shithub: duke3d

Download patch

ref: fc4cce01b309c727b4dc2d1d1ea72f095e48cf57
parent: 96c70e5e518e872c6a00084a6ce502e9d22d11e3
parent: fb269372da684591c4dde27d9284cfe4243a56e1
author: unknown <fabien@fabien-PC.(none)>
date: Thu Dec 13 18:19:53 EST 2012

Fixed build. Both platforms are now good.

--- a/Engine/src/cache1d.c
+++ b/Engine/src/cache1d.c
@@ -89,8 +89,8 @@
 
 	if ((unsigned)newbytes > (unsigned)cachesize)
 	{
-		printf("Cachesize: %ld\n",cachesize);
-		printf("*Newhandle: 0x%x, Newbytes: %ld, *Newlock: %d\n",(unsigned int)newhandle,newbytes,*newlockptr);
+		printf("Cachesize: %d\n",cachesize);
+		printf("*Newhandle: 0x%x, Newbytes: %d, *Newlock: %d\n",(unsigned int)newhandle,newbytes,*newlockptr);
 		reportandexit("BUFFER TOO BIG TO FIT IN CACHE!\n");
 	}
 
@@ -210,15 +210,15 @@
 	j = 0;
 	for(i=0;i<cacnum;i++)
 	{
-		printf("%ld- ",i);
-		printf("ptr: 0x%lx, ",*cac[i].hand);
-		printf("leng: %ld, ",cac[i].leng);
+		printf("%d- ",i);
+		printf("ptr: 0x%x, ",*cac[i].hand);
+		printf("leng: %d, ",cac[i].leng);
 		printf("lock: %d\n",*cac[i].lock);
 		j += cac[i].leng;
 	}
-	printf("Cachesize = %ld\n",cachesize);
-	printf("Cacnum = %ld\n",cacnum);
-	printf("Cache length sum = %ld\n",j);
+	printf("Cachesize = %d\n",cachesize);
+	printf("Cacnum = %d\n",cacnum);
+	printf("Cache length sum = %d\n",j);
 	printf("ERROR: %s",errormessage);
 	Error(EXIT_FAILURE, "");
 }
@@ -265,7 +265,7 @@
 
 
 
-int32_t initgroupfile(const uint8_t  *filename)
+int32_t initgroupfile(const char  *filename)
 {
 	uint8_t  buf[16];
 	int32_t i, j, k;
@@ -833,7 +833,7 @@
 	return((int32_t )shortptr[0]); /* uncompleng */
 }
 
-
+int SafeFileExists ( const char  * _filename );
 int32_t TCkopen4load(const char  *filename, int readfromGRP)
 {
 	char  fullfilename[512];
@@ -854,7 +854,7 @@
 
 	if(g_CV_DebugFileAccess != 0)
 	{
-		printf("FILE ACCESS: [read] File: (%s) Result: %ld, clock: %ld\n", fullfilename, result, totalclock);
+		printf("FILE ACCESS: [read] File: (%s) Result: %d, clock: %d\n", fullfilename, result, totalclock);
 	}
 
 	return result;
--- a/Engine/src/cache1d.h
+++ b/Engine/src/cache1d.h
@@ -25,7 +25,7 @@
 void suckcache (int32_t *suckptr);
 void agecache(void);
 void reportandexit(char  *errormessage);
-int32_t initgroupfile(const uint8_t  *filename);
+int32_t initgroupfile(const char  *filename);
 void uninitgroupfile(void);
 unsigned short crc16(uint8_t  *data_p, unsigned short length);
 unsigned int crc32_update(uint8_t  *buf, unsigned int length, unsigned int crc_to_update);
--- a/Engine/src/enet/include/enet.h
+++ b/Engine/src/enet/include/enet.h
@@ -394,7 +394,7 @@
     @retval 0 on success
     @retval < 0 on failure
 */
-extern int enet_address_get_host (const ENetAddress *address, uint8_t  *hostName, size_t nameLength );
+extern int enet_address_get_host (const ENetAddress *address, char  *hostName, size_t nameLength );
 
 /** @} */
 
--- a/Engine/src/enet/unix.c
+++ b/Engine/src/enet/unix.c
@@ -94,7 +94,7 @@
 }
 
 int
-enet_address_get_host (const ENetAddress * address, uint8_t  * name, size_t nameLength)
+enet_address_get_host (const ENetAddress * address, char  * name, size_t nameLength)
 {
     struct in_addr in;
     struct hostent * hostEntry = NULL;
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -69,7 +69,7 @@
 static uint8_t  globalpolytype;
 static short *dotp1[MAXYDIM], *dotp2[MAXYDIM];
 
-static uint8_t  tempbuf[MAXWALLS];
+static char  tempbuf[MAXWALLS];
 
 int32_t ebpbak, espbak;
 int32_t slopalookup[16384];
@@ -2675,7 +2675,7 @@
 }
 
 
-int saveboard(uint8_t  *filename, int32_t *daposx, int32_t *daposy,
+int saveboard(char  *filename, int32_t *daposx, int32_t *daposy,
               int32_t *daposz, short *daang, short *dacursectnum)
 {
 	int fil;
@@ -2973,10 +2973,8 @@
 {
     int32_t i;
 
-#ifdef SUPERBUILD
-	int32_t j;
-#endif
 
+
     initengine_called = 1;
 
 	if (dommxoverlay)
@@ -2991,16 +2989,6 @@
 	parallaxtype = 2; parallaxyoffs = 0L; parallaxyscale = 65536;
 	showinvisibility = 0;
 
-#ifdef SUPERBUILD
-	for(i=1;i<1024;i++) lowrecip[i] = ((1<<24)-1)/i;
-	for(i=0;i<MAXVOXELS;i++)
-		for(j=0;j<MAXVOXMIPS;j++)
-		{
-			voxoff[i][j] = 0L;
-			voxlock[i][j] = 200;
-		}
-#endif
-
 	paletteloaded = 0;
 
 	searchit = 0; searchstat = -1;
@@ -3236,7 +3224,11 @@
 	{
 		if (((a&1023) == 0) && (ysiz <= 256))  /* vlineasm4 has 256 high limit! */
 		{
-			if (dastat&64) setupvlineasm(24L); else setupmvlineasm(24L);
+			if (dastat&64)
+                setupvlineasm(24L);
+            else
+                setupmvlineasm(24L);
+            
 			by <<= 8; yv <<= 8; yv2 <<= 8;
 
 			palookupoffse[0] = palookupoffse[1] = palookupoffse[2] = palookupoffse[3] = palookupoffs;
@@ -3403,13 +3395,28 @@
 
 							/* x,y1 */
 						bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1;
-						if (dastat&64) {  if (qlinemode) rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L    ,by<<16,ylookup[y1]+x+frameplace);
-															  else rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
-														  } else rmhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
+						if (dastat&64)
+                        {
+                            if (qlinemode)
+                                rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L    ,by<<16,ylookup[y1]+x+frameplace);
+                            else
+                                rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
+                        }
+                        else
+                            rmhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
 					}
-					if (x == x2-1) { bx += xv2; by += yv2; break; }
+					if (x == x2-1)
+                    {
+                        bx += xv2;
+                        by += yv2;
+                        break;
+                    }
+                    
 					y1 = uplc[x+1];
-					if (((dastat&8) == 0) && (startumost[x+1] > y1)) y1 = startumost[x+1];
+                    
+					if (((dastat&8) == 0) && (startumost[x+1] > y1))
+                        y1 = startumost[x+1];
+                    
 					y2 = y1;
 				}
 				bx += xv2; by += yv2;
@@ -3431,9 +3438,9 @@
 	if ((dastat&1) == 0)
 	{
 		if (dastat&64)
-				setupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
+            setupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
 		else
-				msetupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
+            msetupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
 	}
 	else
 	{
@@ -3440,6 +3447,7 @@
 			tsetupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
 		if (dastat&32) settransreverse(); else settransnormal();
 	}
+        
 	for(x=x1;x<x2;x++)
 	{
 		bx += xv2; by += yv2;
@@ -3454,10 +3462,23 @@
 
 		switch(y1-oy)
 		{
-		case -1: bx -= xv; by -= yv; oy = y1; break;
-		case 0: break;
-		case 1: bx += xv; by += yv; oy = y1; break;
-		default: bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; break;
+		case -1:
+                bx -= xv;
+                by -= yv;
+                oy = y1;
+                break;
+		case 0:
+                break;
+		case 1:
+                bx += xv;
+                by += yv;
+                oy = y1;
+                break;
+		default:
+                bx += xv*(y1-oy);
+                by += yv*(y1-oy);
+                oy = y1;
+                break;
 		}
 
 		p = ylookup[y1]+x+frameplace;
@@ -3465,14 +3486,14 @@
 		if ((dastat&1) == 0)
 		{
 			if (dastat&64)
-					spritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
+                spritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
 			else
-					mspritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
+                mspritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
 		}
 		else
 		{
-				tspritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
-				transarea += (y2-y1);
+            tspritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
+            transarea += (y2-y1);
 		}
 		faketimerhandler();
 	}
@@ -3490,23 +3511,7 @@
 {
 	int32_t i;
 	permfifotype *per;
-	/* int32_t j,k; */
 
-#if 0
-	uint8_t  snotbuf[32];
-	j = 0; k = 0;
-	for(i=0;i<4096;i++)
-	   if (waloff[i] != 0)
-	   {
-	      sprintf(snotbuf,"%ld-%ld",i,tilesizx[i]*tilesizy[i]);
-	      printext256((j>>5)*40+32,(j&31)*6,walock[i]>>3,-1,snotbuf,1);
-	      k += tilesizx[i]*tilesizy[i];
-	      j++;
-	   }
-	sprintf(snotbuf,"Total: %ld",k);
-	printext256((j>>5)*40+32,(j&31)*6,31,-1,snotbuf,1);
-#endif
-
     if (qsetmode == 200)
     {
   		for(i=permtail;i!=permhead;i=((i+1)&(MAXPERMS-1)))
@@ -3618,6 +3623,7 @@
 
 
 int loadpics(char  *filename, char * gamedir)
+
 {
 	int32_t offscount, localtilestart, localtileend, dasiz;
 	short fil, i, j, k;
@@ -6947,7 +6953,8 @@
 	permhead = permtail = 0;
 }
 
-
+// Render a sprite on screen. This is used by the Engine but also the Game module
+// when drawing the HUD or the Weapon held by the player !!!
 void rotatesprite(int32_t sx, int32_t sy, int32_t z, short a, short picnum,
                   int8_t dashade, uint8_t  dapalnum, uint8_t  dastat,
                   int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
@@ -7158,7 +7165,7 @@
 	VBE_setPalette(0, 256, (uint8_t  *) tempbuf);
 }
 
-
+//This is only used by drawmapview.
 static void fillpolygon(int32_t npoints)
 {
 	int32_t z, zz, x1, y1, x2, y2, miny, maxy, y, xinc, cnt;
@@ -7802,7 +7809,8 @@
 		/* DRAWROOMS TO TILE BACKUP&SET CODE */
 	tilesizx[tilenume] = xsiz; tilesizy[tilenume] = ysiz;
 	bakxsiz[setviewcnt] = xsiz; bakysiz[setviewcnt] = ysiz;
-	bakvidoption[setviewcnt] = vidoption; vidoption = 2;
+	bakvidoption[setviewcnt] = vidoption;
+    vidoption = 2;
 	bakframeplace[setviewcnt] = frameplace; frameplace = waloff[tilenume];
 	bakwindowx1[setviewcnt] = windowx1; bakwindowy1[setviewcnt] = windowy1;
 	bakwindowx2[setviewcnt] = windowx2; bakwindowy2[setviewcnt] = windowy2;
--- a/Engine/src/engine.h
+++ b/Engine/src/engine.h
@@ -67,8 +67,9 @@
 			uint8_t  name[82], uint8_t  fontsize);
 void initengine(void);
 void uninitengine(void);
+
 int loadpics(char  *filename, char * gamedir);
-int saveboard(uint8_t  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz,
+int saveboard(char  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz,
                          short *daang, short *dacursectnum);
 void plotpixel(int32_t x, int32_t y, uint8_t  col);
 uint8_t  getpixel(int32_t x, int32_t y);
--- a/Engine/src/engine_protos.h
+++ b/Engine/src/engine_protos.h
@@ -30,7 +30,7 @@
 extern void suckcache(int32_t *suckptr);
 extern void agecache(void);
 extern void reportandexit(char  *errormessage);
-extern int32_t initgroupfile(const uint8_t  *filename);
+extern int32_t initgroupfile(const char  *filename);
 extern void uninitgroupfile(void);
 extern int32_t kopen4load(const char  *filename,int readfromGRP);
 extern int32_t kread(int32_t handle, void *buffer, int32_t leng);
@@ -85,24 +85,7 @@
 extern void restore256_palette(void);
 extern uint32_t  getticks(void);
 
