ref: a0e4933fca3d1680616045bd7c32153722915a07
parent: 1a6360ad7073cb0f916bbea176b7625692ca6b52
author: Tanguy Fautre <[email protected]>
date: Wed Feb 12 16:08:03 EST 2020
64-bit: Fix game-related crashes and bugs, as well as more warnings.
--- a/Engine/src/cache.c
+++ b/Engine/src/cache.c
@@ -97,7 +97,7 @@
if ((uint32_t)newbytes > (uint32_t)cachesize)
{
printf("Cachesize: %d\n",cachesize);
- printf("*Newhandle: 0x%x, Newbytes: %d, *Newlock: %d\n",(unsigned int)newhandle,newbytes,*newlockptr);
+ printf("*Newhandle: 0x%p, Newbytes: %d, *Newlock: %d\n",newhandle,newbytes,*newlockptr);
reportandexit("BUFFER TOO BIG TO FIT IN CACHE!\n");
}
@@ -172,7 +172,7 @@
/* Can't exit early, because invalid pointer might be same even though lock = 0 */
for(i=0;i<cacnum;i++)
- if ((int32_t )(*cac[i].hand) == (int32_t )suckptr)
+ if ((intptr_t)(*cac[i].hand) == (intptr_t)suckptr)
{
if (*cac[i].lock) *cac[i].hand = 0;
cac[i].lock = &zerochar;
--- a/Engine/src/draw.c
+++ b/Engine/src/draw.c
@@ -105,8 +105,7 @@
void rhlineasm4(int32_t i1, uint8_t* texture, int32_t i3, uint32_t i4, uint32_t i5, uint8_t* dest)
{
- uint32_t ebp = dest - i1;
- uint32_t rmach6b = ebp-1;
+ uint32_t ebp = 0;
int32_t numPixels;
int32_t offset = i1 + 1;
@@ -153,8 +152,7 @@
//FCS: ????
void rmhlineasm4(int32_t i1, uint8_t* shade, int32_t colorIndex, int32_t i4, int32_t i5, uint8_t* dest)
{
- uint32_t ebp = dest - i1;
- uint32_t rmach6b = ebp-1;
+ uint32_t ebp = 0;
int32_t numPixels;
int32_t offset = i1 + 1;
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -8270,7 +8270,8 @@
static void fillpolygon(int32_t npoints)
{
int32_t z, zz, x1, y1, x2, y2, miny, maxy, y, xinc, cnt;
- int32_t ox, oy, bx, by, p, day1, day2;
+ int32_t ox, oy, bx, by, day1, day2;
+ uint8_t *p;
short *ptr, *ptr2;
miny = 0x7fffffff;
@@ -8937,7 +8938,7 @@
else
globalshade = ((int32_t)sector[spr->sectnum].floorshade);
globalshade = max(min(globalshade+spr->shade+6,numpalookups-1),0);
- asm3 = (int32_t) FP_OFF(palookup[spr->pal]+(globalshade<<8));
+ asm3 = (intptr_t) palookup[spr->pal]+(globalshade<<8);
globvis = globalhisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16)));
globalpolytype = ((spr->cstat&2)>>1)+1;
--- a/Engine/src/macos_compat.h
+++ b/Engine/src/macos_compat.h
@@ -11,14 +11,6 @@
#include <stdlib.h>
-#ifdef FP_OFF
-#undef FP_OFF
-#endif
-
-// Horrible horrible macro: Watcom allowed memory pointer to be cast
-// to a 32bits integer. The code is unfortunately stuffed with this :( !
-#define FP_OFF(x) ((int32_t) (x))
-
#ifndef max
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
--- a/Engine/src/unix_compat.h
+++ b/Engine/src/unix_compat.h
@@ -13,14 +13,6 @@
#include <stdlib.h>
-#ifdef FP_OFF
-#undef FP_OFF
-#endif
-
-// Horrible horrible macro: Watcom allowed memory pointer to be cast
-// to a 32bits integer. The code is unfortunately stuffed with this :( !
-#define FP_OFF(x) ((int32_t) (x))
-
#ifndef max
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
--- a/Engine/src/win32_compat.h
+++ b/Engine/src/win32_compat.h
@@ -35,14 +35,6 @@
#include <assert.h>
#include <string.h>
-#ifdef FP_OFF
-#undef FP_OFF
-#endif
-
-// Horrible horrible macro: Watcom allowed memory pointer to be cast
-// to a 32bits integer. The code is unfortunately stuffed with this :( !
