ref: 31dc62ec5d1a8028cb1cb30ea0d3fa8eb553145a
parent: 9c0ef59cb02a2fbc5bce5ebea2951dabb2accbad
author: DeeDeeG <[email protected]>
date: Sat Apr 13 07:49:42 EDT 2019
Adding labels to placeholders (UnknownText, MovementData) in the maps folder (#618) Adding labels to placeholders (UnknownText, MovementData) in the maps folder * KurtsHouse.asm * RadioTower[1/2/3]F.asm * Route[35/36]NationalParkGate.asm
--- a/maps/KurtsHouse.asm
+++ b/maps/KurtsHouse.asm
@@ -39,7 +39,7 @@
iftrue .GotLureBall
checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .ClearedSlowpokeWell
- writetext UnknownText_0x18e473
+ writetext KurtsHouseKurtMakingBallsMustWaitText
waitbutton
closetext
special FadeOutMusic
@@ -48,7 +48,7 @@
ifequal UP, .RunAround
turnobject PLAYER, DOWN
playsound SFX_FLY
- applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
+ applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
waitsfx
@@ -58,7 +58,7 @@
.RunAround:
turnobject PLAYER, DOWN
playsound SFX_FLY
- applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
+ applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
waitsfx
@@ -66,7 +66,7 @@
end
.ClearedSlowpokeWell:
- writetext UnknownText_0x18e615
+ writetext KurtsHouseKurtHonoredToMakeBallsText
buttonsound
verbosegiveitem LURE_BALL
iffalse .NoRoomForBall
@@ -95,7 +95,7 @@
iftrue .CheckApricorns
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .CheckApricorns
- writetext UnknownText_0x18e6c9
+ writetext KurtsHouseKurtBallsFromApricornsText
waitbutton
.CheckApricorns:
checkitem RED_APRICORN
@@ -120,13 +120,13 @@
end
.IMakeBallsFromApricorns:
- writetext UnknownText_0x18e6c9
+ writetext KurtsHouseKurtBallsFromApricornsText
waitbutton
closetext
end
.AskApricorn:
- writetext UnknownText_0x18e736
+ writetext KurtsHouseKurtAskYouHaveAnApricornText
buttonsound
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
special SelectApricornForKurt
@@ -169,13 +169,13 @@
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
setflag ENGINE_KURT_MAKING_BALLS
.WaitForApricorns:
- writetext UnknownText_0x18e779
+ writetext KurtsHouseKurtItWillTakeADayText
waitbutton
closetext
end
.Cancel:
- writetext UnknownText_0x18e7bc
+ writetext KurtsHouseKurtThatsALetdownText
waitbutton
closetext
end
@@ -183,7 +183,7 @@
._ThatTurnedOutGreat:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
.ThatTurnedOutGreat:
- writetext UnknownText_0x18e82a
+ writetext KurtsHouseKurtTurnedOutGreatText
waitbutton
.NoRoomForBall:
closetext
@@ -192,7 +192,7 @@
.GiveLevelBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -202,7 +202,7 @@
.GiveLureBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -212,7 +212,7 @@
.GiveMoonBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -222,7 +222,7 @@
.GiveFriendBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -232,7 +232,7 @@
.GiveFastBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -242,7 +242,7 @@
.GiveHeavyBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -252,7 +252,7 @@
.GiveLoveBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
- writetext UnknownText_0x18e7fb
+ writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@@ -264,7 +264,7 @@
iftrue .GaveGSBallToKurt
checkitem GS_BALL
iffalse .NoGSBall
- writetext UnknownText_0x18e8ab
+ writetext KurtsHouseKurtWhatIsThatText
waitbutton
closetext
setevent EVENT_GAVE_GS_BALL_TO_KURT
@@ -275,15 +275,15 @@
.GaveGSBallToKurt:
checkflag ENGINE_KURT_MAKING_BALLS
iffalse .NotMakingBalls
- writetext UnknownText_0x18e934
+ writetext KurtsHouseKurtImCheckingItNowText
waitbutton
- writetext UnknownText_0x18e949
+ writetext KurtsHouseKurtAhHaISeeText
waitbutton
closetext
end
.NotMakingBalls:
- writetext UnknownText_0x18e95c
+ writetext KurtsHouseKurtThisBallStartedToShakeText
waitbutton
closetext
setevent EVENT_FOREST_IS_RESTLESS
@@ -296,13 +296,13 @@
ifequal UP, .GSBallRunAround
turnobject PLAYER, DOWN
playsound SFX_FLY
- applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
+ applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
sjump .KurtHasLeftTheBuilding
.GSBallRunAround:
turnobject PLAYER, DOWN
playsound SFX_FLY
- applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
+ applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
.KurtHasLeftTheBuilding:
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
@@ -320,7 +320,7 @@
KurtMakingBallsScript:
checkevent EVENT_BUGGING_KURT_TOO_MUCH
iffalse Script_FirstTimeBuggingKurt
- writetext UnknownText_0x18e7d8
+ writetext KurtsHouseKurtDontBotherMeText
waitbutton
closetext
turnobject KURTSHOUSE_KURT2, UP
@@ -327,7 +327,7 @@
end
Script_FirstTimeBuggingKurt:
- writetext UnknownText_0x18e863
+ writetext KurtsHouseKurtGranddaughterHelpingWorkFasterText
waitbutton
closetext
turnobject KURTSHOUSE_KURT2, UP
@@ -335,10 +335,10 @@
end
KurtScript_ImCheckingItNow:
- writetext UnknownText_0x18e934
+ writetext KurtsHouseKurtImCheckingItNowText
waitbutton
turnobject KURTSHOUSE_KURT2, UP
- writetext UnknownText_0x18e949
+ writetext KurtsHouseKurtAhHaISeeText
waitbutton
closetext
end
@@ -431,7 +431,7 @@
KurtsHouseRadio:
jumpstd radio2
-MovementData_0x18e466:
+KurtsHouseKurtExitHouseMovement:
big_step DOWN
big_step DOWN
big_step DOWN
@@ -439,7 +439,7 @@
big_step DOWN
step_end
-MovementData_0x18e46c:
+KurtsHouseKurtGoAroundPlayerThenExitHouseMovement:
big_step RIGHT
big_step DOWN
big_step DOWN
@@ -448,7 +448,7 @@
big_step DOWN
step_end
-UnknownText_0x18e473:
+KurtsHouseKurtMakingBallsMustWaitText:
text "Hm? Who are you?"
