ref: 3648afda1694fcb4d6fe6625b14f5a3f8bc29c38
parent: a4d346cc8cf34993640c7d2ea2968a2d88e6e5b2
author: vulcandth <[email protected]>
date: Mon Jun 6 12:25:42 EDT 2022
RGBDS syntax updates (#905) New MACRO and DEF syntax
--- a/STYLE.md
+++ b/STYLE.md
@@ -79,19 +79,19 @@
PascalCase: ; rom
; Some constants are also prefixed
-rBGP EQU $ff47 ; hardware register
+DEF rBGP EQU $ff47 ; hardware register
; Most other constants should be upper case
-UPPER_CASE EQU 1
+DEF UPPER_CASE EQU 1
; Long lists of constants should be aligned
-SHORT_CONSTANT EQU 1
-LONGER_CONSTANT EQU 2
-PRETTY_LONG_CONSTANT EQU 3
-TINY EQU 4
+DEF SHORT_CONSTANT EQU 1
+DEF LONGER_CONSTANT EQU 2
+DEF PRETTY_LONG_CONSTANT EQU 3
+DEF TINY EQU 4
-BUT_ONLY_RELATED_CONSTANTS EQU 5
+DEF BUT_ONLY_RELATED_CONSTANTS EQU 5
```
@@ -103,12 +103,12 @@
SECTION "section", ROMX
INCLUDE "filename"
INCBIN "filename"
-my_macro: MACRO
+MACRO my_macro
nop
ENDM
-TEST EQUS "test"
+DEF TEST EQUS "test"
PURGE TEST
-TEST EQU 2
+DEF TEST EQU 2
; data macros should be lowercase
db 1
@@ -135,7 +135,7 @@
```asm
-when_in_doubt_lowercase: MACRO
+MACRO when_in_doubt_lowercase
; only shift if it's required or more readable
@@ -158,7 +158,7 @@
ENDM
-UPPER_CASE_IS_OK_SOMETIMES: MACRO
+MACRO UPPER_CASE_IS_OK_SOMETIMES
; but I can't think of any examples besides ACRONYMS
--- a/constants/audio_constants.asm
+++ b/constants/audio_constants.asm
@@ -13,7 +13,7 @@
const A_ ; a
const A# ; b
const B_ ; c
-NUM_NOTES EQU const_value - 1
+DEF NUM_NOTES EQU const_value - 1
; channel
; ChannelPointers indexes (see audio/engine.asm)
@@ -22,60 +22,60 @@
const CHAN2 ; 1
const CHAN3 ; 2
const CHAN4 ; 3
-NUM_MUSIC_CHANS EQU const_value
+DEF NUM_MUSIC_CHANS EQU const_value
const CHAN5 ; 4
const CHAN6 ; 5
const CHAN7 ; 6
const CHAN8 ; 7
-NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
-NUM_CHANNELS EQU const_value
+DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
+DEF NUM_CHANNELS EQU const_value
; channel_struct members (see macros/wram.asm)
rsreset
-CHANNEL_MUSIC_ID rw
-CHANNEL_MUSIC_BANK rb
-CHANNEL_FLAGS1 rb
-CHANNEL_FLAGS2 rb
-CHANNEL_FLAGS3 rb
-CHANNEL_MUSIC_ADDRESS rw
-CHANNEL_LAST_MUSIC_ADDRESS rw
- rb_skip 2
-CHANNEL_NOTE_FLAGS rb
-CHANNEL_CONDITION rb
-CHANNEL_DUTY_CYCLE rb
-CHANNEL_VOLUME_ENVELOPE rb
-CHANNEL_FREQUENCY rw
-CHANNEL_PITCH rb
-CHANNEL_OCTAVE rb
-CHANNEL_TRANSPOSITION rb
-CHANNEL_NOTE_DURATION rb
-CHANNEL_FIELD16 rb
- rb_skip
-CHANNEL_LOOP_COUNT rb
-CHANNEL_TEMPO rw
-CHANNEL_TRACKS rb
-CHANNEL_DUTY_CYCLE_PATTERN rb
-CHANNEL_VIBRATO_DELAY_COUNT rb
-CHANNEL_VIBRATO_DELAY rb
-CHANNEL_VIBRATO_EXTENT rb
-CHANNEL_VIBRATO_RATE rb
-CHANNEL_PITCH_SLIDE_TARGET rw
-CHANNEL_PITCH_SLIDE_AMOUNT rb
-CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb
-CHANNEL_FIELD25 rb
- rb_skip
-CHANNEL_PITCH_OFFSET rw
-CHANNEL_FIELD29 rb
-CHANNEL_FIELD2A rw
-CHANNEL_FIELD2C rb
-CHANNEL_NOTE_LENGTH rb
-CHANNEL_FIELD2E rb
-CHANNEL_FIELD2F rb
-CHANNEL_FIELD30 rb
- rb_skip
-CHANNEL_STRUCT_LENGTH EQU _RS
+DEF CHANNEL_MUSIC_ID rw
+DEF CHANNEL_MUSIC_BANK rb
+DEF CHANNEL_FLAGS1 rb
+DEF CHANNEL_FLAGS2 rb
+DEF CHANNEL_FLAGS3 rb
+DEF CHANNEL_MUSIC_ADDRESS rw
+DEF CHANNEL_LAST_MUSIC_ADDRESS rw
+ rb_skip 2
+DEF CHANNEL_NOTE_FLAGS rb
+DEF CHANNEL_CONDITION rb
+DEF CHANNEL_DUTY_CYCLE rb
+DEF CHANNEL_VOLUME_ENVELOPE rb
+DEF CHANNEL_FREQUENCY rw
+DEF CHANNEL_PITCH rb
+DEF CHANNEL_OCTAVE rb
+DEF CHANNEL_TRANSPOSITION rb
+DEF CHANNEL_NOTE_DURATION rb
+DEF CHANNEL_FIELD16 rb
+ rb_skip
+DEF CHANNEL_LOOP_COUNT rb
+DEF CHANNEL_TEMPO rw
+DEF CHANNEL_TRACKS rb
+DEF CHANNEL_DUTY_CYCLE_PATTERN rb
+DEF CHANNEL_VIBRATO_DELAY_COUNT rb
+DEF CHANNEL_VIBRATO_DELAY rb
+DEF CHANNEL_VIBRATO_EXTENT rb
+DEF CHANNEL_VIBRATO_RATE rb
+DEF CHANNEL_PITCH_SLIDE_TARGET rw
+DEF CHANNEL_PITCH_SLIDE_AMOUNT rb
+DEF CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb
+DEF CHANNEL_FIELD25 rb
+ rb_skip
+DEF CHANNEL_PITCH_OFFSET rw
+DEF CHANNEL_FIELD29 rb
+DEF CHANNEL_FIELD2A rw
+DEF CHANNEL_FIELD2C rb
+DEF CHANNEL_NOTE_LENGTH rb
+DEF CHANNEL_FIELD2E rb
+DEF CHANNEL_FIELD2F rb
+DEF CHANNEL_FIELD30 rb
+ rb_skip
+DEF CHANNEL_STRUCT_LENGTH EQU _RS
-NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
+DEF NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
; Flags1
const_def
@@ -113,22 +113,22 @@
const NOTE_VIBRATO_OVERRIDE ; 6
; wVolume
-VOLUME_SO1_F EQU 3
-VOLUME_SO2_F EQU 7
-VOLUME_SO1_LEVEL EQU %00000111
-VOLUME_SO2_LEVEL EQU %01110000
-MAX_VOLUME EQU $77
+DEF VOLUME_SO1_F EQU 3
+DEF VOLUME_SO2_F EQU 7
+DEF VOLUME_SO1_LEVEL EQU %00000111
+DEF VOLUME_SO2_LEVEL EQU %01110000
+DEF MAX_VOLUME EQU $77
; wSoundInput
-SOUND_INPUT_CH1_F EQU 0
-SOUND_INPUT_CH2_F EQU 1
-SOUND_INPUT_CH3_F EQU 2
-SOUND_INPUT_CH4_F EQU 3
-SOUND_INPUT_GLOBAL_F EQU 7
+DEF SOUND_INPUT_CH1_F EQU 0
+DEF SOUND_INPUT_CH2_F EQU 1
+DEF SOUND_INPUT_CH3_F EQU 2
+DEF SOUND_INPUT_CH4_F EQU 3
+DEF SOUND_INPUT_GLOBAL_F EQU 7
; wLowHealthAlarm
-DANGER_PITCH_F EQU 4
-DANGER_ON_F EQU 7
+DEF DANGER_PITCH_F EQU 4
+DEF DANGER_ON_F EQU 7
; wMusicFade
-MUSIC_FADE_IN_F EQU 7
+DEF MUSIC_FADE_IN_F EQU 7
--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -1,32 +1,32 @@
; battle_anim_struct members (see macros/wram.asm)
rsreset
-BATTLEANIMSTRUCT_INDEX rb
-BATTLEANIMSTRUCT_OAMFLAGS rb
-BATTLEANIMSTRUCT_FIX_Y rb
-BATTLEANIMSTRUCT_FRAMESET_ID rb
-BATTLEANIMSTRUCT_FUNCTION rb
-BATTLEANIMSTRUCT_PALETTE rb
-BATTLEANIMSTRUCT_TILEID rb
-BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
-BATTLEANIMSTRUCT_XCOORD rb
-BATTLEANIMSTRUCT_YCOORD rb
-BATTLEANIMSTRUCT_XOFFSET rb
-BATTLEANIMSTRUCT_YOFFSET rb
-BATTLEANIMSTRUCT_PARAM rb
-BATTLEANIMSTRUCT_DURATION rb
-BATTLEANIMSTRUCT_FRAME rb
-BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
-BATTLEANIMSTRUCT_VAR1 rb
-BATTLEANIMSTRUCT_VAR2 rb
- rb_skip 7
-BATTLEANIMSTRUCT_LENGTH EQU _RS
-NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
+DEF BATTLEANIMSTRUCT_INDEX rb
+DEF BATTLEANIMSTRUCT_OAMFLAGS rb
+DEF BATTLEANIMSTRUCT_FIX_Y rb
+DEF BATTLEANIMSTRUCT_FRAMESET_ID rb
+DEF BATTLEANIMSTRUCT_FUNCTION rb
+DEF BATTLEANIMSTRUCT_PALETTE rb
+DEF BATTLEANIMSTRUCT_TILEID rb
+DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
+DEF BATTLEANIMSTRUCT_XCOORD rb
+DEF BATTLEANIMSTRUCT_YCOORD rb
+DEF BATTLEANIMSTRUCT_XOFFSET rb
+DEF BATTLEANIMSTRUCT_YOFFSET rb
+DEF BATTLEANIMSTRUCT_PARAM rb
+DEF BATTLEANIMSTRUCT_DURATION rb
+DEF BATTLEANIMSTRUCT_FRAME rb
+DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
+DEF BATTLEANIMSTRUCT_VAR1 rb
+DEF BATTLEANIMSTRUCT_VAR2 rb
+ rb_skip 7
+DEF BATTLEANIMSTRUCT_LENGTH EQU _RS
+DEF NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
; wBattleAnimTileDict size (see wram.asm)
-NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
+DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
; Start tile for battle animation graphics
-BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
+DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def
@@ -218,7 +218,7 @@
const ANIM_OBJ_PLAYERHEAD_1ROW
const ANIM_OBJ_ENEMYFEET_2ROW
const ANIM_OBJ_PLAYERHEAD_2ROW
-NUM_ANIM_OBJS EQU const_value
+DEF NUM_ANIM_OBJS EQU const_value
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
@@ -302,7 +302,7 @@
const BATTLEANIMFUNC_ANCIENT_POWER
const BATTLEANIMFUNC_ROCK_SMASH
const BATTLEANIMFUNC_COTTON
-NUM_BATTLEANIMFUNCS EQU const_value
+DEF NUM_BATTLEANIMFUNCS EQU const_value
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def
@@ -491,7 +491,7 @@
const BATTLEANIMFRAMESET_B6
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
-NUM_BATTLEANIMFRAMESETS EQU const_value
+DEF NUM_BATTLEANIMFRAMESETS EQU const_value
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
const_def
@@ -711,7 +711,7 @@
const BATTLEANIMOAMSET_D5
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
-NUM_BATTLEANIMOAMSETS EQU const_value
+DEF NUM_BATTLEANIMOAMSETS EQU const_value
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_def 1
@@ -768,7 +768,7 @@
const ANIM_BG_VIBRATE_MON
const ANIM_BG_WOBBLE_PLAYER
const ANIM_BG_WOBBLE_SCREEN
-NUM_ANIM_BGS EQU const_value - 1
+DEF NUM_ANIM_BGS EQU const_value - 1
; wBattleAnimTileDict keys (see wram.asm)
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
@@ -814,16 +814,16 @@
const ANIM_GFX_AEROBLAST
const ANIM_GFX_PLAYERHEAD
const ANIM_GFX_ENEMYFEET
-NUM_ANIM_GFX EQU const_value - 1
+DEF NUM_ANIM_GFX EQU const_value - 1
; battle_bg_effect struct members (see macros/wram.asm)
rsreset
-BG_EFFECT_STRUCT_FUNCTION rb
-BG_EFFECT_STRUCT_JT_INDEX rb
-BG_EFFECT_STRUCT_BATTLE_TURN rb
-BG_EFFECT_STRUCT_PARAM rb
-BG_EFFECT_STRUCT_LENGTH EQU _RS
-NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
+DEF BG_EFFECT_STRUCT_FUNCTION rb
+DEF BG_EFFECT_STRUCT_JT_INDEX rb
+DEF BG_EFFECT_STRUCT_BATTLE_TURN rb
+DEF BG_EFFECT_STRUCT_PARAM rb
+DEF BG_EFFECT_STRUCT_LENGTH EQU _RS
+DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
; anim_bgeffect battle turn values for some effects
const_def
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -1,31 +1,31 @@
; significant level values
-MAX_LEVEL EQU 100
-MIN_LEVEL EQU 2
-EGG_LEVEL EQU 5
+DEF MAX_LEVEL EQU 100
+DEF MIN_LEVEL EQU 2
+DEF EGG_LEVEL EQU 5
; maximum moves known per mon
-NUM_MOVES EQU 4
+DEF NUM_MOVES EQU 4
; significant stat values
-BASE_STAT_LEVEL EQU 7
-MAX_STAT_LEVEL EQU 13
+DEF BASE_STAT_LEVEL EQU 7
+DEF MAX_STAT_LEVEL EQU 13
; turns that sleep lasts
-REST_SLEEP_TURNS EQU 2
-TREEMON_SLEEP_TURNS EQU 7
+DEF REST_SLEEP_TURNS EQU 2
+DEF TREEMON_SLEEP_TURNS EQU 7
; default move priority
-BASE_PRIORITY EQU 1
+DEF BASE_PRIORITY EQU 1
; type effectiveness factors, scaled by 10
-SUPER_EFFECTIVE EQU 20
-MORE_EFFECTIVE EQU 15
-EFFECTIVE EQU 10
-NOT_VERY_EFFECTIVE EQU 05
-NO_EFFECT EQU 00
+DEF SUPER_EFFECTIVE EQU 20
+DEF MORE_EFFECTIVE EQU 15
+DEF EFFECTIVE EQU 10
+DEF NOT_VERY_EFFECTIVE EQU 05
+DEF NO_EFFECT EQU 00
; enemy AI behavior
-BASE_AI_SWITCH_SCORE EQU 10
+DEF BASE_AI_SWITCH_SCORE EQU 10
; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm)
; GetStatName arguments (see data/battle/stat_names.asm)
@@ -38,18 +38,18 @@
const ACCURACY
const EVASION
const ABILITY ; used for BattleCommand_Curse
-NUM_LEVEL_STATS EQU const_value
+DEF NUM_LEVEL_STATS EQU const_value
; move struct members (see data/moves/moves.asm)
rsreset
-MOVE_ANIM rb ; 0
-MOVE_EFFECT rb ; 1
-MOVE_POWER rb ; 2
-MOVE_TYPE rb ; 3
-MOVE_ACC rb ; 4
-MOVE_PP rb ; 5
-MOVE_CHANCE rb ; 6
-MOVE_LENGTH EQU _RS
+DEF MOVE_ANIM rb ; 0
+DEF MOVE_EFFECT rb ; 1
+DEF MOVE_POWER rb ; 2
+DEF MOVE_TYPE rb ; 3
+DEF MOVE_ACC rb ; 4
+DEF MOVE_PP rb ; 5
+DEF MOVE_CHANCE rb ; 6
+DEF MOVE_LENGTH EQU _RS
; stat constants
; indexes for:
@@ -61,20 +61,20 @@
const STAT_DEF
const STAT_SPD
const STAT_SATK
-NUM_EXP_STATS EQU const_value - 1
+DEF NUM_EXP_STATS EQU const_value - 1
const STAT_SDEF
-NUM_STATS EQU const_value - 1
-NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP
+DEF NUM_STATS EQU const_value - 1
+DEF NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP
; stat formula constants
-STAT_MIN_NORMAL EQU 5
-STAT_MIN_HP EQU 10
+DEF STAT_MIN_NORMAL EQU 5
+DEF STAT_MIN_HP EQU 10
-MAX_STAT_VALUE EQU 999
+DEF MAX_STAT_VALUE EQU 999
; shiny dvs
-ATKDEFDV_SHINY EQU $EA
-SPDSPCDV_SHINY EQU $AA
+DEF ATKDEFDV_SHINY EQU $EA
+DEF SPDSPCDV_SHINY EQU $AA
; battle classes (wBattleMode values)
const_def 1
@@ -120,7 +120,7 @@
const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
const BATTLE_VARS_LAST_MOVE
const BATTLE_VARS_LAST_MOVE_OPP
-NUM_BATTLE_VARS EQU const_value
+DEF NUM_BATTLE_VARS EQU const_value
; BattleVarLocations indexes (see home/battle_vars.asm)
const_def
@@ -151,10 +151,10 @@
const PLAYER_LAST_MOVE
const ENEMY_LAST_MOVE
assert const_value % 2 == 0
-NUM_BATTLE_VAR_LOCATION_PAIRS EQU const_value / 2
+DEF NUM_BATTLE_VAR_LOCATION_PAIRS EQU const_value / 2
; status condition bit flags
-SLP EQU %111 ; 0-7 turns
+DEF SLP EQU %111 ; 0-7 turns
const_def 3
const PSN
const BRN
@@ -161,7 +161,7 @@
const FRZ
const PAR
-ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
+DEF ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
; wPlayerSubStatus1 or wEnemySubStatus1 bit flags
const_def
@@ -260,10 +260,10 @@
const LOSE
const DRAW
-BATTLERESULT_CAUGHT_CELEBI EQU 6
-BATTLERESULT_BOX_FULL EQU 7
-BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_CAUGHT_CELEBI) | (1 << BATTLERESULT_BOX_FULL)
+DEF BATTLERESULT_CAUGHT_CELEBI EQU 6
+DEF BATTLERESULT_BOX_FULL EQU 7
+DEF BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_CAUGHT_CELEBI) | (1 << BATTLERESULT_BOX_FULL)
; link_battle_record struct
-LINK_BATTLE_RECORD_LENGTH EQU 2 + (NAME_LENGTH - 1) + 2 * 3
-NUM_LINK_BATTLE_RECORDS EQU 5
+DEF LINK_BATTLE_RECORD_LENGTH EQU 2 + (NAME_LENGTH - 1) + 2 * 3
+DEF NUM_LINK_BATTLE_RECORDS EQU 5
--- a/constants/battle_tower_constants.asm
+++ b/constants/battle_tower_constants.asm
@@ -1,11 +1,11 @@
-BATTLETOWER_PARTY_LENGTH EQU 3
-BATTLETOWER_STREAK_LENGTH EQU 7
+DEF BATTLETOWER_PARTY_LENGTH EQU 3
+DEF BATTLETOWER_STREAK_LENGTH EQU 7
-BATTLETOWER_NUM_UNIQUE_MON EQU 21
-BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
+DEF BATTLETOWER_NUM_UNIQUE_MON EQU 21
+DEF BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
-BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
-BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
+DEF BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
+DEF BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
const_def
@@ -44,7 +44,7 @@
; BattleTowerAction return values
; - from BATTLETOWERACTION_CHECKMOBILEEVENT
-MOBILE_EVENT_OBJECT_GS_BALL EQU $b
+DEF MOBILE_EVENT_OBJECT_GS_BALL EQU $b
; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
const_def 1
--- a/constants/collision_constants.asm
