ref: d795e124e7a097d8ece2e2433729535b3b1bbee7
parent: 7c2fc91403ac7c88ef4a1b0707d1568add0f6d0f
author: Fabien Sanglard <[email protected]>
date: Thu Dec 13 13:00:49 EST 2012
Completed removal of 'long' from Engine.
--- a/Engine/src/build.h
+++ b/Engine/src/build.h
@@ -8,6 +8,8 @@
#ifndef _INCLUDE_BUILD_H_
#define _INCLUDE_BUILD_H_
+#include <inttypes.h>
+
#define MAXSECTORS 1024
#define MAXWALLS 8192
#define MAXSPRITES 4096
@@ -64,7 +66,7 @@
typedef struct
{
short wallptr, wallnum;
- long ceilingz, floorz;
+ int32_t ceilingz, floorz;
short ceilingstat, floorstat;
short ceilingpicnum, ceilingheinum;
signed char ceilingshade;
@@ -94,7 +96,7 @@
/* 32 bytes */
typedef struct
{
- long x, y;
+ int32_t x, y;
short point2, nextwall, nextsector, cstat;
short picnum, overpicnum;
signed char shade;
@@ -123,7 +125,7 @@
/* 44 bytes */
typedef struct
{
- long x, y, z;
+ int32_t x, y, z;
short cstat, picnum;
signed char shade;
unsigned char pal, clipdist, filler;
@@ -146,29 +148,29 @@
EXTERN unsigned short mapCRC;
-EXTERN long spritesortcnt;
+EXTERN int32_t spritesortcnt;
EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
EXTERN char vidoption;
-EXTERN long xdim, ydim, ylookup[MAXYDIM+1], numpages;
-EXTERN long yxaspect, viewingrange;
+EXTERN int32_t xdim, ydim, ylookup[MAXYDIM+1], numpages;
+EXTERN int32_t yxaspect, viewingrange;
-EXTERN long validmodecnt;
+EXTERN int32_t validmodecnt;
EXTERN short validmode[256];
-EXTERN long validmodexdim[256], validmodeydim[256];
+EXTERN int32_t validmodexdim[256], validmodeydim[256];
EXTERN short numsectors, numwalls;
-EXTERN volatile long totalclock;
-EXTERN long numframes, randomseed;
+EXTERN volatile int32_t totalclock;
+EXTERN int32_t numframes, randomseed;
EXTERN short sintable[2048];
EXTERN unsigned char palette[768];
EXTERN short numpalookups;
EXTERN char *palookup[MAXPALOOKUPS];
EXTERN char parallaxtype, showinvisibility;
-EXTERN long parallaxyoffs, parallaxyscale;
-EXTERN long visibility, parallaxvisibility;
+EXTERN int32_t parallaxyoffs, parallaxyscale;
+EXTERN int32_t visibility, parallaxvisibility;
-EXTERN long windowx1, windowy1, windowx2, windowy2;
+EXTERN int32_t windowx1, windowy1, windowx2, windowy2;
EXTERN short startumost[MAXXDIM], startdmost[MAXXDIM];
EXTERN short pskyoff[MAXPSKYTILES], pskybits;
@@ -179,7 +181,7 @@
EXTERN short tilesizx[MAXTILES], tilesizy[MAXTILES];
EXTERN char walock[MAXTILES];
-EXTERN long numtiles, picanm[MAXTILES], waloff[MAXTILES];
+EXTERN int32_t numtiles, picanm[MAXTILES], waloff[MAXTILES];
/*
* These variables are for auto-mapping with the draw2dscreen function.
--- a/Engine/src/cache1d.c
+++ b/Engine/src/cache1d.c
@@ -34,12 +34,12 @@
* To use this module, here's all you need to do:
*
* Step 1: Allocate a nice BIG buffer, like from 1MB-4MB and
- * Call initcache(long cachestart, long cachesize) where
+ * Call initcache(int32_t cachestart, int32_t cachesize) where
*
* cachestart = (long)(pointer to start of BIG buffer)
* cachesize = length of BIG buffer
*
- * Step 2: Call allocache(long *bufptr, long bufsiz, char *lockptr)
+ * Step 2: Call allocache(int32_t *bufptr, int32_t bufsiz, char *lockptr)
* whenever you need to allocate a buffer, where:
*
* *bufptr = pointer to 4-byte pointer to buffer
@@ -61,20 +61,20 @@
#define MAXCACHEOBJECTS 9216
-static long cachesize = 0;
-long cachecount = 0;
+static int32_t cachesize = 0;
+int32_t cachecount = 0;
unsigned char zerochar = 0;
-long cachestart = 0, cacnum = 0, agecount = 0;
-typedef struct { long *hand, leng; unsigned char *lock; } cactype;
+int32_t cachestart = 0, cacnum = 0, agecount = 0;
+typedef struct { int32_t *hand, leng; unsigned char *lock; } cactype;
cactype cac[MAXCACHEOBJECTS];
-long lockrecip[200];
+int32_t lockrecip[200];
// TC game directory
char game_dir[512] = { '\0' };
-void initcache(long dacachestart, long dacachesize)
+void initcache(int32_t dacachestart, int32_t dacachesize)
{
- long i;
+ int32_t i;
for(i=1;i<200;i++) lockrecip[i] = (1<<28)/(200-i);
@@ -86,9 +86,9 @@
cacnum = 1;
}
-void allocache (long *newhandle, long newbytes, unsigned char *newlockptr)
+void allocache (int32_t *newhandle, int32_t newbytes, unsigned char *newlockptr)
{
- long i, z, zz, bestz=0, daval, bestval, besto=0, o1, o2, sucklen, suckz;
+ int32_t i, z, zz, bestz=0, daval, bestval, besto=0, o1, o2, sucklen, suckz;
newbytes = ((newbytes+15)&0xfffffff0);
@@ -163,9 +163,9 @@
cac[bestz].lock = &zerochar;
}
-void suckcache (long *suckptr)
+void suckcache (int32_t *suckptr)
{
- long i;
+ int32_t i;
/* Can't exit early, because invalid pointer might be same even though lock = 0 */
for(i=0;i<cacnum;i++)
@@ -191,7 +191,7 @@
void agecache(void)
{
- long cnt;
+ int32_t cnt;
char ch;
if (agecount >= cacnum) agecount = cacnum-1;
@@ -209,7 +209,7 @@
void reportandexit(char *errormessage)
{
- long i, j;
+ int32_t i, j;
setvmode(0x3);
j = 0;
@@ -249,18 +249,18 @@
0xf0,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa,0xfb,0xfc,0xfd,0xfe,0xff,
};
-long numgroupfiles = 0; // number of GRP files actually used.
-long gnumfiles[MAXGROUPFILES]; // number of files on grp
-long groupfil[MAXGROUPFILES] = {-1,-1,-1,-1}; // grp file handles
-long groupfilpos[MAXGROUPFILES];
+int32_t numgroupfiles = 0; // number of GRP files actually used.
+int32_t gnumfiles[MAXGROUPFILES]; // number of files on grp
+int32_t groupfil[MAXGROUPFILES] = {-1,-1,-1,-1}; // grp file handles
+int32_t groupfilpos[MAXGROUPFILES];
char *gfilelist[MAXGROUPFILES]; // name list + size list of all the files in grp
-long *gfileoffs[MAXGROUPFILES]; // offset of the files
+int32_t *gfileoffs[MAXGROUPFILES]; // offset of the files
char *groupfil_memory[MAXGROUPFILES]; // addresses of raw GRP files in memory
-long groupefil_crc32[MAXGROUPFILES];
+int32_t groupefil_crc32[MAXGROUPFILES];
unsigned char filegrp[MAXOPENFILES];
-long filepos[MAXOPENFILES];
-long filehan[MAXOPENFILES] =
+int32_t filepos[MAXOPENFILES];
+int32_t filehan[MAXOPENFILES] =
{
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
@@ -283,7 +283,7 @@
#endif
-long initgroupfile(const char *filename)
+int32_t initgroupfile(const char *filename)
{
#if (defined USE_PHYSICSFS)
static int initted_physfs = 0;
@@ -309,7 +309,7 @@
return(1); /* uhh...? */
#else
char buf[16];
- long i, j, k;
+ int32_t i, j, k;
printf("Loading %s ...\n", filename);
@@ -341,11 +341,11 @@
//group file is just the raw data packed one after the other in the same order as the list
//of files. - ken
- gnumfiles[numgroupfiles] = BUILDSWAP_INTEL32(*((long *)&buf[12]));
+ gnumfiles[numgroupfiles] = BUILDSWAP_INTEL32(*((int32_t *)&buf[12]));
if ((gfilelist[numgroupfiles] = (char *)kmalloc(gnumfiles[numgroupfiles]<<4)) == 0)
{ Error(EXIT_FAILURE, "Not enough memory for file grouping system\n"); }
- if ((gfileoffs[numgroupfiles] = (long *)kmalloc((gnumfiles[numgroupfiles]+1)<<2)) == 0)
+ if ((gfileoffs[numgroupfiles] = (int32_t *)kmalloc((gnumfiles[numgroupfiles]+1)<<2)) == 0)
{ Error(EXIT_FAILURE, "Not enough memory for file grouping system\n"); }
// load index (name+size)
@@ -354,7 +354,7 @@
j = 0;
for(i=0;i<gnumfiles[numgroupfiles];i++)
{
- k = BUILDSWAP_INTEL32(*((long *)&gfilelist[numgroupfiles][(i<<4)+12])); // get size
+ k = BUILDSWAP_INTEL32(*((int32_t *)&gfilelist[numgroupfiles][(i<<4)+12])); // get size
gfilelist[numgroupfiles][(i<<4)+12] = 0;
gfileoffs[numgroupfiles][i] = j; // absolute offset list of all files. 0 for 1st file
j += k;
@@ -393,7 +393,7 @@
PHYSFS_deinit();
memset(filehan, '\0', sizeof (filehan));
#else
- long i;
+ int32_t i;
for(i=numgroupfiles-1;i>=0;i--)
if (groupfil[i] != -1)
@@ -555,7 +555,7 @@
return (crc);
}
-long kopen4load(const char *filename, int readfromGRP)
+int32_t kopen4load(const char *filename, int readfromGRP)
{ // FIX_00072: all files are now 1st searched in Duke's root folder and then in the GRP.
#if (defined USE_PHYSICSFS)
int i;
@@ -582,7 +582,7 @@
PHYSFS_close(rc); /* oh well. */
return(-1);
#else
- long i, j, k, fil, newhandle;
+ int32_t i, j, k, fil, newhandle;
unsigned char bad;
char *gfileptr;
@@ -634,13 +634,13 @@
#endif
}
-long kread(long handle, void *buffer, long leng)
+int32_t kread(int32_t handle, void *buffer, int32_t leng)
{
#if (defined USE_PHYSICSFS)
return(PHYSFS_read(filehan[handle], buffer, 1, leng));
return(leng);
#else
- long i, filenum, groupnum;
+ int32_t i, filenum, groupnum;
filenum = filehan[handle];
groupnum = filegrp[handle];
@@ -669,7 +669,7 @@
#endif
}
-int kread16(long handle, short *buffer)
+int kread16(int32_t handle, short *buffer)
{
if (kread(handle, buffer, 2) != 2)
return(0);
@@ -678,7 +678,7 @@
return(1);
}
-int kread32(long handle, long *buffer)
+int kread32(int32_t handle, int32_t *buffer)
{
if (kread(handle, buffer, 4) != 4)
return(0);
@@ -687,7 +687,7 @@
return(1);
}
-int kread8(long handle, char *buffer)
+int kread8(int32_t handle, char *buffer)
{
if (kread(handle, buffer, 1) != 1)
return(0);
@@ -695,7 +695,7 @@
return(1);
}
-long klseek(long handle, long offset, long whence)
+int32_t klseek(int32_t handle, int32_t offset, int32_t whence)
{
#if (defined USE_PHYSICSFS)
if (whence == SEEK_END) /* !!! FIXME: You can try PHYSFS_filelength(). */
@@ -711,7 +711,7 @@
return(offset);
#else
- long i, groupnum;
+ int32_t i, groupnum;
groupnum = filegrp[handle];
@@ -733,7 +733,7 @@
}
#ifdef __APPLE__
-long filelength(long fd)
+int32_t filelength(int32_t fd)
{
struct stat stats;
fstat(fd, &stats);
@@ -741,12 +741,12 @@
}
#endif
-long kfilelength(long handle)
+int32_t kfilelength(int32_t handle)
{
#if (defined USE_PHYSICSFS)
return(PHYSFS_fileLength(filehan[handle]));
#else
- long i, groupnum;
+ int32_t i, groupnum;
groupnum = filegrp[handle];
if (groupnum == 255) return(filelength(filehan[handle]));
@@ -755,7 +755,7 @@
#endif
}
-void kclose(long handle)
+void kclose(int32_t handle)
{
#if (defined USE_PHYSICSFS)
if (filehan[handle] != NULL)
@@ -779,19 +779,19 @@
static unsigned char lzwbuflock[5];
static short *lzwbuf2, *lzwbuf3;
-void kdfread(void *buffer, size_t dasizeof, size_t count, long fil)
+void kdfread(void *buffer, size_t dasizeof, size_t count, int32_t fil)
{
size_t i, j;
- long k, kgoal;
+ int32_t k, kgoal;
short leng;
char *ptr;
lzwbuflock[0] = lzwbuflock[1] = lzwbuflock[2] = lzwbuflock[3] = lzwbuflock[4] = 200;
- if (lzwbuf1 == NULL) allocache((long *)&lzwbuf1,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[0]);
- if (lzwbuf2 == NULL) allocache((long *)&lzwbuf2,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[1]);
- if (lzwbuf3 == NULL) allocache((long *)&lzwbuf3,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[2]);
- if (lzwbuf4 == NULL) allocache((long *)&lzwbuf4,LZWSIZE,&lzwbuflock[3]);
- if (lzwbuf5 == NULL) allocache((long *)&lzwbuf5,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[4]);
+ if (lzwbuf1 == NULL) allocache((int32_t *)&lzwbuf1,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[0]);
+ if (lzwbuf2 == NULL) allocache((int32_t *)&lzwbuf2,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[1]);
+ if (lzwbuf3 == NULL) allocache((int32_t *)&lzwbuf3,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[2]);
+ if (lzwbuf4 == NULL) allocache((int32_t *)&lzwbuf4,LZWSIZE,&lzwbuflock[3]);
+ if (lzwbuf5 == NULL) allocache((int32_t *)&lzwbuf5,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[4]);
if (dasizeof > LZWSIZE) { count *= dasizeof; dasizeof = 1; }
ptr = (char *)buffer;
@@ -820,16 +820,16 @@
void dfread(void *buffer, size_t dasizeof, size_t count, FILE *fil)
{
size_t i, j;
- long k, kgoal;
+ int32_t k, kgoal;
short leng;
char *ptr;
lzwbuflock[0] = lzwbuflock[1] = lzwbuflock[2] = lzwbuflock[3] = lzwbuflock[4] = 200;
- if (lzwbuf1 == NULL) allocache((long *)&lzwbuf1,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[0]);
- if (lzwbuf2 == NULL) allocache((long *)&lzwbuf2,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[1]);
- if (lzwbuf3 == NULL) allocache((long *)&lzwbuf3,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[2]);
- if (lzwbuf4 == NULL) allocache((long *)&lzwbuf4,LZWSIZE,&lzwbuflock[3]);
- if (lzwbuf5 == NULL) allocache((long *)&lzwbuf5,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[4]);
+ if (lzwbuf1 == NULL) allocache((int32_t *)&lzwbuf1,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[0]);
+ if (lzwbuf2 == NULL) allocache((int32_t *)&lzwbuf2,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[1]);
+ if (lzwbuf3 == NULL) allocache((int32_t *)&lzwbuf3,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[2]);
+ if (lzwbuf4 == NULL) allocache((int32_t *)&lzwbuf4,LZWSIZE,&lzwbuflock[3]);
+ if (lzwbuf5 == NULL) allocache((int32_t *)&lzwbuf5,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[4]);
if (dasizeof > LZWSIZE) { count *= dasizeof; dasizeof = 1; }
ptr = (char *)buffer;
@@ -861,11 +861,11 @@
char *ptr;
lzwbuflock[0] = lzwbuflock[1] = lzwbuflock[2] = lzwbuflock[3] = lzwbuflock[4] = 200;
- if (lzwbuf1 == NULL) allocache((long *)&lzwbuf1,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[0]);
- if (lzwbuf2 == NULL) allocache((long *)&lzwbuf2,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[1]);
- if (lzwbuf3 == NULL) allocache((long *)&lzwbuf3,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[2]);
- if (lzwbuf4 == NULL) allocache((long *)&lzwbuf4,LZWSIZE,&lzwbuflock[3]);
- if (lzwbuf5 == NULL) allocache((long *)&lzwbuf5,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[4]);
+ if (lzwbuf1 == NULL) allocache((int32_t *)&lzwbuf1,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[0]);
+ if (lzwbuf2 == NULL) allocache((int32_t *)&lzwbuf2,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[1]);
+ if (lzwbuf3 == NULL) allocache((int32_t *)&lzwbuf3,(LZWSIZE+(LZWSIZE>>4))*2,&lzwbuflock[2]);
+ if (lzwbuf4 == NULL) allocache((int32_t *)&lzwbuf4,LZWSIZE,&lzwbuflock[3]);
+ if (lzwbuf5 == NULL) allocache((int32_t *)&lzwbuf5,LZWSIZE+(LZWSIZE>>4),&lzwbuflock[4]);
if (dasizeof > LZWSIZE) { count *= dasizeof; dasizeof = 1; }
ptr = (char *)buffer;
@@ -898,10 +898,10 @@
lzwbuflock[0] = lzwbuflock[1] = lzwbuflock[2] = lzwbuflock[3] = lzwbuflock[4] = 1;
}
-long compress(char *lzwinbuf, long uncompleng, char *lzwoutbuf)
+int32_t compress(char *lzwinbuf, int32_t uncompleng, char *lzwoutbuf)
{
- long i, addr, newaddr, addrcnt, zx, *longptr;
- long bytecnt1, bitcnt, numbits, oneupnumbits;
+ int32_t i, addr, newaddr, addrcnt, zx, *longptr;
+ int32_t bytecnt1, bitcnt, numbits, oneupnumbits;
short *shortptr;
for(i=255;i>=0;i--) { lzwbuf1[i] = (char) i; lzwbuf3[i] = (short) ((i+1)&255); }
@@ -932,7 +932,7 @@
lzwbuf2[addrcnt] = -1;
lzwbuf3[addrcnt] = -1;
- longptr = (long *)&lzwoutbuf[bitcnt>>3];
+ longptr = (int32_t *)&lzwoutbuf[bitcnt>>3];
longptr[0] |= (addr<<(bitcnt&7));
bitcnt += numbits;
if ((addr&((oneupnumbits>>1)-1)) > ((addrcnt-1)&((oneupnumbits>>1)-1)))
@@ -942,7 +942,7 @@
if (addrcnt > oneupnumbits) { numbits++; oneupnumbits <<= 1; }
} while ((bytecnt1 < uncompleng) && (bitcnt < (uncompleng<<3)));
- longptr = (long *)&lzwoutbuf[bitcnt>>3];
+ longptr = (int32_t *)&lzwoutbuf[bitcnt>>3];
longptr[0] |= (addr<<(bitcnt&7));
bitcnt += numbits;
if ((addr&((oneupnumbits>>1)-1)) > ((addrcnt-1)&((oneupnumbits>>1)-1)))
@@ -960,10 +960,10 @@
return(uncompleng+4);
}
-long uncompress(char *lzwinbuf, long compleng, char *lzwoutbuf)
+int32_t uncompress(char *lzwinbuf, int32_t compleng, char *lzwoutbuf)
{
- long strtot, currstr, numbits, oneupnumbits;
- long i, dat, leng, bitcnt, outbytecnt, *longptr;
+ int32_t strtot, currstr, numbits, oneupnumbits;
+ int32_t i, dat, leng, bitcnt, outbytecnt, *longptr;
short *shortptr;
shortptr = (short *)lzwinbuf;
@@ -978,7 +978,7 @@
numbits = 8; oneupnumbits = (1<<8);
do
{
- longptr = (long *)&lzwinbuf[bitcnt>>3];
+ longptr = (int32_t *)&lzwinbuf[bitcnt>>3];
dat = ((longptr[0]>>(bitcnt&7)) & (oneupnumbits-1));
bitcnt += numbits;
if ((dat&((oneupnumbits>>1)-1)) > ((currstr-1)&((oneupnumbits>>1)-1)))
@@ -1000,10 +1000,10 @@
}
-long TCkopen4load(const char *filename, int readfromGRP)
+int32_t TCkopen4load(const char *filename, int readfromGRP)
{
char fullfilename[512];
- long result = 0;
+ int32_t result = 0;
if(game_dir[0] != '\0' && !readfromGRP)
{
--- a/Engine/src/cache1d.h
+++ b/Engine/src/cache1d.h
@@ -20,31 +20,31 @@
#define MAXGROUPFILES 4 /* Warning: Fix groupfil if this is changed */
#define MAXOPENFILES 64 /* Warning: Fix filehan if this is changed */
-void initcache(long dacachestart, long dacachesize);
-void allocache (long *newhandle, long newbytes, unsigned char *newlockptr);
-void suckcache (long *suckptr);
+void initcache(int32_t dacachestart, int32_t dacachesize);
+void allocache (int32_t *newhandle, int32_t newbytes, unsigned char *newlockptr);
+void suckcache (int32_t *suckptr);
void agecache(void);
void reportandexit(char *errormessage);
-long initgroupfile(const char *filename);
+int32_t initgroupfile(const char *filename);
void uninitgroupfile(void);
unsigned short crc16(char *data_p, unsigned short length);
unsigned int crc32_update(unsigned char *buf, unsigned int length, unsigned int crc_to_update);
-long kopen4load(const char *filename, int readfromGRP);
-long kread(long handle, void *buffer, long leng);
-int kread8(long handle, char *buffer);
-int kread16(long handle, short *buffer);
-int kread32(long handle, long *buffer);
-long klseek(long handle, long offset, long whence);
-long kfilelength(long handle);
-void kclose(long handle);
-void kdfread(void *buffer, size_t dasizeof, size_t count, long fil);
+int32_t kopen4load(const char *filename, int readfromGRP);
+int32_t kread(int32_t handle, void *buffer, int32_t leng);
+int kread8(int32_t handle, char *buffer);
+int kread16(int32_t handle, short *buffer);
+int kread32(int32_t handle, int32_t *buffer);
+int32_t klseek(int32_t handle, int32_t offset, int32_t whence);
+int32_t kfilelength(int32_t handle);
+void kclose(int32_t handle);
+void kdfread(void *buffer, size_t dasizeof, size_t count, int32_t fil);
void dfread(void *buffer, size_t dasizeof, size_t count, FILE *fil);
void dfwrite(void *buffer, size_t dasizeof, size_t count, FILE *fil);
-long compress(char *lzwinbuf, long uncompleng, char *lzwoutbuf);
-long uncompress(char *lzwinbuf, long compleng, char *lzwoutbuf);
+int32_t compress(char *lzwinbuf, int32_t uncompleng, char *lzwoutbuf);
+int32_t uncompress(char *lzwinbuf, int32_t compleng, char *lzwoutbuf);
extern char game_dir[512];
-extern long TCkopen4load(const char *filename, int readfromGRP);
+extern int32_t TCkopen4load(const char *filename, int readfromGRP);
#endif /* !defined _INCLUDE_CACHE1D_H_ */
--- a/Engine/src/display.h
+++ b/Engine/src/display.h
@@ -71,22 +71,22 @@
extern char **_argv;
/* !!! gads, look at all the namespace polution... */
-extern long xres, yres, bytesperline, imageSize, maxpages;
+extern int32_t xres, yres, bytesperline, imageSize, maxpages;
extern char *screen, vesachecked;
-extern long buffermode, origbuffermode, linearmode;
+extern int32_t buffermode, origbuffermode, linearmode;
extern char permanentupdate, vgacompatible;
extern char moustat;
-extern long *horizlookup, *horizlookup2, horizycent;
-extern long oxdimen, oviewingrange, oxyaspect;
-extern long curbrightness;
-extern long qsetmode;
-extern long frameplace, frameoffset, pageoffset, ydim16;
+extern int32_t *horizlookup, *horizlookup2, horizycent;
+extern int32_t oxdimen, oviewingrange, oxyaspect;
+extern int32_t curbrightness;
+extern int32_t qsetmode;
+extern int32_t frameplace, frameoffset, pageoffset, ydim16;
extern char textfont[1024], smalltextfont[1024];
extern char pow2char[8];
-extern volatile long stereomode, visualpage, activepage, whiteband, blackband;
-extern long searchx, searchy;
-extern long wx1, wy1, wx2, wy2, ydimen;
-extern long xdimen, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
+extern volatile int32_t stereomode, visualpage, activepage, whiteband, blackband;
+extern int32_t searchx, searchy;
+extern int32_t wx1, wy1, wx2, wy2, ydimen;
+extern int32_t xdimen, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
/*
* !!! used to be static. If we ever put the original setgamemode() back, this
@@ -96,8 +96,8 @@
extern unsigned char permanentlock;
// defined in the game project:
-extern long BFullScreen; // defined in Game\src\config.c
-extern long ScreenMode;
+extern int32_t BFullScreen; // defined in Game\src\config.c
+extern int32_t ScreenMode;
/* these need to be implemented by YOUR driver. */
@@ -120,26 +120,26 @@
* VESA replacement code: The Unix (not-actually-VESA) version of this is
* originally using SDL (Simple Directmedia Layer: http://www.libsdl.org/),
* and is stored in sdl_driver.c, but there's no reason another driver
- * couldn't be dropped in, so long as it implements these functions. Please
+ * couldn't be dropped in, so int32_t as it implements these functions. Please
* reference sdl_driver.c and ves2.h (the original code) for all the nuances
* and global variables that need to get set up correctly.
*/
void getvalidvesamodes(void);
-int VBE_getPalette(long start, long num, char *dapal);
-int VBE_setPalette(long start, long num, char *palettebuffer);
-int setvesa(long x, long y);
+int VBE_getPalette(int32_t start, int32_t num, char *dapal);
+int VBE_setPalette(int32_t start, int32_t num, char *palettebuffer);
+int setvesa(int32_t x, int32_t y);
void uninitvesa(void);
void setvmode(int mode);
-unsigned char readpixel(long offset);
-void drawpixel(long offset, Uint8 pixel);
-void drawpixels(long offset, Uint16 pixels);
-void drawpixelses(long offset, Uint32 pixelses);
-void drawpixel16(long offset);
-void fillscreen16 (long input1, long input2, long input3);
+unsigned char readpixel(int32_t offset);
+void drawpixel(int32_t offset, Uint8 pixel);
+void drawpixels(int32_t offset, Uint16 pixels);
+void drawpixelses(int32_t offset, Uint32 pixelses);
+void drawpixel16(int32_t offset);
+void fillscreen16 (int32_t input1, int32_t input2, int32_t input3);
void limitrate(void);
-void setactivepage(long dapagenum);
+void setactivepage(int32_t dapagenum);
void clear2dscreen(void);
-void _updateScreenRect(long x, long y, long w, long h);
+void _updateScreenRect(int32_t x, int32_t y, int32_t w, int32_t h);
/* mouse/keystuff stuff. Also implemented in sdl_driver.c ... */
int setupmouse(void);
@@ -156,11 +156,11 @@
void __interrupt __far timerhandler(void);
/* resolution inits. sdl_driver.c ... */
-int _setgamemode(char davidoption, long daxdim, long daydim);
+int32_t _setgamemode(char davidoption, int32_t daxdim, int32_t daydim);
-unsigned long getticks();
+uint32_t getticks();
-void drawline16(long XStart, long YStart, long XEnd, long YEnd, char Color);
+void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, char Color);
void setcolor16(int i1);
int using_opengl(void);
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -40,8 +40,8 @@
#include "engine.h"
-long stereowidth = 23040, stereopixelwidth = 28, ostereopixelwidth = -1;
-volatile long stereomode = 0, visualpage, activepage, whiteband, blackband;
+int32_t stereowidth = 23040, stereopixelwidth = 28, ostereopixelwidth = -1;
+volatile int32_t stereomode = 0, visualpage, activepage, whiteband, blackband;
volatile char oa1, o3c2, ortca, ortcb, overtbits, laststereoint;
#include "display.h"
@@ -75,13 +75,13 @@
/* MUST CALL LOADVOXEL THIS WAY BECAUSE WATCOM STINKS! */
/* !!! wtf does this do?! --ryan. */
-static void loadvoxel(long voxindex)
+static void loadvoxel(int32_t voxindex)
{
voxindex = 0; /* prevent compiler whining. */
}
#if ((defined __WATCOMC__) && (defined PLATFORM_DOS))
-void kloadvoxel(long voxindex);
+void kloadvoxel(int32_t voxindex);
#pragma aux kloadvoxel =\
"call loadvoxel",\
parm [eax]\
@@ -96,22 +96,22 @@
#define MAXZSIZ 200
#define MAXVOXELS 512
#define MAXVOXMIPS 5
-long voxoff[MAXVOXELS][MAXVOXMIPS], voxlock[MAXVOXELS][MAXVOXMIPS];
-static long ggxinc[MAXXSIZ+1], ggyinc[MAXXSIZ+1];
-static long lowrecip[1024], nytooclose, nytoofar;
-static unsigned long distrecip[16384];
+int32_t voxoff[MAXVOXELS][MAXVOXMIPS], voxlock[MAXVOXELS][MAXVOXMIPS];
+static int32_t ggxinc[MAXXSIZ+1], ggyinc[MAXXSIZ+1];
+static int32_t lowrecip[1024], nytooclose, nytoofar;
+static uint32_t distrecip[16384];
#endif
/* used to be static. --ryan. */
char moustat = 0;
-long transarea = 0, totalarea = 0, beforedrawrooms = 1;
+int32_t transarea = 0, totalarea = 0, beforedrawrooms = 1;
/* used to be static. --ryan. */
-long oxdimen = -1, oviewingrange = -1, oxyaspect = -1;
+int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1;
/* used to be static. --ryan. */
-long curbrightness = 0;
+int32_t curbrightness = 0;
/* Textured Map variables */
static char globalpolytype;
@@ -119,8 +119,8 @@
static unsigned char tempbuf[MAXWALLS];
-long ebpbak, espbak;
-long slopalookup[16384];
+int32_t ebpbak, espbak;
+int32_t slopalookup[16384];
/*
* !!! used to be static. If we ever put the original setgamemode() back, this
@@ -127,18 +127,18 @@
* !!! can be made static again. --ryan.
*/
unsigned char permanentlock = 255;
-long artversion, mapversion;
+int32_t artversion, mapversion;
char *pic = NULL;
char picsiz[MAXTILES], tilefilenum[MAXTILES];
-long lastageclock;
-long tilefileoffs[MAXTILES];
+int32_t lastageclock;
+int32_t tilefileoffs[MAXTILES];
-long artsize = 0, cachesize = 0;
+int32_t artsize = 0, cachesize = 0;
static short radarang[1280], radarang2[MAXXDIM+1];
static unsigned short sqrtable[4096], shlookup[4096+256];
char pow2char[8] = {1,2,4,8,16,32,64,-128};
-long pow2long[32] =
+int32_t pow2long[32] =
{
1L,2L,4L,8L,
16L,32L,64L,128L,
@@ -149,7 +149,7 @@
16777216L,33554432L,67108864L,134217728L,
268435456L,536870912L,1073741824L,2147483647L,
};
-long reciptable[2048], fpuasm;
+int32_t reciptable[2048], fpuasm;
char kensmessage[128];
@@ -175,8 +175,8 @@
char britable[16][64];
char textfont[1024], smalltextfont[1024];
-static long xb1[MAXWALLSB], yb1[MAXWALLSB], xb2[MAXWALLSB], yb2[MAXWALLSB];
-static long rx1[MAXWALLSB], ry1[MAXWALLSB], rx2[MAXWALLSB], ry2[MAXWALLSB];
+static int32_t xb1[MAXWALLSB], yb1[MAXWALLSB], xb2[MAXWALLSB], yb2[MAXWALLSB];
+static int32_t rx1[MAXWALLSB], ry1[MAXWALLSB], rx2[MAXWALLSB], ry2[MAXWALLSB];
static short p2[MAXWALLSB], thesector[MAXWALLSB], thewall[MAXWALLSB];
static short bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB];
@@ -184,12 +184,12 @@
static short smost[MAXYSAVES], smostcnt;
static short smoststart[MAXWALLSB];
static char smostwalltype[MAXWALLSB];
-static long smostwall[MAXWALLSB], smostwallcnt = -1L;
+static int32_t smostwall[MAXWALLSB], smostwallcnt = -1L;
static short maskwall[MAXWALLSB], maskwallcnt;
-static long spritesx[MAXSPRITESONSCREEN];
-static long spritesy[MAXSPRITESONSCREEN+1];
-static long spritesz[MAXSPRITESONSCREEN];
+static int32_t spritesx[MAXSPRITESONSCREEN];
+static int32_t spritesy[MAXSPRITESONSCREEN+1];
+static int32_t spritesz[MAXSPRITESONSCREEN];
static spritetype *tspriteptr[MAXSPRITESONSCREEN];
short umost[MAXXDIM+1], dmost[MAXXDIM+1];
@@ -196,37 +196,37 @@
static short bakumost[MAXXDIM+1], bakdmost[MAXXDIM+1];
short uplc[MAXXDIM+1], dplc[MAXXDIM+1];
static short uwall[MAXXDIM+1], dwall[MAXXDIM+1];
-static long swplc[MAXXDIM+1], lplc[MAXXDIM+1];
-static long swall[MAXXDIM+1], lwall[MAXXDIM+4];
-long xdimen = -1, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
-long wx1, wy1, wx2, wy2, ydimen;
-long viewoffset;
+static int32_t swplc[MAXXDIM+1], lplc[MAXXDIM+1];
+static int32_t swall[MAXXDIM+1], lwall[MAXXDIM+4];
+int32_t xdimen = -1, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
+int32_t wx1, wy1, wx2, wy2, ydimen;
+int32_t viewoffset;
-static long rxi[8], ryi[8], rzi[8], rxi2[8], ryi2[8], rzi2[8];
-static long xsi[8], ysi[8];
+static int32_t rxi[8], ryi[8], rzi[8], rxi2[8], ryi2[8], rzi2[8];
+static int32_t xsi[8], ysi[8];
/* used to be static. --ryan. */
-long *horizlookup=0, *horizlookup2=0, horizycent;
+int32_t *horizlookup=0, *horizlookup2=0, horizycent;
-long globalposx, globalposy, globalposz, globalhoriz;
+int32_t globalposx, globalposy, globalposz, globalhoriz;
short globalang, globalcursectnum;
-long globalpal, cosglobalang, singlobalang;
-long cosviewingrangeglobalang, sinviewingrangeglobalang;
+int32_t globalpal, cosglobalang, singlobalang;
+int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
char *globalpalwritten;
-long globaluclip, globaldclip, globvis = 0;
-long globalvisibility, globalhisibility, globalpisibility, globalcisibility;
+int32_t globaluclip, globaldclip, globvis = 0;
+int32_t globalvisibility, globalhisibility, globalpisibility, globalcisibility;
char globparaceilclip, globparaflorclip;
-long xyaspect, viewingrangerecip;
+int32_t xyaspect, viewingrangerecip;
-long asm1, asm2, asm3, asm4;
-long vplce[4], vince[4], palookupoffse[4], bufplce[4];
+int32_t asm1, asm2, asm3, asm4;
+int32_t vplce[4], vince[4], palookupoffse[4], bufplce[4];
char globalxshift, globalyshift;
-long globalxpanning, globalypanning, globalshade;
+int32_t globalxpanning, globalypanning, globalshade;
short globalpicnum, globalshiftval;
-long globalzd, globalbufplc, globalyscale, globalorientation;
-long globalx1, globaly1, globalx2, globaly2, globalx3, globaly3, globalzx;
-long globalx, globaly, globalz;
+int32_t globalzd, globalbufplc, globalyscale, globalorientation;
+int32_t globalx1, globaly1, globalx2, globaly2, globalx3, globaly3, globalzx;
+int32_t globalx, globaly, globalz;
//Those two variables are using during portal flooding:
// sectorBorder is the stack and sectorbordercnt is the stack counter.