para "<PLAYER>, eh? You"
@@ -489,7 +489,7 @@
cont "way!"
done
-UnknownText_0x18e615:
+KurtsHouseKurtHonoredToMakeBallsText:
text "KURT: Hi, <PLAYER>!"
para "You handled your-"
@@ -508,7 +508,7 @@
line "now, but take it."
done
-UnknownText_0x18e6c9:
+KurtsHouseKurtBallsFromApricornsText:
text "KURT: I make BALLS"
line "from APRICORNS."
@@ -520,7 +520,7 @@
line "out of them."
done
-UnknownText_0x18e736:
+KurtsHouseKurtAskYouHaveAnApricornText:
text "KURT: You have an"
line "APRICORN for me?"
@@ -528,7 +528,7 @@
line "into a BALL."
done
-UnknownText_0x18e779:
+KurtsHouseKurtItWillTakeADayText:
text "KURT: It'll take a"
line "day to make you a"
@@ -536,23 +536,23 @@
line "for it later."
done
-UnknownText_0x18e7bc:
+KurtsHouseKurtThatsALetdownText:
text "KURT: Oh…"
line "That's a letdown."
done
-UnknownText_0x18e7d8:
+KurtsHouseKurtDontBotherMeText:
text "KURT: I'm working!"
line "Don't bother me!"
done
-UnknownText_0x18e7fb:
+KurtsHouseKurtJustFinishedYourBallText:
text "KURT: Ah, <PLAYER>!"
line "I just finished"
cont "your BALL. Here!"
done
-UnknownText_0x18e82a:
+KurtsHouseKurtTurnedOutGreatText:
text "KURT: That turned"
line "out great."
@@ -560,7 +560,7 @@
line "#MON with it."
done
-UnknownText_0x18e863:
+KurtsHouseKurtGranddaughterHelpingWorkFasterText:
text "KURT: Now that my"
line "granddaughter is"
@@ -568,7 +568,7 @@
line "work much faster."
done
-UnknownText_0x18e8ab:
+KurtsHouseKurtWhatIsThatText:
text "Wh-what is that?"
para "I've never seen"
@@ -584,17 +584,17 @@
line "for you."
done
-UnknownText_0x18e934:
+KurtsHouseKurtImCheckingItNowText:
text "I'm checking it"
line "now."
done
-UnknownText_0x18e949:
+KurtsHouseKurtAhHaISeeText:
text "Ah-ha! I see!"
line "So…"
done
-UnknownText_0x18e95c:
+KurtsHouseKurtThisBallStartedToShakeText:
text "<PLAYER>!"
para "This BALL started"
--- a/maps/RadioTower1F.asm
+++ b/maps/RadioTower1F.asm
@@ -3,8 +3,8 @@
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
- const RADIOTOWER1F_GENTLEMAN
- const RADIOTOWER1F_COOLTRAINER_F
+ const RADIOTOWER1F_LUCKYNUMBERMAN
+ const RADIOTOWER1F_CARD_WOMAN
RadioTower1F_MapScripts:
db 0 ; scene scripts
@@ -16,13 +16,13 @@
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
- writetext UnknownText_0x5ce77
+ writetext RadioTower1FReceptionistWelcomeText
waitbutton
closetext
end
.Rockets:
- writetext UnknownText_0x5ce81
+ writetext RadioTower1FReceptionistNoToursText
waitbutton
closetext
end
@@ -30,7 +30,7 @@
RadioTower1FLuckyNumberManScript:
faceplayer
opentext
- writetext UnknownText_0x5ceba
+ writetext RadioTower1FLuckyNumberManAskToPlayText
buttonsound
special CheckLuckyNumberShowFlag
iffalse .skip
@@ -39,21 +39,21 @@
special PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
- writetext UnknownText_0x5cf3a
+ writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
buttonsound
closetext
- applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
+ applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
opentext
- writetext UnknownText_0x5cf5a
+ writetext RadioTower1FLuckyNumberManCheckIfMatchText
buttonsound
waitsfx
- writetext UnknownText_0x5cf79
+ writetext RadioTower1FLuckyNumberManDotDotDotText
playsound SFX_DEX_FANFARE_20_49
waitsfx
buttonsound
special CheckForLuckyNumberWinners
closetext
- applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
+ applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
opentext
ifequal 1, .FirstPlace
ifequal 2, .SecondPlace
@@ -61,13 +61,13 @@
sjump .NoPrize
.GameOver:
- writetext UnknownText_0x5cf7e
+ writetext RadioTower1FLuckyNumberManComeAgainText
waitbutton
closetext
end
.FirstPlace:
- writetext UnknownText_0x5cfb5
+ writetext RadioTower1FLuckyNumberManPerfectMatchText
playsound SFX_1ST_PLACE
waitsfx
buttonsound
@@ -78,7 +78,7 @@
sjump .GameOver
.SecondPlace:
- writetext UnknownText_0x5d023
+ writetext RadioTower1FLuckyNumberManOkayMatchText
playsound SFX_2ND_PLACE
waitsfx
buttonsound
@@ -89,7 +89,7 @@
sjump .GameOver
.ThirdPlace:
- writetext UnknownText_0x5d076
+ writetext RadioTower1FLuckyNumberManWeakMatchText
playsound SFX_3RD_PLACE
waitsfx
buttonsound
@@ -100,13 +100,13 @@
sjump .GameOver
.NoPrize:
- writetext UnknownText_0x5d0c0
+ writetext RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText
waitbutton
closetext
end
.BagFull:
- writetext UnknownText_0x5d0e6
+ writetext RadioTower1FLuckyNumberManNoRoomForYourPrizeText
waitbutton
closetext
end
@@ -116,43 +116,43 @@
opentext
checkflag ENGINE_RADIO_CARD
iftrue .GotCard
- writetext UnknownText_0x5d12d