+++ b/constants/collision_constants.asm
@@ -1,129 +1,129 @@
; collision permissions (see data/collision/collision_permissions.asm)
-LAND_TILE EQU $00
-WATER_TILE EQU $01
-WALL_TILE EQU $0f
-TALK EQU $10
+DEF LAND_TILE EQU $00
+DEF WATER_TILE EQU $01
+DEF WALL_TILE EQU $0f
+DEF TALK EQU $10
; collision data types (see data/tilesets/*_collision.asm)
; TileCollisionTable indexes (see data/collision/collision_permissions.asm)
-COLL_FLOOR EQU $00
-COLL_01 EQU $01 ; garbage
-COLL_03 EQU $03 ; garbage
-COLL_04 EQU $04 ; garbage
-COLL_WALL EQU $07
-COLL_CUT_08 EQU $08 ; unused
-COLL_TALL_GRASS_10 EQU $10 ; unused
-COLL_CUT_TREE EQU $12
-COLL_LONG_GRASS EQU $14
-COLL_HEADBUTT_TREE EQU $15
-COLL_TALL_GRASS EQU $18
-COLL_CUT_TREE_1A EQU $1a ; unused
-COLL_LONG_GRASS_1C EQU $1c ; unused
-COLL_HEADBUTT_TREE_1D EQU $1d ; unused
-COLL_WATER_21 EQU $21 ; unused
-COLL_ICE EQU $23
-COLL_WHIRLPOOL EQU $24
-COLL_BUOY EQU $27
-COLL_CUT_28 EQU $28 ; garbage
-COLL_WATER EQU $29
-COLL_ICE_2B EQU $2b ; unused
-COLL_WHIRLPOOL_2C EQU $2c ; unused
-COLL_WATERFALL_RIGHT EQU $30 ; unused
-COLL_WATERFALL_LEFT EQU $31 ; unused
-COLL_WATERFALL_UP EQU $32 ; unused
-COLL_WATERFALL EQU $33
-COLL_CURRENT_RIGHT EQU $38 ; unused
-COLL_CURRENT_LEFT EQU $39 ; unused
-COLL_CURRENT_UP EQU $3a ; unused
-COLL_CURRENT_DOWN EQU $3b ; unused
-COLL_BRAKE EQU $40 ; unused
-COLL_WALK_RIGHT EQU $41 ; unused
-COLL_WALK_LEFT EQU $42 ; unused
-COLL_WALK_UP EQU $43 ; unused
-COLL_WALK_DOWN EQU $44 ; unused
-COLL_BRAKE_45 EQU $45 ; garbage
-COLL_BRAKE_46 EQU $46 ; unused
-COLL_BRAKE_47 EQU $47 ; unused
-COLL_GRASS_48 EQU $48 ; unused
-COLL_GRASS_49 EQU $49 ; unused
-COLL_GRASS_4A EQU $4a ; garbage
-COLL_GRASS_4B EQU $4b ; garbage
-COLL_GRASS_4C EQU $4c ; unused
-COLL_WALK_RIGHT_ALT EQU $50 ; unused
-COLL_WALK_LEFT_ALT EQU $51 ; unused
-COLL_WALK_UP_ALT EQU $52 ; unused
-COLL_WALK_DOWN_ALT EQU $53 ; unused
-COLL_BRAKE_ALT EQU $54 ; unused
-COLL_BRAKE_55 EQU $55 ; unused
-COLL_BRAKE_56 EQU $56 ; unused
-COLL_BRAKE_57 EQU $57 ; unused
-COLL_5B EQU $5b ; garbage
-COLL_PIT EQU $60
-COLL_VIRTUAL_BOY EQU $61 ; garbage
-COLL_64 EQU $64 ; garbage
-COLL_65 EQU $65 ; garbage
-COLL_PIT_68 EQU $68 ; unused
-COLL_WARP_CARPET_DOWN EQU $70
-COLL_DOOR EQU $71
-COLL_LADDER EQU $72
-COLL_STAIRCASE_73 EQU $73 ; unused
-COLL_CAVE_74 EQU $74 ; unused
-COLL_DOOR_75 EQU $75 ; unused
-COLL_WARP_CARPET_LEFT EQU $76
-COLL_WARP_77 EQU $77 ; unused
-COLL_WARP_CARPET_UP EQU $78
-COLL_DOOR_79 EQU $79 ; unused
-COLL_STAIRCASE EQU $7a
-COLL_CAVE EQU $7b
-COLL_WARP_PANEL EQU $7c
-COLL_DOOR_7D EQU $7d ; unused
-COLL_WARP_CARPET_RIGHT EQU $7e
-COLL_WARP_7F EQU $7f ; unused
-COLL_COUNTER EQU $90
-COLL_BOOKSHELF EQU $91
-COLL_PC EQU $93
-COLL_RADIO EQU $94
-COLL_TOWN_MAP EQU $95
-COLL_MART_SHELF EQU $96
-COLL_TV EQU $97
-COLL_COUNTER_98 EQU $98 ; unused
-COLL_9C EQU $9c ; garbage
-COLL_WINDOW EQU $9d
-COLL_INCENSE_BURNER EQU $9f
-COLL_HOP_RIGHT EQU $a0
-COLL_HOP_LEFT EQU $a1
-COLL_HOP_UP EQU $a2 ; unused
-COLL_HOP_DOWN EQU $a3
-COLL_HOP_DOWN_RIGHT EQU $a4
-COLL_HOP_DOWN_LEFT EQU $a5
-COLL_HOP_UP_RIGHT EQU $a6 ; unused
-COLL_HOP_UP_LEFT EQU $a7 ; unused
-COLL_RIGHT_WALL EQU $b0
-COLL_LEFT_WALL EQU $b1
-COLL_UP_WALL EQU $b2
-COLL_DOWN_WALL EQU $b3 ; unused
-COLL_DOWN_RIGHT_WALL EQU $b4 ; unused
-COLL_DOWN_LEFT_WALL EQU $b5 ; unused
-COLL_UP_RIGHT_WALL EQU $b6 ; unused
-COLL_UP_LEFT_WALL EQU $b7 ; unused
-COLL_RIGHT_BUOY EQU $c0 ; unused
-COLL_LEFT_BUOY EQU $c1 ; unused
-COLL_UP_BUOY EQU $c2 ; unused
-COLL_DOWN_BUOY EQU $c3 ; unused
-COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused
-COLL_DOWN_LEFT_BUOY EQU $c5 ; unused
-COLL_UP_RIGHT_BUOY EQU $c6 ; unused
-COLL_UP_LEFT_BUOY EQU $c7 ; unused
-COLL_FF EQU $ff ; garbage
+DEF COLL_FLOOR EQU $00
+DEF COLL_01 EQU $01 ; garbage
+DEF COLL_03 EQU $03 ; garbage
+DEF COLL_04 EQU $04 ; garbage
+DEF COLL_WALL EQU $07
+DEF COLL_CUT_08 EQU $08 ; unused
+DEF COLL_TALL_GRASS_10 EQU $10 ; unused
+DEF COLL_CUT_TREE EQU $12
+DEF COLL_LONG_GRASS EQU $14
+DEF COLL_HEADBUTT_TREE EQU $15
+DEF COLL_TALL_GRASS EQU $18
+DEF COLL_CUT_TREE_1A EQU $1a ; unused
+DEF COLL_LONG_GRASS_1C EQU $1c ; unused
+DEF COLL_HEADBUTT_TREE_1D EQU $1d ; unused
+DEF COLL_WATER_21 EQU $21 ; unused
+DEF COLL_ICE EQU $23
+DEF COLL_WHIRLPOOL EQU $24
+DEF COLL_BUOY EQU $27
+DEF COLL_CUT_28 EQU $28 ; garbage
+DEF COLL_WATER EQU $29
+DEF COLL_ICE_2B EQU $2b ; unused
+DEF COLL_WHIRLPOOL_2C EQU $2c ; unused
+DEF COLL_WATERFALL_RIGHT EQU $30 ; unused
+DEF COLL_WATERFALL_LEFT EQU $31 ; unused
+DEF COLL_WATERFALL_UP EQU $32 ; unused
+DEF COLL_WATERFALL EQU $33
+DEF COLL_CURRENT_RIGHT EQU $38 ; unused
+DEF COLL_CURRENT_LEFT EQU $39 ; unused
+DEF COLL_CURRENT_UP EQU $3a ; unused
+DEF COLL_CURRENT_DOWN EQU $3b ; unused
+DEF COLL_BRAKE EQU $40 ; unused
+DEF COLL_WALK_RIGHT EQU $41 ; unused
+DEF COLL_WALK_LEFT EQU $42 ; unused
+DEF COLL_WALK_UP EQU $43 ; unused
+DEF COLL_WALK_DOWN EQU $44 ; unused
+DEF COLL_BRAKE_45 EQU $45 ; garbage
+DEF COLL_BRAKE_46 EQU $46 ; unused
+DEF COLL_BRAKE_47 EQU $47 ; unused
+DEF COLL_GRASS_48 EQU $48 ; unused
+DEF COLL_GRASS_49 EQU $49 ; unused
+DEF COLL_GRASS_4A EQU $4a ; garbage
+DEF COLL_GRASS_4B EQU $4b ; garbage
+DEF COLL_GRASS_4C EQU $4c ; unused
+DEF COLL_WALK_RIGHT_ALT EQU $50 ; unused
+DEF COLL_WALK_LEFT_ALT EQU $51 ; unused
+DEF COLL_WALK_UP_ALT EQU $52 ; unused
+DEF COLL_WALK_DOWN_ALT EQU $53 ; unused
+DEF COLL_BRAKE_ALT EQU $54 ; unused
+DEF COLL_BRAKE_55 EQU $55 ; unused
+DEF COLL_BRAKE_56 EQU $56 ; unused
+DEF COLL_BRAKE_57 EQU $57 ; unused
+DEF COLL_5B EQU $5b ; garbage
+DEF COLL_PIT EQU $60
+DEF COLL_VIRTUAL_BOY EQU $61 ; garbage
+DEF COLL_64 EQU $64 ; garbage
+DEF COLL_65 EQU $65 ; garbage
+DEF COLL_PIT_68 EQU $68 ; unused
+DEF COLL_WARP_CARPET_DOWN EQU $70
+DEF COLL_DOOR EQU $71
+DEF COLL_LADDER EQU $72
+DEF COLL_STAIRCASE_73 EQU $73 ; unused
+DEF COLL_CAVE_74 EQU $74 ; unused
+DEF COLL_DOOR_75 EQU $75 ; unused
+DEF COLL_WARP_CARPET_LEFT EQU $76
+DEF COLL_WARP_77 EQU $77 ; unused
+DEF COLL_WARP_CARPET_UP EQU $78
+DEF COLL_DOOR_79 EQU $79 ; unused
+DEF COLL_STAIRCASE EQU $7a
+DEF COLL_CAVE EQU $7b
+DEF COLL_WARP_PANEL EQU $7c
+DEF COLL_DOOR_7D EQU $7d ; unused
+DEF COLL_WARP_CARPET_RIGHT EQU $7e
+DEF COLL_WARP_7F EQU $7f ; unused
+DEF COLL_COUNTER EQU $90
+DEF COLL_BOOKSHELF EQU $91
+DEF COLL_PC EQU $93
+DEF COLL_RADIO EQU $94
+DEF COLL_TOWN_MAP EQU $95
+DEF COLL_MART_SHELF EQU $96
+DEF COLL_TV EQU $97
+DEF COLL_COUNTER_98 EQU $98 ; unused
+DEF COLL_9C EQU $9c ; garbage
+DEF COLL_WINDOW EQU $9d
+DEF COLL_INCENSE_BURNER EQU $9f
+DEF COLL_HOP_RIGHT EQU $a0
+DEF COLL_HOP_LEFT EQU $a1
+DEF COLL_HOP_UP EQU $a2 ; unused
+DEF COLL_HOP_DOWN EQU $a3
+DEF COLL_HOP_DOWN_RIGHT EQU $a4
+DEF COLL_HOP_DOWN_LEFT EQU $a5
+DEF COLL_HOP_UP_RIGHT EQU $a6 ; unused
+DEF COLL_HOP_UP_LEFT EQU $a7 ; unused
+DEF COLL_RIGHT_WALL EQU $b0
+DEF COLL_LEFT_WALL EQU $b1
+DEF COLL_UP_WALL EQU $b2
+DEF COLL_DOWN_WALL EQU $b3 ; unused
+DEF COLL_DOWN_RIGHT_WALL EQU $b4 ; unused
+DEF COLL_DOWN_LEFT_WALL EQU $b5 ; unused
+DEF COLL_UP_RIGHT_WALL EQU $b6 ; unused
+DEF COLL_UP_LEFT_WALL EQU $b7 ; unused
+DEF COLL_RIGHT_BUOY EQU $c0 ; unused
+DEF COLL_LEFT_BUOY EQU $c1 ; unused
+DEF COLL_UP_BUOY EQU $c2 ; unused
+DEF COLL_DOWN_BUOY EQU $c3 ; unused
+DEF COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused
+DEF COLL_DOWN_LEFT_BUOY EQU $c5 ; unused
+DEF COLL_UP_RIGHT_BUOY EQU $c6 ; unused
+DEF COLL_UP_LEFT_BUOY EQU $c7 ; unused
+DEF COLL_FF EQU $ff ; garbage
; collision data type nybbles
-LO_NYBBLE_GRASS EQU $07
-HI_NYBBLE_TALL_GRASS EQU $10
-HI_NYBBLE_WATER EQU $20
-HI_NYBBLE_CURRENT EQU $30
-HI_NYBBLE_WALK EQU $40
-HI_NYBBLE_WALK_ALT EQU $50
-HI_NYBBLE_WARPS EQU $70
-HI_NYBBLE_LEDGES EQU $a0
-HI_NYBBLE_SIDE_WALLS EQU $b0
-HI_NYBBLE_SIDE_BUOYS EQU $c0
+DEF LO_NYBBLE_GRASS EQU $07
+DEF HI_NYBBLE_TALL_GRASS EQU $10
+DEF HI_NYBBLE_WATER EQU $20
+DEF HI_NYBBLE_CURRENT EQU $30
+DEF HI_NYBBLE_WALK EQU $40
+DEF HI_NYBBLE_WALK_ALT EQU $50
+DEF HI_NYBBLE_WARPS EQU $70
+DEF HI_NYBBLE_LEDGES EQU $a0
+DEF HI_NYBBLE_SIDE_WALLS EQU $b0
+DEF HI_NYBBLE_SIDE_BUOYS EQU $c0
--- a/constants/credits_constants.asm
+++ b/constants/credits_constants.asm
@@ -103,7 +103,7 @@
const US_COORDINATION
const TEXT_TRANSLATION
const PAAD_TESTING
-NUM_CREDITS_STRINGS EQU const_value
+DEF NUM_CREDITS_STRINGS EQU const_value
; CreditsScript indexes (see data/credits_script.asm)
const_def -1, -1
--- a/constants/cry_constants.asm
+++ b/constants/cry_constants.asm
@@ -73,4 +73,4 @@
const CRY_DUNSPARCE
const CRY_DONPHAN
-NUM_CRIES EQU const_value
+DEF NUM_CRIES EQU const_value
--- a/constants/deco_constants.asm
+++ b/constants/deco_constants.asm
@@ -1,11 +1,11 @@
; decoration attributes
rsreset
-DECOATTR_TYPE rb
-DECOATTR_NAME rb
-DECOATTR_ACTION rb
-DECOATTR_EVENT_FLAG rw
-DECOATTR_SPRITE rb
-DECOATTR_STRUCT_LENGTH EQU _RS
+DEF DECOATTR_TYPE rb
+DEF DECOATTR_NAME rb
+DEF DECOATTR_ACTION rb
+DEF DECOATTR_EVENT_FLAG rw
+DEF DECOATTR_SPRITE rb
+DEF DECOATTR_STRUCT_LENGTH EQU _RS
; decoration types
const_def 1
@@ -15,7 +15,7 @@
const DECO_POSTER
const DECO_DOLL
const DECO_BIGDOLL
-NUM_DECO_TYPES EQU const_value - 1
+DEF NUM_DECO_TYPES EQU const_value - 1
; DecorationNames indexes (see data/decorations/names.asm)
const_def
@@ -45,7 +45,7 @@
const BLUE_CARPET
const YELLOW_CARPET
const GREEN_CARPET
-NUM_DECO_NAMES EQU const_value
+DEF NUM_DECO_NAMES EQU const_value
; DoDecorationAction2.DecoActions indexes (see engine/overworld/decorations.asm)
const_def 1
@@ -63,14 +63,14 @@
const PUT_AWAY_BIG_DOLL
const SET_UP_DOLL
const PUT_AWAY_DOLL
-NUM_DECO_ACTIONS EQU const_value - 1
+DEF NUM_DECO_ACTIONS EQU const_value - 1
-__deco_value__ = 0
+DEF __deco_value__ = 0
-deco: MACRO
+MACRO deco
const DECO_\1
-DECOFLAG_\1 EQU __deco_value__
-__deco_value__ += 1
+ DEF DECOFLAG_\1 EQU __deco_value__
+ DEF __deco_value__ += 1
ENDM
; decorations:
@@ -134,8 +134,8 @@
deco GEODUDE_DOLL
deco MACHOP_DOLL
deco TENTACOOL_DOLL
-NUM_NON_TROPHY_DECOS EQU __deco_value__
+DEF NUM_NON_TROPHY_DECOS EQU __deco_value__
deco GOLD_TROPHY_DOLL
deco SILVER_TROPHY_DOLL
-NUM_DECOS EQU __deco_value__
-NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS
+DEF NUM_DECOS EQU __deco_value__
+DEF NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS
--- a/constants/engine_flags.asm
+++ b/constants/engine_flags.asm
@@ -187,4 +187,4 @@
; wSwarmFlags
const ENGINE_DUNSPARCE_SWARM
const ENGINE_YANMA_SWARM
-NUM_ENGINE_FLAGS EQU const_value
+DEF NUM_ENGINE_FLAGS EQU const_value
--- a/constants/event_flags.asm
+++ b/constants/event_flags.asm
@@ -1459,4 +1459,4 @@
; Unused: next 48 events
const_next 2048
-NUM_EVENTS EQU const_value ; 800
+DEF NUM_EVENTS EQU const_value ; 800
--- a/constants/gfx_constants.asm
+++ b/constants/gfx_constants.asm
@@ -1,48 +1,48 @@
-TILE_WIDTH EQU 8 ; pixels
-LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
-LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
+DEF TILE_WIDTH EQU 8 ; pixels
+DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
+DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
-NUM_PAL_COLORS EQU 4
-PAL_COLOR_SIZE EQU 2
-PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
+DEF NUM_PAL_COLORS EQU 4
+DEF PAL_COLOR_SIZE EQU 2
+DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
-PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff
+DEF PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff
-SCREEN_WIDTH EQU 20 ; tiles
-SCREEN_HEIGHT EQU 18 ; tiles
-SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
-SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
+DEF SCREEN_WIDTH EQU 20 ; tiles
+DEF SCREEN_HEIGHT EQU 18 ; tiles
+DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
+DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
-BG_MAP_WIDTH EQU 32 ; tiles
-BG_MAP_HEIGHT EQU 32 ; tiles
+DEF BG_MAP_WIDTH EQU 32 ; tiles
+DEF BG_MAP_HEIGHT EQU 32 ; tiles
-METATILE_WIDTH EQU 4 ; tiles
-SCREEN_META_WIDTH EQU 6 ; metatiles
-SCREEN_META_HEIGHT EQU 5 ; metatiles
-SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles
-SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles
-MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles
+DEF METATILE_WIDTH EQU 4 ; tiles
+DEF SCREEN_META_WIDTH EQU 6 ; metatiles
+DEF SCREEN_META_HEIGHT EQU 5 ; metatiles
+DEF SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles
+DEF SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles
+DEF MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles
-HP_BAR_LENGTH EQU 6 ; tiles
-EXP_BAR_LENGTH EQU 8 ; tiles
-HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
-EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
+DEF HP_BAR_LENGTH EQU 6 ; tiles
+DEF EXP_BAR_LENGTH EQU 8 ; tiles
+DEF HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
+DEF EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
; GetHPPal return values (see home/tilemap.asm)
-HP_GREEN EQU 0
-HP_YELLOW EQU 1
-HP_RED EQU 2
+DEF HP_GREEN EQU 0
+DEF HP_YELLOW EQU 1
+DEF HP_RED EQU 2
; sprite_oam_struct members (see macros/wram.asm)
rsreset
-SPRITEOAMSTRUCT_YCOORD rb ; 0
-SPRITEOAMSTRUCT_XCOORD rb ; 1
-SPRITEOAMSTRUCT_TILE_ID rb ; 2
-SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
-SPRITEOAMSTRUCT_LENGTH EQU _RS
-NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
+DEF SPRITEOAMSTRUCT_YCOORD rb ; 0
+DEF SPRITEOAMSTRUCT_XCOORD rb ; 1
+DEF SPRITEOAMSTRUCT_TILE_ID rb ; 2
+DEF SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
+DEF SPRITEOAMSTRUCT_LENGTH EQU _RS
+DEF NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
-SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
+DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
