shithub: pokecrystal

Download patch

ref: 2354c41a96bdf80861338add2f0b3a67b18f160e
parent: b9f2b93c1741c44eaa6468284303d16dde654553
author: Rangi <[email protected]>
date: Tue Jun 16 07:44:03 EDT 2020

crystal_intro.asm -> intro.asm

--- a/engine/movie/crystal_intro.asm
+++ /dev/null
@@ -1,2132 +1,0 @@
-Copyright_GFPresents:
-	ld de, MUSIC_NONE
-	call PlayMusic
-	call ClearBGPalettes
-	call ClearTilemap
-	ld a, HIGH(vBGMap0)
-	ldh [hBGMapAddress + 1], a
-	xor a ; LOW(vBGMap0)
-	ldh [hBGMapAddress], a
-	ldh [hJoyDown], a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $90
-	ldh [hWY], a
-	call WaitBGMap
-	ld b, SCGB_GAMEFREAK_LOGO
-	call GetSGBLayout
-	call SetPalettes
-	ld c, 10
-	call DelayFrames
-	callfar Copyright
-	call WaitBGMap
-	ld c, 100
-	call DelayFrames
-	call ClearTilemap
-	farcall GBCOnlyScreen
-	call .GetGFLogoGFX
-.joy_loop
-	call JoyTextDelay
-	ldh a, [hJoyLast]
-	and BUTTONS
-	jr nz, .pressed_button
-	ld a, [wJumptableIndex]
-	bit 7, a
-	jr nz, .finish
-	call PlaceGameFreakPresents
-	farcall PlaySpriteAnimations
-	call DelayFrame
-	jr .joy_loop
-
-.pressed_button
-	call .StopGamefreakAnim
-	scf
-	ret
-
-.finish
-	call .StopGamefreakAnim
-	and a
-	ret
-
-.GetGFLogoGFX:
-	ld de, GameFreakLogo
-	ld hl, vTiles2
-	lb bc, BANK(GameFreakLogo), 28
-	call Get1bpp
-
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wDecompressScratch)
-	ldh [rSVBK], a
-
-	ld hl, IntroLogoGFX
-	ld de, wDecompressScratch
-	ld a, BANK(IntroLogoGFX)
-	call FarDecompress
-
-	ld hl, vTiles0
-	ld de, wDecompressScratch
-	lb bc, 1, 8 tiles
-	call Request2bpp
-
-	ld hl, vTiles1
-	ld de, wDecompressScratch + $80 tiles
-	lb bc, 1, 8 tiles
-	call Request2bpp
-
-	pop af
-	ldh [rSVBK], a
-
-	farcall ClearSpriteAnims
-	depixel 10, 11, 4, 0
-	ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
-	call InitSpriteAnimStruct
-	ld hl, SPRITEANIMSTRUCT_YOFFSET
-	add hl, bc
-	ld [hl], $a0
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld [hl], $60
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld [hl], $30
-	xor a
-	ld [wJumptableIndex], a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $1
-	ldh [hBGMapMode], a
-	ld a, $90
-	ldh [hWY], a
-	lb de, %11100100, %11100100
-	call DmgToCgbObjPals
-	ret
-
-.StopGamefreakAnim:
-	farcall ClearSpriteAnims
-	call ClearTilemap
-	call ClearSprites
-	ld c, 16
-	call DelayFrames
-	ret
-
-PlaceGameFreakPresents:
-	ld a, [wJumptableIndex]
-	ld e, a
-	ld d, 0
-	ld hl, .dw
-	add hl, de
-	add hl, de
-	ld a, [hli]
-	ld h, [hl]
-	ld l, a
-	jp hl
-
-.dw
-	dw PlaceGameFreakPresents_0
-	dw PlaceGameFreakPresents_1
-	dw PlaceGameFreakPresents_2
-	dw PlaceGameFreakPresents_3
-
-PlaceGameFreakPresents_AdvanceIndex:
-	ld hl, wJumptableIndex
-	inc [hl]
-	ret
-
-PlaceGameFreakPresents_0:
-	ret
-
-PlaceGameFreakPresents_1:
-	ld hl, wIntroSceneTimer
-	ld a, [hl]
-	cp $20
-	jr nc, .PlaceGameFreak
-	inc [hl]
-	ret
-
-.PlaceGameFreak:
-	ld [hl], 0
-	ld hl, .GAME_FREAK
-	decoord 5, 10
-	ld bc, .end - .GAME_FREAK
-	call CopyBytes
-	call PlaceGameFreakPresents_AdvanceIndex
-	ld de, SFX_GAME_FREAK_PRESENTS
-	call PlaySFX
-	ret
-
-.GAME_FREAK:
-	;  G  A  M  E   _  F  R  E  A  K
-	db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
-.end
-	db "@"
-
-PlaceGameFreakPresents_2:
-	ld hl, wIntroSceneTimer
-	ld a, [hl]
-	cp $40
-	jr nc, .place_presents
-	inc [hl]
-	ret
-
-.place_presents
-	ld [hl], 0
-	ld hl, .presents
-	decoord 7, 11
-	ld bc, .end - .presents
-	call CopyBytes
-	call PlaceGameFreakPresents_AdvanceIndex
-	ret
-
-.presents
-	db 7, 8, 9, 10, 11, 12
-.end
-	db "@"
-
-PlaceGameFreakPresents_3:
-	ld hl, wIntroSceneTimer
-	ld a, [hl]
-	cp $80
-	jr nc, .finish
-	inc [hl]
-	ret
-
-.finish
-	ld hl, wJumptableIndex
-	set 7, [hl]
-	ret
-
-GameFreakLogoJumper:
-	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
-	add hl, bc
-	ld e, [hl]
-	ld d, 0
-	ld hl, GameFreakLogoScenes
-	add hl, de
-	add hl, de
-	ld a, [hli]
-	ld h, [hl]
-	ld l, a
-	jp hl
-
-GameFreakLogoScenes:
-	dw GameFreakLogoScene1
-	dw GameFreakLogoScene2
-	dw GameFreakLogoScene3
-	dw GameFreakLogoScene4
-	dw GameFreakLogoScene5
-
-GameFreakLogoScene1:
-	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
-	add hl, bc
-	inc [hl]
-	ret
-
-GameFreakLogoScene2:
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld a, [hl]
-	and a
-	jr z, .asm_e4747
-	ld d, a
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld a, [hl]
-	and %111111
-	cp %100000
-	jr nc, .asm_e4723
-	add %100000
-.asm_e4723
-	ld e, a
-	farcall BattleAnim_Sine_e
-	ld hl, SPRITEANIMSTRUCT_YOFFSET
-	add hl, bc
-	ld [hl], e
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld a, [hl]
-	dec [hl]
-	and $1f
-	ret nz
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld a, [hl]
-	sub $30
-	ld [hl], a
-	ld de, SFX_DITTO_BOUNCE
-	call PlaySFX
-	ret
-
-.asm_e4747
-	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
-	add hl, bc
-	inc [hl]
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld [hl], $0
-	ld de, SFX_DITTO_POP_UP
-	call PlaySFX
-	ret
-
-GameFreakLogoScene3:
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld a, [hl]
-	cp $20
-	jr nc, .asm_e4764
-	inc [hl]
-	ret
-
-.asm_e4764
-	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
-	add hl, bc
-	inc [hl]
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld [hl], $0
-	ld de, SFX_DITTO_TRANSFORM
-	call PlaySFX
-	ret
-
-GameFreakLogoScene4:
-	ld hl, SPRITEANIMSTRUCT_0D
-	add hl, bc
-	ld a, [hl]
-	cp $40
-	jr z, .asm_e47a3
-	inc [hl]
-	srl a
-	srl a
-	ld e, a
-	ld d, $0
-	ld hl, GameFreakLogoPalettes
-	add hl, de
-	add hl, de
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wOBPals2)
-	ldh [rSVBK], a
-	ld a, [hli]
-	ld [wOBPals2 + 12], a
-	ld a, [hli]
-	ld [wOBPals2 + 13], a
-	pop af
-	ldh [rSVBK], a
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	ret
-
-.asm_e47a3
-	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
-	add hl, bc
-	inc [hl]
-	call PlaceGameFreakPresents_AdvanceIndex
-GameFreakLogoScene5:
-	ret
-
-GameFreakLogoPalettes:
-INCLUDE "gfx/intro/gamefreak_logo.pal"
-
-GameFreakLogo:
-INCBIN "gfx/splash/logo1.1bpp"
-INCBIN "gfx/splash/logo2.1bpp"
-
-CrystalIntro:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wGBCPalettes)
-	ldh [rSVBK], a
-	ldh a, [hInMenu]
-	push af
-	ldh a, [hVBlank]
-	push af
-	call .InitRAMAddrs
-.loop
-	call JoyTextDelay
-	ldh a, [hJoyLast]
-	and BUTTONS
-	jr nz, .ShutOffMusic
-	ld a, [wJumptableIndex]
-	bit 7, a
-	jr nz, .done
-	call IntroSceneJumper
-	farcall PlaySpriteAnimations
-	call DelayFrame
-	jp .loop
-
-.ShutOffMusic:
-	ld de, MUSIC_NONE
-	call PlayMusic
-
-.done
-	call ClearBGPalettes
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	pop af
-	ldh [hVBlank], a
-	pop af
-	ldh [hInMenu], a
-	pop af
-	ldh [rSVBK], a
-	ret
-
-.InitRAMAddrs:
-	xor a
-	ldh [hVBlank], a
-	ld a, $1
-	ldh [hInMenu], a
-	xor a
-	ldh [hMapAnims], a
-	ld [wJumptableIndex], a
-	ret
-
-IntroSceneJumper:
-	ld a, [wJumptableIndex]
-	ld e, a
-	ld d, 0
-	ld hl, IntroScenes
-	add hl, de
-	add hl, de
-	ld a, [hli]
-	ld h, [hl]
-	ld l, a
-	jp hl
-
-IntroScenes:
-	dw IntroScene1
-	dw IntroScene2
-	dw IntroScene3
-	dw IntroScene4
-	dw IntroScene5
-	dw IntroScene6
-	dw IntroScene7
-	dw IntroScene8
-	dw IntroScene9
-	dw IntroScene10
-	dw IntroScene11
-	dw IntroScene12
-	dw IntroScene13
-	dw IntroScene14
-	dw IntroScene15
-	dw IntroScene16
-	dw IntroScene17
-	dw IntroScene18
-	dw IntroScene19
-	dw IntroScene20
-	dw IntroScene21
-	dw IntroScene22
-	dw IntroScene23
-	dw IntroScene24
-	dw IntroScene25
-	dw IntroScene26
-	dw IntroScene27
-	dw IntroScene28
-
-NextIntroScene:
-	ld hl, wJumptableIndex
-	inc [hl]
-	ret
-
-IntroScene1:
-; Setup the next scene.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroUnownAAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroUnownsGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroPulseGFX
-	ld de, vTiles0 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroUnownATilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroUnownsPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroUnownsPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene2:
-; First Unown (A) fades in, pulses, then fades out.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $80
-	jr nc, .endscene
-	cp $60
-	jr nz, .DontPlaySound
-	push af
-	depixel 11, 11
-	call CrystalIntro_InitUnownAnim
-	ld de, SFX_INTRO_UNOWN_1
-	call PlaySFX
-	pop af
-.DontPlaySound:
-	ld [wIntroSceneTimer], a
-	xor a
-	call CrystalIntro_UnownFade
-	ret
-.endscene
-	call NextIntroScene
-	ret
-
-IntroScene3:
-; More setup. Transition to the outdoor scene.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroBackgroundAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroBackgroundGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroBackgroundTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroBackgroundPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroBackgroundPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	call Intro_ResetLYOverrides
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	call NextIntroScene
-	ret
-
-IntroScene4:
-; Scroll the outdoor panorama for a bit.