+ writetext RadioTower1FRadioCardWomanOfferQuizText
yesorno
iffalse .NoQuiz
- writetext UnknownText_0x5d1f2
+ writetext RadioTower1FRadioCardWomanQuestion1Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
- writetext UnknownText_0x5d231
+ writetext RadioTower1FRadioCardWomanQuestion2Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
- writetext UnknownText_0x5d282
+ writetext RadioTower1FRadioCardWomanQuestion3Text
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
- writetext UnknownText_0x5d2bc
+ writetext RadioTower1FRadioCardWomanQuestion4Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
- writetext UnknownText_0x5d30e
+ writetext RadioTower1FRadioCardWomanQuestion5Text
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
- writetext UnknownText_0x5d37b
+ writetext RadioTower1FRadioCardWomanYouWinText
buttonsound
getstring STRING_BUFFER_4, .RadioCardText
scall .ReceiveItem
- writetext UnknownText_0x5d3c0
+ writetext RadioTower1FPokegearIsARadioText
buttonsound
setflag ENGINE_RADIO_CARD
.GotCard:
- writetext UnknownText_0x5d3e5
+ writetext RadioTower1FRadioCardWomanTuneInText
waitbutton
closetext
end
@@ -166,13 +166,13 @@
.WrongAnswer:
playsound SFX_WRONG
- writetext UnknownText_0x5d409
+ writetext RadioTower1FRadioCardWomanWrongAnswerText
waitbutton
closetext
end
.NoQuiz:
- writetext UnknownText_0x5d443
+ writetext RadioTower1FRadioCardWomanNotTakingQuizText
waitbutton
closetext
end
@@ -200,21 +200,21 @@
RadioTower1FLuckyChannelSign:
jumptext RadioTower1FLuckyChannelSignText
-MovementData_0x5ce71:
+RadioTower1FLuckyNumberManGoToPCMovement:
step RIGHT
turn_head UP
step_end
-MovementData_0x5ce74:
+RadioTower1FLuckyNumberManReturnToPlayerMovement:
step LEFT
turn_head UP
step_end
-UnknownText_0x5ce77:
+RadioTower1FReceptionistWelcomeText:
text "Welcome!"
done
-UnknownText_0x5ce81:
+RadioTower1FReceptionistNoToursText:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
@@ -221,7 +221,7 @@
cont "today."
done
-UnknownText_0x5ceba:
+RadioTower1FLuckyNumberManAskToPlayText:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
@@ -234,7 +234,7 @@
line "you win a prize."
done
-UnknownText_0x5cf3a:
+RadioTower1FLuckyNumberManThisWeeksIdIsText:
text "This week's ID"
line "number is @"
text_ram wStringBuffer3
@@ -241,23 +241,23 @@
text "."
done
-UnknownText_0x5cf5a:
+RadioTower1FLuckyNumberManCheckIfMatchText:
text "Let's see if you"
line "have a match."
done
-UnknownText_0x5cf79:
+RadioTower1FLuckyNumberManDotDotDotText:
text "<……>"
line "<……>"
done
-UnknownText_0x5cf7e:
+RadioTower1FLuckyNumberManComeAgainText:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
-UnknownText_0x5cfb5:
+RadioTower1FLuckyNumberManPerfectMatchText:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
@@ -269,7 +269,7 @@
line "MASTER BALL!"
done
-UnknownText_0x5d023:
+RadioTower1FLuckyNumberManOkayMatchText:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
@@ -279,7 +279,7 @@
cont "SHARE!"
done
-UnknownText_0x5d076:
+RadioTower1FLuckyNumberManWeakMatchText:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
@@ -288,12 +288,12 @@
line "prize, a PP UP."
done
-UnknownText_0x5d0c0:
+RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText:
text "Nope, none of your"
line "ID numbers match."
done
-UnknownText_0x5d0e6:
+RadioTower1FLuckyNumberManNoRoomForYourPrizeText:
text "You've got no room"
line "for your prize."
@@ -301,7 +301,7 @@
line "back right away."
done
-UnknownText_0x5d12d:
+RadioTower1FRadioCardWomanOfferQuizText:
text "We have a special"
line "quiz campaign on"
cont "right now."
@@ -320,7 +320,7 @@
line "take the quiz?"
done
-UnknownText_0x5d1f2:
+RadioTower1FRadioCardWomanQuestion1Text:
text "Question 1:"
para "Is there a #MON"
@@ -328,7 +328,7 @@
cont "in the morning?"
done
-UnknownText_0x5d231:
+RadioTower1FRadioCardWomanQuestion2Text:
text "Correct!"
line "Question 2:"
@@ -339,7 +339,7 @@
line "BERRY at a MART."
done
-UnknownText_0x5d282:
+RadioTower1FRadioCardWomanQuestion3Text:
text "Bull's-eye!"
line "Question 3:"
@@ -347,7 +347,7 @@
line "the move FLASH?"
done
-UnknownText_0x5d2bc:
+RadioTower1FRadioCardWomanQuestion4Text:
text "So far so good!"
line "Question 4:"
@@ -358,7 +358,7 @@
line "#MON?"
done
-UnknownText_0x5d30e:
+RadioTower1FRadioCardWomanQuestion5Text:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
@@ -370,7 +370,7 @@
line "on their reels?"
done
-UnknownText_0x5d37b:
+RadioTower1FRadioCardWomanYouWinText:
text "Bingo! You got it!"
line "Congratulations!"