-/* mmulti.c */
-// converted to function pointers
-/*
-void (*callcommit)(void);
-void (*initcrc)(void);
-int32_t (*getcrc)(uint8_t  *buffer, short bufleng);
-void (*initmultiplayers)(uint8_t  damultioption, uint8_t  dacomrateoption, uint8_t  dapriority);
-void (*sendpacket)(int32_t other, uint8_t  *bufptr, int32_t messleng);
-void (*setpackettimeout)(int32_t datimeoutcount, int32_t daresendagaincount);
-void (*uninitmultiplayers)(void);
-void (*sendlogon)(void);
-void (*sendlogoff)(void);
-int (*getoutputcirclesize)(void);
-void (*setsocket)(short newsocket);
-short (*getpacket)(short *other, uint8_t  *bufptr);
-void (*flushpackets)(void);
-void (*genericmultifunction)(int32_t other, uint8_t  *bufptr, int32_t messleng, int32_t command);
-*/
+
 void callcommit(void);
 void initcrc(void);
 int32_t getcrc(uint8_t  *buffer, short bufleng);
@@ -124,7 +107,7 @@
 extern int wallfront(int32_t l1, int32_t l2);
 extern void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, short daang, int32_t dahoriz, short dacursectnum);
 extern int loadboard(char  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
-extern int saveboard(uint8_t  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
+extern int saveboard(char  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
 extern int setgamemode(uint8_t  davidoption, int32_t daxdim, int32_t daydim);
 extern void setmmxoverlay(int isenabled);
 extern int getmmxoverlay(void);
--- a/Engine/src/mmulti_stable.cpp
+++ b/Engine/src/mmulti_stable.cpp
@@ -487,7 +487,7 @@
 			for(i = 0; i < gcom->numplayers-1; ++i)
 			{
 				ENetPeer *peer;
-				uint8_t szHostName[64];
+				char szHostName[64];
 	
 	
 				address.host = allowed_addresses[i].host; //ip;
@@ -710,7 +710,7 @@
 
 					address.host = pEvent->peer->address.host; //ip;
 					address.port = pEvent->peer->address.port; //m_nPort;
-					uint8_t szHostName[64];
+					char szHostName[64];
 					enet_address_get_host(&address, szHostName, 64);
 					
 					printf("Connection Established with: (%s)\n", szHostName);
--- a/Engine/src/pragmas.c
+++ b/Engine/src/pragmas.c
@@ -11,7 +11,7 @@
 
 void clearbuf(void *d, int32_t c, int32_t a)
 {
-	int32_t *p = (long*)d;
+	int32_t *p = (int32_t*)d;
 	while ((c--) > 0) *(p++) = a;
 }
 
@@ -29,7 +29,7 @@
 
 void copybuf(void *s, void *d, int32_t c)
 {
-	int32_t *p = (long*)s, *q = (long*)d;
+	int32_t *p = (int32_t*)s, *q = (int32_t*)d;
 	while ((c--) > 0) *(q++) = *(p++);
 }
 
@@ -45,13 +45,13 @@
 	while((c--) > 0) *(q++) = *(p--);
 }
 
-void qinterpolatedown16(long* bufptr, int32_t num, int32_t val, int32_t add)
+void qinterpolatedown16(int32_t* bufptr, int32_t num, int32_t val, int32_t add)
 { // gee, I wonder who could have provided this...
     int32_t i, *lptr = bufptr;
     for(i=0;i<num;i++) { lptr[i] = (val>>16); val += add; }
 }
 
-void qinterpolatedown16short(long* bufptr, int32_t num, int32_t val, int32_t add)
+void qinterpolatedown16short(int32_t* bufptr, int32_t num, int32_t val, int32_t add)
 { // ...maybe the same person who provided this too?
     int32_t i; short *sptr = (short *)bufptr;
     for(i=0;i<num;i++) { sptr[i] = (short)(val>>16); val += add; }
--- a/Engine/src/pragmas.h
+++ b/Engine/src/pragmas.h
@@ -157,8 +157,8 @@
 void clearbufbyte(void *D, int32_t c, int32_t a);
 void copybufbyte(void *S, void *D, int32_t c);
 
-void qinterpolatedown16 (long* bufptr, int32_t num, int32_t val, int32_t add);
-void qinterpolatedown16short (long* bufptr, int32_t num, int32_t val, int32_t add);
+void qinterpolatedown16 (int32_t* bufptr, int32_t num, int32_t val, int32_t add);
+void qinterpolatedown16short (int32_t* bufptr, int32_t num, int32_t val, int32_t add);
 
 #endif /* !defined _INCLUDE_PRAGMAS_H_ */
 
--- a/Engine/src/sdl_driver.c
+++ b/Engine/src/sdl_driver.c
@@ -355,8 +355,8 @@
 
 void set_sdl_renderer(void);
 
-static __inline void __out_sdldebug(const uint8_t  *subsystem,
-                                  const uint8_t  *fmt, va_list ap)
+static __inline void __out_sdldebug(const char  *subsystem,
+                                  const char  *fmt, va_list ap)
 {
     fprintf(_sdl_debug_file, "%s: ", subsystem);
     vfprintf(_sdl_debug_file, fmt, ap);
@@ -365,7 +365,7 @@
 } /* __out_sdldebug */
 
 
-static void sdldebug(const uint8_t  *fmt, ...)
+static void sdldebug(const char  *fmt, ...)
 {
     va_list ap;
 
@@ -393,9 +393,9 @@
 #endif
 
 
-static void __append_sdl_surface_flag(SDL_Surface *_surface, uint8_t  *str,
+static void __append_sdl_surface_flag(SDL_Surface *_surface, char  *str,
                                       size_t strsize, Uint32 flag,
-                                      const uint8_t  *flagstr)
+                                      const char  *flagstr)
 {
     if (_surface->flags & flag)
     {
@@ -413,7 +413,7 @@
 static void output_surface_info(SDL_Surface *_surface)
 {
     const SDL_VideoInfo *info;
-    uint8_t  f[256];
+    char  f[256];
 
     if (!_sdl_debug_file)
         return;
@@ -471,7 +471,7 @@
 
 static void output_driver_info(void)
 {
-    uint8_t  buffer[256];
+    char  buffer[256];
 
     if (!_sdl_debug_file)
         return;
@@ -889,7 +889,7 @@
 static SDL_Joystick *joystick = NULL;
 void _joystick_init(void)
 {
-    const uint8_t  *envr = getenv(BUILD_SDLJOYSTICK);
+    const char  *envr = getenv(BUILD_SDLJOYSTICK);
     int favored = 0;
     int numsticks;
     int i;
@@ -923,7 +923,7 @@
 
     for (i = 0; i < numsticks; i++)
     {
-        const uint8_t  *stickname = SDL_JoystickName(i);
+        const char  *stickname = SDL_JoystickName(i);
         if ((envr != NULL) && (strcmp(envr, stickname) == 0))
             favored = i;
 
@@ -1010,7 +1010,7 @@
 
 static __inline void init_debugging(void)
 {
-    const uint8_t  *envr = getenv(BUILD_SDLDEBUG); 
+    const char  *envr = getenv(BUILD_SDLDEBUG);
 
     debug_hall_of_mirrors = (getenv(BUILD_HALLOFMIRRORS) != NULL);
 
@@ -1067,7 +1067,7 @@
 
 void set_sdl_renderer(void)
 {
-    const uint8_t  *envr = getenv(BUILD_RENDERER);
+    const char  *envr = getenv(BUILD_RENDERER);
 
 #ifdef USE_OPENGL
     int need_opengl_lib = 0;
--- a/Game/src/_functio.h
+++ b/Game/src/_functio.h
@@ -37,7 +37,7 @@
 #ifdef __cplusplus
 extern "C" {
 #endif
-uint8_t  * gamefunctions[] =
+char  * gamefunctions[] =
    {
    "Move_Forward",
    "Move_Backward",
@@ -102,9 +102,9 @@
 // if not found and use default keys.
 
 struct {
-	uint8_t * entryKey;
-	uint8_t * keyname1;
-	uint8_t * keyname2;
+	char * entryKey;
+	char * keyname1;
+	char * keyname2;
 } keydefaults[] = {
 	{ "Move_Forward", 	"Up", 		"Kpad8" }, 
 	{ "Move_Backward", 	"Down", 	"Kpad2" }, 
--- a/Game/src/_rts.h
+++ b/Game/src/_rts.h
@@ -33,7 +33,7 @@
 
 typedef struct
    {
-   uint8_t  name[8];
+   char  name[8];
    int32 handle,position,size;
    } lumpinfo_t;
 
@@ -48,7 +48,7 @@
    {
    int32 filepos;
    int32 size;
-   uint8_t  name[8];
+   char  name[8];
    } filelump_t;
 
 #endif
--- a/Game/src/animlib.c
+++ b/Game/src/animlib.c
@@ -55,7 +55,7 @@
 //
 //****************************************************************************
 
-void CheckAnimStarted ( uint8_t  * funcname )
+void CheckAnimStarted ( char  * funcname )
    {
    if (!Anim_Started)
       Error(EXIT_FAILURE, "ANIMLIB_%s: Anim has not been initialized\n",funcname);
--- a/Game/src/audiolib/dsl.c
+++ b/Game/src/audiolib/dsl.c
@@ -133,7 +133,6 @@
       int MixMode, void ( *CallBackFunc )( void ) )
 {
 	Uint16 format;
-	Uint8 *tmp;
 	int channels;
 	int chunksize;
 	int blah;
--- a/Game/src/audiolib/fx_man.c
+++ b/Game/src/audiolib/fx_man.c
@@ -34,6 +34,7 @@
 #include "multivoc.h"
 
 
+
 #include "dsl.h"
 
 #include "ll_man.h"
@@ -81,42 +82,9 @@
             "(c) Copyright 1995 James R. Dose.  All Rights Reserved.\n";
          break;
 
-#ifdef PLAT_DOS
-      case FX_BlasterError :
-         ErrorString = BLASTER_ErrorString( BLASTER_Error );
-         break;
-#endif
 
       case FX_SoundCardError :
-#ifdef PLAT_DOS
-         switch( FX_SoundDevice )
-         {
-            case SoundBlaster :
-            case Awe32 :
-               ErrorString = BLASTER_ErrorString( BLASTER_Error );
-               break;
-
-            case ProAudioSpectrum :
-            case SoundMan16 :
-               ErrorString = PAS_ErrorString( PAS_Error );
-               break;
-
-            case SoundScape :
-               ErrorString = SOUNDSCAPE_ErrorString( SOUNDSCAPE_Error );
-               break;
-
-            case UltraSound :
-               ErrorString = GUSWAVE_ErrorString( GUSWAVE_Error );
-               break;
-
-            case SoundSource :
-            case TandySoundSource :
-               ErrorString = SS_ErrorString( SS_Error );
-               break;
-            }
-#else
          ErrorString = DSL_ErrorString( DSL_Error );
-#endif
          break;
 
       case FX_InvalidCard :
@@ -167,88 +135,7 @@
    status = FX_Ok;
    FX_SetErrorCode( FX_Ok );
 
-#ifdef PLAT_DOS
-   switch( SoundCard )
-      {
-      case SoundBlaster :
-      case Awe32 :
-         DeviceStatus = BLASTER_Init();
-         if ( DeviceStatus != BLASTER_Ok )
-            {
-            FX_SetErrorCode( FX_SoundCardError );
-            status = FX_Error;
-            break;
-            }
 
