Label indirect access to rIE in lib/mobile
Relabel some `map_object` struct fields (#1029)
Ensure linked songs are in the same bank (#1027)
Use `rgbgfx -c embedded` to extract palettes
Define `InitDefaultEZChatMsgs` and `sEZChatMessages` (#1022)
wUnlockedUnowns engine_flag constants (#1025)
Add table assert `DoBattleAnimFrame.Jumptable`
Comment the Crystal 1.0 bugs as "BUG:" too
Use rgbds 0.6.1 (0.6.0 also still works)
Only patch Stadium data for a 2MB ROM
Bug: PRZ and BRN stat reductions don't apply to switched Pokémon (#1021)
`TrainerWalkToPlayer` should reference `wSeenTrainerDistance` (#1020)
`.CheckNPC` label and comment correction
Make sure tools are built before dependencies are generated
Fix Spelling Typos in `engine/battle_anims/functions.asm`
Fix LodePNG to avoid `-Wcast-qual` warnings
Revise constants in CheckShininess
Fix rgbdscheck running on older rgbds
FAQ.md require 0.6.0
Update tools/unnamed.py for rgbds 0.6.0 object files
Generate the correct Stadium base data for every ROM (#1010)
Replace hardcoded wMonType constants (#1011)
Fix Typo: `GoldenrodPokecomCenterSaveBeforeTradeCornetText` -> `GoldenrodPokecomCenterSaveBeforeTradeCornerText`
TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009)
Don't use removeprefix in tools/unnamed.py (it worked locally...)
Fix tools/unnamed.py and add tools/consts.py
Comment about the redundant event `const_next 1900`
Some Mobile code labeling and removed magic numbers (#993)
Rename the `object_struct` field labels and constants (#1005)
Rename `macros/wram.asm` to `macros/ram.asm` (#1003)
Use DEF for constants in Music IDs design flaw doc
Remove duplicate BUG comment in bug doc diff
mobile/mobile_45.asm -> lib/mobile/mail.asm
Fix order of parameters in dsprite macro
Use RS Group offset constants for `slot_reel`
Document fish bug properly (#995)
Use `for` loops to generate box pointer tables
Add Bug comment for fishing/surfing on NPCs
Document fix for fishing and Surfing on top of NPCs
Replace numbers with constants in PlayHitSound
Fix AI_Smart_Rage comment (#988)
Move non-Pokémon graphics out of gfx/icons
Bug Doc: Options menu fails to clear joypad state on initialization (#984)
Refer to "Rival", not "Silver" (#983)
Rename scene and callback labels (#981)
Fix Bug doc Ruins of Alpha Heading Size
Assert that there are NUM_FRAMES textbox frames
Define scene constants alongside scene_scripts (#979)
urlencode special characters like 'é' in documentation link anchors (#976)
Basic Issue Template with Discord Link (#974)
Only use "; BUG:" comments for documented bugs
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
Clean up bugs commented in the source code (#912)
Add documentation for the caught level design flaw (#933)
`spriteanimoam` macro corresponds to `battleanimoam`
Split "gfx anims" into "pic anims" and "sprite anims"
Add object priority mode constant and remove unnecessary constants (#972)
Use backwards-compatible EQU syntax for rgbdscheck.asm
Fix INSTALL.md's dead links
Fix ending colon of TruncateHL_BC
VC ExchangeBytes Aliases
Remove unused serial constants ported from pokered (#949)
`MobileCheckOwnMonAnywhere` & `CheckOwnMonAnywhere` Label, comments, formatting (#927)
Update the footprints fix for latest pokecrystal (#940)
Add proposals for fixing STYLE.md (#941)
Align wLYOverrides and wLYOverridesBackup
Document that `farcall` returns `c` in `a` for some code (#937)
Remove rNR20/rNR40 and add rPCM12/rPCM34 (#947)
Rename `SLP` to `SLP_MASK` (#918)
Remove redundant comments referencing labels (#921)
RGBDS syntax updates (#905)
Improved Virtual Console patch identifiers (#907)
Fix channel 3 wave 9 id (#926)
Remove Heavy Ball never happens comment
Correct ClearChannels comment (#908)
Prune trailing whitespace (#913)
Fix misspelled label (#904)
Additional vc_asserts (#906)
Use NUM_BATTLE_STATS instead of raw numbers
Tile constant makes more sense as negative