ref: 046d85f37a04b9e6206561b0892b5b6585416d1e
parent: 0d3308f68c27ab149b6cf878cc40f29e32010ff0
author: yenatch <[email protected]>
date: Thu Dec 19 19:48:27 EST 2013
finish off object gfx pointers and dont use BANK() for null pointers fixes 2f5b9b96 definitely did this in the original commit...
--- a/battle/anim_objects.asm
+++ b/battle/anim_objects.asm
@@ -5040,6 +5040,7 @@
AnimObjGFX: ; cfcf6
object_gfx: MACRO
+; label, # tiles
db \2
db BANK(\1)
dw \1
@@ -5082,7 +5083,14 @@
object_gfx AnimObj34GFX, 48
object_gfx AnimObj35GFX, 18
object_gfx AnimObj36GFX, 38
- object_gfx 0000, 1
- object_gfx 0000, 1
+ object_gfx AnimObj37GFX, 35
+ object_gfx AnimObj38GFX, 18
+ object_gfx AnimObj39GFX, 24
+
+ ; null pointers
+ db 1
+ dbw 0, 0
+ db 1
+ dbw 0, 0
; cfd9e