@@ -378,18 +378,18 @@
line "a RADIO CARD!"
done
-UnknownText_0x5d3c0:
+RadioTower1FPokegearIsARadioText:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
-UnknownText_0x5d3e5:
+RadioTower1FRadioCardWomanTuneInText:
text "Please tune in to"
line "our radio shows."
done
-UnknownText_0x5d409:
+RadioTower1FRadioCardWomanWrongAnswerText:
text "Oh, dear."
line "Sorry, but you"
@@ -397,7 +397,7 @@
line "Please try again!"
done
-UnknownText_0x5d443:
+RadioTower1FRadioCardWomanNotTakingQuizText:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."
--- a/maps/RadioTower2F.asm
+++ b/maps/RadioTower2F.asm
@@ -115,20 +115,20 @@
readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped0
playmusic MUSIC_BUENAS_PASSWORD
- writetext UnknownText_0x5de35
+ writetext RadioTower2FBuenaDoYouKnowPasswordText
special AskRememberPassword
iffalse .ForgotPassword
- writetext UnknownText_0x5de84
+ writetext RadioTower2FBuenaJoinTheShowText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
readvar VAR_FACING
ifnotequal RIGHT, .DontNeedToMove
- applymovement PLAYER, MovementData_0x5d921
+ applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement
.DontNeedToMove:
turnobject PLAYER, RIGHT
opentext
- writetext UnknownText_0x5dedd
+ writetext RadioTower2FBuenaEveryoneSayPasswordText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, DOWN
@@ -137,7 +137,7 @@
closetext
iffalse .WrongAnswer
opentext
- writetext UnknownText_0x5dfc1
+ writetext RadioTower2FBuenaCorrectAnswerText
waitbutton
closetext
readvar VAR_BLUECARDBALANCE
@@ -149,7 +149,7 @@
pause 20
turnobject RADIOTOWER2F_BUENA, RIGHT
opentext
- writetext UnknownText_0x5e054
+ writetext RadioTower2FBuenaThanksForComingText
waitbutton
closetext
special FadeOutMusic
@@ -160,12 +160,12 @@
end
.Introduction:
- writetext UnknownText_0x5dcf4
+ writetext RadioTower2FBuenaShowIntroductionText
buttonsound
setevent EVENT_MET_BUENA
verbosegiveitem BLUE_CARD
.TuneIn:
- writetext UnknownText_0x5de10
+ writetext RadioTower2FBuenaTuneInToMyShowText
waitbutton
closetext
checkcellnum PHONE_BUENA
@@ -177,7 +177,7 @@
end
.ForgotPassword:
- writetext UnknownText_0x5df29
+ writetext RadioTower2FBuenaComeBackAfterListeningText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@@ -187,7 +187,7 @@
end
.PlayedAlready:
- writetext UnknownText_0x5df6c
+ writetext RadioTower2FBuenaAlreadyPlayedText
waitbutton
closetext
checkcellnum PHONE_BUENA
@@ -202,13 +202,13 @@
.WrongAnswer:
setflag ENGINE_BUENAS_PASSWORD_2
opentext
- writetext UnknownText_0x5e01c
+ writetext RadioTower2FBuenaDidYouForgetText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20
opentext
- writetext UnknownText_0x5e054
+ writetext RadioTower2FBuenaThanksForComingText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@@ -218,13 +218,13 @@
end
.MidRocketTakeover:
- writetext UnknownText_0x5e0c2
+ writetext RadioTower2FBuenaPasswordIsHelpText
waitbutton
closetext
end
.NoBlueCard:
- writetext UnknownText_0x5e192
+ writetext RadioTower2FBuenaNoBlueCardText
waitbutton
closetext
checkcellnum PHONE_BUENA
@@ -236,7 +236,7 @@
end
.BlueCardCapped0:
- writetext UnknownText_0x5e0f1
+ writetext RadioTower2FBuenaCardIsFullText
waitbutton
closetext
checkcellnum PHONE_BUENA
@@ -248,7 +248,7 @@
end
.TooEarly:
- writetext UnknownText_0x5e131
+ writetext RadioTower2FBuenaTuneInAfterSixText
waitbutton
closetext
checkcellnum PHONE_BUENA
@@ -272,21 +272,21 @@
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
opentext
- writetext UnknownText_0x5e1ee
+ writetext RadioTower2FBuenaOfferPhoneNumberText
sjump .AskForNumber
.OfferedNumberBefore:
opentext
- writetext UnknownText_0x5e2bf
+ writetext RadioTower2FBuenaOfferNumberAgainText
.AskForNumber:
askforphonenumber PHONE_BUENA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
- writetext UnknownText_0x5e2f3
+ writetext RadioTower2FRegisteredBuenasNumberText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
buttonsound
- writetext UnknownText_0x5e310
+ writetext RadioTower2FBuenaCallMeText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@@ -294,7 +294,7 @@
end
.NumberDeclined:
- writetext UnknownText_0x5e33c
+ writetext RadioTower2FBuenaSadRejectedText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@@ -301,7 +301,7 @@
end
.PhoneFull:
- writetext UnknownText_0x5e35e
+ writetext RadioTower2FBuenaYourPhoneIsFullText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@@ -313,7 +313,7 @@
opentext
checkitem BLUE_CARD
iffalse .NoCard
- writetext UnknownText_0x5e392
+ writetext RadioTower2FBuenaReceptionistPointsForPrizesText
buttonsound
special BuenaPrize
closetext
@@ -320,7 +320,7 @@
end
.NoCard:
- writetext UnknownText_0x5e3d8
+ writetext RadioTower2FBuenaReceptionistNoCardText
buttonsound
closetext
end
@@ -337,7 +337,7 @@
RadioTower2FBookshelf:
jumpstd magazinebookshelf
-MovementData_0x5d921:
+RadioTower2FPlayerWalksToMicrophoneMovement:
slow_step DOWN
slow_step RIGHT
step_end
@@ -468,7 +468,7 @@
line "I won't forget it!"
done
-UnknownText_0x5dcf4:
+RadioTower2FBuenaShowIntroductionText:
text "BUENA: Hi! I'm"
line "BUENA!"