@@ -233,25 +233,25 @@
static short sectorborder[256], sectorbordercnt;
static char tablesloaded = 0;
-long pageoffset, ydim16, qsetmode = 0;
-long startposx, startposy, startposz;
+int32_t pageoffset, ydim16, qsetmode = 0;
+int32_t startposx, startposy, startposz;
short startang, startsectnum;
short pointhighlight, linehighlight, highlightcnt;
-static long lastx[MAXYDIM];
+static int32_t lastx[MAXYDIM];
char *transluc = NULL, paletteloaded = 0;
#define FASTPALGRIDSIZ 8
-static long rdist[129], gdist[129], bdist[129];
+static int32_t rdist[129], gdist[129], bdist[129];
static char colhere[((FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2))>>3];
static char colhead[(FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2)];
-static long colnext[256];
+static int32_t colnext[256];
static char coldist[8] = {0,1,2,3,4,3,2,1};
-static long colscan[27];
+static int32_t colscan[27];
static short clipnum, hitwalls[4];
-long hitscangoalx = (1<<29)-1, hitscangoaly = (1<<29)-1;
+int32_t hitscangoalx = (1<<29)-1, hitscangoaly = (1<<29)-1;
-typedef struct { long x1, y1, x2, y2; } linetype;
+typedef struct { int32_t x1, y1, x2, y2; } linetype;
static linetype clipit[MAXCLIPNUM];
static short clipsectorlist[MAXCLIPNUM], clipsectnum;
static short clipobjectval[MAXCLIPNUM];
@@ -258,35 +258,35 @@
typedef struct
{
- long sx, sy, z;
+ int32_t sx, sy, z;
short a, picnum;
signed char dashade;
unsigned char dapalnum, dastat, pagesleft;
- long cx1, cy1, cx2, cy2;
+ int32_t cx1, cy1, cx2, cy2;
} permfifotype;
static permfifotype permfifo[MAXPERMS];
-static long permhead = 0, permtail = 0;
+static int32_t permhead = 0, permtail = 0;
short numscans, numhits, numbunches;
short editstatus = 0;
short searchit;
-long searchx = -1, searchy; /* search input */
+int32_t searchx = -1, searchy; /* search input */
short searchsector, searchwall, searchstat; /* search output */
static char artfilename[20];
-static long numtilefiles, artfil = -1, artfilnum, artfilplc;
+static int32_t numtilefiles, artfil = -1, artfilnum, artfilplc;
static char inpreparemirror = 0;
-static long mirrorsx1, mirrorsy1, mirrorsx2, mirrorsy2;
+static int32_t mirrorsx1, mirrorsy1, mirrorsx2, mirrorsy2;
-long totalclocklock;
+int32_t totalclocklock;
unsigned short mapCRC;
#include "a.h"
-static __inline long nsqrtasm(unsigned long param)
+static __inline int32_t nsqrtasm(uint32_t param)
{
unsigned short *shlookup_a = (unsigned short*)shlookup;
unsigned short *sqrtable_a = (unsigned short*)sqrtable;
@@ -304,14 +304,14 @@
return param;
}
-static __inline long krecipasm(long i)
+static __inline int32_t krecipasm(int32_t i)
{ // Ken did this
- float f = (float)i; i = *(long *)&f;
+ float f = (float)i; i = *(int32_t *)&f;
return((reciptable[(i>>12)&2047]>>(((i-0x3f800000)>>23)&31))^(i>>31));
}
-static __inline void setgotpic(long tilenume)
+static __inline void setgotpic(int32_t tilenume)
{
if (walock[tilenume] < 200) walock[tilenume] = 199;
gotpic[tilenume>>3] |= pow2char[tilenume&7];
@@ -318,7 +318,7 @@
}
-static __inline long getclipmask(long a, long b, long c, long d)
+static __inline int32_t getclipmask(int32_t a, int32_t b, int32_t c, int32_t d)
{ // Ken did this
d = ((a<0)*8) + ((b<0)*4) + ((c<0)*2) + (d<0);
return(((d<<4)^0xf0)|d);
@@ -327,7 +327,7 @@
//
// krecip
//
-long krecip(long num)
+int32_t krecip(int32_t num)
{
return(krecipasm(num));
}
@@ -350,7 +350,7 @@
{
walltype *wal, *wal2;
spritetype *spr;
- long xs, ys, x1, y1, x2, y2, xp1, yp1, xp2=0, yp2=0, templong;
+ int32_t xs, ys, x1, y1, x2, y2, xp1, yp1, xp2=0, yp2=0, tempint;
short z, zz, startwall, endwall, numscansbefore, scanfirst, bunchfrst;
short nextsectnum;
@@ -405,12 +405,12 @@
//If this portal has not been visited.
if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
{
- templong = x1*y2-x2*y1;
+ tempint = x1*y2-x2*y1;
// Using cross product, determine if the portal is facing us or not.
// If it is: Add it to the stack and bump the stack counter.
- if (((unsigned)templong+262144) < 524288)
- if (mulscale5(templong,templong) <= (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))
+ if (((unsigned)tempint+262144) < 524288)
+ if (mulscale5(tempint,tempint) <= (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))
sectorborder[sectorbordercnt++] = nextsectnum;
}
@@ -453,9 +453,9 @@
{
if (xp2 < -yp2) goto skipitaddwall;
xb1[numscans] = 0;
- templong = yp1-yp2+xp1-xp2;
- if (templong == 0) goto skipitaddwall;
- yb1[numscans] = yp1 + scale(yp2-yp1,xp1+yp1,templong);
+ tempint = yp1-yp2+xp1-xp2;
+ if (tempint == 0) goto skipitaddwall;
+ yb1[numscans] = yp1 + scale(yp2-yp1,xp1+yp1,tempint);
}
if (yb1[numscans] < 256) goto skipitaddwall;
@@ -471,9 +471,9 @@
{
if (xp1 > yp1) goto skipitaddwall;
xb2[numscans] = xdimen-1;
- templong = xp2-xp1+yp1-yp2;
- if (templong == 0) goto skipitaddwall;
- yb2[numscans] = yp1 + scale(yp2-yp1,yp1-xp1,templong);
+ tempint = xp2-xp1+yp1-yp2;
+ if (tempint == 0) goto skipitaddwall;
+ yb2[numscans] = yp1 + scale(yp2-yp1,yp1-xp1,tempint);
}
if ((yb2[numscans] < 256) || (xb1[numscans] > xb2[numscans])) goto skipitaddwall;
@@ -505,9 +505,9 @@
}
-static void prepwall(long z, walltype *wal)
+static void prepwall(int32_t z, walltype *wal)
{
- long i, l=0, ol=0, splc, sinc, x, topinc, top, botinc, bot, walxrepeat;
+ int32_t i, l=0, ol=0, splc, sinc, x, topinc, top, botinc, bot, walxrepeat;
walxrepeat = (wal->xrepeat<<3);
@@ -583,15 +583,15 @@
}
-static int getpalookup(long davis, long dashade)
+static int getpalookup(int32_t davis, int32_t dashade)
{
return(min(max(dashade+(davis>>8),0),numpalookups-1));
}
-static void hline (long xr, long yp)
+static void hline (int32_t xr, int32_t yp)
{
- long xl, r, s;
+ int32_t xl, r, s;
xl = lastx[yp]; if (xl > xr) return;
r = horizlookup2[yp-globalhoriz+horizycent];
@@ -604,9 +604,9 @@
}
-static void slowhline (long xr, long yp)
+static void slowhline (int32_t xr, int32_t yp)
{
- long xl, r;
+ int32_t xl, r;
xl = lastx[yp]; if (xl > xr) return;
r = horizlookup2[yp-globalhoriz+horizycent];
@@ -628,7 +628,7 @@
static int animateoffs(short tilenum, short fakevar)
{
- long i, k, offs;
+ int32_t i, k, offs;
offs = 0;
i = (totalclocklock>>((picanm[tilenum]>>24)&15));
@@ -655,9 +655,9 @@
/* renders non-parallaxed ceilings. --ryan. */
-static void ceilscan (long x1, long x2, long sectnum)
+static void ceilscan (int32_t x1, int32_t x2, int32_t sectnum)
{
- long i, j, ox, oy, x, y1, y2, twall, bwall;
+ int32_t i, j, ox, oy, x, y1, y2, twall, bwall;
sectortype *sec;
sec = §or[sectnum];
@@ -823,9 +823,9 @@
/* renders non-parallaxed floors. --ryan. */
-static void florscan (long x1, long x2, long sectnum)
+static void florscan (int32_t x1, int32_t x2, int32_t sectnum)
{
- long i, j, ox, oy, x, y1, y2, twall, bwall;
+ int32_t i, j, ox, oy, x, y1, y2, twall, bwall;
sectortype *sec;
sec = §or[sectnum];
@@ -1014,12 +1014,12 @@
*
* --ryan.
*/
-static void wallscan(long x1, long x2,
+static void wallscan(int32_t x1, int32_t x2,
short *uwal, short *dwal,
- long *swal, long *lwal)
+ int32_t *swal, int32_t *lwal)
{
- long i, x, xnice, ynice, fpalookup;
- long y1ve[4], y2ve[4], u4, d4, z, tsizx, tsizy;
+ int32_t i, x, xnice, ynice, fpalookup;
+ int32_t y1ve[4], y2ve[4], u4, d4, z, tsizx, tsizy;
char bad;
tsizx = tilesizx[globalpicnum];
@@ -1156,12 +1156,12 @@
/* this renders masking sprites. See wallscan(). --ryan. */
-static void maskwallscan(long x1, long x2,
+static void maskwallscan(int32_t x1, int32_t x2,
short *uwal, short *dwal,
- long *swal, long *lwal)
+ int32_t *swal, int32_t *lwal)
{
- long i, x, startx, xnice, ynice, fpalookup;
- long y1ve[4], y2ve[4], u4, d4, dax, z, p, tsizx, tsizy;
+ int32_t i, x, startx, xnice, ynice, fpalookup;
+ int32_t y1ve[4], y2ve[4], u4, d4, dax, z, p, tsizx, tsizy;
char bad;
tsizx = tilesizx[globalpicnum];
@@ -1285,11 +1285,11 @@
}
/* renders parallaxed skies/floors --ryan. */
-static void parascan(long dax1, long dax2, long sectnum,
- char dastat, long bunch)
+static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum,
+ char dastat, int32_t bunch)
{
sectortype *sec;
- long j, k, l, m, n, x, z, wallnum, nextsectnum, globalhorizbak;
+ int32_t j, k, l, m, n, x, z, wallnum, nextsectnum, globalhorizbak;
short *topptr, *botptr;
sectnum = thesector[bunchfirst[bunch]]; sec = §or[sectnum];
@@ -1426,11 +1426,11 @@
#define BITSOFPRECISION 3 /* Don't forget to change this in A.ASM also! */
-static void grouscan (long dax1, long dax2, long sectnum, char dastat)
+static void grouscan (int32_t dax1, int32_t dax2, int32_t sectnum, char dastat)
{
- long i, j, l, x, y, dx, dy, wx, wy, y1, y2, daz;
- long daslope, dasqr;
- long shoffs, shinc, m1, m2, *mptr1, *mptr2, *nptr1, *nptr2;
+ int32_t i, j, l, x, y, dx, dy, wx, wy, y1, y2, daz;
+ int32_t daslope, dasqr;
+ int32_t shoffs, shinc, m1, m2, *mptr1, *mptr2, *nptr1, *nptr2;
walltype *wal;
sectortype *sec;
@@ -1549,7 +1549,7 @@
/* Avoid visibility overflow by crossing horizon */
if (globalzd > 0) m1 += (globalzd>>16); else m1 -= (globalzd>>16);
m2 = m1+l;
- mptr1 = (long *)&slopalookup[y1+(shoffs>>15)]; mptr2 = mptr1+1;
+ mptr1 = (int32_t *)&slopalookup[y1+(shoffs>>15)]; mptr2 = mptr1+1;
for(x=dax1;x<=dax2;x++)
{
@@ -1557,8 +1557,8 @@
else { y1 = max(umost[x],dplc[x]); y2 = dmost[x]-1; }
if (y1 <= y2)
{
- nptr1 = (long *)&slopalookup[y1+(shoffs>>15)];
- nptr2 = (long *)&slopalookup[y2+(shoffs>>15)];
+ nptr1 = (int32_t *)&slopalookup[y1+(shoffs>>15)];
+ nptr2 = (int32_t *)&slopalookup[y2+(shoffs>>15)];
while (nptr1 <= mptr1)
{
*mptr1-- = j + (getpalookup((long)mulscale24(krecipasm(m1),globvis),globalshade)<<8);
@@ -1585,10 +1585,10 @@
}
-static int owallmost(short *mostbuf, long w, long z)
+static int owallmost(short *mostbuf, int32_t w, int32_t z)
{
- long bad, inty, xcross, y, yinc;
- long s1, s2, s3, s4, ix1, ix2, iy1, iy2, t;
+ int32_t bad, inty, xcross, y, yinc;
+ int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2, t;
z <<= 7;
s1 = mulscale20(globaluclip,yb1[w]); s2 = mulscale20(globaluclip,yb2[w]);
@@ -1648,7 +1648,7 @@
y = (scale(z,xdimenscale,iy1)<<4);
yinc = ((scale(z,xdimenscale,iy2)<<4)-y) / (ix2-ix1+1);
- qinterpolatedown16short((long *)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc);
+ qinterpolatedown16short((int32_t *)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc);
if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen;
@@ -1659,11 +1659,11 @@
}
-static int wallmost(short *mostbuf, long w, long sectnum, char dastat)
+static int wallmost(short *mostbuf, int32_t w, int32_t sectnum, char dastat)
{
- long bad, i, j, t, y, z, inty, intz, xcross, yinc, fw;
- long x1, y1, z1, x2, y2, z2, xv, yv, dx, dy, dasqr, oz1, oz2;
- long s1, s2, s3, s4, ix1, ix2, iy1, iy2;
+ int32_t bad, i, j, t, y, z, inty, intz, xcross, yinc, fw;
+ int32_t x1, y1, z1, x2, y2, z2, xv, yv, dx, dy, dasqr, oz1, oz2;
+ int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2;
if (dastat == 0)
{
@@ -1800,7 +1800,7 @@
y = (scale(z1,xdimenscale,iy1)<<4);
yinc = ((scale(z2,xdimenscale,iy2)<<4)-y) / (ix2-ix1+1);
- qinterpolatedown16short((long *)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc);
+ qinterpolatedown16short((int32_t *)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc);
if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen;
@@ -1811,13 +1811,13 @@
}
-static void drawalls(long bunch)
+static void drawalls(int32_t bunch)
{
sectortype *sec, *nextsec;
walltype *wal;
- long i, x, x1, x2, cz[5], fz[5];
- long z, wallnum, sectnum, nextsectnum;
- long startsmostwallcnt, startsmostcnt, gotswall;
+ int32_t i, x, x1, x2, cz[5], fz[5];
+ int32_t z, wallnum, sectnum, nextsectnum;
+ int32_t startsmostwallcnt, startsmostcnt, gotswall;
char andwstat1, andwstat2;
z = bunchfirst[bunch];
@@ -1981,7 +1981,7 @@
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 1; /* 1 for umost */
smostwallcnt++;
- copybufbyte((long *)&umost[x1],(long *)&smost[smostcnt],i*sizeof(smost[0]));
+ copybufbyte((int32_t *)&umost[x1],(int32_t *)&smost[smostcnt],i*sizeof(smost[0]));
smostcnt += i;
}
}
@@ -2086,7 +2086,7 @@
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 2; /* 2 for dmost */
smostwallcnt++;
- copybufbyte((long *)&dmost[x1],(long *)&smost[smostcnt],i*sizeof(smost[0]));
+ copybufbyte((int32_t *)&dmost[x1],(int32_t *)&smost[smostcnt],i*sizeof(smost[0]));
smostcnt += i;
}
}
@@ -2169,7 +2169,7 @@
static void dosetaspect(void)
{
- long i, j, k, x, xinc;
+ int32_t i, j, k, x, xinc;
if (xyaspect != oxyaspect)
{
@@ -2204,10 +2204,10 @@
}
-int wallfront(long l1, long l2)
+int wallfront(int32_t l1, int32_t l2)
{
walltype *wal;
- long x11, y11, x21, y21, x12, y12, x22, y22, dx, dy, t1, t2;
+ int32_t x11, y11, x21, y21, x12, y12, x22, y22, dx, dy, t1, t2;
wal = &wall[thewall[l1]]; x11 = wal->x; y11 = wal->y;
wal = &wall[wal->point2]; x21 = wal->x; y21 = wal->y;
@@ -2239,9 +2239,9 @@
}
-static int bunchfront(long b1, long b2)
+static int bunchfront(int32_t b1, int32_t b2)
{
- long x1b1, x2b1, x1b2, x2b2, b1f, b2f, i;
+ int32_t x1b1, x2b1, x1b2, x2b2, b1f, b2f, i;
b1f = bunchfirst[b1]; x1b1 = xb1[b1f]; x2b2 = xb2[bunchlast[b2]]+1;
if (x1b1 >= x2b2) return(-1);
@@ -2258,10 +2258,10 @@
}
-void drawrooms(long daposx, long daposy, long daposz,
- short daang, long dahoriz, short dacursectnum)
+void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
+ short daang, int32_t dahoriz, short dacursectnum)
{
- long i, j, z, cz, fz, closest;
+ int32_t i, j, z, cz, fz, closest;
short *shortptr1, *shortptr2;
beforedrawrooms = 0;
@@ -2440,10 +2440,10 @@
}
-static int spritewallfront (spritetype *s, long w)
+static int spritewallfront (spritetype *s, int32_t w)
{
walltype *wal;
- long x1, y1;
+ int32_t x1, y1;
wal = &wall[w]; x1 = wal->x; y1 = wal->y;
wal = &wall[wal->point2];
@@ -2451,9 +2451,9 @@
}
-static void transmaskvline(long x)
+static void transmaskvline(int32_t x)
{
- long vplc, vinc, p, i, palookupoffs, bufplc;
+ int32_t vplc, vinc, p, i, palookupoffs, bufplc;
short y1v, y2v;
if ((x < 0) || (x >= xdimen)) return;
@@ -2479,9 +2479,9 @@
transarea += y2v-y1v;
}
-static void transmaskvline2 (long x)
+static void transmaskvline2 (int32_t x)
{
- long i, y1, y2, x2;
+ int32_t i, y1, y2, x2;
short y1ve[2], y2ve[2];
if ((x < 0) || (x >= xdimen)) return;
@@ -2548,9 +2548,9 @@
faketimerhandler();
}
-static void transmaskwallscan(long x1, long x2)
+static void transmaskwallscan(int32_t x1, int32_t x2)
{
- long x;
+ int32_t x;
setgotpic(globalpicnum);
if ((tilesizx[globalpicnum] <= 0) || (tilesizy[globalpicnum] <= 0)) return;
@@ -2567,8 +2567,8 @@
faketimerhandler();
}
-int loadboard(char *filename, long *daposx, long *daposy,
- long *daposz, short *daang, short *dacursectnum)
+int loadboard(char *filename, int32_t *daposx, int32_t *daposy,
+ int32_t *daposz, short *daang, short *dacursectnum)
{
int x;
short fil, i, numsprites;
@@ -2705,7 +2705,7 @@
}
-static void write32(int f, long val)
+static void write32(int f, int32_t val)
{
val = BUILDSWAP_INTEL32(val);
write(f, &val, 4);
@@ -2723,8 +2723,8 @@
}
-int saveboard(char *filename, long *daposx, long *daposy,
- long *daposz, short *daang, short *dacursectnum)
+int saveboard(char *filename, int32_t *daposx, int32_t *daposy,
+ int32_t *daposz, short *daang, short *dacursectnum)
{
int fil;
int x;
@@ -2857,7 +2857,7 @@
static void initksqrt(void)
{
- long i, j, k;
+ int32_t i, j, k;
j = 1; k = 0;
for(i=0;i<4096;i++)
@@ -2872,7 +2872,7 @@
static void loadtables(void)
{
- long i, fil;
+ int32_t i, fil;
if (tablesloaded == 0)
{
@@ -2899,9 +2899,9 @@
}
-static void initfastcolorlookup(long rscale, long gscale, long bscale)
+static void initfastcolorlookup(int32_t rscale, int32_t gscale, int32_t bscale)
{
- long i, j, x, y, z;
+ int32_t i, j, x, y, z;
char *pal1;
j = 0;
@@ -2937,7 +2937,7 @@
static void loadpalette(void)
{
- long i, j, k, dist, fil;
+ int32_t i, j, k, dist, fil;
char *ptr;
if (paletteloaded != 0) return;
@@ -2947,9 +2947,9 @@
kread16(fil,&numpalookups);
if ((palookup[0] = (char *)kkmalloc(numpalookups<<8)) == NULL)
- allocache((long *)&palookup[0],numpalookups<<8,&permanentlock);
+ allocache((int32_t *)&palookup[0],numpalookups<<8,&permanentlock);
if ((transluc = (char *)kkmalloc(65536L)) == NULL)
- allocache((long *)&transluc,65536,&permanentlock);
+ allocache((int32_t *)&transluc,65536,&permanentlock);
globalpalwritten = palookup[0]; globalpal = 0;
setpalookupaddress(globalpalwritten);
@@ -2961,7 +2961,7 @@
/*kread(fil,transluc,65536);*/
for (k = 0; k < (65536 / 4); k++)
- kread32(fil, ((long *) transluc) + k);
+ kread32(fil, ((int32_t *) transluc) + k);
kclose(fil);
@@ -2992,7 +2992,7 @@
-int setgamemode(char davidoption, long daxdim, long daydim)
+int setgamemode(char davidoption, int32_t daxdim, int32_t daydim)
{
strcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI. (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
if (getkensmessagecrc(FP_OFF(kensmessage)) != 0x56c764d4)
@@ -3019,10 +3019,10 @@
void initengine(void)
{
- long i;
+ int32_t i;
#ifdef SUPERBUILD
- long j;
+ int32_t j;
#endif
initengine_called = 1;
@@ -3086,9 +3086,9 @@
/* Assume npoints=4 with polygon on &rx1,&ry1 */
-static int clippoly4(long cx1, long cy1, long cx2, long cy2)
+static int clippoly4(int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
{
- long n, nn, z, zz, x, x1, x2, y, y1, y2, t;
+ int32_t n, nn, z, zz, x, x1, x2, y, y1, y2, t;
nn = 0; z = 0;
do
@@ -3139,14 +3139,14 @@
-static void dorotatesprite (long sx, long sy, long z, short a, short picnum,
- signed char dashade, unsigned char dapalnum, char dastat, long cx1,
- long cy1, long cx2, long cy2)
+static void dorotatesprite (int32_t sx, int32_t sy, int32_t z, short a, short picnum,
+ signed char dashade, unsigned char dapalnum, char dastat, int32_t cx1,
+ int32_t cy1, int32_t cx2, int32_t cy2)
{
- long cosang, sinang, v, nextv, dax1, dax2, oy, bx, by, ny1, ny2;
- long i, x, y, x1, y1, x2, y2, gx1, gy1, p, bufplc, palookupoffs;
- long xsiz, ysiz, xoff, yoff, npoints, yplc, yinc, lx, rx, xx, xend;
- long xv, yv, xv2, yv2, obuffermode=0, qlinemode=0, y1ve[4], y2ve[4], u4, d4;
+ int32_t cosang, sinang, v, nextv, dax1, dax2, oy, bx, by, ny1, ny2;
+ int32_t i, x, y, x1, y1, x2, y2, gx1, gy1, p, bufplc, palookupoffs;
+ int32_t xsiz, ysiz, xoff, yoff, npoints, yplc, yinc, lx, rx, xx, xend;
+ int32_t xv, yv, xv2, yv2, obuffermode=0, qlinemode=0, y1ve[4], y2ve[4], u4, d4;
char bad;
xsiz = tilesizx[picnum]; ysiz = tilesizy[picnum];
@@ -3229,12 +3229,12 @@
if (dax2 > dax1)
{
yplc = y1 + mulscale16((dax1<<16)+65535-x1,yinc);
- qinterpolatedown16short((long *)(&uplc[dax1]),dax2-dax1,yplc,yinc);
+ qinterpolatedown16short((int32_t *)(&uplc[dax1]),dax2-dax1,yplc,yinc);
}
else
{
yplc = y2 + mulscale16((dax2<<16)+65535-x2,yinc);
- qinterpolatedown16short((long *)(&dplc[dax2]),dax1-dax2,yplc,yinc);
+ qinterpolatedown16short((int32_t *)(&dplc[dax2]),dax1-dax2,yplc,yinc);
}
}
nextv = v;
@@ -3536,9 +3536,9 @@
void nextpage(void)
{
- long i;
+ int32_t i;
permfifotype *per;
- /* long j,k; */
+ /* int32_t j,k; */
#if 0
char snotbuf[32];
@@ -3598,7 +3598,7 @@
void loadtile(short tilenume)
{
char *ptr;
- long i, dasiz;
+ int32_t i, dasiz;
if ((unsigned)tilenume >= (unsigned)MAXTILES) return;
dasiz = tilesizx[tilenume]*tilesizy[tilenume];
@@ -3640,9 +3640,9 @@
}
-int allocatepermanenttile(short tilenume, long xsiz, long ysiz)
+int allocatepermanenttile(short tilenume, int32_t xsiz, int32_t ysiz)
{
- long j, dasiz;
+ int32_t j, dasiz;
if ((xsiz <= 0) || (ysiz <= 0) || ((unsigned)tilenume >= (unsigned)MAXTILES))
return(0);
@@ -3667,7 +3667,7 @@
int loadpics(char *filename, char* gamedir)
{
- long offscount, localtilestart, localtileend, dasiz;
+ int32_t offscount, localtilestart, localtileend, dasiz;
short fil, i, j, k;
//char fullpathartfilename[512];
@@ -3778,9 +3778,9 @@
}
#ifdef SUPERBUILD
-void qloadkvx(long voxindex, char *filename)
+void qloadkvx(int32_t voxindex, char *filename)
{
- long i, fil, dasiz, lengcnt, lengtot;
+ int32_t i, fil, dasiz, lengcnt, lengtot;
char *ptr;
if ((fil = kopen4load(filename,0)) == -1) return;
@@ -3806,10 +3806,10 @@
#endif
-int clipinsidebox(long x, long y, short wallnum, long walldist)
+int clipinsidebox(int32_t x, int32_t y, short wallnum, int32_t walldist)
{
walltype *wal;
- long x1, y1, x2, y2, r;
+ int32_t x1, y1, x2, y2, r;
r = (walldist<<1);
wal = &wall[wallnum]; x1 = wal->x+walldist-x; y1 = wal->y+walldist-y;
@@ -3832,9 +3832,9 @@
return((x2 >= y2)<<1);
}
-static int clipinsideboxline(long x, long y, long x1, long y1, long x2, long y2, long walldist)
+static int clipinsideboxline(int32_t x, int32_t y, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t walldist)
{
- long r;
+ int32_t r;
r = (walldist<<1);
@@ -3859,9 +3859,9 @@
}
-void drawline256 (long x1, long y1, long x2, long y2, unsigned char col)
+void drawline256 (int32_t x1, int32_t y1, int32_t x2, int32_t y2, unsigned char col)
{
- long dx, dy, i, j, p, inc, plc, daend;
+ int32_t dx, dy, i, j, p, inc, plc, daend;
col = palookup[0][col];
@@ -3934,11 +3934,11 @@
}
-int inside(long x, long y, short sectnum)
+int inside(int32_t x, int32_t y, short sectnum)
{
walltype *wal;
- long i, x1, y1, x2, y2;
- unsigned long cnt;
+ int32_t i, x1, y1, x2, y2;
+ uint32_t cnt;
if ((sectnum < 0) || (sectnum >= numsectors)) return(-1);
@@ -3965,7 +3965,7 @@
}
-int getangle(long xvect, long yvect)
+int getangle(int32_t xvect, int32_t yvect)
{
if ((xvect|yvect) == 0) return(0);
if (xvect == 0) return(512+((yvect<0)<<10));
@@ -3978,17 +3978,17 @@
}
-int ksqrt(long num)
+int ksqrt(int32_t num)
{
return(nsqrtasm(num));
}
-void copytilepiece(long tilenume1, long sx1, long sy1, long xsiz, long ysiz,
- long tilenume2, long sx2, long sy2)
+void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz,
+ int32_t tilenume2, int32_t sx2, int32_t sy2)
{
unsigned char *ptr1, *ptr2, dat;
- long xsiz1, ysiz1, xsiz2, ysiz2, i, j, x1, y1, x2, y2;
+ int32_t xsiz1, ysiz1, xsiz2, ysiz2, i, j, x1, y1, x2, y2;
xsiz1 = tilesizx[tilenume1]; ysiz1 = tilesizy[tilenume1];
xsiz2 = tilesizx[tilenume2]; ysiz2 = tilesizy[tilenume2];
@@ -4024,7 +4024,7 @@
static void drawmaskwall(short damaskwallcnt)
{
- long i, j, k, x, z, sectnum, z1, z2, lx, rx;
+ int32_t i, j, k, x, z, sectnum, z1, z2, lx, rx;
sectortype *sec, *nsec;
walltype *wal;
@@ -4115,9 +4115,9 @@
}
-static void ceilspritehline (long x2, long y)
+static void ceilspritehline (int32_t x2, int32_t y)
{
- long x1, v, bx, by;
+ int32_t x1, v, bx, by;
/*
* x = x1 + (x2-x1)t + (y1-y2)u � x = 160v
@@ -4145,9 +4145,9 @@
}
-static void ceilspritescan (long x1, long x2)
+static void ceilspritescan (int32_t x1, int32_t x2)
{
- long x, y1, y2, twall, bwall;
+ int32_t x, y1, y2, twall, bwall;
y1 = uwall[x1]; y2 = y1;
for(x=x1;x<=x2;x++)
@@ -4181,17 +4181,17 @@
#ifdef SUPERBUILD
-static void drawvox(long dasprx, long daspry, long dasprz, long dasprang,
- long daxscale, long dayscale, unsigned char daindex,
- signed char dashade, unsigned char dapal, long *daumost, long *dadmost)
+static void drawvox(int32_t dasprx, int32_t daspry, int32_t dasprz, int32_t dasprang,
+ int32_t daxscale, int32_t dayscale, unsigned char daindex,
+ signed char dashade, unsigned char dapal, int32_t *daumost, int32_t *dadmost)
{
- long i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
- long cosang, sinang, sprcosang, sprsinang, backx, backy, gxinc, gyinc;
- long daxsiz, daysiz, dazsiz, daxpivot, daypivot, dazpivot;
- long daxscalerecip, dayscalerecip, cnt, gxstart, gystart, odayscale;
- long l1, l2, slabxoffs, xyvoxoffs, *longptr;
- long lx, rx, nx, ny, x1=0, y1=0, z1, x2=0, y2=0, z2, yplc, yinc=0;
- long yoff, xs=0, ys=0, xe, ye, xi=0, yi=0, cbackx, cbacky, dagxinc, dagyinc;
+ int32_t i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
+ int32_t cosang, sinang, sprcosang, sprsinang, backx, backy, gxinc, gyinc;
+ int32_t daxsiz, daysiz, dazsiz, daxpivot, daypivot, dazpivot;
+ int32_t daxscalerecip, dayscalerecip, cnt, gxstart, gystart, odayscale;
+ int32_t l1, l2, slabxoffs, xyvoxoffs, *longptr;
+ int32_t lx, rx, nx, ny, x1=0, y1=0, z1, x2=0, y2=0, z2, yplc, yinc=0;
+ int32_t yoff, xs=0, ys=0, xe, ye, xi=0, yi=0, cbackx, cbacky, dagxinc, dagyinc;
short *shortptr;
char *voxptr, *voxend, *davoxptr, oand, oand16, oand32;
@@ -4223,7 +4223,7 @@
daxscalerecip = (1<<30)/daxscale;
dayscalerecip = (1<<30)/dayscale;
- longptr = (long *)davoxptr;
+ longptr = (int32_t *)davoxptr;
daxsiz = longptr[0]; daysiz = longptr[1]; dazsiz = longptr[2];
daxpivot = longptr[3]; daypivot = longptr[4]; dazpivot = longptr[5];
davoxptr += (6<<2);
@@ -4259,7 +4259,7 @@
if ((klabs(globalposz-dasprz)>>10) >= klabs(odayscale)) return;
syoff = divscale21(globalposz-dasprz,odayscale) + (dazpivot<<7);
yoff = ((klabs(gxinc)+klabs(gyinc))>>1);
- longptr = (long *)davoxptr;
+ longptr = (int32_t *)davoxptr;
xyvoxoffs = ((daxsiz+1)<<2);
for(cnt=0;cnt<8;cnt++)
@@ -4392,22 +4392,22 @@
#endif
-static void drawsprite (long snum)
+static void drawsprite (int32_t snum)
{
spritetype *tspr;
sectortype *sec;
- long startum, startdm, sectnum, xb, yp, cstat;
- long siz, xsiz, ysiz, xoff, yoff, xspan, yspan;
- long x1, y1, x2, y2, lx, rx, dalx2, darx2, i, j, k, x, linum, linuminc;
- long yinc, z, z1, z2, xp1, yp1, xp2, yp2;
- long xv, yv, top, topinc, bot, botinc, hplc, hinc;
- long cosang, sinang, dax, day, lpoint, lmax, rpoint, rmax, dax1, dax2, y;
- long npoints, npoints2, zz, t, zsgn, zzsgn;
+ int32_t startum, startdm, sectnum, xb, yp, cstat;
+ int32_t siz, xsiz, ysiz, xoff, yoff, xspan, yspan;
+ int32_t x1, y1, x2, y2, lx, rx, dalx2, darx2, i, j, k, x, linum, linuminc;
+ int32_t yinc, z, z1, z2, xp1, yp1, xp2, yp2;
+ int32_t xv, yv, top, topinc, bot, botinc, hplc, hinc;
+ int32_t cosang, sinang, dax, day, lpoint, lmax, rpoint, rmax, dax1, dax2, y;
+ int32_t npoints, npoints2, zz, t, zsgn, zzsgn;
short tilenum, spritenum;
char swapped, daclip;
#ifdef SUPERBUILD
- long *longptr;
+ int32_t *longptr;
#endif
tspr = tspriteptr[snum];
@@ -4592,7 +4592,7 @@
globalzd = (((globalposz-z2)*globalyscale)<<8);
}
- qinterpolatedown16((long *)&lwall[lx],rx-lx+1,linum,linuminc);
+ qinterpolatedown16((int32_t *)&lwall[lx],rx-lx+1,linum,linuminc);
clearbuf(&swall[lx],rx-lx+1,mulscale19(yp,xdimscale));
if ((cstat&2) == 0)
@@ -5048,7 +5048,7 @@
{
yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]);
y = ysi[z] + mulscale16((dax1<<16)-xsi[z],yinc);
- qinterpolatedown16short((long *)(&uwall[dax1]),dax2-dax1,y,yinc);
+ qinterpolatedown16short((int32_t *)(&uwall[dax1]),dax2-dax1,y,yinc);
}
}
@@ -5063,7 +5063,7 @@
{
yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]);
y = ysi[zz] + mulscale16((dax1<<16)-xsi[zz],yinc);
- qinterpolatedown16short((long *)(&dwall[dax1]),dax2-dax1,y,yinc);
+ qinterpolatedown16short((int32_t *)(&dwall[dax1]),dax2-dax1,y,yinc);
}
}
@@ -5215,7 +5215,7 @@
break;
}
- longptr = (long *)voxoff[tilenum][0];
+ longptr = (int32_t *)voxoff[tilenum][0];
//if (!(cstat&128)) tspr->z -= mulscale6(longptr[5],(long)tspr->yrepeat);
if (!(cstat&128))
{
@@ -5286,8 +5286,8 @@
void drawmasks(void)
{
- long i, j, k, l, gap, xs, ys, xp, yp, yoff, yspan;
- /* long zs, zp; */