-#define FP_OFF(x) ((int32_t) (x))
-
#ifndef max
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
--- a/Game/src/actors.c
+++ b/Game/src/actors.c
@@ -1516,7 +1516,8 @@
void movestandables(void)
{
short i, j, k, m, nexti, nextj, p, sect;
- int32_t l=0, x, *t;
+ intptr_t l=0,*t;
+ int32_t x;
spritetype *s;
i = headspritestat[6];
@@ -3138,7 +3139,8 @@
void moveactors(void)
{
- int32_t x, m, l, *t;
+ int32_t x, m, l;
+ intptr_t *t;
short a, i, j, nexti, nextj, sect, p;
spritetype *s;
uint16_t k;
@@ -4395,7 +4397,8 @@
void moveexplosions(void) // STATNUM 5
{
short i, j, nexti, sect, p;
- int32_t l, x, *t;
+ intptr_t l, *t;
+ int32_t x;
spritetype *s;
i = headspritestat[5];
@@ -4927,7 +4930,8 @@
void moveeffectors(void) //STATNUM 3
{
- int32_t q=0, l, m, x, st, j, *t;
+ intptr_t q=0, l, st, j, *t;
+ int32_t x,m;
short i, k, nexti, nextk, p, sh, nextj;
spritetype *s;
sectortype *sc;
@@ -6486,23 +6490,23 @@
if( t[0] == 0 ) break;
if( s->ang == 1536 )
- l = (int32_t) &sc->ceilingz;
+ l = (intptr_t) &sc->ceilingz;
else
- l = (int32_t) &sc->floorz;
+ l = (intptr_t) &sc->floorz;
if( t[0] == 1 ) //Decide if the s->sectnum should go up or down
{
- s->zvel = ksgn(s->z-*(int32_t *)l) * (SP<<4);
+ s->zvel = ksgn(s->z-*(intptr_t*)l) * (SP<<4);
t[0]++;
}
if( sc->extra == 0 )
{
- *(int32_t *)l += s->zvel;
+ *(intptr_t*)l += s->zvel;
- if(klabs(*(int32_t *)l-s->z) < 1024)
+ if(klabs(*(intptr_t*)l-s->z) < 1024)
{
- *(int32_t *)l = s->z;
+ *(intptr_t*)l = s->z;
KILLIT(i); //All done
}
}
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -5373,7 +5373,7 @@
void animatesprites(int32_t x,int32_t y,short a,int32_t smoothratio)
{
short i, j, k, p, sect;
- int32_t l, t1,t3,t4;
+ intptr_t l, t1,t3,t4;
spritetype *s,*t;
for(j=0;j < spritesortcnt; j++)
@@ -5872,7 +5872,7 @@
// Lame fix. ok for w32. Doesn't work for other plateform.
// How to make a differene between a timer and an address??
{
- l = *(int32_t *)(t4+8);
+ l = *(intptr_t *)(t4+sizeof(intptr_t)*2);
switch( l )
{
@@ -5920,7 +5920,7 @@
break;
}
- t->picnum += k + ( *(int32_t *)t4 ) + l * t3;
+ t->picnum += k + ( *(intptr_t *)t4 ) + l * t3;
if(l > 0)
while(tiles[t->picnum].dim.width == 0 && t->picnum > 0 )
@@ -7687,7 +7687,7 @@
char userconfilename[512];
mymembuf = (char *)hittype;
- labelcode = (int32_t *)§or[0];
+ labelcode = (intptr_t *)§or[0];
label = (char *)sprite;
sprintf(userconfilename, "%s", confilename);
--- a/Game/src/gamedef.c
+++ b/Game/src/gamedef.c
@@ -2038,7 +2038,7 @@
}
else
{
- insptr = (int32_t *) *(insptr+1);
+ insptr = (intptr_t *) *(insptr+1);
if(*insptr == 10)
{
insptr+=2;
--- a/Game/src/midi/sdl_midi.c
+++ b/Game/src/midi/sdl_midi.c
@@ -173,7 +173,7 @@
{
}
-void MUSIC_RerouteMidiChannel(int channel, int cdecl function( int event, int c1, int c2 ))
+void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 ))
{
}
--- a/Game/src/util_lib.h
+++ b/Game/src/util_lib.h
@@ -45,7 +45,7 @@
extern char ** _argv;
void RegisterShutdownFunction( void (* shutdown) (void) );
-void Error (int errorType, char *error, ...);
+void Error (int errorType, const char *error, ...);
uint8_t CheckParm (char *check);