ref: 00c2dba157243c4b3a65988c8034171f356cddf0
parent: 67152eab98f826c22d7ae1be1aa0310e81c3d77b
author: Rangi <[email protected]>
date: Mon Jun 25 09:48:16 EDT 2018
Merge events_2.asm with events.asm (events_2.asm was only separate because scripting.asm intervenes; but other files have a similar "code / INCLUDE self-contained code / more code" structure to this)
--- a/engine/overworld/events.asm
+++ b/engine/overworld/events.asm
@@ -1025,4 +1025,614 @@
INCLUDE "engine/overworld/scripting.asm"
-INCLUDE "engine/overworld/events_2.asm"
+WarpToSpawnPoint::
+ ld hl, wStatusFlags2
+ res STATUSFLAGS2_SAFARI_GAME_F, [hl]
+ res STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
+ ret
+
+RunMemScript::
+; If there is no script here, we don't need to be here.
+ ld a, [wMapReentryScriptQueueFlag]
+ and a
+ ret z
+; Execute the script at (wMapReentryScriptBank):(wMapReentryScriptAddress).
+ ld hl, wMapReentryScriptAddress
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, [wMapReentryScriptBank]
+ call CallScript
+ scf
+; Clear the buffer for the next script.
+ push af
+ xor a
+ ld hl, wMapReentryScriptQueueFlag
+ ld bc, 8
+ call ByteFill
+ pop af
+ ret
+
+LoadScriptBDE::
+; If there's already a script here, don't overwrite.
+ ld hl, wMapReentryScriptQueueFlag
+ ld a, [hl]
+ and a
+ ret nz
+; Set the flag
+ ld [hl], 1
+ inc hl
+; Load the script pointer b:de into (wMapReentryScriptBank):(wMapReentryScriptAddress)
+ ld [hl], b
+ inc hl
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ scf
+ ret
+
+TryTileCollisionEvent::
+ call GetFacingTileCoord
+ ld [wEngineBuffer1], a
+ ld c, a
+ farcall CheckFacingTileForStdScript
+ jr c, .done
+
+ call CheckCutTreeTile
+ jr nz, .whirlpool
+ farcall TryCutOW
+ jr .done
+
+.whirlpool
+ ld a, [wEngineBuffer1]
+ call CheckWhirlpoolTile
+ jr nz, .waterfall
+ farcall TryWhirlpoolOW
+ jr .done
+
+.waterfall
+ ld a, [wEngineBuffer1]
+ call CheckWaterfallTile
+ jr nz, .headbutt
+ farcall TryWaterfallOW
+ jr .done
+
+.headbutt
+ ld a, [wEngineBuffer1]
+ call CheckHeadbuttTreeTile
+ jr nz, .surf
+ farcall TryHeadbuttOW
+ jr c, .done
+ jr .noevent
+
+.surf
+ farcall TrySurfOW
+ jr nc, .noevent
+ jr .done
+
+.noevent
+ xor a
+ ret
+
+.done
+ call PlayClickSFX
+ ld a, $ff
+ scf
+ ret
+
+RandomEncounter::
+; Random encounter
+
+ call CheckWildEncounterCooldown
+ jr c, .nope
+ call CanUseSweetScent
+ jr nc, .nope
+ ld hl, wStatusFlags2
+ bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
+ jr nz, .bug_contest
+ farcall TryWildEncounter
+ jr nz, .nope
+ jr .ok
+
+.bug_contest
+ call _TryWildEncounter_BugContest
+ jr nc, .nope
+ jr .ok_bug_contest
+
+.nope
+ ld a, 1
+ and a
+ ret
+
+.ok
+ ld a, BANK(WildBattleScript)
+ ld hl, WildBattleScript
+ jr .done
+
+.ok_bug_contest
+ ld a, BANK(BugCatchingContestBattleScript)
+ ld hl, BugCatchingContestBattleScript
+ jr .done
+
+.done
+ call CallScript
+ scf
+ ret
+
+WildBattleScript:
+ randomwildmon
+ startbattle
+ reloadmapafterbattle
+ end
+
+CanUseSweetScent::
+ ld hl, wStatusFlags
+ bit STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
+ jr nz, .no
+ ld a, [wEnvironment]
+ cp CAVE
+ jr z, .ice_check
+ cp DUNGEON
+ jr z, .ice_check
+ farcall CheckGrassCollision
+ jr nc, .no
+
+.ice_check
+ ld a, [wPlayerStandingTile]
+ call CheckIceTile
+ jr z, .no
+ scf
+ ret
+
+.no
+ and a
+ ret
+
+_TryWildEncounter_BugContest:
+ call TryWildEncounter_BugContest
+ ret nc
+ call ChooseWildEncounter_BugContest
+ farcall CheckRepelEffect
+ ret
+
+ChooseWildEncounter_BugContest::
+; Pick a random mon out of ContestMons.
