ref: 2f2466be660549944a117454b4171a1ee26f6dfa
parent: b13ded1954721dced1335338123b2baa22d12b0d
author: padz <[email protected]>
date: Mon May 28 16:32:52 EDT 2012
add type interaction
--- a/main.asm
+++ b/main.asm
@@ -3289,7 +3289,130 @@
SECTION "bankD",DATA,BANK[$D]
-INCBIN "baserom.gbc",$34000,$38000 - $34000
+INCBIN "baserom.gbc",$34000,$34BB1 - $34000
+
+TypeEffects: ; 0x34BB1
+; format: attacking type, defending type, damage multiplier
+; multiplier is a (decimal) fixed-point number
+; $14 is *2.0
+; $05 is *0.5
+; $00 is *0
+
+ db NORMAL,ROCK,$05
+ db NORMAL,STEEL,$05
+ db FIRE,FIRE,$05
+ db FIRE,WATER,$05
+ db FIRE,GRASS,$14
+ db FIRE,ICE,$14
+ db FIRE,BUG,$14
+ db FIRE,ROCK,$05
+ db FIRE,DRAGON,$05
+ db FIRE,STEEL,$14
+ db WATER,FIRE,$14
+ db WATER,WATER,$05
+ db WATER,GRASS,$05
+ db WATER,GROUND,$14
+ db WATER,ROCK,$14
+ db WATER,DRAGON,$05
+ db ELECTRIC,WATER,$14
+ db ELECTRIC,ELECTRIC,$05
+ db ELECTRIC,GRASS,$05
+ db ELECTRIC,GROUND,$00
+ db ELECTRIC,FLYING,$14
+ db ELECTRIC,DRAGON,$05
+ db GRASS,FIRE,$05
+ db GRASS,WATER,$14
+ db GRASS,GRASS,$05
+ db GRASS,POISON,$05
+ db GRASS,GROUND,$14
+ db GRASS,FLYING,$05
+ db GRASS,BUG,$05
+ db GRASS,ROCK,$14
+ db GRASS,DRAGON,$05
+ db GRASS,STEEL,$05
+ db ICE,WATER,$05
+ db ICE,GRASS,$14
+ db ICE,ICE,$05
+ db ICE,GROUND,$14
+ db ICE,FLYING,$14
+ db ICE,DRAGON,$14
+ db ICE,STEEL,$05
+ db ICE,FIRE,$05
+ db FIGHTING,NORMAL,$14
+ db FIGHTING,ICE,$14
+ db FIGHTING,POISON,$05
+ db FIGHTING,FLYING,$05
+ db FIGHTING,PSYCHIC,$05
+ db FIGHTING,BUG,$05
+ db FIGHTING,ROCK,$14
+ db FIGHTING,DARK,$14
+ db FIGHTING,STEEL,$14
+ db POISON,GRASS,$14
+ db POISON,POISON,$05
+ db POISON,GROUND,$05
+ db POISON,ROCK,$05
+ db POISON,GHOST,$05
+ db POISON,STEEL,$00
+ db GROUND,FIRE,$14
+ db GROUND,ELECTRIC,$14
+ db GROUND,GRASS,$05
+ db GROUND,POISON,$14
+ db GROUND,FLYING,$00
+ db GROUND,BUG,$05
+ db GROUND,ROCK,$14
+ db GROUND,STEEL,$14
+ db FLYING,ELECTRIC,$05
+ db FLYING,GRASS,$14
+ db FLYING,FIGHTING,$14
+ db FLYING,BUG,$14
+ db FLYING,ROCK,$05
+ db FLYING,STEEL,$05
+ db PSYCHIC,FIGHTING,$14
+ db PSYCHIC,POISON,$14
+ db PSYCHIC,PSYCHIC,$05
+ db PSYCHIC,DARK,$00
+ db PSYCHIC,STEEL,$05
+ db BUG,FIRE,$05
+ db BUG,GRASS,$14
+ db BUG,FIGHTING,$05
+ db BUG,POISON,$05
+ db BUG,FLYING,$05
+ db BUG,PSYCHIC,$14
+ db BUG,GHOST,$05
+ db BUG,DARK,$14
+ db BUG,STEEL,$05
+ db ROCK,FIRE,$14
+ db ROCK,ICE,$14
+ db ROCK,FIGHTING,$05
+ db ROCK,GROUND,$05
+ db ROCK,FLYING,$14
+ db ROCK,BUG,$14
+ db ROCK,STEEL,$05
+ db GHOST,NORMAL,$00
+ db GHOST,PSYCHIC,$14
+ db GHOST,DARK,$05
+ db GHOST,STEEL,$05
+ db GHOST,GHOST,$14
+ db DRAGON,DRAGON,$14
+ db DRAGON,STEEL,$05
+ db DARK,FIGHTING,$05
+ db DARK,PSYCHIC,$14
+ db DARK,GHOST,$14
+ db DARK,DARK,$05
+ db DARK,STEEL,$05
+ db STEEL,FIRE,$05
+ db STEEL,WATER,$05
+ db STEEL,ELECTRIC,$05
+ db STEEL,ICE,$14
+ db STEEL,ROCK,$14
+ db STEEL,STEEL,$05
+ db $FE ; foresight
+ db NORMAL,GHOST,$00
+ db FIGHTING,GHOST,$00
+ db $FF ; end
+ ; 0x34CFD
+
+INCBIN "baserom.gbc",$34CFD,$38000 - $34CFD
SECTION "bankE",DATA,BANK[$E]