; PokeAnims indexes (see engine/gfx/pic_animation.asm)
const_def
--- a/constants/hardware_constants.asm
+++ b/constants/hardware_constants.asm
@@ -4,165 +4,165 @@
; http://gameboy.mongenel.com/dmg/asmmemmap.html
; memory map
-VRAM_Begin EQU $8000
-VRAM_End EQU $a000
-SRAM_Begin EQU $a000
-SRAM_End EQU $c000
-WRAM0_Begin EQU $c000
-WRAM0_End EQU $d000
-WRAM1_Begin EQU $d000
-WRAM1_End EQU $e000
+DEF VRAM_Begin EQU $8000
+DEF VRAM_End EQU $a000
+DEF SRAM_Begin EQU $a000
+DEF SRAM_End EQU $c000
+DEF WRAM0_Begin EQU $c000
+DEF WRAM0_End EQU $d000
+DEF WRAM1_Begin EQU $d000
+DEF WRAM1_End EQU $e000
; hardware registers $ff00-$ff80 (see below)
-HRAM_Begin EQU $ff80
-HRAM_End EQU $ffff
+DEF HRAM_Begin EQU $ff80
+DEF HRAM_End EQU $ffff
; MBC3
-MBC3SRamEnable EQU $0000
-MBC3RomBank EQU $2000
-MBC3SRamBank EQU $4000
-MBC3LatchClock EQU $6000
-MBC3RTC EQU $a000
+DEF MBC3SRamEnable EQU $0000
+DEF MBC3RomBank EQU $2000
+DEF MBC3SRamBank EQU $4000
+DEF MBC3LatchClock EQU $6000
+DEF MBC3RTC EQU $a000
-SRAM_DISABLE EQU $00
-SRAM_ENABLE EQU $0a
+DEF SRAM_DISABLE EQU $00
+DEF SRAM_ENABLE EQU $0a
-NUM_SRAM_BANKS EQU 4
+DEF NUM_SRAM_BANKS EQU 4
-RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
-RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
-RTC_H EQU $0a ; Hours 0-23 (0-17h)
-RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
-RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
- ; Bit 0 Most significant bit of Day Counter (Bit 8)
- ; Bit 6 Halt (0=Active, 1=Stop Timer)
- ; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
+DEF RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
+DEF RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
+DEF RTC_H EQU $0a ; Hours 0-23 (0-17h)
+DEF RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
+DEF RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
+ ; Bit 0 Most significant bit of Day Counter (Bit 8)
+ ; Bit 6 Halt (0=Active, 1=Stop Timer)
+ ; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
; interrupt flags
-VBLANK EQU 0
-LCD_STAT EQU 1
-TIMER EQU 2
-SERIAL EQU 3
-JOYPAD EQU 4
-IE_DEFAULT EQU (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
+DEF VBLANK EQU 0
+DEF LCD_STAT EQU 1
+DEF TIMER EQU 2
+DEF SERIAL EQU 3
+DEF JOYPAD EQU 4
+DEF IE_DEFAULT EQU (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
; OAM attribute flags
-OAM_TILE_BANK EQU 3
-OAM_OBP_NUM EQU 4 ; non CGB Mode Only
-OAM_X_FLIP EQU 5
-OAM_Y_FLIP EQU 6
-OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
+DEF OAM_TILE_BANK EQU 3
+DEF OAM_OBP_NUM EQU 4 ; non CGB Mode Only
+DEF OAM_X_FLIP EQU 5
+DEF OAM_Y_FLIP EQU 6
+DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; BG Map attribute flags
-PALETTE_MASK EQU %111
-VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
-OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
-X_FLIP EQU 1 << OAM_X_FLIP ; $20
-Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
-PRIORITY EQU 1 << OAM_PRIORITY ; $80
+DEF PALETTE_MASK EQU %111
+DEF VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
+DEF OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
+DEF X_FLIP EQU 1 << OAM_X_FLIP ; $20
+DEF Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
+DEF PRIORITY EQU 1 << OAM_PRIORITY ; $80
; Hardware registers
-rJOYP EQU $ff00 ; Joypad (R/W)
-rSB EQU $ff01 ; Serial transfer data (R/W)
-rSC EQU $ff02 ; Serial Transfer Control (R/W)
-rSC_ON EQU 7
-rSC_CGB EQU 1
-rSC_CLOCK EQU 0
-rDIV EQU $ff04 ; Divider Register (R/W)
-rTIMA EQU $ff05 ; Timer counter (R/W)
-rTMA EQU $ff06 ; Timer Modulo (R/W)
-rTAC EQU $ff07 ; Timer Control (R/W)
-rTAC_ON EQU 2
-rTAC_4096_HZ EQU %00
-rTAC_262144_HZ EQU %01
-rTAC_65536_HZ EQU %10
-rTAC_16384_HZ EQU %11
-rIF EQU $ff0f ; Interrupt Flag (R/W)
-rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
-rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
-rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
-rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
-rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
-rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
-rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
-rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
-rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
-rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
-rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
-rNR31 EQU $ff1b ; Channel 3 Sound Length
-rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
-rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
-rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
-rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
-rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
-rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
-rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
-rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W)
-rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
-rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
-rNR52 EQU $ff26 ; Sound on/off
-rWave_0 EQU $ff30
-rWave_1 EQU $ff31
-rWave_2 EQU $ff32
-rWave_3 EQU $ff33
-rWave_4 EQU $ff34
-rWave_5 EQU $ff35
-rWave_6 EQU $ff36
-rWave_7 EQU $ff37
-rWave_8 EQU $ff38
-rWave_9 EQU $ff39
-rWave_a EQU $ff3a
-rWave_b EQU $ff3b
-rWave_c EQU $ff3c
-rWave_d EQU $ff3d
-rWave_e EQU $ff3e
-rWave_f EQU $ff3f
-rLCDC EQU $ff40 ; LCD Control (R/W)
-rLCDC_BG_PRIORITY EQU 0 ; 0=Off, 1=On
-rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On
-rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16
-rLCDC_BG_TILEMAP EQU 3 ; 0=9800-9BFF, 1=9C00-9FFF
-rLCDC_TILE_DATA EQU 4 ; 0=8800-97FF, 1=8000-8FFF
-rLCDC_WINDOW_ENABLE EQU 5 ; 0=Off, 1=On
-rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF
-rLCDC_ENABLE EQU 7 ; 0=Off, 1=On
-LCDC_DEFAULT EQU (1 << rLCDC_ENABLE) | (1 << rLCDC_WINDOW_TILEMAP) | (1 << rLCDC_WINDOW_ENABLE) | (1 << rLCDC_SPRITES_ENABLE) | (1 << rLCDC_BG_PRIORITY)
-rSTAT EQU $ff41 ; LCDC Status (R/W)
-rSCY EQU $ff42 ; Scroll Y (R/W)
-rSCX EQU $ff43 ; Scroll X (R/W)
-rLY EQU $ff44 ; LCDC Y-Coordinate (R)
-LY_VBLANK EQU 144
-rLYC EQU $ff45 ; LY Compare (R/W)
-rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
-rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
-rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
-rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
-rWY EQU $ff4a ; Window Y Position (R/W)
-rWX EQU $ff4b ; Window X Position minus 7 (R/W)
-rLCDMODE EQU $ff4c
-rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
-rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
-rBLCK EQU $ff50
-rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
-rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
-rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
-rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
-rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
-rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
-rRP_LED_ON EQU 0
-rRP_RECEIVING EQU 1
-rRP_ENABLE_READ_MASK EQU %11000000
-rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
-rBGPI_AUTO_INCREMENT EQU 7 ; increment rBGPI after write to rBGPD
-rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
-rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
-rOBPI_AUTO_INCREMENT EQU 7 ; increment rOBPI after write to rOBPD
-rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
-rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
-rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
-rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
-rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
-rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
-rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
-rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
-rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
-rIE EQU $ffff ; Interrupt Enable (R/W)
+DEF rJOYP EQU $ff00 ; Joypad (R/W)
+DEF rSB EQU $ff01 ; Serial transfer data (R/W)
+DEF rSC EQU $ff02 ; Serial Transfer Control (R/W)
+DEF rSC_ON EQU 7
+DEF rSC_CGB EQU 1
+DEF rSC_CLOCK EQU 0
+DEF rDIV EQU $ff04 ; Divider Register (R/W)
+DEF rTIMA EQU $ff05 ; Timer counter (R/W)
+DEF rTMA EQU $ff06 ; Timer Modulo (R/W)
+DEF rTAC EQU $ff07 ; Timer Control (R/W)
+DEF rTAC_ON EQU 2
+DEF rTAC_4096_HZ EQU %00
+DEF rTAC_262144_HZ EQU %01
+DEF rTAC_65536_HZ EQU %10
+DEF rTAC_16384_HZ EQU %11
+DEF rIF EQU $ff0f ; Interrupt Flag (R/W)
+DEF rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
+DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
+DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
+DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
+DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
+DEF rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
+DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
+DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
+DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
+DEF rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
+DEF rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
+DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
+DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
+DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
+DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
+DEF rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
+DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
+DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
+DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
+DEF rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W)
+DEF rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
+DEF rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
+DEF rNR52 EQU $ff26 ; Sound on/off
+DEF rWave_0 EQU $ff30
+DEF rWave_1 EQU $ff31
+DEF rWave_2 EQU $ff32
+DEF rWave_3 EQU $ff33
+DEF rWave_4 EQU $ff34
+DEF rWave_5 EQU $ff35
+DEF rWave_6 EQU $ff36
+DEF rWave_7 EQU $ff37
+DEF rWave_8 EQU $ff38
+DEF rWave_9 EQU $ff39
+DEF rWave_a EQU $ff3a
+DEF rWave_b EQU $ff3b
+DEF rWave_c EQU $ff3c
+DEF rWave_d EQU $ff3d
+DEF rWave_e EQU $ff3e
+DEF rWave_f EQU $ff3f
+DEF rLCDC EQU $ff40 ; LCD Control (R/W)
+DEF rLCDC_BG_PRIORITY EQU 0 ; 0=Off, 1=On
+DEF rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On
+DEF rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16
+DEF rLCDC_BG_TILEMAP EQU 3 ; 0=9800-9BFF, 1=9C00-9FFF
+DEF rLCDC_TILE_DATA EQU 4 ; 0=8800-97FF, 1=8000-8FFF
+DEF rLCDC_WINDOW_ENABLE EQU 5 ; 0=Off, 1=On
+DEF rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF
+DEF rLCDC_ENABLE EQU 7 ; 0=Off, 1=On
+DEF LCDC_DEFAULT EQU (1 << rLCDC_ENABLE) | (1 << rLCDC_WINDOW_TILEMAP) | (1 << rLCDC_WINDOW_ENABLE) | (1 << rLCDC_SPRITES_ENABLE) | (1 << rLCDC_BG_PRIORITY)
+DEF rSTAT EQU $ff41 ; LCDC Status (R/W)
+DEF rSCY EQU $ff42 ; Scroll Y (R/W)
+DEF rSCX EQU $ff43 ; Scroll X (R/W)
+DEF rLY EQU $ff44 ; LCDC Y-Coordinate (R)
+DEF LY_VBLANK EQU 144
+DEF rLYC EQU $ff45 ; LY Compare (R/W)
+DEF rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
+DEF rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
+DEF rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
+DEF rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
+DEF rWY EQU $ff4a ; Window Y Position (R/W)
+DEF rWX EQU $ff4b ; Window X Position minus 7 (R/W)
+DEF rLCDMODE EQU $ff4c
+DEF rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
+DEF rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
+DEF rBLCK EQU $ff50
+DEF rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
+DEF rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
+DEF rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
+DEF rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
+DEF rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
+DEF rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
+DEF rRP_LED_ON EQU 0
+DEF rRP_RECEIVING EQU 1
+DEF rRP_ENABLE_READ_MASK EQU %11000000
+DEF rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
+DEF rBGPI_AUTO_INCREMENT EQU 7 ; increment rBGPI after write to rBGPD
+DEF rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
+DEF rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
+DEF rOBPI_AUTO_INCREMENT EQU 7 ; increment rOBPI after write to rOBPD
+DEF rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
+DEF rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
+DEF rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
+DEF rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
+DEF rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
+DEF rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
+DEF rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
+DEF rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
+DEF rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
+DEF rIE EQU $ffff ; Interrupt Enable (R/W)
--- a/constants/icon_constants.asm
+++ b/constants/icon_constants.asm
@@ -39,7 +39,7 @@
const ICON_SLOWPOKE
const ICON_SUDOWOODO
const ICON_BIGMON
-NUM_ICONS EQU const_value - 1
+DEF NUM_ICONS EQU const_value - 1
; LoadMenuMonIcon.Jumptable indexes (see engine/gfx/mon_icons.asm)
const_def
--- a/constants/input_constants.asm
+++ b/constants/input_constants.asm
@@ -9,18 +9,18 @@
const D_UP_F ; 6
const D_DOWN_F ; 7
-NO_INPUT EQU %00000000
-A_BUTTON EQU 1 << A_BUTTON_F
-B_BUTTON EQU 1 << B_BUTTON_F
-SELECT EQU 1 << SELECT_F
-START EQU 1 << START_F
-D_RIGHT EQU 1 << D_RIGHT_F
-D_LEFT EQU 1 << D_LEFT_F
-D_UP EQU 1 << D_UP_F
-D_DOWN EQU 1 << D_DOWN_F
+DEF NO_INPUT EQU %00000000
+DEF A_BUTTON EQU 1 << A_BUTTON_F
+DEF B_BUTTON EQU 1 << B_BUTTON_F
+DEF SELECT EQU 1 << SELECT_F
+DEF START EQU 1 << START_F
+DEF D_RIGHT EQU 1 << D_RIGHT_F
+DEF D_LEFT EQU 1 << D_LEFT_F
