Update README.md to a more real state
Update README.md to a more real state
Merge pull request #32 from darealshinji/automake-2
Merge pull request #29 from darealshinji/types-h
Merge pull request #33 from darealshinji/cleanup-1
Merge pull request #34 from darealshinji/cleanup-2
Merge pull request #35 from darealshinji/cleanup-3
Merge pull request #36 from darealshinji/cleanup-4
Merge pull request #41 from darealshinji/enet-v1.3.13
Update ENet headers to release 1.3.13
Merge pull request #39 from drschwabe/mouselook-strafing
Ensure X axis mouse aim works while strafing.
Merge pull request #38 from rohit-n/fix-floor
Fix some floors being drawn too dark.
Merge pull request #37 from rohit-n/fix-door
Cleanup: -Wimplicit-function-declaration
Cleanup: -Wunused-function -Wunused-but-set-variable
Build with -fno-strict-aliasing -fno-aggressive-loop-optimizations
Add -Wno-maybe-uninitialized -Wno-unused-result to CFLAGS
Use windres on Windows builds
Typo: chocolateDukeRessources.rc -> chocolateDukeResources.rc
Fix compiling premap.o with -O0
Check for assert.h in system headers
Check for enet/enet.h in system headers
Merge pull request #30 from darealshinji/patch-2
Merge pull request #27 from darealshinji/comment
Merge pull request #23 from rohit-n/build-64bit
Fix crash when saving game while viewing a mirror.
Print trailing newline after game exit
Console: don't wait for key input on exits
Avoid ambiguous types.h includes, remove redundant build.h include
Treat this as a regular comment
Merge pull request #26 from darealshinji/patch-4
Merge pull request #25 from darealshinji/patch-3
Enable Alt+F4 to quick exit the game
Open .GRP in read-only mode
64-bit: Fix crashes related to drawing certain sprites
64-bit: Save games read and write without crashing.
64-bit: Sounds now (mostly) play correctly.
64-bit: Add bounds check in weapon switching.
64-bit: Fix initial segfaults.
Merge pull request #22 from jmtd/patch-1
Merge pull request #21 from rohit-n/whoops
Merge pull request #18 from clobber/osx-sdlmain-fix
Merge pull request #17 from clobber/osx-buildfix
Update to latest SDLMain from SDL-1.2
Merge pull request #10 from juanmabc/master
Merge pull request #15 from willy9561/issue_14_clean_fix
inventory percentage is a number not a character
Merge pull request #13 from willy9561/issue12_add_map
Give credits to due owners
Drop residual enet dep
Update .gitignore for linux
Really minimal modification for Linux integration
Merge pull request #9 from andypiper/osx-improve
Merge pull request #3 from tixz/patch-1
Small improvement to the README.md
Added icon for Visual Studio Build.
Setting icon for MacOS X Release.
Removed missing duke_3d_icon.png from project. Mac OS X build is good.
Made fork from xDuke v17.9 official.
Don't clear the screen each frame: The status bar is not drawn.
Allocating 1MB of stack produced a stack overflow on windows and chkstk was very unhappy. The buffer is now statically allocated. Fixed windows build with strnicmp instead of strncasecmp.
Created MacOS X bundle for release.
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
Fixed bug where savegame could not be loaded due to bug introduced by dummy_multi.c.
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
Added comments to algorithm.
Structured filesystem finished.
Started refactoring GRP filesystem.
Removed horribly named arrays xb1,xb2,yb1,yb2 in favor of stucture with enumeration.
Fixed a bug introduced in last refactor (anims where not draw properly).
Switch to pvWalls struct.
Added comments to explain bunchList.
Renamed p2 to bunchWallsList.
Created network module. Removed warnings. Changed draw system signatures.
Fixed VisualStudio build.
Fixed bug introduced by TILE_MakeAvailable (typo).
Added tile utility: TILE_MakeAvailable
Fixed bug that prevented artwork to be loaded via artfilename global variable.
Removed usage of global tempbug in favor of localschar text[512].
SDL was not initalized properly. Also fixed printout.
Removed vidoption == 6 case (it never happened).
Added tools to view palette.