-         device->MaxVoices = 32;
-         BLASTER_GetCardInfo( &device->MaxSampleBits, &device->MaxChannels );
-         break;
-
-      case ProAudioSpectrum :
-      case SoundMan16 :
-         DeviceStatus = PAS_Init();
-         if ( DeviceStatus != PAS_Ok )
-            {
-            FX_SetErrorCode( FX_SoundCardError );
-            status = FX_Error;
-            break;
-            }
-
-         device->MaxVoices = 32;
-         PAS_GetCardInfo( &device->MaxSampleBits, &device->MaxChannels );
-         break;
-
-      case GenMidi :
-      case SoundCanvas :
-      case WaveBlaster :
-         device->MaxVoices     = 0;
-         device->MaxSampleBits = 0;
-         device->MaxChannels   = 0;
-         break;
-
-      case SoundScape :
-         device->MaxVoices = 32;
-         DeviceStatus = SOUNDSCAPE_GetCardInfo( &device->MaxSampleBits,
-            &device->MaxChannels );
-         if ( DeviceStatus != SOUNDSCAPE_Ok )
-            {
-            FX_SetErrorCode( FX_SoundCardError );
-            status = FX_Error;
-            }
-         break;
-
-      case UltraSound :
-         if ( GUSWAVE_Init( 8 ) != GUSWAVE_Ok )
-            {
-            FX_SetErrorCode( FX_SoundCardError );
-            status = FX_Error;
-            break;
-            }
-
-         device->MaxVoices     = 8;
-         device->MaxSampleBits = 0;
-         device->MaxChannels   = 0;
-         break;
-
-      case SoundSource :
-      case TandySoundSource :
-         DeviceStatus = SS_Init( SoundCard );
-         if ( DeviceStatus != SS_Ok )
-            {
-            FX_SetErrorCode( FX_SoundCardError );
-            status = FX_Error;
-            break;
-            }
-         SS_Shutdown();
-         device->MaxVoices     = 32;
-         device->MaxSampleBits = 8;
-         device->MaxChannels   = 1;
-         break;
-      default :
-         FX_SetErrorCode( FX_InvalidCard );
-         status = FX_Error;
-      }
-#else
       DeviceStatus = DSL_Init();
       if ( DeviceStatus != DSL_Ok )
          {
@@ -261,8 +148,8 @@
          device->MaxSampleBits = 0;
          device->MaxChannels   = 0;
          }
-#endif
 
+
    return( status );
    }
 
@@ -279,28 +166,7 @@
    )
 
    {
-#ifdef PLAT_DOS
-   int status;
-   BLASTER_CONFIG Blaster;
 
-   FX_SetErrorCode( FX_Ok );
-
-   status = BLASTER_GetEnv( &Blaster );
-   if ( status != BLASTER_Ok )
-      {
-      FX_SetErrorCode( FX_BlasterError );
-      return( FX_Error );
-      }
-
-   blaster->Type      = Blaster.Type;
-   blaster->Address   = Blaster.Address;
-   blaster->Interrupt = Blaster.Interrupt;
-   blaster->Dma8      = Blaster.Dma8;
-   blaster->Dma16     = Blaster.Dma16;
-   blaster->Midi      = Blaster.Midi;
-   blaster->Emu       = Blaster.Emu;
-#endif
-
    return( FX_Ok );
    }
 
@@ -320,35 +186,8 @@
    )
 
    {
-#ifdef PLAT_DOS
-   int DeviceStatus;
-   BLASTER_CONFIG Blaster;
 
-   FX_SetErrorCode( FX_Ok );
 
-   FX_SoundDevice = SoundBlaster;
-
-   Blaster.Type      = blaster.Type;
-   Blaster.Address   = blaster.Address;
-   Blaster.Interrupt = blaster.Interrupt;
-   Blaster.Dma8      = blaster.Dma8;
-   Blaster.Dma16     = blaster.Dma16;
-   Blaster.Midi      = blaster.Midi;
-   Blaster.Emu       = blaster.Emu;
-
-   BLASTER_SetCardSettings( Blaster );
-
-   DeviceStatus = BLASTER_Init();
-   if ( DeviceStatus != BLASTER_Ok )
-      {
-      FX_SetErrorCode( FX_SoundCardError );
-      return( FX_Error );
-      }
-
-   *MaxVoices = 8;
-   BLASTER_GetCardInfo( MaxSampleBits, MaxChannels );
-#endif
-
    return( FX_Ok );
    }
 
@@ -525,59 +364,11 @@
    Sets the volume of the current sound device.
 ---------------------------------------------------------------------*/
 
-void FX_SetVolume
-   (
-   int volume
-   )
-
+void FX_SetVolume(int volume)
    {
-   int status;
 
-#ifdef PLAT_DOS
-   switch( FX_SoundDevice )
-      {
-      case SoundBlaster :
-      case Awe32 :
-         if ( BLASTER_CardHasMixer() )
-            {
-            BLASTER_SetVoiceVolume( volume );
-            }
-         else
-            {
-            MV_SetVolume( volume );
-            }
-         break;
-
-      case ProAudioSpectrum :
-      case SoundMan16 :
-         status = PAS_SetPCMVolume( volume );
-         if ( status != PAS_Ok )
-            {
-            MV_SetVolume( volume );
-            }
-         break;
-
-      case GenMidi :
-      case SoundCanvas :
-      case WaveBlaster :
-         break;
-
-      case SoundScape :
-         MV_SetVolume( volume );
-         break;
-
-      case UltraSound :
-         GUSWAVE_SetVolume( volume );
-         break;
-
-      case SoundSource :
-      case TandySoundSource :
-         MV_SetVolume( volume );
-         break;
-      }
-#else
    MV_SetVolume( volume );
-#endif
+
    }
 
 
@@ -587,64 +378,14 @@
    Returns the volume of the current sound device.
 ---------------------------------------------------------------------*/
 
-int FX_GetVolume
-   (
-   void
-   )
-
+int FX_GetVolume(void)
    {
    int volume;
 
-#ifdef PLAT_DOS
-   switch( FX_SoundDevice )
-      {
-      case SoundBlaster :
-      case Awe32 :
-         if ( BLASTER_CardHasMixer() )
-            {
-            volume = BLASTER_GetVoiceVolume();
-            }
-         else
-            {
-            volume = MV_GetVolume();
-            }
-         break;
 
-      case ProAudioSpectrum :
-      case SoundMan16 :
-         volume = PAS_GetPCMVolume();
-         if ( volume == PAS_Error )
-            {
-            volume = MV_GetVolume();
-            }
-         break;
-
-      case GenMidi :
-      case SoundCanvas :
-      case WaveBlaster :
-         volume = 255;
-         break;
-
-      case SoundScape :
-         volume = MV_GetVolume();
-         break;
-
-      case UltraSound :
-         volume = GUSWAVE_GetVolume();
-         break;
-
-      case SoundSource :
-      case TandySoundSource :
-         volume = MV_GetVolume();
-         break;
-
-      default :
-         volume = 0;
-      }
-#else
    volume = MV_GetVolume();
-#endif
 
+
    return( volume );
    }
 
@@ -655,10 +396,7 @@
    Set the orientation of the left and right channels.
 ---------------------------------------------------------------------*/
 
-void FX_SetReverseStereo
-   (
-   int setting
-   )
+void FX_SetReverseStereo(int setting)
 
    {
    MV_SetReverseStereo( setting );
@@ -671,10 +409,7 @@
    Returns the orientation of the left and right channels.
 ---------------------------------------------------------------------*/
 
-int FX_GetReverseStereo
-   (
-   void
-   )
+int FX_GetReverseStereo(void)
 
    {
    return MV_GetReverseStereo();
--- a/Game/src/config.c
+++ b/Game/src/config.c
@@ -81,7 +81,7 @@
 int32 mouseSensitivity_X;
 int32 mouseSensitivity_Y;
 
-static uint8_t  setupfilename[512];//={SETUPFILENAME};
+static char  setupfilename[512];//={SETUPFILENAME};
 static int32 scripthandle;
 static int32 setupread=0;
 /*
@@ -149,7 +149,7 @@
 ===================
 */
 
-int32 CONFIG_FunctionNameToNum( uint8_t  * func )
+int32 CONFIG_FunctionNameToNum( char  * func )
    {
    int32 i;
 
@@ -192,7 +192,7 @@
 */
 
 
-int32 CONFIG_AnalogNameToNum( uint8_t  * func )
+int32 CONFIG_AnalogNameToNum( char  * func )
    {
 
    if (!stricmp(func,"analog_turning"))
@@ -295,8 +295,8 @@
    int32 i;
    int32 numkeyentries;
    int32 function;
-   uint8_t  keyname1[80];
-   uint8_t  keyname2[80];
+   char  keyname1[80];
+   char  keyname2[80];
    kb_scancode key1,key2;
 
 	// set default keys in case duke3d.cfg was not found
@@ -356,18 +356,18 @@
 void CONFIG_SetupMouse( int32 scripthandle )
    {
    int32 i;
-   uint8_t  str[80];
-   uint8_t  temp[80];
+   char  str[80];
+   char  temp[80];
    int32 function, scale;
 
    for (i=0;i<MAXMOUSEBUTTONS;i++)
       {
-      sprintf(str,"MouseButton%ld",i);
+      sprintf(str,"MouseButton%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString( scripthandle,"Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
       CONTROL_MapButton( function, i, false );
-      sprintf(str,"MouseButtonClicked%ld",i);
+      sprintf(str,"MouseButtonClicked%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString( scripthandle,"Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
@@ -376,7 +376,7 @@
    // map over the axes
    for (i=0;i<MAXMOUSEAXES;i++)
       {
-      sprintf(str,"MouseAnalogAxes%ld",i);
+      sprintf(str,"MouseAnalogAxes%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString(scripthandle, "Controls", str,temp);
       function = CONFIG_AnalogNameToNum(temp);
@@ -385,17 +385,17 @@
          //TODO Fix the Analog mouse axis issue. Just make a new function for registering them.
          //CONTROL_MapAnalogAxis(i,function);
          }
-      sprintf(str,"MouseDigitalAxes%ld_0",i);
+      sprintf(str,"MouseDigitalAxes%d_0",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString(scripthandle, "Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
       CONTROL_MapDigitalAxis( i, function, 0 );
-      sprintf(str,"MouseDigitalAxes%ld_1",i);
+      sprintf(str,"MouseDigitalAxes%d_1",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString(scripthandle, "Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
       CONTROL_MapDigitalAxis( i, function, 1 );
-      sprintf(str,"MouseAnalogScale%ld",i);
+      sprintf(str,"MouseAnalogScale%d",i);
       SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
       //TODO: Fix the Analog mouse scale issue. Just make a new function for registering them.
 	  //CONTROL_SetAnalogAxisScale( i, scale );
@@ -424,20 +424,20 @@
 void CONFIG_SetupGamePad( int32 scripthandle )
    {
    int32 i;
-   uint8_t  str[80];
-   uint8_t  temp[80];
+   char  str[80];
+   char  temp[80];
    int32 function;
 
 
    for (i=0;i<MAXJOYBUTTONS;i++)
       {
-      sprintf(str,"JoystickButton%ld",i);
+      sprintf(str,"JoystickButton%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString( scripthandle,"Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
       if (function != -1)
          CONTROL_MapButton( function, i, false );
-      sprintf(str,"JoystickButtonClicked%ld",i);
+      sprintf(str,"JoystickButtonClicked%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString( scripthandle,"Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
@@ -447,13 +447,13 @@
    // map over the axes
    for (i=0;i<MAXGAMEPADAXES;i++)
       {
-      sprintf(str,"GamePadDigitalAxes%ld_0",i);
+      sprintf(str,"GamePadDigitalAxes%d_0",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString(scripthandle, "Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
       if (function != -1)
          CONTROL_MapDigitalAxis( i, function, 0 );
-      sprintf(str,"GamePadDigitalAxes%ld_1",i);
+      sprintf(str,"GamePadDigitalAxes%d_1",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString(scripthandle, "Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
@@ -475,20 +475,20 @@
 void CONFIG_SetupJoystick( int32 scripthandle )
 {
    int32 i, j;
-   uint8_t  str[80];
-   uint8_t  temp[80];
+   char  str[80];
+   char  temp[80];
    int32 function, deadzone;
    float scale;
 
