shithub: pokecrystal

Download patch

ref: 1853e3d127556103fe5828b8589305192106d27e
parent: 07374f02cc4c61b7b6ea326715a1cb674c9faeb1
author: Rangi <[email protected]>
date: Sat Jan 12 10:17:20 EST 2019

Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank

--- a/data/maps/attributes.asm
+++ b/data/maps/attributes.asm
@@ -10,7 +10,7 @@
 	db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
 	db BANK(\1_Blocks)
 	dw \1_Blocks
-	db BANK(\1_MapScripts) ; BANK(\1_MapEvents)
+	db BANK(\1_MapScripts) ; aka BANK(\1_MapEvents)
 	dw \1_MapScripts
 	dw \1_MapEvents
 	db \4
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -138,7 +138,7 @@
 
 	pop hl
 	ld de, wDecompressScratch
-	ld b, BANK(ConvertTrainerBattlePokeballTilesTo2bpp) ; BANK(@)
+	ld b, BANK(@)
 	ld c, $28
 	call Request2bpp
 	pop af
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -4157,7 +4157,7 @@
 	ld a, [wLastPlayerMon]
 	ld [wCurBattleMon], a
 .do_turn
-	ld a, BANK(DoPlayerTurn) ; and BANK(DoEnemyTurn)
+	ld a, BANK(DoPlayerTurn) ; aka BANK(DoEnemyTurn)
 	rst FarCall
 
 	ld a, BATTLE_VARS_MOVE
@@ -4407,7 +4407,7 @@
 
 .got_pointer
 	call SwitchTurnCore
-	ld a, BANK(CalcPlayerStats) ; and BANK(CalcEnemyStats)
+	ld a, BANK(CalcPlayerStats) ; aka BANK(CalcEnemyStats)
 	rst FarCall
 	call SwitchTurnCore
 	call ItemRecoveryAnim
--- a/engine/battle/move_effects/present.asm
+++ b/engine/battle/move_effects/present.asm
@@ -59,7 +59,7 @@
 	jr z, .got_hp_fn_pointer
 	ld hl, AICheckEnemyMaxHP
 .got_hp_fn_pointer
-	ld a, BANK(AICheckPlayerMaxHP) ; and BANK(AICheckEnemyMaxHP)
+	ld a, BANK(AICheckPlayerMaxHP) ; aka BANK(AICheckEnemyMaxHP)
 	rst FarCall
 	jr c, .already_fully_healed
 
--- a/engine/events/checksave.asm
+++ b/engine/events/checksave.asm
@@ -1,5 +1,5 @@
 CheckSave::
-	ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
+	ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
 	call GetSRAMBank
 	ld a, [sCheckValue1]
 	ld b, a
--- a/engine/gfx/player_gfx.asm
+++ b/engine/gfx/player_gfx.asm
@@ -111,7 +111,7 @@
 .GotClass:
 	ld de, vTiles2 tile $00
 	ld bc, $23 tiles
-	ld a, BANK(ChrisCardPic) ; BANK(KrisCardPic)
+	ld a, BANK(ChrisCardPic) ; aka BANK(KrisCardPic)
 	call FarCopyBytes
 	ld hl, CardGFX
 	ld de, vTiles2 tile $23
@@ -165,7 +165,7 @@
 
 .GotPic:
 	ld hl, vTiles2
-	ld b, BANK(ChrisPic) ; BANK(KrisPic)
+	ld b, BANK(ChrisPic) ; aka BANK(KrisPic)
 	ld c, 7 * 7
 	call Get2bpp
 	call WaitBGMap
@@ -194,7 +194,7 @@
 	ld de, KrisPic
 .GotPic:
 	ld hl, vTiles2
-	ld b, BANK(ChrisPic) ; BANK(KrisPic)
+	ld b, BANK(ChrisPic) ; aka BANK(KrisPic)
 	ld c, 7 * 7 ; dimensions
 	call Get2bpp
 
--- a/engine/menus/debug.asm
+++ b/engine/menus/debug.asm
@@ -101,22 +101,22 @@
 	ret
 
