ref: 0f8c8e2d52e5299598754aa634facfe4ff447de7
parent: eebf069839aab570b4bdf13032f0c6d69893a0a2
author: yenatch <[email protected]>
date: Mon Sep 30 21:02:33 EDT 2013
move effect command 'wait' is now 'movedelay'
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -11015,7 +11015,7 @@
BattleCommandaa: ; 37e80
-; wait
+; movedelay
; Wait 40 frames.
ld c, 40
jp DelayFrames
--- a/battle/moves/move_effects.asm
+++ b/battle/moves/move_effects.asm
@@ -2201,7 +2201,7 @@
BeatUp:
checkobedience
usedmovetext
- wait
+ movedelay
doturn
startloop
effect0x0a