+DEF D_UP EQU 1 << D_UP_F
+DEF D_DOWN EQU 1 << D_DOWN_F
-BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
-D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
+DEF BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
+DEF D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
-R_DPAD EQU %00100000
-R_BUTTONS EQU %00010000
+DEF R_DPAD EQU %00100000
+DEF R_BUTTONS EQU %00010000
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -196,16 +196,16 @@
const MUSIC_MAIL ; bc
const MIRAGE_MAIL ; bd
const ITEM_BE ; be
-NUM_ITEMS EQU const_value - 1
+DEF NUM_ITEMS EQU const_value - 1
-__tmhm_value__ = 1
+DEF __tmhm_value__ = 1
-add_tmnum: MACRO
-\1_TMNUM EQU __tmhm_value__
-__tmhm_value__ += 1
+MACRO add_tmnum
+ DEF \1_TMNUM EQU __tmhm_value__
+ DEF __tmhm_value__ += 1
ENDM
-add_tm: MACRO
+MACRO add_tm
; Defines three constants:
; - TM_\1: the item id, starting at $bf
; - \1_TMNUM: the learnable TM/HM flag, starting at 1
@@ -216,7 +216,7 @@
ENDM
; see data/moves/tmhm_moves.asm for moves
-TM01 EQU const_value
+DEF TM01 EQU const_value
add_tm DYNAMICPUNCH ; bf
add_tm HEADBUTT ; c0
add_tm CURSE ; c1
@@ -269,20 +269,20 @@
add_tm FIRE_PUNCH ; f0
add_tm FURY_CUTTER ; f1
add_tm NIGHTMARE ; f2
-NUM_TMS EQU __tmhm_value__ - 1
+DEF NUM_TMS EQU __tmhm_value__ - 1
-add_hm: MACRO
+MACRO add_hm
; Defines three constants:
; - HM_\1: the item id, starting at $f3
; - \1_TMNUM: the learnable TM/HM flag, starting at 51
; - HM##_MOVE: alias for the move id, equal to the value of \1
const HM_\1
-HM_VALUE = __tmhm_value__ - NUM_TMS
-HM{02d:HM_VALUE}_MOVE = \1
+ DEF HM_VALUE = __tmhm_value__ - NUM_TMS
+ DEF HM{02d:HM_VALUE}_MOVE = \1
add_tmnum \1
ENDM
-HM01 EQU const_value
+DEF HM01 EQU const_value
add_hm CUT ; f3
add_hm FLY ; f4
add_hm SURF ; f5
@@ -290,31 +290,31 @@
add_hm FLASH ; f7
add_hm WHIRLPOOL ; f8
add_hm WATERFALL ; f9
-NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
+DEF NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
-add_mt: MACRO
+MACRO add_mt
; Defines two constants:
; - \1_TMNUM: the learnable TM/HM flag, starting at 58
; - MT##_MOVE: alias for the move id, equal to the value of \1
-MT_VALUE = __tmhm_value__ - NUM_TMS - NUM_HMS
-MT{02d:MT_VALUE}_MOVE = \1
+ DEF MT_VALUE = __tmhm_value__ - NUM_TMS - NUM_HMS
+ DEF MT{02d:MT_VALUE}_MOVE = \1
add_tmnum \1
ENDM
-MT01 EQU const_value
+DEF MT01 EQU const_value
add_mt FLAMETHROWER
add_mt THUNDERBOLT
add_mt ICE_BEAM
-NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
+DEF NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
-NUM_TM_HM_TUTOR EQU NUM_TMS + NUM_HMS + NUM_TUTORS
+DEF NUM_TM_HM_TUTOR EQU NUM_TMS + NUM_HMS + NUM_TUTORS
const ITEM_FA ; fa
-USE_SCRIPT_VAR EQU $00
-ITEM_FROM_MEM EQU $ff
+DEF USE_SCRIPT_VAR EQU $00
+DEF ITEM_FROM_MEM EQU $ff
; leftovers from red
-SAFARI_BALL EQU $08 ; MOON_STONE
-MOON_STONE_RED EQU $0a ; BURN_HEAL
-FULL_HEAL_RED EQU $34 ; X_SPEED
+DEF SAFARI_BALL EQU $08 ; MOON_STONE
+DEF MOON_STONE_RED EQU $0a ; BURN_HEAL
+DEF FULL_HEAL_RED EQU $34 ; X_SPEED
--- a/constants/item_data_constants.asm
+++ b/constants/item_data_constants.asm
@@ -1,15 +1,15 @@
; item_attributes struct members (see data/items/attributes.asm)
rsreset
-ITEMATTR_PRICE rw
+DEF ITEMATTR_PRICE rw
rsset ITEMATTR_PRICE
-ITEMATTR_PRICE_LO rb
-ITEMATTR_PRICE_HI rb
-ITEMATTR_EFFECT rb
-ITEMATTR_PARAM rb
-ITEMATTR_PERMISSIONS rb
-ITEMATTR_POCKET rb
-ITEMATTR_HELP rb
-ITEMATTR_STRUCT_LENGTH EQU _RS
+DEF ITEMATTR_PRICE_LO rb
+DEF ITEMATTR_PRICE_HI rb
+DEF ITEMATTR_EFFECT rb
+DEF ITEMATTR_PARAM rb
+DEF ITEMATTR_PERMISSIONS rb
+DEF ITEMATTR_POCKET rb
+DEF ITEMATTR_HELP rb
+DEF ITEMATTR_STRUCT_LENGTH EQU _RS
; item types
const_def 1
@@ -17,7 +17,7 @@
const KEY_ITEM ; 2
const BALL ; 3
const TM_HM ; 4
-NUM_ITEM_TYPES EQU const_value - 1
+DEF NUM_ITEM_TYPES EQU const_value - 1
; item menu types
; UseItem.dw indexes (see engine/items/pack.asm)
@@ -30,12 +30,12 @@
const ITEMMENU_CLOSE ; 6
; item actions
-CANT_SELECT_F EQU 6
-CANT_TOSS_F EQU 7
+DEF CANT_SELECT_F EQU 6
+DEF CANT_TOSS_F EQU 7
-NO_LIMITS EQU 0
-CANT_SELECT EQU 1 << CANT_SELECT_F
-CANT_TOSS EQU 1 << CANT_TOSS_F
+DEF NO_LIMITS EQU 0
+DEF CANT_SELECT EQU 1 << CANT_SELECT_F
+DEF CANT_TOSS EQU 1 << CANT_TOSS_F
; pack pockets
const_def
@@ -43,20 +43,20 @@
const BALL_POCKET ; 1
const KEY_ITEM_POCKET ; 2
const TM_HM_POCKET ; 3
-NUM_POCKETS EQU const_value
+DEF NUM_POCKETS EQU const_value
-MAX_ITEMS EQU 20
-MAX_BALLS EQU 12
-MAX_KEY_ITEMS EQU 25
-MAX_PC_ITEMS EQU 50
+DEF MAX_ITEMS EQU 20
+DEF MAX_BALLS EQU 12
+DEF MAX_KEY_ITEMS EQU 25
+DEF MAX_PC_ITEMS EQU 50
-MAX_ITEM_STACK EQU 99
+DEF MAX_ITEM_STACK EQU 99
-MAIL_LINE_LENGTH EQU $10
-MAIL_MSG_LENGTH EQU $20
-MAILBOX_CAPACITY EQU 10
-MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
+DEF MAIL_LINE_LENGTH EQU $10
+DEF MAIL_MSG_LENGTH EQU $20
+DEF MAILBOX_CAPACITY EQU 10
+DEF MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; held item effects
const_def
--- a/constants/landmark_constants.asm
+++ b/constants/landmark_constants.asm
@@ -48,7 +48,7 @@
const LANDMARK_DARK_CAVE ; 2c
const LANDMARK_ROUTE_46 ; 2d
const LANDMARK_SILVER_CAVE ; 2e
-KANTO_LANDMARK EQU const_value
+DEF KANTO_LANDMARK EQU const_value
const LANDMARK_PALLET_TOWN ; 2f
const LANDMARK_ROUTE_1 ; 30
const LANDMARK_VIRIDIAN_CITY ; 31
@@ -98,7 +98,7 @@
const LANDMARK_TOHJO_FALLS ; 5d
const LANDMARK_ROUTE_28 ; 5e
const LANDMARK_FAST_SHIP ; 5f
-NUM_LANDMARKS EQU const_value
+DEF NUM_LANDMARKS EQU const_value
; used in CaughtData
const_def $7f, -1
@@ -109,4 +109,4 @@
const_def
const JOHTO_REGION ; 0
const KANTO_REGION ; 1
-NUM_REGIONS EQU const_value
+DEF NUM_REGIONS EQU const_value
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -1,25 +1,25 @@
-newgroup: MACRO
+MACRO newgroup
;\1: group id
const_skip
-MAPGROUP_\1 EQU const_value
-CURRENT_NUM_MAPGROUP_MAPS EQUS "NUM_\1_MAPS"
-__map_value__ = 1
+ DEF MAPGROUP_\1 EQU const_value
+ DEF CURRENT_NUM_MAPGROUP_MAPS EQUS "NUM_\1_MAPS"
+ DEF __map_value__ = 1
ENDM
-map_const: MACRO
+MACRO map_const
;\1: map id
;\2: width: in blocks
;\3: height: in blocks
-GROUP_\1 EQU const_value
-MAP_\1 EQU __map_value__
-__map_value__ += 1
-\1_WIDTH EQU \2
-\1_HEIGHT EQU \3
+ DEF GROUP_\1 EQU const_value
+ DEF MAP_\1 EQU __map_value__
+ DEF __map_value__ += 1
+ DEF \1_WIDTH EQU \2
+ DEF \1_HEIGHT EQU \3
ENDM
-endgroup: MACRO
-{CURRENT_NUM_MAPGROUP_MAPS} EQU __map_value__ - 1
-PURGE CURRENT_NUM_MAPGROUP_MAPS
+MACRO endgroup
+ DEF {CURRENT_NUM_MAPGROUP_MAPS} EQU __map_value__ - 1
+ PURGE CURRENT_NUM_MAPGROUP_MAPS
ENDM
; map group ids
@@ -501,4 +501,4 @@
map_const ROUTE_31_VIOLET_GATE, 5, 4 ; 11
endgroup
-NUM_MAP_GROUPS EQU const_value ; 26
+DEF NUM_MAP_GROUPS EQU const_value ; 26
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -1,21 +1,21 @@
-MAPGROUP_N_A EQU -1
-GROUP_N_A EQU -1
-MAP_N_A EQU -1
-MAPGROUP_NONE EQU 0
-GROUP_NONE EQU 0
-MAP_NONE EQU 0
+DEF MAPGROUP_N_A EQU -1
+DEF GROUP_N_A EQU -1
+DEF MAP_N_A EQU -1
+DEF MAPGROUP_NONE EQU 0
+DEF GROUP_NONE EQU 0
+DEF MAP_NONE EQU 0
; map struct members (see data/maps/maps.asm)
rsreset
-MAP_MAPATTRIBUTES_BANK rb ; 0
-MAP_TILESET rb ; 1
-MAP_ENVIRONMENT rb ; 2
-MAP_MAPATTRIBUTES rw ; 3
-MAP_LOCATION rb ; 5
-MAP_MUSIC rb ; 6
-MAP_PALETTE rb ; 7
-MAP_FISHGROUP rb ; 8
-MAP_LENGTH EQU _RS
+DEF MAP_MAPATTRIBUTES_BANK rb ; 0
+DEF MAP_TILESET rb ; 1
+DEF MAP_ENVIRONMENT rb ; 2
+DEF MAP_MAPATTRIBUTES rw ; 3
+DEF MAP_LOCATION rb ; 5
+DEF MAP_MUSIC rb ; 6
+DEF MAP_PALETTE rb ; 7
+DEF MAP_FISHGROUP rb ; 8
+DEF MAP_LENGTH EQU _RS
; map environments (wEnvironment)
; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
@@ -27,7 +27,7 @@
const ENVIRONMENT_5
const GATE
const DUNGEON
-NUM_ENVIRONMENTS EQU const_value - 1
+DEF NUM_ENVIRONMENTS EQU const_value - 1
; map palettes (wEnvironment)
const_def
@@ -36,7 +36,7 @@
const PALETTE_NITE
const PALETTE_MORN
const PALETTE_DARK
-NUM_MAP_PALETTES EQU const_value
+DEF NUM_MAP_PALETTES EQU const_value
; FishGroups indexes (see data/wild/fish.asm)
const_def
@@ -54,7 +54,7 @@
const FISHGROUP_QWILFISH
const FISHGROUP_REMORAID
const FISHGROUP_QWILFISH_NO_SWARM
-NUM_FISHGROUPS EQU const_value - 1
+DEF NUM_FISHGROUPS EQU const_value - 1
; connection directions (see data/maps/data.asm)
const_def
@@ -102,14 +102,14 @@
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
-NUM_SPAWNS EQU const_value
+DEF NUM_SPAWNS EQU const_value
-SPAWN_N_A EQU -1
+DEF SPAWN_N_A EQU -1
; Flypoints indexes (see data/maps/flypoints.asm)
const_def
; johto
-JOHTO_FLYPOINT EQU const_value
+DEF JOHTO_FLYPOINT EQU const_value
const FLY_NEW_BARK
const FLY_CHERRYGROVE
const FLY_VIOLET
@@ -123,7 +123,7 @@
const FLY_BLACKTHORN
const FLY_MT_SILVER
; kanto
-KANTO_FLYPOINT EQU const_value
+DEF KANTO_FLYPOINT EQU const_value
const FLY_PALLET
const FLY_VIRIDIAN
const FLY_PEWTER
@@ -136,6 +136,6 @@
const FLY_FUCHSIA
const FLY_CINNABAR
const FLY_INDIGO
-NUM_FLYPOINTS EQU const_value
+DEF NUM_FLYPOINTS EQU const_value
-MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm
+DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm
--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -1,47 +1,47 @@
; object_struct members (see macros/wram.asm)
rsreset
-OBJECT_SPRITE rb ; 00
-OBJECT_MAP_OBJECT_INDEX rb ; 01
-OBJECT_SPRITE_TILE rb ; 02
-OBJECT_MOVEMENTTYPE rb ; 03
-OBJECT_FLAGS1 rb ; 04
-OBJECT_FLAGS2 rb ; 05
-OBJECT_PALETTE rb ; 06
-OBJECT_DIRECTION_WALKING rb ; 07
-OBJECT_FACING rb ; 08
-OBJECT_STEP_TYPE rb ; 09
-OBJECT_STEP_DURATION rb ; 0a
-OBJECT_ACTION rb ; 0b
-OBJECT_STEP_FRAME rb ; 0c
-OBJECT_FACING_STEP rb ; 0d
-OBJECT_NEXT_TILE rb ; 0e
-OBJECT_STANDING_TILE rb ; 0f
-OBJECT_NEXT_MAP_X rb ; 10
-OBJECT_NEXT_MAP_Y rb ; 11
-OBJECT_MAP_X rb ; 12
-OBJECT_MAP_Y rb ; 13
-OBJECT_INIT_X rb ; 14
-OBJECT_INIT_Y rb ; 15
-OBJECT_RADIUS rb ; 16
-OBJECT_SPRITE_X rb ; 17
-OBJECT_SPRITE_Y rb ; 18
-OBJECT_SPRITE_X_OFFSET rb ; 19
-OBJECT_SPRITE_Y_OFFSET rb ; 1a
-OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b
-OBJECT_1C rb ; 1c
-OBJECT_1D rb ; 1d
-OBJECT_1E rb ; 1e
-OBJECT_1F rb ; 1f
-OBJECT_RANGE rb ; 20
- rb_skip 7
-OBJECT_LENGTH EQU _RS
-NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
+DEF OBJECT_SPRITE rb ; 00
+DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
+DEF OBJECT_SPRITE_TILE rb ; 02
+DEF OBJECT_MOVEMENTTYPE rb ; 03
+DEF OBJECT_FLAGS1 rb ; 04
+DEF OBJECT_FLAGS2 rb ; 05
+DEF OBJECT_PALETTE rb ; 06
+DEF OBJECT_DIRECTION_WALKING rb ; 07
+DEF OBJECT_FACING rb ; 08
+DEF OBJECT_STEP_TYPE rb ; 09
+DEF OBJECT_STEP_DURATION rb ; 0a
+DEF OBJECT_ACTION rb ; 0b
+DEF OBJECT_STEP_FRAME rb ; 0c
+DEF OBJECT_FACING_STEP rb ; 0d
+DEF OBJECT_NEXT_TILE rb ; 0e
+DEF OBJECT_STANDING_TILE rb ; 0f
+DEF OBJECT_NEXT_MAP_X rb ; 10
+DEF OBJECT_NEXT_MAP_Y rb ; 11
+DEF OBJECT_MAP_X rb ; 12
+DEF OBJECT_MAP_Y rb ; 13
+DEF OBJECT_INIT_X rb ; 14
+DEF OBJECT_INIT_Y rb ; 15
+DEF OBJECT_RADIUS rb ; 16
+DEF OBJECT_SPRITE_X rb ; 17
+DEF OBJECT_SPRITE_Y rb ; 18
+DEF OBJECT_SPRITE_X_OFFSET rb ; 19
+DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a
+DEF OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b
+DEF OBJECT_1C rb ; 1c
+DEF OBJECT_1D rb ; 1d
+DEF OBJECT_1E rb ; 1e
+DEF OBJECT_1F rb ; 1f
+DEF OBJECT_RANGE rb ; 20
+ rb_skip 7
+DEF OBJECT_LENGTH EQU _RS
+DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
; object_struct OBJECT_FACING values
-OW_DOWN EQU DOWN << 2
-OW_UP EQU UP << 2
-OW_LEFT EQU LEFT << 2
-OW_RIGHT EQU RIGHT << 2
+DEF OW_DOWN EQU DOWN << 2
+DEF OW_UP EQU UP << 2
+DEF OW_LEFT EQU LEFT << 2
+DEF OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
const_def
@@ -54,14 +54,14 @@
const NOCLIP_OBJS_F ; 6
const EMOTE_OBJECT_F ; 7
-INVISIBLE EQU 1 << INVISIBLE_F
-WONT_DELETE EQU 1 << WONT_DELETE_F
-FIXED_FACING EQU 1 << FIXED_FACING_F
-SLIDING EQU 1 << SLIDING_F
-NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
-MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
-NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
-EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
+DEF INVISIBLE EQU 1 << INVISIBLE_F
+DEF WONT_DELETE EQU 1 << WONT_DELETE_F
+DEF FIXED_FACING EQU 1 << FIXED_FACING_F
+DEF SLIDING EQU 1 << SLIDING_F
+DEF NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
+DEF MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
+DEF NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
+DEF EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
; object_struct OBJECT_FLAGS2 bit flags
const_def
@@ -74,10 +74,10 @@
const OBJ_FLAGS2_6 ; 6
const OBJ_FLAGS2_7 ; 7
-LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
-HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
-OVERHEAD EQU 1 << OVERHEAD_F
-USE_OBP1 EQU 1 << USE_OBP1_F
+DEF LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
+DEF HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
+DEF OVERHEAD EQU 1 << OVERHEAD_F
+DEF USE_OBP1 EQU 1 << USE_OBP1_F
; object_struct OBJECT_PALETTE bit flags
const_def 5
@@ -85,48 +85,48 @@
const STRENGTH_BOULDER_F ; 6
const BIG_OBJECT_F ; 7
-SWIMMING EQU 1 << SWIMMING_F
-STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
-BIG_OBJECT EQU 1 << BIG_OBJECT_F
+DEF SWIMMING EQU 1 << SWIMMING_F
+DEF STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
+DEF BIG_OBJECT EQU 1 << BIG_OBJECT_F
; facing attribute bit flags
-RELATIVE_ATTRIBUTES_F EQU 1
-ABSOLUTE_TILE_ID_F EQU 2
+DEF RELATIVE_ATTRIBUTES_F EQU 1
+DEF ABSOLUTE_TILE_ID_F EQU 2
-RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
-ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
+DEF RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
+DEF ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
; map_object struct members (see macros/wram.asm)
