shithub: pokecrystal

Download patch

ref: 2fb854d80beff1be8d9fc50583d644e146431868
parent: 1282405d4a672d82f67832dad17da454495b7e97
author: Rangi <[email protected]>
date: Tue Jan 30 17:44:44 EST 2018

Don't repeat a subheading

--- a/FAQ.md
+++ b/FAQ.md
@@ -36,7 +36,7 @@
 
 ## How do I edit maps?
 
-For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map].
+For `asm` scripts, read [docs/map_event_scripts.md](docs/map_event_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map].
 
 
 ## How do I write new features?
--- /dev/null
+++ b/docs/map_event_scripts.md
@@ -1,0 +1,185 @@
+# Map Event Scripts
+
+
+## Person constants
+
+<pre>
+const_value set 2
+	const <i>MAPNAME</i>_<i>OBJECTNAME</i>
+</pre>
+
+
+## Map scripts
+
+<pre>
+<i>MapName</i>_MapScripts:
+</pre>
+
+
+### Scene scripts
+
+<pre>
+	db <i>N</i> ; scene scripts
+	scene_script <i>script</i>
+</pre>
+
+
+### Callbacks
+
+<pre>
+	db <i>N</i> ; callbacks
+	callback <i>type</i>, <i>script</i>
+</pre>
+
+Callback types:
+
+- `MAPCALLBACK_NEWMAP`
+
+- `MAPCALLBACK_TILES`
+
+- `MAPCALLBACK_OBJECTS`
+
+- `MAPCALLBACK_SPRITES`
+
+- `MAPCALLBACK_CMDQUEUE`
+
+<pre>
+	callback MAPCALLBACK_CMDQUEUE, .Boulders
+
+.Boulders:
+	writecmdqueue .BoulderCmdQueue
+	return
+
+.BoulderCmdQueue:
+	cmdqueue CMDQUEUE_STONETABLE, .BoulderTable
+
+.BoulderTable:
+	stonetable <i>warp_id</i>, <i>person</i>, <i>script</i>
+	db -1 ; end
+</pre>
+
+
+## Event scripts
+
+[Event commands](event_commands.md)
+
+
+## Text
+
+[Text commands](text_commands.md)
+
+
+## Movement data
+
+[Movement commands](movement_commands.md)
+
+
+## Map events
+
+<pre>
+<i>MapName</i>_MapEvents:
+	db 0, 0 ; filler
+</pre>
+
+
+### Warp events
+
+<pre>
+	db <i>N</i> ; warp events
+	warp_event <i>x</i>, <i>y</i>, <i>warp_id</i>, <i>map</i>
+</pre>
+
+
+### Coord events
+
+<pre>
+	db <i>N</i> ; coord events
+	coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i>
+</pre>
+
+
+### BG events
+
+<pre>
+	db <i>N</i> ; bg events
+	bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i>
+</pre>
+
+BG event types:
+
+- `BGEVENT_READ`
+
+- `BGEVENT_UP/DOWN/LEFT/RIGHT`
+
+- `BGEVENT_IFSET/IFNOTSET`
+
+<pre>
+	conditional_event <i>event_flag</i>, <i>script</i>
+</pre>
+
+- `BGEVENT_ITEM`
+
+<pre>
+	hiddenitem <i>item_id</i>, <i>event_flag</i>
+</pre>
+
+- `BGEVENT_COPY`
+
+### Object events
+
+<pre>
+	db <i>N</i> ; object events
+	object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i>
+</pre>
+
+Movement types:
+
+- `SPRITEMOVEDATA_STILL`
+
+- `SPRITEMOVEDATA_WANDER`
+
+- `SPRITEMOVEDATA_SPINRANDOM_SLOW`
+
+- `SPRITEMOVEDATA_WALK_UP_DOWN`
+
+- `SPRITEMOVEDATA_WALK_LEFT_RIGHT`
+
+- `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT`
+
+- `SPRITEMOVEDATA_SPINRANDOM_FAST`
+
+- `SPRITEMOVEDATA_BIGDOLLSYM`
+
+- `SPRITEMOVEDATA_POKEMON`
+
+- `SPRITEMOVEDATA_SUDOWOODO`
+
+- `SPRITEMOVEDATA_SMASHABLE_ROCK`
+
+- `SPRITEMOVEDATA_STRENGTH_BOULDER`
+
+- `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE`
+
+- `SPRITEMOVEDATA_SPINCLOCKWISE`
+
+- `SPRITEMOVEDATA_BIGDOLLASYM`
+
+- `SPRITEMOVEDATA_BIGDOLL`
