ref: e11e7cb42d1762154194fc58eb200dd0fe1c47bd
dir: /Game/src/cvars.c/
#include "cvars.h" #include "cvar_defs.h" #include <stdlib.h> #define MAX_CVARS 32 #pragma message ( "We probably want this to be some sort of dynamic list at some point" ) cvar_binding cvar_binding_list[MAX_CVARS]; int num_cvar_bindings = 0; void CVAR_RegisterCvar(const char* varname, const char* varhelp, void* variable, function_t function) { if(NULL == function) { return; } cvar_binding_list[num_cvar_bindings].variable = variable; cvar_binding_list[num_cvar_bindings].function = function; memset(cvar_binding_list[num_cvar_bindings].name, 0, 64); strncpy(cvar_binding_list[num_cvar_bindings].name, varname, 63); memset(cvar_binding_list[num_cvar_bindings].help, 0, 64); strncpy(cvar_binding_list[num_cvar_bindings].help, varhelp, 63); num_cvar_bindings++; } int CVAR_GetNumCvarBindings() { return num_cvar_bindings; } cvar_binding* CVAR_GetCvarBinding(unsigned int nBinding) { if(nBinding > num_cvar_bindings -1) { return NULL; } return &cvar_binding_list[nBinding]; } // Bind all standard CVars here void CVAR_RegisterDefaultCvarBindings() { CVARDEFS_Init(); } void CVAR_Render() { CVARDEFS_Render(); }