rsreset
-MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
-MAPOBJECT_SPRITE rb ; 1
-MAPOBJECT_Y_COORD rb ; 2
-MAPOBJECT_X_COORD rb ; 3
-MAPOBJECT_MOVEMENT rb ; 4
-MAPOBJECT_RADIUS rb ; 5
-MAPOBJECT_HOUR rb ; 6
-MAPOBJECT_TIMEOFDAY rb ; 7
-MAPOBJECT_COLOR rb ; 8
-MAPOBJECT_RANGE rb ; 9
-MAPOBJECT_SCRIPT_POINTER rw ; a
-MAPOBJECT_EVENT_FLAG rw ; c
- rb_skip 2
-MAPOBJECT_LENGTH EQU _RS
-NUM_OBJECTS EQU 16
-PLAYER_OBJECT EQU 0
+DEF MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
+DEF MAPOBJECT_SPRITE rb ; 1
+DEF MAPOBJECT_Y_COORD rb ; 2
+DEF MAPOBJECT_X_COORD rb ; 3
+DEF MAPOBJECT_MOVEMENT rb ; 4
+DEF MAPOBJECT_RADIUS rb ; 5
+DEF MAPOBJECT_HOUR rb ; 6
+DEF MAPOBJECT_TIMEOFDAY rb ; 7
+DEF MAPOBJECT_COLOR rb ; 8
+DEF MAPOBJECT_RANGE rb ; 9
+DEF MAPOBJECT_SCRIPT_POINTER rw ; a
+DEF MAPOBJECT_EVENT_FLAG rw ; c
+ rb_skip 2
+DEF MAPOBJECT_LENGTH EQU _RS
+DEF NUM_OBJECTS EQU 16
+DEF PLAYER_OBJECT EQU 0
; SpriteMovementData struct members (see data/sprites/map_objects.asm)
rsreset
-SPRITEMOVEATTR_MOVEMENT rb ; 0
-SPRITEMOVEATTR_FACING rb ; 1
-SPRITEMOVEATTR_ACTION rb ; 2
-SPRITEMOVEATTR_FLAGS1 rb ; 3
-SPRITEMOVEATTR_FLAGS2 rb ; 4
-SPRITEMOVEATTR_PALFLAGS rb ; 5
-NUM_SPRITEMOVEDATA_FIELDS EQU _RS
+DEF SPRITEMOVEATTR_MOVEMENT rb ; 0
+DEF SPRITEMOVEATTR_FACING rb ; 1
+DEF SPRITEMOVEATTR_ACTION rb ; 2
+DEF SPRITEMOVEATTR_FLAGS1 rb ; 3
+DEF SPRITEMOVEATTR_FLAGS2 rb ; 4
+DEF SPRITEMOVEATTR_PALFLAGS rb ; 5
+DEF NUM_SPRITEMOVEDATA_FIELDS EQU _RS
-MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
-MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
+DEF MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
+DEF MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def
@@ -167,7 +167,7 @@
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24
-NUM_SPRITEMOVEDATA EQU const_value
+DEF NUM_SPRITEMOVEDATA EQU const_value
; StepFunction_FromMovement.Pointers indexes (see engine/overworld/map_objects.asm)
const_def
@@ -199,7 +199,7 @@
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
const SPRITEMOVEFN_BOULDERDUST ; 1a
const SPRITEMOVEFN_GRASS ; 1b
-NUM_SPRITEMOVEFN EQU const_value
+DEF NUM_SPRITEMOVEFN EQU const_value
; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
const_def
@@ -229,7 +229,7 @@
const STEP_TYPE_17 ; 17
const STEP_TYPE_DELETE ; 18
const STEP_TYPE_SKYFALL_TOP ; 19
-NUM_STEP_TYPES EQU const_value
+DEF NUM_STEP_TYPES EQU const_value
; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
const_def
@@ -250,7 +250,7 @@
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
-NUM_OBJECT_ACTIONS EQU const_value
+DEF NUM_OBJECT_ACTIONS EQU const_value
; Facings indexes (see data/sprites/facings.asm)
const_def
@@ -286,7 +286,7 @@
const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f
-NUM_FACINGS EQU const_value
+DEF NUM_FACINGS EQU const_value
; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
const_def
@@ -298,4 +298,4 @@
const STEP_TURN ; 5
const STEP_BACK_LEDGE ; 6
const STEP_WALK_IN_PLACE ; 7
-NUM_STEPS EQU const_value
+DEF NUM_STEPS EQU const_value
--- a/constants/map_setup_constants.asm
+++ b/constants/map_setup_constants.asm
@@ -13,7 +13,7 @@
const MAPSETUP_SUBMENU ; fa
const MAPSETUP_BADWARP ; fb
const MAPSETUP_FLY ; fc
-NUM_MAPSETUP_SCRIPTS EQU const_value - $f1
+DEF NUM_MAPSETUP_SCRIPTS EQU const_value - $f1
; callback types
const_def 1
--- a/constants/mart_constants.asm
+++ b/constants/mart_constants.asm
@@ -42,4 +42,4 @@
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND
-NUM_MARTS EQU const_value
+DEF NUM_MARTS EQU const_value
--- a/constants/menu_constants.asm
+++ b/constants/menu_constants.asm
@@ -63,17 +63,17 @@
const MONMENUITEM_MOVE ; 19
const MONMENUITEM_MAIL ; 20
const MONMENUITEM_ERROR ; 21
-NUM_MONMENUITEMS EQU const_value - 1
+DEF NUM_MONMENUITEMS EQU const_value - 1
; MonMenuOptions categories
-MONMENU_FIELD_MOVE EQU 0
-MONMENU_MENUOPTION EQU 1
+DEF MONMENU_FIELD_MOVE EQU 0
+DEF MONMENU_MENUOPTION EQU 1
-NUM_MONMENU_ITEMS EQU 8
+DEF NUM_MONMENU_ITEMS EQU 8
; start/select menu return values
-HMENURETURN_SCRIPT EQU %10000000
-HMENURETURN_ASM EQU %11111111
+DEF HMENURETURN_SCRIPT EQU %10000000
+DEF HMENURETURN_ASM EQU %11111111
; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm)
const_def
@@ -87,7 +87,7 @@
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
-NUM_PARTYMENUACTIONS EQU const_value
+DEF NUM_PARTYMENUACTIONS EQU const_value
; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm)
const_next $f0
const PARTYMENUTEXT_HEAL_PSN
@@ -111,4 +111,4 @@
const NAME_FRIEND
const NAME_6 ; duplicate of NAME_MON
const NAME_7 ; duplicate of NAME_MON
-NUM_NAME_TYPES EQU const_value
+DEF NUM_NAME_TYPES EQU const_value
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -1,10 +1,10 @@
; Boolean checks
-FALSE EQU 0
-TRUE EQU 1
+DEF FALSE EQU 0
+DEF TRUE EQU 1
; genders
-MALE EQU 0
-FEMALE EQU 1
+DEF MALE EQU 0
+DEF FEMALE EQU 1
; FlagAction arguments (see home/flag.asm)
const_def
@@ -14,36 +14,36 @@
; G/S version ID: 0 = Gold, 1 = Silver (used by checkver)
; Mystery Gift uses incremented values 1 and 2
-GS_VERSION EQU 0
+DEF GS_VERSION EQU 0
; Pokémon Pikachu 2, a step counter / virtual pet device (used by Mystery Gift)
-POKEMON_PIKACHU_2_VERSION EQU 3
-RESERVED_GAME_VERSION EQU 4
+DEF POKEMON_PIKACHU_2_VERSION EQU 3
+DEF RESERVED_GAME_VERSION EQU 4
; save file corruption check values
-SAVE_CHECK_VALUE_1 EQU 99
-SAVE_CHECK_VALUE_2 EQU 127
+DEF SAVE_CHECK_VALUE_1 EQU 99
+DEF SAVE_CHECK_VALUE_2 EQU 127
; RTC halted check value
-RTC_HALT_VALUE EQU $1234
+DEF RTC_HALT_VALUE EQU $1234
; time of day boundaries
-MORN_HOUR EQU 4 ; 4 AM
-DAY_HOUR EQU 10 ; 10 AM
-NITE_HOUR EQU 18 ; 6 PM
-NOON_HOUR EQU 12 ; 12 PM
-MAX_HOUR EQU 24 ; 12 AM
+DEF MORN_HOUR EQU 4 ; 4 AM
+DEF DAY_HOUR EQU 10 ; 10 AM
+DEF NITE_HOUR EQU 18 ; 6 PM
+DEF NOON_HOUR EQU 12 ; 12 PM
+DEF MAX_HOUR EQU 24 ; 12 AM
; significant money values
-START_MONEY EQU 3000
-MOM_MONEY EQU 2300
-MAX_MONEY EQU 999999
-MAX_COINS EQU 9999
+DEF START_MONEY EQU 3000
+DEF MOM_MONEY EQU 2300
+DEF MAX_MONEY EQU 999999
+DEF MAX_COINS EQU 9999
; link record
-MAX_LINK_RECORD EQU 9999
+DEF MAX_LINK_RECORD EQU 9999
; day-care
-MAX_DAY_CARE_EXP EQU $500000
+DEF MAX_DAY_CARE_EXP EQU $500000
; hall of fame
-HOF_MASTER_COUNT EQU 200
+DEF HOF_MASTER_COUNT EQU 200
--- a/constants/mobile_constants.asm
+++ b/constants/mobile_constants.asm
@@ -53,11 +53,11 @@
const EZCHAT_FAREWELLS
const EZCHAT_THISANDTHAT
-NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm)
+DEF NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm)
-MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
-MOBILE_PHONE_NUMBER_LENGTH EQU 20
+DEF MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
+DEF MOBILE_PHONE_NUMBER_LENGTH EQU 20
; Maximum amount of time allowed for mobile battles each day
-MOBILE_BATTLE_ALLOWED_SECONDS EQU 0
-MOBILE_BATTLE_ALLOWED_MINUTES EQU 10
+DEF MOBILE_BATTLE_ALLOWED_SECONDS EQU 0
+DEF MOBILE_BATTLE_ALLOWED_MINUTES EQU 10
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -257,7 +257,7 @@
const ROCK_SMASH ; f9
const WHIRLPOOL ; fa
const BEAT_UP ; fb
-NUM_ATTACKS EQU const_value - 1
+DEF NUM_ATTACKS EQU const_value - 1
; Battle animations use the same constants as the moves up to this point
const_next $ff
@@ -285,7 +285,7 @@
const ANIM_WOBBLE ; 113
const ANIM_SHAKE ; 114
const ANIM_HIT_CONFUSION ; 115
-NUM_BATTLE_ANIMS EQU const_value - 1
+DEF NUM_BATTLE_ANIMS EQU const_value - 1
; wNumHits uses offsets from ANIM_MISS
const_def
--- a/constants/move_effect_constants.asm
+++ b/constants/move_effect_constants.asm
@@ -157,4 +157,4 @@
const EFFECT_BEAT_UP
const EFFECT_FLY
const EFFECT_DEFENSE_CURL
-NUM_MOVE_EFECTS EQU const_value
+DEF NUM_MOVE_EFECTS EQU const_value
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -105,15 +105,15 @@
const MUSIC_SUICUNE_BATTLE ; 64
const MUSIC_BATTLE_TOWER_LOBBY ; 65
const MUSIC_MOBILE_CENTER ; 66
-NUM_MUSIC_SONGS EQU const_value
+DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm)
-MUSIC_MAHOGANY_MART EQU $64
+DEF MUSIC_MAHOGANY_MART EQU $64
; ExitPokegearRadio_HandleMusic uses these values
-RESTART_MAP_MUSIC EQU $fe
-ENTER_MAP_MUSIC EQU $ff
+DEF RESTART_MAP_MUSIC EQU $fe
+DEF ENTER_MAP_MUSIC EQU $ff
; GetMapMusic picks music for this bit flag
-RADIO_TOWER_MUSIC_F EQU 7
-RADIO_TOWER_MUSIC EQU 1 << RADIO_TOWER_MUSIC_F
+DEF RADIO_TOWER_MUSIC_F EQU 7
+DEF RADIO_TOWER_MUSIC EQU 1 << RADIO_TOWER_MUSIC_F
--- a/constants/npc_trade_constants.asm
+++ b/constants/npc_trade_constants.asm
@@ -1,16 +1,16 @@
; npctrade struct members (see data/events/npc_trades.asm)
rsreset
-NPCTRADE_DIALOG rb
-NPCTRADE_GIVEMON rb
-NPCTRADE_GETMON rb
-NPCTRADE_NICKNAME rb MON_NAME_LENGTH
-NPCTRADE_DVS rw
-NPCTRADE_ITEM rb
-NPCTRADE_OT_ID rw
-NPCTRADE_OT_NAME rb NAME_LENGTH
-NPCTRADE_GENDER rb
- rb_skip
-NPCTRADE_STRUCT_LENGTH EQU _RS
+DEF NPCTRADE_DIALOG rb
+DEF NPCTRADE_GIVEMON rb
+DEF NPCTRADE_GETMON rb
+DEF NPCTRADE_NICKNAME rb MON_NAME_LENGTH
+DEF NPCTRADE_DVS rw
+DEF NPCTRADE_ITEM rb
+DEF NPCTRADE_OT_ID rw
+DEF NPCTRADE_OT_NAME rb NAME_LENGTH
+DEF NPCTRADE_GENDER rb
+ rb_skip
+DEF NPCTRADE_STRUCT_LENGTH EQU _RS
; NPCTrades indexes (see data/events/npc_trades.asm)
const_def
@@ -21,7 +21,7 @@
const NPC_TRADE_CHRIS ; 4
const NPC_TRADE_KIM ; 5
const NPC_TRADE_FOREST ; 6
-NUM_NPC_TRADES EQU const_value
+DEF NUM_NPC_TRADES EQU const_value
; trade gender limits
const_def
--- a/constants/phone_constants.asm
+++ b/constants/phone_constants.asm
@@ -38,7 +38,7 @@
const PHONE_HIKER_PARRY
const PHONE_PICNICKER_ERIN
const PHONE_BUENA
-NUM_PHONE_CONTACTS EQU const_value - 1
+DEF NUM_PHONE_CONTACTS EQU const_value - 1
; SpecialPhoneCallList indexes (see data/phone/special_calls.asm)
const_def
@@ -51,22 +51,22 @@
const SPECIALCALL_BIKESHOP
const SPECIALCALL_WORRIED
const SPECIALCALL_MASTERBALL
-NUM_SPECIALCALLS EQU const_value - 1
-SPECIALCALL_SIZE EQU 6
+DEF NUM_SPECIALCALLS EQU const_value - 1
+DEF SPECIALCALL_SIZE EQU 6
; phone struct members
rsreset
-PHONE_CONTACT_TRAINER_CLASS rb
-PHONE_CONTACT_TRAINER_NUMBER rb
-PHONE_CONTACT_MAP_GROUP rb
-PHONE_CONTACT_MAP_NUMBER rb
-PHONE_CONTACT_SCRIPT1_TIME rb
-PHONE_CONTACT_SCRIPT1_BANK rb
-PHONE_CONTACT_SCRIPT1_ADDR rw
-PHONE_CONTACT_SCRIPT2_TIME rb
-PHONE_CONTACT_SCRIPT2_BANK rb
-PHONE_CONTACT_SCRIPT2_ADDR rw
-PHONE_CONTACT_SIZE EQU _RS
+DEF PHONE_CONTACT_TRAINER_CLASS rb
+DEF PHONE_CONTACT_TRAINER_NUMBER rb
+DEF PHONE_CONTACT_MAP_GROUP rb
+DEF PHONE_CONTACT_MAP_NUMBER rb
+DEF PHONE_CONTACT_SCRIPT1_TIME rb
+DEF PHONE_CONTACT_SCRIPT1_BANK rb
+DEF PHONE_CONTACT_SCRIPT1_ADDR rw
+DEF PHONE_CONTACT_SCRIPT2_TIME rb
+DEF PHONE_CONTACT_SCRIPT2_BANK rb
+DEF PHONE_CONTACT_SCRIPT2_ADDR rw
+DEF PHONE_CONTACT_SIZE EQU _RS
; maximum number of pokegear contacts
-CONTACT_LIST_SIZE EQU 10
+DEF CONTACT_LIST_SIZE EQU 10
--- a/constants/pokemon_constants.asm
+++ b/constants/pokemon_constants.asm
@@ -170,7 +170,7 @@
const DRAGONITE ; 95
const MEWTWO ; 96
const MEW ; 97
-JOHTO_POKEMON EQU const_value
+DEF JOHTO_POKEMON EQU const_value
const CHIKORITA ; 98
const BAYLEEF ; 99
const MEGANIUM ; 9a
@@ -271,7 +271,7 @@
const LUGIA ; f9
const HO_OH ; fa
const CELEBI ; fb
-NUM_POKEMON EQU const_value - 1
+DEF NUM_POKEMON EQU const_value - 1
const_skip ; fc
const EGG ; fd
@@ -310,4 +310,4 @@
const UNOWN_X ; 24
const UNOWN_Y ; 25
const UNOWN_Z ; 26
-NUM_UNOWN EQU const_value - 1 ; 26
+DEF NUM_UNOWN EQU const_value - 1 ; 26
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -1,44 +1,44 @@
; base data struct members (see data/pokemon/base_stats/*.asm)
rsreset
-BASE_DEX_NO rb
-BASE_STATS rb NUM_STATS
+DEF BASE_DEX_NO rb
+DEF BASE_STATS rb NUM_STATS
rsset BASE_STATS
-BASE_HP rb
-BASE_ATK rb
-BASE_DEF rb
-BASE_SPD rb
-BASE_SAT rb
-BASE_SDF rb
-BASE_TYPES rw
+DEF BASE_HP rb
+DEF BASE_ATK rb
+DEF BASE_DEF rb
+DEF BASE_SPD rb
+DEF BASE_SAT rb
+DEF BASE_SDF rb
+DEF BASE_TYPES rw
rsset BASE_TYPES
-BASE_TYPE_1 rb
-BASE_TYPE_2 rb
-BASE_CATCH_RATE rb
-BASE_EXP rb
-BASE_ITEMS rw
+DEF BASE_TYPE_1 rb
+DEF BASE_TYPE_2 rb
+DEF BASE_CATCH_RATE rb
+DEF BASE_EXP rb
+DEF BASE_ITEMS rw
rsset BASE_ITEMS
-BASE_ITEM_1 rb
-BASE_ITEM_2 rb
-BASE_GENDER rb
- rb_skip
-BASE_EGG_STEPS rb
- rb_skip
-BASE_PIC_SIZE rb
-BASE_FRONTPIC rw
-BASE_BACKPIC rw
-BASE_GROWTH_RATE rb
-BASE_EGG_GROUPS rb
-BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8
-BASE_DATA_SIZE EQU _RS
+DEF BASE_ITEM_1 rb
+DEF BASE_ITEM_2 rb
+DEF BASE_GENDER rb
+ rb_skip
+DEF BASE_EGG_STEPS rb
+ rb_skip
+DEF BASE_PIC_SIZE rb
+DEF BASE_FRONTPIC rw
+DEF BASE_BACKPIC rw
+DEF BASE_GROWTH_RATE rb
+DEF BASE_EGG_GROUPS rb
+DEF BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8
+DEF BASE_DATA_SIZE EQU _RS
; gender ratio constants
-GENDER_F0 EQU 0 percent
-GENDER_F12_5 EQU 12 percent + 1
-GENDER_F25 EQU 25 percent
-GENDER_F50 EQU 50 percent
-GENDER_F75 EQU 75 percent
-GENDER_F100 EQU 100 percent - 1
-GENDER_UNKNOWN EQU -1
+DEF GENDER_F0 EQU 0 percent
+DEF GENDER_F12_5 EQU 12 percent + 1
+DEF GENDER_F25 EQU 25 percent
+DEF GENDER_F50 EQU 50 percent
+DEF GENDER_F75 EQU 75 percent
+DEF GENDER_F100 EQU 100 percent - 1
+DEF GENDER_UNKNOWN EQU -1
; wBaseGrowthRate values
; GrowthRates indexes (see data/growth_rates.asm)
@@ -49,7 +49,7 @@
const GROWTH_MEDIUM_SLOW
const GROWTH_FAST
const GROWTH_SLOW
-NUM_GROWTH_RATES EQU const_value
+DEF NUM_GROWTH_RATES EQU const_value
; wBaseEggGroups values
const_def 1
@@ -70,82 +70,82 @@
const EGG_NONE ; f (Undiscovered)
; pokedex entries (see data/pokemon/dex_entries.asm)
-NUM_DEX_ENTRY_BANKS EQU 4
+DEF NUM_DEX_ENTRY_BANKS EQU 4
; party_struct members (see macros/wram.asm)
rsreset
-MON_SPECIES rb
-MON_ITEM rb
-MON_MOVES rb NUM_MOVES
-MON_ID rw
