ref: e11e7cb42d1762154194fc58eb200dd0fe1c47bd
dir: /Game/src/dummy_audiolib.c/
// // dummy_audiolib.c // Duke3D // // Created by fabien sanglard on 12-12-12. // Copyright (c) 2012 fabien sanglard. All rights reserved. // #include "audiolib/fx_man.h" char *FX_ErrorString( int ErrorNumber ){ static char nope = '\0'; return &nope; } int FX_SetupCard( int SoundCard, fx_device *device ){return 1;} int FX_GetBlasterSettings( fx_blaster_config *blaster ){return 1;} int FX_SetupSoundBlaster( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels ){return 1;} int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate ){return FX_Ok;} int FX_Shutdown( void ){return 1;} int FX_SetCallBack( void ( *function )( unsigned long ) ){return FX_Ok;} void FX_SetVolume( int volume ){} int FX_GetVolume( void ){return 1;} void FX_SetReverseStereo( int setting ){} int FX_GetReverseStereo( void ){return 1;} void FX_SetReverb( int reverb ){} void FX_SetFastReverb( int reverb ){} int FX_GetMaxReverbDelay( void ){} int FX_GetReverbDelay( void ){return 1;} void FX_SetReverbDelay( int delay ){} int FX_VoiceAvailable( int priority ){return 1;} int FX_EndLooping( int handle ){return 1;} int FX_SetPan( int handle, int vol, int left, int right ){return 1;} int FX_SetPitch( int handle, int pitchoffset ){return 1;} int FX_SetFrequency( int handle, int frequency ){return 1;} int FX_PlayVOC( char *ptr, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_PlayLoopedVOC( char *ptr, long loopstart, long loopend, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_PlayWAV( char *ptr, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_PlayLoopedWAV( char *ptr, long loopstart, long loopend, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned long callbackval ){return 1;} int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned long callbackval ){return 1;} int FX_PlayRaw( char *ptr, unsigned long length, unsigned rate, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_PlayLoopedRaw( char *ptr, unsigned long length, char *loopstart, char *loopend, unsigned rate, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_Pan3D( int handle, int angle, int distance ){return 1;} int FX_SoundActive( int handle ){return 1;} int FX_SoundsPlaying( void ){return 0;} int FX_StopSound( int handle ){return 1;} int FX_StopAllSounds( void ){return 1;} int FX_StartDemandFeedPlayback( void ( *function )( char **ptr, unsigned long *length ), int rate, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ){return 1;} int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) ){return 1;} void FX_StopRecord( void ){} //Dummy music #include "audiolib/music.h" char *MUSIC_ErrorString(int ErrorNumber) { return ""; } int MUSIC_Init(int SoundCard, int Address) { return 0; } int MUSIC_Shutdown(void) { return 0; } void MUSIC_SetMaxFMMidiChannel(int channel) { } void MUSIC_SetVolume(int volume) { } void MUSIC_SetMidiChannelVolume(int channel, int volume) { } void MUSIC_ResetMidiChannelVolumes(void) { } int MUSIC_GetVolume(void) { return 0; } void MUSIC_SetLoopFlag(int loopflag) { } int MUSIC_SongPlaying(void) { return 0; } void MUSIC_Continue(void) { } void MUSIC_Pause(void) { } int MUSIC_StopSong(void) { return 0; } int MUSIC_PlaySong(unsigned char *song, int loopflag) { return 0; } void MUSIC_SetContext(int context) { } int MUSIC_GetContext(void) { return 0; } void MUSIC_SetSongTick(unsigned long PositionInTicks) { } void MUSIC_SetSongTime(unsigned long milliseconds) { } void MUSIC_SetSongPosition(int measure, int beat, int tick) { } void MUSIC_GetSongPosition(songposition *pos) { } void MUSIC_GetSongLength(songposition *pos) { } int MUSIC_FadeVolume(int tovolume, int milliseconds) { return 0; } int MUSIC_FadeActive(void) { return 0; } void MUSIC_StopFade(void) { } void MUSIC_RerouteMidiChannel(int channel, int cdecl function( int event, int c1, int c2 )) { } void MUSIC_RegisterTimbreBank(unsigned char *timbres) { } void PlayMusic(short dummy) { }