ref: 2d2a7dec7d8bea0c456e4598f73c24e4b5635c24
parent: 58b45443e8fa22d027d14e6c991da9ee4c30d3f3
author: mid-kid <[email protected]>
date: Mon Aug 3 18:56:11 EDT 2020
Label some mobile battle screen functions
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -4920,7 +4920,7 @@
ret
.mobile
- farcall Function100b12
+ farcall Mobile_LoadBattleMenu
ld a, [wcd2b]
and a
ret z
@@ -5311,7 +5311,7 @@
MoveSelectionScreen:
call IsMobileBattle
jr nz, .not_mobile
- farcall MobileMoveSelectionScreen
+ farcall Mobile_MoveSelectionScreen
ret
.not_mobile
--- a/mobile/mobile_40.asm
+++ b/mobile/mobile_40.asm
@@ -1689,7 +1689,7 @@
popc
-Function100b12:
+Mobile_LoadBattleMenu:
call Function100dd8
ret c
ld hl, BattleMenuHeader
@@ -1747,7 +1747,7 @@
set 7, [hl]
ret
-MobileMoveSelectionScreen:
+Mobile_MoveSelectionScreen:
xor a
ld [wMoveSwapBuffer], a
farcall CheckPlayerHasUsableMoves