+
+.loop
+ call Random
+ cp 100 << 1
+ jr nc, .loop
+ srl a
+
+ ld hl, ContestMons
+ ld de, 4
+.CheckMon:
+ sub [hl]
+ jr c, .GotMon
+ add hl, de
+ jr .CheckMon
+
+.GotMon:
+ inc hl
+
+; Species
+ ld a, [hli]
+ ld [wTempWildMonSpecies], a
+
+; Min level
+ ld a, [hli]
+ ld d, a
+
+; Max level
+ ld a, [hl]
+
+ sub d
+ jr nz, .RandomLevel
+
+; If min and max are the same.
+ ld a, d
+ jr .GotLevel
+
+.RandomLevel:
+; Get a random level between the min and max.
+ ld c, a
+ inc c
+ call Random
+ ld a, [hRandomAdd]
+ call SimpleDivide
+ add d
+
+.GotLevel:
+ ld [wCurPartyLevel], a
+
+ xor a
+ ret
+
+TryWildEncounter_BugContest:
+ ld a, [wPlayerStandingTile]
+ call CheckSuperTallGrassTile
+ ld b, 40 percent
+ jr z, .ok
+ ld b, 20 percent
+
+.ok
+ farcall ApplyMusicEffectOnEncounterRate
+ farcall ApplyCleanseTagEffectOnEncounterRate
+ call Random
+ ld a, [hRandomAdd]
+ cp b
+ ret c
+ ld a, 1
+ and a
+ ret
+
+INCLUDE "data/wild/bug_contest_mons.asm"
+
+DoBikeStep::
+ nop
+ nop
+ ; If the bike shop owner doesn't have our number, or
+ ; if we've already gotten the call, we don't have to
+ ; be here.
+ ld hl, wStatusFlags2
+ bit STATUSFLAGS2_BIKE_SHOP_CALL_F, [hl]
+ jr z, .NoCall
+
+ ; If we're not on the bike, we don't have to be here.
+ ld a, [wPlayerState]
+ cp PLAYER_BIKE
+ jr nz, .NoCall
+
+ ; If we're not in an area of phone service, we don't
+ ; have to be here.
+ call GetMapPhoneService
+ and a
+ jr nz, .NoCall
+
+ ; Check the bike step count and check whether we've
+ ; taken 65536 of them yet.
+ ld hl, wBikeStep
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+ cp 255
+ jr nz, .increment
+ ld a, e
+ cp 255
+ jr z, .dont_increment
+
+.increment
+ inc de
+ ld [hl], e
+ dec hl
+ ld [hl], d
+
+.dont_increment
+ ; If we've taken at least 1024 steps, have the bike
+ ; shop owner try to call us.
+ ld a, d
+ cp HIGH(1024)
+ jr c, .NoCall
+
+ ; If a call has already been queued, don't overwrite
+ ; that call.
+ ld a, [wSpecialPhoneCallID]
+ and a
+ jr nz, .NoCall
+
+ ; Queue the call.