+ int32_t i, j, k, l, gap, xs, ys, xp, yp, yoff, yspan;
+ /* int32_t zs, zp; */
for(i=spritesortcnt-1;i>=0;i--) tspriteptr[i] = &tsprite[i];
for(i=spritesortcnt-1;i>=0;i--)
@@ -5319,7 +5319,7 @@
for(l=i;l>=0;l-=gap)
{
if (spritesy[l] <= spritesy[l+gap]) break;
- swaplong((long *)&tspriteptr[l],(long *)&tspriteptr[l+gap]);
+ swaplong((int32_t *)&tspriteptr[l],(int32_t *)&tspriteptr[l+gap]);
swaplong(&spritesx[l],&spritesx[l+gap]);
swaplong(&spritesy[l],&spritesy[l+gap]);
}
@@ -5350,7 +5350,7 @@
for(l=i;l<k;l++)
if (klabs(spritesz[k]-globalposz) < klabs(spritesz[l]-globalposz))
{
- swaplong((long *)&tspriteptr[k],(long *)&tspriteptr[l]);
+ swaplong((int32_t *)&tspriteptr[k],(int32_t *)&tspriteptr[l]);
swaplong(&spritesx[k],&spritesx[l]);
swaplong(&spritesy[k],&spritesy[l]);
swaplong(&spritesz[k],&spritesz[l]);
@@ -5359,7 +5359,7 @@
for(l=i;l<k;l++)
if (tspriteptr[k]->statnum < tspriteptr[l]->statnum)
{
- swaplong((long *)&tspriteptr[k],(long *)&tspriteptr[l]);
+ swaplong((int32_t *)&tspriteptr[k],(int32_t *)&tspriteptr[l]);
swaplong(&spritesx[k],&spritesx[l]);
swaplong(&spritesy[k],&spritesy[l]);
}
@@ -5428,7 +5428,7 @@
}
-int setsprite(short spritenum, long newx, long newy, long newz)
+int setsprite(short spritenum, int32_t newx, int32_t newy, int32_t newz)
{
short tempsectnum;
@@ -5449,7 +5449,7 @@
void initspritelists(void)
{
- long i;
+ int32_t i;
for (i=0;i<MAXSECTORS;i++) /* Init doubly-linked sprite sector lists */
headspritesect[i] = -1;
@@ -5606,11 +5606,11 @@
}
-int nextsectorneighborz(short sectnum, long thez,
+int nextsectorneighborz(short sectnum, int32_t thez,
short topbottom, short direction)
{
walltype *wal;
- long i, testz, nextz;
+ int32_t i, testz, nextz;
short sectortouse;
if (direction == 1) nextz = 0x7fffffff; else nextz = 0x80000000;
@@ -5672,13 +5672,13 @@
}
-int cansee(long x1, long y1, long z1, short sect1,
- long x2, long y2, long z2, short sect2)
+int cansee(int32_t x1, int32_t y1, int32_t z1, short sect1,
+ int32_t x2, int32_t y2, int32_t z2, short sect2)
{
sectortype *sec;
walltype *wal, *wal2;
- long i, cnt, nexts, x, y, z, cz, fz, dasectnum, dacnt, danum;
- long x21, y21, z21, x31, y31, x34, y34, bot, t;
+ int32_t i, cnt, nexts, x, y, z, cz, fz, dasectnum, dacnt, danum;
+ int32_t x21, y21, z21, x31, y31, x34, y34, bot, t;
if ((x1 == x2) && (y1 == y2)) return(sect1 == sect2);
@@ -5720,11 +5720,11 @@
}
-int lintersect(long x1, long y1, long z1, long x2, long y2, long z2,
- long x3, long y3, long x4, long y4, long *intx,
- long *inty, long *intz)
+int lintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2,
+ int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx,
+ int32_t *inty, int32_t *intz)
{ /* p1 to p2 is a line segment */
- long x21, y21, x34, y34, x31, y31, bot, topt, topu, t;
+ int32_t x21, y21, x34, y34, x31, y31, bot, topt, topu, t;
x21 = x2-x1; x34 = x3-x4;
y21 = y2-y1; y34 = y3-y4;
@@ -5750,11 +5750,11 @@
}
-int rintersect(long x1, long y1, long z1, long vx, long vy, long vz,
- long x3, long y3, long x4, long y4, long *intx,
- long *inty, long *intz)
+int rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz,
+ int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx,
+ int32_t *inty, int32_t *intz)
{ /* p1 towards p2 is a ray */
- long x34, y34, x31, y31, bot, topt, topu, t;
+ int32_t x34, y34, x31, y31, bot, topt, topu, t;
x34 = x3-x4; y34 = y3-y4;
bot = vx*y34 - vy*x34;
@@ -5779,19 +5779,19 @@
}
-int hitscan(long xs, long ys, long zs, short sectnum,
- long vx, long vy, long vz,
+int hitscan(int32_t xs, int32_t ys, int32_t zs, short sectnum,
+ int32_t vx, int32_t vy, int32_t vz,
short *hitsect, short *hitwall, short *hitsprite,
- long *hitx, long *hity, long *hitz, unsigned long cliptype)
+ int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype)
{
sectortype *sec;
walltype *wal, *wal2;
spritetype *spr;
- long z, zz, x1, y1=0, z1=0, x2, y2, x3, y3, x4, y4, intx, inty, intz;
- long topt, topu, bot, dist, offx, offy, cstat;
- long i, j, k, l, tilenum, xoff, yoff, dax, day, daz, daz2;
- long ang, cosang, sinang, xspan, yspan, xrepeat, yrepeat;
- long dawalclipmask, dasprclipmask;
+ int32_t z, zz, x1, y1=0, z1=0, x2, y2, x3, y3, x4, y4, intx, inty, intz;
+ int32_t topt, topu, bot, dist, offx, offy, cstat;
+ int32_t i, j, k, l, tilenum, xoff, yoff, dax, day, daz, daz2;
+ int32_t ang, cosang, sinang, xspan, yspan, xrepeat, yrepeat;
+ int32_t dawalclipmask, dasprclipmask;
short tempshortcnt, tempshortnum, dasector, startwall, endwall;
short nextsector;
char clipyou;
@@ -6052,14 +6052,14 @@
}
-int neartag(long xs, long ys, long zs, short sectnum, short ange,
+int neartag(int32_t xs, int32_t ys, int32_t zs, short sectnum, short ange,
short *neartagsector, short *neartagwall, short *neartagsprite,
- long *neartaghitdist, long neartagrange, char tagsearch)
+ int32_t *neartaghitdist, int32_t neartagrange, char tagsearch)
{
walltype *wal, *wal2;
spritetype *spr;
- long i, z, zz, xe, ye, ze, x1, y1, z1, x2, y2, intx, inty, intz;
- long topt, topu, bot, dist, offx, offy, vx, vy, vz;
+ int32_t i, z, zz, xe, ye, ze, x1, y1, z1, x2, y2, intx, inty, intz;
+ int32_t topt, topu, bot, dist, offx, offy, vx, vy, vz;
short tempshortcnt, tempshortnum, dasector, startwall, endwall;
short nextsector, good;
@@ -6173,7 +6173,7 @@
}
-void dragpoint(short pointhighlight, long dax, long day)
+void dragpoint(short pointhighlight, int32_t dax, int32_t day)
{
short cnt, tempshort;
@@ -6218,7 +6218,7 @@
int lastwall(short point)
{
- long i, j, cnt;
+ int32_t i, j, cnt;
if ((point > 0) && (wall[point-1].point2 == point)) return(point-1);
i = point;
@@ -6242,9 +6242,9 @@
} \
-static void keepaway (long *x, long *y, long w)
+static void keepaway (int32_t *x, int32_t *y, int32_t w)
{
- long dx, dy, ox, oy, x1, y1;
+ int32_t dx, dy, ox, oy, x1, y1;
char first;
x1 = clipit[w].x1; dx = clipit[w].x2-x1;
@@ -6260,10 +6260,10 @@
}
-static int raytrace(long x3, long y3, long *x4, long *y4)
+static int raytrace(int32_t x3, int32_t y3, int32_t *x4, int32_t *y4)
{
- long x1, y1, x2, y2, bot, topu, nintx, ninty, cnt, z, hitwall;
- long x21, y21, x43, y43;
+ int32_t x1, y1, x2, y2, bot, topu, nintx, ninty, cnt, z, hitwall;
+ int32_t x21, y21, x43, y43;
hitwall = -1;
for(z=clipnum-1;z>=0;z--)
@@ -6295,21 +6295,21 @@
/* !!! ugh...move this var into clipmove as a parameter, and update build2.txt! */
-long clipmoveboxtracenum = 3;
-int clipmove (long *x, long *y, long *z, short *sectnum,
- long xvect, long yvect, long walldist, long ceildist,
- long flordist, unsigned long cliptype)
+int32_t clipmoveboxtracenum = 3;
+int clipmove (int32_t *x, int32_t *y, int32_t *z, short *sectnum,
+ int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist,
+ int32_t flordist, uint32_t cliptype)
{
walltype *wal, *wal2;
spritetype *spr;
sectortype *sec, *sec2;
- long i, j, templong1, templong2;
- long oxvect, oyvect, goalx, goaly, intx, inty, lx, ly, retval;
- long k, l, clipsectcnt, startwall, endwall, cstat, dasect;
- long x1, y1, x2, y2, cx, cy, rad, xmin, ymin, xmax, ymax, daz, daz2;
- long bsz, dax, day, xoff, yoff, xspan, yspan, cosang, sinang, tilenum;
- long xrepeat, yrepeat, gx, gy, dx, dy, dasprclipmask, dawalclipmask;
- long hitwall, cnt, clipyou;
+ int32_t i, j, templong1, templong2;
+ int32_t oxvect, oyvect, goalx, goaly, intx, inty, lx, ly, retval;
+ int32_t k, l, clipsectcnt, startwall, endwall, cstat, dasect;
+ int32_t x1, y1, x2, y2, cx, cy, rad, xmin, ymin, xmax, ymax, daz, daz2;
+ int32_t bsz, dax, day, xoff, yoff, xspan, yspan, cosang, sinang, tilenum;
+ int32_t xrepeat, yrepeat, gx, gy, dx, dy, dasprclipmask, dawalclipmask;
+ int32_t hitwall, cnt, clipyou;
if (((xvect|yvect) == 0) || (*sectnum < 0)) return(0);
retval = 0;
@@ -6618,14 +6618,14 @@
}
-int pushmove(long *x, long *y, long *z, short *sectnum,
- long walldist, long ceildist, long flordist,
- unsigned long cliptype)
+int pushmove(int32_t *x, int32_t *y, int32_t *z, short *sectnum,
+ int32_t walldist, int32_t ceildist, int32_t flordist,
+ uint32_t cliptype)
{
sectortype *sec, *sec2;
walltype *wal;
- long i, j, k, t, dx, dy, dax, day, daz, daz2, bad, dir;
- long dasprclipmask, dawalclipmask;
+ int32_t i, j, k, t, dx, dy, dax, day, daz, daz2, bad, dir;
+ int32_t dasprclipmask, dawalclipmask;
short startwall, endwall, clipsectcnt;
char bad2;
@@ -6766,10 +6766,10 @@
Note: Inside uses cross_product and return as soon as the point switch
from one side to the other.
*/
-void updatesector(long x, long y, short *sectnum)
+void updatesector(int32_t x, int32_t y, short *sectnum)
{
walltype *wal;
- long i, j;
+ int32_t i, j;
if (inside(x,y,*sectnum) == 1) return;
@@ -6802,9 +6802,9 @@
}
-void rotatepoint(long xpivot, long ypivot, long x, long y, short daang, long *x2, long *y2)
+void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, short daang, int32_t *x2, int32_t *y2)
{
- long dacos, dasin;
+ int32_t dacos, dasin;
dacos = sintable[(daang+2560)&2047];
dasin = sintable[(daang+2048)&2047];
@@ -6828,9 +6828,9 @@
readmousebstatus(bstatus);
}
-void draw2dgrid(long posxe, long posye, short ange, long zoome, short gride)
+void draw2dgrid(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride)
{
- long i, xp1, yp1, xp2=0, yp2, tempy, templong;
+ int32_t i, xp1, yp1, xp2=0, yp2, tempy, tempint;
char mask;
if (gride > 0)
@@ -6846,7 +6846,7 @@
#ifdef PLATFORM_DOS
koutp(0x3ce,0x8);
#endif
- templong = ((yp1*640+pageoffset)>>3)+(long)_getVideoBase();
+ tempint = ((yp1*640+pageoffset)>>3)+(int32_t)_getVideoBase();
tempy = yp2-yp1+1;
mask = 0;
xp1 = 320-mulscale14(posxe+131072,zoome);
@@ -6906,10 +6906,10 @@
}
}
-void draw2dscreen(long posxe, long posye, short ange, long zoome, short gride)
+void draw2dscreen(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride)
{
walltype *wal;
- long i, j, xp1, yp1, xp2, yp2, templong;
+ int32_t i, j, xp1, yp1, xp2, yp2, tempint;
char col;
if (qsetmode == 200) return;
@@ -6986,32 +6986,32 @@
}
#ifdef PLATFORM_DOS
- templong = (mul5(200+yp1)<<7)+(320+xp1)+pageoffset;
+ tempint = (mul5(200+yp1)<<7)+(320+xp1)+pageoffset;
#else
- templong = (mul5(200+yp1)<<7)+(320+xp1);
+ tempint = (mul5(200+yp1)<<7)+(320+xp1);
#endif
setcolor16((long)col);
- drawpixel16(templong-2-1280);
- drawpixel16(templong-1-1280);
- drawpixel16(templong+0-1280);
- drawpixel16(templong+1-1280);
- drawpixel16(templong+2-1280);
+ drawpixel16(tempint-2-1280);
+ drawpixel16(tempint-1-1280);
+ drawpixel16(tempint+0-1280);
+ drawpixel16(tempint+1-1280);
+ drawpixel16(tempint+2-1280);
- drawpixel16(templong-2+1280);
- drawpixel16(templong-1+1280);
- drawpixel16(templong+0+1280);
- drawpixel16(templong+1+1280);
- drawpixel16(templong+2+1280);
+ drawpixel16(tempint-2+1280);
+ drawpixel16(tempint-1+1280);
+ drawpixel16(tempint+0+1280);
+ drawpixel16(tempint+1+1280);
+ drawpixel16(tempint+2+1280);
- drawpixel16(templong-2-640);
- drawpixel16(templong-2+0);
- drawpixel16(templong-2+640);
+ drawpixel16(tempint-2-640);
+ drawpixel16(tempint-2+0);
+ drawpixel16(tempint-2+640);
- drawpixel16(templong+2-640);
- drawpixel16(templong+2+0);
- drawpixel16(templong+2+640);
+ drawpixel16(tempint+2-640);
+ drawpixel16(tempint+2+0);
+ drawpixel16(tempint+2+640);
}
}
faketimerhandler();
@@ -7040,32 +7040,32 @@
if (((200+yp1) >= 2) && ((200+yp1) <= ydim16-3))
{
#ifdef PLATFORM_DOS
- templong = (mul5(200+yp1)<<7)+(320+xp1)+pageoffset;
+ tempint = (mul5(200+yp1)<<7)+(320+xp1)+pageoffset;
#else
- templong = (mul5(200+yp1)<<7)+(320+xp1);
+ tempint = (mul5(200+yp1)<<7)+(320+xp1);
#endif
setcolor16((long)col);
- drawpixel16(templong-1-1280);
- drawpixel16(templong+0-1280);
- drawpixel16(templong+1-1280);
+ drawpixel16(tempint-1-1280);
+ drawpixel16(tempint+0-1280);
+ drawpixel16(tempint+1-1280);
- drawpixel16(templong-1+1280);
- drawpixel16(templong+0+1280);
- drawpixel16(templong+1+1280);
+ drawpixel16(tempint-1+1280);
+ drawpixel16(tempint+0+1280);
+ drawpixel16(tempint+1+1280);
- drawpixel16(templong-2-640);
- drawpixel16(templong-2+0);
- drawpixel16(templong-2+640);
+ drawpixel16(tempint-2-640);
+ drawpixel16(tempint-2+0);
+ drawpixel16(tempint-2+640);
- drawpixel16(templong+2-640);
- drawpixel16(templong+2+0);
- drawpixel16(templong+2+640);
+ drawpixel16(tempint+2-640);
+ drawpixel16(tempint+2+0);
+ drawpixel16(tempint+2+640);
- drawpixel16(templong+1+640);
- drawpixel16(templong-1+640);
- drawpixel16(templong+1-640);
- drawpixel16(templong-1-640);
+ drawpixel16(tempint+1+640);
+ drawpixel16(tempint-1+640);
+ drawpixel16(tempint+1-640);
+ drawpixel16(tempint-1-640);
xp2 = mulscale11(sintable[(sprite[j].ang+2560)&2047],zoome) / 768;
yp2 = mulscale11(sintable[(sprite[j].ang+2048)&2047],zoome) / 768;
@@ -7107,9 +7107,9 @@
* other cause flicker, so I have this function here so the shadow can
* be drawn with _noupdate, and the actual string is draw with an update.
*/
-static void __printext256(long xpos, long ypos, short col, short backcol, char name[82], char fontsize, int should_update)
+static void __printext256(int32_t xpos, int32_t ypos, short col, short backcol, char name[82], char fontsize, int should_update)
{
- long stx, i, x, y, charxsiz;
+ int32_t stx, i, x, y, charxsiz;
char *fontptr, *letptr, *ptr;
stx = xpos;
@@ -7140,13 +7140,13 @@
}
-void printext256(long xpos, long ypos, short col, short backcol, char name[82], char fontsize)
+void printext256(int32_t xpos, int32_t ypos, short col, short backcol, char name[82], char fontsize)
{
__printext256(xpos, ypos, col, backcol, name, fontsize, 1);
}
-void printext256_noupdate(long xpos, long ypos, short col, short backcol, char name[82], char fontsize)
+void printext256_noupdate(int32_t xpos, int32_t ypos, short col, short backcol, char name[82], char fontsize)
{
__printext256(xpos, ypos, col, backcol, name, fontsize, 0);
}
@@ -7181,21 +7181,21 @@
fclose(pFile);
#endif
- return(((unsigned long)randomseed)>>16);
+ return(((uint32_t )randomseed)>>16);
}
-void getzrange(long x, long y, long z, short sectnum,
- long *ceilz, long *ceilhit, long *florz, long *florhit,
- long walldist, unsigned long cliptype)
+void getzrange(int32_t x, int32_t y, int32_t z, short sectnum,
+ int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit,
+ int32_t walldist, uint32_t cliptype)
{
sectortype *sec;
walltype *wal, *wal2;
spritetype *spr;
- long clipsectcnt, startwall, endwall, tilenum, xoff, yoff, dax, day;
- long xmin, ymin, xmax, ymax, i, j, k, l, daz, daz2, dx, dy;
- long x1, y1, x2, y2, x3, y3, x4, y4, ang, cosang, sinang;
- long xspan, yspan, xrepeat, yrepeat, dasprclipmask, dawalclipmask;
+ int32_t clipsectcnt, startwall, endwall, tilenum, xoff, yoff, dax, day;
+ int32_t xmin, ymin, xmax, ymax, i, j, k, l, daz, daz2, dx, dy;
+ int32_t x1, y1, x2, y2, x3, y3, x4, y4, ang, cosang, sinang;
+ int32_t xspan, yspan, xrepeat, yrepeat, dasprclipmask, dawalclipmask;
short cstat;
char clipyou;
@@ -7380,9 +7380,9 @@
}
-void setview(long x1, long y1, long x2, long y2)
+void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
- long i;
+ int32_t i;
windowx1 = x1; wx1 = (x1<<12);
windowy1 = y1; wy1 = (y1<<12);
@@ -7412,7 +7412,7 @@
}
-void setaspect(long daxrange, long daaspect)
+void setaspect(int32_t daxrange, int32_t daaspect)
{
viewingrange = daxrange;
viewingrangerecip = divscale32(1L,daxrange);
@@ -7430,11 +7430,11 @@
}
-void rotatesprite(long sx, long sy, long z, short a, short picnum,
+void rotatesprite(int32_t sx, int32_t sy, int32_t z, short a, short picnum,
signed char dashade, char dapalnum, char dastat,
- long cx1, long cy1, long cx2, long cy2)
+ int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
{
- long i;
+ int32_t i;
permfifotype *per, *per2;
if ((cx1 > cx2) || (cy1 > cy2)) return;
@@ -7503,9 +7503,9 @@
}
-static int getclosestcol(long r, long g, long b)
+static int getclosestcol(int32_t r, int32_t g, int32_t b)
{
- long i, j, k, dist, mindist, retcol;
+ int32_t i, j, k, dist, mindist, retcol;
char *pal1;
j = (r>>3)*FASTPALGRIDSIZ*FASTPALGRIDSIZ+(g>>3)*FASTPALGRIDSIZ+(b>>3)+FASTPALGRIDSIZ*FASTPALGRIDSIZ+FASTPALGRIDSIZ+1;
@@ -7551,10 +7551,10 @@
}
-void makepalookup(long palnum, char *remapbuf, signed char r,
+void makepalookup(int32_t palnum, char *remapbuf, signed char r,
signed char g, signed char b, char dastat)
{
- long i, j, dist, palscale;
+ int32_t i, j, dist, palscale;
char *ptr, *ptr2;
if (paletteloaded == 0) return;
@@ -7563,7 +7563,7 @@
{
/* Allocate palookup buffer */
if ((palookup[palnum] = (char *)kkmalloc(numpalookups<<8)) == NULL)
- allocache((long *)&palookup[palnum],numpalookups<<8,&permanentlock);
+ allocache((int32_t *)&palookup[palnum],numpalookups<<8,&permanentlock);
}
if (dastat == 0) return;
@@ -7610,7 +7610,7 @@
void setbrightness(char dabrightness, unsigned char *dapal)
{
- long i, j, k;
+ int32_t i, j, k;
curbrightness = min(max((long)dabrightness,0),15);
@@ -7641,10 +7641,10 @@
}
-static void fillpolygon(long npoints)
+static void fillpolygon(int32_t npoints)
{
- long z, zz, x1, y1, x2, y2, miny, maxy, y, xinc, cnt;
- long ox, oy, bx, by, p, day1, day2;
+ int32_t z, zz, x1, y1, x2, y2, miny, maxy, y, xinc, cnt;
+ int32_t ox, oy, bx, by, p, day1, day2;
short *ptr, *ptr2;
miny = 0x7fffffff; maxy = 0x80000000;
@@ -7742,10 +7742,10 @@
}
-static int clippoly (long npoints, long clipstat)
+static int clippoly (int32_t npoints, int32_t clipstat)
{
- long z, zz, s1, s2, t, npoints2, start2, z1, z2, z3, z4, splitcnt;
- long cx1, cy1, cx2, cy2;
+ int32_t z, zz, s1, s2, t, npoints2, start2, z1, z2, z3, z4, splitcnt;
+ int32_t cx1, cy1, cx2, cy2;
cx1 = windowx1;
cy1 = windowy1;
@@ -7947,16 +7947,16 @@
}
-void drawmapview(long dax, long day, long zoome, short ang)
+void drawmapview(int32_t dax, int32_t day, int32_t zoome, short ang)
{
walltype *wal;
sectortype *sec;
spritetype *spr;
- long tilenum, xoff, yoff, i, j, k, l, cosang, sinang, xspan, yspan;
- long xrepeat, yrepeat, x, y, x1, y1, x2, y2, x3, y3, x4, y4, bakx1, baky1;
- long s, w, ox, oy, startwall, cx1, cy1, cx2, cy2;
- long bakgxvect, bakgyvect, sortnum, gap, npoints;
- long xvect, yvect, xvect2, yvect2, daslope;
+ int32_t tilenum, xoff, yoff, i, j, k, l, cosang, sinang, xspan, yspan;
+ int32_t xrepeat, yrepeat, x, y, x1, y1, x2, y2, x3, y3, x4, y4, bakx1, baky1;
+ int32_t s, w, ox, oy, startwall, cx1, cy1, cx2, cy2;
+ int32_t bakgxvect, bakgyvect, sortnum, gap, npoints;
+ int32_t xvect, yvect, xvect2, yvect2, daslope;
beforedrawrooms = 0;
totalarea += (windowx2+1-windowx1)*(windowy2+1-windowy1);
@@ -8204,9 +8204,9 @@
}
-void clearview(long dacol)
+void clearview(int32_t dacol)
{
- long p, y, dx;
+ int32_t p, y, dx;
if (qsetmode != 200) return;
@@ -8231,9 +8231,9 @@
}
-void clearallviews(long dacol)
+void clearallviews(int32_t dacol)
{
- long i;
+ int32_t i;
if (qsetmode != 200) return;
dacol += (dacol<<8); dacol += (dacol<<16);
@@ -8258,28 +8258,28 @@
}
-void plotpixel(long x, long y, char col)
+void plotpixel(int32_t x, int32_t y, char col)
{
drawpixel(ylookup[y]+x+frameplace,(long)col);
}
-unsigned char getpixel(long x, long y)
+unsigned char getpixel(int32_t x, int32_t y)
{
return(readpixel(ylookup[y]+x+frameplace));
}
/* MUST USE RESTOREFORDRAWROOMS AFTER DRAWING */
-static long setviewcnt = 0;
-static long bakvidoption[4];
-static long bakframeplace[4], bakxsiz[4], bakysiz[4];
-static long bakwindowx1[4], bakwindowy1[4];
-static long bakwindowx2[4], bakwindowy2[4];
+static int32_t setviewcnt = 0;
+static int32_t bakvidoption[4];
+static int32_t bakframeplace[4], bakxsiz[4], bakysiz[4];
+static int32_t bakwindowx1[4], bakwindowy1[4];
+static int32_t bakwindowx2[4], bakwindowy2[4];
-void setviewtotile(short tilenume, long xsiz, long ysiz)
+void setviewtotile(short tilenume, int32_t xsiz, int32_t ysiz)
{
- long i, j;
+ int32_t i, j;
/* DRAWROOMS TO TILE BACKUP&SET CODE */
tilesizx[tilenume] = xsiz; tilesizy[tilenume] = ysiz;
@@ -8300,7 +8300,7 @@
void setviewback(void)
{
- long i, j, k;
+ int32_t i, j, k;
if (setviewcnt <= 0) return;
setviewcnt--;
@@ -8322,7 +8322,7 @@
void squarerotatetile(short tilenume)
{
- long i, j, k, xsiz, ysiz;
+ int32_t i, j, k, xsiz, ysiz;
unsigned char *ptr1, *ptr2;
xsiz = tilesizx[tilenume]; ysiz = tilesizy[tilenume];
@@ -8343,12 +8343,12 @@
}
-void preparemirror(long dax, long day, long daz,
- short daang, long dahoriz, short dawall,
- short dasector, long *tposx, long *tposy,
+void preparemirror(int32_t dax, int32_t day, int32_t daz,
+ short daang, int32_t dahoriz, short dawall,
+ short dasector, int32_t *tposx, int32_t *tposy,
short *tang)
{
- long i, j, x, y, dx, dy;
+ int32_t i, j, x, y, dx, dy;
x = wall[dawall].x; dx = wall[wall[dawall].point2].x-x;
y = wall[dawall].y; dy = wall[wall[dawall].point2].y-y;
@@ -8364,7 +8364,7 @@
void completemirror(void)
{
- long i, dy, p;
+ int32_t i, dy, p;
/* Can't reverse with uninitialized data */
if (inpreparemirror) { inpreparemirror = 0; return; }
@@ -8390,7 +8390,7 @@
int sectorofwall(short theline)
{
- long i, gap;
+ int32_t i, gap;
if ((theline < 0) || (theline >= numwalls)) return(-1);
i = wall[theline].nextwall; if (i >= 0) return(wall[i].nextsector);
@@ -8407,9 +8407,9 @@
}
-int getceilzofslope(short sectnum, long dax, long day)
+int getceilzofslope(short sectnum, int32_t dax, int32_t day)
{
- long dx, dy, i, j;
+ int32_t dx, dy, i, j;
walltype *wal;
if (!(sector[sectnum].ceilingstat&2)) return(sector[sectnum].ceilingz);
@@ -8421,9 +8421,9 @@
}
-int getflorzofslope(short sectnum, long dax, long day)
+int getflorzofslope(short sectnum, int32_t dax, int32_t day)
{
- long dx, dy, i, j;
+ int32_t dx, dy, i, j;
walltype *wal;
if (!(sector[sectnum].floorstat&2)) return(sector[sectnum].floorz);
@@ -8435,9 +8435,9 @@
}
-void getzsofslope(short sectnum, long dax, long day, long *ceilz, long *florz)
+void getzsofslope(short sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
{
- long dx, dy, i, j;
+ int32_t dx, dy, i, j;
walltype *wal, *wal2;
sectortype *sec;
@@ -8455,9 +8455,9 @@
}
-void alignceilslope(short dasect, long x, long y, long z)
+void alignceilslope(short dasect, int32_t x, int32_t y, int32_t z)
{
- long i, dax, day;
+ int32_t i, dax, day;
walltype *wal;
wal = &wall[sector[dasect].wallptr];
@@ -8473,9 +8473,9 @@
}
-void alignflorslope(short dasect, long x, long y, long z)
+void alignflorslope(short dasect, int32_t x, int32_t y, int32_t z)
{
- long i, dax, day;
+ int32_t i, dax, day;
walltype *wal;
wal = &wall[sector[dasect].wallptr];
@@ -8493,7 +8493,7 @@
int loopnumofsector(short sectnum, short wallnum)
{
- long i, numloops, startwall, endwall;
+ int32_t i, numloops, startwall, endwall;
numloops = 0;
startwall = sector[sectnum].wallptr;
@@ -8509,8 +8509,8 @@
void setfirstwall(short sectnum, short newfirstwall)
{
- long i, j, k, numwallsofloop;
- long startwall, endwall, danumwalls, dagoalloop;
+ int32_t i, j, k, numwallsofloop;
+ int32_t startwall, endwall, danumwalls, dagoalloop;
startwall = sector[sectnum].wallptr;
danumwalls = sector[sectnum].wallnum;
--- a/Engine/src/engine.h
+++ b/Engine/src/engine.h
@@ -36,13 +36,13 @@
* information on using these functions that may or may not be accurate. :)
*/
int initmouse(void);
-int setgamemode(char davidoption, long daxdim, long daydim);
-int getceilzofslope(short sectnum, long dax, long day);
-int getflorzofslope(short sectnum, long dax, long day);
-void getzsofslope(short sectnum, long dax, long day, long *ceilz, long *florz);
-void setaspect(long daxrange, long daaspect);
+int setgamemode(char davidoption, int32_t daxdim, int32_t daydim);
+int getceilzofslope(short sectnum, int32_t dax, int32_t day);
+int getflorzofslope(short sectnum, int32_t dax, int32_t day);
+void getzsofslope(short sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz);
+void setaspect(int32_t daxrange, int32_t daaspect);
int insertsprite(short sectnum, short statnum);
-void updatesector(long x, long y, short *sectnum);
+void updatesector(int32_t x, int32_t y, short *sectnum);
int lastwall(short point);
void initspritelists(void);
int deletesprite(short spritenum);
@@ -56,74 +56,74 @@
void setmmxoverlay(int isenabled);
int getmmxoverlay(void);
void nextpage(void);
-void drawrooms(long daposx, long daposy, long daposz,
- short daang, long dahoriz, short dacursectnum);
-int loadboard(char *filename, long *daposx, long *daposy,
- long *daposz, short *daang, short *dacursectnum);
+void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
+ short daang, int32_t dahoriz, short dacursectnum);
+int loadboard(char *filename, int32_t *daposx, int32_t *daposy,
+ int32_t *daposz, short *daang, short *dacursectnum);
void drawmasks(void);
-void printext256(long xpos, long ypos, short col, short backcol,
+void printext256(int32_t xpos, int32_t ypos, short col, short backcol,
char name[82], char fontsize);
-void printext256_noupdate(long xpos, long ypos, short col, short backcol,
+void printext256_noupdate(int32_t xpos, int32_t ypos, short col, short backcol,
char name[82], char fontsize);
void initengine(void);
void uninitengine(void);
int loadpics(char *filename, char* gamedir);
-int saveboard(char *filename, long *daposx, long *daposy, long *daposz,
+int saveboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz,
short *daang, short *dacursectnum);
-void plotpixel(long x, long y, char col);
-unsigned char getpixel(long x, long y);
+void plotpixel(int32_t x, int32_t y, char col);
+unsigned char getpixel(int32_t x, int32_t y);
void setbrightness(char dabrightness, unsigned char *dapal);
int screencapture(char *filename, char inverseit);
void getmousevalues(short *mousx, short *mousy, short *bstatus);
-int clipmove (long *x, long *y, long *z, short *sectnum, long xvect,
- long yvect, long walldist, long ceildist,
- long flordist, unsigned long cliptype);
-void getzrange(long x, long y, long z, short sectnum,
- long *ceilz, long *ceilhit, long *florz, long *florhit,
- long walldist, unsigned long cliptype);
-int getangle(long xvect, long yvect);
-void alignceilslope(short dasect, long x, long y, long z);
-void alignflorslope(short dasect, long x, long y, long z);
-int hitscan(long xs, long ys, long zs, short sectnum,
- long vx, long vy, long vz,
+int clipmove (int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t xvect,
+ int32_t yvect, int32_t walldist, int32_t ceildist,
+ int32_t flordist, uint32_t cliptype);
+void getzrange(int32_t x, int32_t y, int32_t z, short sectnum,
+ int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit,
+ int32_t walldist, uint32_t cliptype);
+int getangle(int32_t xvect, int32_t yvect);
+void alignceilslope(short dasect, int32_t x, int32_t y, int32_t z);
+void alignflorslope(short dasect, int32_t x, int32_t y, int32_t z);
+int hitscan(int32_t xs, int32_t ys, int32_t zs, short sectnum,
+ int32_t vx, int32_t vy, int32_t vz,
short *hitsect, short *hitwall, short *hitsprite,
- long *hitx, long *hity, long *hitz, unsigned long cliptype);
-int inside (long x, long y, short sectnum);
+ int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype);
+int inside (int32_t x, int32_t y, short sectnum);
void setfirstwall(short sectnum, short newfirstwall);