-	call Intro_PerspectiveScrollBG
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	cp $80
-	jr z, .endscene
-	inc [hl]
-	ret
-
-.endscene
-	call NextIntroScene
-	ret
-
-IntroScene5:
-; Go back to the Unown.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ldh [hLCDCPointer], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroUnownHIAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroUnownsGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroPulseGFX
-	ld de, vTiles0 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroUnownHITilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroUnownsPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroUnownsPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene6:
-; Two more Unown (I, H) fade in.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $80
-	jr nc, .endscene
-	cp $60
-	jr z, .SecondUnown
-	cp $40
-	jr nc, .StopUnown
-	cp $20
-	jr z, .FirstUnown
-	jr .NoUnown
-
-.FirstUnown:
-	push af
-	depixel 7, 15
-	call CrystalIntro_InitUnownAnim
-	ld de, SFX_INTRO_UNOWN_2
-	call PlaySFX
-	pop af
-.NoUnown:
-	ld [wIntroSceneTimer], a
-	xor a
-	call CrystalIntro_UnownFade
-	ret
-
-.SecondUnown:
-	push af
-	depixel 14, 6
-	call CrystalIntro_InitUnownAnim
-	ld de, SFX_INTRO_UNOWN_1
-	call PlaySFX
-	pop af
-.StopUnown:
-	ld [wIntroSceneTimer], a
-	ld a, $1
-	call CrystalIntro_UnownFade
-	ret
-
-.endscene
-	call NextIntroScene
-	ret
-
-IntroScene7:
-; Back to the outdoor scene.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroBackgroundAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-
-	ld hl, IntroPichuWooperGFX
-	ld de, vTiles0 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroSuicuneRunGFX
-	ld de, vTiles0 tile $00
-	call Intro_DecompressRequest2bpp_255Tiles
-
-	ld hl, IntroBackgroundGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-
-	ld hl, IntroBackgroundTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-
-	ld hl, IntroBackgroundPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-
-	ld hl, IntroBackgroundPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-
-	pop af
-	ldh [rSVBK], a
-
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	call Intro_ResetLYOverrides
-	farcall ClearSpriteAnims
-	depixel 13, 27, 4, 0
-	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
-	call InitSpriteAnimStruct
-	ld a, $f0
-	ld [wGlobalAnimXOffset], a
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene8:
-; Scroll the scene, then show Suicune running across the screen.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $40
-	jr z, .suicune_sound
-	jr nc, .animate_suicune
-	call Intro_PerspectiveScrollBG
-	ret
-
-.suicune_sound
-	ld de, SFX_INTRO_SUICUNE_3
-	call PlaySFX
-.animate_suicune
-	ld a, [wGlobalAnimXOffset]
-	and a
-	jr z, .finish
-	sub $8
-	ld [wGlobalAnimXOffset], a
-	ret
-
-.finish
-	ld de, SFX_INTRO_SUICUNE_2
-	call PlaySFX
-	farcall DeinitializeAllSprites
-	call NextIntroScene
-	ret
-
-IntroScene9:
-; Set up the next scene (same bg).
-	xor a
-	ldh [hLCDCPointer], a
-	call ClearSprites
-	hlcoord 0, 0, wAttrmap
-	; first 12 rows have palette 1
-	ld bc, 12 * SCREEN_WIDTH
-	ld a, $1
-	call ByteFill
-	; middle 3 rows have palette 2
-	ld bc, 3 * SCREEN_WIDTH
-	ld a, $2
-	call ByteFill
-	; last three rows have palette 3
-	ld bc, 3 * SCREEN_WIDTH
-	ld a, $3
-	call ByteFill
-	ld a, $2
-	ldh [hBGMapMode], a
-	call DelayFrame
-	call DelayFrame
-	call DelayFrame
-	ld a, LOW(vBGMap0 + $c) ; $c
-	ldh [hBGMapAddress], a
-	call DelayFrame
-	call DelayFrame
-	call DelayFrame
-	xor a
-	ldh [hBGMapMode], a
-	ldh [hBGMapAddress], a
-	ld [wGlobalAnimXOffset], a
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	call NextIntroScene
-	ret
-
-IntroScene10:
-; Wooper and Pichu enter.
-	call Intro_RustleGrass
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $c0
-	jr z, .done
-	cp $20
-	jr z, .wooper
-	cp $40
-	jr z, .pichu
-	ret
-
-.pichu
-	depixel 21, 16, 1, 0
-	ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
-	call InitSpriteAnimStruct
-	ld de, SFX_INTRO_PICHU
-	call PlaySFX
-	ret
-
-.wooper
-	depixel 22, 6
-	ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
-	call InitSpriteAnimStruct
-	ld de, SFX_INTRO_PICHU
-	call PlaySFX
-	ret
-.done
-	call NextIntroScene
-	ret
-
-IntroScene11:
-; Back to Unown again.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ldh [hLCDCPointer], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroUnownsAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroUnownsGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroUnownsTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroUnownsPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroUnownsPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene12:
-; Even more Unown.
-	call .PlayUnownSound
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $c0
-	jr nc, .done
-	cp $80
-	jr nc, .second_half
-; first half
-	ld c, a
-	and $1f
-	sla a
-	ld [wIntroSceneTimer], a
-	ld a, c
-	and $e0
-	srl a
-	swap a
-	call CrystalIntro_UnownFade
-	ret
-
-.second_half
-; double speed
-	ld c, a
-	and $f
-	sla a
-	sla a
-	ld [wIntroSceneTimer], a
-	ld a, c
-	and $70
-	or $40
-	swap a
-	call CrystalIntro_UnownFade
-	ret
-
-.done
-	call NextIntroScene
-	ret
-
-.PlayUnownSound:
-	ld a, [wIntroSceneFrameCounter]
-	ld c, a
-	ld hl, .UnownSounds
-.loop
-	ld a, [hli]
-	cp -1
-	ret z
-	cp c
-	jr z, .playsound
-	inc hl
-	inc hl
-	jr .loop
-.playsound
-	ld a, [hli]
-	ld d, [hl]
-	ld e, a
-	push de
-	call SFXChannelsOff
-	pop de
-	call PlaySFX
-	ret
-
-.UnownSounds:
-	dbw $00, SFX_INTRO_UNOWN_3
-	dbw $20, SFX_INTRO_UNOWN_2
-	dbw $40, SFX_INTRO_UNOWN_1
-	dbw $60, SFX_INTRO_UNOWN_2
-	dbw $80, SFX_INTRO_UNOWN_3
-	dbw $90, SFX_INTRO_UNOWN_2
-	dbw $a0, SFX_INTRO_UNOWN_1
-	dbw $b0, SFX_INTRO_UNOWN_2
-	db -1
-
-IntroScene13:
-; Switch scenes again.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroBackgroundAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroSuicuneRunGFX
-	ld de, vTiles0 tile $00
-	call Intro_DecompressRequest2bpp_255Tiles
-	ld hl, IntroBackgroundGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroBackgroundTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroBackgroundPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroBackgroundPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	depixel 13, 11, 4, 0
-	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
-	call InitSpriteAnimStruct
-	ld de, MUSIC_CRYSTAL_OPENING
-	call PlayMusic
-	xor a
-	ld [wGlobalAnimXOffset], a
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene14:
-; Suicune runs then jumps.
-	ldh a, [hSCX]
-	sub 10
-	ldh [hSCX], a
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $80
-	jr z, .done
-	cp $60
-	jr z, .jump
-	jr nc, .asm_e4e1a
-	cp $40
-	jr nc, .asm_e4e33
-	ret
-
-.jump
-	ld de, SFX_INTRO_SUICUNE_4
-	call PlaySFX
-
-.asm_e4e1a
-	ld a, $1
-	ld [wIntroSceneTimer], a
-	ld a, [wGlobalAnimXOffset]
-	cp $88
-	jr c, .asm_e4e2c
-	sub $8
-	ld [wGlobalAnimXOffset], a
-	ret
-
-.asm_e4e2c
-	farcall DeinitializeAllSprites
-	ret
-
-.asm_e4e33
-	ld a, [wGlobalAnimXOffset]
-	sub $2
-	ld [wGlobalAnimXOffset], a
-	ret
-
-.done
-	call NextIntroScene
-	ret
-
-IntroScene15:
-; Transition to a new scene.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroSuicuneJumpAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroSuicuneJumpGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroUnownBackGFX
-	ld de, vTiles0 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld de, IntroGrass4GFX
-	ld hl, vTiles1 tile $00
-	lb bc, BANK(IntroGrass4GFX), 1
-	call Request2bpp
-	ld hl, IntroSuicuneJumpTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	call Intro_LoadTilemap
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroSuicunePalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroSuicunePalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ld a, $90
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	call Intro_SetCGBPalUpdate
-	depixel 8, 5
-	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
-	call InitSpriteAnimStruct
-	depixel 12, 0
-	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
-	call InitSpriteAnimStruct
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene16:
-; Suicune shows its face. An Unown appears in front.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $80
-	jr nc, .done
-	call Intro_Scene16_AnimateSuicune
-	ldh a, [hSCY]
-	and a
-	ret z
-	add 8
-	ldh [hSCY], a
-	ret
-.done
-	call NextIntroScene
-	ret
-
-IntroScene17:
-; ...
