ref: 0aadbec02a3a26fbad302cc56b841f3bd987370c
dir: /data/phone/text/tully_caller.asm/
TullyMonHasGrownText: text "My @" text_ram wStringBuffer4 text " has" line "grown again." para "It was only about" line "so big when I" para "caught it, but now" line "it's way bigger." done TullyDefeatedMonText: text "Oh yeah, I KO'd a" line "wild @" text_ram wStringBuffer4 text "." para "It was huge, like" line "this big even." para "Heh, I guess you" line "can't tell over" cont "the phone…" done TullyLostAMonText: text "Oh yeah, I lost a" line "wild @" text_ram wStringBuffer4 text "." para "It was huge, like" line "this big even." para "Heh, I guess you" line "can't tell over" cont "the phone…" done TullyBattleRematchText: text "We should get a" line "battle going!" para "I'll be fishing on" line "@" text_ram wStringBuffer5 text "." para "Swing by if you" line "have the time." done TullyHangUpText: text "Well, I'll be" line "seeing you." done TullyFoundItemText: text "I picked up a good" line "little thing at" cont "the water's edge." para "Like I promised," line "it's yours." para "I'll be waiting on" line "@" text_ram wStringBuffer5 text "." done TullyNoItemText: text "Have I found" line "anything good?" para "Nope, not yet." para "It's like fishing," line "you need patience." done TullyForwardText: text "Yup, TULLY here…" para "<PLAY_G>? What?" line "You're lost?" para "Our battle will be" line "on @" text_ram wStringBuffer5 text "." done TullyHurryText: text "I've got something" line "good for you." para "Hustle over to" line "@" text_ram wStringBuffer5 text "." done