shithub: pokecrystal

Download patch

ref: 0eb49d59416030cfa584b9b1e823b31ea854f46a
parent: 5153360215b01362bf699ecba38f9554bee8e6e7
author: yenatch <[email protected]>
date: Wed Apr 9 14:27:29 EDT 2014

Fix a title screen label that accidentally made its way into bank 1.

Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.

fixes 61a3d145

--- a/engine/title.asm
+++ b/engine/title.asm
@@ -119,7 +119,7 @@
 	ld bc, $0714 ; 20x7
 	ld d, $80
 	ld e, $14
-	call DrawGraphic
+	call DrawTitleGraphic
 	
 ; Draw copyright text
 	ld hl, $9c03 ; BGMap1(3,0)
@@ -126,7 +126,7 @@
 	ld bc, $010d ; 13x1
 	ld d, $c
 	ld e, $10
-	call DrawGraphic
+	call DrawTitleGraphic
 	
 ; Initialize running Suicune?
 	ld d, $0
@@ -286,7 +286,13 @@
 	ret
 ; 10eeef
 
-Function10eeef: ; 10eeef
+DrawTitleGraphic: ; 10eeef
+; input:
+;   hl: draw location
+;   b: height
+;   c: width
+;   d: tile to start drawing from
+;   e: number of tiles to advance for each row
 .asm_10eeef
 	push de
 	push bc
--- a/main.asm
+++ b/main.asm
@@ -5809,27 +5809,16 @@
 
 .asm_6ee9
 	bit 6, [hl]
-	jr nz, Function6ef5
+	jr nz, .asm_6ef5
+
 	push hl
 	push bc
-	; fallthrough
-; 6eef
-
-DrawGraphic: ; 6eef
-; input:
-;   hl: draw location
-;   b: height
-;   c: width
-;   d: tile to start drawing from
-;   e: number of tiles to advance for each row
 	call Function7009
 	pop bc
 	pop hl
 	ret c
-	; fallthrough
-; 6ef5
 
-Function6ef5: ; 6ef5
+.asm_6ef5
 	bit 5, [hl]
 	jr nz, .asm_6f05
 	push hl