ref: 1d6fa83902fb34113389436cc3fac349b839f7db
parent: 38726204c8b8a481f378166d57011efb7c64737b
author: Bryan Bishop <[email protected]>
date: Sat May 19 11:31:35 EDT 2012
finish up the classes related to TrainerGroupHeader
--- a/extras/trainers.py
+++ b/extras/trainers.py
@@ -17,7 +17,7 @@
0x06: {"name": "Leader [Jasmine]"},
0x07: {"name": "Leader [Chuck]"},
0x08: {"name": "Leader [Clair]"},
-0x09: {"name": "Silver1"},
+0x09: {"name": "Rival1"},
0x0A: {"name": "Pokémon Prof."},
0x0B: {"name": "Elite Four [Will]"},
0x0C: {"name": "PKMN Trainer [Cal]"},
@@ -50,7 +50,7 @@
0x27: {"name": "SwimmerF"},
0x28: {"name": "Sailor"},
0x29: {"name": "Super Nerd"},
-0x2A: {"name": "Silver2"},
+0x2A: {"name": "Rival2"},
0x2B: {"name": "Guitarist"},
0x2C: {"name": "Hiker"},
0x2D: {"name": "Biker"},
@@ -108,6 +108,7 @@
"""
def __init__(self):
+ assert 0x43 in trainer_group_maximums.keys(), "TrainerGroupTable should onyl be created after all the trainers have been found"
self.address = trainer_group_pointer_table_address
self.bank = calculate_bank(trainer_group_pointer_table_address)
self.label = Label(name="TrainerGroupPointerTable", address=self.address, object=self)
@@ -117,6 +118,9 @@
self.headers = []
self.parse()
+ # TODO: add this to script_parse_table
+ #script_parse_table[address : self.last_address] = self
+
def get_dependencies(self, recompute=False, global_dependencies=set()):
global_dependencies.update(self.headers)
if recompute == True and self.dependencies != None and self.dependencies != []:
@@ -151,6 +155,8 @@
class TrainerGroupHeader:
"""
+ A trainer group header is a repeating list of individual trainer headers.
+
<Trainer Name> <0x50> <Data type> <Pokémon Data>+ <0xFF>
Data type <0x00>: Pokémon Data is <Level> <Species>. Used by most trainers.
@@ -163,25 +169,201 @@
assert address!=None, "TrainerGroupHeader requires an address"
assert group_id!=None, "TrainerGroupHeader requires a group_id"
assert group_name!=None, "TrainerGroupHeader requires a group_name"
+
self.address = address
self.group_id = group_id
self.group_name = group_name
self.dependencies = None
+ self.individual_trainer_headers = []
self.label = Label(name=group_name+"TrainerGroupHeader", address=self.address, object=self)
self.parse()
+ # TODO: add this to script_parse_table
+ #script_parse_table[address : self.last_address] = self
+
def get_dependencies(self, recompute=False, global_dependencies=set()):
""" TrainerGroupHeader has no dependencies.
"""
- return []
+ # TODO: possibly include self.individual_trainer_headers
+ if recompute or self.dependencies == None:
+ self.dependencies = []
+ return self.dependencies
def parse(self):
+ """
+ how do i know when there's no more data for this header?
+ do a global analysis of the rom and figure out the max ids
+ this wont work for rom hacks of course
+ see find_trainer_ids_from_scripts
+ """
size = 0
+ current_address = self.address
+
+ # create an IndividualTrainerHeader for each id in range(min id, max id + 1)
+ min_id = min(trainer_group_maximums[self.group_id])
+ max_id = max(trainer_group_maximums[self.group_id])
+
+ for trainer_id in range(min_id, max_id+1):
+ trainer_header = TrainerHeader(address=current_address, trainer_group_id=self.group_id, trainer_id=trainer_id, parent=self)
+ current_address += trainer_header.size
+ size += trainer_header.size
+
+ self.last_address = current_address
+ self.size = size
+
+ def to_asm(self):
raise NotImplementedError
- # how do i know when there's no more data for this header?
- # do a global analysis of the rom and figure out the max ids i guess
- # this wont work for rom hacks of course
+ output += "
+class TrainerHeader:
+ """
+ <Trainer Name> <0x50> <Data type> <Pokémon Data>+ <0xFF>
+
+ Data type <0x00>: Pokémon Data is <Level> <Species>. Used by most trainers.
+ Data type <0x01>: Pokémon Data is <Level> <Pokémon> <Move1> <Move2> <Move3> <Move4>. Used often for Gym Leaders.
+ Data type <0x02>: Pokémon Data is <Level> <Pokémon> <Held Item>. Used mainly by Pokéfans.
+ Data type <0x03>: Pokémon Data is <Level> <Pokémon> <Held Item> <Move1> <Move2> <Move3> <Move4>. Used by a few Cooltrainers.
+ """
+
+ def __init__(self, address=None, trainer_group_id=None, trainer_id=None, parent=None):
+ self.parent = parent
+ self.address = address
+ self.trainer_group_id = trainer_group_id
+ self.trainer_id = trainer_id
+ self.dependencies = []
+ self.size = None
+ self.last_address = None
+ self.parse()
+ self.label = Label(name=self.make_name(), address=self.address, object=self)
+ # this shouldn't be added to script_parse_table because
+ # TrainerGroupHeader covers its address range
+
+ def make_name(self):
+ """ Must occur after parse() is called.