    for (i=0;i<MAXJOYBUTTONS;i++)
       {
-      sprintf(str,"JoystickButton%ld",i);
+      sprintf(str,"JoystickButton%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString( scripthandle,"Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
       if (function != -1)
          CONTROL_MapJoyButton( function, i, false );
-      sprintf(str,"JoystickButtonClicked%ld",i);
+      sprintf(str,"JoystickButtonClicked%d",i);
       memset(temp,0,sizeof(temp));
       SCRIPT_GetString( scripthandle,"Controls", str,temp);
       function = CONFIG_FunctionNameToNum(temp);
@@ -498,7 +498,7 @@
    // map over the axes
    for (i=0;i<MAXJOYAXES;i++)
       {
-        sprintf(str,"JoystickAnalogAxes%ld",i);
+        sprintf(str,"JoystickAnalogAxes%d",i);
         memset(temp,0,sizeof(temp));
         SCRIPT_GetString(scripthandle, "Controls", str,temp);
         function = CONFIG_AnalogNameToNum(temp);
@@ -506,23 +506,23 @@
             //{
             CONTROL_MapAnalogAxis(i,function);
             //}
-        sprintf(str,"JoystickDigitalAxes%ld_0",i);
+        sprintf(str,"JoystickDigitalAxes%d_0",i);
         memset(temp,0,sizeof(temp));
         SCRIPT_GetString(scripthandle, "Controls", str,temp);
         function = CONFIG_FunctionNameToNum(temp);
         if (function != -1)
             CONTROL_MapDigitalAxis( i, function, 0 );
-        sprintf(str,"JoystickDigitalAxes%ld_1",i);
+        sprintf(str,"JoystickDigitalAxes%d_1",i);
         memset(temp,0,sizeof(temp));
         SCRIPT_GetString(scripthandle, "Controls", str,temp);
         function = CONFIG_FunctionNameToNum(temp);
         if (function != -1)
             CONTROL_MapDigitalAxis( i, function, 1 );
-        sprintf(str,"JoystickAnalogScale%ld",i);
+        sprintf(str,"JoystickAnalogScale%d",i);
         SCRIPT_GetFloat(scripthandle, "Controls", str,&scale);
         CONTROL_SetAnalogAxisScale( i, scale );
         deadzone = 0;
-        sprintf(str,"JoystickAnalogDeadzone%ld",i);
+        sprintf(str,"JoystickAnalogDeadzone%d",i);
         SCRIPT_GetNumber(scripthandle, "Controls", str, &deadzone);
         CONTROL_SetAnalogAxisDeadzone( i, deadzone);
       }
@@ -532,7 +532,7 @@
    {
 	  for(j=0; j < 8; j++) // 8? because hats can have 8 different values
 	  { 
-		  sprintf(str,"JoystickHat%ld_%ld",i, j);
+		  sprintf(str,"JoystickHat%d_%d",i, j);
 		  memset(temp,0,sizeof(temp));
 		  SCRIPT_GetString( scripthandle,"Controls", str,temp);
 		  function = CONFIG_FunctionNameToNum(temp);
@@ -556,7 +556,7 @@
     short i;
     uint8_t  fn[] = "game_.sav";
     FILE *fil;
-	uint8_t  fullpathsavefilename[16];
+	char  fullpathsavefilename[16];
 
 
     for (i=0;i<10;i++)
@@ -605,7 +605,7 @@
 void CONFIG_ReadSetup( void )
 {
    int32 dummy;
-   uint8_t  commmacro[] = COMMMACRO;
+   char  commmacro[] = COMMMACRO;
    FILE* setup_file_hdl;
 
    printf("CONFIG_ReadSetup...\n");
@@ -629,13 +629,8 @@
        SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]);
    }
 
-//   /* DDOI - Check version */
-//   if (!SCRIPT_GetNumber( scripthandle, "Misc", "UseOldVersion", &dukever13))
-//	   dukever13 = 0; // assume 1.5
-//#ifdef VOLUMEONE
-//   dukever13 = 1;
-//#endif
 
+
    SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
 
    dummy = CheckParm("NAME");
@@ -811,7 +806,7 @@
 void CONFIG_WriteSetup( void )
    {
    int32 dummy, i;
-   uint8_t  commmacro[] = COMMMACRO;
+   char  commmacro[] = COMMMACRO;
 
    if (!setupread) return;
 
@@ -864,7 +859,7 @@
 
 	for (i=0;i<MAXMOUSEAXES*2;i++)
 	{
-		sprintf((uint8_t *)tempbuf, "MouseDigitalAxes%ld_%d", i>>1, i&1);
+		sprintf((uint8_t *)tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1);
 		SCRIPT_PutString(scripthandle, "Controls", (uint8_t *)tempbuf, 
 			(MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):"");
 	}
@@ -881,7 +876,7 @@
 
    for(dummy=0;dummy<10;dummy++)
    {
-       sprintf(buf,"WeaponChoice%ld",dummy);
+       sprintf(buf,"WeaponChoice%d",dummy);
        SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.mywchoice[dummy],false,false);
    }
 
--- a/Game/src/console.c
+++ b/Game/src/console.c
@@ -16,19 +16,19 @@
 
 typedef struct console_element
 {
-    uint8_t  text[MAX_CONSOLE_STRING_LENGTH];
+    char  text[MAX_CONSOLE_STRING_LENGTH];
     void* prev;
     void* next;
 }CONSOLEELEMENT;
 
 // Private member functions
-void CONSOLE_InsertUsedCommand(const uint8_t * szUsedCommand);
+void CONSOLE_InsertUsedCommand(const char * szUsedCommand);
 void CONSOLE_ClearUsedCommandList();
 void CONSOLE_RecalculateDirtyBuffer();
 
 // console argument tracker
 int argc;
-uint8_t  argv[MAX_CVAR_ARGS][MAX_CONSOLE_STRING_LENGTH];
+char  argv[MAX_CVAR_ARGS][MAX_CONSOLE_STRING_LENGTH];
 // Console entries, prepending linked list
 CONSOLEELEMENT *console_buffer = NULL;
 // Current viewed setion of the console
@@ -39,7 +39,7 @@
 CONSOLEELEMENT *console_used_command_list_current = NULL;
 
 // dirty buffer
-uint8_t  dirty_buffer[MAX_CONSOLE_STRING_LENGTH];
+char  dirty_buffer[MAX_CONSOLE_STRING_LENGTH];
 
 // dirty buffer control vars
 int console_cursor_pos = 0; //without spaces
@@ -92,7 +92,7 @@
 void CONSOLE_ParseStartupScript()
 {
 	// FIX_00017: heavy autoexec.cfg not needed anymore.
-    uint8_t  *sStartupScript = "startup.cfg";
+    char  *sStartupScript = "startup.cfg";
 
     FILE* fp = fopen(sStartupScript, "r");
 
@@ -99,7 +99,7 @@
     // If the file exists
     if(NULL != fp)
     {
-        uint8_t  line[128];
+        char  line[128];
         memset(line, 0, 128);
 
         while(fgets(line ,128-1, fp) != NULL)
@@ -114,7 +114,7 @@
 
 void CONSOLE_HandleInput()
 {
-    uint8_t * lastKey;
+    char * lastKey;
     int tmp;
 
     if(g_CV_classic)
@@ -441,10 +441,10 @@
     }
 }
 
-void CONSOLE_ParseCommand(uint8_t * command)
+void CONSOLE_ParseCommand(char * command)
 {
-    uint8_t  *cvar;
-    uint8_t  *token;
+    char  *cvar;
+    char  *token;
     int i, numCvars;
     argc = 0;
 
@@ -486,7 +486,7 @@
 }
 
 
-void CONSOLE_InsertUsedCommand(const uint8_t * szUsedCommand)
+void CONSOLE_InsertUsedCommand(const char * szUsedCommand)
 {
     //create a new element in the list, and add it to the front
     CONSOLEELEMENT *pElement = (CONSOLEELEMENT*)malloc(sizeof(CONSOLEELEMENT));
@@ -558,11 +558,11 @@
 }
 
 
-void CONSOLE_Printf(const uint8_t  *newmsg, ...)
+void CONSOLE_Printf(const char  *newmsg, ...)
 {
     CONSOLEELEMENT *pElement;
     va_list		argptr;
-    uint8_t 		msg[512];//[MAX_CONSOLE_STRING_LENGTH];
+    char 		msg[512];//[MAX_CONSOLE_STRING_LENGTH];
     va_start (argptr,newmsg);
     vsprintf (msg, newmsg, argptr);
     va_end (argptr);
@@ -608,7 +608,7 @@
 }
 
 // Get the current list of args for this keyword
-uint8_t * CONSOLE_GetArgv(unsigned int var)
+char * CONSOLE_GetArgv(unsigned int var)
 {
     return argv[var];
 }
--- a/Game/src/console.h
+++ b/Game/src/console.h
@@ -9,10 +9,10 @@
 void     CONSOLE_ParseStartupScript();
 void     CONSOLE_HandleInput();
 void     CONSOLE_Render();
-void     CONSOLE_ParseCommand(uint8_t * command);
-void     CONSOLE_Printf(const uint8_t  *newmsg, ...);
+void     CONSOLE_ParseCommand(char * command);
+void     CONSOLE_Printf(const char  *newmsg, ...);
 int      CONSOLE_GetArgc();
-uint8_t *    CONSOLE_GetArgv(unsigned int var);
+char *    CONSOLE_GetArgv(unsigned int var);
 int      CONSOLE_IsActive();
 void     CONSOLE_SetActive(int i); 
 
--- a/Game/src/control.c
+++ b/Game/src/control.c
@@ -84,14 +84,7 @@
 static float JoyAnalogScale[MAXJOYAXES];
 static int32 JoyAnalogDeadzone[MAXJOYAXES];
 
-//Extern functions from SDLDriver.c:
-int _joystick_hat(int hat);
-void _joystick_deinit(void);
-void _joystick_init(void);
-int _joystick_button(int button);
-int _joystick_axis(int axis);
-int _joystick_update(void);
-//End of SDLDriver declaration
+
 
 int ACTION(int i)
 {
--- a/Game/src/cvar_defs.c
+++ b/Game/src/cvar_defs.c
@@ -15,6 +15,8 @@
 //We need to access debug soundinfo
 #include "sounddebugdefs.h"
 
+#include "joystick.h"
+
 // Bind our Cvars at startup. You can still add bindings after this call, but
 // it is recommanded that you bind your default CVars here.
 void CVARDEFS_Init()
@@ -65,34 +67,33 @@
     if(g_CV_DebugJoystick)
     {
         int i;
-        uint8_t  buf[128];
-         minitext(2, 2, "Debug Joystick", 17,10+16);
+        char  buf[128];
+        minitext(2, 2, "Debug Joystick", 17,10+16);
 
-         for(i = 0; i < MAXJOYAXES; i++)
-         {
-             sprintf(buf, "Joystick Axis%d: Raw: %d  Used:%d", i,
-                 _joystick_axis(i), CONTROL_GetFilteredAxisValue(i));
-         minitext(2, (i*8)+12, buf, 23,10+16);
-         }
+        for(i = 0; i < MAXJOYAXES; i++)
+        {
+            sprintf(buf, "Joystick Axis%d: Raw: %d  Used:%d", i,_joystick_axis(i), CONTROL_GetFilteredAxisValue(i));
+            minitext(2, (i*8)+12, buf, 23,10+16);
+        }
 
-         for(i = 0; i < MAXJOYBUTTONS; i++)
-         {
-             sprintf(buf, "Button%d: %d", i, _joystick_button(i));
-             if(i < (MAXJOYBUTTONS/2))
-             {
-                 minitext(2, (i*8)+(MAXJOYAXES*8)+12, buf, 23,10+16);
-             }
-             else
-             {
-                 minitext(55, ((i-16)*8)+(MAXJOYAXES*8)+12, buf, 23,10+16);
-             }
-         }
+        for(i = 0; i < MAXJOYBUTTONS; i++)
+        {
+            sprintf(buf, "Button%d: %d", i, _joystick_button(i));
+            if(i < (MAXJOYBUTTONS/2))
+            {
+                minitext(2, (i*8)+(MAXJOYAXES*8)+12, buf, 23,10+16);
+            }
+            else
+            {
+                minitext(55, ((i-16)*8)+(MAXJOYAXES*8)+12, buf, 23,10+16);
+            }
+        }
 
