ref: 021afb68312992dd26d6fd3079add6ad1f92c0d2
parent: 1439887b49f123db1cba9bafd08b0faf84d7328c
author: yenatch <[email protected]>
date: Sat Oct 21 22:12:13 EDT 2017
rgbds variables in the makefile this is for my own convenience but anyone using both rgbds 2 and 3 may find it useful
--- a/Makefile
+++ b/Makefile
@@ -4,6 +4,11 @@
SHA1 := sha1sum
endif
+RGBASM := rgbasm
+RGBFIX := rgbfix
+RGBGFX := rgbgfx
+RGBLINK := rgblink
+
.SUFFIXES:
.PHONY: all clean tools compare crystal crystal11
.SECONDEXPANSION:
@@ -53,20 +58,20 @@
%11.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
%11.o: %.asm $$(dep)
- rgbasm -D CRYSTAL11 -o $@ $<
+ $(RGBASM) -D CRYSTAL11 -o $@ $<
%.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
%.o: %.asm $$(dep)
- rgbasm -o $@ $<
+ $(RGBASM) -o $@ $<
pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link
- rgblink -n pokecrystal11.sym -m pokecrystal11.map -l pokecrystal.link -o $@ $(crystal11_obj)
- rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
+ $(RGBLINK) -n pokecrystal11.sym -m pokecrystal11.map -l pokecrystal.link -o $@ $(crystal11_obj)
+ $(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
sort pokecrystal11.sym -o pokecrystal11.sym
pokecrystal.gbc: $(crystal_obj) pokecrystal.link
- rgblink -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
- rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
+ $(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
+ $(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
sort pokecrystal.sym -o pokecrystal.sym
@@ -105,11 +110,11 @@
### Pokemon pic graphics rules
gfx/pics/%/normal.gbcpal: gfx/pics/%/front.png
- rgbgfx -p $@ $<
+ $(RGBGFX) -p $@ $<
gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal
tools/palette -p $< > $@
gfx/pics/%/back.2bpp: gfx/pics/%/back.png
- rgbgfx -h -o $@ $<
+ $(RGBGFX) -h -o $@ $<
gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
tools/pokemon_animation -b $^ > $@
gfx/pics/%/frames.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
@@ -120,7 +125,7 @@
tools/pokemon_animation_graphics -t $@ $^
# Don't use -h, pokemon_animation_graphics takes care of it
#gfx/pics/%/front.2bpp: gfx/pics/%/front.png
-# rgbgfx -o $@ $<
+# $(RGBGFX) -o $@ $<
### Misc file-specific graphics rules
@@ -194,19 +199,19 @@
%.blk: ;
%.2bpp: %.png
- rgbgfx $(rgbgfx) -o $@ $<
+ $(RGBGFX) $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
%.1bpp: %.png
- rgbgfx $(rgbgfx) -d1 -o $@ $<
+ $(RGBGFX) $(rgbgfx) -d1 -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -d1 -o $@ $@)
%.tilemap: %.png
- rgbgfx -t $@ $<
+ $(RGBGFX) -t $@ $<
%.gbcpal: %.png
- rgbgfx -p $@ $<
+ $(RGBGFX) -p $@ $<
%.pal: %.gbcpal
tools/palette $< > $@
%.dimensions: %.png