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroSuicuneCloseAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroSuicuneCloseGFX
-	ld de, vTiles1 tile $00
-	call Intro_DecompressRequest2bpp_255Tiles
-	ld hl, IntroSuicuneCloseTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroSuicuneClosePalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroSuicuneClosePalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene18:
-; Suicune close up.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $60
-	jr nc, .done
-	ldh a, [hSCX]
-	cp $60
-	ret z
-	add 8
-	ldh [hSCX], a
-	ret
-.done
-	call NextIntroScene
-	ret
-
-IntroScene19:
-; More setup.
-	call Intro_ClearBGPals
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroSuicuneBackAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroSuicuneBackGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroUnownsGFX
-	ld de, vTiles1 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld de, IntroGrass4GFX
-	ld hl, vTiles1 tile $7f
-	lb bc, BANK(IntroGrass4GFX), 1
-	call Request2bpp
-	ld hl, IntroSuicuneBackTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	call Intro_LoadTilemap
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroSuicunePalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroSuicunePalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ld a, $d8
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	ld hl, wSpriteAnimDict
-	xor a
-	ld [hli], a
-	ld [hl], $7f
-	call Intro_SetCGBPalUpdate
-	depixel 12, 0
-	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
-	call InitSpriteAnimStruct
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene20:
-; Suicune running away. A bunch of Unown appear.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $98
-	jr nc, .finished
-	cp $58
-	ret nc
-	cp $40
-	jr nc, .AppearUnown
-	cp $28
-	ret nc
-	ldh a, [hSCY]
-	inc a
-	ldh [hSCY], a
-	ret
-
-.AppearUnown:
-	sub $18
-	ld c, a
-	and $3
-	cp $3
-	ret nz
-	ld a, c
-	and $1c
-	srl a
-	srl a
-	ld [wIntroSceneTimer], a
-	xor a
-	call Intro_Scene20_AppearUnown
-	ret
-; unused
-	ld a, c
-	and $1c
-	srl a
-	srl a
-	ld [wIntroSceneTimer], a
-	ld a, 1
-	call Intro_Scene20_AppearUnown
-	ret
-
-.finished
-	call NextIntroScene
-	ret
-
-IntroScene21:
-; Suicune gets more distant and turns black.
-	call Intro_ColoredSuicuneFrameSwap
-	ld c, 3
-	call DelayFrames
-	xor a
-	ldh [hBGMapMode], a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene22:
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $8
-	jr nc, .done
-	ret
-.done
-	farcall DeinitializeAllSprites
-	call NextIntroScene
-	ret
-
-IntroScene23:
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	call NextIntroScene
-	ret
-
-IntroScene24:
-; Fade to white.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $20
-	jr nc, .done
-
-	ld c, a
-	and $3
-	ret nz
-
-	ld a, c
-	and $1c
-	sla a
-	call Intro_Scene24_ApplyPaletteFade
-	ret
-
-.done
-	ld a, $40
-	ld [wIntroSceneFrameCounter], a
-	call NextIntroScene
-	ret
-
-IntroScene25:
-; Wait around a bit.
-	ld a, [wIntroSceneFrameCounter]
-	dec a
-	jr z, .done
-	ld [wIntroSceneFrameCounter], a
-	ret
-
-.done
-	call NextIntroScene
-	ret
-
-IntroScene26:
-; Load the final scene.
-	call ClearBGPalettes
-	call ClearSprites
-	call ClearTilemap
-	xor a
-	ldh [hBGMapMode], a
-	ld a, $1
-	ldh [rVBK], a
-	ld hl, IntroCrystalUnownsAttrmap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ld a, $0
-	ldh [rVBK], a
-	ld hl, IntroCrystalUnownsGFX
-	ld de, vTiles2 tile $00
-	call Intro_DecompressRequest2bpp_128Tiles
-	ld hl, IntroCrystalUnownsTilemap
-	debgcoord 0, 0
-	call Intro_DecompressRequest2bpp_64Tiles
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals1)
-	ldh [rSVBK], a
-	ld hl, IntroCrystalUnownsPalette
-	ld de, wBGPals1
-	ld bc, 16 palettes
-	call CopyBytes
-	ld hl, IntroCrystalUnownsPalette
-	ld de, wBGPals2
-	ld bc, 16 palettes
-	call CopyBytes
-	pop af
-	ldh [rSVBK], a
-	xor a
-	ldh [hSCX], a
-	ldh [hSCY], a
-	ld a, $7
-	ldh [hWX], a
-	ld a, $90
-	ldh [hWY], a
-	farcall ClearSpriteAnims
-	call Intro_SetCGBPalUpdate
-	xor a
-	ld [wIntroSceneFrameCounter], a
-	ld [wIntroSceneTimer], a
-	call NextIntroScene
-	ret
-
-IntroScene27:
-; Spell out C R Y S T A L with Unown.
-	ld hl, wIntroSceneTimer
-	inc [hl]
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	inc [hl]
-	cp $80
-	jr nc, .done
-
-	ld c, a
-	and $f
-	ld [wIntroSceneTimer], a
-	ld a, c
-	and $70
-	swap a
-	call Intro_FadeUnownWordPals
-	ret
-
-.done
-	call NextIntroScene
-	ld a, $80
-	ld [wIntroSceneFrameCounter], a
-	ret
-
-IntroScene28:
-; Cut out when the music ends, and lead into the title screen.
-	ld hl, wIntroSceneFrameCounter
-	ld a, [hl]
-	and a
-	jr z, .done
-	dec [hl]
-	cp $18
-	jr z, .clear
-	cp $8
-	ret nz
-
-	ld de, SFX_INTRO_WHOOSH
-	call PlaySFX
-	ret
-
-.clear
-	call ClearBGPalettes
-	ret
-
-.done
-	ld hl, wJumptableIndex
-	set 7, [hl]
-	ret
-
-Intro_Scene24_ApplyPaletteFade:
-; load the (a)th palette from .FadePals to all wBGPals2
-	ld hl, .FadePals
-	add l
-	ld l, a
-	ld a, $0
-	adc h
-	ld h, a
-
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals2)
-	ldh [rSVBK], a
-	ld de, wBGPals2
-	ld b, 8 ; number of BG pals
-.loop1
-	push hl
-	ld c, 1 palettes
-.loop2
-	ld a, [hli]
-	ld [de], a
-	inc de
-	dec c
-	jr nz, .loop2
-	pop hl
-	dec b
-	jr nz, .loop1
-	pop af
-	ldh [rSVBK], a
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	ret
-
-.FadePals:
-INCLUDE "gfx/intro/fade.pal"
-
-CrystalIntro_InitUnownAnim:
-	push de
-	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
-	call InitSpriteAnimStruct
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld [hl], $8
-	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
-	call ReinitSpriteAnimFrame
-	pop de
-
-	push de
-	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
-	call InitSpriteAnimStruct
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld [hl], $18
-	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
-	call ReinitSpriteAnimFrame
-	pop de
-
-	push de
-	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
-	call InitSpriteAnimStruct
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld [hl], $28
-	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
-	call ReinitSpriteAnimFrame
-	pop de
-
-	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
-	call InitSpriteAnimStruct
-	ld hl, SPRITEANIMSTRUCT_0C
-	add hl, bc
-	ld [hl], $38
-	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
-	call ReinitSpriteAnimFrame
-	ret
-
-CrystalIntro_UnownFade:
-	add a
-	add a
-	add a
-	ld e, a
-	ld d, $0
-	ld hl, wBGPals2
-	add hl, de
-	inc hl
-	inc hl
-	ld a, [wIntroSceneTimer]
-	and %111111
-	cp %011111
-	jr z, .okay
-	jr c, .okay
-	ld c, a
-	ld a, %111111
-	sub c
-.okay
-
-	ld c, a
-	ld b, $0
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals2)
-	ldh [rSVBK], a
-
-	push hl
-	push bc
-	ld hl, wBGPals2
-	ld bc, 8 palettes
-	xor a
-	call ByteFill
-	pop bc
-	pop hl
-
-	push hl
-	ld hl, .BWFade
-	add hl, bc
-	add hl, bc
-	ld a, [hli]
-	ld d, [hl]
-	ld e, a
-	pop hl
-	ld a, e
-	ld [hli], a
-	ld a, d
-	ld [hli], a
-
-	push hl
-	ld hl, .BlackLBlueFade
-	add hl, bc
-	add hl, bc
-	ld a, [hli]
-	ld d, [hl]
-	ld e, a
-	pop hl
-	ld a, e
-	ld [hli], a
-	ld a, d
-	ld [hli], a
-
-	push hl
-	ld hl, .BlackBlueFade
-	add hl, bc
-	add hl, bc
-	ld a, [hli]
-	ld d, [hl]
-	ld e, a
-	pop hl
-	ld a, e
-	ld [hli], a
-	ld a, d
-	ld [hli], a
-
-	pop af
-	ldh [rSVBK], a
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	ret
-
-.BWFade:
-; Fade between black and white.
-hue = 0
-rept 32
-	RGB hue, hue, hue
-hue = hue + 1
-endr
-
-.BlackLBlueFade:
-; Fade between black and light blue.
-hue = 0
-rept 32
-	RGB 0, hue / 2, hue
-hue = hue + 1
-endr
-
-.BlackBlueFade:
-; Fade between black and blue.
