ref: 35a8e9da5de14aaf1ce407fdb47e33127f05ce20
parent: 671341a0fbcbdcbe41331a19f7863fef923c19c1
author: mid-kid <[email protected]>
date: Sun Nov 19 06:54:34 EST 2017
DetermineMobileBattleResult -> DisplayLinkBattleResult Changed this function's name, because it confusingly only calls DetermineLinkBattleResult when linked through mobile. It does absolutely nothing with determining the battle result in a regular link battle, and is only responsible for displaying the battle result and counting stats.
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -8640,7 +8640,7 @@
call ShowLinkBattleParticipantsAfterEnd
ld c, 150
call DelayFrames
- call DetermineMobileBattleResult
+ call DisplayLinkBattleResult
ret
.not_linked
@@ -8737,7 +8737,7 @@
ret
; 3f77c
-DetermineMobileBattleResult: ; 3f77c
+DisplayLinkBattleResult: ; 3f77c
callba CheckMobileBattleError
jp c, .Mobile_InvalidBattle
call IsMobileBattle2
--- a/misc/mobile_40.asm
+++ b/misc/mobile_40.asm
@@ -4084,7 +4084,7 @@
Function101a4f: ; 101a4f
ld a, 1
ld [wDisableTextAcceleration], a
- callba DetermineMobileBattleResult
+ callba DisplayLinkBattleResult
xor a
ld [wDisableTextAcceleration], a
callba CleanUpBattleRAM