-         for(i = 0; i < MAXJOYHATS; i++)
-         {
-			 sprintf(buf, "Hat%d: %d", i, _joystick_hat(i));
-             minitext(110, (i*8)+(MAXJOYAXES*8)+12, buf, 23,10+16);
-		 }
+        for(i = 0; i < MAXJOYHATS; i++)
+        {
+            sprintf(buf, "Hat%d: %d", i, _joystick_hat(i));
+            minitext(110, (i*8)+(MAXJOYAXES*8)+12, buf, 23,10+16);
+        }
 
 
     }
@@ -99,16 +100,16 @@
 
 	if(g_CV_DebugSound)
 	{
-        uint8_t  buf[128];
+        char  buf[128];
         minitext(2, 2, "Debug Sound", 17,10+16);
 
-		sprintf(buf, "Active sounds: %lu", sounddebugActiveSounds);
+		sprintf(buf, "Active sounds: %u", sounddebugActiveSounds);
 		minitext(2, 10, buf, 23,10+16);
 		
-		sprintf(buf, "Allocate Calls: %lu", sounddebugAllocateSoundCalls);
+		sprintf(buf, "Allocate Calls: %u", sounddebugAllocateSoundCalls);
 		minitext(2, 18, buf, 23,10+16);
 
-		sprintf(buf, "Deallocate Calls: %ld", sounddebugDeallocateSoundCalls);
+		sprintf(buf, "Deallocate Calls: %d", sounddebugDeallocateSoundCalls);
 		minitext(2, 26, buf, 23,10+16);
 	}
 
--- a/Game/src/cvars.c
+++ b/Game/src/cvars.c
@@ -9,7 +9,7 @@
 cvar_binding cvar_binding_list[MAX_CVARS];
 int num_cvar_bindings = 0;
 
-void CVAR_RegisterCvar(const uint8_t * varname, const uint8_t * varhelp, void* variable, function_t function)
+void CVAR_RegisterCvar(const char * varname, const char * varhelp, void* variable, function_t function)
 {
     if(NULL == function)
     {
--- a/Game/src/cvars.h
+++ b/Game/src/cvars.h
@@ -14,14 +14,14 @@
 
 typedef struct t_cvar_binding
 {
-  uint8_t           name[64];
-  uint8_t           help[64];
+  char           name[64];
+  char           help[64];
   void*         variable;
   function_t	function;
 } cvar_binding;
 
 
-void            CVAR_RegisterCvar(const uint8_t * varname, const uint8_t * varhelp, void* variable, function_t function);
+void            CVAR_RegisterCvar(const char * varname, const char * varhelp, void* variable, function_t function);
 int             CVAR_GetNumCvarBindings();
 cvar_binding*   CVAR_GetCvarBinding(unsigned int nBinding);
 void            CVAR_Render();
--- a/Game/src/duke3d.h
+++ b/Game/src/duke3d.h
@@ -355,7 +355,7 @@
 
 typedef struct
 {
-    uint8_t  *ptr;
+    char  *ptr;
     uint8_t  lock;
     int  length, num;
 } SAMPLE;
@@ -373,16 +373,16 @@
 extern uint8_t  MusicPtr[72000];
 extern int32_t msx[2048],msy[2048];
 extern short cyclers[MAXCYCLERS][6],numcyclers;
-extern uint8_t  myname[2048];
+extern char  myname[2048];
 
 struct user_defs
 {
     uint8_t  god,warp_on,cashman,eog,showallmap;
     uint8_t  show_help,scrollmode,clipping;
-    uint8_t  user_name[MAXPLAYERS][32];
-    uint8_t  ridecule[10][40];
-    uint8_t  savegame[10][22];
-    uint8_t  pwlockout[128],rtsname[128];
+    char  user_name[MAXPLAYERS][32];
+    char  ridecule[10][40];
+    char  savegame[10][22];
+    char  pwlockout[128],rtsname[128];
     uint8_t  overhead_on,last_overhead;
 
     short pause_on,from_bonus;
@@ -529,9 +529,9 @@
 
 extern short int global_random;
 extern int32_t scaredfallz;
-extern uint8_t  buf[80]; //My own generic input buffer
+extern char  buf[80]; //My own generic input buffer
 
-extern uint8_t  fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
+extern char  fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
 extern uint8_t  scantoasc[128],ready2send;
 extern uint8_t  scantoascwithshift[128];
 
@@ -542,10 +542,11 @@
 extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4];
 
 extern uint8_t  playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
-extern uint8_t  sounds[NUM_SOUNDS][14];
+extern char  sounds[NUM_SOUNDS][14];
 
 extern int32_t script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
-extern uint8_t  *label,*textptr,error,warning,killit_flag;
+extern char  *label,*textptr,error,warning;
+extern uint8_t killit_flag;
 extern int32_t *actorscrptr[MAXTILES],*parsing_actor;
 extern uint8_t  actortype[MAXTILES];
 extern uint8_t  *music_pointer;
@@ -552,8 +553,9 @@
 
 extern uint8_t  ipath[80],opath[80];
 
-extern uint8_t  music_fn[4][11][13],music_select;
-extern uint8_t  env_music_fn[4][13];
+extern char  music_fn[4][11][13];
+extern uint8_t music_select;
+extern char  env_music_fn[4][13];
 extern short camsprite;
 
 // extern uint8_t  gotz;
@@ -610,11 +612,11 @@
 extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
 extern uint8_t  soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS];
 extern int32_t soundsiz[NUM_SOUNDS];
-extern uint8_t  level_names[44][33];
+extern char  level_names[44][33];
 extern int32_t partime[44],designertime[44];
-extern uint8_t  volume_names[4][33];
-extern uint8_t  skill_names[5][33];
-extern uint8_t  level_file_names[44][128];
+extern char  volume_names[4][33];
+extern char  skill_names[5][33];
+extern char  level_file_names[44][128];
 
 extern int32 SoundToggle,MusicToggle;
 extern short last_threehundred,lastsavedpos;
@@ -622,7 +624,7 @@
 
 extern short buttonstat;
 extern int32_t cachecount;
-extern uint8_t  boardfilename[128],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768];
+extern char  boardfilename[128],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768];
 extern uint8_t  betaname[80];
 extern uint8_t  cachedebug,earthquaketime;
 extern uint8_t  networkmode;
--- a/Game/src/dukeunix.h
+++ b/Game/src/dukeunix.h
@@ -41,10 +41,10 @@
 struct find_t
 {
     DIR *dir;
-    uint8_t  pattern[MAX_PATH];
-    uint8_t  name[MAX_PATH];
+    char  pattern[MAX_PATH];
+    char  name[MAX_PATH];
 };
-int _dos_findfirst(uint8_t  *filename, int x, struct find_t *f);
+int _dos_findfirst(char  *filename, int x, struct find_t *f);
 int _dos_findnext(struct find_t *f);
 
 struct dosdate_t
@@ -65,7 +65,7 @@
 #define max(x, y) ((x) > (y) ? (x) : (y))
 #endif
 
-#define FP_OFF(x) ((int32_t) (x))
+
 
 #ifndef strcmpi
 #define strcmpi(x, y) strcasecmp(x, y)
--- a/Game/src/dummy_audiolib.c
+++ b/Game/src/dummy_audiolib.c
@@ -8,7 +8,8 @@
 
 #include "audiolib/fx_man.h"
 #include <inttypes.h>
-
+#include <stdio.h>
+#include "engine_protos.h"
 /*
 uint8_t  *FX_ErrorString( int ErrorNumber ){
    static uint8_t  nope = '\0';
@@ -190,9 +191,22 @@
 {
 }
 
-void PlayMusic(short dummy)
+void PlayMusic(char* filename)
 {
-        
+    char magicNumber[5];
+    printf("Play music '%s'.\n",filename);
+    int32_t fd = kopen4load(filename,1);
+    if (fd > 0)
+        printf("Found the music size='%d'!\n",kfilelength(fd));
+    
+    kread(fd, magicNumber, 4);
+    magicNumber[4] = 0;
+    
+    //If midi this should be 'MThd' !
+    printf("Magic number='%s'!\n",magicNumber);
+    
+    
+    kclose(fd);
 }
 
 
--- a/Game/src/funct.h
+++ b/Game/src/funct.h
@@ -45,7 +45,7 @@
 //#line "sounds.c" 200
 extern void intomenusounds(void );
 //#line "sounds.c" 227
-extern void playmusic(uint8_t  *fn);
+extern void playmusic(char  *fn);
 //#line "sounds.c" 251
 extern uint8_t  loadsound(unsigned short num);
 //#line "sounds.c" 277
@@ -123,9 +123,9 @@
 //#line "sector.c" 2766
 extern void checksectors(short snum);
 //#line "rts.c" 36
-extern void RTS_AddFile(uint8_t  *filename);
+extern void RTS_AddFile(char  *filename);
 //#line "rts.c" 93
-extern void RTS_Init(uint8_t  *filename);
+extern void RTS_Init(char *filename);
 //#line "rts.c" 126
 extern int32 RTS_NumSounds(void );
 //#line "rts.c" 141
@@ -228,7 +228,7 @@
 //#line "menues.c" 18
 extern void cmenu(short cm);
 //#line "menues.c" 38
-extern void savetemp(uint8_t  *fn,int32_t daptr,int32_t dasiz);
+extern void savetemp(char  *fn,int32_t daptr,int32_t dasiz);
 //#line "menues.c" 49
 extern void getangplayers(short snum);
 //#line "menues.c" 67
@@ -243,9 +243,9 @@
 extern int probe(int x,int y,int i,int n);
 extern int probeXduke(int x,int y,int i,int n, int32_t spriteSize);
 //#line "menues.c" 521
-extern int menutext(int x,int y,short s,short p,uint8_t  *t);
+extern int menutext(int x,int y,short s,short p,char  *t);
 //#line "menues.c" 630
-extern int menutextc(int x,int y,short s,short p,uint8_t  *t);
+extern int menutextc(int x,int y,short s,short p,char  *t);
 //#line "menues.c" 727
 extern void bar(int x,int y,short *p,short dainc,uint8_t  damodify,short s,short pa);
 //#line "menues.c" 806
@@ -262,7 +262,7 @@
 //#line "menues.c" 2436
 extern void drawoverheadmap(int32_t cposx,int32_t cposy,int32_t czoom,short cang);
 //#line "menues.c" 2685
-extern void playanm(uint8_t  *fn,uint8_t );
+extern void playanm(char  *fn,uint8_t );
 //#line "gamedef.c" 122
 extern short getincangle(short a,short na);
 //#line "gamedef.c" 140
@@ -286,7 +286,7 @@
 //#line "gamedef.c" 1227
 extern void passone(int readfromGRP);
 //#line "gamedef.c" 1239
-extern void loadefs(uint8_t  *fn,uint8_t  *mptr, int readfromGRP);
+extern void loadefs(char  *fn,uint8_t  *mptr, int readfromGRP);
 //#line "gamedef.c" 1342
 extern uint8_t  dodge(spritetype *s);
 //#line "gamedef.c" 1374
@@ -312,11 +312,11 @@
 //#line "game.c" 81
 extern void uninittimer(void );
 //#line "game.c" 89
-extern int gametext(int x,int y,uint8_t  *t,uint8_t  s,short dabits);
+extern int gametext(int x,int y,char  *t,uint8_t  s,short dabits);
 //#line "game.c" 136
-extern int gametextpart(int x,int y,uint8_t  *t,uint8_t  s,short p);
+extern int gametextpart(int x,int y,char  *t,uint8_t  s,short p);
 //#line "game.c" 192
-extern int minitext(int x,int y,uint8_t  *t,uint8_t  p,uint8_t  sb);
+extern int minitext(int x,int y,char  *t,uint8_t  p,uint8_t  sb);
 //#line "game.c" 231
 extern void gamenumber(int32_t x,int32_t y,int32_t n,uint8_t  s);
 //#line "game.c" 248
@@ -375,7 +375,7 @@
 //#line "game.c" 1691
 extern void binscreen(void );
 //#line "game.c" 1705
-extern void gameexit(uint8_t  *t);
+extern void gameexit(char  *t);
 //#line "game.c" 1752
 extern short strget(short x,short y,uint8_t  *t,short dalen,short c);
 //#line "game.c" 1819
@@ -475,11 +475,11 @@
 //#line "config.c" 57
 extern void CONFIG_GetSetupFilename(void );
 //#line "config.c" 170
-extern int32 CONFIG_FunctionNameToNum(uint8_t  *func);
+extern int32 CONFIG_FunctionNameToNum(char  *func);
 //#line "config.c" 192
 extern uint8_t  *CONFIG_FunctionNumToName(int32 func);
 //#line "config.c" 211
-extern int32 CONFIG_AnalogNameToNum(uint8_t  *func);
+extern int32 CONFIG_AnalogNameToNum(char  *func);
 //#line "config.c" 240
 extern void CONFIG_SetDefaults(void );
 //#line "config.c" 264
--- a/Game/src/function.h
+++ b/Game/src/function.h
@@ -40,7 +40,7 @@
 