-hue = 0
-rept 32
-	RGB 0, 0, hue
-hue = hue + 1
-endr
-
-Intro_Scene20_AppearUnown:
-; Spawn the palette for the nth Unown
-	and a
-	jr nz, .load_pal_2
-
-	ld hl, .pal1
-	jr .got_pointer
-
-.load_pal_2
-	ld hl, .pal2
-
-.got_pointer
-	ld a, [wIntroSceneTimer]
-	and $7
-	add a
-	add a
-	add a
-	ld c, a
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals2)
-	ldh [rSVBK], a
-
-	push bc
-	ld de, wBGPals2
-
-	ld a, c
-	add e
-	ld e, a
-	ld a, $0
-	adc d
-	ld d, a
-
-	ld bc, 1 palettes
-	call CopyBytes
-	pop bc
-
-	ld de, wBGPals1
-	ld a, c
-	add e
-	ld e, a
-	ld a, $0
-	adc d
-	ld d, a
-
-	ld bc, 1 palettes
-	call CopyBytes
-
-	pop af
-	ldh [rSVBK], a
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	ret
-
-.pal1
-	RGB 24, 12, 09
-	RGB 31, 31, 31
-	RGB 12, 00, 31
-	RGB 00, 00, 00
-
-.pal2
-	RGB 24, 12, 09
-	RGB 31, 31, 31
-	RGB 31, 31, 31
-	RGB 31, 31, 31
-
-Intro_FadeUnownWordPals:
-	add a
-	add a
-	add a
-	ld e, a
-	ld d, $0
-	ld hl, wBGPals2
-	add hl, de
-rept 4
-	inc hl
-endr
-	ld a, [wIntroSceneTimer]
-	add a
-	ld c, a
-	ld b, $0
-
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals2)
-	ldh [rSVBK], a
-
-	push hl
-	ld hl, .FastFadePalettes
-	add hl, bc
-	ld a, [hli]
-	ld d, [hl]
-	ld e, a
-	pop hl
-	ld a, e
-	ld [hli], a
-	ld a, d
-	ld [hli], a
-
-	push hl
-	ld hl, .SlowFadePalettes
-	add hl, bc
-	ld a, [hli]
-	ld d, [hl]
-	ld e, a
-	pop hl
-	ld a, e
-	ld [hli], a
-	ld a, d
-	ld [hli], a
-
-	pop af
-	ldh [rSVBK], a
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	ret
-
-.FastFadePalettes:
-hue = 31
-rept 8
-	RGB hue, hue, hue
-hue = hue - 1
-	RGB hue, hue, hue
-hue = hue - 2
-endr
-
-.SlowFadePalettes:
-hue = 31
-rept 16
-	RGB hue, hue, hue
-hue = hue - 1
-endr
-
-Intro_LoadTilemap:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wDecompressScratch)
-	ldh [rSVBK], a
-
-	ld hl, wDecompressScratch
-	decoord 0, 0
-	ld b, SCREEN_HEIGHT
-.row
-	ld c, SCREEN_WIDTH
-.col
-	ld a, [hli]
-	ld [de], a
-	inc de
-	dec c
-	jr nz, .col
-	ld a, BG_MAP_WIDTH - SCREEN_WIDTH
-	add l
-	ld l, a
-	ld a, 0
-	adc h
-	ld h, a
-	dec b
-	jr nz, .row
-
-	pop af
-	ldh [rSVBK], a
-	ret
-
-Intro_Scene16_AnimateSuicune:
-	ld a, [wIntroSceneFrameCounter]
-	and $3
-	jr z, Intro_ColoredSuicuneFrameSwap
-	cp $3
-	jr z, .PrepareForSuicuneSwap
-	ret
-
-.PrepareForSuicuneSwap:
-	xor a
-	ldh [hBGMapMode], a
-	ret
-
-Intro_ColoredSuicuneFrameSwap:
-	hlcoord 0, 0
-	ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
-.loop
-	ld a, [hl]
-	and a
-	jr z, .skip
-	cp $80
-	jr nc, .skip
-	xor $8
-	ld [hl], a
-.skip
-	inc hl
-	dec bc
-	ld a, c
-	or b
-	jr nz, .loop
-	ld a, $1
-	ldh [hBGMapMode], a
-	ret
-
-Intro_RustleGrass:
-	ld a, [wIntroSceneFrameCounter]
-	cp 36
-	ret nc
-	and $c
-	srl a
-	ld e, a
-	ld d, $0
-	ld hl, .RustlingGrassPointers
-	add hl, de
-	ld a, [hli]
-	ld [wRequested2bppSource], a
-	ld a, [hli]
-	ld [wRequested2bppSource + 1], a
-	ld a, LOW(vTiles2 tile $09)
-	ld [wRequested2bppDest], a
-	ld a, HIGH(vTiles2 tile $09)
-	ld [wRequested2bppDest + 1], a
-	ld a, 4
-	ld [wRequested2bppSize], a
-	ret
-
-.RustlingGrassPointers:
-	dw IntroGrass1GFX
-	dw IntroGrass2GFX
-	dw IntroGrass3GFX
-	dw IntroGrass2GFX
-
-Intro_SetCGBPalUpdate:
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	ret
-
-Intro_ClearBGPals:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wBGPals2)
-	ldh [rSVBK], a
-
-	ld hl, wBGPals2
-	ld bc, 16 palettes
-	xor a
-	call ByteFill
-
-	pop af
-	ldh [rSVBK], a
-	ld a, $1
-	ldh [hCGBPalUpdate], a
-	call DelayFrame
-	call DelayFrame
-	ret
-
-Intro_DecompressRequest2bpp_128Tiles:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wDecompressScratch)
-	ldh [rSVBK], a
-
-	push de
-	ld de, wDecompressScratch
-	call Decompress
-	pop hl
-
-	ld de, wDecompressScratch
-	lb bc, $01, $80
-	call Request2bpp
-
-	pop af
-	ldh [rSVBK], a
-	ret
-
-Intro_DecompressRequest2bpp_255Tiles:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wDecompressScratch)
-	ldh [rSVBK], a
-
-	push de
-	ld de, wDecompressScratch
-	call Decompress
-	pop hl
-
-	ld de, wDecompressScratch
-	lb bc, $01, $ff
-	call Request2bpp
-
-	pop af
-	ldh [rSVBK], a
-	ret
-
-Intro_DecompressRequest2bpp_64Tiles:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wDecompressScratch)
-	ldh [rSVBK], a
-
-	push de
-	ld de, wDecompressScratch
-	call Decompress
-	pop hl
-
-	ld de, wDecompressScratch
-	lb bc, $01, $40
-	call Request2bpp
-
-	pop af
-	ldh [rSVBK], a
-	ret
-
-Intro_ResetLYOverrides:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wLYOverrides)
-	ldh [rSVBK], a
-
-	ld hl, wLYOverrides
-	ld bc, wLYOverridesEnd - wLYOverrides
-	xor a
-	call ByteFill
-
-	pop af
-	ldh [rSVBK], a
-	ld a, LOW(rSCX)
-	ldh [hLCDCPointer], a
-	ret
-
-Intro_PerspectiveScrollBG:
-	ldh a, [rSVBK]
-	push af
-	ld a, BANK(wLYOverrides)
-	ldh [rSVBK], a
-	; Scroll the grass every frame.
-	; Scroll the trees every other frame and at half speed.
-	; This creates an illusion of perspective.
-	ld a, [wIntroSceneFrameCounter]
-	and $1
-	jr z, .skip
-	; trees in the back
-	ld hl, wLYOverrides
-	ld a, [hl]
-	inc a
-	ld bc, $5f
-	call ByteFill
-.skip
-	; grass in the front
-	ld hl, wLYOverrides + $5f
-	ld a, [hl]
-	inc a
-	inc a
-	ld bc, $31
-	call ByteFill
-	ld a, [wLYOverrides + 0]
-	ldh [hSCX], a
-	pop af
-	ldh [rSVBK], a
-	ret
-
-IntroSuicuneRunGFX:
-INCBIN "gfx/intro/suicune_run.2bpp.lz"
-
-IntroPichuWooperGFX:
-INCBIN "gfx/intro/pichu_wooper.2bpp.lz"
-
-IntroBackgroundGFX:
-INCBIN "gfx/intro/background.2bpp.lz"
-
-IntroBackgroundTilemap:
-INCBIN "gfx/intro/background.tilemap.lz"
-
-IntroBackgroundAttrmap:
-INCBIN "gfx/intro/background.attrmap.lz"
-
-IntroBackgroundPalette:
-INCLUDE "gfx/intro/background.pal"
-
-IntroUnownsGFX:
-INCBIN "gfx/intro/unowns.2bpp.lz"
-
-IntroPulseGFX:
-INCBIN "gfx/intro/pulse.2bpp.lz"
-
-IntroUnownATilemap:
-INCBIN "gfx/intro/unown_a.tilemap.lz"
-
-IntroUnownAAttrmap:
-INCBIN "gfx/intro/unown_a.attrmap.lz"
-
-IntroUnownHITilemap:
-INCBIN "gfx/intro/unown_hi.tilemap.lz"
-
-IntroUnownHIAttrmap:
-INCBIN "gfx/intro/unown_hi.attrmap.lz"
-
-IntroUnownsTilemap:
-INCBIN "gfx/intro/unowns.tilemap.lz"
-
-IntroUnownsAttrmap:
-INCBIN "gfx/intro/unowns.attrmap.lz"
-
-IntroUnownsPalette:
-INCLUDE "gfx/intro/unowns.pal"
-
-IntroCrystalUnownsGFX:
-INCBIN "gfx/intro/crystal_unowns.2bpp.lz"
-
-IntroCrystalUnownsTilemap:
-INCBIN "gfx/intro/crystal_unowns.tilemap.lz"
-
-IntroCrystalUnownsAttrmap:
-INCBIN "gfx/intro/crystal_unowns.attrmap.lz"
-
-IntroCrystalUnownsPalette:
-INCLUDE "gfx/intro/crystal_unowns.pal"
-
-IntroSuicuneCloseGFX:
-INCBIN "gfx/intro/suicune_close.2bpp.lz"
-
-IntroSuicuneCloseTilemap:
-INCBIN "gfx/intro/suicune_close.tilemap.lz"
-
-IntroSuicuneCloseAttrmap:
-INCBIN "gfx/intro/suicune_close.attrmap.lz"
-
-IntroSuicuneClosePalette:
-INCLUDE "gfx/intro/suicune_close.pal"
-
-IntroSuicuneJumpGFX:
-INCBIN "gfx/intro/suicune_jump.2bpp.lz"
-
-IntroSuicuneBackGFX:
-INCBIN "gfx/intro/suicune_back.2bpp.lz"
-
-IntroSuicuneJumpTilemap:
-INCBIN "gfx/intro/suicune_jump.tilemap.lz"
-
-IntroSuicuneJumpAttrmap:
-INCBIN "gfx/intro/suicune_jump.attrmap.lz"
-
-IntroSuicuneBackTilemap:
-INCBIN "gfx/intro/suicune_back.tilemap.lz"
-
-IntroSuicuneBackAttrmap:
-INCBIN "gfx/intro/suicune_back.attrmap.lz"
-
-IntroSuicunePalette:
-INCLUDE "gfx/intro/suicune.pal"
-
-IntroUnownBackGFX:
-INCBIN "gfx/intro/unown_back.2bpp.lz"
-
-IntroGrass1GFX:
-INCBIN "gfx/intro/grass1.2bpp"
-IntroGrass2GFX:
-INCBIN "gfx/intro/grass2.2bpp"
-IntroGrass3GFX:
-INCBIN "gfx/intro/grass3.2bpp"
-IntroGrass4GFX:
-INCBIN "gfx/intro/grass4.2bpp"
--- /dev/null
+++ b/engine/movie/intro.asm
@@ -1,0 +1,2135 @@
+Copyright_GFPresents:
+; Play the copyright screen and GameFreak Presents sequence.