+ ld a, SPECIALCALL_BIKESHOP
+ ld [wSpecialPhoneCallID], a
+ xor a
+ ld [wSpecialPhoneCallID + 1], a
+ ld hl, wStatusFlags2
+ res STATUSFLAGS2_BIKE_SHOP_CALL_F, [hl]
+ scf
+ ret
+
+.NoCall:
+ xor a
+ ret
+
+ClearCmdQueue::
+ ld hl, wCmdQueue
+ ld de, 6
+ ld c, 4
+ xor a
+.loop
+ ld [hl], a
+ add hl, de
+ dec c
+ jr nz, .loop
+ ret
+
+HandleCmdQueue::
+ ld hl, wCmdQueue
+ xor a
+.loop
+ ld [hMapObjectIndexBuffer], a
+ ld a, [hl]
+ and a
+ jr z, .skip
+ push hl
+ ld b, h
+ ld c, l
+ call HandleQueuedCommand
+ pop hl
+
+.skip
+ ld de, CMDQUEUE_ENTRY_SIZE
+ add hl, de
+ ld a, [hMapObjectIndexBuffer]
+ inc a
+ cp CMDQUEUE_CAPACITY
+ jr nz, .loop
+ ret
+
+Unreferenced_GetNthCmdQueueEntry:
+ ld hl, wCmdQueue
+ ld bc, CMDQUEUE_ENTRY_SIZE
+ call AddNTimes
+ ld b, h
+ ld c, l
+ ret
+
+WriteCmdQueue::
+ push bc
+ push de
+ call .GetNextEmptyEntry
+ ld d, h
+ ld e, l
+ pop hl
+ pop bc
+ ret c
+ ld a, b
+ ld bc, CMDQUEUE_ENTRY_SIZE - 1
+ call FarCopyBytes
+ xor a
+ ld [hl], a
+ ret
+
+.GetNextEmptyEntry:
+ ld hl, wCmdQueue
+ ld de, CMDQUEUE_ENTRY_SIZE
+ ld c, CMDQUEUE_CAPACITY
+.loop
+ ld a, [hl]
+ and a
+ jr z, .done
+ add hl, de
+ dec c
+ jr nz, .loop
+ scf
+ ret
+
+.done
+ ld a, CMDQUEUE_CAPACITY
+ sub c
+ and a
+ ret
+
+DelCmdQueue::
+ ld hl, wCmdQueue
+ ld de, CMDQUEUE_ENTRY_SIZE
+ ld c, CMDQUEUE_CAPACITY
+.loop
+ ld a, [hl]
+ cp b
+ jr z, .done
+ add hl, de
+ dec c
+ jr nz, .loop
+ and a
+ ret
+
+.done
+ xor a
+ ld [hl], a
+ scf
+ ret
+
+_DelCmdQueue:
+ ld hl, CMDQUEUE_TYPE
+ add hl, bc
+ ld [hl], 0
+ ret
+
+HandleQueuedCommand:
+ ld hl, CMDQUEUE_TYPE
+ add hl, bc
+ ld a, [hl]
+ cp 5
+ jr c, .okay
+ xor a
+
+.okay
+ ld e, a
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ push af
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop af
+ rst FarCall
+ ret
+
+.Jumptable:
+ dba CmdQueue_Null
+ dba CmdQueue_Null2
+ dba CmdQueue_StoneTable
+ dba CmdQueue_Type3
+ dba CmdQueue_Type4
+
+CmdQueueAnonymousJumptable:
+ ld hl, CMDQUEUE_05
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ rst JumpTable
+ ret
+
+CmdQueueAnonJT_Increment:
+ ld hl, CMDQUEUE_05
+ add hl, bc
+ inc [hl]
+ ret
+
+CmdQueueAnonJT_Decrement:
+ ld hl, CMDQUEUE_05
+ add hl, bc
+ dec [hl]
+ ret
+
+CmdQueue_Null:
+ ret
+
+CmdQueue_Null2:
+ call ret_2f3e
+ ret
+
+CmdQueue_Type4:
+ call CmdQueueAnonymousJumptable
+ ; anonymous dw
+ dw .zero
+ dw .one
+
+.zero
+ ld a, [hSCY]
+ ld hl, 4
+ add hl, bc
+ ld [hl], a
+ call CmdQueueAnonJT_Increment
+.one
+ ld hl, 1
