ref: 1fc7430a2baa2835f4dad4676a3e7ae513275a7d
parent: 778d57ba217e9f0da9af03beceab0cc5fbd153b5
author: mid-kid <[email protected]>
date: Tue Jul 17 19:08:04 EDT 2018
Fix misnamed character codes Some character codes were erroneously named after their text command counterparts. This has caused a lot of confusion with naming their functions and with other things. I've also removed the `dict2` macro and expanded the `dict` macro. This really isn't something we should be doing for macros but I can't deny it looks a lot neater than repeated code.
--- a/charmap.asm
+++ b/charmap.asm
@@ -2,9 +2,12 @@
; Control characters (see home/text.asm)
+ charmap "<NULL>", $00
charmap "<PLAY_G>", $14 ; "<PLAYER>くん" or "<PLAYER>ちゃん"; same as "<PLAYER>" in English
+ charmap "<MOBILE>", $15
+ charmap "<CR>", $16
charmap "¯", $1f ; soft linebreak
- charmap "<LNBRK>", $22
+ charmap "<LF>", $22
charmap "<POKE>", $24 ; "<PO><KE>"
charmap "%", $25 ; soft linebreak in landmark names
charmap "<RED>", $38 ; wRedsName
--- a/data/phone/non_trainer_names.asm
+++ b/data/phone/non_trainer_names.asm
@@ -12,4 +12,4 @@
.bill: db "BILL:@"
.elm: db "PROF.ELM:@"
.bikeshop: db "BIKE SHOP:@"
-.buena: db "BUENA:<LNBRK> DISC JOCKEY@"
+.buena: db "BUENA:<LF> DISC JOCKEY@"
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -8578,7 +8578,7 @@
db " 0 0 0@"
.Format:
- db " --- <LNBRK>"
+ db " --- <LF>"
db " - - -@"
.Record:
db "<PLAYER>'s RECORD@"
--- a/engine/menus/options_menu.asm
+++ b/engine/menus/options_menu.asm
@@ -61,20 +61,20 @@
ret
StringOptions:
- db "TEXT SPEED<LNBRK>"
- db " :<LNBRK>"
- db "BATTLE SCENE<LNBRK>"
- db " :<LNBRK>"
- db "BATTLE STYLE<LNBRK>"
- db " :<LNBRK>"
- db "SOUND<LNBRK>"
- db " :<LNBRK>"
- db "PRINT<LNBRK>"
- db " :<LNBRK>"
- db "MENU ACCOUNT<LNBRK>"
- db " :<LNBRK>"
- db "FRAME<LNBRK>"
- db " :TYPE<LNBRK>"
+ db "TEXT SPEED<LF>"
+ db " :<LF>"
+ db "BATTLE SCENE<LF>"
+ db " :<LF>"
+ db "BATTLE STYLE<LF>"
+ db " :<LF>"
+ db "SOUND<LF>"
+ db " :<LF>"
+ db "PRINT<LF>"
+ db " :<LF>"
+ db "MENU ACCOUNT<LF>"
+ db " :<LF>"
+ db "FRAME<LF>"
+ db " :TYPE<LF>"
db "CANCEL@"
GetOptionPointer:
--- a/engine/pokegear/townmap_convertlinebreakcharacters.asm
+++ b/engine/pokegear/townmap_convertlinebreakcharacters.asm
@@ -5,14 +5,14 @@
cp "@"
jr z, .end
cp "%"
- jr z, .line_break
+ jr z, .line_feed
cp "¯"
- jr z, .line_break
+ jr z, .line_feed
inc hl
jr .loop
-.line_break
- ld [hl], "<LNBRK>"
+.line_feed
+ ld [hl], "<LF>"
.end
ld de, wStringBuffer1
--- a/home/text.asm
+++ b/home/text.asm
@@ -178,26 +178,30 @@
CheckDict::
dict: MACRO
-if \1 == 0
+if \1 == "<NULL>"
and a
else
cp \1
endc
- jp z, \2
-ENDM
-dict2: MACRO
- cp \1
+if STRSUB("\2", 1, 1) == "\""
+; Replace a character with another one
jr nz, ._\@
ld a, \2
._\@:
+elif STRSUB("\2", 1, 1) == "."
+; Locals can use a short jump
+ jr z, \2
+else
+ jp z, \2
+endc
ENDM
- dict TX_DAY, DayOfWeekChar
+ dict "<MOBILE>", MobileScriptChar
dict "<LINE>", LineChar
dict "<NEXT>", NextLineChar
- dict TX_FAR, TextFar
- dict TX_START, NullChar
+ dict "<CR>", CarriageReturnChar
+ dict "<NULL>", NullChar
dict "<SCROLL>", _ContTextNoPause
dict "<_CONT>", _ContText
dict "<PARA>", Paragraph
@@ -215,7 +219,7 @@
dict "<TM>", TMChar
dict "<TRAINER>", TrainerChar
dict "<KOUGEKI>", PlaceKougeki
- dict "<LNBRK>", LineBreakChar
+ dict "<LF>", LineFeedChar
dict "<CONT>", ContText
dict "<……>", SixDotsChar
dict "<DONE>", DoneText
@@ -223,17 +227,14 @@
dict "<PKMN>", PlacePKMN
dict "<POKE>", PlacePOKE
dict "%", NextChar
- dict2 "¯", " "
+ dict "¯", " "
dict "<DEXEND>", PlaceDexEnd
dict "<TARGET>", PlaceMoveTargetsName
dict "<USER>", PlaceMoveUsersName
dict "<ENEMY>", PlaceEnemysName
dict "<PLAY_G>", PlaceGenderedPlayerName
-
- cp "゚"
- jr z, .place ; should be .diacritic
- cp "゙"
- jr z, .place ; should be .diacritic
+ dict "゚", .place ; should be .diacritic
+ dict "゙", .place ; should be .diacritic
jr .not_diacritic
.diacritic
@@ -276,10 +277,10 @@
call PrintLetterDelay
jp NextChar
-DayOfWeekChar::
+MobileScriptChar::
ld c, l
ld b, h
- farcall Function17f036
+ farcall RunMobileScript
jp PlaceNextChar
print_name: MACRO
@@ -409,7 +410,7 @@
push hl
jp NextChar
-LineBreakChar::
+LineFeedChar::
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
@@ -416,7 +417,7 @@
push hl
jp NextChar
-TextFar::
+CarriageReturnChar::
pop hl
push de
ld bc, -wTileMap + $10000
--- a/mobile/mobile_22.asm
+++ b/mobile/mobile_22.asm
@@ -3894,7 +3894,7 @@
ret
String_8aaf0:
- db "あたらしい めいし<PKMN>できまし<LNBRK>@"
+ db "あたらしい めいし<PKMN>できまし<LF>@"
Function8ab00:
ld de, String_8911c
--- a/mobile/mobile_5f.asm
+++ b/mobile/mobile_5f.asm
@@ -3570,25 +3570,25 @@
RGB 24, 16, 3
RGB 0, 0, 0
-Function17f036::
+RunMobileScript::
ld a, $6
call GetSRAMBank
inc de
-.asm_17f03c
- call Function17f047
- jr c, .asm_17f043
- jr .asm_17f03c
+.loop
+ call _RunMobileScript
+ jr c, .finished
+ jr .loop
-.asm_17f043
+.finished
call CloseSRAM
ret
-Function17f047:
+_RunMobileScript:
ld a, [de]
inc de
cp $50
jr z, .finished
- cp $10
+ cp $10 ; jumptable size
jr nc, .finished
dec a
push de