+; Return carry if user cancels animation by pressing a button.
+
+	ld de, MUSIC_NONE
+	call PlayMusic
+	call ClearBGPalettes
+	call ClearTilemap
+	ld a, HIGH(vBGMap0)
+	ldh [hBGMapAddress + 1], a
+	xor a ; LOW(vBGMap0)
+	ldh [hBGMapAddress], a
+	ldh [hJoyDown], a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $90
+	ldh [hWY], a
+	call WaitBGMap
+	ld b, SCGB_GAMEFREAK_LOGO
+	call GetSGBLayout
+	call SetPalettes
+	ld c, 10
+	call DelayFrames
+	callfar Copyright
+	call WaitBGMap
+	ld c, 100
+	call DelayFrames
+	call ClearTilemap
+	farcall GBCOnlyScreen
+	call .GetGFLogoGFX
+.joy_loop
+	call JoyTextDelay
+	ldh a, [hJoyLast]
+	and BUTTONS
+	jr nz, .pressed_button
+	ld a, [wJumptableIndex]
+	bit 7, a
+	jr nz, .finish
+	call PlaceGameFreakPresents
+	farcall PlaySpriteAnimations
+	call DelayFrame
+	jr .joy_loop
+
+.pressed_button
+	call .StopGamefreakAnim
+	scf
+	ret
+
+.finish
+	call .StopGamefreakAnim
+	and a
+	ret
+
+.GetGFLogoGFX:
+	ld de, GameFreakLogo
+	ld hl, vTiles2
+	lb bc, BANK(GameFreakLogo), 28
+	call Get1bpp
+
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wDecompressScratch)
+	ldh [rSVBK], a
+
+	ld hl, IntroLogoGFX
+	ld de, wDecompressScratch
+	ld a, BANK(IntroLogoGFX)
+	call FarDecompress
+
+	ld hl, vTiles0
+	ld de, wDecompressScratch
+	lb bc, 1, 8 tiles
+	call Request2bpp
+
+	ld hl, vTiles1
+	ld de, wDecompressScratch + $80 tiles
+	lb bc, 1, 8 tiles
+	call Request2bpp
+
+	pop af
+	ldh [rSVBK], a
+
+	farcall ClearSpriteAnims
+	depixel 10, 11, 4, 0
+	ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
+	call InitSpriteAnimStruct
+	ld hl, SPRITEANIMSTRUCT_YOFFSET
+	add hl, bc
+	ld [hl], $a0
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld [hl], $60
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld [hl], $30
+	xor a
+	ld [wJumptableIndex], a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $1
+	ldh [hBGMapMode], a
+	ld a, $90
+	ldh [hWY], a
+	lb de, %11100100, %11100100
+	call DmgToCgbObjPals
+	ret
+
+.StopGamefreakAnim:
+	farcall ClearSpriteAnims
+	call ClearTilemap
+	call ClearSprites
+	ld c, 16
+	call DelayFrames
+	ret
+
+PlaceGameFreakPresents:
+	ld a, [wJumptableIndex]
+	ld e, a
+	ld d, 0
+	ld hl, .dw
+	add hl, de
+	add hl, de
+	ld a, [hli]
+	ld h, [hl]
+	ld l, a
+	jp hl
+
+.dw
+	dw PlaceGameFreakPresents_0
+	dw PlaceGameFreakPresents_1
+	dw PlaceGameFreakPresents_2
+	dw PlaceGameFreakPresents_3
+
+PlaceGameFreakPresents_AdvanceIndex:
+	ld hl, wJumptableIndex
+	inc [hl]
+	ret
+
+PlaceGameFreakPresents_0:
+	ret
+
+PlaceGameFreakPresents_1:
+	ld hl, wIntroSceneTimer
+	ld a, [hl]
+	cp $20
+	jr nc, .PlaceGameFreak
+	inc [hl]
+	ret
+
+.PlaceGameFreak:
+	ld [hl], 0
+	ld hl, .GAME_FREAK
+	decoord 5, 10
+	ld bc, .end - .GAME_FREAK
+	call CopyBytes
+	call PlaceGameFreakPresents_AdvanceIndex
+	ld de, SFX_GAME_FREAK_PRESENTS
+	call PlaySFX
+	ret
+
+.GAME_FREAK:
+	;  G  A  M  E   _  F  R  E  A  K
+	db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
+.end
+	db "@"
+
+PlaceGameFreakPresents_2:
+	ld hl, wIntroSceneTimer
+	ld a, [hl]
+	cp $40
+	jr nc, .place_presents
+	inc [hl]
+	ret
+
+.place_presents
+	ld [hl], 0
+	ld hl, .presents
+	decoord 7, 11
+	ld bc, .end - .presents
+	call CopyBytes
+	call PlaceGameFreakPresents_AdvanceIndex
+	ret
+
+.presents
+	db 7, 8, 9, 10, 11, 12
+.end
+	db "@"
+
+PlaceGameFreakPresents_3:
+	ld hl, wIntroSceneTimer
+	ld a, [hl]
+	cp $80
+	jr nc, .finish
+	inc [hl]
+	ret
+
+.finish
+	ld hl, wJumptableIndex
+	set 7, [hl]
+	ret
+
+GameFreakLogoJumper:
+	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+	add hl, bc
+	ld e, [hl]
+	ld d, 0
+	ld hl, GameFreakLogoScenes
+	add hl, de
+	add hl, de
+	ld a, [hli]
+	ld h, [hl]
+	ld l, a
+	jp hl
+
+GameFreakLogoScenes:
+	dw GameFreakLogoScene1
+	dw GameFreakLogoScene2
+	dw GameFreakLogoScene3
+	dw GameFreakLogoScene4
+	dw GameFreakLogoScene5
+
+GameFreakLogoScene1:
+	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+	add hl, bc
+	inc [hl]
+	ret
+
+GameFreakLogoScene2:
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld a, [hl]
+	and a
+	jr z, .asm_e4747
+	ld d, a
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld a, [hl]
+	and %111111
+	cp %100000
+	jr nc, .asm_e4723
+	add %100000
+.asm_e4723
+	ld e, a
+	farcall BattleAnim_Sine_e
+	ld hl, SPRITEANIMSTRUCT_YOFFSET
+	add hl, bc
+	ld [hl], e
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld a, [hl]
+	dec [hl]
+	and $1f
+	ret nz
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld a, [hl]
+	sub $30
+	ld [hl], a
+	ld de, SFX_DITTO_BOUNCE
+	call PlaySFX
+	ret
+
+.asm_e4747
+	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+	add hl, bc
+	inc [hl]
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld [hl], $0
+	ld de, SFX_DITTO_POP_UP
+	call PlaySFX
+	ret
+
+GameFreakLogoScene3:
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld a, [hl]
+	cp $20
+	jr nc, .asm_e4764
+	inc [hl]
+	ret
+
+.asm_e4764
+	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+	add hl, bc
+	inc [hl]
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld [hl], $0
+	ld de, SFX_DITTO_TRANSFORM
+	call PlaySFX
+	ret
+
+GameFreakLogoScene4:
+	ld hl, SPRITEANIMSTRUCT_0D
+	add hl, bc
+	ld a, [hl]
+	cp $40
+	jr z, .asm_e47a3
+	inc [hl]
+	srl a
+	srl a
+	ld e, a
+	ld d, $0
+	ld hl, GameFreakLogoPalettes
+	add hl, de
+	add hl, de
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wOBPals2)
+	ldh [rSVBK], a
+	ld a, [hli]
+	ld [wOBPals2 + 12], a
+	ld a, [hli]
+	ld [wOBPals2 + 13], a
+	pop af
+	ldh [rSVBK], a
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	ret
+
+.asm_e47a3
+	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+	add hl, bc
+	inc [hl]
+	call PlaceGameFreakPresents_AdvanceIndex
+GameFreakLogoScene5:
+	ret
+
+GameFreakLogoPalettes:
+INCLUDE "gfx/intro/gamefreak_logo.pal"
+
+GameFreakLogo:
+INCBIN "gfx/splash/logo1.1bpp"
+INCBIN "gfx/splash/logo2.1bpp"
+
+CrystalIntro:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wGBCPalettes)
+	ldh [rSVBK], a
+	ldh a, [hInMenu]
+	push af
+	ldh a, [hVBlank]
+	push af
+	call .InitRAMAddrs
+.loop
+	call JoyTextDelay
+	ldh a, [hJoyLast]
+	and BUTTONS
+	jr nz, .ShutOffMusic
+	ld a, [wJumptableIndex]
+	bit 7, a
+	jr nz, .done
+	call IntroSceneJumper
+	farcall PlaySpriteAnimations
+	call DelayFrame
+	jp .loop
+
+.ShutOffMusic:
+	ld de, MUSIC_NONE
+	call PlayMusic
+
+.done
+	call ClearBGPalettes
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	pop af
+	ldh [hVBlank], a
+	pop af
+	ldh [hInMenu], a
+	pop af
+	ldh [rSVBK], a
+	ret
+
+.InitRAMAddrs:
+	xor a
+	ldh [hVBlank], a
+	ld a, $1
+	ldh [hInMenu], a
+	xor a
+	ldh [hMapAnims], a
+	ld [wJumptableIndex], a
+	ret
+
+IntroSceneJumper:
+	ld a, [wJumptableIndex]
+	ld e, a
+	ld d, 0
+	ld hl, IntroScenes
+	add hl, de
+	add hl, de
+	ld a, [hli]
+	ld h, [hl]
+	ld l, a
+	jp hl
+
+IntroScenes:
+	dw IntroScene1
+	dw IntroScene2
+	dw IntroScene3
+	dw IntroScene4
+	dw IntroScene5
+	dw IntroScene6
+	dw IntroScene7
+	dw IntroScene8
+	dw IntroScene9
+	dw IntroScene10
+	dw IntroScene11
+	dw IntroScene12
+	dw IntroScene13
+	dw IntroScene14
+	dw IntroScene15
+	dw IntroScene16
+	dw IntroScene17
+	dw IntroScene18
+	dw IntroScene19
+	dw IntroScene20
+	dw IntroScene21
+	dw IntroScene22
+	dw IntroScene23
+	dw IntroScene24
+	dw IntroScene25
+	dw IntroScene26
+	dw IntroScene27
+	dw IntroScene28
+
+NextIntroScene:
+	ld hl, wJumptableIndex
+	inc [hl]
+	ret
+
+IntroScene1:
+; Setup the next scene.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroUnownAAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroUnownsGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroPulseGFX
+	ld de, vTiles0 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroUnownATilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroUnownsPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroUnownsPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene2:
+; First Unown (A) fades in, pulses, then fades out.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $80
+	jr nc, .endscene
+	cp $60
+	jr nz, .DontPlaySound
+	push af
+	depixel 11, 11
+	call CrystalIntro_InitUnownAnim
+	ld de, SFX_INTRO_UNOWN_1
+	call PlaySFX
+	pop af
+.DontPlaySound:
+	ld [wIntroSceneTimer], a
+	xor a
+	call CrystalIntro_UnownFade
+	ret
+.endscene
+	call NextIntroScene
+	ret
+
+IntroScene3:
+; More setup. Transition to the outdoor scene.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroBackgroundAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroBackgroundGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroBackgroundTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroBackgroundPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroBackgroundPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	call Intro_ResetLYOverrides
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	call NextIntroScene
+	ret
+
+IntroScene4:
+; Scroll the outdoor panorama for a bit.