 	#define NUMGAMEFUNCTIONS 55 //dont forget to check NUMKEYENTRIES
 
-extern uint8_t  * gamefunctions[];
+extern char  * gamefunctions[];
 
 enum
    {
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -89,9 +89,10 @@
 // For addfaz's stun server. use /stun to activate
 unsigned short g_bStun = 0;
 
-uint8_t  confilename[128] = {"GAME.CON"},boardfilename[128] = {0};
-uint8_t  waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768];
-uint8_t  firstdemofile[80] = { '\0' };
+char confilename[128] = {"GAME.CON"};
+char boardfilename[128] = {0};
+char  waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768];
+char  firstdemofile[80] = { '\0' };
 
 #define patchstatusbar(x1,y1,x2,y2)                                        \
 {                                                                          \
@@ -149,10 +150,11 @@
 }
 #endif
 
-int gametext(int x,int y,uint8_t  *t,uint8_t  s,short dabits)
+int gametext(int x,int y,char  *t,uint8_t  s,short dabits)
 {
     short ac,newx;
-    uint8_t  centre, *oldt;
+    char* oldt;
+    uint8_t  centre;
 
     centre = ( x == (320>>1) );
     newx = 0;
@@ -197,10 +199,11 @@
     return (x);
 }
 
-int gametextpal(int x,int y,uint8_t  *t,uint8_t  s,uint8_t  p)
+int gametextpal(int x,int y,char  *t,uint8_t  s,uint8_t  p)
 {
     short ac,newx;
-    uint8_t  centre, *oldt;
+    uint8_t  centre;
+    char* oldt;
 
     centre = ( x == (320>>1) );
     newx = 0;
@@ -244,10 +247,11 @@
     return (x);
 }
 
-int gametextpart(int x,int y,uint8_t  *t,uint8_t  s,short p)
+int gametextpart(int x,int y,char  *t,uint8_t  s,short p)
 {
     short ac,newx, cnt;
-    uint8_t  centre, *oldt;
+    uint8_t  centre;
+    char * oldt;
 
     centre = ( x == (320>>1) );
     newx = 0;
@@ -300,11 +304,11 @@
     return (x);
 }
 
-int minitext(int x,int y,uint8_t  *str,uint8_t  p,uint8_t  sb)
+int minitext(int x,int y,char  *str,uint8_t  p,uint8_t  sb)
 {
     short ac;
-    uint8_t  buf[128];
-    uint8_t  *t;
+    char  buf[128];
+    char  *t;
 
     strncpy (buf, str, 128);
     buf[127] = 0;
@@ -324,11 +328,11 @@
     return (x);
 }
 
-int minitextshade(int x,int y,uint8_t  *str,uint8_t  s,uint8_t  p,uint8_t  sb)
+int minitextshade(int x,int y,char  *str,uint8_t  s,uint8_t  p,uint8_t  sb)
 {
     short ac;
-    uint8_t  buf[128];
-    uint8_t  *t;
+    char  buf[128];
+    char  *t;
 
     strncpy (buf, str, 128);
     buf[127] = 0;
@@ -350,7 +354,7 @@
 
 void gamenumber(int32_t x,int32_t y,int32_t n,uint8_t  s)
 {
-    uint8_t  b[10];
+    char  b[10];
     
     
     //
@@ -358,12 +362,12 @@
     // is NON-STANDARD and equivalent to STANDARD
     // (void) sprintf(buffer, "%ld", l);
     //ltoa(n,b,10);
-    sprintf(b,"%ld",n);
+    sprintf(b,"%d",n);
     gametext(x,y,b,s,2+8+16);
 }
 
 
-uint8_t  recbuf[80];
+char  recbuf[80];
 void allowtimetocorrecterrorswhenquitting(void)
 {
      int32_t i, j, oldtotalclock;
@@ -392,7 +396,7 @@
 uint8_t  user_quote[MAXUSERQUOTES][128];
 // uint8_t  typebuflen,typebuf[41];
 
-static void adduserquote(uint8_t  *daquote)
+static void adduserquote(char  *daquote)
 {
     int32_t i;
 
@@ -424,7 +428,7 @@
 
 uint8_t  *grpVersion2char(uint8_t  grp_to_identify)
 {
-	uint8_t  *id;
+	char  *id;
 
 	switch(grp_to_identify)
 	{
@@ -1421,8 +1425,8 @@
 
 void invennum(int32_t x,int32_t y,uint8_t  num1,uint8_t  ha,uint8_t  sbits)
 {
-    uint8_t  dabuf[80] = {0};
-    sprintf(dabuf,"%ld",num1);
+    char  dabuf[80] = {0};
+    sprintf(dabuf,"%c",num1);
     if(num1 > 99)
     {
         rotatesprite((x-4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
@@ -2152,7 +2156,7 @@
 void tics(short offx, short offy, short color)
 {
     int32_t i;
-	uint8_t  fps[512], mapname[512];
+	char  fps[512], mapname[512];
 	int32_t currentFps;
 	static int32_t fpsAvg = 0, savedFps = 0;
 	static boolean toggle = true;
@@ -2200,7 +2204,7 @@
 	else
 		savedFps = fpsAvg;
 
-	sprintf(fps," %ld", savedFps);
+	sprintf(fps," %d", savedFps);
 	strcat(tempbuf, fps);
 
 	minitext(offx,offy,tempbuf,color,2+8+16+128);
@@ -2373,7 +2377,7 @@
 }
 
 
-void gameexit(uint8_t  *msg)
+void gameexit(char  *msg)
 {
     short i;
     uint8_t  t[256];
@@ -7677,7 +7681,7 @@
 
 void compilecons(void)
 {
-	uint8_t  userconfilename[512];
+	char  userconfilename[512];
 
    mymembuf = (uint8_t  *)&hittype[0];
    labelcode = (int32_t *)&sector[0];
@@ -8031,7 +8035,7 @@
 void copyprotect(void)
 {
     FILE *fp;
-    uint8_t  idfile[256];
+    char  idfile[256];
 
     return;
 
@@ -8437,13 +8441,7 @@
 
         puts("Loading palette/lookups.");
 
-// CTW - MODIFICATION
-/*  if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight) < 0 )
-    {
-        printf("\nVESA driver for ( %i * %i ) not found/supported!\n",xdim,ydim);
-        vidoption = 2;
-        setgamemode(vidoption,320,200);
-    }*/
+
     if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight) < 0 )
     {
         printf("\nVESA driver for ( %i * %i ) not found/supported!\n",xdim,ydim);
@@ -8452,15 +8450,11 @@
         ScreenHeight = 200;
         setgamemode(ScreenMode,ScreenWidth,ScreenHeight);
     }
-// CTW END - MODIFICATION
+
         printf("genspriteremaps()\n");
 
     genspriteremaps();
 
-//if (VOLUMEONE)
-// {        if(numplayers > 4 || ud.multimode > 4)
-//            gameexit(" The full version of Duke Nukem 3D supports 5 or more players.");
-// }
 
     setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0]);
 
@@ -8708,7 +8702,7 @@
     uint8_t  *fname = d;
     uint8_t  ver;
     short i,j;
-	uint8_t  firstdemofile_[512];
+
 	int32 dummy;
 	int32_t groupefil_crc32_from_demo[MAXGROUPFILES];
 
--- a/Game/src/gamedef.c
+++ b/Game/src/gamedef.c
@@ -30,7 +30,8 @@
 extern short otherp;
 
 static short total_lines,line_number;
-static uint8_t  checking_ifelse,parsing_state,*last_used_text;
+static uint8_t  checking_ifelse,parsing_state;
+char *last_used_text;
 static short num_squigilly_brackets;
 static int32_t last_used_size;
 
@@ -42,13 +43,13 @@
 #define NUMKEYWORDS     112
 
 //From global.c
-void FixFilePath(uint8_t  *filename);
+void FixFilePath(char  *filename);
 
 //From actors.c
 void lotsofmail(spritetype *s, short n);
 void lotsofpaper(spritetype *s, short n);
 
-uint8_t  *keyw[NUMKEYWORDS] =
+char  *keyw[NUMKEYWORDS] =
 {
     "definelevelname",  // 0
     "actor",            // 1    [#]
@@ -331,7 +332,7 @@
     tempbuf[i] = 0;
 
     for(i=0;i<NUMKEYWORDS;i++)
-        if( strcmp( (const uint8_t *)tempbuf,keyw[i]) == 0 )
+        if( strcmp( (const char *)tempbuf,keyw[i]) == 0 )
             return i;
 
     return -1;
@@ -418,7 +419,7 @@
 
     for(i=0;i<labelcnt;i++)
     {
-        if( strcmp((const uint8_t *)tempbuf,label+(i<<6)) == 0 )
+        if( strcmp((const char *)tempbuf,label+(i<<6)) == 0 )
         {
             *scriptptr = labelcode[i];
             scriptptr++;
@@ -445,7 +446,9 @@
 uint8_t  parsecommand(int readfromGRP)
 {
     int32_t i, j, k, *tempscrptr;
-    uint8_t  done, *origtptr, temp_ifelse_check, tw;
+    uint8_t  done, temp_ifelse_check;
+    int32_t tw;
+    char *origtptr;
     short temp_line_number;
     int fp;
 
@@ -467,7 +470,7 @@
                 if(*textptr == 0x0a) line_number++;
                 if( *textptr == 0 )
                 {
-                    printf("  * ERROR!(L%ld) Found '/*' with no '*/'.\n",j);
+                    printf("  * ERROR!(L%d) Found '/*' with no '*/'.\n",j);
                     error++;
                     return 0;
                 }
@@ -698,7 +701,7 @@
             return 0;
         case 55: // include other con files.
 			{
-				uint8_t  includedconfile[512];
+				char  includedconfile[512];
 				scriptptr--;
 				while( isaltok(*textptr) == 0 )
 				{
@@ -715,20 +718,8 @@
 				tempbuf[j] = '\0';
 
 				// fix path for unix. (doesn't really matter...)			
-				FixFilePath((uint8_t *)tempbuf);
-/*
-				// Are we loading a TC?
-				if(game_dir[0] != '\0')
-				{
-					// Yes
-					sprintf(includedconfile, "%s\\%s", game_dir, tempbuf);
-				}
-				else
-				{
-					// No
-					sprintf(includedconfile, "%s", tempbuf);
-				}
-*/
+				FixFilePath((char *)tempbuf);
+
 				sprintf(includedconfile, "%s", tempbuf);
 
 				fp = TCkopen4load(includedconfile,readfromGRP);
@@ -1504,7 +1495,7 @@
 
 }
 
-uint8_t  *defaultcons[3] =
+char  *defaultcons[3] =
 {
      "GAME.CON",
      "USER.CON",
@@ -1548,7 +1539,7 @@
     }
 }
 
