shithub: duke3d

ref: f284d338db685a9bbb69af4c040b8cd9d88a01d6
dir: /Game/src/rts.h/

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is part of Duke Nukem 3D version 1.5 - Atomic Edition

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

//***************************************************************************
//
//    RTS.H
//
//***************************************************************************

#ifndef __rts_public__
#define __rts_public__

/*
====================
=
= RTS_Init
=
= Files with a .rts extension are idlink files with multiple lumps
=
====================
*/

void RTS_Init (char  *filename);
/*
====================
=
= RTS_NumSounds
=
====================
*/

int32 RTS_NumSounds (void);
/*
====================
=
= RTS_SoundLength
=
= Returns the buffer size needed to load the given lump
=
====================
*/

int32 RTS_SoundLength (int32 lump);
/*
====================
=
= RTS_GetSoundName
=
====================
*/

char  * RTS_GetSoundName (int32 i);
/*
====================
=
= RTS_GetSound
=
====================
*/
void *RTS_GetSound (int32 lump);
#endif