+	call Intro_PerspectiveScrollBG
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	cp $80
+	jr z, .endscene
+	inc [hl]
+	ret
+
+.endscene
+	call NextIntroScene
+	ret
+
+IntroScene5:
+; Go back to the Unown.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ldh [hLCDCPointer], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroUnownHIAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroUnownsGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroPulseGFX
+	ld de, vTiles0 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroUnownHITilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroUnownsPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroUnownsPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene6:
+; Two more Unown (I, H) fade in.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $80
+	jr nc, .endscene
+	cp $60
+	jr z, .SecondUnown
+	cp $40
+	jr nc, .StopUnown
+	cp $20
+	jr z, .FirstUnown
+	jr .NoUnown
+
+.FirstUnown:
+	push af
+	depixel 7, 15
+	call CrystalIntro_InitUnownAnim
+	ld de, SFX_INTRO_UNOWN_2
+	call PlaySFX
+	pop af
+.NoUnown:
+	ld [wIntroSceneTimer], a
+	xor a
+	call CrystalIntro_UnownFade
+	ret
+
+.SecondUnown:
+	push af
+	depixel 14, 6
+	call CrystalIntro_InitUnownAnim
+	ld de, SFX_INTRO_UNOWN_1
+	call PlaySFX
+	pop af
+.StopUnown:
+	ld [wIntroSceneTimer], a
+	ld a, $1
+	call CrystalIntro_UnownFade
+	ret
+
+.endscene
+	call NextIntroScene
+	ret
+
+IntroScene7:
+; Back to the outdoor scene.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroBackgroundAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+
+	ld hl, IntroPichuWooperGFX
+	ld de, vTiles0 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroSuicuneRunGFX
+	ld de, vTiles0 tile $00
+	call Intro_DecompressRequest2bpp_255Tiles
+
+	ld hl, IntroBackgroundGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+
+	ld hl, IntroBackgroundTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+
+	ld hl, IntroBackgroundPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+
+	ld hl, IntroBackgroundPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+
+	pop af
+	ldh [rSVBK], a
+
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	call Intro_ResetLYOverrides
+	farcall ClearSpriteAnims
+	depixel 13, 27, 4, 0
+	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
+	call InitSpriteAnimStruct
+	ld a, $f0
+	ld [wGlobalAnimXOffset], a
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene8:
+; Scroll the scene, then show Suicune running across the screen.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $40
+	jr z, .suicune_sound
+	jr nc, .animate_suicune
+	call Intro_PerspectiveScrollBG
+	ret
+
+.suicune_sound
+	ld de, SFX_INTRO_SUICUNE_3
+	call PlaySFX
+.animate_suicune
+	ld a, [wGlobalAnimXOffset]
+	and a
+	jr z, .finish
+	sub $8
+	ld [wGlobalAnimXOffset], a
+	ret
+
+.finish
+	ld de, SFX_INTRO_SUICUNE_2
+	call PlaySFX
+	farcall DeinitializeAllSprites
+	call NextIntroScene
+	ret
+
+IntroScene9:
+; Set up the next scene (same bg).
+	xor a
+	ldh [hLCDCPointer], a
+	call ClearSprites
+	hlcoord 0, 0, wAttrmap
+	; first 12 rows have palette 1
+	ld bc, 12 * SCREEN_WIDTH
+	ld a, $1
+	call ByteFill
+	; middle 3 rows have palette 2
+	ld bc, 3 * SCREEN_WIDTH
+	ld a, $2
+	call ByteFill
+	; last three rows have palette 3
+	ld bc, 3 * SCREEN_WIDTH
+	ld a, $3
+	call ByteFill
+	ld a, $2
+	ldh [hBGMapMode], a
+	call DelayFrame
+	call DelayFrame
+	call DelayFrame
+	ld a, LOW(vBGMap0 + $c) ; $c
+	ldh [hBGMapAddress], a
+	call DelayFrame
+	call DelayFrame
+	call DelayFrame
+	xor a
+	ldh [hBGMapMode], a
+	ldh [hBGMapAddress], a
+	ld [wGlobalAnimXOffset], a
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	call NextIntroScene
+	ret
+
+IntroScene10:
+; Wooper and Pichu enter.
+	call Intro_RustleGrass
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $c0
+	jr z, .done
+	cp $20
+	jr z, .wooper
+	cp $40
+	jr z, .pichu
+	ret
+
+.pichu
+	depixel 21, 16, 1, 0
+	ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
+	call InitSpriteAnimStruct
+	ld de, SFX_INTRO_PICHU
+	call PlaySFX
+	ret
+
+.wooper
+	depixel 22, 6
+	ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
+	call InitSpriteAnimStruct
+	ld de, SFX_INTRO_PICHU
+	call PlaySFX
+	ret
+.done
+	call NextIntroScene
+	ret
+
+IntroScene11:
+; Back to Unown again.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ldh [hLCDCPointer], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroUnownsAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroUnownsGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroUnownsTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroUnownsPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroUnownsPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene12:
+; Even more Unown.
+	call .PlayUnownSound
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $c0
+	jr nc, .done
+	cp $80
+	jr nc, .second_half
+; first half
+	ld c, a
+	and $1f
+	sla a
+	ld [wIntroSceneTimer], a
+	ld a, c
+	and $e0
+	srl a
+	swap a
+	call CrystalIntro_UnownFade
+	ret
+
+.second_half
+; double speed
+	ld c, a
+	and $f
+	sla a
+	sla a
+	ld [wIntroSceneTimer], a
+	ld a, c
+	and $70
+	or $40
+	swap a
+	call CrystalIntro_UnownFade
+	ret
+
+.done
+	call NextIntroScene
+	ret
+
+.PlayUnownSound:
+	ld a, [wIntroSceneFrameCounter]
+	ld c, a
+	ld hl, .UnownSounds
+.loop
+	ld a, [hli]
+	cp -1
+	ret z
+	cp c
+	jr z, .playsound
+	inc hl
+	inc hl
+	jr .loop
+.playsound
+	ld a, [hli]
+	ld d, [hl]
+	ld e, a
+	push de
+	call SFXChannelsOff
+	pop de
+	call PlaySFX
+	ret
+
+.UnownSounds:
+	dbw $00, SFX_INTRO_UNOWN_3
+	dbw $20, SFX_INTRO_UNOWN_2
+	dbw $40, SFX_INTRO_UNOWN_1
+	dbw $60, SFX_INTRO_UNOWN_2
+	dbw $80, SFX_INTRO_UNOWN_3
+	dbw $90, SFX_INTRO_UNOWN_2
+	dbw $a0, SFX_INTRO_UNOWN_1
+	dbw $b0, SFX_INTRO_UNOWN_2
+	db -1
+
+IntroScene13:
+; Switch scenes again.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroBackgroundAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroSuicuneRunGFX
+	ld de, vTiles0 tile $00
+	call Intro_DecompressRequest2bpp_255Tiles
+	ld hl, IntroBackgroundGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroBackgroundTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroBackgroundPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroBackgroundPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	depixel 13, 11, 4, 0
+	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
+	call InitSpriteAnimStruct
+	ld de, MUSIC_CRYSTAL_OPENING
+	call PlayMusic
+	xor a
+	ld [wGlobalAnimXOffset], a
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene14:
+; Suicune runs then jumps.
+	ldh a, [hSCX]
+	sub 10
+	ldh [hSCX], a
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $80
+	jr z, .done
+	cp $60
+	jr z, .jump
+	jr nc, .asm_e4e1a
+	cp $40
+	jr nc, .asm_e4e33
+	ret
+
+.jump
+	ld de, SFX_INTRO_SUICUNE_4
+	call PlaySFX
+
+.asm_e4e1a
+	ld a, $1
+	ld [wIntroSceneTimer], a
+	ld a, [wGlobalAnimXOffset]
+	cp $88
+	jr c, .asm_e4e2c
+	sub $8
+	ld [wGlobalAnimXOffset], a
+	ret
+
+.asm_e4e2c
+	farcall DeinitializeAllSprites
+	ret
+
+.asm_e4e33
+	ld a, [wGlobalAnimXOffset]
+	sub $2
+	ld [wGlobalAnimXOffset], a
+	ret
+
+.done
+	call NextIntroScene
+	ret
+
+IntroScene15:
+; Transition to a new scene.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroSuicuneJumpAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroSuicuneJumpGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroUnownBackGFX
+	ld de, vTiles0 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld de, IntroGrass4GFX
+	ld hl, vTiles1 tile $00
+	lb bc, BANK(IntroGrass4GFX), 1
+	call Request2bpp
+	ld hl, IntroSuicuneJumpTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	call Intro_LoadTilemap
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroSuicunePalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroSuicunePalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ld a, $90
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	call Intro_SetCGBPalUpdate
+	depixel 8, 5
+	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
+	call InitSpriteAnimStruct
+	depixel 12, 0
+	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
+	call InitSpriteAnimStruct
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene16:
+; Suicune shows its face. An Unown appears in front.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $80
+	jr nc, .done
+	call Intro_Scene16_AnimateSuicune
+	ldh a, [hSCY]
+	and a
+	ret z
+	add 8
+	ldh [hSCY], a
+	ret
+.done
+	call NextIntroScene
+	ret
+
+IntroScene17:
+; ...
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroSuicuneCloseAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroSuicuneCloseGFX
+	ld de, vTiles1 tile $00
+	call Intro_DecompressRequest2bpp_255Tiles
+	ld hl, IntroSuicuneCloseTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroSuicuneClosePalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroSuicuneClosePalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene18:
+; Suicune close up.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $60
+	jr nc, .done
+	ldh a, [hSCX]
+	cp $60
+	ret z
+	add 8
+	ldh [hSCX], a
+	ret
+.done
+	call NextIntroScene
+	ret
+
+IntroScene19:
+; More setup.
