shithub: pokecrystal

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ref: 0d682e076acd6e742bd711a43ab1c6c7c3492b3c
parent: 61521f4458a06ae5e7b8c872ae1b48cb5dd9572c
author: yenatch <[email protected]>
date: Tue Jun 10 19:03:21 EDT 2014

Fix argument handling in *coord macros. Add a "percent" shortcut.

Random returns a value from 0 to 0xff.
Instead of doing extra work, most probabilities are out of 0xff.
Convert these from percentages at build time for readability.

--- a/macros.asm
+++ b/macros.asm
@@ -13,6 +13,8 @@
 dex    EQUS "db $e8, $50" ; End a Pokedex entry.
 
 
+percent EQUS "* $ff / 100"
+
 ; macros require rst vectors to be defined
 FarCall    EQU $08
 Bankswitch EQU $10
@@ -118,15 +120,15 @@
 
 
 bccoord: MACRO
-	ld bc, TileMap + SCREEN_WIDTH * \2 + \1
+	ld bc, TileMap + SCREEN_WIDTH * (\2) + (\1)
 	ENDM
 	
 decoord: MACRO
-	ld de, TileMap + SCREEN_WIDTH * \2 + \1
+	ld de, TileMap + SCREEN_WIDTH * (\2) + (\1)
 	ENDM
 
 hlcoord: MACRO
-	ld hl, TileMap + SCREEN_WIDTH * \2 + \1
+	ld hl, TileMap + SCREEN_WIDTH * (\2) + (\1)
 	ENDM