@@ -497,12 +497,12 @@
line "point card!"
done
-UnknownText_0x5de10:
+RadioTower2FBuenaTuneInToMyShowText:
text "BUENA: Tune in to"
line "my PASSWORD SHOW!"
done
-UnknownText_0x5de35:
+RadioTower2FBuenaDoYouKnowPasswordText:
text "BUENA: Hi!"
line "Did you tune in to"
cont "my radio show?"
@@ -511,7 +511,7 @@
line "today's password?"
done
-UnknownText_0x5de84:
+RadioTower2FBuenaJoinTheShowText:
text "BUENA: Oh, wow!"
line "Thank you!"
@@ -524,7 +524,7 @@
line "Join the show."
done
-UnknownText_0x5dedd:
+RadioTower2FBuenaEveryoneSayPasswordText:
text "BUENA: Everyone"
line "ready?"
@@ -535,7 +535,7 @@
line "<PLAY_G>!"
done
-UnknownText_0x5df29:
+RadioTower2FBuenaComeBackAfterListeningText:
text "BUENA: Come back"
line "after you listen"
@@ -543,7 +543,7 @@
line "Catch ya later!"
done
-UnknownText_0x5df6c:
+RadioTower2FBuenaAlreadyPlayedText:
text "BUENA: Sorry…"
para "You get just one"
@@ -553,7 +553,7 @@
line "for another try!"
done
-UnknownText_0x5dfc1:
+RadioTower2FBuenaCorrectAnswerText:
text "BUENA: YIPPEE!"
line "That's right!"
@@ -564,7 +564,7 @@
line "point! Congrats!"
done
-UnknownText_0x5e01c:
+RadioTower2FBuenaDidYouForgetText:
text "BUENA: Aww…"
line "That's not it…"
@@ -572,7 +572,7 @@
line "password?"
done
-UnknownText_0x5e054:
+RadioTower2FBuenaThanksForComingText:
text "BUENA: Yup! Our"
line "contestant was"
@@ -586,7 +586,7 @@
line "I'll be waiting!"
done
-UnknownText_0x5e0c2:
+RadioTower2FBuenaPasswordIsHelpText:
text "BUENA: Huh?"
line "Today's password?"
@@ -593,7 +593,7 @@
para "HELP, of course!"
done
-UnknownText_0x5e0f1:
+RadioTower2FBuenaCardIsFullText:
text "BUENA: Your BLUE"
line "CARD's full."
@@ -601,7 +601,7 @@
line "fabulous prize!"
done
-UnknownText_0x5e131:
+RadioTower2FBuenaTuneInAfterSixText:
text "BUENA: Tune in to"
line "PASSWORD every"
@@ -612,7 +612,7 @@
line "in for a visit!"
done
-UnknownText_0x5e192:
+RadioTower2FBuenaNoBlueCardText:
text "BUENA: Oh? You"
line "forgot to bring"
cont "your BLUE CARD?"
@@ -622,7 +622,7 @@
cont "don't have it."
done
-UnknownText_0x5e1ee:
+RadioTower2FBuenaOfferPhoneNumberText:
text "BUENA: Oh! Your"
line "BLUE CARD reached"
@@ -643,7 +643,7 @@
line "my phone number?"
done
-UnknownText_0x5e2bf:
+RadioTower2FBuenaOfferNumberAgainText:
text "BUENA: <PLAY_G>,"
line "do you want to"
@@ -651,23 +651,23 @@
line "number?"
done
-UnknownText_0x5e2f3:
+RadioTower2FRegisteredBuenasNumberText:
text "<PLAYER> registered"
line "BUENA's number."
done
-UnknownText_0x5e310:
+RadioTower2FBuenaCallMeText:
text "BUENA: I look"
line "forward to hearing"
cont "from you!"
done
-UnknownText_0x5e33c:
+RadioTower2FBuenaSadRejectedText:
text "BUENA: Aww… It's a"
line "special prize…"
done
-UnknownText_0x5e35e:
+RadioTower2FBuenaYourPhoneIsFullText:
text "BUENA: <PLAY_G>,"
line "your phone list"
@@ -675,7 +675,7 @@
line "for me…"
done
-UnknownText_0x5e392:
+RadioTower2FBuenaReceptionistPointsForPrizesText:
text "You can cash in"
line "your saved points"
@@ -683,7 +683,7 @@
line "of your choice!"
done
-UnknownText_0x5e3d8:
+RadioTower2FBuenaReceptionistNoCardText:
text "You can't trade in"
line "points without"
cont "your BLUE CARD."
--- a/maps/RadioTower3F.asm
+++ b/maps/RadioTower3F.asm
@@ -51,23 +51,23 @@
iftrue .NoRockets
checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
iftrue .UsedCardKey
- writetext UnknownText_0x5e754
+ writetext RadioTower3FCooltrainerFPleaseSaveDirectorText
waitbutton
closetext
end
.UsedCardKey:
- writetext UnknownText_0x5e7cb
+ writetext RadioTower3FCooltrainerFIsDirectorSafeText
waitbutton
closetext
end
.NoRockets:
- writetext UnknownText_0x5e7e2
+ writetext RadioTower3FCooltrainerFYoureMyHeroText
buttonsound
verbosegiveitem TM_SUNNY_DAY
iffalse .NoRoom
- writetext UnknownText_0x5e821
+ writetext RadioTower3FCooltrainerFItsSunnyDayText
waitbutton
closetext
setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
@@ -74,7 +74,7 @@
end
.GotSunnyDay:
- writetext UnknownText_0x5e85c
+ writetext RadioTower3FCooltrainerFYouWereMarvelousText
waitbutton
.NoRoom:
closetext
@@ -189,7 +189,7 @@
cont "clock too!"
done
-UnknownText_0x5e754:
+RadioTower3FCooltrainerFPleaseSaveDirectorText:
text "The TEAM ROCKET"
line "boss has locked"
cont "himself in."