-MON_EXP rb 3
-MON_STAT_EXP rw NUM_EXP_STATS
+DEF MON_SPECIES rb
+DEF MON_ITEM rb
+DEF MON_MOVES rb NUM_MOVES
+DEF MON_ID rw
+DEF MON_EXP rb 3
+DEF MON_STAT_EXP rw NUM_EXP_STATS
rsset MON_STAT_EXP
-MON_HP_EXP rw
-MON_ATK_EXP rw
-MON_DEF_EXP rw
-MON_SPD_EXP rw
-MON_SPC_EXP rw
-MON_DVS rw
-MON_PP rb NUM_MOVES
-MON_HAPPINESS rb
-MON_POKERUS rb
-MON_CAUGHTDATA rw
+DEF MON_HP_EXP rw
+DEF MON_ATK_EXP rw
+DEF MON_DEF_EXP rw
+DEF MON_SPD_EXP rw
+DEF MON_SPC_EXP rw
+DEF MON_DVS rw
+DEF MON_PP rb NUM_MOVES
+DEF MON_HAPPINESS rb
+DEF MON_POKERUS rb
+DEF MON_CAUGHTDATA rw
rsset MON_CAUGHTDATA
-MON_CAUGHTTIME rb
-MON_CAUGHTGENDER rb
+DEF MON_CAUGHTTIME rb
+DEF MON_CAUGHTGENDER rb
rsset MON_CAUGHTDATA
-MON_CAUGHTLEVEL rb
-MON_CAUGHTLOCATION rb
-MON_LEVEL rb
-BOXMON_STRUCT_LENGTH EQU _RS
-MON_STATUS rb
- rb_skip
-MON_HP rw
-MON_MAXHP rw
-MON_STATS rw NUM_BATTLE_STATS
+DEF MON_CAUGHTLEVEL rb
+DEF MON_CAUGHTLOCATION rb
+DEF MON_LEVEL rb
+DEF BOXMON_STRUCT_LENGTH EQU _RS
+DEF MON_STATUS rb
+ rb_skip
+DEF MON_HP rw
+DEF MON_MAXHP rw
+DEF MON_STATS rw NUM_BATTLE_STATS
rsset MON_STATS
-MON_ATK rw
-MON_DEF rw
-MON_SPD rw
-MON_SAT rw
-MON_SDF rw
-PARTYMON_STRUCT_LENGTH EQU _RS
+DEF MON_ATK rw
+DEF MON_DEF rw
+DEF MON_SPD rw
+DEF MON_SAT rw
+DEF MON_SDF rw
+DEF PARTYMON_STRUCT_LENGTH EQU _RS
-NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
-REDMON_STRUCT_LENGTH EQU 44
+DEF NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
+DEF REDMON_STRUCT_LENGTH EQU 44
; caught data
-CAUGHT_TIME_MASK EQU %11000000
-CAUGHT_LEVEL_MASK EQU %00111111
+DEF CAUGHT_TIME_MASK EQU %11000000
+DEF CAUGHT_LEVEL_MASK EQU %00111111
-CAUGHT_GENDER_MASK EQU %10000000
-CAUGHT_LOCATION_MASK EQU %01111111
+DEF CAUGHT_GENDER_MASK EQU %10000000
+DEF CAUGHT_LOCATION_MASK EQU %01111111
-CAUGHT_BY_UNKNOWN EQU 0
-CAUGHT_BY_GIRL EQU 1
-CAUGHT_BY_BOY EQU 2
+DEF CAUGHT_BY_UNKNOWN EQU 0
+DEF CAUGHT_BY_GIRL EQU 1
+DEF CAUGHT_BY_BOY EQU 2
-CAUGHT_EGG_LEVEL EQU 1
+DEF CAUGHT_EGG_LEVEL EQU 1
-MON_CRY_LENGTH EQU 6
+DEF MON_CRY_LENGTH EQU 6
; maximum number of party pokemon
-PARTY_LENGTH EQU 6
+DEF PARTY_LENGTH EQU 6
; boxes
-MONS_PER_BOX EQU 20
+DEF MONS_PER_BOX EQU 20
; box: count, species, mons, OTs, nicknames, padding
-BOX_LENGTH EQU 1 + MONS_PER_BOX + 1 + (BOXMON_STRUCT_LENGTH + NAME_LENGTH + MON_NAME_LENGTH) * MONS_PER_BOX + 2 ; $450
-NUM_BOXES EQU 14
+DEF BOX_LENGTH EQU 1 + MONS_PER_BOX + 1 + (BOXMON_STRUCT_LENGTH + NAME_LENGTH + MON_NAME_LENGTH) * MONS_PER_BOX + 2 ; $450
+DEF NUM_BOXES EQU 14
; hall of fame
; hof_mon: species, id, dvs, level, nicknames
-HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; $10
+DEF HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; $10
; hall_of_fame: win count, party, terminator
-HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; $62
-NUM_HOF_TEAMS EQU 30
+DEF HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; $62
+DEF NUM_HOF_TEAMS EQU 30
; evolution types (used in data/pokemon/evos_attacks.asm)
const_def 1
@@ -169,14 +169,14 @@
; wild data
-NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
-NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
+DEF NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
+DEF NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
-GRASS_WILDDATA_LENGTH EQU 2 + 3 + NUM_GRASSMON * 2 * 3
-WATER_WILDDATA_LENGTH EQU 2 + 1 + NUM_WATERMON * 2
-FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
+DEF GRASS_WILDDATA_LENGTH EQU 2 + 3 + NUM_GRASSMON * 2 * 3
+DEF WATER_WILDDATA_LENGTH EQU 2 + 1 + NUM_WATERMON * 2
+DEF FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
-NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
+DEF NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
; treemon sets
; TreeMons indexes (see data/wild/treemons.asm)
@@ -189,7 +189,7 @@
const TREEMON_SET_LAKE
const TREEMON_SET_FOREST
const TREEMON_SET_ROCK
-NUM_TREEMON_SETS EQU const_value
+DEF NUM_TREEMON_SETS EQU const_value
; treemon scores
const_def
@@ -218,16 +218,16 @@
const HAPPINESS_REVIVALHERB ; 11
const HAPPINESS_GROOMING ; 12
const HAPPINESS_GAINLEVELATHOME ; 13
-NUM_HAPPINESS_CHANGES EQU const_value - 1
+DEF NUM_HAPPINESS_CHANGES EQU const_value - 1
; significant happiness values
-BASE_HAPPINESS EQU 70
-FRIEND_BALL_HAPPINESS EQU 200
-HAPPINESS_TO_EVOLVE EQU 220
-HAPPINESS_THRESHOLD_1 EQU 100
-HAPPINESS_THRESHOLD_2 EQU 200
+DEF BASE_HAPPINESS EQU 70
+DEF FRIEND_BALL_HAPPINESS EQU 200
+DEF HAPPINESS_TO_EVOLVE EQU 220
+DEF HAPPINESS_THRESHOLD_1 EQU 100
+DEF HAPPINESS_THRESHOLD_2 EQU 200
; PP
-PP_UP_MASK EQU %11000000
-PP_UP_ONE EQU %01000000
-PP_MASK EQU %00111111
+DEF PP_UP_MASK EQU %11000000
+DEF PP_UP_ONE EQU %01000000
+DEF PP_MASK EQU %00111111
--- a/constants/radio_constants.asm
+++ b/constants/radio_constants.asm
@@ -15,7 +15,7 @@
const POKE_FLUTE_RADIO ; 08
const UNOWN_RADIO ; 09
const EVOLUTION_RADIO ; 0a
-NUM_RADIO_CHANNELS EQU const_value
+DEF NUM_RADIO_CHANNELS EQU const_value
; internal indexes for channel segments
const OAKS_POKEMON_TALK_2 ; 0b
const OAKS_POKEMON_TALK_3 ; 0c
@@ -94,7 +94,7 @@
const POKEDEX_SHOW_6 ; 55
const POKEDEX_SHOW_7 ; 56
const POKEDEX_SHOW_8 ; 57
-NUM_RADIO_SEGMENTS EQU const_value
+DEF NUM_RADIO_SEGMENTS EQU const_value
; PlayRadioStationPointers indexes (see engine/pokegear/pokegear.asm)
const_def
@@ -107,21 +107,21 @@
const MAPRADIO_PLACES_PEOPLE
const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET
-NUM_MAP_RADIO_STATIONS EQU const_value
+DEF NUM_MAP_RADIO_STATIONS EQU const_value
; These tables in engine/pokegear/radio.asm are all sized to a power of 2
; so there's no need for a rejection sampling loop
-NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
-NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
-NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
-NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
+DEF NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
+DEF NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
+DEF NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
+DEF NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm)
-NUM_PASSWORD_CATEGORIES EQU 11
-NUM_PASSWORDS_PER_CATEGORY EQU 3
+DEF NUM_PASSWORD_CATEGORIES EQU 11
+DEF NUM_PASSWORDS_PER_CATEGORY EQU 3
; BuenaPrizeItems size (see data/items/buena_prizes.asm)
-NUM_BUENA_PRIZES EQU 9
+DEF NUM_BUENA_PRIZES EQU 9
; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/pokegear/radio.asm)
const_def
@@ -129,4 +129,4 @@
const BUENA_ITEM
const BUENA_MOVE
const BUENA_STRING
-NUM_BUENA_FUNCTIONS EQU const_value
+DEF NUM_BUENA_FUNCTIONS EQU const_value
--- a/constants/scene_constants.asm
+++ b/constants/scene_constants.asm
@@ -2,13 +2,13 @@
; Each scene_script and coord_event is associated with a current scene ID.
; Scene variables default to 0.
-SCENE_DEFAULT EQU 0
+DEF SCENE_DEFAULT EQU 0
; Often a map will have a one-time default event for scene 0, and switch to a
; do-nothing scene 1 when the event finishes.
-SCENE_FINISHED EQU 1
+DEF SCENE_FINISHED EQU 1
; A coord_event for scene -1 will always activate, regardless of the map's
; scene variable value.
-SCENE_ALWAYS EQU -1
+DEF SCENE_ALWAYS EQU -1
; wPokecenter2FSceneID
const_def 1
--- a/constants/scgb_constants.asm
+++ b/constants/scgb_constants.asm
@@ -32,10 +32,10 @@
const SCGB_TRAINER_OR_MON_FRONTPIC_PALS
const SCGB_MYSTERY_GIFT
const SCGB_1E
-NUM_SCGB_LAYOUTS EQU const_value
+DEF NUM_SCGB_LAYOUTS EQU const_value
-SCGB_PARTY_MENU_HP_BARS EQU $fc
-SCGB_DEFAULT EQU $ff
+DEF SCGB_PARTY_MENU_HP_BARS EQU $fc
+DEF SCGB_DEFAULT EQU $ff
; GetCrystalCGBLayout arguments (see engine/gfx/crystal_layouts.asm)
const_def
@@ -125,7 +125,7 @@
const PREDEFPAL_UNOWN_PUZZLE
const PREDEFPAL_GAMEFREAK_LOGO_OB
const PREDEFPAL_GAMEFREAK_LOGO_BG
-NUM_PREDEF_PALS EQU const_value
+DEF NUM_PREDEF_PALS EQU const_value
; SGB system command codes
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_System_Command_Table
@@ -156,4 +156,4 @@
const SGB_MASK_EN
const SGB_OBJ_TRN
-PALPACKET_LENGTH EQU $10
+DEF PALPACKET_LENGTH EQU $10
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -1,6 +1,6 @@
; object constants
-PLAYER EQU 0
-LAST_TALKED EQU -2
+DEF PLAYER EQU 0
+DEF LAST_TALKED EQU -2
; string buffer constants
const_def
@@ -7,9 +7,9 @@
const STRING_BUFFER_3 ; use wStringBuffer3
const STRING_BUFFER_4 ; use wStringBuffer4
const STRING_BUFFER_5 ; use wStringBuffer5
-NUM_STRING_BUFFERS EQU const_value
+DEF NUM_STRING_BUFFERS EQU const_value
-STRING_BUFFER_LENGTH EQU 19
+DEF STRING_BUFFER_LENGTH EQU 19
; checkmoney/takemoney accounts
const_def
@@ -72,12 +72,12 @@
const VAR_BLUECARDBALANCE ; 18
const VAR_BUENASPASSWORD ; 19
const VAR_KENJI_BREAK ; 1a
-NUM_VARS EQU const_value ; 1b
+DEF NUM_VARS EQU const_value
; variable action types
-RETVAR_STRBUF2 EQU 0 << 6
-RETVAR_ADDR_DE EQU 1 << 6
-RETVAR_EXECUTE EQU 2 << 6
+DEF RETVAR_STRBUF2 EQU 0 << 6
+DEF RETVAR_ADDR_DE EQU 1 << 6
+DEF RETVAR_EXECUTE EQU 2 << 6
; PlayerEventScriptPointers indexes (see engine/overworld/events.asm)
const_def -1
@@ -92,7 +92,7 @@
const PLAYEREVENT_WHITEOUT
const PLAYEREVENT_HATCH
const PLAYEREVENT_JOYCHANGEFACING
-NUM_PLAYER_EVENTS EQU const_value
+DEF NUM_PLAYER_EVENTS EQU const_value
; PlayerMovementPointers indexes (see engine/overworld/events.asm)
const_def
@@ -104,15 +104,15 @@
const PLAYERMOVEMENT_CONTINUE
const PLAYERMOVEMENT_EXIT_WATER
const PLAYERMOVEMENT_JUMP
-NUM_PLAYER_MOVEMENTS EQU const_value
+DEF NUM_PLAYER_MOVEMENTS EQU const_value
; script data sizes (see macros/scripts/maps.asm)
-SCENE_SCRIPT_SIZE EQU 4 ; scene_script
-CALLBACK_SIZE EQU 3 ; callback
-WARP_EVENT_SIZE EQU 5 ; warp_event
-COORD_EVENT_SIZE EQU 8 ; coord_event
-BG_EVENT_SIZE EQU 5 ; bg_event
-OBJECT_EVENT_SIZE EQU 13 ; object_event
+DEF SCENE_SCRIPT_SIZE EQU 4 ; scene_script
+DEF CALLBACK_SIZE EQU 3 ; callback
+DEF WARP_EVENT_SIZE EQU 5 ; warp_event
+DEF COORD_EVENT_SIZE EQU 8 ; coord_event
+DEF BG_EVENT_SIZE EQU 5 ; bg_event
+DEF OBJECT_EVENT_SIZE EQU 13 ; object_event
; bg_event types
; BGEventJumptable indexes (see engine/overworld/events.asm)
@@ -126,7 +126,7 @@
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
-NUM_BGEVENTS EQU const_value
+DEF NUM_BGEVENTS EQU const_value
; object_event types
; ObjectEventTypeArray indexes (see engine/overworld/events.asm)
@@ -138,17 +138,17 @@
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
-NUM_OBJECT_TYPES EQU const_value
+DEF NUM_OBJECT_TYPES EQU const_value
; command queue members
-CMDQUEUE_TYPE EQU 0
-CMDQUEUE_ADDR EQU 1
-CMDQUEUE_02 EQU 2
-CMDQUEUE_03 EQU 3
-CMDQUEUE_04 EQU 4
-CMDQUEUE_05 EQU 5
-CMDQUEUE_ENTRY_SIZE EQU 6
-CMDQUEUE_CAPACITY EQU 4
+DEF CMDQUEUE_TYPE EQU 0
+DEF CMDQUEUE_ADDR EQU 1
+DEF CMDQUEUE_02 EQU 2
+DEF CMDQUEUE_03 EQU 3
+DEF CMDQUEUE_04 EQU 4
+DEF CMDQUEUE_05 EQU 5
+DEF CMDQUEUE_ENTRY_SIZE EQU 6
+DEF CMDQUEUE_CAPACITY EQU 4
; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)
const_def
@@ -157,7 +157,7 @@
const CMDQUEUE_STONETABLE
const CMDQUEUE_TYPE3
const CMDQUEUE_TYPE4
-NUM_CMDQUEUE_TYPES EQU const_value
+DEF NUM_CMDQUEUE_TYPES EQU const_value
; elevfloor macro values
; ElevatorFloorNames indexes (see data/events/elevator_floors.asm)
@@ -178,7 +178,7 @@
const FLOOR_10F
const FLOOR_11F
const FLOOR_ROOF
-NUM_FLOORS EQU const_value
+DEF NUM_FLOORS EQU const_value
; showemote arguments
; Emotes indexes (see data/sprites/emotes.asm)
@@ -195,9 +195,9 @@
const EMOTE_ROD
const EMOTE_BOULDER_DUST
const EMOTE_GRASS_RUSTLE
-NUM_EMOTES EQU const_value
-EMOTE_FROM_MEM EQU -1
-EMOTE_LENGTH EQU 6
+DEF NUM_EMOTES EQU const_value
+DEF EMOTE_FROM_MEM EQU -1
+DEF EMOTE_LENGTH EQU 6
; fruittree arguments
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
@@ -232,7 +232,7 @@
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
-NUM_FRUIT_TREES EQU const_value - 1
+DEF NUM_FRUIT_TREES EQU const_value - 1
; describedecoration arguments
; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm)
@@ -242,7 +242,7 @@
const DECODESC_RIGHT_DOLL ; 2
const DECODESC_BIG_DOLL ; 3
const DECODESC_CONSOLE ; 4
-NUM_DECODESCS EQU const_value
+DEF NUM_DECODESCS EQU const_value
; swarm arguments
; StoreSwarmMapIndices arguments
@@ -284,12 +284,12 @@
const BUGCONTEST_NO_CATCH ; 2
; Bug-Catching Contest values
-BUG_CONTEST_BALLS EQU 20
-BUG_CONTEST_MINUTES EQU 20
-BUG_CONTEST_SECONDS EQU 0
-BUG_CONTEST_PLAYER EQU 1
-NUM_BUG_CONTESTANTS EQU 10 ; not counting the player
-BUG_CONTESTANT_SIZE EQU 4
+DEF BUG_CONTEST_BALLS EQU 20
+DEF BUG_CONTEST_MINUTES EQU 20
+DEF BUG_CONTEST_SECONDS EQU 0
+DEF BUG_CONTEST_PLAYER EQU 1
+DEF NUM_BUG_CONTESTANTS EQU 10 ; not counting the player
+DEF BUG_CONTESTANT_SIZE EQU 4
; HealMachineAnim setval arguments
; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm)
@@ -305,7 +305,7 @@
const UNOWNPUZZLE_OMANYTE ; 1
const UNOWNPUZZLE_AERODACTYL ; 2
const UNOWNPUZZLE_HO_OH ; 3
-NUM_UNOWN_PUZZLES EQU const_value
+DEF NUM_UNOWN_PUZZLES EQU const_value
; DisplayUnownWords setval arguments
; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm)
--- a/constants/serial_constants.asm
+++ b/constants/serial_constants.asm
@@ -7,41 +7,41 @@
const LINK_MOBILE ; 4
; hSerialReceive high nybbles
-SERIAL_TIMECAPSULE EQU $60
-SERIAL_TRADECENTER EQU $70
-SERIAL_BATTLE EQU $80
+DEF SERIAL_TIMECAPSULE EQU $60
+DEF SERIAL_TRADECENTER EQU $70
+DEF SERIAL_BATTLE EQU $80
-ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
-ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
+DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
+DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
-START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON
-START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1