-void rotatepoint(long xpivot, long ypivot, long x, long y, short daang,
- long *x2, long *y2);
-int drawtilescreen(long pictopleft, long picbox);
-void clearview(long dacol);
-void clearallviews(long dacol);
-void draw2dgrid(long posxe, long posye, short ange, long zoome,
+void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, short daang,
+ int32_t *x2, int32_t *y2);
+int drawtilescreen(int32_t pictopleft, int32_t picbox);
+void clearview(int32_t dacol);
+void clearallviews(int32_t dacol);
+void draw2dgrid(int32_t posxe, int32_t posye, short ange, int32_t zoome,
short gride);
-void draw2dscreen(long posxe, long posye, short ange, long zoome,
+void draw2dscreen(int32_t posxe, int32_t posye, short ange, int32_t zoome,
short gride);
int sectorofwall(short theline);
-int setsprite(short spritenum, long newx, long newy, long newz);
-void dragpoint(short pointhighlight, long dax, long day);
-int ksqrt(long num);
+int setsprite(short spritenum, int32_t newx, int32_t newy, int32_t newz);
+void dragpoint(short pointhighlight, int32_t dax, int32_t day);
+int ksqrt(int32_t num);
int loopnumofsector(short sectnum, short wallnum);
-int cansee(long x1, long y1, long z1, short sect1,
- long x2, long y2, long z2, short sect2);
-int lintersect(long x1, long y1, long z1, long x2, long y2, long z2,
- long x3, long y3, long x4, long y4, long *intx,
- long *inty, long *intz);
-int rintersect(long x1, long y1, long z1, long vx, long vy, long vz,
- long x3, long y3, long x4, long y4, long *intx,
- long *inty, long *intz);
-int allocatepermanenttile(short tilenume, long xsiz, long ysiz);
-void drawline256 (long x1, long y1, long x2, long y2, unsigned char col);
-void copytilepiece(long tilenume1, long sx1, long sy1, long xsiz, long ysiz,
- long tilenume2, long sx2, long sy2);
-int nextsectorneighborz(short sectnum, long thez,
+int cansee(int32_t x1, int32_t y1, int32_t z1, short sect1,
+ int32_t x2, int32_t y2, int32_t z2, short sect2);
+int lintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2,
+ int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx,
+ int32_t *inty, int32_t *intz);
+int rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz,
+ int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx,
+ int32_t *inty, int32_t *intz);
+int allocatepermanenttile(short tilenume, int32_t xsiz, int32_t ysiz);
+void drawline256 (int32_t x1, int32_t y1, int32_t x2, int32_t y2, unsigned char col);
+void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz,
+ int32_t tilenume2, int32_t sx2, int32_t sy2);
+int nextsectorneighborz(short sectnum, int32_t thez,
short topbottom, short direction);
-int neartag(long xs, long ys, long zs, short sectnum, short ange,
+int neartag(int32_t xs, int32_t ys, int32_t zs, short sectnum, short ange,
short *neartagsector, short *neartagwall, short *neartagsprite,
- long *neartaghitdist, long neartagrange, char tagsearch);
-int pushmove(long *x, long *y, long *z, short *sectnum,
- long walldist, long ceildist, long flordist,
- unsigned long cliptype);
+ int32_t *neartaghitdist, int32_t neartagrange, char tagsearch);
+int pushmove(int32_t *x, int32_t *y, int32_t *z, short *sectnum,
+ int32_t walldist, int32_t ceildist, int32_t flordist,
+ uint32_t cliptype);
#ifdef DBGRECORD
int krand(int line, char* file);
#else
@@ -130,25 +130,25 @@
int krand(void);
#endif
void flushperms(void);
-void rotatesprite(long sx, long sy, long z, short a, short picnum,
+void rotatesprite(int32_t sx, int32_t sy, int32_t z, short a, short picnum,
signed char dashade, char dapalnum, char dastat,
- long cx1, long cy1, long cx2, long cy2);
-void makepalookup(long palnum, char *remapbuf, signed char r,
+ int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
+void makepalookup(int32_t palnum, char *remapbuf, signed char r,
signed char g, signed char b, char dastat);
-void drawmapview(long dax, long day, long zoome, short ang);
-void setview(long x1, long y1, long x2, long y2);
-void setviewtotile(short tilenume, long xsiz, long ysiz);
+void drawmapview(int32_t dax, int32_t day, int32_t zoome, short ang);
+void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
+void setviewtotile(short tilenume, int32_t xsiz, int32_t ysiz);
void setviewback(void);
void squarerotatetile(short tilenume);
-void preparemirror(long dax, long day, long daz,
- short daang, long dahoriz, short dawall,
- short dasector, long *tposx, long *tposy,
+void preparemirror(int32_t dax, int32_t day, int32_t daz,
+ short daang, int32_t dahoriz, short dawall,
+ short dasector, int32_t *tposx, int32_t *tposy,
short *tang);
void completemirror(void);
-int clipinsidebox(long x, long y, short wallnum, long walldist);
+int clipinsidebox(int32_t x, int32_t y, short wallnum, int32_t walldist);
#ifdef SUPERBUILD
-void qloadkvx(long voxindex, char *filename);
+void qloadkvx(int32_t voxindex, char *filename);
#endif
#ifdef __cplusplus
--- a/Engine/src/engine_protos.h
+++ b/Engine/src/engine_protos.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
@@ -26,37 +26,37 @@
#if 0
/* game.c */
-extern void initsb(char dadigistat, char damusistat, long dasamplerate, char danumspeakers, char dabytespersample, char daintspersec, char daquality);
+extern void initsb(char dadigistat, char damusistat, int32_t dasamplerate, char danumspeakers, char dabytespersample, char daintspersec, char daquality);
extern void uninitsb(void);
extern int loadsong(char *filename);
extern void musicon(void);
extern void musicoff(void);
-extern void wsayfollow(char *dafilename, long dafreq, long davol, long *daxplc, long *dayplc, char followstat);
-extern void wsay(char *dafilename, long dafreq, long volume1, long volume2);
+extern void wsayfollow(char *dafilename, int32_t dafreq, int32_t davol, int32_t *daxplc, int32_t *dayplc, char followstat);
+extern void wsay(char *dafilename, int32_t dafreq, int32_t volume1, int32_t volume2);
extern void preparesndbuf(void);
-extern void setears(long daposx, long daposy, long daxvect, long dayvect);
+extern void setears(int32_t daposx, int32_t daposy, int32_t daxvect, int32_t dayvect);
extern void timerhandler(void);
extern void keyhandler(void);
extern void initlava(void);
extern void movelava(char *dapic);
-extern void drawtilebackground(long thex, long they, short tilenum, signed char shade, long cx1, long cy1, long cx2, long cy2, char dapalnum);
-extern void printext(long x, long y, char *buffer, short tilenum, char invisiblecol);
+extern void drawtilebackground(int32_t thex, int32_t they, short tilenum, signed char shade, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, char dapalnum);
+extern void printext(int32_t x, int32_t y, char *buffer, short tilenum, char invisiblecol);
extern void drawstatusflytime(short snum);
extern void drawstatusbar(short snum);
extern void setup3dscreen(void);
-extern void setinterpolation(long *posptr);
-extern void stopinterpolation(long *posptr);
+extern void setinterpolation(int32_t *posptr);
+extern void stopinterpolation(int32_t *posptr);
extern void updateinterpolations(void);
extern void restoreinterpolations(void);
extern void searchmap(short startsector);
extern void prepareboard(char *daboardfilename);
-extern long changehealth(short snum, short deltahealth);
+extern int32_t changehealth(short snum, short deltahealth);
extern void changenumbombs(short snum, short deltanumbombs);
extern void changenummissiles(short snum, short deltanummissiles);
extern void changenumgrabbers(short snum, short deltanumgrabbers);
-extern void findrandomspot(long *x, long *y, short *sectnum);
+extern void findrandomspot(int32_t *x, int32_t *y, short *sectnum);
extern void operatesector(short dasector);
-extern void shootgun(short snum, long x, long y, long z, short daang, long dahoriz, short dasectnum, char guntype);
+extern void shootgun(short snum, int32_t x, int32_t y, int32_t z, short daang, int32_t dahoriz, short dasectnum, char guntype);
extern void operatesprite(short dasprite);
extern void checktouchsprite(short snum, short sectnum);
extern void checkgrabbertouchsprite(short snum, short sectnum);
@@ -66,19 +66,19 @@
extern void fakedomovethings(void);
extern void fakedomovethingscorrect(void);
extern void doanimations(void);
-extern void warp(long *x, long *y, long *z, short *daang, short *dasector);
+extern void warp(int32_t *x, int32_t *y, int32_t *z, short *daang, short *dasector);
extern void warpsprite(short spritenum);
extern int testneighborsectors(short sect1, short sect2);
extern void tagcode(void);
-extern void bombexplode(long i);
+extern void bombexplode(int32_t i);
extern void statuslistcode(void);
extern void checkmasterslaveswitch(void);
extern void getpackets(void);
extern void initplayersprite(short snum);
-extern void analyzesprites(long dax, long day);
-extern void updatesectorz(long x, long y, long z, short *sectnum);
-extern void drawoverheadmap(long cposx, long cposy, long czoom, short cang);
-extern void drawscreen(short snum, long dasmoothratio);
+extern void analyzesprites(int32_t dax, int32_t day);
+extern void updatesectorz(int32_t x, int32_t y, int32_t z, short *sectnum);
+extern void drawoverheadmap(int32_t cposx, int32_t cposy, int32_t czoom, short cang);
+extern void drawscreen(short snum, int32_t dasmoothratio);
extern int loadgame(void);
extern int savegame(void);
extern void faketimerhandler(void);
@@ -86,23 +86,23 @@
#endif
/* cache1d.c */
-extern void initcache(long dacachestart, long dacachesize);
-extern void allocache(long *newhandle, long newbytes, unsigned char *newlockptr);
-extern void suckcache(long *suckptr);
+extern void initcache(int32_t dacachestart, int32_t dacachesize);
+extern void allocache(int32_t *newhandle, int32_t newbytes, unsigned char *newlockptr);
+extern void suckcache(int32_t *suckptr);
extern void agecache(void);
extern void reportandexit(char *errormessage);
-extern long initgroupfile(const char *filename);
+extern int32_t initgroupfile(const char *filename);
extern void uninitgroupfile(void);
-extern long kopen4load(const char *filename,int readfromGRP);
-extern long kread(long handle, void *buffer, long leng);
-extern long klseek(long handle, long offset, long whence);
-extern long kfilelength(long handle);
-extern void kclose(long handle);
-extern void kdfread(void *buffer, size_t dasizeof, size_t count, long fil);
+extern int32_t kopen4load(const char *filename,int readfromGRP);
+extern int32_t kread(int32_t handle, void *buffer, int32_t leng);
+extern int32_t klseek(int32_t handle, int32_t offset, int32_t whence);
+extern int32_t kfilelength(int32_t handle);
+extern void kclose(int32_t handle);
+extern void kdfread(void *buffer, size_t dasizeof, size_t count, int32_t fil);
extern void dfread(void *buffer, size_t dasizeof, size_t count, FILE *fil);
extern void dfwrite(void *buffer, size_t dasizeof, size_t count, FILE *fil);
-extern long compress(char *lzwinbuf, long uncompleng, char *lzwoutbuf);
-extern long uncompress(char *lzwinbuf, long compleng, char *lzwoutbuf);
+extern int32_t compress(char *lzwinbuf, int32_t uncompleng, char *lzwoutbuf);
+extern int32_t uncompress(char *lzwinbuf, int32_t compleng, char *lzwoutbuf);
/* sdl_driver.c */
extern int using_opengl(void);
@@ -111,32 +111,32 @@
extern int mprotect_align(const void *addr, size_t len, int prot);
extern void unprotect_ASM_pages(void);
extern void _platform_init(int argc, char **argv, const char *title, const char *icon);
-extern int setvesa(long x, long y);
+extern int setvesa(int32_t x, int32_t y);
extern int screencapture(char *filename, char inverseit);
extern void setvmode(int mode);
-extern int _setgamemode(char davidoption, long daxdim, long daydim);
+extern int _setgamemode(char davidoption, int32_t daxdim, int32_t daydim);
extern void getvalidvesamodes(void);
-extern int VBE_setPalette(long start, long num, char *palettebuffer);
-extern int VBE_getPalette(long start, long num, char *palettebuffer);
+extern int VBE_setPalette(int32_t start, int32_t num, char *palettebuffer);
+extern int VBE_getPalette(int32_t start, int32_t num, char *palettebuffer);
extern void _uninitengine(void);
extern void uninitvesa(void);
extern int setupmouse(void);
extern void readmousexy(short *x, short *y);
extern void readmousebstatus(short *bstatus);
-extern void _updateScreenRect(long x, long y, long w, long h);
+extern void _updateScreenRect(int32_t x, int32_t y, int32_t w, int32_t h);
extern void _nextpage(void);
-extern unsigned char readpixel(long offset);
-extern void drawpixel(long offset, unsigned char pixel);
-extern void drawpixels(long offset, unsigned short pixels);
-extern void drawpixelses(long offset, unsigned int pixelses);
+extern unsigned char readpixel(int32_t offset);
+extern void drawpixel(int32_t offset, unsigned char pixel);
+extern void drawpixels(int32_t offset, unsigned short pixels);
+extern void drawpixelses(int32_t offset, unsigned int pixelses);
extern void setcolor16(int col);
-extern void drawpixel16(long offset);
-extern void fillscreen16(long offset, long color, long blocksize);
-extern void drawline16(long XStart, long YStart, long XEnd, long YEnd, char Color);
+extern void drawpixel16(int32_t offset);
+extern void fillscreen16(int32_t offset, int32_t color, int32_t blocksize);
+extern void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, char Color);
extern void clear2dscreen(void);
extern void _idle(void);
extern void *_getVideoBase(void);
-extern void setactivepage(long dapagenum);
+extern void setactivepage(int32_t dapagenum);
extern void limitrate(void);
extern int inittimer(int);
extern void uninittimer(void);
@@ -144,7 +144,7 @@
extern void uninitkeys(void);
extern void set16color_palette(void);
extern void restore256_palette(void);
-extern unsigned long getticks(void);
+extern uint32_t getticks(void);
/* mmulti.c */
// converted to function pointers
@@ -151,10 +151,10 @@
/*
void (*callcommit)(void);
void (*initcrc)(void);
-long (*getcrc)(char *buffer, short bufleng);
+int32_t (*getcrc)(char *buffer, short bufleng);
void (*initmultiplayers)(char damultioption, char dacomrateoption, char dapriority);
-void (*sendpacket)(long other, char *bufptr, long messleng);
-void (*setpackettimeout)(long datimeoutcount, long daresendagaincount);
+void (*sendpacket)(int32_t other, char *bufptr, int32_t messleng);
+void (*setpackettimeout)(int32_t datimeoutcount, int32_t daresendagaincount);
void (*uninitmultiplayers)(void);
void (*sendlogon)(void);
void (*sendlogoff)(void);
@@ -162,14 +162,14 @@
void (*setsocket)(short newsocket);
short (*getpacket)(short *other, char *bufptr);
void (*flushpackets)(void);
-void (*genericmultifunction)(long other, char *bufptr, long messleng, long command);
+void (*genericmultifunction)(int32_t other, char *bufptr, int32_t messleng, int32_t command);
*/
void callcommit(void);
void initcrc(void);
-long getcrc(char *buffer, short bufleng);
+int32_t getcrc(char *buffer, short bufleng);
void initmultiplayers(char damultioption, char dacomrateoption, char dapriority);
-void sendpacket(long other, char *bufptr, long messleng);
-void setpackettimeout(long datimeoutcount, long daresendagaincount);
+void sendpacket(int32_t other, char *bufptr, int32_t messleng);
+void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount);
void uninitmultiplayers(void);
void sendlogon(void);
void sendlogoff(void);
@@ -177,16 +177,16 @@
void setsocket(short newsocket);
short getpacket(short *other, char *bufptr);
void flushpackets(void);
-void genericmultifunction(long other, char *bufptr, long messleng, long command);
+void genericmultifunction(int32_t other, char *bufptr, int32_t messleng, int32_t command);
/* engine.c */
-extern int setgotpic(long i1);
-//extern static __inline long getclipmask(long a, long b, long c, long d);
-extern int wallfront(long l1, long l2);
-extern void drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum);
-extern int loadboard(char *filename, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
-extern int saveboard(char *filename, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
-extern int setgamemode(char davidoption, long daxdim, long daydim);
+extern int setgotpic(int32_t i1);
+//extern static __inline int32_t getclipmask(int32_t a, int32_t b, int32_t c, int32_t d);
+extern int wallfront(int32_t l1, int32_t l2);
+extern void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, short daang, int32_t dahoriz, short dacursectnum);
+extern int loadboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
+extern int saveboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
+extern int setgamemode(char davidoption, int32_t daxdim, int32_t daydim);
extern void setmmxoverlay(int isenabled);
extern int getmmxoverlay(void);
extern void initengine(void);
@@ -193,17 +193,17 @@
extern void uninitengine(void);
extern void nextpage(void);
extern void loadtile(short tilenume);
-extern int allocatepermanenttile(short tilenume, long xsiz, long ysiz);
+extern int allocatepermanenttile(short tilenume, int32_t xsiz, int32_t ysiz);
extern int loadpics(char *filename, char* gamedir);
-extern void qloadkvx(long voxindex, char *filename);
-extern int clipinsidebox(long x, long y, short wallnum, long walldist);
-extern void drawline256(long x1, long y1, long x2, long y2, unsigned char col);
-extern int inside(long x, long y, short sectnum);
-extern int getangle(long xvect, long yvect);
-extern int ksqrt(long num);
-extern void copytilepiece(long tilenume1, long sx1, long sy1, long xsiz, long ysiz, long tilenume2, long sx2, long sy2);
+extern void qloadkvx(int32_t voxindex, char *filename);
+extern int clipinsidebox(int32_t x, int32_t y, short wallnum, int32_t walldist);
+extern void drawline256(int32_t x1, int32_t y1, int32_t x2, int32_t y2, unsigned char col);
+extern int inside(int32_t x, int32_t y, short sectnum);
+extern int getangle(int32_t xvect, int32_t yvect);
+extern int ksqrt(int32_t num);
+extern void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz, int32_t tilenume2, int32_t sx2, int32_t sy2);
extern void drawmasks(void);
-extern int setsprite(short spritenum, long newx, long newy, long newz);
+extern int setsprite(short spritenum, int32_t newx, int32_t newy, int32_t newz);
extern void initspritelists(void);
extern int insertsprite(short sectnum, short statnum);
extern int insertspritesect(short sectnum);
@@ -213,51 +213,51 @@
extern int deletespritestat(short deleteme);
extern int changespritesect(short spritenum, short newsectnum);
extern int changespritestat(short spritenum, short newstatnum);
-extern int nextsectorneighborz(short sectnum, long thez, short topbottom, short direction);
-extern int cansee(long x1, long y1, long z1, short sect1, long x2, long y2, long z2, short sect2);
-extern int lintersect(long x1, long y1, long z1, long x2, long y2, long z2, long x3, long y3, long x4, long y4, long *intx, long *inty, long *intz);
-extern int rintersect(long x1, long y1, long z1, long vx, long vy, long vz, long x3, long y3, long x4, long y4, long *intx, long *inty, long *intz);
-extern int hitscan(long xs, long ys, long zs, short sectnum, long vx, long vy, long vz, short *hitsect, short *hitwall, short *hitsprite, long *hitx, long *hity, long *hitz, unsigned long cliptype);
-extern int neartag(long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagrange, char tagsearch);
-extern void dragpoint(short pointhighlight, long dax, long day);
+extern int nextsectorneighborz(short sectnum, int32_t thez, short topbottom, short direction);
+extern int cansee(int32_t x1, int32_t y1, int32_t z1, short sect1, int32_t x2, int32_t y2, int32_t z2, short sect2);
+extern int lintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
+extern int rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
+extern int hitscan(int32_t xs, int32_t ys, int32_t zs, short sectnum, int32_t vx, int32_t vy, int32_t vz, short *hitsect, short *hitwall, short *hitsprite, int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype);
+extern int neartag(int32_t xs, int32_t ys, int32_t zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, int32_t *neartaghitdist, int32_t neartagrange, char tagsearch);
+extern void dragpoint(short pointhighlight, int32_t dax, int32_t day);
extern int lastwall(short point);
-extern int clipmove(long *x, long *y, long *z, short *sectnum, long xvect, long yvect, long walldist, long ceildist, long flordist, unsigned long cliptype);
-extern int pushmove(long *x, long *y, long *z, short *sectnum, long walldist, long ceildist, long flordist, unsigned long cliptype);
-extern void updatesector(long x, long y, short *sectnum);
-extern void rotatepoint(long xpivot, long ypivot, long x, long y, short daang, long *x2, long *y2);
+extern int clipmove(int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype);
+extern int pushmove(int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype);
+extern void updatesector(int32_t x, int32_t y, short *sectnum);
+extern void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, short daang, int32_t *x2, int32_t *y2);
extern int initmouse(void);
extern void getmousevalues(short *mousx, short *mousy, short *bstatus);
-extern void draw2dgrid(long posxe, long posye, short ange, long zoome, short gride);
-extern void draw2dscreen(long posxe, long posye, short ange, long zoome, short gride);
-extern void printext256(long xpos, long ypos, short col, short backcol, char name[82], char fontsize);
-extern void printext256_noupdate(long xpos, long ypos, short col, short backcol, char name[82], char fontsize);
+extern void draw2dgrid(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride);
+extern void draw2dscreen(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride);
+extern void printext256(int32_t xpos, int32_t ypos, short col, short backcol, char name[82], char fontsize);
+extern void printext256_noupdate(int32_t xpos, int32_t ypos, short col, short backcol, char name[82], char fontsize);
#ifdef DBGRECORD
extern int krand(int line, char* file);
#else
extern int krand(void);
#endif
-extern void getzrange(long x, long y, long z, short sectnum, long *ceilz, long *ceilhit, long *florz, long *florhit, long walldist, unsigned long cliptype);
-extern void setview(long x1, long y1, long x2, long y2);
-extern void setaspect(long daxrange, long daaspect);
+extern void getzrange(int32_t x, int32_t y, int32_t z, short sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, int32_t walldist, uint32_t cliptype);
+extern void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
+extern void setaspect(int32_t daxrange, int32_t daaspect);
extern void flushperms(void);
-extern void rotatesprite(long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2);
-extern void makepalookup(long palnum, char *remapbuf, signed char r, signed char g, signed char b, char dastat);
+extern void rotatesprite(int32_t sx, int32_t sy, int32_t z, short a, short picnum, signed char dashade, char dapalnum, char dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
+extern void makepalookup(int32_t palnum, char *remapbuf, signed char r, signed char g, signed char b, char dastat);
extern void setbrightness(char dabrightness, unsigned char *dapal);
-extern void drawmapview(long dax, long day, long zoome, short ang);
-extern void clearview(long dacol);
-extern void clearallviews(long dacol);
-extern void plotpixel(long x, long y, char col);
-extern unsigned char getpixel(long x, long y);
-extern void setviewtotile(short tilenume, long xsiz, long ysiz);
+extern void drawmapview(int32_t dax, int32_t day, int32_t zoome, short ang);
+extern void clearview(int32_t dacol);
+extern void clearallviews(int32_t dacol);
+extern void plotpixel(int32_t x, int32_t y, char col);
+extern unsigned char getpixel(int32_t x, int32_t y);
+extern void setviewtotile(short tilenume, int32_t xsiz, int32_t ysiz);
extern void setviewback(void);
extern void squarerotatetile(short tilenume);
-extern void preparemirror(long dax, long day, long daz, short daang, long dahoriz, short dawall, short dasector, long *tposx, long *tposy, short *tang);
+extern void preparemirror(int32_t dax, int32_t day, int32_t daz, short daang, int32_t dahoriz, short dawall, short dasector, int32_t *tposx, int32_t *tposy, short *tang);
extern void completemirror(void);
extern int sectorofwall(short theline);
-extern int getceilzofslope(short sectnum, long dax, long day);
-extern int getflorzofslope(short sectnum, long dax, long day);
-extern void getzsofslope(short sectnum, long dax, long day, long *ceilz, long *florz);
-extern void alignceilslope(short dasect, long x, long y, long z);
-extern void alignflorslope(short dasect, long x, long y, long z);
+extern int getceilzofslope(short sectnum, int32_t dax, int32_t day);
+extern int getflorzofslope(short sectnum, int32_t dax, int32_t day);
+extern void getzsofslope(short sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz);
+extern void alignceilslope(short dasect, int32_t x, int32_t y, int32_t z);
+extern void alignflorslope(short dasect, int32_t x, int32_t y, int32_t z);
extern int loopnumofsector(short sectnum, short wallnum);
extern void setfirstwall(short sectnum, short newfirstwall);
--- a/Engine/src/pragmas.c
+++ b/Engine/src/pragmas.c
@@ -4,23 +4,23 @@
#include "platform.h"
#include "pragmas.h"
-unsigned long getkensmessagecrc(long param) {
+uint32_t getkensmessagecrc(int32_t param) {
return(0x56c764d4);
}
-void clearbuf(void *d, long c, long a)
+void clearbuf(void *d, int32_t c, int32_t a)
{
- long *p = (long*)d;
+ int32_t *p = (long*)d;
while ((c--) > 0) *(p++) = a;
}
-void clearbufbyte(void *D, long c, long a)
+void clearbufbyte(void *D, int32_t c, int32_t a)
{ // Cringe City
char *p = (char*)D;
- long m[4] = { 0xffl,0xff00l,0xff0000l,0xff000000l };
- long n[4] = { 0,8,16,24 };
- long z=0;
+ int32_t m[4] = { 0xffl,0xff00l,0xff0000l,0xff000000l };
+ int32_t n[4] = { 0,8,16,24 };
+ int32_t z=0;
while ((c--) > 0) {
*(p++) = (char)((a & m[z])>>n[z]);
z=(z+1)&3;
@@ -27,33 +27,33 @@
}
}
-void copybuf(void *s, void *d, long c)
+void copybuf(void *s, void *d, int32_t c)
{
- long *p = (long*)s, *q = (long*)d;
+ int32_t *p = (long*)s, *q = (long*)d;
while ((c--) > 0) *(q++) = *(p++);
}
-void copybufbyte(void *S, void *D, long c)
+void copybufbyte(void *S, void *D, int32_t c)
{
char *p = (char*)S, *q = (char*)D;
while((c--) > 0) *(q++) = *(p++);
}
-void copybufreverse(void *S, void *D, long c)
+void copybufreverse(void *S, void *D, int32_t c)
{
char *p = (char*)S, *q = (char*)D;
while((c--) > 0) *(q++) = *(p--);
}
-void qinterpolatedown16(long* bufptr, long num, long val, long add)
+void qinterpolatedown16(long* bufptr, int32_t num, int32_t val, int32_t add)
{ // gee, I wonder who could have provided this...
- long i, *lptr = bufptr;
+ int32_t i, *lptr = bufptr;
for(i=0;i<num;i++) { lptr[i] = (val>>16); val += add; }
}
-void qinterpolatedown16short(long* bufptr, long num, long val, long add)
+void qinterpolatedown16short(long* bufptr, int32_t num, int32_t val, int32_t add)
{ // ...maybe the same person who provided this too?