+	call Intro_ClearBGPals
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroSuicuneBackAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroSuicuneBackGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroUnownsGFX
+	ld de, vTiles1 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld de, IntroGrass4GFX
+	ld hl, vTiles1 tile $7f
+	lb bc, BANK(IntroGrass4GFX), 1
+	call Request2bpp
+	ld hl, IntroSuicuneBackTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	call Intro_LoadTilemap
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroSuicunePalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroSuicunePalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ld a, $d8
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	ld hl, wSpriteAnimDict
+	xor a
+	ld [hli], a
+	ld [hl], $7f
+	call Intro_SetCGBPalUpdate
+	depixel 12, 0
+	ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
+	call InitSpriteAnimStruct
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene20:
+; Suicune running away. A bunch of Unown appear.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $98
+	jr nc, .finished
+	cp $58
+	ret nc
+	cp $40
+	jr nc, .AppearUnown
+	cp $28
+	ret nc
+	ldh a, [hSCY]
+	inc a
+	ldh [hSCY], a
+	ret
+
+.AppearUnown:
+	sub $18
+	ld c, a
+	and $3
+	cp $3
+	ret nz
+	ld a, c
+	and $1c
+	srl a
+	srl a
+	ld [wIntroSceneTimer], a
+	xor a
+	call Intro_Scene20_AppearUnown
+	ret
+; unused
+	ld a, c
+	and $1c
+	srl a
+	srl a
+	ld [wIntroSceneTimer], a
+	ld a, 1
+	call Intro_Scene20_AppearUnown
+	ret
+
+.finished
+	call NextIntroScene
+	ret
+
+IntroScene21:
+; Suicune gets more distant and turns black.
+	call Intro_ColoredSuicuneFrameSwap
+	ld c, 3
+	call DelayFrames
+	xor a
+	ldh [hBGMapMode], a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene22:
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $8
+	jr nc, .done
+	ret
+.done
+	farcall DeinitializeAllSprites
+	call NextIntroScene
+	ret
+
+IntroScene23:
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	call NextIntroScene
+	ret
+
+IntroScene24:
+; Fade to white.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $20
+	jr nc, .done
+
+	ld c, a
+	and $3
+	ret nz
+
+	ld a, c
+	and $1c
+	sla a
+	call Intro_Scene24_ApplyPaletteFade
+	ret
+
+.done
+	ld a, $40
+	ld [wIntroSceneFrameCounter], a
+	call NextIntroScene
+	ret
+
+IntroScene25:
+; Wait around a bit.
+	ld a, [wIntroSceneFrameCounter]
+	dec a
+	jr z, .done
+	ld [wIntroSceneFrameCounter], a
+	ret
+
+.done
+	call NextIntroScene
+	ret
+
+IntroScene26:
+; Load the final scene.
+	call ClearBGPalettes
+	call ClearSprites
+	call ClearTilemap
+	xor a
+	ldh [hBGMapMode], a
+	ld a, $1
+	ldh [rVBK], a
+	ld hl, IntroCrystalUnownsAttrmap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ld a, $0
+	ldh [rVBK], a
+	ld hl, IntroCrystalUnownsGFX
+	ld de, vTiles2 tile $00
+	call Intro_DecompressRequest2bpp_128Tiles
+	ld hl, IntroCrystalUnownsTilemap
+	debgcoord 0, 0
+	call Intro_DecompressRequest2bpp_64Tiles
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals1)
+	ldh [rSVBK], a
+	ld hl, IntroCrystalUnownsPalette
+	ld de, wBGPals1
+	ld bc, 16 palettes
+	call CopyBytes
+	ld hl, IntroCrystalUnownsPalette
+	ld de, wBGPals2
+	ld bc, 16 palettes
+	call CopyBytes
+	pop af
+	ldh [rSVBK], a
+	xor a
+	ldh [hSCX], a
+	ldh [hSCY], a
+	ld a, $7
+	ldh [hWX], a
+	ld a, $90
+	ldh [hWY], a
+	farcall ClearSpriteAnims
+	call Intro_SetCGBPalUpdate
+	xor a
+	ld [wIntroSceneFrameCounter], a
+	ld [wIntroSceneTimer], a
+	call NextIntroScene
+	ret
+
+IntroScene27:
+; Spell out C R Y S T A L with Unown.
+	ld hl, wIntroSceneTimer
+	inc [hl]
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	inc [hl]
+	cp $80
+	jr nc, .done
+
+	ld c, a
+	and $f
+	ld [wIntroSceneTimer], a
+	ld a, c
+	and $70
+	swap a
+	call Intro_FadeUnownWordPals
+	ret
+
+.done
+	call NextIntroScene
+	ld a, $80
+	ld [wIntroSceneFrameCounter], a
+	ret
+
+IntroScene28:
+; Cut out when the music ends, and lead into the title screen.
+	ld hl, wIntroSceneFrameCounter
+	ld a, [hl]
+	and a
+	jr z, .done
+	dec [hl]
+	cp $18
+	jr z, .clear
+	cp $8
+	ret nz
+
+	ld de, SFX_INTRO_WHOOSH
+	call PlaySFX
+	ret
+
+.clear
+	call ClearBGPalettes
+	ret
+
+.done
+	ld hl, wJumptableIndex
+	set 7, [hl]
+	ret
+
+Intro_Scene24_ApplyPaletteFade:
+; load the (a)th palette from .FadePals to all wBGPals2
+	ld hl, .FadePals
+	add l
+	ld l, a
+	ld a, $0
+	adc h
+	ld h, a
+
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals2)
+	ldh [rSVBK], a
+	ld de, wBGPals2
+	ld b, 8 ; number of BG pals
+.loop1
+	push hl
+	ld c, 1 palettes
+.loop2
+	ld a, [hli]
+	ld [de], a
+	inc de
+	dec c
+	jr nz, .loop2
+	pop hl
+	dec b
+	jr nz, .loop1
+	pop af
+	ldh [rSVBK], a
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	ret
+
+.FadePals:
+INCLUDE "gfx/intro/fade.pal"
+
+CrystalIntro_InitUnownAnim:
+	push de
+	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+	call InitSpriteAnimStruct
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld [hl], $8
+	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
+	call ReinitSpriteAnimFrame
+	pop de
+
+	push de
+	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+	call InitSpriteAnimStruct
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld [hl], $18
+	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
+	call ReinitSpriteAnimFrame
+	pop de
+
+	push de
+	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+	call InitSpriteAnimStruct
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld [hl], $28
+	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
+	call ReinitSpriteAnimFrame
+	pop de
+
+	ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+	call InitSpriteAnimStruct
+	ld hl, SPRITEANIMSTRUCT_0C
+	add hl, bc
+	ld [hl], $38
+	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
+	call ReinitSpriteAnimFrame
+	ret
+
+CrystalIntro_UnownFade:
+	add a
+	add a
+	add a
+	ld e, a
+	ld d, $0
+	ld hl, wBGPals2
+	add hl, de
+	inc hl
+	inc hl
+	ld a, [wIntroSceneTimer]
+	and %111111
+	cp %011111
+	jr z, .okay
+	jr c, .okay
+	ld c, a
+	ld a, %111111
+	sub c
+.okay
+
+	ld c, a
+	ld b, $0
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals2)
+	ldh [rSVBK], a
+
+	push hl
+	push bc
+	ld hl, wBGPals2
+	ld bc, 8 palettes
+	xor a
+	call ByteFill
+	pop bc
+	pop hl
+
+	push hl
+	ld hl, .BWFade
+	add hl, bc
+	add hl, bc
+	ld a, [hli]
+	ld d, [hl]
+	ld e, a
+	pop hl
+	ld a, e
+	ld [hli], a
+	ld a, d
+	ld [hli], a
+
+	push hl
+	ld hl, .BlackLBlueFade
+	add hl, bc
+	add hl, bc
+	ld a, [hli]
+	ld d, [hl]
+	ld e, a
+	pop hl
+	ld a, e
+	ld [hli], a
+	ld a, d
+	ld [hli], a
+
+	push hl
+	ld hl, .BlackBlueFade
+	add hl, bc
+	add hl, bc
+	ld a, [hli]
+	ld d, [hl]
+	ld e, a
+	pop hl
+	ld a, e
+	ld [hli], a
+	ld a, d
+	ld [hli], a
+
+	pop af
+	ldh [rSVBK], a
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	ret
+
+.BWFade:
+; Fade between black and white.
+hue = 0
+rept 32
+	RGB hue, hue, hue
+hue = hue + 1
+endr
+
+.BlackLBlueFade:
+; Fade between black and light blue.
+hue = 0
+rept 32
+	RGB 0, hue / 2, hue
+hue = hue + 1
+endr
+
+.BlackBlueFade:
+; Fade between black and blue.