 Function81928:
-	ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+	ld a, BANK(PokemonPalettes) ; aka BANK(TrainerPalettes)
 	call GetFarByte
 	ld [de], a
 	inc de
 	inc hl
-	ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+	ld a, BANK(PokemonPalettes) ; aka BANK(TrainerPalettes)
 	call GetFarByte
 	ld [de], a
 	inc de
 	inc hl
-	ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+	ld a, BANK(PokemonPalettes) ; aka BANK(TrainerPalettes)
 	call GetFarByte
 	ld [de], a
 	inc de
 	inc hl
-	ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+	ld a, BANK(PokemonPalettes) ; aka BANK(TrainerPalettes)
 	call GetFarByte
 	ld [de], a
 	inc de
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -462,7 +462,7 @@
 	ret
 
 ValidateSave:
-	ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
+	ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
 	call GetSRAMBank
 	ld a, SAVE_CHECK_VALUE_1
 	ld [sCheckValue1], a
@@ -524,7 +524,7 @@
 	ret
 
 ValidateBackupSave:
-	ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2)
+	ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
 	call GetSRAMBank
 	ld a, SAVE_CHECK_VALUE_1
 	ld [sBackupCheckValue1], a
@@ -677,7 +677,7 @@
 INCLUDE "data/default_options.asm"
 
 CheckPrimarySaveFile:
-	ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
+	ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
 	call GetSRAMBank
 	ld a, [sCheckValue1]
 	cp SAVE_CHECK_VALUE_1
@@ -698,7 +698,7 @@
 	ret
 
 CheckBackupSaveFile:
-	ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2)
+	ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
 	call GetSRAMBank
 	ld a, [sBackupCheckValue1]
 	cp SAVE_CHECK_VALUE_1
--- a/engine/overworld/warp_connection.asm
+++ b/engine/overworld/warp_connection.asm
@@ -176,7 +176,7 @@
 ; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps.
 ; Dig and Escape Rope should not take you to them.
 	ld a, [wPrevMapGroup]
-	cp GROUP_MOUNT_MOON_SQUARE ; GROUP_TIN_TOWER_ROOF
+	cp GROUP_MOUNT_MOON_SQUARE ; aka GROUP_TIN_TOWER_ROOF
 	jr nz, .not_mt_moon_or_tin_tower
 	ld a, [wPrevMapNumber]
 	cp MAP_MOUNT_MOON_SQUARE
--- a/home/audio.asm
+++ b/home/audio.asm
@@ -71,7 +71,7 @@
 
 	ldh a, [hROMBank]
 	push af
-	ld a, BANK(_PlayMusic) ; and BANK(_MapSetup_Sound_Off)
+	ld a, BANK(_PlayMusic) ; aka BANK(_MapSetup_Sound_Off)
 	ldh [hROMBank], a
 	ld [MBC3RomBank], a
 
--- a/home/init.asm
+++ b/home/init.asm
@@ -97,7 +97,7 @@
 	call ClearSprites
 	call ClearsScratch
 
-	ld a, BANK(GameInit) ; and BANK(WriteOAMDMACodeToHRAM)
+	ld a, BANK(GameInit) ; aka BANK(WriteOAMDMACodeToHRAM)
 	rst Bankswitch
 
 	call WriteOAMDMACodeToHRAM
--- a/home/scrolling_menu.asm
+++ b/home/scrolling_menu.asm
@@ -3,7 +3,7 @@
 	ldh a, [hROMBank]
 	push af
 
-	ld a, BANK(_ScrollingMenu) ; and BANK(_InitScrollingMenu)
+	ld a, BANK(_ScrollingMenu) ; aka BANK(_InitScrollingMenu)
 	rst Bankswitch
 
 	call _InitScrollingMenu
--- a/home/window.asm
+++ b/home/window.asm
@@ -2,7 +2,7 @@
 	call ClearWindowData
 	ldh a, [hROMBank]
 	push af
-	ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; and BANK(LoadFonts_NoOAMUpdate)
+	ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFonts_NoOAMUpdate)
 	rst Bankswitch
 
 	call ReanchorBGMap_NoOAMUpdate
@@ -47,7 +47,7 @@
 	call ClearWindowData
 	ldh a, [hROMBank]
 	push af
-	ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; and BANK(LoadFonts_NoOAMUpdate)
+	ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFonts_NoOAMUpdate)
 	rst Bankswitch
 
 	call ReanchorBGMap_NoOAMUpdate ; clear bgmap