- long i; short *sptr = (short *)bufptr;
+ int32_t i; short *sptr = (short *)bufptr;
for(i=0;i<num;i++) { sptr[i] = (short)(val>>16); val += add; }
}
--- a/Engine/src/pragmas.h
+++ b/Engine/src/pragmas.h
@@ -14,8 +14,8 @@
{ unsigned char tmp = *p1; *p1 = *p2; *p2 = tmp; }
static __inline void swapshort(short *p1, short *p2)
{ short tmp = *p1; *p1 = *p2; *p2 = tmp; }
-static __inline void swaplong(long *p1, long *p2)
-{ long tmp = *p1; *p1 = *p2; *p2 = tmp; }
+static __inline void swaplong(int32_t *p1, int32_t *p2)
+{ int32_t tmp = *p1; *p1 = *p2; *p2 = tmp; }
static __inline void swapchar2(unsigned char *p1, unsigned char *p2, int xsiz)
{
swapchar(p1, p2);
@@ -23,11 +23,11 @@
}
-unsigned long getkensmessagecrc(long param);
+uint32_t getkensmessagecrc(int32_t param);
-static __inline long msqrtasm(unsigned long c)
+static __inline int32_t msqrtasm(uint32_t c)
{
- unsigned long a,b;
+ uint32_t a,b;
a = 0x40000000l; // mov eax, 0x40000000
b = 0x20000000l; // mov ebx, 0x20000000
@@ -46,7 +46,7 @@
return a;
}
-void vlin16first (long i1, long i2);
+void vlin16first (int32_t i1, int32_t i2);
static inline int sqr (int input1) { return input1*input1; }
@@ -151,14 +151,14 @@
static __inline int mul5 (int i1) { return i1*5; }
static __inline int mul9 (int i1) { return i1*9; }
-void copybufreverse(void *S, void *D, long c);
-void copybuf(void *s, void *d, long c);
-void clearbuf(void *d, long c, long a);
-void clearbufbyte(void *D, long c, long a);
-void copybufbyte(void *S, void *D, long c);
+void copybufreverse(void *S, void *D, int32_t c);
+void copybuf(void *s, void *d, int32_t c);
+void clearbuf(void *d, int32_t c, int32_t a);
+void clearbufbyte(void *D, int32_t c, int32_t a);
+void copybufbyte(void *S, void *D, int32_t c);
-void qinterpolatedown16 (long* bufptr, long num, long val, long add);
-void qinterpolatedown16short (long* bufptr, long num, long val, long add);
+void qinterpolatedown16 (long* bufptr, int32_t num, int32_t val, int32_t add);
+void qinterpolatedown16short (long* bufptr, int32_t num, int32_t val, int32_t add);
#endif /* !defined _INCLUDE_PRAGMAS_H_ */
--- a/Engine/src/sdl_driver.c
+++ b/Engine/src/sdl_driver.c
@@ -40,10 +40,10 @@
/*
void (*callcommit)(void);
void (*initcrc)(void);
-long (*getcrc)(char *buffer, short bufleng);
+int32_t (*getcrc)(char *buffer, short bufleng);
void (*initmultiplayers)(char damultioption, char dacomrateoption, char dapriority);
-void (*sendpacket)(long other, char *bufptr, long messleng);
-void (*setpackettimeout)(long datimeoutcount, long daresendagaincount);
+void (*sendpacket)(int32_t other, char *bufptr, int32_t messleng);
+void (*setpackettimeout)(int32_t datimeoutcount, int32_t daresendagaincount);
void (*uninitmultiplayers)(void);
void (*sendlogon)(void);
void (*sendlogoff)(void);
@@ -51,7 +51,7 @@
void (*setsocket)(short newsocket);
short (*getpacket)(short *other, char *bufptr);
void (*flushpackets)(void);
-void (*genericmultifunction)(long other, char *bufptr, long messleng, long command);
+void (*genericmultifunction)(int32_t other, char *bufptr, int32_t messleng, int32_t command);
*/
/**/
@@ -115,7 +115,7 @@
}
#endif
}
-long getcrc(char *buffer, short bufleng)
+int32_t getcrc(char *buffer, short bufleng)
{
#ifndef USER_DUMMY_NETWORK
switch(nNetMode)
@@ -142,7 +142,7 @@
}
#endif
}
-void sendpacket(long other, char *bufptr, long messleng)
+void sendpacket(int32_t other, char *bufptr, int32_t messleng)
{
#ifndef USER_DUMMY_NETWORK
switch(nNetMode)
@@ -156,7 +156,7 @@
}
#endif
}
-void setpackettimeout(long datimeoutcount, long daresendagaincount)
+void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount)
{
#ifndef USER_DUMMY_NETWORK
switch(nNetMode)
@@ -266,7 +266,7 @@
}
#endif
}
-void genericmultifunction(long other, char *bufptr, long messleng, long command)
+void genericmultifunction(int32_t other, char *bufptr, int32_t messleng, int32_t command)
{
#ifndef USER_DUMMY_NETWORK
switch(nNetMode)
@@ -324,16 +324,16 @@
char **_argv = NULL;
/* !!! move these elsewhere? */
-long xres, yres, bytesperline, frameplace, frameoffset, imageSize, maxpages;
+int32_t xres, yres, bytesperline, frameplace, frameoffset, imageSize, maxpages;
char *screen, vesachecked;
-long buffermode, origbuffermode, linearmode;
+int32_t buffermode, origbuffermode, linearmode;
char permanentupdate = 0, vgacompatible;
SDL_Surface *surface = NULL; /* This isn't static so that we can use it elsewhere AH */
static int debug_hall_of_mirrors = 0;
static Uint32 sdl_flags = SDL_HWPALETTE;
-static long mouse_relative_x = 0;
-static long mouse_relative_y = 0;
+static int32_t mouse_relative_x = 0;
+static int32_t mouse_relative_y = 0;
static short mouse_buttons = 0;
static unsigned int lastkey = 0;
/* so we can make use of setcolor16()... - DDOI */
@@ -341,11 +341,11 @@
static unsigned int scancodes[SDLK_LAST];
-static long last_render_ticks = 0;
-long total_render_time = 1;
-long total_rendered_frames = 0;
+static int32_t last_render_ticks = 0;
+int32_t total_render_time = 1;
+int32_t total_rendered_frames = 0;
-static char *titlelong = NULL;
+static char *title = NULL;
static char *titleshort = NULL;
void restore256_palette (void);
@@ -517,7 +517,7 @@
* !!! titlebar caption. --ryan.
*/
static char screenalloctype = 255;
-static void init_new_res_vars(int davidoption)
+static void init_new_res_vars(int32_t davidoption)
{
int i = 0;
int j = 0;
@@ -524,12 +524,12 @@
setupmouse();
- SDL_WM_SetCaption(titlelong, titleshort);
+ SDL_WM_SetCaption(title, titleshort);
xdim = xres = surface->w;
ydim = yres = surface->h;
- printf("init_new_res_vars %ld %ld\n",xdim,ydim);
+ printf("init_new_res_vars %d %d\n",xdim,ydim);
bytesperline = surface->w;
vesachecked = 1;
@@ -549,7 +549,7 @@
if (screen != NULL)
{
if (screenalloctype == 0) kkfree((void *)screen);
- if (screenalloctype == 1) suckcache((long *)screen);
+ if (screenalloctype == 1) suckcache((int32_t *)screen);
screen = NULL;
} /* if */
@@ -568,7 +568,7 @@
// screenalloctype = 0;
// if ((screen = (char *)kkmalloc(i+(j<<1))) == NULL)
// {
-// allocache((long *)&screen,i+(j<<1),&permanentlock);
+// allocache((int32_t *)&screen,i+(j<<1),&permanentlock);
// screenalloctype = 1;
// }
@@ -579,8 +579,8 @@
// else
// {
// frameplace = FP_OFF(screen);
-// horizlookup = (long *)(frameplace+i);
-// horizlookup2 = (long *)(frameplace+i+j);
+// horizlookup = (int32_t *)(frameplace+i);
+// horizlookup2 = (int32_t *)(frameplace+i+j);
// } /* else */
// } /* if */
if(horizlookup)
@@ -589,8 +589,8 @@
if(horizlookup2)
free(horizlookup2);
- horizlookup = (long*)malloc(j);
- horizlookup2 = (long*)malloc(j);
+ horizlookup = (int32_t*)malloc(j);
+ horizlookup2 = (int32_t*)malloc(j);
j = 0;
for(i = 0; i <= ydim; i++)
@@ -751,7 +751,7 @@
// toggle also made available from menu.
// Replace attempt_fullscreen_toggle(SDL_Surface **surface, Uint32 *flags)
- long int x,y;
+ int32_t x,y;
x = surface->w;
y = surface->h;
@@ -1036,7 +1036,7 @@
#if (!defined __DATE__)
-#define __DATE__ "a long, long time ago"
+#define __DATE__ "a long, int32_t time ago"
#endif
static __inline void output_sdl_versions(void)
@@ -1185,7 +1185,7 @@
void _platform_init(int argc, char **argv, const char *title, const char *icon)
{
int i;
- long long timeElapsed;
+ int32_t timeElapsed;
char dummyString[4096];
_argc = argc;
@@ -1246,7 +1246,7 @@
if (icon == NULL)
icon = "BUILD";
- titlelong = string_dupe(title);
+ title = string_dupe(title);
titleshort = string_dupe(icon);
sdl_flags = BFullScreen ? SDL_FULLSCREEN : 0;
@@ -1380,7 +1380,7 @@
} /* _platform_init */
-int setvesa(long x, long y)
+int setvesa(int32_t x, int32_t y)
{
Error(EXIT_FAILURE, "setvesa() called in SDL driver\n");
return(0);
@@ -1411,7 +1411,7 @@
}
-int _setgamemode(char davidoption, long daxdim, long daydim)
+int _setgamemode(char davidoption, int32_t daxdim, int32_t daydim)
{
int validated, i;
SDL_Surface *image;
@@ -1491,12 +1491,12 @@
} /* setgamemode */
-static int get_dimensions_from_str(const char *str, long *_w, long *_h)
+static int get_dimensions_from_str(const char *str, int32_t *_w, int32_t *_h)
{
char *xptr = NULL;
char *ptr = NULL;
- long w = -1;
- long h = -1;
+ int32_t w = -1;
+ int32_t h = -1;
if (str == NULL)
return(0);
@@ -1527,10 +1527,10 @@
} /* get_dimensions_from_str */
-static __inline void get_max_screen_res(long *max_w, long *max_h)
+static __inline void get_max_screen_res(int32_t *max_w, int32_t *max_h)
{
- long w = DEFAULT_MAXRESWIDTH;
- long h = DEFAULT_MAXRESHEIGHT;
+ int32_t w = DEFAULT_MAXRESWIDTH;
+ int32_t h = DEFAULT_MAXRESHEIGHT;
const char *envr = getenv(BUILD_MAXSCREENRES);
if (envr != NULL)
@@ -1564,8 +1564,8 @@
/* Let the user specify a specific mode via environment variable. */
static __inline void add_user_defined_resolution(void)
{
- long w;
- long h;
+ int32_t w;
+ int32_t h;
const char *envr = getenv(BUILD_USERSCREENRES);
if (envr == NULL)
@@ -1623,8 +1623,8 @@
static __inline void cull_large_vesa_modes(void)
{
- long max_w;
- long max_h;
+ int32_t max_w;
+ int32_t max_h;
int i;
get_max_screen_res(&max_w, &max_h);
@@ -1668,7 +1668,7 @@
{
int i;
int sorted;
- long tmp;
+ int32_t tmp;
do
{
@@ -1759,7 +1759,7 @@
} /* getvalidvesamodes */
-int VBE_setPalette(long start, long num, char *palettebuffer)
+int VBE_setPalette(int32_t start, int32_t num, char *palettebuffer)
/*
* (From Ken's docs:)
* Set (num) palette palette entries starting at (start)
@@ -1830,7 +1830,7 @@
} /* VBE_setPalette */
-int VBE_getPalette(long start, long num, char *palettebuffer)
+int VBE_getPalette(int32_t start, int32_t num, char *palettebuffer)
{
SDL_Color *sdlp = surface->format->palette->colors + start;
char *p = palettebuffer + (start * 4);
@@ -1912,7 +1912,7 @@
static unsigned char mirrorcolor = 0;
-void _updateScreenRect(long x, long y, long w, long h)
+void _updateScreenRect(int32_t x, int32_t y, int32_t w, int32_t h)
{
if (renderer == RENDERER_SOFTWARE)
SDL_UpdateRect(surface, x, y, w, h);
@@ -1963,12 +1963,12 @@
} /* _nextpage */
-unsigned char readpixel(long offset)
+unsigned char readpixel(int32_t offset)
{
return( *((unsigned char *) offset) );
} /* readpixel */
-void drawpixel(long offset, unsigned char pixel)
+void drawpixel(int32_t offset, unsigned char pixel)
{
*((unsigned char *) offset) = pixel;
} /* drawpixel */
@@ -1975,7 +1975,7 @@
/* !!! These are incorrect. */
-void drawpixels(long offset, unsigned short pixels)
+void drawpixels(int32_t offset, unsigned short pixels)
{
Uint8 *surface_end;
Uint16 *pos;
@@ -1995,7 +1995,7 @@
} /* drawpixels */
-void drawpixelses(long offset, unsigned int pixelses)
+void drawpixelses(int32_t offset, unsigned int pixelses)
{
Uint8 *surface_end;
Uint32 *pos;
@@ -2021,13 +2021,13 @@
drawpixel_color = col;
}
-void drawpixel16(long offset)
+void drawpixel16(int32_t offset)
{
drawpixel(((long) surface->pixels + offset), drawpixel_color);
} /* drawpixel16 */
-void fillscreen16(long offset, long color, long blocksize)
+void fillscreen16(int32_t offset, int32_t color, int32_t blocksize)
{
Uint8 *surface_end;
Uint8 *wanted_end;
@@ -2100,12 +2100,12 @@
*ScreenPtr = WorkingScreenPtr;
}
-void drawline16(long XStart, long YStart, long XEnd, long YEnd, char Color)
+void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, char Color)
{
int Temp, AdjUp, AdjDown, ErrorTerm, XAdvance, XDelta, YDelta;
int WholeStep, InitialPixelCount, FinalPixelCount, i, RunLength;
char *ScreenPtr;
- long dx, dy;
+ int32_t dx, dy;
if (SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
@@ -2289,7 +2289,7 @@
return((void *) surface->pixels);
}
-void setactivepage(long dapagenum)
+void setactivepage(int32_t dapagenum)
{
/* !!! Is this really still needed? - DDOI */
/*fprintf(stderr, "%s, line %d; setactivepage(): STUB.\n", __FILE__, __LINE__);*/
@@ -2318,9 +2318,9 @@
// SDL timer was not fast/accurate enough and was slowing down the gameplay,
// so bad
-typedef long long int64;
-static int64 timerfreq=0;
-static long timerlastsample=0;
+
+static int64_t timerfreq=0;
+static int32_t timerlastsample=0;
static int timerticspersec=0;
static void (*usertimercallback)(void) = NULL;
@@ -2352,7 +2352,7 @@
int inittimer(int tickspersecond)
{
- int64 t;
+ int64_t t;
if (timerfreq) return 0; // already installed
@@ -2392,8 +2392,8 @@
//
void sampletimer(void)
{
- int64 i;
- long n;
+ int64_t i;
+ int32_t n;
if (!timerfreq) return;
@@ -2414,11 +2414,11 @@
getticks() -- returns the windows ticks count
FCS: This seeems to be only used in the multiplayer code
*/
-unsigned long getticks(void)
+uint32_t getticks(void)
{
- int64 i;
+ int64_t i;
TIMER_GetPlatformTicks(&i);
- return (unsigned long)(i*(long long)(1000)/timerfreq);
+ return (uint32_t)(i*(int32_t)(1000)/timerfreq);
}
@@ -2473,7 +2473,7 @@
}
-//unsigned long getticks(void)
+//unsigned int32_t getticks(void)
//{
// return(SDL_GetTicks());
//} /* getticks */
--- a/Game/src/DbgHelp.h
+++ b/Game/src/DbgHelp.h
@@ -62,13 +62,13 @@
PIMAGE_NT_HEADERS32 FileHeader;
#endif
PIMAGE_SECTION_HEADER LastRvaSection;
- ULONG NumberOfSections;
+ Uint32_t NumberOfSections;
PIMAGE_SECTION_HEADER Sections;
- ULONG Characteristics;
+ Uint32_t Characteristics;
BOOLEAN fSystemImage;
BOOLEAN fDOSImage;
LIST_ENTRY Links;
- ULONG SizeOfImage;
+ Uint32_t SizeOfImage;
} LOADED_IMAGE, *PLOADED_IMAGE;
@@ -156,7 +156,7 @@
IN PVOID Base,
IN BOOLEAN MappedAsImage,
IN USHORT DirectoryEntry,
- OUT PULONG Size,
+ OUT PUint32_t Size,
OUT PIMAGE_SECTION_HEADER *FoundHeader OPTIONAL
);
@@ -166,7 +166,7 @@
IN PVOID Base,
IN BOOLEAN MappedAsImage,
IN USHORT DirectoryEntry,
- OUT PULONG Size
+ OUT PUint32_t Size
);
PIMAGE_SECTION_HEADER
@@ -174,7 +174,7 @@
ImageRvaToSection(
IN PIMAGE_NT_HEADERS NtHeaders,
IN PVOID Base,
- IN ULONG Rva
+ IN Uint32_t Rva
);
PVOID
@@ -182,7 +182,7 @@
ImageRvaToVa(
IN PIMAGE_NT_HEADERS NtHeaders,
IN PVOID Base,
- IN ULONG Rva,
+ IN Uint32_t Rva,
IN OUT PIMAGE_SECTION_HEADER *LastRvaSection
);
@@ -699,7 +699,7 @@
(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACK64)(
PSTR SymbolName,
DWORD64 SymbolAddress,
- ULONG SymbolSize,
+ Uint32_t SymbolSize,
PVOID UserContext
);
@@ -707,7 +707,7 @@
(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACK64W)(
PWSTR SymbolName,
DWORD64 SymbolAddress,
- ULONG SymbolSize,
+ Uint32_t SymbolSize,
PVOID UserContext
);
@@ -715,7 +715,7 @@
(CALLBACK *PENUMLOADED_MODULES_CALLBACK64)(
PSTR ModuleName,
DWORD64 ModuleBase,
- ULONG ModuleSize,
+ Uint32_t ModuleSize,
PVOID UserContext
);
@@ -722,7 +722,7 @@
typedef BOOL
(CALLBACK *PSYMBOL_REGISTERED_CALLBACK64)(
HANDLE hProcess,
- ULONG ActionCode,
+ Uint32_t ActionCode,
ULONG64 CallbackData,
ULONG64 UserContext
);
@@ -757,7 +757,7 @@
typedef BOOL
(CALLBACK *PSYM_ENUMMODULES_CALLBACK)(
PSTR ModuleName,
- ULONG BaseOfDll,
+ Uint32_t BaseOfDll,
PVOID UserContext
);
@@ -764,8 +764,8 @@
typedef BOOL
(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACK)(
PSTR SymbolName,
- ULONG SymbolAddress,
- ULONG SymbolSize,
+ Uint32_t SymbolAddress,
+ Uint32_t SymbolSize,
PVOID UserContext
);
@@ -772,8 +772,8 @@
typedef BOOL
(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACKW)(
PWSTR SymbolName,
- ULONG SymbolAddress,
- ULONG SymbolSize,
+ Uint32_t SymbolAddress,
+ Uint32_t SymbolSize,
PVOID UserContext
);
@@ -780,8 +780,8 @@
typedef BOOL
(CALLBACK *PENUMLOADED_MODULES_CALLBACK)(
PSTR ModuleName,
- ULONG ModuleBase,
- ULONG ModuleSize,
+ Uint32_t ModuleBase,
+ Uint32_t ModuleSize,
PVOID UserContext
);
@@ -788,7 +788,7 @@
typedef BOOL
(CALLBACK *PSYMBOL_REGISTERED_CALLBACK)(
HANDLE hProcess,
- ULONG ActionCode,
+ Uint32_t ActionCode,
PVOID CallbackData,
PVOID UserContext
);
@@ -1315,7 +1315,7 @@
IN PSTR ModuleName,
IN PSTR FileName,
IN DWORD dwLineNumber,
- OUT PLONG plDisplacement,
+ OUT Pint32_t plDisplacement,
IN OUT PIMAGEHLP_LINE64 Line
);
@@ -1329,7 +1329,7 @@
IN PSTR ModuleName,
IN PSTR FileName,
IN DWORD dwLineNumber,
- OUT PLONG plDisplacement,
+ OUT Pint32_t plDisplacement,
IN OUT PIMAGEHLP_LINE Line
);
#endif
@@ -1539,20 +1539,20 @@
#define IMAGEHLP_SYMBOL_FUNCTION SYMF_FUNCTION // 0x800
typedef struct _SYMBOL_INFO {
- ULONG SizeOfStruct;
- ULONG TypeIndex; // Type Index of symbol
+ Uint32_t SizeOfStruct;
+ Uint32_t TypeIndex; // Type Index of symbol
ULONG64 Reserved[2];
- ULONG Reserved2;
- ULONG Size;
+ Uint32_t Reserved2;
+ Uint32_t Size;
ULONG64 ModBase; // Base Address of module comtaining this symbol
- ULONG Flags;
+ Uint32_t Flags;
ULONG64 Value; // Value of symbol, ValuePresent should be 1
ULONG64 Address; // Address of symbol including base address of module
- ULONG Register; // register holding value or pointer to value
- ULONG Scope; // scope of the symbol
- ULONG Tag; // pdb classification
- ULONG NameLen; // Actual length of name
- ULONG MaxNameLen;
+ Uint32_t Register; // register holding value or pointer to value
+ Uint32_t Scope; // scope of the symbol
+ Uint32_t Tag; // pdb classification
+ Uint32_t NameLen; // Actual length of name
+ Uint32_t MaxNameLen;
CHAR Name[1]; // Name of symbol
} SYMBOL_INFO, *PSYMBOL_INFO;
@@ -1567,7 +1567,7 @@
ULONG64 Params[4];
ULONG64 Reserved[5];
BOOL Virtual;
- ULONG Reserved2;
+ Uint32_t Reserved2;
} IMAGEHLP_STACK_FRAME, *PIMAGEHLP_STACK_FRAME;
typedef VOID IMAGEHLP_CONTEXT, *PIMAGEHLP_CONTEXT;
@@ -1607,7 +1607,7 @@
typedef BOOL
(CALLBACK *PSYM_ENUMERATESYMBOLS_CALLBACK)(
PSYMBOL_INFO pSymInfo,
- ULONG SymbolSize,
+ Uint32_t SymbolSize,
PVOID UserContext
);
@@ -1649,9 +1649,9 @@
} IMAGEHLP_SYMBOL_TYPE_INFO;
typedef struct _TI_FINDCHILDREN_PARAMS {
- ULONG Count;
- ULONG Start;
- ULONG ChildId[1];
+ Uint32_t Count;
+ Uint32_t Start;
+ Uint32_t ChildId[1];
} TI_FINDCHILDREN_PARAMS;
BOOL
@@ -1659,7 +1659,7 @@
SymGetTypeInfo(
IN HANDLE hProcess,
IN DWORD64 ModBase,
- IN ULONG TypeId,
+ IN Uint32_t TypeId,
IN IMAGEHLP_SYMBOL_TYPE_INFO GetType,
OUT PVOID pInfo
);
@@ -2210,7 +2210,7 @@
typedef struct _MINIDUMP_USER_STREAM {
ULONG32 Type;
- ULONG BufferSize;
+ Uint32_t BufferSize;
PVOID Buffer;
} MINIDUMP_USER_STREAM, *PMINIDUMP_USER_STREAM;
@@ -2217,7 +2217,7 @@
typedef struct _MINIDUMP_USER_STREAM_INFORMATION {
- ULONG UserStreamCount;
+ Uint32_t UserStreamCount;
PMINIDUMP_USER_STREAM UserStreamArray;
} MINIDUMP_USER_STREAM_INFORMATION, *PMINIDUMP_USER_STREAM_INFORMATION;
@@ -2235,10 +2235,10 @@
typedef struct _MINIDUMP_THREAD_CALLBACK {
- ULONG ThreadId;
+ Uint32_t ThreadId;
HANDLE ThreadHandle;
CONTEXT Context;
- ULONG SizeOfContext;
+ Uint32_t SizeOfContext;
ULONG64 StackBase;
ULONG64 StackEnd;
} MINIDUMP_THREAD_CALLBACK, *PMINIDUMP_THREAD_CALLBACK;
@@ -2245,10 +2245,10 @@
typedef struct _MINIDUMP_THREAD_EX_CALLBACK {
- ULONG ThreadId;
+ Uint32_t ThreadId;
HANDLE ThreadHandle;
CONTEXT Context;
- ULONG SizeOfContext;
+ Uint32_t SizeOfContext;
ULONG64 StackBase;
ULONG64 StackEnd;
ULONG64 BackingStoreBase;
@@ -2257,7 +2257,7 @@
typedef struct _MINIDUMP_INCLUDE_THREAD_CALLBACK {
- ULONG ThreadId;
+ Uint32_t ThreadId;
} MINIDUMP_INCLUDE_THREAD_CALLBACK, *PMINIDUMP_INCLUDE_THREAD_CALLBACK;
@@ -2272,14 +2272,14 @@
typedef struct _MINIDUMP_MODULE_CALLBACK {
PWCHAR FullPath;
ULONG64 BaseOfImage;
- ULONG SizeOfImage;
- ULONG CheckSum;
- ULONG TimeDateStamp;
+ Uint32_t SizeOfImage;
+ Uint32_t CheckSum;
+ Uint32_t TimeDateStamp;
VS_FIXEDFILEINFO VersionInfo;
PVOID CvRecord;
- ULONG SizeOfCvRecord;
+ Uint32_t SizeOfCvRecord;
PVOID MiscRecord;
- ULONG SizeOfMiscRecord;
+ Uint32_t SizeOfMiscRecord;
} MINIDUMP_MODULE_CALLBACK, *PMINIDUMP_MODULE_CALLBACK;
@@ -2298,9 +2298,9 @@
typedef struct _MINIDUMP_CALLBACK_INPUT {
- ULONG ProcessId;
+ Uint32_t ProcessId;
HANDLE ProcessHandle;
- ULONG CallbackType;
+ Uint32_t CallbackType;
union {
MINIDUMP_THREAD_CALLBACK Thread;
MINIDUMP_THREAD_EX_CALLBACK ThreadEx;
@@ -2312,8 +2312,8 @@
typedef struct _MINIDUMP_CALLBACK_OUTPUT {
union {
- ULONG ModuleWriteFlags;
- ULONG ThreadWriteFlags;
+ Uint32_t ModuleWriteFlags;
+ Uint32_t ThreadWriteFlags;
};
} MINIDUMP_CALLBACK_OUTPUT, *PMINIDUMP_CALLBACK_OUTPUT;
@@ -2383,7 +2383,7 @@
// PVOID
// RVA_TO_ADDR(
// PVOID Mapping,
-// ULONG Rva
+// Uint32_t Rva
// )
//
// Routine Description:
@@ -2421,10 +2421,10 @@
WINAPI
MiniDumpReadDumpStream(
IN PVOID BaseOfDump,
- IN ULONG StreamNumber,
+ IN Uint32_t StreamNumber,
OUT PMINIDUMP_DIRECTORY * Dir, OPTIONAL
OUT PVOID * StreamPointer, OPTIONAL
- OUT ULONG * StreamSize OPTIONAL
+ OUT Uint32_t * StreamSize OPTIONAL
);
#include <poppack.h>
--- a/Game/src/_functio.h
+++ b/Game/src/_functio.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/_rts.h
+++ b/Game/src/_rts.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/actors.c
+++ b/Game/src/actors.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -26,20 +26,20 @@
#include "duke3d.h"
-extern long numenvsnds;
+extern int32_t numenvsnds;
char actor_tog;
void updateinterpolations() //Stick at beginning of domovethings
{
- long i;
+ int32_t i;
for(i=numinterpolations-1;i>=0;i--) oldipos[i] = *curipos[i];
}
-void setinterpolation(long *posptr)
+void setinterpolation(int32_t *posptr)
{
- long i;
+ int32_t i;
if (numinterpolations >= MAXINTERPOLATIONS) return;
for(i=numinterpolations-1;i>=0;i--)
@@ -49,9 +49,9 @@
numinterpolations++;
}
-void stopinterpolation(long *posptr)
+void stopinterpolation(int32_t *posptr)
{
- long i;
+ int32_t i;
for(i=numinterpolations-1;i>=startofdynamicinterpolations;i--)
if (curipos[i] == posptr)
@@ -63,9 +63,9 @@
}
}
-void dointerpolations(long smoothratio) //Stick at beginning of drawscreen
+void dointerpolations(int32_t smoothratio) //Stick at beginning of drawscreen
{
- long i, j, odelta, ndelta;
+ int32_t i, j, odelta, ndelta;
ndelta = 0; j = 0;
for(i=numinterpolations-1;i>=0;i--)
@@ -79,12 +79,12 @@
void restoreinterpolations() //Stick at end of drawscreen
{
- long i;
+ int32_t i;
for(i=numinterpolations-1;i>=0;i--) *curipos[i] = bakipos[i];
}
-long ceilingspace(short sectnum)
+int32_t ceilingspace(short sectnum)
{
if( (sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 )
{
@@ -98,7 +98,7 @@
return 0;
}
-long floorspace(short sectnum)
+int32_t floorspace(short sectnum)
{
if( (sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 )
{
@@ -403,11 +403,11 @@
}
*/
-long ifsquished(short i, short p)
+int32_t ifsquished(short i, short p)
{
sectortype *sc;
char squishme;
- long floorceildist;
+ int32_t floorceildist;
if(PN == APLAYER && ud.clipping)
return 0;
@@ -442,12 +442,12 @@
return 0;
}
-void hitradius( short i, long r, long hp1, long hp2, long hp3, long hp4 )
+void hitradius( short i, int32_t r, int32_t hp1, int32_t hp2, int32_t hp3, int32_t hp4 )
{
spritetype *s,*sj;
walltype *wal;
- long d, q, x1, y1;
- long sectcnt, sectend, dasect, startwall, endwall, nextsect;
+ int32_t d, q, x1, y1;
+ int32_t sectcnt, sectend, dasect, startwall, endwall, nextsect;
short j,k,p,x,nextj,sect;
char statlist[] = {0,1,6,10,12,2,5};
short *tempshort = (short *)tempbuf;
@@ -623,9 +623,9 @@
}
-int movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype)
+int movesprite(short spritenum, int32_t xchange, int32_t ychange, int32_t zchange, uint32_t cliptype)
{
- long daz,h, oldx, oldy;
+ int32_t daz,h, oldx, oldy;
short retval, dasectnum, cd;
char bg;
@@ -710,10 +710,10 @@
}
-short ssp(short i,unsigned long cliptype) //The set sprite function
+short ssp(short i,uint32_t cliptype) //The set sprite function
{
spritetype *s;
- long movetype;
+ int32_t movetype;
s = &sprite[i];
@@ -771,7 +771,7 @@
void guts(spritetype *s,short gtype, short n, short p)
{
- long gutz,floorz;
+ int32_t gutz,floorz;
short i,a,j;
char sx,sy;
signed char pal;
@@ -809,7 +809,7 @@
void gutsdir(spritetype *s,short gtype, short n, short p)
{
- long gutz,floorz;
+ int32_t gutz,floorz;
short i,a,j;
char sx,sy;
@@ -835,7 +835,7 @@
void setsectinterpolate(short i)
{
- long j, k, startwall,endwall;
+ int32_t j, k, startwall,endwall;
startwall = sector[SECT].wallptr;
endwall = startwall+sector[SECT].wallnum;
@@ -879,7 +879,7 @@
//T1,T2 and T3 are used for all the sector moving stuff!!!