+hue = 0
+rept 32
+	RGB 0, 0, hue
+hue = hue + 1
+endr
+
+Intro_Scene20_AppearUnown:
+; Spawn the palette for the nth Unown
+	and a
+	jr nz, .load_pal_2
+
+	ld hl, .pal1
+	jr .got_pointer
+
+.load_pal_2
+	ld hl, .pal2
+
+.got_pointer
+	ld a, [wIntroSceneTimer]
+	and $7
+	add a
+	add a
+	add a
+	ld c, a
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals2)
+	ldh [rSVBK], a
+
+	push bc
+	ld de, wBGPals2
+
+	ld a, c
+	add e
+	ld e, a
+	ld a, $0
+	adc d
+	ld d, a
+
+	ld bc, 1 palettes
+	call CopyBytes
+	pop bc
+
+	ld de, wBGPals1
+	ld a, c
+	add e
+	ld e, a
+	ld a, $0
+	adc d
+	ld d, a
+
+	ld bc, 1 palettes
+	call CopyBytes
+
+	pop af
+	ldh [rSVBK], a
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	ret
+
+.pal1
+	RGB 24, 12, 09
+	RGB 31, 31, 31
+	RGB 12, 00, 31
+	RGB 00, 00, 00
+
+.pal2
+	RGB 24, 12, 09
+	RGB 31, 31, 31
+	RGB 31, 31, 31
+	RGB 31, 31, 31
+
+Intro_FadeUnownWordPals:
+	add a
+	add a
+	add a
+	ld e, a
+	ld d, $0
+	ld hl, wBGPals2
+	add hl, de
+rept 4
+	inc hl
+endr
+	ld a, [wIntroSceneTimer]
+	add a
+	ld c, a
+	ld b, $0
+
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals2)
+	ldh [rSVBK], a
+
+	push hl
+	ld hl, .FastFadePalettes
+	add hl, bc
+	ld a, [hli]
+	ld d, [hl]
+	ld e, a
+	pop hl
+	ld a, e
+	ld [hli], a
+	ld a, d
+	ld [hli], a
+
+	push hl
+	ld hl, .SlowFadePalettes
+	add hl, bc
+	ld a, [hli]
+	ld d, [hl]
+	ld e, a
+	pop hl
+	ld a, e
+	ld [hli], a
+	ld a, d
+	ld [hli], a
+
+	pop af
+	ldh [rSVBK], a
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	ret
+
+.FastFadePalettes:
+hue = 31
+rept 8
+	RGB hue, hue, hue
+hue = hue - 1
+	RGB hue, hue, hue
+hue = hue - 2
+endr
+
+.SlowFadePalettes:
+hue = 31
+rept 16
+	RGB hue, hue, hue
+hue = hue - 1
+endr
+
+Intro_LoadTilemap:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wDecompressScratch)
+	ldh [rSVBK], a
+
+	ld hl, wDecompressScratch
+	decoord 0, 0
+	ld b, SCREEN_HEIGHT
+.row
+	ld c, SCREEN_WIDTH
+.col
+	ld a, [hli]
+	ld [de], a
+	inc de
+	dec c
+	jr nz, .col
+	ld a, BG_MAP_WIDTH - SCREEN_WIDTH
+	add l
+	ld l, a
+	ld a, 0
+	adc h
+	ld h, a
+	dec b
+	jr nz, .row
+
+	pop af
+	ldh [rSVBK], a
+	ret
+
+Intro_Scene16_AnimateSuicune:
+	ld a, [wIntroSceneFrameCounter]
+	and $3
+	jr z, Intro_ColoredSuicuneFrameSwap
+	cp $3
+	jr z, .PrepareForSuicuneSwap
+	ret
+
+.PrepareForSuicuneSwap:
+	xor a
+	ldh [hBGMapMode], a
+	ret
+
+Intro_ColoredSuicuneFrameSwap:
+	hlcoord 0, 0
+	ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
+.loop
+	ld a, [hl]
+	and a
+	jr z, .skip
+	cp $80
+	jr nc, .skip
+	xor $8
+	ld [hl], a
+.skip
+	inc hl
+	dec bc
+	ld a, c
+	or b
+	jr nz, .loop
+	ld a, $1
+	ldh [hBGMapMode], a
+	ret
+
+Intro_RustleGrass:
+	ld a, [wIntroSceneFrameCounter]
+	cp 36
+	ret nc
+	and $c
+	srl a
+	ld e, a
+	ld d, $0
+	ld hl, .RustlingGrassPointers
+	add hl, de
+	ld a, [hli]
+	ld [wRequested2bppSource], a
+	ld a, [hli]
+	ld [wRequested2bppSource + 1], a
+	ld a, LOW(vTiles2 tile $09)
+	ld [wRequested2bppDest], a
+	ld a, HIGH(vTiles2 tile $09)
+	ld [wRequested2bppDest + 1], a
+	ld a, 4
+	ld [wRequested2bppSize], a
+	ret
+
+.RustlingGrassPointers:
+	dw IntroGrass1GFX
+	dw IntroGrass2GFX
+	dw IntroGrass3GFX
+	dw IntroGrass2GFX
+
+Intro_SetCGBPalUpdate:
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	ret
+
+Intro_ClearBGPals:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wBGPals2)
+	ldh [rSVBK], a
+
+	ld hl, wBGPals2
+	ld bc, 16 palettes
+	xor a
+	call ByteFill
+
+	pop af
+	ldh [rSVBK], a
+	ld a, $1
+	ldh [hCGBPalUpdate], a
+	call DelayFrame
+	call DelayFrame
+	ret
+
+Intro_DecompressRequest2bpp_128Tiles:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wDecompressScratch)
+	ldh [rSVBK], a
+
+	push de
+	ld de, wDecompressScratch
+	call Decompress
+	pop hl
+
+	ld de, wDecompressScratch
+	lb bc, $01, $80
+	call Request2bpp
+
+	pop af
+	ldh [rSVBK], a
+	ret
+
+Intro_DecompressRequest2bpp_255Tiles:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wDecompressScratch)
+	ldh [rSVBK], a
+
+	push de
+	ld de, wDecompressScratch
+	call Decompress
+	pop hl
+
+	ld de, wDecompressScratch
+	lb bc, $01, $ff
+	call Request2bpp
+
+	pop af
+	ldh [rSVBK], a
+	ret
+
+Intro_DecompressRequest2bpp_64Tiles:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wDecompressScratch)
+	ldh [rSVBK], a
+
+	push de
+	ld de, wDecompressScratch
+	call Decompress
+	pop hl
+
+	ld de, wDecompressScratch
+	lb bc, $01, $40
+	call Request2bpp
+
+	pop af
+	ldh [rSVBK], a
+	ret
+
+Intro_ResetLYOverrides:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wLYOverrides)
+	ldh [rSVBK], a
+
+	ld hl, wLYOverrides
+	ld bc, wLYOverridesEnd - wLYOverrides
+	xor a
+	call ByteFill
+
+	pop af
+	ldh [rSVBK], a
+	ld a, LOW(rSCX)
+	ldh [hLCDCPointer], a
+	ret
+
+Intro_PerspectiveScrollBG:
+	ldh a, [rSVBK]
+	push af
+	ld a, BANK(wLYOverrides)
+	ldh [rSVBK], a
+	; Scroll the grass every frame.
+	; Scroll the trees every other frame and at half speed.
+	; This creates an illusion of perspective.
+	ld a, [wIntroSceneFrameCounter]
+	and $1
+	jr z, .skip
+	; trees in the back
+	ld hl, wLYOverrides
+	ld a, [hl]
+	inc a
+	ld bc, $5f
+	call ByteFill
+.skip
+	; grass in the front
+	ld hl, wLYOverrides + $5f
+	ld a, [hl]
+	inc a
+	inc a
+	ld bc, $31
+	call ByteFill
+	ld a, [wLYOverrides + 0]
+	ldh [hSCX], a
+	pop af
+	ldh [rSVBK], a
+	ret
+
+IntroSuicuneRunGFX:
+INCBIN "gfx/intro/suicune_run.2bpp.lz"
+
+IntroPichuWooperGFX:
+INCBIN "gfx/intro/pichu_wooper.2bpp.lz"
+
+IntroBackgroundGFX:
+INCBIN "gfx/intro/background.2bpp.lz"
+
+IntroBackgroundTilemap:
+INCBIN "gfx/intro/background.tilemap.lz"
+
+IntroBackgroundAttrmap:
+INCBIN "gfx/intro/background.attrmap.lz"
+
+IntroBackgroundPalette:
+INCLUDE "gfx/intro/background.pal"
+
+IntroUnownsGFX:
+INCBIN "gfx/intro/unowns.2bpp.lz"
+
+IntroPulseGFX:
+INCBIN "gfx/intro/pulse.2bpp.lz"
+
+IntroUnownATilemap:
+INCBIN "gfx/intro/unown_a.tilemap.lz"
+
+IntroUnownAAttrmap:
+INCBIN "gfx/intro/unown_a.attrmap.lz"
+
+IntroUnownHITilemap:
+INCBIN "gfx/intro/unown_hi.tilemap.lz"
+
+IntroUnownHIAttrmap:
+INCBIN "gfx/intro/unown_hi.attrmap.lz"
+
+IntroUnownsTilemap:
+INCBIN "gfx/intro/unowns.tilemap.lz"
+
+IntroUnownsAttrmap:
+INCBIN "gfx/intro/unowns.attrmap.lz"
+
+IntroUnownsPalette:
+INCLUDE "gfx/intro/unowns.pal"
+
+IntroCrystalUnownsGFX:
+INCBIN "gfx/intro/crystal_unowns.2bpp.lz"
+
+IntroCrystalUnownsTilemap:
+INCBIN "gfx/intro/crystal_unowns.tilemap.lz"
+
+IntroCrystalUnownsAttrmap:
+INCBIN "gfx/intro/crystal_unowns.attrmap.lz"
+
+IntroCrystalUnownsPalette:
+INCLUDE "gfx/intro/crystal_unowns.pal"
+
+IntroSuicuneCloseGFX:
+INCBIN "gfx/intro/suicune_close.2bpp.lz"
+
+IntroSuicuneCloseTilemap:
+INCBIN "gfx/intro/suicune_close.tilemap.lz"
+
+IntroSuicuneCloseAttrmap:
+INCBIN "gfx/intro/suicune_close.attrmap.lz"
+
+IntroSuicuneClosePalette:
+INCLUDE "gfx/intro/suicune_close.pal"
+
+IntroSuicuneJumpGFX:
+INCBIN "gfx/intro/suicune_jump.2bpp.lz"
+
+IntroSuicuneBackGFX:
+INCBIN "gfx/intro/suicune_back.2bpp.lz"
+
+IntroSuicuneJumpTilemap:
+INCBIN "gfx/intro/suicune_jump.tilemap.lz"
+
+IntroSuicuneJumpAttrmap:
+INCBIN "gfx/intro/suicune_jump.attrmap.lz"
+
+IntroSuicuneBackTilemap:
+INCBIN "gfx/intro/suicune_back.tilemap.lz"
+
+IntroSuicuneBackAttrmap:
+INCBIN "gfx/intro/suicune_back.attrmap.lz"
+
+IntroSuicunePalette:
+INCLUDE "gfx/intro/suicune.pal"
+
+IntroUnownBackGFX:
+INCBIN "gfx/intro/unown_back.2bpp.lz"
+
+IntroGrass1GFX:
+INCBIN "gfx/intro/grass1.2bpp"
+IntroGrass2GFX:
+INCBIN "gfx/intro/grass2.2bpp"
+IntroGrass3GFX:
+INCBIN "gfx/intro/grass3.2bpp"
+IntroGrass4GFX:
+INCBIN "gfx/intro/grass4.2bpp"
--- a/main.asm
+++ b/main.asm
@@ -493,7 +493,7 @@
 INCBIN "gfx/splash/copyright.2bpp"
 
 INCLUDE "engine/menus/options_menu.asm"
-INCLUDE "engine/movie/crystal_intro.asm"
+INCLUDE "engine/movie/intro.asm"
 
 
 SECTION "bank3E", ROMX