@@ -203,12 +203,12 @@
para "Please save him!"
done
-UnknownText_0x5e7cb:
+RadioTower3FCooltrainerFIsDirectorSafeText:
text "Is the DIRECTOR"
line "safe?"
done
-UnknownText_0x5e7e2:
+RadioTower3FCooltrainerFYoureMyHeroText:
text "Thank you!"
line "You're my hero!"
@@ -216,7 +216,7 @@
line "my appreciation."
done
-UnknownText_0x5e821:
+RadioTower3FCooltrainerFItsSunnyDayText:
text "It's SUNNY DAY."
line "It powers up fire-"
cont "type moves for a"
@@ -223,7 +223,7 @@
cont "while."
done
-UnknownText_0x5e85c:
+RadioTower3FCooltrainerFYouWereMarvelousText:
text "You were simply"
line "marvelous!"
done
--- a/maps/Route35NationalParkGate.asm
+++ b/maps/Route35NationalParkGate.asm
@@ -52,22 +52,22 @@
return
.LeavingContestEarly:
- applymovement PLAYER, MovementData_0x6a2e2
+ applymovement PLAYER, Route35NationalParkGatePlayerApproachOfficer1Movement
turnobject ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext
readvar VAR_CONTESTMINUTES
addval 1
getnum STRING_BUFFER_3
- writetext UnknownText_0x6a79a
+ writetext Route35NationalParkGateOfficer1WantToFinishText
yesorno
iffalse .GoBackToContest
- writetext UnknownText_0x6a7db
+ writetext Route35NationalParkGateOfficer1WaitAtNorthGateText
waitbutton
closetext
jumpstd bugcontestresultswarp
.GoBackToContest:
- writetext UnknownText_0x6a823
+ writetext Route35NationalParkGateOfficer1OkGoFinishText
waitbutton
closetext
scall Route35NationalParkGate_EnterContest
@@ -88,7 +88,7 @@
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route35NationalParkGate_ContestIsOver
scall Route35NationalParkGate_GetDayOfWeek
- writetext UnknownText_0x6a2eb
+ writetext Route35NationalParkGateOfficer1AskToParticipateText
yesorno
iffalse Route35NationalParkGate_DeclinedToParticipate
readvar VAR_PARTYCOUNT
@@ -98,12 +98,12 @@
Route35NationalParkGate_OkayToProceed:
setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic
- writetext UnknownText_0x6a39d
+ writetext Route35NationalParkGateOfficer1GiveParkBallsText
buttonsound
- writetext UnknownText_0x6a3c7
+ writetext Route35NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM
waitsfx
- writetext UnknownText_0x6a3e2
+ writetext Route35NationalParkGateOfficer1ExplainsRulesText
waitbutton
closetext
special GiveParkBalls
@@ -118,11 +118,11 @@
Route35NationalParkGate_EnterContest:
readvar VAR_FACING
ifequal LEFT, Route35NationalParkGate_FacingLeft
- applymovement PLAYER, MovementData_0x6a2e5
+ applymovement PLAYER, Route35NationalParkGatePlayerGoAroundOfficerAndEnterParkMovement
end
Route35NationalParkGate_FacingLeft:
- applymovement PLAYER, MovementData_0x6a2e9
+ applymovement PLAYER, Route35NationalParkGatePlayerEnterParkMovement
end
Route35NationalParkGate_LeaveTheRestBehind:
@@ -134,15 +134,15 @@
Route35NationalParkGate_LessThanFullParty:
special CheckFirstMonIsEgg
ifequal TRUE, Route35NationalParkGate_FirstMonIsEgg
- writetext UnknownText_0x6a4c6
+ writetext Route35NationalParkGateOfficer1AskToUseFirstMonText
yesorno
iffalse Route35NationalParkGate_DeclinedToLeaveMonsBehind
special ContestDropOffMons
iftrue Route35NationalParkGate_FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
- writetext UnknownText_0x6a537
+ writetext Route35NationalParkGateOfficer1WellHoldYourMonText
buttonsound
- writetext UnknownText_0x6a56b
+ writetext Route35NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS
waitsfx
buttonsound
@@ -149,43 +149,43 @@
sjump Route35NationalParkGate_OkayToProceed
Route35NationalParkGate_DeclinedToParticipate:
- writetext UnknownText_0x6a5dc
+ writetext Route35NationalParkGateOfficer1TakePartInFutureText
waitbutton
closetext
end
Route35NationalParkGate_DeclinedToLeaveMonsBehind:
- writetext UnknownText_0x6a597
+ writetext Route35NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton
closetext
end
Route35NationalParkGate_FirstMonIsFainted:
- writetext UnknownText_0x6a608
+ writetext Route35NationalParkGateOfficer1FirstMonCantBattleText
waitbutton
closetext
end
Route35NationalParkGate_NoRoomInBox:
- writetext UnknownText_0x6a67c
+ writetext Route35NationalParkGateOfficer1MakeRoomText
waitbutton
closetext
end
Route35NationalParkGate_FirstMonIsEgg:
- writetext UnknownText_0x6a71f
+ writetext Route35NationalParkGateOfficer1EggAsFirstMonText
waitbutton
closetext
end
Route35NationalParkGate_ContestIsOver:
- writetext UnknownText_0x6a84f
+ writetext Route35NationalParkGateOfficer1ContestIsOverText
waitbutton
closetext
end
Route35NationalParkGate_NoContestToday:
- jumptextfaceplayer UnknownText_0x6a894
+ jumptextfaceplayer Route35NationalParkGateOfficer1WeHoldContestsText
Route35NationalParkGateOfficerScript:
faceplayer
@@ -192,7 +192,7 @@
opentext
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route35NationalParkGate_ContestIsOver
- writetext UnknownText_0x6a894
+ writetext Route35NationalParkGateOfficer1WeHoldContestsText
waitbutton
closetext
end
@@ -207,22 +207,22 @@
jumpstd daytotext
end
-MovementData_0x6a2e2:
+Route35NationalParkGatePlayerApproachOfficer1Movement:
step DOWN
turn_head LEFT
step_end
-MovementData_0x6a2e5:
+Route35NationalParkGatePlayerGoAroundOfficerAndEnterParkMovement:
step RIGHT
step UP
step UP
step_end
-MovementData_0x6a2e9:
+Route35NationalParkGatePlayerEnterParkMovement:
step UP
step_end
-UnknownText_0x6a2eb:
+Route35NationalParkGateOfficer1AskToParticipateText:
text "Today's @"
text_ram wStringBuffer3
text "."