short startwall,endwall,x;
- long tx,ty,j,k;
+ int32_t tx,ty,j,k;
spritetype *s;
s = &sprite[i];
@@ -907,7 +907,7 @@
void movefta(void)
{
- long x, px, py, sx, sy;
+ int32_t x, px, py, sx, sy;
short i, j, p, psect, ssect, nexti;
spritetype *s;
@@ -1179,7 +1179,7 @@
void moveplayers(void) //Players
{
short i , nexti;
- long otherx;
+ int32_t otherx;
spritetype *s;
struct player_struct *p;
@@ -1316,7 +1316,7 @@
void movefx(void)
{
short i, j, nexti, p;
- long x, ht;
+ int32_t x, ht;
spritetype *s;
i = headspritestat[11];
@@ -1419,7 +1419,7 @@
{
short i, nexti, sect, j;
spritetype *s;
- long x;
+ int32_t x;
i = headspritestat[12];
while(i >= 0)
@@ -1516,7 +1516,7 @@
void movestandables(void)
{
short i, j, k, m, nexti, nextj, p, sect;
- long l=0, x, *t;
+ int32_t l=0, x, *t;
spritetype *s;
i = headspritestat[6];
@@ -2412,7 +2412,7 @@
void bounce(short i)
{
- long k, l, daang, dax, day, daz, xvect, yvect, zvect;
+ int32_t k, l, daang, dax, day, daz, xvect, yvect, zvect;
short hitsect;
spritetype *s = &sprite[i];
@@ -2452,8 +2452,8 @@
void moveweapons(void)
{
short i, j, k, nexti, p, q;
- long dax,day,daz, x, ll;
- unsigned long qq;
+ int32_t dax,day,daz, x, ll;
+ uint32_t qq;
spritetype *s;
i = headspritestat[4];
@@ -2798,7 +2798,7 @@
{
char warpspriteto;
short i, j, k, l, p, sect, sectlotag, nexti, nextj;
- long ll,onfloorz,q;
+ int32_t ll,onfloorz,q;
i = headspritestat[9]; //Transporters
@@ -3138,7 +3138,7 @@
void moveactors(void)
{
- long x, m, l, *t;
+ int32_t x, m, l, *t;
short a, i, j, nexti, nextj, sect, p;
spritetype *s;
unsigned short k;
@@ -4395,7 +4395,7 @@
void moveexplosions(void) // STATNUM 5
{
short i, j, nexti, sect, p;
- long l, x, *t;
+ int32_t l, x, *t;
spritetype *s;
i = headspritestat[5];
@@ -4927,7 +4927,7 @@
void moveeffectors(void) //STATNUM 3
{
- long q=0, l, m, x, st, j, *t;
+ int32_t q=0, l, m, x, st, j, *t;
short i, k, nexti, nextk, p, sh, nextj;
spritetype *s;
sectortype *sc;
@@ -4951,7 +4951,7 @@
{
case 0:
{
- long zchange = 0;
+ int32_t zchange = 0;
zchange = 0;
@@ -6492,17 +6492,17 @@
if( t[0] == 1 ) //Decide if the s->sectnum should go up or down
{
- s->zvel = ksgn(s->z-*(long *)l) * (SP<<4);
+ s->zvel = ksgn(s->z-*(int32_t *)l) * (SP<<4);
t[0]++;
}
if( sc->extra == 0 )
{
- *(long *)l += s->zvel;
+ *(int32_t *)l += s->zvel;
- if(klabs(*(long *)l-s->z) < 1024)
+ if(klabs(*(int32_t *)l-s->z) < 1024)
{
- *(long *)l = s->z;
+ *(int32_t *)l = s->z;
KILLIT(i); //All done
}
}
--- a/Game/src/animlib.c
+++ b/Game/src/animlib.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/animlib.h
+++ b/Game/src/animlib.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/audiolib/fx_man.h
+++ b/Game/src/audiolib/fx_man.h
@@ -32,6 +32,7 @@
#define __FX_MAN_H
#include "sndcards.h"
+#include <inttypes.h>
typedef struct
{
@@ -83,7 +84,7 @@
int FX_SetupSoundBlaster( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels );
int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate );
int FX_Shutdown( void );
-int FX_SetCallBack( void ( *function )( unsigned long ) );
+int FX_SetCallBack( void ( *function )( uint32_t ) );
void FX_SetVolume( int volume );
int FX_GetVolume( void );
@@ -102,33 +103,33 @@
int FX_SetFrequency( int handle, int frequency );
int FX_PlayVOC( char *ptr, int pitchoffset, int vol, int left, int right,
- int priority, unsigned long callbackval );
-int FX_PlayLoopedVOC( char *ptr, long loopstart, long loopend,
- int pitchoffset, int vol, int left, int right, int priority,
- unsigned long callbackval );
+ int priority, uint32_t callbackval );
+int FX_PlayLoopedVOC( char *ptr, int32_t loopstart, int32_t loopend,
+ int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
+ uint32_t callbackval );
int FX_PlayWAV( char *ptr, int pitchoffset, int vol, int left, int right,
- int priority, unsigned long callbackval );
-int FX_PlayLoopedWAV( char *ptr, long loopstart, long loopend,
+ int priority, uint32_t callbackval );
+int FX_PlayLoopedWAV( char *ptr, int32_t loopstart, int32_t loopend,
int pitchoffset, int vol, int left, int right, int priority,
- unsigned long callbackval );
-int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
- int priority, unsigned long callbackval );
+ uint32_t callbackval );
+int FX_PlayVOC3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance,
+ int priority, uint32_t callbackval );
int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
- int priority, unsigned long callbackval );
-int FX_PlayRaw( char *ptr, unsigned long length, unsigned rate,
+ int priority, uint32_t callbackval );
+int FX_PlayRaw( char *ptr, uint32_t length, uint32_t rate,
int pitchoffset, int vol, int left, int right, int priority,
- unsigned long callbackval );
-int FX_PlayLoopedRaw( char *ptr, unsigned long length, char *loopstart,
+ uint32_t callbackval );
+int FX_PlayLoopedRaw( char *ptr, uint32_t length, char *loopstart,
char *loopend, unsigned rate, int pitchoffset, int vol, int left,
- int right, int priority, unsigned long callbackval );
-int FX_Pan3D( int handle, int angle, int distance );
-int FX_SoundActive( int handle );
-int FX_SoundsPlaying( void );
-int FX_StopSound( int handle );
-int FX_StopAllSounds( void );
-int FX_StartDemandFeedPlayback( void ( *function )( char **ptr, unsigned long *length ),
- int rate, int pitchoffset, int vol, int left, int right,
- int priority, unsigned long callbackval );
+ int right, int priority, uint32_t callbackval );
+int32_t FX_Pan3D( int handle, int angle, int distance );
+int32_t FX_SoundActive( int32_t handle );
+int32_t FX_SoundsPlaying( void );
+int32_t FX_StopSound( int handle );
+int32_t FX_StopAllSounds( void );
+int32_t FX_StartDemandFeedPlayback( void ( *function )( char **ptr, uint32_t *length ),
+ int32_t rate, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right,
+ int32_t priority, uint32_t callbackval );
int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) );
void FX_StopRecord( void );
--- a/Game/src/audiolib/music.h
+++ b/Game/src/audiolib/music.h
@@ -82,8 +82,8 @@
int MUSIC_PlaySong( unsigned char *song, int loopflag );
void MUSIC_SetContext( int context );
int MUSIC_GetContext( void );
-void MUSIC_SetSongTick( unsigned long PositionInTicks );
-void MUSIC_SetSongTime( unsigned long milliseconds );
+void MUSIC_SetSongTick( uint32_t PositionInTicks );
+void MUSIC_SetSongTime( uint32_t milliseconds );
void MUSIC_SetSongPosition( int measure, int beat, int tick );
void MUSIC_GetSongPosition( songposition *pos );
void MUSIC_GetSongLength( songposition *pos );
--- a/Game/src/config.c
+++ b/Game/src/config.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -552,7 +552,7 @@
void readsavenames(void)
{
- long dummy;
+ int32_t dummy;
short i;
char fn[] = "game_.sav";
FILE *fil;
--- a/Game/src/config.h
+++ b/Game/src/config.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/control.c
+++ b/Game/src/control.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/control.h
+++ b/Game/src/control.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/cvar_defs.h
+++ b/Game/src/cvar_defs.h
@@ -1,6 +1,8 @@
#ifndef _CVARDEFS_H_
#define _CVARDEFS_H_
+#include <inttypes.h>
+
void CVARDEFS_Init();
void CVARDEFS_Render();
//
@@ -27,9 +29,9 @@
int g_CV_DebugJoystick;
int g_CV_DebugSound;
int g_CV_DebugFileAccess;
-unsigned long sounddebugActiveSounds;
-unsigned long sounddebugAllocateSoundCalls;
-unsigned long sounddebugDeallocateSoundCalls;
+uint32_t sounddebugActiveSounds;
+uint32_t sounddebugAllocateSoundCalls;
+uint32_t sounddebugDeallocateSoundCalls;
int g_CV_CubicInterpolation;
--- a/Game/src/develop.h
+++ b/Game/src/develop.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/duke3d.h
+++ b/Game/src/duke3d.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -85,7 +85,7 @@
extern unsigned char conVersion;
extern unsigned char grpVersion;
-extern long groupefil_crc32[MAXGROUPFILES];
+extern int32_t groupefil_crc32[MAXGROUPFILES];
#define RANCID_ID 1
#define XDUKE_ID 2
@@ -341,7 +341,7 @@
{
signed char avel, horz;
short fvel, svel;
- unsigned long bits;
+ uint32_t bits;
} input;
#pragma pack(pop)
@@ -351,7 +351,7 @@
extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS];
extern input recsync[RECSYNCBUFSIZ];
-extern long movefifosendplc;
+extern int32_t movefifosendplc;
typedef struct
{
@@ -363,7 +363,7 @@
struct animwalltype
{
short wallnum;
- long tag;
+ int32_t tag;
};
extern struct animwalltype animwall[MAXANIMWALLS];
extern short numanimwalls,probey,lastprobey;
@@ -371,7 +371,7 @@
extern char *mymembuf;
extern char typebuflen,typebuf[41];
extern char MusicPtr[72000];
-extern long msx[2048],msy[2048];
+extern int32_t msx[2048],msy[2048];
extern short cyclers[MAXCYCLERS][6],numcyclers;
extern char myname[2048];
@@ -389,9 +389,9 @@
short camerasprite,last_camsprite;
short last_level,secretlevel;
- long const_visibility,uw_framerate;
- long camera_time,folfvel,folavel,folx,foly,fola;
- long reccnt;
+ int32_t const_visibility,uw_framerate;
+ int32_t camera_time,folfvel,folavel,folx,foly,fola;
+ int32_t reccnt;
int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
int32 coords,tickrate,m_coop,coop,screen_size,extended_screen_size,lockout,crosshair,showweapons;
@@ -410,20 +410,20 @@
// FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only)
char playing_demo_rev;
- unsigned long groupefil_crc32[MAXPLAYERS][MAXGROUPFILES];
+ uint32_t groupefil_crc32[MAXPLAYERS][MAXGROUPFILES];
unsigned short conSize[MAXPLAYERS];
#ifdef CHECK_XDUKE_REV
char rev[MAXPLAYERS][10];
#endif
- unsigned long mapCRC[MAXPLAYERS];
- unsigned long exeCRC[MAXPLAYERS];
- unsigned long conCRC[MAXPLAYERS];
+ uint32_t mapCRC[MAXPLAYERS];
+ uint32_t exeCRC[MAXPLAYERS];
+ uint32_t conCRC[MAXPLAYERS];
};
struct player_orig
{
- long ox,oy,oz;
+ int32_t ox,oy,oz;
short oa,os;
};
@@ -435,7 +435,7 @@
{
unsigned int crc32;
char* name;
- unsigned long size;
+ uint32_t size;
} crc32_t;
extern crc32_t crc32lookup[];
@@ -443,17 +443,17 @@
void add_ammo( short, short, short, short );
-extern long fricxv,fricyv;
+extern int32_t fricxv,fricyv;
struct player_struct
{
- long zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt;
- long posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
- long bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff;
- long posxv,posyv,poszv,last_pissed_time,truefz,truecz;
- long player_par,visibility;
- long bobcounter,weapon_sway;
- long pals_time,randomflamex,crack_time;
+ int32_t zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt;
+ int32_t posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
+ int32_t bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff;
+ int32_t posxv,posyv,poszv,last_pissed_time,truefz,truecz;
+ int32_t player_par,visibility;
+ int32_t bobcounter,weapon_sway;
+ int32_t pals_time,randomflamex,crack_time;
int32 aim_mode;
@@ -472,7 +472,7 @@
short heat_amount,actorsqu,timebeforeexit,customexitsound;
short weaprecs[16],weapreccnt;
- unsigned long interface_toggle_flag;
+ uint32_t interface_toggle_flag;
short rotscrnang,dead_flag,show_empty_weapon;
short scuba_amount,jetpack_amount,steroids_amount,shield_amount;
@@ -511,9 +511,9 @@
extern unsigned char tempbuf[2048], packbuf[576];
-extern long gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
+extern int32_t gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
-extern long impact_damage,respawnactortime,respawnitemtime;
+extern int32_t impact_damage,respawnactortime,respawnitemtime;
#define MOVFIFOSIZ 256
@@ -528,7 +528,7 @@
#endif
extern short int global_random;
-extern long scaredfallz;
+extern int32_t scaredfallz;
extern char buf[80]; //My own generic input buffer
extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
@@ -544,9 +544,9 @@
extern char playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
extern char sounds[NUM_SOUNDS][14];
-extern long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
+extern int32_t script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
extern char *label,*textptr,error,warning,killit_flag;
-extern long *actorscrptr[MAXTILES],*parsing_actor;
+extern int32_t *actorscrptr[MAXTILES],*parsing_actor;
extern char actortype[MAXTILES];
extern char *music_pointer;
@@ -566,8 +566,8 @@
short picnum,ang,extra,owner,movflag;
short tempang,actorstayput,dispicnum;
short timetosleep;
- long floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
- long temp_data[6];
+ int32_t floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
+ int32_t temp_data[6];
};
extern struct weaponhit hittype[MAXSPRITES];
@@ -574,7 +574,7 @@
extern input loc;
extern input recsync[RECSYNCBUFSIZ];
-extern long avgfvel, avgsvel, avgavel, avghorz, avgbits;
+extern int32_t avgfvel, avgsvel, avgavel, avghorz, avgbits;
extern short numplayers, myconnectindex;
extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
@@ -581,27 +581,27 @@
extern short screenpeek;
extern int current_menu;
-extern long tempwallptr,animatecnt;
-extern long lockclock,frameplace;
+extern int32_t tempwallptr,animatecnt;
+extern int32_t lockclock,frameplace;
extern char display_mirror,rtsplaying;
-extern long movefifoend[MAXPLAYERS];
-extern long ototalclock;
+extern int32_t movefifoend[MAXPLAYERS];
+extern int32_t ototalclock;
-extern long *animateptr[MAXANIMATES], animategoal[MAXANIMATES];
-extern long animatevel[MAXANIMATES];
-// extern long oanimateval[MAXANIMATES];
+extern int32_t *animateptr[MAXANIMATES], animategoal[MAXANIMATES];
+extern int32_t animatevel[MAXANIMATES];
+// extern int32_t oanimateval[MAXANIMATES];
extern short neartagsector, neartagwall, neartagsprite;
-extern long neartaghitdist;
+extern int32_t neartaghitdist;
extern short animatesect[MAXANIMATES];
-extern long movefifoplc, vel,svel,angvel,horiz;
+extern int32_t movefifoplc, vel,svel,angvel,horiz;
extern short mirrorwall[64], mirrorsector[64], mirrorcnt;
#define NUMKEYS 19
-extern long frameplace, chainplace, chainnumpages;
-extern volatile long checksume;
+extern int32_t frameplace, chainplace, chainnumpages;
+extern volatile int32_t checksume;
#include "funct.h"
#include "engine_protos.h"
@@ -609,9 +609,9 @@
extern char screencapt;
extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
extern char soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS];
-extern long soundsiz[NUM_SOUNDS];
+extern int32_t soundsiz[NUM_SOUNDS];
extern char level_names[44][33];
-extern long partime[44],designertime[44];
+extern int32_t partime[44],designertime[44];
extern char volume_names[4][33];
extern char skill_names[5][33];
extern char level_file_names[44][128];
@@ -621,7 +621,7 @@
extern char restorepalette;
extern short buttonstat;
-extern long cachecount;
+extern int32_t cachecount;
extern char boardfilename[128],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768];
extern char betaname[80];
extern char cachedebug,earthquaketime;
@@ -629,13 +629,13 @@
extern char lumplockbyte[11];
//DUKE3D.H - replace the end "my's" with this
-extern long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
+extern int32_t myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, globalskillsound;
extern short myang, omyang, mycursectnum, myjumpingcounter;
extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
-extern long fakemovefifoplc;
-extern long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
-extern long myhorizbak[MOVEFIFOSIZ];
+extern int32_t fakemovefifoplc;
+extern int32_t myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
+extern int32_t myhorizbak[MOVEFIFOSIZ];
extern short myangbak[MOVEFIFOSIZ];
extern short weaponsandammosprites[15];
@@ -657,7 +657,7 @@
extern STATUSBARTYPE sbar;
extern short frags[MAXPLAYERS][MAXPLAYERS];
-extern long cameradist, cameraclock, dukefriction,show_shareware;
+extern int32_t cameradist, cameraclock, dukefriction,show_shareware;
extern char networkmode, movesperpacket;
extern char gamequit;
@@ -664,25 +664,25 @@
extern char pus,pub,camerashitable,freezerhurtowner,lasermode;
extern char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
extern signed char multiwho, multipos, multiwhat, multiflag;
-extern long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
-extern long numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
+extern int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
+extern int32_t numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
// CTW - MODIFICATION
// extern char stereo,eightytwofifty,playerswhenstarted,playonten,everyothertime;
extern char stereo,eightytwofifty,playerswhenstarted,everyothertime;
// CTW END - MODIFICATION
-extern long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
+extern int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
-extern long numinterpolations, startofdynamicinterpolations;
-extern long oldipos[MAXINTERPOLATIONS];
-extern long bakipos[MAXINTERPOLATIONS];
-extern long *curipos[MAXINTERPOLATIONS];
+extern int32_t numinterpolations, startofdynamicinterpolations;
+extern int32_t oldipos[MAXINTERPOLATIONS];
+extern int32_t bakipos[MAXINTERPOLATIONS];
+extern int32_t *curipos[MAXINTERPOLATIONS];
extern short numclouds,clouds[128],cloudx[128],cloudy[128];
-extern long cloudtotalclock,totalmemory;
+extern int32_t cloudtotalclock,totalmemory;
-extern long stereomode, stereowidth, stereopixelwidth;
+extern int32_t stereomode, stereowidth, stereopixelwidth;
-extern long myaimmode, myaimstat, omyaimstat;
+extern int32_t myaimmode, myaimstat, omyaimstat;
extern unsigned char nHostForceDisableAutoaim;
--- a/Game/src/dukeunix.h
+++ b/Game/src/dukeunix.h
@@ -14,9 +14,6 @@
#define __far
#define __interrupt
-#ifdef __GNUC__
-typedef long long __int64;
-#endif
//#define STUBBED(x)
#ifdef __SUNPRO_C
--- a/Game/src/dukewin.h
+++ b/Game/src/dukewin.h
@@ -2,7 +2,7 @@
#define _INCL_DUKEWIN_H_ 1
#ifndef _MSC_VER /* might need this. */
-typedef long long __int64;
+typedef int32_t int32_t __int64;
#endif
#pragma warning(disable:4761)
@@ -29,7 +29,7 @@
struct find_t
{
- long handle;
+ int32_t handle;
struct _finddata_t data;
char name[MAX_PATH];
};
--- a/Game/src/dummy_audiolib.c
+++ b/Game/src/dummy_audiolib.c
@@ -7,6 +7,7 @@
//
#include "audiolib/fx_man.h"
+#include <inttypes.h>
char *FX_ErrorString( int ErrorNumber ){
static char nope = '\0';
@@ -18,7 +19,7 @@
int FX_SetupSoundBlaster( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels ){return 1;}
int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate ){return FX_Ok;}
int FX_Shutdown( void ){return 1;}
-int FX_SetCallBack( void ( *function )( unsigned long ) ){return FX_Ok;}
+int FX_SetCallBack( void ( *function )( uint32_t ) ){return FX_Ok;}
void FX_SetVolume( int volume ){}
int FX_GetVolume( void ){return 1;}
@@ -37,33 +38,33 @@
int FX_SetFrequency( int handle, int frequency ){return 1;}
int FX_PlayVOC( char *ptr, int pitchoffset, int vol, int left, int right,
- int priority, unsigned long callbackval ){return 1;}
-int FX_PlayLoopedVOC( char *ptr, long loopstart, long loopend,
+ int priority, uint32_t callbackval ){return 1;}
+int FX_PlayLoopedVOC( char *ptr, int32_t loopstart, int32_t loopend,
int pitchoffset, int vol, int left, int right, int priority,
- unsigned long callbackval ){return 1;}
+ uint32_t callbackval ){return 1;}
int FX_PlayWAV( char *ptr, int pitchoffset, int vol, int left, int right,
- int priority, unsigned long callbackval ){return 1;}
-int FX_PlayLoopedWAV( char *ptr, long loopstart, long loopend,
+ int priority, uint32_t callbackval ){return 1;}
+int FX_PlayLoopedWAV( char *ptr, int32_t loopstart, int32_t loopend,
int pitchoffset, int vol, int left, int right, int priority,
- unsigned long callbackval ){return 1;}
+ uint32_t callbackval ){return 1;}
int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
- int priority, unsigned long callbackval ){return 1;}
+ int priority, uint32_t callbackval ){return 1;}
int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
- int priority, unsigned long callbackval ){return 1;}
-int FX_PlayRaw( char *ptr, unsigned long length, unsigned rate,
+ int priority, uint32_t callbackval ){return 1;}
+int FX_PlayRaw( char *ptr, uint32_t length, unsigned rate,
int pitchoffset, int vol, int left, int right, int priority,
- unsigned long callbackval ){return 1;}
-int FX_PlayLoopedRaw( char *ptr, unsigned long length, char *loopstart,
+ uint32_t callbackval ){return 1;}
+int FX_PlayLoopedRaw( char *ptr, uint32_t length, char *loopstart,
char *loopend, unsigned rate, int pitchoffset, int vol, int left,
- int right, int priority, unsigned long callbackval ){return 1;}
+ int right, int priority, uint32_t callbackval ){return 1;}
int FX_Pan3D( int handle, int angle, int distance ){return 1;}
int FX_SoundActive( int handle ){return 1;}
int FX_SoundsPlaying( void ){return 0;}
int FX_StopSound( int handle ){return 1;}
int FX_StopAllSounds( void ){return 1;}
-int FX_StartDemandFeedPlayback( void ( *function )( char **ptr, unsigned long *length ),
+int FX_StartDemandFeedPlayback( void ( *function )( char **ptr, uint32_t *length ),
int rate, int pitchoffset, int vol, int left, int right,
- int priority, unsigned long callbackval ){return 1;}
+ int priority, uint32_t callbackval ){return 1;}
int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) ){return 1;}
void FX_StopRecord( void ){}
@@ -146,11 +147,11 @@
return 0;
}
-void MUSIC_SetSongTick(unsigned long PositionInTicks)
+void MUSIC_SetSongTick(uint32_t PositionInTicks)
{
}
-void MUSIC_SetSongTime(unsigned long milliseconds)
+void MUSIC_SetSongTime(uint32_t milliseconds)
{
}
--- a/Game/src/file_lib.h
+++ b/Game/src/file_lib.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/funct.h
+++ b/Game/src/funct.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -39,7 +39,7 @@
//#line "sounds.c" 166
extern void MusicShutdown(void );
//#line "sounds.c" 181
-extern int USRHOOKS_GetMem(char **ptr,unsigned long size);
+extern int USRHOOKS_GetMem(char **ptr,uint32_t size);
//#line "sounds.c" 192
extern int USRHOOKS_FreeMem(char *ptr);
//#line "sounds.c" 200
@@ -49,7 +49,7 @@
//#line "sounds.c" 251
extern char loadsound(unsigned short num);
//#line "sounds.c" 277
-extern int xyzsound(short num,short i,long x,long y,long z);
+extern int xyzsound(short num,short i,int32_t x,int32_t y,int32_t z);
//#line "sounds.c" 407
extern void sound(short num);
//#line "sounds.c" 463
@@ -61,7 +61,7 @@
//#line "sounds.c" 494
extern void pan3dsound(void );
//#line "sounds.c" 571
-extern void TestCallBack(long num);
+extern void TestCallBack(int32_t num);
//#line "sector.c" 9
extern short callsound(short sn,short whatsprite);
//#line "sector.c" 56
@@ -75,19 +75,19 @@
//#line "sector.c" 161
extern short checkcursectnums(short sect);
//#line "sector.c" 169
-extern long ldist(spritetype *s1,spritetype *s2);
+extern int32_t ldist(spritetype *s1,spritetype *s2);
//#line "sector.c" 177
-extern long dist(spritetype *s1,spritetype *s2);
+extern int32_t dist(spritetype *s1,spritetype *s2);
//#line "sector.c" 186
-extern short findplayer(spritetype *s,long *d);
+extern short findplayer(spritetype *s,int32_t *d);
//#line "sector.c" 214
-extern short findotherplayer(short p,long *d);
+extern short findotherplayer(short p,int32_t *d);
//#line "sector.c" 240
extern void doanimations(void );
//#line "sector.c" 301
-extern long getanimationgoal(long *animptr);
+extern int32_t getanimationgoal(int32_t *animptr);
//#line "sector.c" 315
-extern long setanimation(short animsect,long *animptr,long thegoal,long thevel);
+extern int32_t setanimation(short animsect,int32_t *animptr,int32_t thegoal,int32_t thevel);
//#line "sector.c" 348
extern void animatecamsprite(void );
//#line "sector.c" 369
@@ -105,11 +105,11 @@
//#line "sector.c" 1104
extern void operateforcefields(short s,short low);
//#line "sector.c" 1140
-extern char checkhitswitch(short snum,long w,char switchtype);
+extern char checkhitswitch(short snum,int32_t w,char switchtype);
//#line "sector.c" 1515
extern void activatebysector(short sect,short j);
//#line "sector.c" 1532
-extern void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith);
+extern void checkhitwall(short spr,short dawallnum,int32_t x,int32_t y,int32_t z,short atwith);
//#line "sector.c" 1746
extern void checkplayerhurt(struct player_struct *p,short j);
//#line "sector.c" 1816
@@ -170,7 +170,7 @@
//#line "premap.c" 1077
extern void waitforeverybody(void);
//#line "premap.c" 1131
-extern char checksum(long sum);
+extern char checksum(int32_t sum);
//#line "premap.c" 1163
extern char getsound(unsigned short num);
//#line "premap.c" 1189
@@ -190,13 +190,13 @@
//#line "player.c" 73
extern void forceplayerangle(struct player_struct *p);
//#line "player.c" 85
-extern void tracers(long x1,long y1,long z1,long x2,long y2,long z2,long n);
+extern void tracers(int32_t x1,int32_t y1,int32_t z1,int32_t x2,int32_t y2,int32_t z2,int32_t n);
//#line "player.c" 114
-extern long hits(short i);
+extern int32_t hits(short i);
//#line "player.c" 131
-extern long hitasprite(short i,short *hitsp);
+extern int32_t hitasprite(short i,short *hitsp);
//#line "player.c" 152
-extern long hitawall(struct player_struct *p,short *hitw);
+extern int32_t hitawall(struct player_struct *p,short *hitw);
//#line "player.c" 163
extern short aim(spritetype *s,short aang, short auto_aim);
//#line "player.c" 234
@@ -228,7 +228,7 @@
//#line "menues.c" 18
extern void cmenu(short cm);
//#line "menues.c" 38
-extern void savetemp(char *fn,long daptr,long dasiz);
+extern void savetemp(char *fn,int32_t daptr,int32_t dasiz);
//#line "menues.c" 49
extern void getangplayers(short snum);
//#line "menues.c" 67
@@ -241,7 +241,7 @@
extern void sendgameinfo(void );
//#line "menues.c" 434
extern int probe(int x,int y,int i,int n);
-extern int probeXduke(int x,int y,int i,int n, long spriteSize);
+extern int probeXduke(int x,int y,int i,int n, int32_t spriteSize);
//#line "menues.c" 521
extern int menutext(int x,int y,short s,short p,char *t);
//#line "menues.c" 630
@@ -258,9 +258,9 @@
extern void menus(void );
void gameexitanycase(void);
//#line "menues.c" 2414
-extern void palto(char r,char g,char b,long e);
+extern void palto(char r,char g,char b,int32_t e);
//#line "menues.c" 2436
-extern void drawoverheadmap(long cposx,long cposy,long czoom,short cang);
+extern void drawoverheadmap(int32_t cposx,int32_t cposy,int32_t czoom,short cang);
//#line "menues.c" 2685
extern void playanm(char *fn,char);
//#line "gamedef.c" 122
@@ -276,9 +276,9 @@
//#line "gamedef.c" 243
extern void getlabel(void );
//#line "gamedef.c" 267
-extern long keyword(void );
+extern int32_t keyword(void );
//#line "gamedef.c" 300
-extern long transword(void );
+extern int32_t transword(void );
//#line "gamedef.c" 342
extern void transnum(void );
//#line "gamedef.c" 402
@@ -292,19 +292,19 @@
//#line "gamedef.c" 1374
extern short furthestangle(short i,short angs);
//#line "gamedef.c" 1404
-extern short furthestcanseepoint(short i,spritetype *ts,long *dax,long *day);
+extern short furthestcanseepoint(short i,spritetype *ts,int32_t *dax,int32_t *day);
//#line "gamedef.c" 1444
extern void alterang(short a);
//#line "gamedef.c" 1512
extern void move(void);
//#line "gamedef.c" 1711
-extern void parseifelse(long condition);
+extern void parseifelse(int32_t condition);
//#line "gamedef.c" 1729
extern char parse(void );
//#line "gamedef.c" 2699
-extern void execute(short i,short p,long x);
+extern void execute(short i,short p,int32_t x);
//#line "game.c" 63
-extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
+extern void overwritesprite(int32_t thex,int32_t they,short tilenum,signed char shade,char stat,char dapalnum);
//#line "game.c" 70
extern void timerhandler(void);
//#line "game.c" 75
@@ -318,7 +318,7 @@
//#line "game.c" 192
extern int minitext(int x,int y,char *t,char p,char sb);
//#line "game.c" 231
-extern void gamenumber(long x,long y,long n,char s);
+extern void gamenumber(int32_t x,int32_t y,int32_t n,char s);
//#line "game.c" 248
extern void ShutDown(void );
//#line "game.c" 260
@@ -338,21 +338,21 @@
//#line "game.c" 924
extern short badguypic(short pn);
//#line "game.c" 963
-extern void myos(long x,long y,short tilenum,signed char shade,char orientation);
+extern void myos(int32_t x,int32_t y,short tilenum,signed char shade,char orientation);
//#line "game.c" 976
-extern void myospal(long x,long y,short tilenum,signed char shade,char orientation,char p);
+extern void myospal(int32_t x,int32_t y,short tilenum,signed char shade,char orientation,char p);
//#line "game.c" 991
-extern void invennum(long x,long y,char num1,char ha,char sbits);
+extern void invennum(int32_t x,int32_t y,char num1,char ha,char sbits);
//#line "game.c" 1021
-extern void weaponnum(short ind,long x,long y,long num1,long num2,char ha);
+extern void weaponnum(short ind,int32_t x,int32_t y,int32_t num1,int32_t num2,char ha);
//#line "game.c" 1049
-extern void weaponnum999(char ind,long x,long y,long num1,long num2,char ha);
+extern void weaponnum999(char ind,int32_t x,int32_t y,int32_t num1,int32_t num2,char ha);
//#line "game.c" 1088
-extern void weapon_amounts(struct player_struct *p,long x,long y,long u);
+extern void weapon_amounts(struct player_struct *p,int32_t x,int32_t y,int32_t u);
//#line "game.c" 1197
-extern void digitalnumber(long x,long y,long n,char s,char cs);
+extern void digitalnumber(int32_t x,int32_t y,int32_t n,char s,char cs);
//#line "game.c" 1223
-extern void scratchmarks(long x,long y,long n,char s,char p);
+extern void scratchmarks(int32_t x,int32_t y,int32_t n,char s,char p);
//#line "game.c" 1238
extern void displayinventory(struct player_struct *p);
//#line "game.c" 1296
@@ -379,25 +379,25 @@
//#line "game.c" 1752
extern short strget(short x,short y,char *t,short dalen,short c);
//#line "game.c" 1819
-extern void displayrest(long smoothratio);
+extern void displayrest(int32_t smoothratio);
//#line "game.c" 2047
-extern void updatesectorz(long x,long y,long z,short *sectnum);
+extern void updatesectorz(int32_t x,int32_t y,int32_t z,short *sectnum);
//#line "game.c" 2085
-extern void view(struct player_struct *pp,long *vx,long *vy,long *vz,short *vsectnum,short ang,short horiz);
+extern void view(struct player_struct *pp,int32_t *vx,int32_t *vy,int32_t *vz,short *vsectnum,short ang,short horiz);
//#line "game.c" 2137
extern void drawbackground(void );
//#line "game.c" 2200
-extern void displayrooms(short snum,long smoothratio);
+extern void displayrooms(short snum,int32_t smoothratio);
//#line "game.c" 2445
extern short LocateTheLocator(short n,short sn);
//#line "game.c" 2459
-extern short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,long s_zv,short s_ow,signed char s_ss);
+extern short EGS(short whatsect,int32_t s_x,int32_t s_y,int32_t s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,int32_t s_zv,short s_ow,signed char s_ss);
//#line "game.c" 2537
extern char wallswitchcheck(short i);
//#line "game.c" 2588
extern short spawn(short j,short pn);
//#line "game.c" 4181
-extern void animatesprites(long x,long y,short a,long smoothratio);
+extern void animatesprites(int32_t x,int32_t y,short a,int32_t smoothratio);
//#line "game.c" 4859
extern void cheats(void );
//#line "game.c" 5303
@@ -429,7 +429,7 @@
//#line "game.c" 6626
extern void closedemowrite(void );
//#line "game.c" 6642
-extern long playback(void );
+extern int32_t playback(void );
//#line "game.c" 6777
extern char moveloop(void);
//#line "game.c" 6796
@@ -447,7 +447,7 @@
//#line "game.c" 7846
extern void cameratext(short i);
//#line "game.c" 7869
-extern void vglass(long x,long y,short a,short wn,short n);
+extern void vglass(int32_t x,int32_t y,short a,short wn,short n);
//#line "game.c" 7882
extern void lotsofglass(short i,short wallnum,short n);
//#line "game.c" 7924
@@ -459,7 +459,7 @@
//#line "game.c" 8004
extern void SetupGameButtons(void );
//#line "game.c" 8068
-extern long GetTime(void );
+extern int32_t GetTime(void );
//#line "game.c" 8082
extern void CenterCenter(void );
//#line "game.c" 8095
@@ -521,17 +521,17 @@
//#line "actors.c" 7
extern void updateinterpolations(void);
//#line "actors.c" 15
-extern void setinterpolation(long *posptr);
+extern void setinterpolation(int32_t *posptr);
//#line "actors.c" 27
-extern void stopinterpolation(long *posptr);
+extern void stopinterpolation(int32_t *posptr);
//#line "actors.c" 41
-extern void dointerpolations(long smoothratio);
+extern void dointerpolations(int32_t smoothratio);
//#line "actors.c" 55
extern void restoreinterpolations(void);
//#line "actors.c" 63
-extern long ceilingspace(short sectnum);
+extern int32_t ceilingspace(short sectnum);
//#line "actors.c" 77
-extern long floorspace(short sectnum);
+extern int32_t floorspace(short sectnum);
//#line "actors.c" 91
extern void addammo(short weapon,struct player_struct *p,short amount);
//#line "actors.c" 99
@@ -541,13 +541,13 @@
//#line "actors.c" 152
extern void checkavailweapon(struct player_struct *p);
//#line "actors.c" 301
-extern long ifsquished(short i,short p);
+extern int32_t ifsquished(short i,short p);
//#line "actors.c" 326
-extern void hitradius(short i,long r,long hp1,long hp2,long hp3,long hp4);
+extern void hitradius(short i,int32_t r,int32_t hp1,int32_t hp2,int32_t hp3,int32_t hp4);
//#line "actors.c" 556
-extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype);
+extern int movesprite(short spritenum,int32_t xchange,int32_t ychange,int32_t zchange,uint32_t cliptype);
//#line "actors.c" 643
-extern short ssp(short i,unsigned long cliptype);
+extern short ssp(short i,uint32_t cliptype);
//#line "actors.c" 658
extern void insertspriteq(short i);
//#line "actors.c" 666
--- a/Game/src/function.h
+++ b/Game/src/function.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -72,7 +72,7 @@
#define TIMERUPDATESIZ 32
-long cameradist = 0, cameraclock = 0;
+int32_t cameradist = 0, cameraclock = 0;
char eightytwofifty = 0;
char playerswhenstarted;
char qe,cp;
@@ -120,7 +120,7 @@
task *TimerPtr=NULL;
#endif
-extern long lastvisinc;
+extern int32_t lastvisinc;
// Build Engine port implements this. --ryan.
