ref: 2c4777f3363cd64d05fb00084fd83dff8ac31674
dir: /maps/CeladonMansion3F.asm/
const_value set 2 const CELADONMANSION3F_COOLTRAINER_M const CELADONMANSION3F_GYM_GUY const CELADONMANSION3F_SUPER_NERD const CELADONMANSION3F_FISHER CeladonMansion3F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CooltrainerMScript_0x71670: faceplayer opentext writetext UnknownText_0x716ce checkcode VAR_DEXCAUGHT if_greater_than 248, UnknownScript_0x7167e waitbutton closetext end UnknownScript_0x7167e: buttonsound writetext UnknownText_0x71725 playsound SFX_DEX_FANFARE_230_PLUS waitsfx writetext UnknownText_0x71760 buttonsound special Diploma writetext UnknownText_0x71763 waitbutton closetext setevent EVENT_ENABLE_DIPLOMA_PRINTING end GymGuyScript_0x71696: faceplayer opentext checkevent EVENT_ENABLE_DIPLOMA_PRINTING iftrue UnknownScript_0x716a4 writetext UnknownText_0x717b4 waitbutton closetext end UnknownScript_0x716a4: writetext UnknownText_0x717d8 yesorno iffalse UnknownScript_0x716b0 special PrintDiploma closetext end UnknownScript_0x716b0: writetext UnknownText_0x71830 waitbutton closetext end UnknownScript_0x716b6: writetext UnknownText_0x71863 waitbutton closetext end CeladonMansion3FSuperNerdScript: jumptextfaceplayer CeladonMansion3FSuperNerdText CeladonMansion3FFisherScript: jumptextfaceplayer CeladonMansion3FFisherText MapCeladonMansion3FSignpost0Script: jumptext UnknownText_0x7190b MapCeladonMansion3FSignpost1Script: jumptext UnknownText_0x71928 MapCeladonMansion3FSignpost2Script: jumptext UnknownText_0x71952 MapCeladonMansion3FSignpost3Script: jumptext UnknownText_0x71996 UnknownText_0x716ce: text "Is that right?" para "I'm the GAME" line "DESIGNER!" para "Filling up your" line "#DEX is tough," cont "but don't give up!" done UnknownText_0x71725: text "Wow! Excellent!" line "You completed your" cont "#DEX!" para "Congratulations!" done UnknownText_0x71760: text "…" done UnknownText_0x71763: text "The GRAPHIC ARTIST" line "will print out a" cont "DIPLOMA for you." para "You should go show" line "it off." done UnknownText_0x717b4: text "I'm the GRAPHIC" line "ARTIST." para "I drew you!" done UnknownText_0x717d8: text "I'm the GRAPHIC" line "ARTIST." para "Oh, you completed" line "your #DEX?" para "Want me to print" line "out your DIPLOMA?" done UnknownText_0x71830: text "Give me a shout if" line "you want your" cont "DIPLOMA printed." done UnknownText_0x71863: text "Something's wrong." line "I'll have to can-" cont "cel printing." done CeladonMansion3FSuperNerdText: text "Who, me? I'm the" line "PROGRAMMER." para "Play the slot" line "machines!" done CeladonMansion3FFisherText: text "Aren't the TWINS" line "adorable?" para "JASMINE's pretty" line "too." para "Oh, I love them!" done UnknownText_0x7190b: text "GAME FREAK" line "DEVELOPMENT ROOM" done UnknownText_0x71928: text "It's a detailed" line "drawing of a" cont "pretty girl." done UnknownText_0x71952: text "It's the game" line "program. Messing" para "with it could put" line "a bug in the game!" done UnknownText_0x71996: text "It's crammed with" line "reference materi-" cont "als. There's even" cont "a # DOLL." done CeladonMansion3F_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $0, $0, 1, CELADON_MANSION_ROOF warp_def $0, $1, 2, CELADON_MANSION_2F warp_def $0, $6, 3, CELADON_MANSION_2F warp_def $0, $7, 2, CELADON_MANSION_ROOF .CoordEvents: db 0 .BGEvents: db 4 bg_event 8, 5, BGEVENT_UP, MapCeladonMansion3FSignpost0Script bg_event 3, 4, BGEVENT_UP, MapCeladonMansion3FSignpost1Script bg_event 6, 1, BGEVENT_UP, MapCeladonMansion3FSignpost2Script bg_event 3, 1, BGEVENT_UP, MapCeladonMansion3FSignpost3Script .ObjectEvents: db 4 object_event SPRITE_COOLTRAINER_M, 6, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1 object_event SPRITE_GYM_GUY, 4, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1 object_event SPRITE_SUPER_NERD, 7, 0, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1 object_event SPRITE_FISHER, 4, 0, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1