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ jr z, .finish
+ and $1
+ jr z, .add
+ ld hl, 2
+ add hl, bc
+ ld a, [hSCY]
+ sub [hl]
+ ld [hSCY], a
+ ret
+
+.add
+ ld hl, 2
+ add hl, bc
+ ld a, [hSCY]
+ add [hl]
+ ld [hSCY], a
+ ret
+
+.finish
+ ld hl, 4
+ add hl, bc
+ ld a, [hl]
+ ld [hSCY], a
+ call _DelCmdQueue
+ ret
+
+CmdQueue_Type3:
+ call CmdQueueAnonymousJumptable
+ ; anonymous dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call .IsPlayerFacingDown
+ jr z, .PlayerNotFacingDown
+ call CmdQueueAnonJT_Increment
+.one
+ call .IsPlayerFacingDown
+ jr z, .PlayerNotFacingDown
+ call CmdQueueAnonJT_Increment
+
+ ld hl, 2
+ add hl, bc
+ ld a, [hl]
+ ld [wd173], a
+ ret
+
+.two
+ call .IsPlayerFacingDown
+ jr z, .PlayerNotFacingDown
+ call CmdQueueAnonJT_Decrement
+
+ ld hl, 3
+ add hl, bc
+ ld a, [hl]
+ ld [wd173], a
+ ret
+
+.PlayerNotFacingDown:
+ ld a, $7f
+ ld [wd173], a
+ ld hl, 5
+ add hl, bc
+ ld [hl], 0
+ ret
+
+.IsPlayerFacingDown:
+ push bc
+ ld bc, wPlayerStruct
+ call GetSpriteDirection
+ and a
+ pop bc
+ ret
+
+CmdQueue_StoneTable:
+ ld de, wPlayerStruct
+ ld a, NUM_OBJECT_STRUCTS
+.loop
+ push af
+
+ ld hl, OBJECT_SPRITE
+ add hl, de
+ ld a, [hl]
+ and a
+ jr z, .next
+
+ ld hl, OBJECT_MOVEMENTTYPE
+ add hl, de
+ ld a, [hl]
+ cp SPRITEMOVEDATA_STRENGTH_BOULDER
+ jr nz, .next
+
+ ld hl, OBJECT_NEXT_TILE
+ add hl, de
+ ld a, [hl]
+ call CheckPitTile
+ jr nz, .next
+
+ ld hl, OBJECT_DIRECTION_WALKING
+ add hl, de
+ ld a, [hl]
+ cp STANDING
+ jr nz, .next
+ call HandleStoneQueue
+ jr c, .fall_down_hole
+
+.next
+ ld hl, OBJECT_STRUCT_LENGTH
+ add hl, de
+ ld d, h
+ ld e, l
+
+ pop af
+ dec a
+ jr nz, .loop
+ ret
+
+.fall_down_hole
+ pop af
+ ret
--- a/engine/overworld/events_2.asm
+++ /dev/null
@@ -1,613 +1,0 @@
-; More overworld event handling.
-
-WarpToSpawnPoint::
- ld hl, wStatusFlags2
- res STATUSFLAGS2_SAFARI_GAME_F, [hl]
- res STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
- ret
-
-RunMemScript::
-; If there is no script here, we don't need to be here.
- ld a, [wMapReentryScriptQueueFlag]
- and a
- ret z
-; Execute the script at (wMapReentryScriptBank):(wMapReentryScriptAddress).
- ld hl, wMapReentryScriptAddress
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [wMapReentryScriptBank]
- call CallScript
- scf
-; Clear the buffer for the next script.
- push af
- xor a
- ld hl, wMapReentryScriptQueueFlag
- ld bc, 8
- call ByteFill
- pop af
- ret
-
-LoadScriptBDE::
-; If there's already a script here, don't overwrite.