#if PLATFORM_DOS
@@ -348,13 +348,13 @@
return (x);
}
-void gamenumber(long x,long y,long n,char s)
+void gamenumber(int32_t x,int32_t y,int32_t n,char s)
{
char b[10];
//
- // char * ltoa(long l, char * buffer, int radix);
+ // char * ltoa(int32_t l, char * buffer, int radix);
// is NON-STANDARD and equivalent to STANDARD
// (void) sprintf(buffer, "%ld", l);
//ltoa(n,b,10);
@@ -366,7 +366,7 @@
char recbuf[80];
void allowtimetocorrecterrorswhenquitting(void)
{
- long i, j, oldtotalclock;
+ int32_t i, j, oldtotalclock;
ready2send = 0;
@@ -387,7 +387,7 @@
}
#define MAXUSERQUOTES 4
-long quotebot, quotebotgoal;
+int32_t quotebot, quotebotgoal;
short user_quote_time[MAXUSERQUOTES];
char user_quote[MAXUSERQUOTES][128];
// char typebuflen,typebuf[41];
@@ -394,7 +394,7 @@
static void adduserquote(char *daquote)
{
- long i;
+ int32_t i;
for(i=MAXUSERQUOTES-1;i>0;i--)
{
@@ -453,7 +453,7 @@
void getpackets(void)
{
- long i, j, k, l;
+ int32_t i, j, k, l;
short other, packbufleng;
input *osyn, *nsyn;
@@ -777,7 +777,7 @@
void faketimerhandler()
{
- long i, j, k, l;
+ int32_t i, j, k, l;
// short who;
input *osyn, *nsyn;
@@ -1085,8 +1085,8 @@
}
}
-extern long cacnum;
-typedef struct { long *hand, leng; char *lock; } cactype;
+extern int32_t cacnum;
+typedef struct { int32_t *hand, leng; char *lock; } cactype;
extern cactype cac[];
void caches(void)
@@ -1147,7 +1147,7 @@
void checksync(void)
{
- long i, k;
+ int32_t i, k;
for(i=connecthead;i>=0;i=connectpoint2[i])
if (syncvalhead[i] == syncvaltottail) break;
@@ -1391,7 +1391,7 @@
-void myos(long x, long y, short tilenum, signed char shade, char orientation)
+void myos(int32_t x, int32_t y, short tilenum, signed char shade, char orientation)
{
char p;
short a;
@@ -1404,7 +1404,7 @@
rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}
-void myospal(long x, long y, short tilenum, signed char shade, char orientation, char p)
+void myospal(int32_t x, int32_t y, short tilenum, signed char shade, char orientation, char p)
{
char fp;
short a;
@@ -1419,7 +1419,7 @@
}
-void invennum(long x,long y,char num1,char ha,char sbits)
+void invennum(int32_t x,int32_t y,char num1,char ha,char sbits)
{
char dabuf[80] = {0};
sprintf(dabuf,"%ld",num1);
@@ -1438,7 +1438,7 @@
rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
}
-void orderweaponnum(short ind,long x,long y,long num1, long num2,char ha)
+void orderweaponnum(short ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
rotatesprite((x-7)<<16,y<<16,65536L,0,THREEBYFIVE+ind+1,ha-10,7,10+128,0,0,xdim-1,ydim-1);
rotatesprite((x-3)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1);
@@ -1446,7 +1446,7 @@
minitextshade(x+1,y-4,"ORDER",26,6,2+8+16+128);
}
-void weaponnum(short ind,long x,long y,long num1, long num2,char ha)
+void weaponnum(short ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
char dabuf[80] = {0};
@@ -1474,7 +1474,7 @@
else rotatesprite((x+13)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
}
-void weaponnum999(char ind,long x,long y,long num1, long num2,char ha)
+void weaponnum999(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
char dabuf[80] = {0};
@@ -1513,7 +1513,7 @@
//REPLACE FULLY
-void weapon_amounts(struct player_struct *p,long x,long y,long u)
+void weapon_amounts(struct player_struct *p,int32_t x,int32_t y,int32_t u)
{
int cw;
@@ -1641,13 +1641,13 @@
}
}
-void digitalnumber(long x,long y,long n,char s,char cs)
+void digitalnumber(int32_t x,int32_t y,int32_t n,char s,char cs)
{
short i, j, k, p, c;
char b[10];
//
- // char * ltoa(long l, char * buffer, int radix);
+ // char * ltoa(int32_t l, char * buffer, int radix);
// is NON-STANDARD and equivalent to STANDARD
// (void) sprintf(buffer, "%ld", l);
//ltoa(n,b,10);
@@ -1674,9 +1674,9 @@
/*
-void scratchmarks(long x,long y,long n,char s,char p)
+void scratchmarks(int32_t x,int32_t y,int32_t n,char s,char p)
{
- long i, ni;
+ int32_t i, ni;
ni = n/5;
for(i=ni;i >= 0;i--)
@@ -1874,7 +1874,7 @@
void coolgaugetext(short snum)
{
struct player_struct *p;
- long i, j, o, ss, u;
+ int32_t i, j, o, ss, u;
char permbit;
short offx = 3, offy = 3, stepx=60, stepy=6;
@@ -2147,14 +2147,14 @@
#define AVERAGEFRAMES 16
-static long frameval[AVERAGEFRAMES], framecnt = 0;
+static int32_t frameval[AVERAGEFRAMES], framecnt = 0;
void tics(short offx, short offy, short color)
{
- long i;
+ int32_t i;
char fps[512], mapname[512];
- long currentFps;
- static long fpsAvg = 0, savedFps = 0;
+ int32_t currentFps;
+ static int32_t fpsAvg = 0, savedFps = 0;
static boolean toggle = true;
strcpy(mapname,boardfilename);
@@ -2249,7 +2249,7 @@
void operatefta(void)
{
- long i, j, k;
+ int32_t i, j, k;
if(ud.screen_size > 0) j = 200-45; else j = 200-8;
quotebot = min(quotebot,j);
@@ -2360,7 +2360,7 @@
void binscreen(void)
{
#ifdef PLATFORM_DOS
- long fil;
+ int32_t fil;
if (VOLUMEONE)
fil = kopen4load("dukesw.bin",1);
else
@@ -2672,13 +2672,13 @@
}
-void displayrest(long smoothratio)
+void displayrest(int32_t smoothratio)
{
- long a, i, j;
+ int32_t a, i, j;
struct player_struct *pp;
walltype *wal;
- long cposx,cposy,cang;
+ int32_t cposx,cposy,cang;
pp = &ps[screenpeek];
@@ -2876,10 +2876,10 @@
}
-void updatesectorz(long x, long y, long z, short *sectnum)
+void updatesectorz(int32_t x, int32_t y, int32_t z, short *sectnum)
{
walltype *wal;
- long i, j, cz, fz;
+ int32_t i, j, cz, fz;
getzsofslope(*sectnum,x,y,&cz,&fz);
if ((z >= cz) && (z <= fz))
@@ -2914,10 +2914,10 @@
*sectnum = -1;
}
-void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
+void view(struct player_struct *pp, int32_t *vx, int32_t *vy,int32_t *vz,short *vsectnum, short ang, short horiz)
{
spritetype *sp;
- long i, nx, ny, nz, hx, hy, hitx, hity, hitz;
+ int32_t i, nx, ny, nz, hx, hy, hitx, hity, hitz;
short bakcstat, hitsect, hitwall, hitsprite, daang;
nx = (sintable[(ang+1536)&2047]>>4);
@@ -2976,7 +2976,7 @@
void drawbackground(void)
{
short dapicnum;
- long x,y,x1,y1,x2,y2;
+ int32_t x,y,x1,y1,x2,y2;
flushperms();
@@ -3054,15 +3054,15 @@
#define FOFTILE 13
#define FOFTILEX 32
#define FOFTILEY 32
-long tempsectorz[MAXSECTORS];
-long tempsectorpicnum[MAXSECTORS];
+int32_t tempsectorz[MAXSECTORS];
+int32_t tempsectorpicnum[MAXSECTORS];
//short tempcursectnum;
-static void SE40_Draw(int spnum,long x,long y,long z,short a,short h,long smoothratio)
+static void SE40_Draw(int spnum,int32_t x,int32_t y,int32_t z,short a,short h,int32_t smoothratio)
{
int i=0,j=0,k=0;
int floor1=0,floor2=0,ok=0,fofmode=0;
- long offx,offy;
+ int32_t offx,offy;
if(sprite[spnum].ang!=512) return;
@@ -3172,7 +3172,7 @@
-static void se40code(long x,long y,long z,long a,long h, long smoothratio)
+static void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio)
{
int i;
@@ -3197,14 +3197,14 @@
}
}
-static long oyrepeat=-1;
+static int32_t oyrepeat=-1;
-void displayrooms(short snum,long smoothratio)
+void displayrooms(short snum,int32_t smoothratio)
{
- long cposx,cposy,cposz,dst,j,fz,cz;
+ int32_t cposx,cposy,cposz,dst,j,fz,cz;
short sect, cang, k, choriz;
struct player_struct *p;
- long tposx,tposy,i;
+ int32_t tposx,tposy,i;
short tang;
p = &ps[snum];
@@ -3266,7 +3266,7 @@
{
walock[MAXTILES-1] = 254;
if (waloff[MAXTILES-1] == 0)
- allocache((long *)&waloff[MAXTILES-1],100*160,&walock[MAXTILES-1]);
+ allocache((int32_t *)&waloff[MAXTILES-1],100*160,&walock[MAXTILES-1]);
setviewtotile(MAXTILES-1,100L,160L);
}
else if( ( ud.screen_tilting && p->rotscrnang ) || ud.detail==0 )
@@ -3441,7 +3441,7 @@
return -1;
}
-short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,long s_zv,short s_ow,signed char s_ss)
+short EGS(short whatsect,int32_t s_x,int32_t s_y,int32_t s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,int32_t s_zv,short s_ow,signed char s_ss)
{
short i;
spritetype *s;
@@ -3571,11 +3571,11 @@
}
-long tempwallptr;
+int32_t tempwallptr;
short spawn( short j, short pn )
{
short i, s, startwall, endwall, sect, clostest;
- long x, y, d;
+ int32_t x, y, d;
spritetype *sp;
if(j >= 0)
@@ -4981,7 +4981,7 @@
case 20:
{
- long q;
+ int32_t q;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
@@ -5370,10 +5370,10 @@
}
-void animatesprites(long x,long y,short a,long smoothratio)
+void animatesprites(int32_t x,int32_t y,short a,int32_t smoothratio)
{
short i, j, k, p, sect;
- long l, t1,t3,t4;
+ int32_t l, t1,t3,t4;
spritetype *s,*t;
for(j=0;j < spritesortcnt; j++)
@@ -5872,7 +5872,7 @@
// Lame fix. ok for w32. Doesn't work for other plateform.
// How to make a differene between a timer and an address??
{
- l = *(long *)(t4+8);
+ l = *(int32_t *)(t4+8);
switch( l )
{
@@ -5920,7 +5920,7 @@
break;
}
- t->picnum += k + ( *(long *)t4 ) + l * t3;
+ t->picnum += k + ( *(int32_t *)t4 ) + l * t3;
if(l > 0) while(tilesizx[t->picnum] == 0 && t->picnum > 0 )
t->picnum -= l; //Hack, for actors
@@ -5943,7 +5943,7 @@
}
else if( ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
{
- long daz,xrep,yrep;
+ int32_t daz,xrep,yrep;
if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER )
daz = sector[sect].floorz;
@@ -6579,11 +6579,11 @@
}
-long nonsharedtimer;
+int32_t nonsharedtimer;
void nonsharedkeys(void)
{
short i,ch, weapon;
- long j;
+ int32_t j;
if(ud.recstat == 2)
{
@@ -7633,7 +7633,7 @@
void loadtmb(void)
{
char tmb[8000];
- long fil, l;
+ int32_t fil, l;
fil = kopen4load("d3dtimbr.tmb",0);
if(fil == -1) return;
@@ -7680,7 +7680,7 @@
char userconfilename[512];
mymembuf = (char *)&hittype[0];
- labelcode = (long *)§or[0];
+ labelcode = (int32_t *)§or[0];
label = (char *)&sprite[0];
sprintf(userconfilename, "%s", confilename);
@@ -7951,7 +7951,7 @@
gameexit("Please put Duke Nukem 3D Atomic Edition CD in drive.");
}
-void writestring(long a1,long a2,long a3,short a4,long vx,long vy,long vz)
+void writestring(int32_t a1,int32_t a2,int32_t a3,short a4,int32_t vx,int32_t vy,int32_t vz)
{
FILE *fp;
@@ -7969,7 +7969,7 @@
{
#if PLATFORM_DOS
short drive_count, drive;
- long dalen = 0;
+ int32_t dalen = 0;
struct find_t dafilet;
int fil;
@@ -8144,9 +8144,9 @@
int main(int argc,char **argv)
{
- long i, j;
+ int32_t i, j;
int32 iScriptHandle;
- long filehandle;
+ int32_t filehandle;
char HEAD[2048], HEAD2[2048], HEADA[2048];
char kbdKey;
@@ -8710,7 +8710,7 @@
short i,j;
char firstdemofile_[512];
int32 dummy;
- long groupefil_crc32_from_demo[MAXGROUPFILES];
+ int32_t groupefil_crc32_from_demo[MAXGROUPFILES];
if(which_demo == 10)
d[4] = 'x';
@@ -8765,7 +8765,7 @@
// FIX_00062: Better support and identification for GRP and CON files for 1.3/1.3d/1.4/1.5
if(ver==BYTEVERSION)
{
- kread(recfilep, (long *)groupefil_crc32_from_demo, sizeof(groupefil_crc32_from_demo));
+ kread(recfilep, (int32_t *)groupefil_crc32_from_demo, sizeof(groupefil_crc32_from_demo));
for(i=0; i<MAXGROUPFILES; i++)
if(groupefil_crc32_from_demo[i]!=groupefil_crc32[i])
@@ -8830,7 +8830,7 @@
void opendemowrite(void)
{
char d[] = "demo1.dmo";
- long dummylong = 0;
+ int32_t dummylong = 0;
char ver;
short i;
char fullpathdemofilename[16];
@@ -8858,7 +8858,7 @@
fwrite(&dummylong,4,1,frecfilep);
fwrite(&ver,sizeof(char),1,frecfilep);
// FIX_00062: Better support and identification for GRP and CON files for 1.3/1.3d/1.4/1.5
- fwrite((long *)groupefil_crc32,sizeof(groupefil_crc32),1,frecfilep);
+ fwrite((int32_t *)groupefil_crc32,sizeof(groupefil_crc32),1,frecfilep);
fwrite((char *)&ud.volume_number,sizeof(char),1,frecfilep);
fwrite((char *)&ud.level_number,sizeof(char),1,frecfilep);
fwrite((char *)&ud.player_skill,sizeof(char),1,frecfilep);
@@ -8940,10 +8940,10 @@
char in_menu = 0;
-// extern long syncs[];
-long playback(void)
+// extern int32_t syncs[];
+int32_t playback(void)
{
- long i,j,k,l,t;
+ int32_t i,j,k,l,t;
char foundemo;
#ifdef DBGRECORD
FILE * pFile;
@@ -9143,7 +9143,7 @@
char moveloop()
{
- long i;
+ int32_t i;
if (numplayers > 1)
{
@@ -9169,7 +9169,7 @@
void fakedomovethingscorrect(void)
{
- long i;
+ int32_t i;
struct player_struct *p;
if (numplayers < 2) return;
@@ -9203,8 +9203,8 @@
{
input *syn;
struct player_struct *p;
- long i, j, k, doubvel, fz, cz, hz, lz, x, y;
- unsigned long sb_snum;
+ int32_t i, j, k, doubvel, fz, cz, hz, lz, x, y;
+ uint32_t sb_snum;
short psect, psectlotag, tempsect, backcstat;
char shrunk, spritebridge;
@@ -9510,7 +9510,7 @@
}
else if ( syn->avel ) //p->ang += syncangvel * constant
{ //ENGINE calculates angvel for you
- long tempang;
+ int32_t tempang;
tempang = syn->avel<<1;
@@ -9886,10 +9886,10 @@
void dobonus(char bonusonly)
{
short t, tinc,gfx_offset;
- long i, y,xfragtotal,yfragtotal;
+ int32_t i, y,xfragtotal,yfragtotal;
short bonuscnt;
- long breathe[] =
+ int32_t breathe[] =
{
0, 30,VICTORY1+1,176,59,
30, 60,VICTORY1+2,176,59,
@@ -9897,7 +9897,7 @@
90, 120,0 ,176,59
};
- long bossmove[] =
+ int32_t bossmove[] =
{
0, 120,VICTORY1+3,86,59,
220, 260,VICTORY1+4,86,59,
@@ -10438,7 +10438,7 @@
void cameratext(short i)
{
char flipbits;
- long x , y;
+ int32_t x , y;
if(!T1)
{
@@ -10458,9 +10458,9 @@
}
}
-void vglass(long x,long y,short a,short wn,short n)
+void vglass(int32_t x,int32_t y,short a,short wn,short n)
{
- long z, zincs;
+ int32_t z, zincs;
short sect;
sect = wall[wn].nextsector;
@@ -10473,7 +10473,7 @@
void lotsofglass(short i,short wallnum,short n)
{
- long j, xv, yv, z, x1, y1;
+ int32_t j, xv, yv, z, x1, y1;
short sect, a;
sect = -1;
@@ -10521,7 +10521,7 @@
void spriteglass(short i,short n)
{
- long j, k, a, z;
+ int32_t j, k, a, z;
for(j=n;j>0;j--)
{
@@ -10534,7 +10534,7 @@
void ceilingglass(short i,short sectnum,short n)
{
- long j, xv, yv, z, x1, y1;
+ int32_t j, xv, yv, z, x1, y1;
short a,s, startwall,endwall;
startwall = sector[sectnum].wallptr;
@@ -10563,7 +10563,7 @@
void lotsofcolourglass(short i,short wallnum,short n)
{
- long j, xv, yv, z, x1, y1;
+ int32_t j, xv, yv, z, x1, y1;
short sect = -1, a, k;
if(wallnum < 0)
@@ -10664,7 +10664,7 @@
===================
*/
-long GetTime(void)
+int32_t GetTime(void)
{
return totalclock;
}
--- a/Game/src/gamedef.c
+++ b/Game/src/gamedef.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -32,11 +32,11 @@
static short total_lines,line_number;
static char checking_ifelse,parsing_state,*last_used_text;
static short num_squigilly_brackets;
-static long last_used_size;
+static int32_t last_used_size;
static short g_i,g_p;
-static long g_x;
-static long *g_t;
+static int32_t g_x;
+static int32_t *g_t;
static spritetype *g_sp;
#define NUMKEYWORDS 112
@@ -204,7 +204,7 @@
void getglobalz(short i)
{
- long hz,lz,zr;
+ int32_t hz,lz,zr;
spritetype *s = &sprite[i];
@@ -253,7 +253,7 @@
void makeitfall(short i)
{
spritetype *s = &sprite[i];
- long hz,lz,c;
+ int32_t hz,lz,c;
if( floorspace(s->sectnum) )
c = 0;
@@ -291,7 +291,7 @@
void getlabel(void)
{
- long i;
+ int32_t i;
while( isalnum(*textptr) == 0 )
{
@@ -308,9 +308,9 @@
label[(labelcnt<<6)+i] = 0;
}
-long keyword(void)
+int32_t keyword(void)
{
- long i;
+ int32_t i;
char *temptextptr;
temptextptr = textptr;
@@ -337,9 +337,9 @@
return -1;
}
-long transword(void) //Returns its code #
+int32_t transword(void) //Returns its code #
{
- long i, l;
+ int32_t i, l;
while( isaltok(*textptr) == 0 )
{
@@ -388,7 +388,7 @@
void transnum(void)
{
- long i, l;
+ int32_t i, l;
while( isaltok(*textptr) == 0 )
{
@@ -444,7 +444,7 @@
char parsecommand(int readfromGRP)
{
- long i, j, k, *tempscrptr;
+ int32_t i, j, k, *tempscrptr;
char done, *origtptr, temp_ifelse_check, tw;
short temp_line_number;
int fp;
@@ -1375,7 +1375,7 @@
return 0;
case 60:
{
- long params[30];
+ int32_t params[30];
scriptptr--;
for(j = 0; j < 30; j++)
@@ -1513,7 +1513,7 @@
void copydefaultcons(void)
{
- long i, fs, fpi;
+ int32_t i, fs, fpi;
FILE *fpo;
for(i=0;i<3;i++)
@@ -1550,7 +1550,7 @@
void loadefs(char *filenam, char *mptr, int readfromGRP)
{
- long fs,fp;
+ int32_t fs,fp;
char kbdKey;
memset(script, 0, sizeof(script));
@@ -1675,7 +1675,7 @@
char dodge(spritetype *s)
{
short i;
- long bx,by,mx,my,bxvect,byvect,mxvect,myvect,d;
+ int32_t bx,by,mx,my,bxvect,byvect,mxvect,myvect,d;
mx = s->x;
my = s->y;
@@ -1707,7 +1707,7 @@
short furthestangle(short i,short angs)
{
short j, hitsect,hitwall,hitspr,furthest_angle, angincs;
- long hx, hy, hz, d, greatestd;
+ int32_t hx, hy, hz, d, greatestd;
spritetype *s = &sprite[i];
greatestd = -(1<<30);
@@ -1734,10 +1734,10 @@
return (furthest_angle&2047);
}
-short furthestcanseepoint(short i,spritetype *ts,long *dax,long *day)
+short furthestcanseepoint(short i,spritetype *ts,int32_t *dax,int32_t *day)
{
short j, hitsect,hitwall,hitspr, angincs;
- long hx, hy, hz, d, da;//, d, cd, ca,tempx,tempy,cx,cy;
+ int32_t hx, hy, hz, d, da;//, d, cd, ca,tempx,tempy,cx,cy;
spritetype *s = &sprite[i];
if( (g_t[0]&63) ) return -1;
@@ -1773,9 +1773,9 @@
void alterang(short a)
{
short aang, angdif, goalang,j;
- long ticselapsed, *moveptr;
+ int32_t ticselapsed, *moveptr;
- moveptr = (long *)g_t[1];
+ moveptr = (int32_t *)g_t[1];
ticselapsed = (g_t[0])&31;
@@ -1840,9 +1840,9 @@
void move()
{
- long l, *moveptr;
+ int32_t l, *moveptr;
short a, goalang, angdif;
- long daxvel;
+ int32_t daxvel;
a = g_sp->hitag;
@@ -1886,7 +1886,7 @@
if(a&face_player_smart)
{
- long newx,newy;
+ int32_t newx,newy;
newx = ps[g_p].posx+(ps[g_p].posxv/768);
newy = ps[g_p].posy+(ps[g_p].posyv/768);
@@ -1907,7 +1907,7 @@
return;
}
- moveptr = (long *)g_t[1];
+ moveptr = (int32_t *)g_t[1];
if(a&geth) g_sp->xvel += (*moveptr-g_sp->xvel)>>1;
if(a&getv) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)>>1;
@@ -2037,7 +2037,7 @@
char parse(void);
-void parseifelse(long condition)
+void parseifelse(int32_t condition)
{
if( condition )
{
@@ -2046,7 +2046,7 @@
}
else
{
- insptr = (long *) *(insptr+1);
+ insptr = (int32_t *) *(insptr+1);
if(*insptr == 10)
{
insptr+=2;
@@ -2055,11 +2055,11 @@
}
}
-// long *it = 0x00589a04;
+// int32_t *it = 0x00589a04;
char parse(void)
{
- long j, l, s;
+ int32_t j, l, s;
if(killit_flag) return 1;
@@ -2196,9 +2196,9 @@
case 24:
insptr++;
g_t[5] = *insptr;
- g_t[4] = *(long *)(g_t[5]); // Action
- g_t[1] = *(long *)(g_t[5]+4); // move
- g_sp->hitag = *(long *)(g_t[5]+8); // Ai
+ g_t[4] = *(int32_t *)(g_t[5]); // Action
+ g_t[1] = *(int32_t *)(g_t[5]+4); // move
+ g_sp->hitag = *(int32_t *)(g_t[5]+8); // Ai
g_t[0] = g_t[2] = g_t[3] = 0;
if(g_sp->hitag&random_angle)
g_sp->ang = TRAND&2047;
@@ -2233,7 +2233,7 @@
hittype[g_i].timetosleep = SLEEPTIME;
break;
case 10:
- insptr = (long *) *(insptr+1);
+ insptr = (int32_t *) *(insptr+1);
break;
case 100:
insptr++;
@@ -2358,7 +2358,7 @@
g_sp->yoffset = 0;
// if(!gotz)
{
- long c;
+ int32_t c;
if( floorspace(g_sp->sectnum) )
c = 0;
@@ -2582,11 +2582,11 @@
break;
case 17:
{
- long *tempscrptr;
+ int32_t *tempscrptr;
tempscrptr = insptr+2;
- insptr = (long *) *(insptr+1);
+ insptr = (int32_t *) *(insptr+1);
while(1) if(parse()) break;
insptr = tempscrptr;
}
@@ -3132,7 +3132,7 @@
return 0;
}
-void execute(short i,short p,long x)
+void execute(short i,short p,int32_t x)
{
char done;
@@ -3160,13 +3160,13 @@
if(g_t[4])
{
g_sp->lotag += TICSPERFRAME;
- if(g_sp->lotag > *(long *)(g_t[4]+16) )
+ if(g_sp->lotag > *(int32_t *)(g_t[4]+16) )
{
g_t[2]++;
g_sp->lotag = 0;
- g_t[3] += *(long *)( g_t[4]+12 );
+ g_t[3] += *(int32_t *)( g_t[4]+12 );
}
- if( klabs(g_t[3]) >= klabs( *(long *)(g_t[4]+4) * *(long *)(g_t[4]+12) ) )
+ if( klabs(g_t[3]) >= klabs( *(int32_t *)(g_t[4]+4) * *(int32_t *)(g_t[4]+12) ) )
g_t[3] = 0;
}
--- a/Game/src/gamedefs.h
+++ b/Game/src/gamedefs.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/global.c
+++ b/Game/src/global.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -70,9 +70,9 @@
short global_random;
short neartagsector, neartagwall, neartagsprite;
-long gc,neartaghitdist,lockclock,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
+int32_t gc,neartaghitdist,lockclock,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
-// long temp_data[MAXSPRITES][6];
+// int32_t temp_data[MAXSPRITES][6];
struct weaponhit hittype[MAXSPRITES];
short spriteq[1024],spriteqloc,spriteqamount=64;
@@ -83,10 +83,10 @@
struct animwalltype animwall[MAXANIMWALLS];
short numanimwalls;
-long *animateptr[MAXANIMATES], animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt;
-// long oanimateval[MAXANIMATES];
+int32_t *animateptr[MAXANIMATES], animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt;
+// int32_t oanimateval[MAXANIMATES];
short animatesect[MAXANIMATES];
-long msx[2048],msy[2048];
+int32_t msx[2048],msy[2048];
short cyclers[MAXCYCLERS][6],numcyclers;
char fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
@@ -103,12 +103,12 @@
char betaname[80];
char level_names[44][33],level_file_names[44][128];
-long partime[44],designertime[44];
+int32_t partime[44],designertime[44];
char volume_names[4][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY", "" }; // Names are not in 1.3 con files. MUST be in code.
char skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD", "" };
-volatile long checksume;
-long soundsiz[NUM_SOUNDS];
+volatile int32_t checksume;
+int32_t soundsiz[NUM_SOUNDS];
short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
char soundm[NUM_SOUNDS],soundpr[NUM_SOUNDS];
@@ -123,7 +123,7 @@
char numplayersprites,earthquaketime;
-long fricxv,fricyv;
+int32_t fricxv,fricyv;
struct player_orig po[MAXPLAYERS];
struct player_struct ps[MAXPLAYERS];
struct user_defs ud;
@@ -130,21 +130,21 @@
char pus, pub;
char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
-long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
+int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
input sync[MAXPLAYERS], loc;
input recsync[RECSYNCBUFSIZ];
-long avgfvel, avgsvel, avgavel, avghorz, avgbits;
+int32_t avgfvel, avgsvel, avgavel, avghorz, avgbits;
input inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
input recsync[RECSYNCBUFSIZ];
-long movefifosendplc;
+int32_t movefifosendplc;
//Multiplayer syncing variables
short screenpeek;
-long movefifoend[MAXPLAYERS];
+int32_t movefifoend[MAXPLAYERS];
//Game recording variables
@@ -151,10 +151,10 @@
char playerreadyflag[MAXPLAYERS],ready2send;
char playerquitflag[MAXPLAYERS];
-long vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile;
+int32_t vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile;
-long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
-long *actorscrptr[MAXTILES],*parsing_actor;
+int32_t script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
+int32_t *actorscrptr[MAXTILES],*parsing_actor;
char *label,*textptr,error,warning,killit_flag;
char *music_pointer;
char actortype[MAXTILES];
@@ -185,10 +185,10 @@
FREEZEAMMO
};
-long impact_damage;
+int32_t impact_damage;
//GLOBAL.C - replace the end "my's" with this
-long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
+int32_t myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
short myhoriz, omyhoriz, myhorizoff, omyhorizoff;
short myang, omyang, mycursectnum, myjumpingcounter,frags[MAXPLAYERS][MAXPLAYERS];
@@ -195,9 +195,9 @@
char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
signed char multiwho, multipos, multiwhat, multiflag;
-long fakemovefifoplc,movefifoplc;
-long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
-long myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware;
+int32_t fakemovefifoplc,movefifoplc;
+int32_t myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
+int32_t myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware;
short myangbak[MOVEFIFOSIZ];
char myname[2048] = {"XDUKE"};
@@ -206,16 +206,16 @@
// char networkmode = 255, movesperpacket = 1,gamequit = 0,playonten = 0,everyothertime;
char networkmode = 255, movesperpacket = 1,gamequit = 0,everyothertime;
// CTW END - MODIFICATION
-long numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
+int32_t numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
STATUSBARTYPE sbar;
-long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1;
+int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1;
short numclouds,clouds[128],cloudx[128],cloudy[128];
-long cloudtotalclock = 0,totalmemory = 0;
-long numinterpolations = 0, startofdynamicinterpolations = 0;
-long oldipos[MAXINTERPOLATIONS];
-long bakipos[MAXINTERPOLATIONS];
-long *curipos[MAXINTERPOLATIONS];
+int32_t cloudtotalclock = 0,totalmemory = 0;
+int32_t numinterpolations = 0, startofdynamicinterpolations = 0;
+int32_t oldipos[MAXINTERPOLATIONS];
+int32_t bakipos[MAXINTERPOLATIONS];
+int32_t *curipos[MAXINTERPOLATIONS];
// portability stuff. --ryan.