+
+- `SPRITEMOVEDATA_SWIM_WANDER`
+
+Object types:
+
+- `OBJECTTYPE_SCRIPT`
+
+- `OBJECTTYPE_ITEMBALL`
+
+<pre>
+	itemball <i>item_id</i>[, <i>quantity</i>=1]
+</pre>
+
+- `OBJECTTYPE_TRAINER`
+
+<pre>
+	trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
+</pre>
--- a/docs/map_scripts.md
+++ /dev/null
@@ -1,185 +1,0 @@
-# Map Scripts
-
-
-## Person constants
-
-<pre>
-const_value set 2
-	const <i>MAPNAME</i>_<i>OBJECTNAME</i>
-</pre>
-
-
-## Map scripts
-
-<pre>
-<i>MapName</i>_MapScripts:
-</pre>
-
-
-### Scene scripts
-
-<pre>
-	db <i>N</i> ; scene scripts
-	scene_script <i>script</i>
-</pre>
-
-
-### Callbacks
-
-<pre>
-	db <i>N</i> ; callbacks
-	callback <i>type</i>, <i>script</i>
-</pre>
-
-Callback types:
-
-- `MAPCALLBACK_NEWMAP`
-
-- `MAPCALLBACK_TILES`
-
-- `MAPCALLBACK_OBJECTS`
-
-- `MAPCALLBACK_SPRITES`
-
-- `MAPCALLBACK_CMDQUEUE`
-
-<pre>
-	callback MAPCALLBACK_CMDQUEUE, .Boulders
-
-.Boulders:
-	writecmdqueue .BoulderCmdQueue
-	return
-
-.BoulderCmdQueue:
-	cmdqueue CMDQUEUE_STONETABLE, .BoulderTable
-
-.BoulderTable:
-	stonetable <i>warp_id</i>, <i>person</i>, <i>script</i>
-	db -1 ; end
-</pre>
-
-
-## Event scripts
-
-[Event commands](event_commands.md)
-
-
-## Text
-
-[Text commands](text_commands.md)
-
-
-## Movement data
-
-[Movement commands](movement_commands.md)
-
-
-## Map events
-
-<pre>
-<i>MapName</i>_MapEvents:
-	db 0, 0 ; filler
-</pre>
-
-
-### Warp events
-
-<pre>
-	db <i>N</i> ; warp events
-	warp_event <i>x</i>, <i>y</i>, <i>warp_id</i>, <i>map</i>
-</pre>
-
-
-### Coord events
-
-<pre>
-	db <i>N</i> ; coord events
-	coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i>
-</pre>
-
-
-### BG events
-
-<pre>
-	db <i>N</i> ; bg events
-	bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i>
-</pre>
-
-BG event types:
-
-- `BGEVENT_READ`
-
-- `BGEVENT_UP/DOWN/LEFT/RIGHT`
-
-- `BGEVENT_IFSET/IFNOTSET`
-
-<pre>
-	conditional_event <i>event_flag</i>, <i>script</i>
-</pre>
-
-- `BGEVENT_ITEM`
-
-<pre>
-	hiddenitem <i>item_id</i>, <i>event_flag</i>
-</pre>
-
-- `BGEVENT_COPY`
-
-### Object events
-
-<pre>
-	db <i>N</i> ; object events
-	object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i>
-</pre>
-
-Movement types:
-
-- `SPRITEMOVEDATA_STILL`
-
-- `SPRITEMOVEDATA_WANDER`
-
-- `SPRITEMOVEDATA_SPINRANDOM_SLOW`
-
-- `SPRITEMOVEDATA_WALK_UP_DOWN`
-
-- `SPRITEMOVEDATA_WALK_LEFT_RIGHT`
-
-- `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT`
-
-- `SPRITEMOVEDATA_SPINRANDOM_FAST`
-
-- `SPRITEMOVEDATA_BIGDOLLSYM`
-
-- `SPRITEMOVEDATA_POKEMON`
-
-- `SPRITEMOVEDATA_SUDOWOODO`
-
-- `SPRITEMOVEDATA_SMASHABLE_ROCK`
-
-- `SPRITEMOVEDATA_STRENGTH_BOULDER`
-
-- `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE`
-
-- `SPRITEMOVEDATA_SPINCLOCKWISE`
-
-- `SPRITEMOVEDATA_BIGDOLLASYM`
-
-- `SPRITEMOVEDATA_BIGDOLL`
-
-- `SPRITEMOVEDATA_SWIM_WANDER`
-
-Object types:
-
-- `OBJECTTYPE_SCRIPT`
-
-- `OBJECTTYPE_ITEMBALL`
-
-<pre>
-	itemball <i>item_id</i>[, <i>quantity</i>=1]
-</pre>
-
-- `OBJECTTYPE_TRAINER`
-
-<pre>
-	trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
-</pre>