- ld hl, wMapReentryScriptQueueFlag
- ld a, [hl]
- and a
- ret nz
-; Set the flag
- ld [hl], 1
- inc hl
-; Load the script pointer b:de into (wMapReentryScriptBank):(wMapReentryScriptAddress)
- ld [hl], b
- inc hl
- ld [hl], e
- inc hl
- ld [hl], d
- scf
- ret
-
-TryTileCollisionEvent::
- call GetFacingTileCoord
- ld [wEngineBuffer1], a
- ld c, a
- farcall CheckFacingTileForStdScript
- jr c, .done
-
- call CheckCutTreeTile
- jr nz, .whirlpool
- farcall TryCutOW
- jr .done
-
-.whirlpool
- ld a, [wEngineBuffer1]
- call CheckWhirlpoolTile
- jr nz, .waterfall
- farcall TryWhirlpoolOW
- jr .done
-
-.waterfall
- ld a, [wEngineBuffer1]
- call CheckWaterfallTile
- jr nz, .headbutt
- farcall TryWaterfallOW
- jr .done
-
-.headbutt
- ld a, [wEngineBuffer1]
- call CheckHeadbuttTreeTile
- jr nz, .surf
- farcall TryHeadbuttOW
- jr c, .done
- jr .noevent
-
-.surf
- farcall TrySurfOW
- jr nc, .noevent
- jr .done
-
-.noevent
- xor a
- ret
-
-.done
- call PlayClickSFX
- ld a, $ff
- scf
- ret
-
-RandomEncounter::
-; Random encounter
-
- call CheckWildEncounterCooldown
- jr c, .nope
- call CanUseSweetScent
- jr nc, .nope
- ld hl, wStatusFlags2
- bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
- jr nz, .bug_contest
- farcall TryWildEncounter
- jr nz, .nope
- jr .ok
-
-.bug_contest
- call _TryWildEncounter_BugContest
- jr nc, .nope
- jr .ok_bug_contest
-
-.nope
- ld a, 1
- and a
- ret
-
-.ok
- ld a, BANK(WildBattleScript)
- ld hl, WildBattleScript
- jr .done
-
-.ok_bug_contest
- ld a, BANK(BugCatchingContestBattleScript)
- ld hl, BugCatchingContestBattleScript
- jr .done
-
-.done
- call CallScript
- scf
- ret
-
-WildBattleScript:
- randomwildmon
- startbattle
- reloadmapafterbattle
- end
-
-CanUseSweetScent::
- ld hl, wStatusFlags
- bit STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
- jr nz, .no
- ld a, [wEnvironment]
- cp CAVE
- jr z, .ice_check
- cp DUNGEON
- jr z, .ice_check
- farcall CheckGrassCollision
- jr nc, .no
-
-.ice_check
- ld a, [wPlayerStandingTile]
- call CheckIceTile
- jr z, .no
- scf
- ret
-
-.no
- and a
- ret
-
-_TryWildEncounter_BugContest:
- call TryWildEncounter_BugContest
- ret nc
- call ChooseWildEncounter_BugContest
- farcall CheckRepelEffect
- ret
-
-ChooseWildEncounter_BugContest::
-; Pick a random mon out of ContestMons.
-
-.loop
- call Random
- cp 100 << 1
- jr nc, .loop
- srl a
-
- ld hl, ContestMons
- ld de, 4
-.CheckMon:
- sub [hl]
- jr c, .GotMon
- add hl, de
- jr .CheckMon
-
-.GotMon:
- inc hl
-
-; Species
- ld a, [hli]
- ld [wTempWildMonSpecies], a
-
-; Min level
- ld a, [hli]
- ld d, a
-
-; Max level
- ld a, [hl]
-
- sub d
- jr nz, .RandomLevel
-
-; If min and max are the same.
- ld a, d
- jr .GotLevel
-
-.RandomLevel:
-; Get a random level between the min and max.
- ld c, a
- inc c
- call Random
- ld a, [hRandomAdd]
- call SimpleDivide
- add d
-
-.GotLevel:
- ld [wCurPartyLevel], a
-
- xor a
- ret
-
-TryWildEncounter_BugContest:
- ld a, [wPlayerStandingTile]
- call CheckSuperTallGrassTile
- ld b, 40 percent
- jr z, .ok
- ld b, 20 percent
-
-.ok
- farcall ApplyMusicEffectOnEncounterRate
- farcall ApplyCleanseTagEffectOnEncounterRate
- call Random
- ld a, [hRandomAdd]
- cp b
- ret c
- ld a, 1
- and a
- ret
-
-INCLUDE "data/wild/bug_contest_mons.asm"
-
-DoBikeStep::
- nop
- nop
- ; If the bike shop owner doesn't have our number, or
- ; if we've already gotten the call, we don't have to
- ; be here.