-void loadefs(uint8_t  *filenam, uint8_t  *mptr, int readfromGRP)
+void loadefs(char  *filenam, uint8_t  *mptr, int readfromGRP)
 {
     int32_t fs,fp;
 	uint8_t  kbdKey;
--- a/Game/src/global.c
+++ b/Game/src/global.c
@@ -89,11 +89,11 @@
 int32_t msx[2048],msy[2048];
 short cyclers[MAXCYCLERS][6],numcyclers;
 
-uint8_t  fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
+char  fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
 
 uint8_t  tempbuf[2048], packbuf[576];
 
-uint8_t  buf[80];
+char  buf[80];
 
 short camsprite;
 short mirrorwall[64], mirrorsector[64], mirrorcnt;
@@ -102,10 +102,11 @@
 
 uint8_t  betaname[80];
 
-uint8_t  level_names[44][33],level_file_names[44][128];
+char level_names[44][33];
+char level_file_names[44][128];
 int32_t partime[44],designertime[44];
-uint8_t  volume_names[4][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY", "" }; // Names are not in 1.3 con files. MUST be in code.
-uint8_t  skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD", "" };
+char  volume_names[4][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY", "" }; // Names are not in 1.3 con files. MUST be in code.
+char  skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD", "" };
 
 volatile int32_t checksume;
 int32_t soundsiz[NUM_SOUNDS];
@@ -112,7 +113,7 @@
 
 short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
 uint8_t  soundm[NUM_SOUNDS],soundpr[NUM_SOUNDS];
-uint8_t  sounds[NUM_SOUNDS][14];
+char  sounds[NUM_SOUNDS][14];
 
 short title_zoom;
 
@@ -155,7 +156,8 @@
 
 int32_t script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
 int32_t *actorscrptr[MAXTILES],*parsing_actor;
-uint8_t  *label,*textptr,error,warning,killit_flag;
+char  *label,*textptr,error,warning ;
+uint8_t killit_flag;
 uint8_t  *music_pointer;
 uint8_t  actortype[MAXTILES];
 
@@ -162,8 +164,9 @@
 
 uint8_t  display_mirror,typebuflen,typebuf[41];
 
-uint8_t  music_fn[4][11][13],music_select;
-uint8_t  env_music_fn[4][13];
+char  music_fn[4][11][13];
+uint8_t music_select;
+char  env_music_fn[4][13];
 uint8_t  rtsplaying;
 
 
@@ -200,7 +203,7 @@
 int32_t myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware;
 
 short myangbak[MOVEFIFOSIZ];
-uint8_t  myname[2048] = {"XDUKE"};
+char  myname[2048] = {"XDUKE"};
 uint8_t  camerashitable,freezerhurtowner=0,lasermode;
 // CTW - MODIFICATION
 // uint8_t  networkmode = 255, movesperpacket = 1,gamequit = 0,playonten = 0,everyothertime;
@@ -221,7 +224,7 @@
 // portability stuff.  --ryan.
 // A good portion of this was ripped from GPL'd Rise of the Triad.  --ryan.
 
-void FixFilePath(uint8_t  *filename)
+void FixFilePath(char  *filename)
 {
 #if PLATFORM_UNIX
     uint8_t  *ptr;
@@ -334,9 +337,9 @@
 }
 
 #elif defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
-int _dos_findfirst(uint8_t  *filename, int x, struct find_t *f)
+int _dos_findfirst(char  *filename, int x, struct find_t *f)
 {
-    uint8_t  *ptr;
+    char  *ptr;
 
     if (strlen(filename) >= sizeof (f->pattern))
         return(1);
@@ -361,7 +364,7 @@
 }
 
 
-static int check_pattern_nocase(const uint8_t  *x, const uint8_t  *y)
+static int check_pattern_nocase(const char  *x, const char  *y)
 {
     if ((x == NULL) || (y == NULL))
         return(0);  /* not a match. */
@@ -522,7 +525,7 @@
 	// usage: write2disk(__LINE__, __FILE__, "c:\temp\my_dbug_file.txt", uint8_t * msg);
 
 	int i, k=0;
-	uint8_t  filename[2048];
+	char  filename[2048];
 	FILE *pFile;
 
 	for(i=0; cfilename[i]; i++)
@@ -542,7 +545,8 @@
 int32 SafeOpenAppend (const char  *_filename, int32 filetype)
 {
 	int	handle;
-    uint8_t  filename[MAX_PATH];
+    char  filename[MAX_PATH];
+    
     strncpy(filename, _filename, sizeof (filename));
     filename[sizeof (filename) - 1] = '\0';
     FixFilePath(filename);
@@ -596,10 +600,13 @@
 	return handle;
 }
 
+
+
+
 int32 SafeOpenRead (const char  *_filename, int32 filetype)
 {
 	int	handle;
-    uint8_t  filename[MAX_PATH];
+    char  filename[MAX_PATH];
     strncpy(filename, _filename, sizeof (filename));
     filename[sizeof (filename) - 1] = '\0';
     FixFilePath(filename);
@@ -642,7 +649,7 @@
 	}
 }
 
-void SafeWriteString (int handle, uint8_t  * buffer)
+void SafeWriteString (int handle, char  * buffer)
 {
 	unsigned	iocount;
 
@@ -903,7 +910,7 @@
 }
 #endif
 
-uint8_t  ApogeePath[256];
+char  ApogeePath[256];
 
 int setup_homedir (void)
 {
@@ -927,7 +934,7 @@
 }
 
 
-uint8_t    CheckParm (uint8_t  *check)
+uint8_t    CheckParm (char  *check)
 {
     int i;
     for (i = 1; i < _argc; i++)
--- a/Game/src/joystick.h
+++ b/Game/src/joystick.h
@@ -4,8 +4,13 @@
 extern "C" {
 #endif
 
-void   JOYSTICK_UpdateHats( void );
-
+    void   JOYSTICK_UpdateHats( void );
+    void _joystick_deinit(void);
+    int _joystick_update(void);
+    int _joystick_axis(int axis);
+    int _joystick_hat(int hat);
+    int _joystick_button(int button);
+    
 #ifdef __cplusplus
 };
 
--- a/Game/src/keyboard.c
+++ b/Game/src/keyboard.c
@@ -252,7 +252,7 @@
 	{ NULL,		0		}
 };
 
-uint8_t  *KB_ScanCodeToString( kb_scancode scancode )
+char  *KB_ScanCodeToString( kb_scancode scancode )
 {
 	int i;
 	for(i = 0; keyname2scancode[i].name != NULL; i++)
@@ -264,9 +264,9 @@
 	return NULL;
 }
 
-kb_scancode KB_StringToScanCode( uint8_t  * string )
+kb_scancode KB_StringToScanCode( char  * string )
 {
-	uint8_t * name = NULL;
+	char * name = NULL;
 	int32 i=0;
 	name = keyname2scancode[i].name;
 	for(;name;++i, name=keyname2scancode[i].name)
--- a/Game/src/keyboard.h
+++ b/Game/src/keyboard.h
@@ -210,8 +210,8 @@
 void    KB_Addch( uint8_t  ch );           // Adds key to end of queue
 void    KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
 void    KB_ClearKeysDown( void );      // Clears all keys down flags.
-uint8_t  *  KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
-kb_scancode KB_StringToScanCode( uint8_t  * string );  // convert a string into a scancode
+char  *  KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
+kb_scancode KB_StringToScanCode( char  * string );  // convert a string into a scancode
 void    KB_TurnKeypadOn( void );       // turn the keypad on
 void    KB_TurnKeypadOff( void );      // turn the keypad off
 boolean KB_KeypadActive( void );       // check whether keypad is active
--- a/Game/src/menues.c
+++ b/Game/src/menues.c
@@ -38,7 +38,8 @@
 short probey=0,lastprobey=0,last_menu,globalskillsound=-1;
 short sh,onbar,buttonstat,deletespot;
 short last_zero,last_fifty,last_threehundred = 0;
-static uint8_t  fileselect = 1, menunamecnt, menuname[256][17];
+static uint8_t  fileselect = 1, menunamecnt;
+static char menuname[256][17];
 
 // File tree info
 //
@@ -146,7 +147,7 @@
 }
 
 
-void savetemp(uint8_t  *fn,int32_t daptr,int32_t dasiz)
+void savetemp(char  *fn,int32_t daptr,int32_t dasiz)
 {
     int fp;
 
@@ -178,7 +179,7 @@
 int loadpheader(uint8_t  spot,int32 *vn,int32 *ln,int32 *psk,int32 *nump)
 {
 
-    uint8_t  fn[] = "game0.sav";
+    char  fn[] = "game0.sav";
     int32_t fil;
     int32_t bv;
 
@@ -542,12 +543,12 @@
 int saveplayer(int8_t spot)
 {
      int32_t i, j;
-         uint8_t  fn[] = "game0.sav";
-     uint8_t  mpfn[] = "gameA_00.sav";
-     uint8_t  *fnptr,scriptptrs[MAXSCRIPTSIZE];
+     char  fn[] = "game0.sav";
+     char  mpfn[] = "gameA_00.sav";
+     char  *fnptr,scriptptrs[MAXSCRIPTSIZE];
          FILE *fil;
      int32_t bv = BYTEVERSION;
-	 uint8_t  fullpathsavefilename[16];
+	 char  fullpathsavefilename[16];
 
      if(spot < 0)
      {
@@ -903,7 +904,7 @@
     }
 }
 
-int menutext(int x,int y,short s,short p,uint8_t  *t)
+int menutext(int x,int y,short s,short p,char  *t)
 {
     short i, ac, centre;
 
@@ -1018,7 +1019,7 @@
     return (x);
 }
 
-int menutextc(int x,int y,short s,short p,uint8_t  *t)
+int menutextc(int x,int y,short s,short p,char  *t)
 {
     short i, ac, centre;
 
@@ -4121,20 +4122,20 @@
             menutext(c,57-9,SHX(-2),PHX(-2),"GAME TYPE");
 
 if (VOLUMEONE)
-{            sprintf(tempbuf,"EPISODE %ld",ud.m_volume_number+1);
+{            sprintf(tempbuf,"EPISODE %d",ud.m_volume_number+1);
             menutext(c,57+16-9,SHX(-3),1,tempbuf);
 } 
 else 
 {
-            sprintf(tempbuf,"EPISODE %ld",ud.m_volume_number+1);
+            sprintf(tempbuf,"EPISODE %d",ud.m_volume_number+1);
             menutext(c,57+16-9,SHX(-3),PHX(-3),tempbuf);
 }
 
 #ifndef ONELEVELDEMO
-            sprintf(tempbuf,"LEVEL %ld",ud.m_level_number+1);
+            sprintf(tempbuf,"LEVEL %d",ud.m_level_number+1);
             menutext(c,57+16+16-9,SHX(-4),PHX(-4),tempbuf);
 #else
-            sprintf(tempbuf,"LEVEL %ld",ud.m_level_number+1);
+            sprintf(tempbuf,"LEVEL %d",ud.m_level_number+1);
             menutext(c,57+16+16-9,SHX(-4),1,tempbuf);
 #endif
             menutext(c,57+16+16+16-9,SHX(-5),PHX(-5),"MONSTERS");
@@ -4160,7 +4161,7 @@
 
             menutext(c,57+16+16+16+16+16+16+16-9,SHX(-8),PHX(-8),"START GAME");
 
-            break;
+    break;
     }
 
     if( (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU)
@@ -4623,7 +4624,7 @@
 
 
 int32_t lastanimhack=0;
-void playanm(uint8_t  *fn,uint8_t  t)
+void playanm(char  *fn,uint8_t  t)
 {
         uint8_t  *animbuf, *palptr;
     int32_t i, j, k, length=0, numframes=0;
--- a/Game/src/player.c
+++ b/Game/src/player.c
@@ -1301,6 +1301,8 @@
     int8_t gs;
     struct player_struct *p;
     short *kb;
+    
+    
 
     p = &ps[snum];
     kb = &p->kickback_pic;
@@ -2619,12 +2621,12 @@
                     {
                         if(snum == screenpeek)
                         {
-                            sprintf(&fta_quotes[115][0],"KILLED BY PLAYER %ld",1+p->frag_ps);
+                            sprintf(&fta_quotes[115][0],"KILLED BY PLAYER %d",1+p->frag_ps);
                             FTA(115,p,1);
                         }
                         else if(screenpeek == p->frag_ps)
                         {
-                            sprintf(&fta_quotes[116][0],"KILLED PLAYER %ld",1+snum);
+                            sprintf(&fta_quotes[116][0],"KILLED PLAYER %d",1+snum);
                             FTA(116,&ps[p->frag_ps],1);
                         }
                     }
--- a/Game/src/premap.c
+++ b/Game/src/premap.c
@@ -552,7 +552,6 @@
 void resetinventory(short snum)
 {
     struct player_struct *p;
-    short i;
 
     p = &ps[snum];
 