@@ -303,7 +303,7 @@
#elif PLATFORM_WIN32
int _dos_findfirst(char *filename, int x, struct find_t *f)
{
- long rc = _findfirst(filename, &f->data);
+ int32_t rc = _findfirst(filename, &f->data);
f->handle = rc;
if (rc != -1)
{
@@ -687,7 +687,7 @@
*x = ptr;
}
-void *SafeLevelMalloc (long size)
+void *SafeLevelMalloc (int32_t size)
{
void *ptr;
@@ -745,13 +745,13 @@
#if (BYTE_ORDER == LITTLE_ENDIAN)
#define KeepShort IntelShort
#define SwapShort MotoShort
-#define KeepLong IntelLong
-#define SwapLong MotoLong
+#define Keepint32_t IntelLong
+#define Swapint32_t MotoLong
#else
#define KeepShort MotoShort
#define SwapShort IntelShort
-#define KeepLong MotoLong
-#define SwapLong IntelLong
+#define Keepint32_t MotoLong
+#define Swapint32_t IntelLong
#endif
short SwapShort (short l)
@@ -770,7 +770,7 @@
}
-int32_t SwapLong (int32_t l)
+int32_t Swapint32_t (int32_t l)
{
byte b1,b2,b3,b4;
@@ -782,7 +782,7 @@
return ((long)b1<<24) + ((long)b2<<16) + ((long)b3<<8) + b4;
}
-int32_t KeepLong (int32_t l)
+int32_t Keepint32_t (int32_t l)
{
return l;
}
@@ -793,7 +793,7 @@
#undef SwapShort
#undef SwapLong
-void SwapIntelLong(long *l)
+void SwapIntelLong(int32_t *l)
{
*l = IntelLong(*l);
}
@@ -803,7 +803,7 @@
*s = IntelShort(*s);
}
-void SwapIntelLongArray(long *l, int num)
+void SwapIntelLongArray(int32_t *l, int num)
{
while (num--) {
SwapIntelLong(l);
@@ -868,7 +868,7 @@
return string;
}
-char *ltoa(long value, char *string, int radix)
+char *ltoa(int32_t value, char *string, int radix)
{
switch (radix) {
case 10:
@@ -885,7 +885,7 @@
return string;
}
-char *ultoa(unsigned long value, char *string, int radix)
+char *ultoa(unsigned int32_t value, char *string, int radix)
{
switch (radix) {
case 10:
--- a/Game/src/keyboard.c
+++ b/Game/src/keyboard.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/keyboard.h
+++ b/Game/src/keyboard.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/menues.c
+++ b/Game/src/menues.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -94,7 +94,7 @@
/*
void TENtext(void)
{
- long dacount,dalastcount;
+ int32_t dacount,dalastcount;
puts("\nDuke Nukem 3D has been licensed exclusively to TEN (Total");
puts("Entertainment Network) for wide-area networked (WAN) multiplayer");
@@ -146,7 +146,7 @@
}
-void savetemp(char *fn,long daptr,long dasiz)
+void savetemp(char *fn,int32_t daptr,int32_t dasiz)
{
int fp;
@@ -179,8 +179,8 @@
{
char fn[] = "game0.sav";
- long fil;
- long bv;
+ int32_t fil;
+ int32_t bv;
fn[4] = spot+'0';
@@ -219,7 +219,7 @@
char fn[] = "game0.sav";
char mpfn[] = "gameA_00.sav";
char *fnptr, scriptptrs[MAXSCRIPTSIZE];
- long fil, bv, i, j, x;
+ int32_t fil, bv, i, j, x;
int32 nump;
if(spot < 0)
@@ -366,7 +366,7 @@
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
- actorscrptr[i] = (long *)j;
+ actorscrptr[i] = (int32_t *)j;
}
kdfread(&scriptptrs[0],1,MAXSPRITES,fil);
@@ -387,7 +387,7 @@
kdfread(&animatecnt,sizeof(animatecnt),1,fil);
kdfread(&animatesect[0],2,MAXANIMATES,fil);
kdfread(&animateptr[0],4,MAXANIMATES,fil);
- for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(§or[0]));
+ for(i = animatecnt-1;i>=0;i--) animateptr[i] = (int32_t *)((long)animateptr[i]+(long)(§or[0]));
kdfread(&animategoal[0],4,MAXANIMATES,fil);
kdfread(&animatevel[0],4,MAXANIMATES,fil);
@@ -541,12 +541,12 @@
int saveplayer(signed char spot)
{
- long i, j;
+ int32_t i, j;
char fn[] = "game0.sav";
char mpfn[] = "gameA_00.sav";
char *fnptr,scriptptrs[MAXSCRIPTSIZE];
FILE *fil;
- long bv = BYTEVERSION;
+ int32_t bv = BYTEVERSION;
char fullpathsavefilename[16];
if(spot < 0)
@@ -662,7 +662,7 @@
if(actorscrptr[i])
{
j = (long)actorscrptr[i]-(long)&script[0];
- actorscrptr[i] = (long *)j;
+ actorscrptr[i] = (int32_t *)j;
}
dfwrite(&actorscrptr[0],4,MAXTILES,fil);
for(i=0;i<MAXTILES;i++)
@@ -669,7 +669,7 @@
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
- actorscrptr[i] = (long *)j;
+ actorscrptr[i] = (int32_t *)j;
}
for(i=0;i<MAXSPRITES;i++)
@@ -718,9 +718,9 @@
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
- for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]-(long)(§or[0]));
+ for(i = animatecnt-1;i>=0;i--) animateptr[i] = (int32_t *)((long)animateptr[i]-(long)(§or[0]));
dfwrite(&animateptr[0],4,MAXANIMATES,fil);
- for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(§or[0]));
+ for(i = animatecnt-1;i>=0;i--) animateptr[i] = (int32_t *)((long)animateptr[i]+(long)(§or[0]));
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
@@ -780,15 +780,15 @@
return( probeXduke(x, y, i, n, 65536L) );
}
-int probeXduke(int x,int y,int i,int n, long spriteSize)
+int probeXduke(int x,int y,int i,int n, int32_t spriteSize)
{
short centre;
int32 mouseSens;
- static long delay_counter_up = 0, delay_counter_down = 0, delay_up = 50, delay_down = 50;
- static long mi = 0;
+ static int32_t delay_counter_up = 0, delay_counter_down = 0, delay_up = 50, delay_down = 50;
+ static int32_t mi = 0;
- // FIX_00075: Bad Sensitivity along Y axis when using mouse in menu (Thanks to Turrican)
+ // FIX_00075: Bad Sensitivity aint32_t Y axis when using mouse in menu (Thanks to Turrican)
mouseSens = CONTROL_GetMouseSensitivity_Y();
mouseSens = mouseSens ? mouseSens : 1;
@@ -1364,7 +1364,7 @@
void sortfilenames()
{
char sortbuffer[17];
- long i, j, k;
+ int32_t i, j, k;
for(i=1;i<menunamecnt;i++)
for(j=0;j<i;j++)
@@ -1381,7 +1381,7 @@
}
}
-long quittimer = 0;
+int32_t quittimer = 0;
void gameexitanycase(void)
{
@@ -1415,7 +1415,7 @@
void menus(void)
{
short c,x;
- volatile long l;
+ volatile int32_t l;
int i,j;
static int lastkeysetup = 0;
@@ -1490,7 +1490,7 @@
gametext(160,59-8,"VERSION OF DUKE NUKEM 3D. WHILE",0,2+8+16);
gametext(160,68-8,"THIS VERSION IS REALLY COOL, YOU",0,2+8+16);
gametext(160,77-8,"ARE MISSING OVER 75% OF THE TOTAL",0,2+8+16);
- gametext(160,86-8,"GAME, ALONG WITH OTHER GREAT EXTRAS",0,2+8+16);
+ gametext(160,86-8,"GAME, Aint32_t WITH OTHER GREAT EXTRAS",0,2+8+16);
gametext(160,95-8,"AND GAMES, WHICH YOU'LL GET WHEN",0,2+8+16);
gametext(160,104-8,"YOU ORDER THE COMPLETE VERSION AND",0,2+8+16);
gametext(160,113-8,"GET THE FINAL TWO EPISODES.",0,2+8+16);
@@ -2358,8 +2358,8 @@
// Draw USER MAP background
{
int y, x1;
- long xPos, xPos2;
- long yPos, yPos2;
+ int32_t xPos, xPos2;
+ int32_t yPos, yPos2;
xPos = ( xdim *32) / 320;
yPos = ( ydim *30) / 200;
@@ -4171,7 +4171,7 @@
}
}
-void palto(char r,char g,char b,long e)
+void palto(char r,char g,char b,int32_t e)
{
int i;
char temparray[768];
@@ -4197,12 +4197,12 @@
}
-void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
+void drawoverheadmap(int32_t cposx, int32_t cposy, int32_t czoom, short cang)
{
- long i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
- long dax, day, cosang, sinang, xspan, yspan, sprx, spry;
- long xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
- long xvect, yvect, xvect2, yvect2;
+ int32_t i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
+ int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
+ int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
+ int32_t xvect, yvect, xvect2, yvect2;
short p;
char col;
walltype *wal, *wal2;
@@ -4446,7 +4446,7 @@
-void endanimsounds(long fr)
+void endanimsounds(int32_t fr)
{
switch(ud.volume_number)
{
@@ -4510,7 +4510,7 @@
}
}
-void logoanimsounds(long fr)
+void logoanimsounds(int32_t fr)
{
switch(fr)
{
@@ -4523,7 +4523,7 @@
}
}
-void intro4animsounds(long fr)
+void intro4animsounds(int32_t fr)
{
switch(fr)
{
@@ -4540,7 +4540,7 @@
}
}
-void first4animsounds(long fr)
+void first4animsounds(int32_t fr)
{
switch(fr)
{
@@ -4559,7 +4559,7 @@
}
}
-void intro42animsounds(long fr)
+void intro42animsounds(int32_t fr)
{
switch(fr)
{
@@ -4572,7 +4572,7 @@
-void endanimvol41(long fr)
+void endanimvol41(int32_t fr)
{
switch(fr)
{
@@ -4585,7 +4585,7 @@
}
}
-void endanimvol42(long fr)
+void endanimvol42(int32_t fr)
{
switch(fr)
{
@@ -4604,7 +4604,7 @@
}
}
-void endanimvol43(long fr)
+void endanimvol43(int32_t fr)
{
switch(fr)
{
@@ -4622,11 +4622,11 @@
}
-long lastanimhack=0;
+int32_t lastanimhack=0;
void playanm(char *fn,char t)
{
char *animbuf, *palptr;
- long i, j, k, length=0, numframes=0;
+ int32_t i, j, k, length=0, numframes=0;
int32 handle=-1;
// return;
@@ -4647,7 +4647,7 @@
walock[MAXTILES-3-t] = 219+t;
if(anim == 0 || lastanimhack != (MAXTILES-3-t))
- allocache((long *)&anim,length+sizeof(anim_t),&walock[MAXTILES-3-t]);
+ allocache((int32_t *)&anim,length+sizeof(anim_t),&walock[MAXTILES-3-t]);
animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t));
--- a/Game/src/midi/databuf.h
+++ b/Game/src/midi/databuf.h
@@ -10,7 +10,7 @@
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * aint32_t with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
@@ -29,11 +29,11 @@
typedef unsigned char uint8;
typedef unsigned short uint16;
-typedef unsigned long uint32;
+typedef uint32_t uint32;
typedef signed char sint8;
typedef signed short sint16;
-typedef signed long sint32;
+typedef int32_t sint32;
class DataSource
{
--- a/Game/src/midi/win_midiout.cpp
+++ b/Game/src/midi/win_midiout.cpp
@@ -12,7 +12,7 @@
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
@@ -185,7 +185,7 @@
// List all the midi devices.
MIDIOUTCAPS caps;
- signed long dev_count = (signed long) midiOutGetNumDevs();
+ signed int32_t dev_count = (signed long) midiOutGetNumDevs();
std::cout << dev_count << " Midi Devices Detected" << endl;
std::cout << "Listing midi devices:" << endl;
@@ -1168,7 +1168,7 @@
//extern void GetOnlyNameOfFile(char *fn);
short fp;
- long l;
+ int32_t l;
char *cfn;
char *buffer;
char fpath[19] = {'\0'};
@@ -1224,13 +1224,13 @@
} // MUSIC_GetContext
-void MUSIC_SetSongTick(unsigned long PositionInTicks)
+void MUSIC_SetSongTick(unsigned int32_t PositionInTicks)
{
musdebug("STUB ... MUSIC_SetSongTick().\n");
} // MUSIC_SetSongTick
-void MUSIC_SetSongTime(unsigned long milliseconds)
+void MUSIC_SetSongTime(unsigned int32_t milliseconds)
{
musdebug("STUB ... MUSIC_SetSongTime().\n");
}// MUSIC_SetSongTime
--- a/Game/src/midi/win_midiout.h
+++ b/Game/src/midi/win_midiout.h
@@ -12,7 +12,7 @@
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
@@ -109,34 +109,34 @@
void reset_channel (int i);
// Microsecond Clock
- unsigned long start;
- unsigned long sfx_start;
+ unsigned int32_t start;
+ unsigned int32_t sfx_start;
inline void wmoInitClock ()
{ start = GetTickCount()*6; }
- inline void wmoAddOffset (unsigned long offset)
+ inline void wmoAddOffset (unsigned int32_t offset)
{ start += offset; }
- inline unsigned long wmoGetTime ()
+ inline unsigned int32_t wmoGetTime ()
{ return GetTickCount()*6 - start; }
- inline unsigned long wmoGetStart ()
+ inline unsigned int32_t wmoGetStart ()
{ return start; }
- inline unsigned long wmoGetRealTime ()
+ inline unsigned int32_t wmoGetRealTime ()
{ return GetTickCount()*6; }
inline void wmoInitSFXClock ()
{ sfx_start = GetTickCount()*6; }
- inline void wmoAddSFXOffset (unsigned long offset)
+ inline void wmoAddSFXOffset (unsigned int32_t offset)
{ sfx_start += offset; }
- inline unsigned long wmoGetSFXTime ()
+ inline unsigned int32_t wmoGetSFXTime ()
{ return GetTickCount()*6 - sfx_start; }
- inline unsigned long wmoGetSFXStart ()
+ inline unsigned int32_t wmoGetSFXStart ()
{ return sfx_start; }
};
--- a/Game/src/midi/xmidi.cpp
+++ b/Game/src/midi/xmidi.cpp
@@ -11,7 +11,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * aint32_t with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
@@ -73,7 +73,7 @@
}
// This is used to correct incorrect patch, vol and pan changes in midi files
-// The bias is just a value to used to work out if a vol and pan belong with a
+// The bias is just a value to used to work out if a vol and pan beint32_t with a
// patch change. This is to ensure that the default state of a midi file is with
// the tracks centred, unless the first patch change says otherwise.
#define PATCH_VOL_PAN_BIAS 5
@@ -1593,7 +1593,7 @@
// This is so if using buffer datasource, the caller can know how big to make the buffer
if (!dest)
{
- // Header is 14 bytes long and add the rest as well
+ // Header is 14 bytes int32_t and add the rest as well
len = ConvertListToMTrk (NULL);
return 14 + len;
}
--- a/Game/src/midi/xmidi.h
+++ b/Game/src/midi/xmidi.h
@@ -12,7 +12,7 @@
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
--- a/Game/src/mouse.h
+++ b/Game/src/mouse.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/names.h
+++ b/Game/src/names.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/player.c
+++ b/Game/src/player.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -51,7 +51,7 @@
void incur_damage( struct player_struct *p )
{
- long damage = 0L, shield_damage = 0L;
+ int32_t damage = 0L, shield_damage = 0L;
sprite[p->i].extra -= p->extra_extra8>>8;
@@ -104,9 +104,9 @@
p->rotscrnang = n>>1;
}
-void tracers(long x1,long y1,long z1,long x2,long y2,long z2,long n)
+void tracers(int32_t x1,int32_t y1,int32_t z1,int32_t x2,int32_t y2,int32_t z2,int32_t n)
{
- long i, xv, yv, zv;
+ int32_t i, xv, yv, zv;
short sect = -1;
i = n+1;
@@ -133,11 +133,11 @@
}
}
-long hits(short i)
+int32_t hits(short i)
{
- long sx,sy,sz;
+ int32_t sx,sy,sz;
short sect,hw,hs;
- long zoff;
+ int32_t zoff;
if(PN == APLAYER) zoff = (40<<8);
else zoff = 0;
@@ -150,9 +150,9 @@
return ( FindDistance2D( sx-SX,sy-SY ) );
}
-long hitasprite(short i,short *hitsp)
+int32_t hitasprite(short i,short *hitsp)
{
- long sx,sy,sz,zoff;
+ int32_t sx,sy,sz,zoff;
short sect,hw;
if(badguy(&sprite[i]) )
@@ -172,9 +172,9 @@
}
/*
-long hitaspriteandwall(short i,short *hitsp,short *hitw,short *x, short *y)
+int32_t hitaspriteandwall(short i,short *hitsp,short *hitw,short *x, short *y)
{
- long sz;
+ int32_t sz;
short sect;
hitscan(SX,SY,SZ,SECT,
@@ -187,9 +187,9 @@
*/
-long hitawall(struct player_struct *p,short *hitw)
+int32_t hitawall(struct player_struct *p,short *hitw)
{
- long sx,sy,sz;
+ int32_t sx,sy,sz;
short sect,hs;
hitscan(p->posx,p->posy,p->posz,p->cursectnum,
@@ -205,8 +205,8 @@
char gotshrinker,gotfreezer;
short i, j, a, k, cans;
short aimstats[] = {10,13,1,2};
- long dx1, dy1, dx2, dy2, dx3, dy3, smax, sdist;
- long xv, yv;
+ int32_t dx1, dy1, dx2, dy2, dx3, dy3, smax, sdist;
+ int32_t xv, yv;
a = s->ang;
@@ -313,7 +313,7 @@
void shoot(short i,short atwith)
{
short sect, hitsect, hitspr, hitwall, l, sa, p, j, k, scount;
- long sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal;
+ int32_t sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal;
unsigned char sizx,sizy;
spritetype *s;
@@ -1118,7 +1118,7 @@
void displayloogie(short snum)
{
- long i, a, x, y, z;
+ int32_t i, a, x, y, z;
if(ps[snum].loogcnt == 0) return;
@@ -1138,7 +1138,7 @@
char animatefist(short gs,short snum)
{
short looking_arc,fisti,fistpal;
- long fistzoom, fistz;
+ int32_t fistzoom, fistz;
fisti = ps[snum].fist_incs;
if(fisti > 32) fisti = 32;
@@ -1214,7 +1214,7 @@
-long lastvisinc;
+int32_t lastvisinc;
void displaymasks(short snum)
{
@@ -1295,8 +1295,8 @@
void displayweapon(short snum)
{
- long gun_pos, looking_arc, cw;
- long weapon_xoffset, i, j;
+ int32_t gun_pos, looking_arc, cw;
+ int32_t weapon_xoffset, i, j;
char o,pal;
signed char gs;
struct player_struct *p;
@@ -1788,7 +1788,7 @@
#define MAXANGVEL 127
#define MAXHORIZ 127
-long myaimmode = 0, myaimstat = 0, omyaimstat = 0;
+int32_t myaimmode = 0, myaimstat = 0, omyaimstat = 0;
void getinput(short snum)
{
@@ -2128,7 +2128,7 @@
char doincrements(struct player_struct *p)
{
- long snum;
+ int32_t snum;
snum = sprite[p->i].yvel;
// j = sync[snum].avel;
@@ -2340,9 +2340,9 @@
void processinput(short snum)
{
- long j, i, k, doubvel, fz, cz, hz, lz, truefdist, x, y;
+ int32_t j, i, k, doubvel, fz, cz, hz, lz, truefdist, x, y;
char shrunk;
- unsigned long sb_snum;
+ uint32_t sb_snum;
short psect, psectlotag,*kb, tempsect, pi;
struct player_struct *p;
spritetype *s;
@@ -3143,7 +3143,7 @@
}
else if ( sync[snum].avel ) //p->ang += syncangvel * constant
{ //ENGINE calculates angvel for you
- long tempang;
+ int32_t tempang;
tempang = sync[snum].avel<<1;
@@ -3617,7 +3617,7 @@
if (VOLUMEONE) break;
if ( p->ammo_amount[TRIPBOMB_WEAPON] > 0 )
{
- long sx,sy,sz;
+ int32_t sx,sy,sz;
short sect,hw,hitsp;
hitscan( p->posx, p->posy, p->posz,
@@ -4043,7 +4043,7 @@
//UPDATE THIS FILE OVER THE OLD GETSPRITESCORE/COMPUTERGETINPUT FUNCTIONS
-static int getspritescore(long snum, long dapicnum)
+static int getspritescore(int32_t snum, int32_t dapicnum)
{
switch(dapicnum)
{
@@ -4082,7 +4082,7 @@
return(0);
}
-static long fdmatrix[12][12] =
+static int32_t fdmatrix[12][12] =
{
//KNEE PIST SHOT CHAIN RPG PIPE SHRI DEVI WALL FREE HAND EXPA
{ 128, -1, -1, -1, 128, -1, -1, -1, 128, -1, 128, -1 }, //KNEE
@@ -4099,16 +4099,16 @@
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 } //EXPA
};
-static long goalx[MAXPLAYERS], goaly[MAXPLAYERS], goalz[MAXPLAYERS];
-static long goalsect[MAXPLAYERS], goalwall[MAXPLAYERS], goalsprite[MAXPLAYERS];
-static long goalplayer[MAXPLAYERS], clipmovecount[MAXPLAYERS];
+static int32_t goalx[MAXPLAYERS], goaly[MAXPLAYERS], goalz[MAXPLAYERS];
+static int32_t goalsect[MAXPLAYERS], goalwall[MAXPLAYERS], goalsprite[MAXPLAYERS];
+static int32_t goalplayer[MAXPLAYERS], clipmovecount[MAXPLAYERS];
short searchsect[MAXSECTORS], searchparent[MAXSECTORS];
char dashow2dsector[(MAXSECTORS+7)>>3];
-void computergetinput(long snum, input *syn)
+void computergetinput(int32_t snum, input *syn)
{
- long i, j, k, l, x1, y1, z1, x2, y2, z2, x3, y3, z3, dx, dy;
- long dist, daang, zang, fightdist, damyang, damysect;
- long startsect, endsect, splc, send, startwall, endwall;
+ int32_t i, j, k, l, x1, y1, z1, x2, y2, z2, x3, y3, z3, dx, dy;
+ int32_t dist, daang, zang, fightdist, damyang, damysect;
+ int32_t startsect, endsect, splc, send, startwall, endwall;
short dasect, dawall, daspr;
struct player_struct *p;
walltype *wal;
--- a/Game/src/premap.c
+++ b/Game/src/premap.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -233,7 +233,7 @@
char getsound(unsigned short num)
{
short fp;
- long l;
+ int32_t l;
if(num >= NUM_SOUNDS || SoundToggle == 0) return 0;
if (FXDevice == NumSoundCards) return 0;
@@ -248,7 +248,7 @@
( l < 12288 ) )
{
Sound[num].lock = 2;
- allocache((long *)&Sound[num].ptr,l,&Sound[num].lock);
+ allocache((int32_t *)&Sound[num].ptr,l,&Sound[num].lock);
if(Sound[num].ptr != NULL)
kread( fp, Sound[num].ptr , l);
}
@@ -319,7 +319,7 @@
void docacheit(void)
{
- long i,j;
+ int32_t i,j;
j = 0;
@@ -352,7 +352,7 @@
void vscrn(void)
{
- long ss, x1, x2, y1, y2;
+ int32_t ss, x1, x2, y1, y2;
if(ud.screen_size < 0) ud.screen_size = 0;
else if(ud.screen_size > 63) ud.screen_size = 64;
@@ -380,7 +380,7 @@
int countfragbars(void)
{
- long i, j, y = 0;
+ int32_t i, j, y = 0;
if ( ud.screen_size > 0 && ud.coop != 1 && ud.multimode > 1)
{
@@ -1066,7 +1066,7 @@
void resetpspritevars(char g)
{
short i, j, nexti,circ;
- long firstx,firsty;
+ int32_t firstx,firsty;
spritetype *s;
char aimmode[MAXPLAYERS];
STATUSBARTYPE tsbar[MAXPLAYERS];
@@ -1280,7 +1280,7 @@
void genspriteremaps(void)
{
- long j,fp;
+ int32_t j,fp;
signed char look_pos;
char *lookfn = "lookup.dat";
char numl;
@@ -1313,7 +1313,7 @@
void waitforeverybody()
{
- long i;
+ int32_t i;
if (numplayers < 2)
{
@@ -1357,7 +1357,7 @@
void dofrontscreens(void)
{
- long i,j;
+ int32_t i,j;
if(ud.recstat != 2)
{
@@ -1443,7 +1443,7 @@
void enterlevel(char g)
{
short i;
- long l;
+ int32_t l;
char levname[256];
char fulllevelfilename[512];
--- a/Game/src/rts.c
+++ b/Game/src/rts.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -224,7 +224,7 @@
if (lumpcache[lump] == NULL)
{
lumplockbyte[lump] = 200;
- allocache((long *)&lumpcache[lump],(long)RTS_SoundLength(lump-1),&lumplockbyte[lump]);
+ allocache((int32_t *)&lumpcache[lump],(long)RTS_SoundLength(lump-1),&lumplockbyte[lump]);
RTS_ReadLump(lump, lumpcache[lump]);
}
else
--- a/Game/src/rts.h
+++ b/Game/src/rts.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/scriplib.c
+++ b/Game/src/scriplib.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/scriplib.h
+++ b/Game/src/scriplib.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/sector.c
+++ b/Game/src/sector.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -199,9 +199,9 @@
return -1;
}
-long ldist(spritetype *s1,spritetype *s2)
+int32_t ldist(spritetype *s1,spritetype *s2)
{
- long vx,vy;
+ int32_t vx,vy;
vx = s1->x - s2->x;
vy = s1->y - s2->y;
return(FindDistance2D(vx,vy) + 1);
@@ -210,9 +210,9 @@
// Declaration here just to shut down compiler warning:
// The linker was able to find it :/ regardless !
int FindDistance3D(int ix, int iy, int iz);
-long dist(spritetype *s1,spritetype *s2)
+int32_t dist(spritetype *s1,spritetype *s2)
{
- long vx,vy,vz;
+ int32_t vx,vy,vz;
vx = s1->x - s2->x;
vy = s1->y - s2->y;
vz = s1->z - s2->z;
@@ -219,10 +219,10 @@
return(FindDistance3D(vx,vy,vz>>4));
}
-short findplayer(spritetype *s,long *d)
+short findplayer(spritetype *s,int32_t *d)
{
short j, closest_player;
- long x, closest;
+ int32_t x, closest;
if(ud.multimode < 2)
{
@@ -247,10 +247,10 @@
return closest_player;
}
-short findotherplayer(short p,long *d)
+short findotherplayer(short p,int32_t *d)
{
short j, closest_player;
- long x, closest;
+ int32_t x, closest;
closest = 0x7fffffff;
closest_player = p;
@@ -275,7 +275,7 @@
void doanimations(void)
{
- long i, j, a, p, v, dasect;
+ int32_t i, j, a, p, v, dasect;
for(i=animatecnt-1;i>=0;i--)
{
@@ -335,13 +335,13 @@
}
}
-long getanimationgoal(long *animptr)
+int32_t getanimationgoal(int32_t *animptr)
{
- long i, j;
+ int32_t i, j;
j = -1;
for(i=animatecnt-1;i>=0;i--)
- if (animptr == (long *)animateptr[i])
+ if (animptr == (int32_t *)animateptr[i])
{
j = i;
break;
@@ -349,9 +349,9 @@
return(j);
}
-long setanimation(short animsect,long *animptr, long thegoal, long thevel)
+int32_t setanimation(short animsect,int32_t *animptr, int32_t thegoal, int32_t thevel)
{
- long i, j;
+ int32_t i, j;
if (animatecnt >= MAXANIMATES-1)
return(-1);
@@ -405,7 +405,7 @@
void animatewalls(void)
{
- long i, j, p, t;
+ int32_t i, j, p, t;
for(p=0;p < numanimwalls ;p++)
// for(p=numanimwalls-1;p>=0;p--)
@@ -548,7 +548,7 @@
void operatesectors(short sn,short ii)
{
- long j=0, l, q, startwall, endwall;
+ int32_t j=0, l, q, startwall, endwall;
short i;
char sect_error;
sectortype *sptr;
@@ -596,8 +596,8 @@
case 9:
{
- long dax,day,dax2,day2,sp;
- long wallfind[2];
+ int32_t dax,day,dax2,day2,sp;
+ int32_t wallfind[2];
startwall = sptr->wallptr;
endwall = startwall+sptr->wallnum-1;
@@ -1158,11 +1158,11 @@
}
-char checkhitswitch(short snum,long w,char switchtype)
+char checkhitswitch(short snum,int32_t w,char switchtype)
{
char switchpal;
short i, x, lotag,hitag,picnum,correctdips,numdips;
- long sx,sy;
+ int32_t sx,sy;
if(w < 0) return 0;
correctdips = 1;
@@ -1564,7 +1564,7 @@
lotsofglass(spr,dawallnum,10);
}
-void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith)
+void checkhitwall(short spr,short dawallnum,int32_t x,int32_t y,int32_t z,short atwith)
{
short j, i, sn = -1, darkestwall;
walltype *wal;
@@ -2415,7 +2415,7 @@
{
short i, k;
char dainv;
- unsigned long sb_snum, j;
+ uint32_t sb_snum, j;
struct player_struct *p;
char playing_old_demo = 0;
@@ -2909,7 +2909,7 @@
void checksectors(short snum)
{
- long i = -1,oldz;
+ int32_t i = -1,oldz;
struct player_struct *p;
short j,hitscanwall;
--- a/Game/src/sounddebugdefs.h
+++ b/Game/src/sounddebugdefs.h
@@ -1,8 +1,8 @@
#ifndef _SOUND_DEBUG_DEFS_H_
#define _SOUND_DEBUG_DEFS_H_
-extern unsigned long sounddebugActiveSounds;
-extern unsigned long sounddebugAllocateSoundCalls;
-extern unsigned long sounddebugDeallocateSoundCalls;
+extern uint32_t sounddebugActiveSounds;
+extern uint32_t sounddebugAllocateSoundCalls;
+extern uint32_t sounddebugDeallocateSoundCalls;
#endif
\ No newline at end of file
--- a/Game/src/soundefs.h
+++ b/Game/src/soundefs.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
--- a/Game/src/sounds.c
+++ b/Game/src/sounds.c
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -37,7 +37,7 @@
#define LOUDESTVOLUME 150
-long backflag,numenvsnds;
+int32_t backflag,numenvsnds;
/*
===================
@@ -207,7 +207,7 @@
}
}
-int USRHOOKS_GetMem(char **ptr, unsigned long size )
+int USRHOOKS_GetMem(char **ptr, uint32_t size )
{
*ptr = malloc(size);
@@ -256,7 +256,7 @@
{
#if PLATFORM_DOS
short fp;
- long l;
+ int32_t l;
if(MusicToggle == 0) return;
if(MusicDevice == NumSoundCards) return;
@@ -287,7 +287,7 @@
char loadsound(unsigned short num)
{
- long fp, l;
+ int32_t fp, l;
if(num >= NUM_SOUNDS || SoundToggle == 0) return 0;
if (FXDevice == NumSoundCards) return 0;
@@ -305,15 +305,15 @@
Sound[num].lock = 200;
- allocache((long *)&Sound[num].ptr,l,(unsigned char *)&Sound[num].lock);
+ allocache((int32_t *)&Sound[num].ptr,l,(unsigned char *)&Sound[num].lock);
kread( fp, Sound[num].ptr , l);
kclose( fp );
return 1;
}
-int xyzsound(short num,short i,long x,long y,long z)
+int xyzsound(short num,short i,int32_t x,int32_t y,int32_t z)
{
- long sndist, cx, cy, cz, j,k;
+ int32_t sndist, cx, cy, cz, j,k;
short pitche,pitchs,cs;
int voice, sndang, ca, pitch;
@@ -459,7 +459,7 @@
{
short pitch,pitche,pitchs,cx;
int voice;
- long start;
+ int32_t start;
if (FXDevice == NumSoundCards) return;
if(SoundToggle==0) return;
@@ -547,7 +547,7 @@
void pan3dsound(void)
{
- long sndist, sx, sy, sz, cx, cy, cz;
+ int32_t sndist, sx, sy, sz, cx, cy, cz;
short sndang,ca,j,k,i,cs;
numenvsnds = 0;
@@ -625,7 +625,7 @@
}
}
-void TestCallBack(long num)
+void TestCallBack(int32_t num)
{
short tempi,tempj,tempk;
@@ -665,7 +665,7 @@
// no idea if this is right. I added this function. --ryan.
-void testcallback(unsigned long num)
+void testcallback(uint32_t num)
{
// STUBBED("wtf?");
TestCallBack(num);
@@ -674,7 +674,7 @@
void clearsoundlocks(void)
{
- long i;
+ int32_t i;
for(i=0;i<NUM_SOUNDS;i++)
if(Sound[i].lock >= 200)
--- a/Game/src/sounds.h
+++ b/Game/src/sounds.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -36,7 +36,7 @@
#define HIRESMUSICPATH "tunes"
-extern int32 FXDevice;
+extern int32_t FXDevice;
extern int32 MusicDevice;
extern int32 FXVolume;
extern int32 MusicVolume;
@@ -57,6 +57,6 @@
void clearsoundlocks(void);
/* dunno where this came from; I added it. --ryan. */
-void testcallback(unsigned long num);
+void testcallback(uint32_t num);
#endif
--- a/Game/src/types.h
+++ b/Game/src/types.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -26,6 +26,9 @@
#ifndef _types_public
#define _types_public
+
+#include <inttypes.h>
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -53,7 +56,7 @@
typedef char boolean;
typedef float float32;
typedef double float64;
-typedef long double float128;
+typedef int64_t float128;
typedef float64 appfloat;
#define MAXINT32 0x7fffffff
--- a/Game/src/util_lib.h
+++ b/Game/src/util_lib.h
@@ -16,7 +16,7 @@
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
+aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
@@ -58,8 +58,8 @@
int32 ParseNum (char *str);
int16 MotoShort (int16 l);
int16 IntelShort (int16 l);
-int32_t MotoLong (int32_t l);
-int32_t IntelLong (int32_t l);
+int32_t Motoint32_t (int32_t l);
+int32_t Intelint32_t (int32_t l);
void HeapSort(char * base, int32 nel, int32 width, int32 (*compare)(), void (*switcher)());