ref: c11b0e1bad9be37d91d0d8682a6b1df07abd1e87
parent: f97ddbe7aaa555c615ae26816a3617db55837399
author: Tanguy Fautre <[email protected]>
date: Sat Feb 22 09:26:03 EST 2020
Fixing warnings
--- a/Game/src/gamedef.c
+++ b/Game/src/gamedef.c
@@ -25,7 +25,7 @@
//-------------------------------------------------------------------------
#include "duke3d.h"
-
+#include <ctype.h>
extern short otherp;
--- a/Game/src/midi/sdl_midi.c
+++ b/Game/src/midi/sdl_midi.c
@@ -6,10 +6,10 @@
// Copyright (c) 2012 fabien sanglard. All rights reserved.
//
-#include <stdio.h>
#include "../audiolib/music.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
+#include <stdio.h>
/*
Because the music is stored in a GRP file that is never fully loaded in RAM
@@ -116,7 +116,7 @@
fileSize = kfilelength( fd );
if(fileSize >= sizeof(musicDataBuffer))
{
- printf("The music '%s' was found but is too big (%dKB)to fit in the buffer (%luKB).\n",songFilename,fileSize/1024,sizeof(musicDataBuffer)/1024);
+ printf("The music '%s' was found but is too big (%dKB)to fit in the buffer (%lluKB).\n",songFilename,fileSize/1024,sizeof(musicDataBuffer)/1024);
kclose(fd);
return 0;
}