- ld hl, wStatusFlags2
- bit STATUSFLAGS2_BIKE_SHOP_CALL_F, [hl]
- jr z, .NoCall
-
- ; If we're not on the bike, we don't have to be here.
- ld a, [wPlayerState]
- cp PLAYER_BIKE
- jr nz, .NoCall
-
- ; If we're not in an area of phone service, we don't
- ; have to be here.
- call GetMapPhoneService
- and a
- jr nz, .NoCall
-
- ; Check the bike step count and check whether we've
- ; taken 65536 of them yet.
- ld hl, wBikeStep
- ld a, [hli]
- ld d, a
- ld e, [hl]
- cp 255
- jr nz, .increment
- ld a, e
- cp 255
- jr z, .dont_increment
-
-.increment
- inc de
- ld [hl], e
- dec hl
- ld [hl], d
-
-.dont_increment
- ; If we've taken at least 1024 steps, have the bike
- ; shop owner try to call us.
- ld a, d
- cp HIGH(1024)
- jr c, .NoCall
-
- ; If a call has already been queued, don't overwrite
- ; that call.
- ld a, [wSpecialPhoneCallID]
- and a
- jr nz, .NoCall
-
- ; Queue the call.
- ld a, SPECIALCALL_BIKESHOP
- ld [wSpecialPhoneCallID], a
- xor a
- ld [wSpecialPhoneCallID + 1], a
- ld hl, wStatusFlags2
- res STATUSFLAGS2_BIKE_SHOP_CALL_F, [hl]
- scf
- ret
-
-.NoCall:
- xor a
- ret
-
-ClearCmdQueue::
- ld hl, wCmdQueue
- ld de, 6
- ld c, 4
- xor a
-.loop
- ld [hl], a
- add hl, de
- dec c
- jr nz, .loop
- ret
-
-HandleCmdQueue::
- ld hl, wCmdQueue
- xor a
-.loop
- ld [hMapObjectIndexBuffer], a
- ld a, [hl]
- and a
- jr z, .skip
- push hl
- ld b, h
- ld c, l
- call HandleQueuedCommand
- pop hl
-
-.skip
- ld de, CMDQUEUE_ENTRY_SIZE
- add hl, de
- ld a, [hMapObjectIndexBuffer]
- inc a
- cp CMDQUEUE_CAPACITY
- jr nz, .loop
- ret
-
-Unreferenced_GetNthCmdQueueEntry:
- ld hl, wCmdQueue
- ld bc, CMDQUEUE_ENTRY_SIZE
- call AddNTimes
- ld b, h
- ld c, l
- ret
-
-WriteCmdQueue::
- push bc
- push de
- call .GetNextEmptyEntry
- ld d, h
- ld e, l
- pop hl
- pop bc
- ret c
- ld a, b
- ld bc, CMDQUEUE_ENTRY_SIZE - 1
- call FarCopyBytes
- xor a
- ld [hl], a
- ret
-
-.GetNextEmptyEntry:
- ld hl, wCmdQueue
- ld de, CMDQUEUE_ENTRY_SIZE
- ld c, CMDQUEUE_CAPACITY
-.loop
- ld a, [hl]
- and a
- jr z, .done
- add hl, de
- dec c
- jr nz, .loop
- scf
- ret
-
-.done
- ld a, CMDQUEUE_CAPACITY
- sub c
- and a
- ret
-
-DelCmdQueue::
- ld hl, wCmdQueue
- ld de, CMDQUEUE_ENTRY_SIZE
- ld c, CMDQUEUE_CAPACITY
-.loop
- ld a, [hl]
- cp b
- jr z, .done
- add hl, de
- dec c
- jr nz, .loop
- and a
- ret
-
-.done
- xor a
- ld [hl], a
- scf
- ret
-
-_DelCmdQueue:
- ld hl, CMDQUEUE_TYPE
- add hl, bc
- ld [hl], 0
- ret
-
-HandleQueuedCommand:
- ld hl, CMDQUEUE_TYPE
- add hl, bc
- ld a, [hl]
- cp 5
- jr c, .okay
- xor a