+DEF START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON
+DEF START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1
; hSerialConnectionStatus
-USING_EXTERNAL_CLOCK EQU $01
-USING_INTERNAL_CLOCK EQU $02
-CONNECTION_NOT_ESTABLISHED EQU $ff
+DEF USING_EXTERNAL_CLOCK EQU $01
+DEF USING_INTERNAL_CLOCK EQU $02
+DEF CONNECTION_NOT_ESTABLISHED EQU $ff
; length of a patch list (less than any of the signal bytes)
-SERIAL_PATCH_LIST_LENGTH EQU $fc
+DEF SERIAL_PATCH_LIST_LENGTH EQU $fc
; signals the start of an array of bytes transferred over the link cable
-SERIAL_PREAMBLE_BYTE EQU $fd
+DEF SERIAL_PREAMBLE_BYTE EQU $fd
; this byte is used when there is no data to send
-SERIAL_NO_DATA_BYTE EQU $fe
+DEF SERIAL_NO_DATA_BYTE EQU $fe
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
-SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
+DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
; used to replace SERIAL_NO_DATA_BYTE
-SERIAL_PATCH_REPLACEMENT_BYTE EQU $ff
+DEF SERIAL_PATCH_REPLACEMENT_BYTE EQU $ff
-SERIAL_PREAMBLE_LENGTH EQU 6
-SERIAL_RN_PREAMBLE_LENGTH EQU 7
-SERIAL_RNS_LENGTH EQU 10
+DEF SERIAL_PREAMBLE_LENGTH EQU 6
+DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7
+DEF SERIAL_RNS_LENGTH EQU 10
-SERIAL_MAIL_PREAMBLE_BYTE EQU $20
-SERIAL_MAIL_REPLACEMENT_BYTE EQU $21
-SERIAL_MAIL_PREAMBLE_LENGTH EQU 5
+DEF SERIAL_MAIL_PREAMBLE_BYTE EQU $20
+DEF SERIAL_MAIL_REPLACEMENT_BYTE EQU $21
+DEF SERIAL_MAIL_PREAMBLE_LENGTH EQU 5
; timeout duration after exchanging a byte
-SERIAL_LINK_BYTE_TIMEOUT EQU $5000
+DEF SERIAL_LINK_BYTE_TIMEOUT EQU $5000
-MAX_MYSTERY_GIFT_PARTNERS EQU 5
+DEF MAX_MYSTERY_GIFT_PARTNERS EQU 5
--- a/constants/sfx_constants.asm
+++ b/constants/sfx_constants.asm
@@ -208,4 +208,4 @@
const SFX_TWO_PC_BEEPS ; cc
const SFX_4_NOTE_DITTY ; cd
const SFX_TWINKLE ; ce
-NUM_SFX EQU const_value
+DEF NUM_SFX EQU const_value
--- a/constants/sprite_anim_constants.asm
+++ b/constants/sprite_anim_constants.asm
@@ -1,23 +1,23 @@
; sprite_anim_struct members (see macros/wram.asm)
rsreset
-SPRITEANIMSTRUCT_INDEX rb ; 0
-SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
-SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
-SPRITEANIMSTRUCT_TILE_ID rb ; 3
-SPRITEANIMSTRUCT_XCOORD rb ; 4
-SPRITEANIMSTRUCT_YCOORD rb ; 5
-SPRITEANIMSTRUCT_XOFFSET rb ; 6
-SPRITEANIMSTRUCT_YOFFSET rb ; 7
-SPRITEANIMSTRUCT_DURATION rb ; 8
-SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
-SPRITEANIMSTRUCT_FRAME rb ; a
-SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
-SPRITEANIMSTRUCT_VAR1 rb ; c
-SPRITEANIMSTRUCT_VAR2 rb ; d
-SPRITEANIMSTRUCT_VAR3 rb ; e
-SPRITEANIMSTRUCT_VAR4 rb ; f
-SPRITEANIMSTRUCT_LENGTH EQU _RS
-NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
+DEF SPRITEANIMSTRUCT_INDEX rb ; 0
+DEF SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
+DEF SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
+DEF SPRITEANIMSTRUCT_TILE_ID rb ; 3
+DEF SPRITEANIMSTRUCT_XCOORD rb ; 4
+DEF SPRITEANIMSTRUCT_YCOORD rb ; 5
+DEF SPRITEANIMSTRUCT_XOFFSET rb ; 6
+DEF SPRITEANIMSTRUCT_YOFFSET rb ; 7
+DEF SPRITEANIMSTRUCT_DURATION rb ; 8
+DEF SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
+DEF SPRITEANIMSTRUCT_FRAME rb ; a
+DEF SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
+DEF SPRITEANIMSTRUCT_VAR1 rb ; c
+DEF SPRITEANIMSTRUCT_VAR2 rb ; d
+DEF SPRITEANIMSTRUCT_VAR3 rb ; e
+DEF SPRITEANIMSTRUCT_VAR4 rb ; f
+DEF SPRITEANIMSTRUCT_LENGTH EQU _RS
+DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
; wSpriteAnimDict keys (see wram.asm)
; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
@@ -28,10 +28,10 @@
const SPRITE_ANIM_DICT_GS_SPLASH ; 6
const SPRITE_ANIM_DICT_SLOTS ; 7
const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8
-NUM_SPRITE_ANIM_GFX EQU const_value
+DEF NUM_SPRITE_ANIM_GFX EQU const_value
; wSpriteAnimDict size (see wram.asm)
-NUM_SPRITEANIMDICT_ENTRIES EQU 10
+DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
const_def
@@ -80,7 +80,7 @@
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
-NUM_SPRITE_ANIM_INDEXES EQU const_value
+DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
const_def
@@ -119,7 +119,7 @@
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
-NUM_SPRITE_ANIM_SEQS EQU const_value
+DEF NUM_SPRITE_ANIM_SEQS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
@@ -189,7 +189,7 @@
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
-NUM_SPRITE_ANIM_FRAMESETS EQU const_value
+DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def
@@ -333,4 +333,4 @@
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
-NUM_SPRITE_ANIM_OAMSETS EQU const_value
+DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -104,11 +104,11 @@
const SPRITE_ENTEI ; 64
const SPRITE_RAIKOU ; 65
const SPRITE_STANDING_YOUNGSTER ; 66
-NUM_OVERWORLD_SPRITES EQU const_value - 1
+DEF NUM_OVERWORLD_SPRITES EQU const_value - 1
; SpriteMons indexes (see data/sprites/sprite_mons.asm)
const_next $80
-SPRITE_POKEMON EQU const_value
+DEF SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN ; 80
const SPRITE_GEODUDE ; 81
const SPRITE_GROWLITHE ; 82
@@ -144,7 +144,7 @@
const SPRITE_GYARADOS ; a0
const SPRITE_LUGIA ; a1
const SPRITE_HO_OH ; a2
-NUM_POKEMON_SPRITES EQU const_value - SPRITE_POKEMON
+DEF NUM_POKEMON_SPRITES EQU const_value - SPRITE_POKEMON
; special GetMonSprite values (see engine/overworld/overworld.asm)
const_next $e0
@@ -153,7 +153,7 @@
; wVariableSprites indexes (see wram.asm)
const_next $f0
-SPRITE_VARS EQU const_value
+DEF SPRITE_VARS EQU const_value
const SPRITE_CONSOLE ; f0
const SPRITE_DOLL_1 ; f1
const SPRITE_DOLL_2 ; f2
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -1,11 +1,11 @@
; overworld_sprite struct members (see data/sprites/sprites.asm)
rsreset
-SPRITEDATA_ADDR rw ; 0
-SPRITEDATA_SIZE rb ; 2
-SPRITEDATA_BANK rb ; 3
-SPRITEDATA_TYPE rb ; 4
-SPRITEDATA_PALETTE rb ; 5
-NUM_SPRITEDATA_FIELDS EQU _RS
+DEF SPRITEDATA_ADDR rw ; 0
+DEF SPRITEDATA_SIZE rb ; 2
+DEF SPRITEDATA_BANK rb ; 3
+DEF SPRITEDATA_TYPE rb ; 4
+DEF SPRITEDATA_PALETTE rb ; 5
+DEF NUM_SPRITEDATA_FIELDS EQU _RS
; sprite types
const_def 1
--- a/constants/text_constants.asm
+++ b/constants/text_constants.asm
@@ -1,12 +1,12 @@
; name lengths
-NAME_LENGTH EQU 11
-PLAYER_NAME_LENGTH EQU 8
-BOX_NAME_LENGTH EQU 9
-MON_NAME_LENGTH EQU 11
-MOVE_NAME_LENGTH EQU 13
-ITEM_NAME_LENGTH EQU 13
-TRAINER_CLASS_NAME_LENGTH EQU 13
-NAME_LENGTH_JAPANESE EQU 6
+DEF NAME_LENGTH EQU 11
+DEF PLAYER_NAME_LENGTH EQU 8
+DEF BOX_NAME_LENGTH EQU 9
+DEF MON_NAME_LENGTH EQU 11
+DEF MOVE_NAME_LENGTH EQU 13
+DEF ITEM_NAME_LENGTH EQU 13
+DEF TRAINER_CLASS_NAME_LENGTH EQU 13
+DEF NAME_LENGTH_JAPANESE EQU 6
; GetName types (see home/names.asm)
const_def 1
@@ -20,18 +20,18 @@
const MOVE_DESC_NAME_BROKEN ; 8
; see home/text.asm
-BORDER_WIDTH EQU 2
-TEXTBOX_WIDTH EQU SCREEN_WIDTH
-TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
-TEXTBOX_HEIGHT EQU 6
-TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
-TEXTBOX_X EQU 0
-TEXTBOX_INNERX EQU TEXTBOX_X + 1
-TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
-TEXTBOX_INNERY EQU TEXTBOX_Y + 2
+DEF BORDER_WIDTH EQU 2
+DEF TEXTBOX_WIDTH EQU SCREEN_WIDTH
+DEF TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
+DEF TEXTBOX_HEIGHT EQU 6
+DEF TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
+DEF TEXTBOX_X EQU 0
+DEF TEXTBOX_INNERX EQU TEXTBOX_X + 1
+DEF TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
+DEF TEXTBOX_INNERY EQU TEXTBOX_Y + 2
; see gfx/frames/*.png
-TEXTBOX_FRAME_TILES EQU 6
+DEF TEXTBOX_FRAME_TILES EQU 6
; PrintNum bit flags
const_def 5
@@ -40,13 +40,13 @@
const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/math/print_num.asm)
-PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
-PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
-PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
+DEF PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
+DEF PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
+DEF PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; character sets (see charmap.asm)
-FIRST_REGULAR_TEXT_CHAR EQU $60
-FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
+DEF FIRST_REGULAR_TEXT_CHAR EQU $60
+DEF FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
; gfx/font/unown_font.png
-FIRST_UNOWN_CHAR EQU $40
+DEF FIRST_UNOWN_CHAR EQU $40
--- a/constants/tileset_constants.asm
+++ b/constants/tileset_constants.asm
@@ -36,13 +36,13 @@
const TILESET_KABUTO_WORD_ROOM ; 22
const TILESET_OMANYTE_WORD_ROOM ; 23
const TILESET_AERODACTYL_WORD_ROOM ; 24
-NUM_TILESETS EQU const_value - 1
+DEF NUM_TILESETS EQU const_value - 1
; wTileset struct size
-TILESET_LENGTH EQU 15
+DEF TILESET_LENGTH EQU 15
; roof length (see gfx/tilesets/roofs)
-ROOF_LENGTH EQU 9
+DEF ROOF_LENGTH EQU 9
; bg palette values (see gfx/tilesets/*_palette_map.asm)
; TilesetBGPalette indexes (see gfx/tilesets/bg_tiles.pal)
--- a/constants/trainer_constants.asm
+++ b/constants/trainer_constants.asm
@@ -1,8 +1,8 @@
-__trainer_class__ = 0
+DEF __trainer_class__ = 0
-trainerclass: MACRO
-\1 EQU __trainer_class__
-__trainer_class__ += 1
+MACRO trainerclass
+ DEF \1 EQU __trainer_class__
+ DEF __trainer_class__ += 1
const_def 1
ENDM
@@ -18,7 +18,7 @@
; - BTTrainerClassSprites (see data/trainers/sprites.asm)
; - BTTrainerClassGenders (see data/trainers/genders.asm)
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm)
-CHRIS EQU __trainer_class__
+DEF CHRIS EQU __trainer_class__
trainerclass TRAINER_NONE ; 0
const PHONECONTACT_MOM
const PHONECONTACT_BIKESHOP
@@ -25,9 +25,9 @@
const PHONECONTACT_BILL
const PHONECONTACT_ELM
const PHONECONTACT_BUENA
-NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
+DEF NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
-KRIS EQU __trainer_class__
+DEF KRIS EQU __trainer_class__
trainerclass FALKNER ; 1
const FALKNER1
@@ -703,4 +703,4 @@
trainerclass MYSTICALMAN ; 43
const EUSINE
-NUM_TRAINER_CLASSES EQU __trainer_class__ - 1
+DEF NUM_TRAINER_CLASSES EQU __trainer_class__ - 1
--- a/constants/trainer_data_constants.asm
+++ b/constants/trainer_data_constants.asm
@@ -1,11 +1,11 @@
; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
rsreset
-TRNATTR_ITEM1 rb ; 0
-TRNATTR_ITEM2 rb ; 1
-TRNATTR_BASEMONEY rb ; 2
-TRNATTR_AI_MOVE_WEIGHTS rw ; 3
-TRNATTR_AI_ITEM_SWITCH rw ; 5
-NUM_TRAINER_ATTRIBUTES EQU _RS
+DEF TRNATTR_ITEM1 rb ; 0
+DEF TRNATTR_ITEM2 rb ; 1
+DEF TRNATTR_BASEMONEY rb ; 2
+DEF TRNATTR_AI_MOVE_WEIGHTS rw ; 3
+DEF TRNATTR_AI_ITEM_SWITCH rw ; 5
+DEF NUM_TRAINER_ATTRIBUTES EQU _RS
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
; AIScoringPointers indexes (see engine/battle/ai/move.asm)
@@ -20,7 +20,7 @@
shift_const AI_CAUTIOUS
shift_const AI_STATUS
shift_const AI_RISKY
-NO_AI EQU 0
+DEF NO_AI EQU 0
; TRNATTR_AI_ITEM_SWITCH bit flags
const_def
@@ -32,12 +32,12 @@
const UNKNOWN_USE_F ; 5
const CONTEXT_USE_F ; 6
-SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
-SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
-SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
-ALWAYS_USE EQU 1 << ALWAYS_USE_F
-UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
-CONTEXT_USE EQU 1 << CONTEXT_USE_F
+DEF SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
+DEF SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
+DEF SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
+DEF ALWAYS_USE EQU 1 << ALWAYS_USE_F
+DEF UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
+DEF CONTEXT_USE EQU 1 << CONTEXT_USE_F
; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
const_def
--- a/constants/type_constants.asm
+++ b/constants/type_constants.asm
@@ -6,7 +6,7 @@
; - TypeBoostItems (see data/types/type_boost_items.asm)
const_def
-PHYSICAL EQU const_value
+DEF PHYSICAL EQU const_value
const NORMAL
const FIGHTING
const FLYING
@@ -18,12 +18,12 @@
const GHOST
const STEEL
-UNUSED_TYPES EQU const_value
+DEF UNUSED_TYPES EQU const_value
const_next 19
const CURSE_TYPE
-UNUSED_TYPES_END EQU const_value
+DEF UNUSED_TYPES_END EQU const_value
-SPECIAL EQU const_value
+DEF SPECIAL EQU const_value
const FIRE
const WATER
const GRASS
@@ -32,8 +32,8 @@
const ICE
const DRAGON
const DARK
-TYPES_END EQU const_value
+DEF TYPES_END EQU const_value
-NUM_TYPES EQU TYPES_END + UNUSED_TYPES - UNUSED_TYPES_END - 1 ; discount BIRD
+DEF NUM_TYPES EQU TYPES_END + UNUSED_TYPES - UNUSED_TYPES_END - 1 ; discount BIRD
-POKEDEX_TYPE_STRING_LENGTH EQU 9
+DEF POKEDEX_TYPE_STRING_LENGTH EQU 9
--- a/constants/wram_constants.asm
+++ b/constants/wram_constants.asm
@@ -1,5 +1,5 @@
; wInputType::
-AUTO_INPUT EQU $ff
+DEF AUTO_INPUT EQU $ff
; wDebugFlags::
const_def
@@ -22,15 +22,15 @@
const WILDMON ; 4
; wGameTimerPaused::
-GAME_TIMER_PAUSED_F EQU 0
-GAME_TIMER_MOBILE_F EQU 7
+DEF GAME_TIMER_PAUSED_F EQU 0
+DEF GAME_TIMER_MOBILE_F EQU 7
; wJoypadDisable::
-JOYPAD_DISABLE_MON_FAINT_F EQU 6
-JOYPAD_DISABLE_SGB_TRANSFER_F EQU 7
+DEF JOYPAD_DISABLE_MON_FAINT_F EQU 6
+DEF JOYPAD_DISABLE_SGB_TRANSFER_F EQU 7
; wOptions1::
-TEXT_DELAY_MASK EQU %111
+DEF TEXT_DELAY_MASK EQU %111
const_def 4
const NO_TEXT_SCROLL ; 4
const STEREO ; 5
@@ -37,9 +37,9 @@
const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7
-TEXT_DELAY_FAST EQU %001 ; 1
-TEXT_DELAY_MED EQU %011 ; 3
-TEXT_DELAY_SLOW EQU %101 ; 5
+DEF TEXT_DELAY_FAST EQU %001 ; 1
+DEF TEXT_DELAY_MED EQU %011 ; 3
+DEF TEXT_DELAY_SLOW EQU %101 ; 5
; wTextboxFrame::
const_def
@@ -51,7 +51,7 @@
const FRAME_6 ; 5
const FRAME_7 ; 6
const FRAME_8 ; 7
-NUM_FRAMES EQU const_value
+DEF NUM_FRAMES EQU const_value
; wTextboxFlags::
const_def
@@ -59,11 +59,11 @@
const NO_TEXT_DELAY_F ; 1