@@ -244,18 +244,18 @@
line "give it a try?"
done
-UnknownText_0x6a39d:
+Route35NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK"
line "BALLS for the"
cont "Contest."
done
-UnknownText_0x6a3c7:
+Route35NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received"
line "20 PARK BALLS."
done
-UnknownText_0x6a3e2:
+Route35NationalParkGateOfficer1ExplainsRulesText:
text "The person who"
line "gets the strong-"
cont "est bug #MON"
@@ -279,7 +279,7 @@
line "find!"
done
-UnknownText_0x6a4c6:
+Route35NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…"
para "You have more than"
@@ -297,19 +297,19 @@
line "you?"
done
-UnknownText_0x6a537:
+Route35NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold"
line "your other #MON"
cont "while you compete."
done
-UnknownText_0x6a56b:
+Route35NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON"
line "were left with the"
cont "CONTEST HELPER."
done
-UnknownText_0x6a597:
+Route35NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the"
line "#MON to be used"
@@ -317,13 +317,13 @@
line "then come see me."
done
-UnknownText_0x6a5dc:
+Route35NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll"
line "take part in the"
cont "future."
done
-UnknownText_0x6a608:
+Route35NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…"
line "The first #MON"
@@ -337,7 +337,7 @@
line "then come see me."
done
-UnknownText_0x6a67c:
+Route35NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…"
line "Both your party"
@@ -355,7 +355,7 @@
line "come see me."
done
-UnknownText_0x6a71f:
+Route35NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…"
line "You have an EGG as"
@@ -369,7 +369,7 @@
line "then come see me."
done
-UnknownText_0x6a79a:
+Route35NationalParkGateOfficer1WantToFinishText:
text "You still have @"
text_ram wStringBuffer3
text_start
@@ -379,7 +379,7 @@
line "finish now?"
done
-UnknownText_0x6a7db:
+Route35NationalParkGateOfficer1WaitAtNorthGateText:
text "OK. Please wait at"
line "the North Gate for"
@@ -387,13 +387,13 @@
line "of the winners."
done
-UnknownText_0x6a823:
+Route35NationalParkGateOfficer1OkGoFinishText:
text "OK. Please get"
line "back outside and"
cont "finish up."
done
-UnknownText_0x6a84f:
+Route35NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is"
line "over. We hope you"
@@ -401,7 +401,7 @@
line "in the future."
done
-UnknownText_0x6a894:
+Route35NationalParkGateOfficer1WeHoldContestsText:
text "We hold Contests"
line "regularly in the"
--- a/maps/Route36NationalParkGate.asm
+++ b/maps/Route36NationalParkGate.asm
@@ -67,10 +67,10 @@
readvar VAR_CONTESTMINUTES
addval 1
getnum STRING_BUFFER_3
- writetext UnknownText_0x6b284
+ writetext Route36NationalParkGateOfficer1WantToFinishText
yesorno
iffalse .GoBackToContest
- writetext UnknownText_0x6b2c5
+ writetext Route36NationalParkGateOfficer1WaitHereForAnnouncementText
waitbutton
closetext
special FadeBlackQuickly
@@ -78,13 +78,13 @@
scall .CopyContestants
disappear ROUTE36NATIONALPARKGATE_OFFICER1
appear ROUTE36NATIONALPARKGATE_OFFICER2
- applymovement PLAYER, MovementData_0x6add1
+ applymovement PLAYER, Route36NationalParkGatePlayerWaitWithContestantsMovement
pause 15
special FadeInQuickly
jumpstd bugcontestresults
.GoBackToContest:
- writetext UnknownText_0x6b300
+ writetext Route36NationalParkGateOfficer1OkGoFinishText
waitbutton
closetext
turnobject PLAYER, LEFT
@@ -149,7 +149,7 @@
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded
scall Route36ParkGate_DayToText
- writetext UnknownText_0x6add5
+ writetext Route36NationalParkGateOfficer1AskToParticipateText
yesorno
iffalse .DecidedNotToJoinContest
readvar VAR_PARTYCOUNT
@@ -159,13 +159,13 @@
.ResumeStartingContest:
setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic
- writetext UnknownText_0x6ae87
+ writetext Route36NationalParkGateOfficer1GiveParkBallsText
buttonsound
waitsfx
- writetext UnknownText_0x6aeb1
+ writetext Route36NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM
waitsfx
- writetext UnknownText_0x6aecc
+ writetext Route36NationalParkGateOfficer1ExplainsRulesText
waitbutton
closetext
setflag ENGINE_BUG_CONTEST_TIMER
@@ -186,15 +186,15 @@
.ContinueLeavingMons:
special CheckFirstMonIsEgg
ifequal TRUE, .FirstMonIsEgg
- writetext UnknownText_0x6afb0
+ writetext Route36NationalParkGateOfficer1AskToUseFirstMonText
yesorno
iffalse .RefusedToLeaveMons
special ContestDropOffMons
iftrue .FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
- writetext UnknownText_0x6b021
+ writetext Route36NationalParkGateOfficer1WellHoldYourMonText
buttonsound
- writetext UnknownText_0x6b055
+ writetext Route36NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS
waitsfx
buttonsound
@@ -201,31 +201,31 @@
sjump .ResumeStartingContest
.DecidedNotToJoinContest:
- writetext UnknownText_0x6b0c6
+ writetext Route36NationalParkGateOfficer1TakePartInFutureText
waitbutton
closetext
end
.RefusedToLeaveMons:
- writetext UnknownText_0x6b081
+ writetext Route36NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton
closetext
end
.FirstMonIsFainted:
- writetext UnknownText_0x6b0f2
+ writetext Route36NationalParkGateOfficer1FirstMonCantBattleText
waitbutton
closetext
end
.BoxFull:
- writetext UnknownText_0x6b166
+ writetext Route36NationalParkGateOfficer1MakeRoomText
waitbutton
closetext
end
.FirstMonIsEgg:
- writetext UnknownText_0x6b209
+ writetext Route36NationalParkGateOfficer1EggAsFirstMonText
waitbutton
closetext
end
@@ -239,13 +239,13 @@
iftrue .GoldBerry
checkevent EVENT_CONTEST_OFFICER_HAS_BERRY
iftrue .Berry
- writetext UnknownText_0x6b32b
+ writetext Route36NationalParkGateOfficer1ContestIsOverText
waitbutton
closetext
end
.Sunstone:
- writetext UnknownText_0x6b97f
+ writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem SUN_STONE
iffalse .BagFull
@@ -254,7 +254,7 @@
end
.Everstone:
- writetext UnknownText_0x6b97f
+ writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem EVERSTONE
iffalse .BagFull
@@ -263,7 +263,7 @@
end
.GoldBerry:
- writetext UnknownText_0x6b97f
+ writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem GOLD_BERRY
iffalse .BagFull
@@ -272,7 +272,7 @@
end
.Berry:
- writetext UnknownText_0x6b97f
+ writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem BERRY
iffalse .BagFull
@@ -281,13 +281,13 @@
end
.BagFull:
- writetext UnknownText_0x6b910
+ writetext Route36NationalParkGateOfficer1WellHoldPrizeText
waitbutton
closetext
end
_ContestNotOn:
- jumptextfaceplayer UnknownText_0x6b370
+ jumptextfaceplayer Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
Route36NationalParkGateOfficerScript:
faceplayer
@@ -294,7 +294,7 @@
opentext
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded
- writetext UnknownText_0x6b370
+ writetext Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
waitbutton
closetext
end
@@ -467,13 +467,13 @@
; duplicate of BugCatchingContestExplanationSign in Route35NationalParkGate.asm
jumptext UnusedBugCatchingContestExplanationText
-MovementData_0x6add1:
+Route36NationalParkGatePlayerWaitWithContestantsMovement:
big_step DOWN
big_step RIGHT
turn_head UP
step_end
-UnknownText_0x6add5:
+Route36NationalParkGateOfficer1AskToParticipateText:
text "Today's @"
text_ram wStringBuffer3
text "."
@@ -495,18 +495,18 @@
line "give it a try?"
done
-UnknownText_0x6ae87:
+Route36NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK"
line "BALLS for the"
cont "Contest."
done
-UnknownText_0x6aeb1:
+Route36NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received"
line "20 PARK BALLS."
done
-UnknownText_0x6aecc:
+Route36NationalParkGateOfficer1ExplainsRulesText:
text "The person who"
line "gets the strong-"
cont "est bug #MON"
@@ -530,7 +530,7 @@
line "find!"
done
-UnknownText_0x6afb0:
+Route36NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…"
para "You have more than"
@@ -548,19 +548,19 @@
line "you?"
done
-UnknownText_0x6b021:
+Route36NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold"
line "your other #MON"
cont "while you compete."
done
-UnknownText_0x6b055:
+Route36NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON"
line "were left with the"
cont "CONTEST HELPER."
done
-UnknownText_0x6b081:
+Route36NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the"
line "#MON to be used"
@@ -568,13 +568,13 @@
line "then come see me."
done
-UnknownText_0x6b0c6:
+Route36NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll"
line "take part in the"
cont "future."
done
-UnknownText_0x6b0f2:
+Route36NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…"
line "The first #MON"
@@ -588,7 +588,7 @@
line "then come see me."
done
-UnknownText_0x6b166:
+Route36NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…"
line "Both your party"
@@ -606,7 +606,7 @@
line "come see me."
done
-UnknownText_0x6b209:
+Route36NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…"
line "You have an EGG as"
@@ -620,7 +620,7 @@
line "then come see me."
done
-UnknownText_0x6b284:
+Route36NationalParkGateOfficer1WantToFinishText:
text "You still have @"
text_ram wStringBuffer3
text_start
@@ -630,7 +630,7 @@
line "finish now?"
done
-UnknownText_0x6b2c5:
+Route36NationalParkGateOfficer1WaitHereForAnnouncementText:
text "OK. Please wait"
line "here for the"
@@ -638,13 +638,13 @@
line "the winners."
done
-UnknownText_0x6b300:
+Route36NationalParkGateOfficer1OkGoFinishText:
text "OK. Please go back"
line "outside and finish"
cont "up."
done
-UnknownText_0x6b32b:
+Route36NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is"
line "over. We hope you"
@@ -652,7 +652,7 @@
line "in the future."
done
-UnknownText_0x6b370:
+Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText:
text "Some #MON can"
line "only be seen in"
cont "the PARK."
@@ -829,7 +829,7 @@
line "the contest."
done
-UnknownText_0x6b910:
+Route36NationalParkGateOfficer1WellHoldPrizeText:
text "Uh-oh… Your PACK"
line "is full."
@@ -841,7 +841,7 @@
line "then come see me."
done
-UnknownText_0x6b97f:
+Route36NationalParkGateOfficer1HeresThePrizeText:
text "<PLAYER>?"
para "Here's the prize"