ref: 01618d3cc46af567eea6c72ec88a2488002ca2b0
parent: f1bab45624a3a2d5f6bf5b63e912382de0a30abd
author: Rangi <[email protected]>
date: Sun Jun 30 10:20:25 EDT 2019
Define constants for both battle transition tiles
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -7,6 +7,7 @@
BATTLETRANSITION_END EQU $80
BATTLETRANSITION_SQUARE EQU "8" ; $fe
+BATTLETRANSITION_BLACK EQU "9" ; $ff
DoBattleTransition:
call .InitGFX
@@ -463,7 +464,7 @@
ld c, a
inc de
.loop1
- ld [hl], $ff
+ ld [hl], BATTLETRANSITION_BLACK
ld a, [wcf65]
bit RIGHT_QUADRANT_F, a
jr z, .leftside
@@ -572,9 +573,9 @@
; If the tile has already been blacked out,
; sample a new tile
ld a, [hl]
- cp $ff
+ cp BATTLETRANSITION_BLACK
jr z, .y_loop
- ld [hl], $ff
+ ld [hl], BATTLETRANSITION_BLACK
ret
StartTrainerBattle_LoadPokeBallGraphics:
@@ -809,7 +810,7 @@
db -1
.Copy:
- ld a, $ff
+ ld a, BATTLETRANSITION_BLACK
.row
push bc
push hl