-
-.okay
- ld e, a
- ld d, 0
- ld hl, .Jumptable
- add hl, de
- add hl, de
- add hl, de
- ld a, [hli]
- push af
- ld a, [hli]
- ld h, [hl]
- ld l, a
- pop af
- rst FarCall
- ret
-
-.Jumptable:
- dba CmdQueue_Null
- dba CmdQueue_Null2
- dba CmdQueue_StoneTable
- dba CmdQueue_Type3
- dba CmdQueue_Type4
-
-CmdQueueAnonymousJumptable:
- ld hl, CMDQUEUE_05
- add hl, bc
- ld a, [hl]
- pop hl
- rst JumpTable
- ret
-
-CmdQueueAnonJT_Increment:
- ld hl, CMDQUEUE_05
- add hl, bc
- inc [hl]
- ret
-
-CmdQueueAnonJT_Decrement:
- ld hl, CMDQUEUE_05
- add hl, bc
- dec [hl]
- ret
-
-CmdQueue_Null:
- ret
-
-CmdQueue_Null2:
- call ret_2f3e
- ret
-
-CmdQueue_Type4:
- call CmdQueueAnonymousJumptable
- ; anonymous dw
- dw .zero
- dw .one
-
-.zero
- ld a, [hSCY]
- ld hl, 4
- add hl, bc
- ld [hl], a
- call CmdQueueAnonJT_Increment
-.one
- ld hl, 1
- add hl, bc
- ld a, [hl]
- dec a
- ld [hl], a
- jr z, .finish
- and $1
- jr z, .add
- ld hl, 2
- add hl, bc
- ld a, [hSCY]
- sub [hl]
- ld [hSCY], a
- ret
-
-.add
- ld hl, 2
- add hl, bc
- ld a, [hSCY]
- add [hl]
- ld [hSCY], a
- ret
-
-.finish
- ld hl, 4
- add hl, bc
- ld a, [hl]
- ld [hSCY], a
- call _DelCmdQueue
- ret
-
-CmdQueue_Type3:
- call CmdQueueAnonymousJumptable
- ; anonymous dw
- dw .zero
- dw .one
- dw .two
-
-.zero
- call .IsPlayerFacingDown
- jr z, .PlayerNotFacingDown
- call CmdQueueAnonJT_Increment
-.one
- call .IsPlayerFacingDown
- jr z, .PlayerNotFacingDown
- call CmdQueueAnonJT_Increment
-
- ld hl, 2
- add hl, bc
- ld a, [hl]
- ld [wd173], a
- ret
-
-.two
- call .IsPlayerFacingDown
- jr z, .PlayerNotFacingDown
- call CmdQueueAnonJT_Decrement
-
- ld hl, 3
- add hl, bc
- ld a, [hl]
- ld [wd173], a
- ret
-
-.PlayerNotFacingDown:
- ld a, $7f
- ld [wd173], a
- ld hl, 5
- add hl, bc
- ld [hl], 0
- ret
-
-.IsPlayerFacingDown:
- push bc
- ld bc, wPlayerStruct
- call GetSpriteDirection
- and a
- pop bc
- ret
-
-CmdQueue_StoneTable:
- ld de, wPlayerStruct
- ld a, NUM_OBJECT_STRUCTS
-.loop
- push af
-
- ld hl, OBJECT_SPRITE
- add hl, de
- ld a, [hl]
- and a
- jr z, .next
-
- ld hl, OBJECT_MOVEMENTTYPE
- add hl, de
- ld a, [hl]
- cp SPRITEMOVEDATA_STRENGTH_BOULDER
- jr nz, .next
-
- ld hl, OBJECT_NEXT_TILE
- add hl, de
- ld a, [hl]
- call CheckPitTile
- jr nz, .next
-
- ld hl, OBJECT_DIRECTION_WALKING
- add hl, de
- ld a, [hl]
- cp STANDING
- jr nz, .next
- call HandleStoneQueue
- jr c, .fall_down_hole
-
-.next
- ld hl, OBJECT_STRUCT_LENGTH
- add hl, de
- ld d, h
- ld e, l
-
- pop af
- dec a
- jr nz, .loop
- ret
-
-.fall_down_hole
- pop af
- ret