+ Constructs a name based on self.parent.group_name and self.name.
+ """
+ return self.parent.group_name + "_" + self.name
+
+ def get_dependencies(self, recompute=False, global_dependencies=set()):
+ if recompute or self.dependencies == None:
+ self.dependencies = []
+ return self.dependencies
+
+ def parse(self):
+ address = self.address
+
+ # figure out how many bytes until 0x50 "@"
+ jump = how_many_until(chr(0x50), address)
+
+ # parse the "@" into the name
+ self.name = parse_text_at(address, jump+1)
+
+ # where is the next byte?
+ current_address = address + jump + 1
+
+ # figure out the pokemon data type
+ self.data_type = ord(rom[current_address])
+
+ current_address += 1
+
+ # figure out which partymon parser to use for this trainer header
+ party_mon_parser = None
+ for monparser in trainer_party_mon_parsers:
+ if monparser.id == self.data_type:
+ party_mon_parser = monparser
+ break
+
+ if party_mon_parser == None:
+ raise Exception, "no trainer party mon parser found to parse data type " + hex(self.data_type)
+
+ self.party_mons = party_mon_parser(address=current_address, group_id=self.trainer_group_id, trainer_id=self.trainer_id, parent=self)
+
+ # let's have everything in trainer_party_mon_parsers handle the last $FF
+ self.size = self.party_mons.size + 1 + len(self.name)
+ self.last_address = self.party_mons.last_address
+
def to_asm(self):
- pass
+ output = "db \""+self.name+"\"\n"
+ output += "; data type\n"
+ output += "db $%.2x\n"%(self.data_byte)
+ output += self.party_mons.to_asm()
+ return output
+class TrainerPartyMonParser:
+ """ Just a generic trainer party mon parser.
+ Don't use this directly. Only use the child classes.
+ """
+ id = None
+ dependencies = None
+ params = []
+ param_types = None
+
+ # could go either way on this one.. TrainerGroupHeader.parse would need to be changed
+ # so as to not increase current_address by one after reading "data_type"
+ override_byte_check = True
+
+ def __init__(self, address=None, group_id=None, trainer_id=None, parent=None):
+ self.address = address
+ self.group_id = group_id
+ self.trainer_id = trainer_id
+ self.parent = parent
+ self.parse()
+
+ # pick up the $FF at the end
+ self.size += 1
+ self.last_address += 1
+
+ parse = Command.parse
+
+ def to_asm(self):
+ output = "; " + ", ".join([param_type["name"] for param_type in self.param_types]) + "\n"
+ output += "db " + ", ".join([param.to_asm() for (name, param) in self.params.items()])
+ output += "\n"
+ output += "db $FF ; end trainer party mons"
+ return output
+
+class TrainerPartyMonParser0(TrainerPartyMonParser):
+ """ Data type <0x00>: Pokémon Data is <Level> <Species>. Used by most trainers. """
+ id = 0
+ size = 2 + 1
+ param_types = {
+ 0: {"name": "level", "class": DecimalParam},
+ 1: {"name": "species", "class": PokemonParam},
+ }
+class TrainerPartyMonParser1(TrainerPartyMonParser):
+ """ Data type <0x01>: Pokémon Data is <Level> <Pokémon> <Move1> <Move2> <Move3> <Move4>. Used often for Gym Leaders."""
+ id = 1
+ size = 6 + 1
+ param_types = {
+ 0: {"name": "level", "class": DecimalParam},
+ 1: {"name": "species", "class": PokemonParam},
+ 2: {"name": "move1", "class": MoveParam},
+ 3: {"name": "move2", "class": MoveParam},
+ 4: {"name": "move3", "class": MoveParam},
+ 5: {"name": "move4", "class": MoveParam},
+ }
+class TrainerPartyMonParser2(TrainerPartyMonParser):
+ """ Data type <0x02>: Pokémon Data is <Level> <Pokémon> <Held Item>. Used mainly by Pokéfans. """
+ id = 2
+ size = 3 + 1
+ param_types = {
+ 0: {"name": "level", "class": DecimalParam},
+ 1: {"name": "species", "class": PokemonParam},
+ 2: {"name": "item", "class": ItemLabelByte},
+ }
+class TrainerPartyMonParser3(TrainerPartyMonParser):
+ """ Data type <0x03>: Pokémon Data is <Level> <Pokémon> <Held Item> <Move1> <Move2> <Move3> <Move4>.
+ Used by a few Cooltrainers. """
+ id = 3
+ size = 7 + 1
+ param_types = {
+ 0: {"name": "level", "class": DecimalParam},
+ 1: {"name": "species", "class": PokemonParam},
+ 2: {"name": "item", "class": ItemLabelByte},
+ 3: {"name": "move1", "class": MoveParam},
+ 4: {"name": "move2", "class": MoveParam},
+ 5: {"name": "move3", "class": MoveParam},
+ 6: {"name": "move4", "class": MoveParam},
+ }
+
+trainer_party_mon_parsers = [TrainerPartyMonParser0, TrainerPartyMonParser1, TrainerPartyMonParser2, TrainerPartyMonParser3]