@@ -1073,7 +1072,7 @@
 
 	#define BOT_MAX_NAME 20
 	int bot_used[BOT_MAX_NAME] = { false };
-	uint8_t  *bot_names[] = {	"* ELASTI", 
+	char  *bot_names[] = {	"* ELASTI",
 							"* ^ZookeM^",
 							"* DOOM",
 							"* DRO",
@@ -1282,7 +1281,7 @@
 {
     int32_t j,fp;
     int8_t look_pos;
-    uint8_t  *lookfn = "lookup.dat";
+    char  *lookfn = "lookup.dat";
     uint8_t  numl;
 
     fp = TCkopen4load(lookfn,0);
@@ -1444,8 +1443,8 @@
 {
     short i;
     int32_t l;
-    uint8_t  levname[256];
-	uint8_t  fulllevelfilename[512];
+    char  levname[256];
+	char  fulllevelfilename[512];
 
 
 	KB_ClearKeyDown(sc_Pause); // avoid entering in pause mode.
--- a/Game/src/rts.c
+++ b/Game/src/rts.c
@@ -57,7 +57,7 @@
 ====================
 */
 
-void RTS_AddFile (uint8_t  *filename)
+void RTS_AddFile (char  *filename)
    {
    wadinfo_t  header;
    lumpinfo_t *lump_p;
@@ -114,7 +114,7 @@
 ====================
 */
 
-void RTS_Init (uint8_t  *filename)
+void RTS_Init (char  *filename)
    {
    int32 length;
    //
--- a/Game/src/rts.h
+++ b/Game/src/rts.h
@@ -43,7 +43,7 @@
 ====================
 */
 
-void RTS_Init (uint8_t  *filename);
+void RTS_Init (char  *filename);
 /*
 ====================
 =
--- a/Game/src/scriplib.c
+++ b/Game/src/scriplib.c
@@ -50,10 +50,10 @@
 typedef struct scriptnode_s {
 	struct scriptnode_s *child;
 	struct scriptnode_s *sibling;
-	uint8_t  *key;
+	char  *key;
 	scriptflag_t type;
 	union {
-		uint8_t  *string[2];
+		char  *string[2];
 		int number;
         float floatnumber;
 	} data;
@@ -188,11 +188,11 @@
 	}
 }
 
-static uint8_t  *SCRIPT_copystring (uint8_t  * s)
+static char  *SCRIPT_copystring (char  * s)
 {
-	uint8_t  *ret;
+	char  *ret;
 
-	ret = (uint8_t  *) malloc (strlen (s)+1);
+	ret = (char  *) malloc (strlen (s)+1);
 	if (ret != NULL)
 	{
 		strcpy (ret, s);
@@ -200,7 +200,7 @@
 	return ret;
 }
 
-static int SCRIPT_getnexttoken (uint8_t  *buffer, uint8_t * token, int start)
+static int SCRIPT_getnexttoken (char  *buffer, char * token, int start)
 {
 	int iterator = start;
 
@@ -225,9 +225,9 @@
 }
 
 /* Fills in a scriptnode with the interpreted contents of a line */
-static void SCRIPT_parseline (uint8_t  *curline, scriptnode_t *node)
+static void SCRIPT_parseline (char  *curline, scriptnode_t *node)
 {
-	uint8_t  token[128];
+	char  token[128];
 	int i;
 
 	/* Needs to handle 5 cases: */
@@ -279,7 +279,7 @@
 		node->type = SCRIPTFLAG_DECIMAL;
 		node->data.number = -1;
 	}else if (token[0] == '"') {
-		uint8_t  workbuf[128];
+		char  workbuf[128];
 		int r;
 
 		/* Found one of possibly two strings */
@@ -317,7 +317,7 @@
 	}
 }
 
-static scriptnode_t *SCRIPT_findinchildren (scriptnode_t *parent, uint8_t  *s)
+static scriptnode_t *SCRIPT_findinchildren (scriptnode_t *parent, char  *s)
 {
 	scriptnode_t *cur = parent;
 
@@ -374,7 +374,7 @@
 ==============
 */
 
-int32 SCRIPT_Parse ( uint8_t  *data, int32 length, uint8_t  * name )
+int32 SCRIPT_Parse ( uint8_t  *data, int32 length, char  * name )
 {
 	STUBBED("Parse");
 	
@@ -390,10 +390,10 @@
 ==============
 */
 
-int32 SCRIPT_Load ( uint8_t  * filename )
+int32 SCRIPT_Load ( char  * filename )
 {
 	FILE *fp;
-	uint8_t  curline[128];
+	char  curline[128];
 	scriptnode_t *headnode = NULL;
 	scriptnode_t *cur_subsection = NULL;
 
@@ -481,7 +481,7 @@
 =
 ==============
 */
-void SCRIPT_Save (int32 scripthandle, uint8_t  * filename)
+void SCRIPT_Save (int32 scripthandle, char*  filename)
 {
 	FILE *fp;
 	scriptnode_t *head;
@@ -538,7 +538,7 @@
 ==============
 */
 
-int32 SCRIPT_NumberEntries( int32 scripthandle, uint8_t  * sectionname )
+int32 SCRIPT_NumberEntries( int32 scripthandle, char  * sectionname )
 {
 	scriptnode_t *node = NULL;
 	int32 entries = 0;
@@ -566,7 +566,7 @@
 =
 ==============
 */
-uint8_t  * SCRIPT_Entry( int32 scripthandle, uint8_t  * sectionname, int32 which )
+char  * SCRIPT_Entry( int32 scripthandle, char  * sectionname, int32 which )
 {
 	scriptnode_t *node = NULL;
 	int32 entrynum = 0;
@@ -599,7 +599,7 @@
 =
 ==============
 */
-uint8_t  * SCRIPT_GetRaw(int32 scripthandle, uint8_t  * sectionname, uint8_t  * entryname)
+char  * SCRIPT_GetRaw(int32 scripthandle, char  * sectionname, char  * entryname)
 {
 	STUBBED("GetRaw");
 	
@@ -616,9 +616,9 @@
 void SCRIPT_GetString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * dest
+   char  * sectionname,
+   char  * entryname,
+   char  * dest
    )
 {
     scriptnode_t *cur;
@@ -650,10 +650,10 @@
 void SCRIPT_GetDoubleString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * dest1,
-   uint8_t  * dest2
+   char  * sectionname,
+   char  * entryname,
+   char  * dest1,
+   char  * dest2
    )
 {
     scriptnode_t *cur;
@@ -686,8 +686,8 @@
 boolean SCRIPT_GetNumber
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    int32 * number
    )
 {
@@ -741,8 +741,8 @@
 boolean SCRIPT_GetFloat
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    float * floatnumber
    )
 {
@@ -778,8 +778,8 @@
 void SCRIPT_GetDouble
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    double * number
    )
 {
@@ -870,9 +870,9 @@
 void SCRIPT_PutString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * string
+   char  * sectionname,
+   char  * entryname,
+   char  * string
    )
 {
 	scriptnode_t *head;
@@ -922,10 +922,10 @@
 void SCRIPT_PutDoubleString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * string1,
-   uint8_t  * string2
+   char  * sectionname,
+   char  * entryname,
+   char  * string1,
+   char  * string2
    )
 {
 	scriptnode_t *head;
@@ -977,8 +977,8 @@
 void SCRIPT_PutNumber
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    int32 number,
    boolean hexadecimal,
    boolean defaultvalue
--- a/Game/src/scriplib.h
+++ b/Game/src/scriplib.h
@@ -59,7 +59,7 @@
 ==============
 */
 
-int32 SCRIPT_Parse ( uint8_t  *data, int32 length, uint8_t  * name );
+int32 SCRIPT_Parse ( uint8_t  *data, int32 length, char  * name );
 
 
 /*
@@ -70,7 +70,7 @@
 ==============
 */
 
-int32 SCRIPT_Load ( uint8_t  * filename );
+int32 SCRIPT_Load ( char  * filename );
 
 /*
 ==============
@@ -79,7 +79,7 @@
 =
 ==============
 */
-void SCRIPT_Save (int32 scripthandle, uint8_t  * filename);
+void SCRIPT_Save (int32 scripthandle, char  * filename);
 
 
 /*
@@ -110,7 +110,7 @@
 ==============
 */
 
-int32 SCRIPT_NumberEntries( int32 scripthandle, uint8_t  * sectionname );
+int32 SCRIPT_NumberEntries( int32 scripthandle, char  * sectionname );
 
 /*
 ==============
@@ -120,7 +120,7 @@
 ==============
 */
 
-uint8_t  * SCRIPT_Entry( int32 scripthandle, uint8_t  * sectionname, int32 which );
+char  * SCRIPT_Entry( int32 scripthandle, char  * sectionname, int32 which );
 
 
 /*
@@ -130,7 +130,7 @@
 =
 ==============
 */
-uint8_t  * SCRIPT_GetRaw(int32 scripthandle, uint8_t  * sectionname, uint8_t  * entryname);
+char  * SCRIPT_GetRaw(int32 scripthandle, char  * sectionname, char  * entryname);
 
 /*
 ==============
@@ -142,9 +142,9 @@
 void SCRIPT_GetString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * dest
+   char  * sectionname,
+   char  * entryname,
+   char  * dest
    );
 
 /*
@@ -157,10 +157,10 @@
 void SCRIPT_GetDoubleString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * dest1,
-   uint8_t  * dest2
+   char  * sectionname,
+   char  * entryname,
+   char  * dest1,
+   char  * dest2
    );
 
 /*
@@ -173,8 +173,8 @@
 boolean SCRIPT_GetNumber
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    int32 * number
    );
 
@@ -204,8 +204,8 @@
 boolean SCRIPT_GetFloat
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    float * floatnumber
    );
 
@@ -221,8 +221,8 @@
 void SCRIPT_GetDouble
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    double * number
    );
 
@@ -295,9 +295,9 @@
 void SCRIPT_PutString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * string
+   char  * sectionname,
+   char  * entryname,
+   char  * string
    );
 
 /*
@@ -310,10 +310,10 @@
 void SCRIPT_PutDoubleString
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
-   uint8_t  * string1,
-   uint8_t  * string2
+   char  * sectionname,
+   char  * entryname,
+   char  * string1,
+   char  * string2
    );
 
 /*
@@ -326,8 +326,8 @@
 void SCRIPT_PutNumber
    (
    int32 scripthandle,
-   uint8_t  * sectionname,
-   uint8_t  * entryname,
+   char  * sectionname,
+   char  * entryname,
    int32 number,
    boolean hexadecimal,
    boolean defaultvalue
--- a/Game/src/sounds.c
+++ b/Game/src/sounds.c
@@ -252,7 +252,7 @@
     menunum %= 17;
 }
 
-void playmusic(uint8_t  *fn)
+void playmusic(char  *fn)
 {
     if(MusicToggle == 0) return;
     if(MusicDevice == NumSoundCards) return;
@@ -259,7 +259,6 @@
 
     // the SDL_mixer version does more or less this same thing.  --ryan.
     PlayMusic(fn);
-
 }
 
 uint8_t  loadsound(unsigned short num)
--- a/Game/src/util_lib.h
+++ b/Game/src/util_lib.h
@@ -52,7 +52,7 @@
 void RegisterShutdownFunction( void (* shutdown) (void) );
 void   Error (int errorType, char  *error, ...);
 
-uint8_t    CheckParm (uint8_t  *check);
+uint8_t    CheckParm (char  *check);
 
 void   *SafeMalloc (int32 size);
 int32  SafeMallocSize (void * ptr);