ref: 0b905cb8acca15e810dba378774c46d8b4bb6a97
parent: b18beef4d58a04dea8830f946f59c17d2ecc28c7
author: yenatch <[email protected]>
date: Thu Nov 28 20:49:48 EST 2013
rename a credit constant to avoid conflicts
--- a/engine/credits.asm
+++ b/engine/credits.asm
@@ -80,7 +80,7 @@
const MONSTER_DESIGN
const GRAPHICS_DESIGN
const CREDIT_MUSIC
- const SOUND_EFFECTS
+ const CREDIT_SOUND_EFFECTS
const GAME_DESIGN
const GAME_SCENARIO
const TOOL_PROGRAMMING
@@ -903,7 +903,7 @@
db CREDITS_WAIT, 12
- db SOUND_EFFECTS, 0
+ db CREDIT_SOUND_EFFECTS, 0
db MORIKAZU_AOKI, 1
db JUNICHI_MASUDA, 2
db TETSUYA_WATANABE, 3