; wGBPrinterBrightness::
-GBPRINTER_LIGHTEST EQU $00
-GBPRINTER_LIGHTER EQU $20
-GBPRINTER_NORMAL EQU $40
-GBPRINTER_DARKER EQU $60
-GBPRINTER_DARKEST EQU $7f
+DEF GBPRINTER_LIGHTEST EQU $00
+DEF GBPRINTER_LIGHTER EQU $20
+DEF GBPRINTER_NORMAL EQU $40
+DEF GBPRINTER_DARKER EQU $60
+DEF GBPRINTER_DARKEST EQU $7f
; wOptions2::
const_def
@@ -76,12 +76,12 @@
const UP ; 1
const LEFT ; 2
const RIGHT ; 3
-NUM_DIRECTIONS EQU const_value
+DEF NUM_DIRECTIONS EQU const_value
-DOWN_MASK EQU 1 << DOWN
-UP_MASK EQU 1 << UP
-LEFT_MASK EQU 1 << LEFT
-RIGHT_MASK EQU 1 << RIGHT
+DEF DOWN_MASK EQU 1 << DOWN
+DEF UP_MASK EQU 1 << UP
+DEF LEFT_MASK EQU 1 << LEFT
+DEF RIGHT_MASK EQU 1 << RIGHT
; wFacingDirection::
const_def NUM_DIRECTIONS - 1, -1
@@ -89,15 +89,15 @@
shift_const FACE_UP ; 4
shift_const FACE_LEFT ; 2
shift_const FACE_RIGHT ; 1
-FACE_CURRENT EQU 0
+DEF FACE_CURRENT EQU 0
; wPokemonWithdrawDepositParameter::
-PC_WITHDRAW EQU 0
-PC_DEPOSIT EQU 1
-REMOVE_PARTY EQU 0
-REMOVE_BOX EQU 1
-DAY_CARE_WITHDRAW EQU 2
-DAY_CARE_DEPOSIT EQU 3
+DEF PC_WITHDRAW EQU 0
+DEF PC_DEPOSIT EQU 1
+DEF REMOVE_PARTY EQU 0
+DEF REMOVE_BOX EQU 1
+DEF DAY_CARE_WITHDRAW EQU 2
+DEF DAY_CARE_DEPOSIT EQU 3
; wPlayerStepFlags::
const_def 4
@@ -107,11 +107,11 @@
const PLAYERSTEP_START_F ; 7
; wInitListType::
-INIT_ENEMYOT_LIST EQU 1
-INIT_BAG_ITEM_LIST EQU 2
-INIT_OTHER_ITEM_LIST EQU 3
-INIT_PLAYEROT_LIST EQU 4
-INIT_MON_LIST EQU 5
+DEF INIT_ENEMYOT_LIST EQU 1
+DEF INIT_BAG_ITEM_LIST EQU 2
+DEF INIT_OTHER_ITEM_LIST EQU 3
+DEF INIT_PLAYEROT_LIST EQU 4
+DEF INIT_MON_LIST EQU 5
; wTimeOfDay::
const_def
@@ -119,17 +119,17 @@
const DAY_F ; 1
const NITE_F ; 2
const DARKNESS_F ; 3
-NUM_DAYTIMES EQU const_value
+DEF NUM_DAYTIMES EQU const_value
-MORN EQU 1 << MORN_F
-DAY EQU 1 << DAY_F
-NITE EQU 1 << NITE_F
-DARKNESS EQU 1 << DARKNESS_F
+DEF MORN EQU 1 << MORN_F
+DEF DAY EQU 1 << DAY_F
+DEF NITE EQU 1 << NITE_F
+DEF DARKNESS EQU 1 << DARKNESS_F
-ANYTIME EQU MORN | DAY | NITE
+DEF ANYTIME EQU MORN | DAY | NITE
; wTimeOfDayPalset::
-DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F
+DEF DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F
; wBattleAnimFlags::
const_def
@@ -139,14 +139,14 @@
const BATTLEANIM_KEEPSPRITES_F ; 3
; wPlayerSpriteSetupFlags::
-PLAYERSPRITESETUP_FACING_MASK EQU %11
-PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2
-PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
-PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
-PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
+DEF PLAYERSPRITESETUP_FACING_MASK EQU %11
+DEF PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2
+DEF PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
+DEF PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
+DEF PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
; wPlayerGender::
-PLAYERGENDER_FEMALE_F EQU 0
+DEF PLAYERGENDER_FEMALE_F EQU 0
; wMapStatus::
const_def
@@ -161,7 +161,7 @@
const MAPEVENTS_OFF ; 1
; wScriptFlags::
-SCRIPT_RUNNING EQU 2
+DEF SCRIPT_RUNNING EQU 2
; wScriptMode::
const_def
@@ -171,8 +171,8 @@
const SCRIPT_WAIT
; wSpawnAfterChampion::
-SPAWN_LANCE EQU 1
-SPAWN_RED EQU 2
+DEF SPAWN_LANCE EQU 1
+DEF SPAWN_RED EQU 2
; wCurDay::
const_def
@@ -207,12 +207,12 @@
const STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F ; 7
; wMomSavingMoney::
-MOM_SAVING_SOME_MONEY_F EQU 0
-MOM_SAVING_HALF_MONEY_F EQU 1
-MOM_SAVING_ALL_MONEY_F EQU 2
-MOM_ACTIVE_F EQU 7
+DEF MOM_SAVING_SOME_MONEY_F EQU 0
+DEF MOM_SAVING_HALF_MONEY_F EQU 1
+DEF MOM_SAVING_ALL_MONEY_F EQU 2
+DEF MOM_ACTIVE_F EQU 7
-MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F) | (1 << MOM_SAVING_ALL_MONEY_F)
+DEF MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F) | (1 << MOM_SAVING_ALL_MONEY_F)
; wJohtoBadges::
const_def
@@ -224,7 +224,7 @@
const STORMBADGE
const GLACIERBADGE
const RISINGBADGE
-NUM_JOHTO_BADGES EQU const_value
+DEF NUM_JOHTO_BADGES EQU const_value
; wKantoBadges::
const_def
@@ -236,8 +236,8 @@
const MARSHBADGE
const VOLCANOBADGE
const EARTHBADGE
-NUM_KANTO_BADGES EQU const_value
-NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
+DEF NUM_KANTO_BADGES EQU const_value
+DEF NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
; wPokegearFlags::
const_def
@@ -249,18 +249,18 @@
const POKEGEAR_OBTAINED_F ; 7
; wWhichRegisteredItem::
-REGISTERED_POCKET EQU %11000000
-REGISTERED_NUMBER EQU %00111111
+DEF REGISTERED_POCKET EQU %11000000
+DEF REGISTERED_NUMBER EQU %00111111
; wPlayerState::
-PLAYER_NORMAL EQU 0
-PLAYER_BIKE EQU 1
-PLAYER_SKATE EQU 2
-PLAYER_SURF EQU 4
-PLAYER_SURF_PIKA EQU 8
+DEF PLAYER_NORMAL EQU 0
+DEF PLAYER_BIKE EQU 1
+DEF PLAYER_SKATE EQU 2
+DEF PLAYER_SURF EQU 4
+DEF PLAYER_SURF_PIKA EQU 8
; wCelebiEvent::
-CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
+DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
; wBikeFlags::
const_def
@@ -299,14 +299,14 @@
const SWARMFLAGS_MOBILE_4_F ; 4
; wLuckyNumberShowFlag::
-LUCKYNUMBERSHOW_GAME_OVER_F EQU 0
+DEF LUCKYNUMBERSHOW_GAME_OVER_F EQU 0
; wDayCareMan::
-DAYCAREMAN_HAS_MON_F EQU 0
-DAYCAREMAN_MONS_COMPATIBLE_F EQU 5
-DAYCAREMAN_HAS_EGG_F EQU 6
-DAYCAREMAN_ACTIVE_F EQU 7
+DEF DAYCAREMAN_HAS_MON_F EQU 0
+DEF DAYCAREMAN_MONS_COMPATIBLE_F EQU 5
+DEF DAYCAREMAN_HAS_EGG_F EQU 6
+DEF DAYCAREMAN_ACTIVE_F EQU 7
; wDayCareLady::
-DAYCARELADY_HAS_MON_F EQU 0
-DAYCARELADY_ACTIVE_F EQU 7
+DEF DAYCARELADY_HAS_MON_F EQU 0
+DEF DAYCARELADY_ACTIVE_F EQU 7
--- a/data/battle_anims/oam.asm
+++ b/data/battle_anims/oam.asm
@@ -1,4 +1,4 @@
-battleanimoam: MACRO
+MACRO battleanimoam
; vtile offset, data length, data pointer
db \1, \2
dw \3
--- a/data/battle_anims/object_gfx.asm
+++ b/data/battle_anims/object_gfx.asm
@@ -1,4 +1,4 @@
-anim_obj_gfx: MACRO
+MACRO anim_obj_gfx
; # tiles, gfx pointer
db \1
dba \2
--- a/data/battle_anims/objects.asm
+++ b/data/battle_anims/objects.asm
@@ -1,7 +1,7 @@
-ABSOLUTE_X EQU $00
-RELATIVE_X EQU $01
+DEF ABSOLUTE_X EQU $00
+DEF RELATIVE_X EQU $01
-battleanimobj: MACRO
+MACRO battleanimobj
db \1 ; flags
; bit 7: priority
; bit 6: y flip (for enemy)
--- a/data/collision/collision_stdscripts.asm
+++ b/data/collision/collision_stdscripts.asm
@@ -1,6 +1,6 @@
; std scripts associated with tile collisions
-stdcoll: MACRO
+MACRO stdcoll
db \1
dw (\2StdScript - StdScripts) / 3
ENDM
--- a/data/decorations/attributes.asm
+++ b/data/decorations/attributes.asm
@@ -1,4 +1,4 @@
-decoration: MACRO
+MACRO decoration
; type, name, action, event flag, tile/sprite
db \1, \2, \3
dw \4
--- a/data/events/engine_flags.asm
+++ b/data/events/engine_flags.asm
@@ -1,4 +1,4 @@
-engine_flag: MACRO
+MACRO engine_flag
; location, bit
; (all locations are in WRAM bank 1)
dwb \1 + (\2 / 8), 1 << (\2 % 8)
--- a/data/events/npc_trades.asm
+++ b/data/events/npc_trades.asm
@@ -1,4 +1,4 @@
-npctrade: MACRO
+MACRO npctrade
; dialog set, requested mon, offered mon, nickname, dvs, item, OT ID, OT name, gender requested
db \1, \2, \3, \4, \5, \6, \7
dw \8
--- a/data/events/odd_eggs.asm
+++ b/data/events/odd_eggs.asm
@@ -1,7 +1,7 @@
-NUM_ODD_EGGS EQU 14
+DEF NUM_ODD_EGGS EQU 14
-prob: MACRO
-prob_total += \1
+MACRO prob
+ DEF prob_total += \1
dw prob_total * $ffff / 100
ENDM
@@ -8,7 +8,7 @@
OddEggProbabilities:
; entries correspond to OddEggs (below)
table_width 2, OddEggProbabilities
-prob_total = 0
+DEF prob_total = 0
; Pichu
prob 8
prob 1
--- a/data/events/pokedex_ratings.asm
+++ b/data/events/pokedex_ratings.asm
@@ -1,4 +1,4 @@
-rating: MACRO
+MACRO rating
; count, sfx, text
db \1
dw \2, \3
--- a/data/events/special_pointers.asm
+++ b/data/events/special_pointers.asm
@@ -1,7 +1,7 @@
; Special routines can be used with the "special" map script command.
; They often use wScriptVar for arguments and return values.
-add_special: MACRO
+MACRO add_special
\1Special::
dba \1
ENDM
--- a/data/events/unown_walls.asm
+++ b/data/events/unown_walls.asm
@@ -1,18 +1,18 @@
-unownwall: MACRO
-for n, CHARLEN(\1)
-x = CHARSUB(\1, n + 1)
-if x == "-"
- db $64
-elif x >= "Y"
- db 2 * (x - "Y") + $60
-elif x >= "Q"
- db 2 * (x - "Q") + $40
-elif x >= "I"
- db 2 * (x - "I") + $20
-else
- db 2 * (x - "A")
-endc
-endr
+MACRO unownwall
+ for n, CHARLEN(\1)
+ DEF x = CHARSUB(\1, n + 1)
+ if x == "-"
+ db $64
+ elif x >= "Y"
+ db 2 * (x - "Y") + $60
+ elif x >= "Q"
+ db 2 * (x - "Q") + $40
+ elif x >= "I"
+ db 2 * (x - "I") + $20
+ else
+ db 2 * (x - "A")
+ endc
+ endr
db -1 ; end
ENDM
--- a/data/growth_rates.asm
+++ b/data/growth_rates.asm
@@ -1,4 +1,4 @@
-growth_rate: MACRO
+MACRO growth_rate
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
dn \1, \2
if \3 < 0
--- a/data/items/attributes.asm
+++ b/data/items/attributes.asm
@@ -1,4 +1,4 @@
-item_attribute: MACRO
+MACRO item_attribute
; price, held effect, parameter, property, pocket, field menu, battle menu
dw \1
db \2, \3, \4, \5
--- a/data/items/mom_phone.asm
+++ b/data/items/mom_phone.asm
@@ -1,4 +1,4 @@
-momitem: MACRO
+MACRO momitem
; money to trigger, cost, kind, item
dt \1
dt \2
--- a/data/maps/attributes.asm
+++ b/data/maps/attributes.asm
@@ -1,10 +1,10 @@
-map_attributes: MACRO
+MACRO map_attributes
;\1: map name
;\2: map id
;\3: border block
;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
-CURRENT_MAP_WIDTH = \2_WIDTH
-CURRENT_MAP_HEIGHT = \2_HEIGHT
+ DEF CURRENT_MAP_WIDTH = \2_WIDTH
+ DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
\1_MapAttributes::
db \3
db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
@@ -17,7 +17,7 @@
ENDM
; Connections go in order: north, south, west, east
-connection: MACRO
+MACRO connection
;\1: direction
;\2: map name
;\3: map id
@@ -24,66 +24,66 @@
;\4: offset of the target map relative to the current map
; (x offset for east/west, y offset for north/south)
-; LEGACY: Support for old connection macro
-if _NARG == 6
- connection \1, \2, \3, (\4) - (\5)
-else
+ ; LEGACY: Support for old connection macro
+ if _NARG == 6
+ connection \1, \2, \3, (\4) - (\5)
+ else
-; Calculate tile offsets for source (current) and target maps
-_src = 0
-_tgt = (\4) + 3
-if _tgt < 0
-_src = -_tgt
-_tgt = 0
-endc
+ ; Calculate tile offsets for source (current) and target maps
+ DEF _src = 0
+ DEF _tgt = (\4) + 3
+ if _tgt < 0
+ DEF _src = -_tgt
+ DEF _tgt = 0
+ endc
-if !STRCMP("\1", "north")
-_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
-_map = _tgt
-_win = (\3_WIDTH + 6) * \3_HEIGHT + 1
-_y = \3_HEIGHT * 2 - 1
-_x = (\4) * -2
-_len = CURRENT_MAP_WIDTH + 3 - (\4)
-if _len > \3_WIDTH
-_len = \3_WIDTH
-endc
+ if !STRCMP("\1", "north")
+ DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
+ DEF _map = _tgt
+ DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
+ DEF _y = \3_HEIGHT * 2 - 1
+ DEF _x = (\4) * -2
+ DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
+ if _len > \3_WIDTH
+ DEF _len = \3_WIDTH
+ endc
-elif !STRCMP("\1", "south")
-_blk = _src
-_map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
-_win = \3_WIDTH + 7
-_y = 0
-_x = (\4) * -2
-_len = CURRENT_MAP_WIDTH + 3 - (\4)
-if _len > \3_WIDTH
-_len = \3_WIDTH
-endc
+ elif !STRCMP("\1", "south")
+ DEF _blk = _src
+ DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
+ DEF _win = \3_WIDTH + 7
+ DEF _y = 0
+ DEF _x = (\4) * -2
+ DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
+ if _len > \3_WIDTH
+ DEF _len = \3_WIDTH
+ endc
-elif !STRCMP("\1", "west")
-_blk = (\3_WIDTH * _src) + \3_WIDTH - 3
-_map = (CURRENT_MAP_WIDTH + 6) * _tgt
-_win = (\3_WIDTH + 6) * 2 - 6
-_y = (\4) * -2
-_x = \3_WIDTH * 2 - 1
-_len = CURRENT_MAP_HEIGHT + 3 - (\4)
-if _len > \3_HEIGHT
-_len = \3_HEIGHT
-endc
+ elif !STRCMP("\1", "west")
+ DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
+ DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
+ DEF _win = (\3_WIDTH + 6) * 2 - 6
+ DEF _y = (\4) * -2
+ DEF _x = \3_WIDTH * 2 - 1
+ DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
+ if _len > \3_HEIGHT
+ DEF _len = \3_HEIGHT
+ endc
-elif !STRCMP("\1", "east")
-_blk = (\3_WIDTH * _src)
-_map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
-_win = \3_WIDTH + 7
-_y = (\4) * -2
-_x = 0
-_len = CURRENT_MAP_HEIGHT + 3 - (\4)
-if _len > \3_HEIGHT
-_len = \3_HEIGHT
-endc
+ elif !STRCMP("\1", "east")
+ DEF _blk = (\3_WIDTH * _src)
+ DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
+ DEF _win = \3_WIDTH + 7
+ DEF _y = (\4) * -2
+ DEF _x = 0
+ DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
+ if _len > \3_HEIGHT
+ DEF _len = \3_HEIGHT
+ endc
-else
-fail "Invalid direction for 'connection'."
-endc
+ else
+ fail "Invalid direction for 'connection'."
+ endc
map_id \3
dw \2_Blocks + _blk
@@ -92,7 +92,8 @@
db \3_WIDTH
db _y, _x
dw wOverworldMapBlocks + _win
-endc
+
+ endc
ENDM
--- a/data/maps/landmarks.asm
+++ b/data/maps/landmarks.asm
@@ -1,4 +1,4 @@
-landmark: MACRO
+MACRO landmark
; x, y, name
db \1 + 8, \2 + 16
dw \3
--- a/data/maps/maps.asm
+++ b/data/maps/maps.asm
@@ -1,4 +1,4 @@
-map: MACRO
+MACRO map
;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm)
;\2: tileset: a TILESET_* constant
;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON
--- a/data/maps/roofs.asm
+++ b/data/maps/roofs.asm
@@ -5,7 +5,7 @@
const ROOF_AZALEA ; 2
const ROOF_OLIVINE ; 3
const ROOF_GOLDENROD ; 4
-NUM_ROOFS EQU const_value
+DEF NUM_ROOFS EQU const_value
MapGroupRoofs:
; entries correspond to MAPGROUP_* constants
--- a/data/maps/scenes.asm
+++ b/data/maps/scenes.asm
@@ -1,4 +1,4 @@
-scene_var: MACRO
+MACRO scene_var
; map, variable
map_id \1
dw \2
--- a/data/maps/setup_script_pointers.asm
+++ b/data/maps/setup_script_pointers.asm
@@ -1,4 +1,4 @@
-add_mapsetup: MACRO
+MACRO add_mapsetup
\1_MapSetupCmd:
dba \1
ENDM
--- a/data/maps/setup_scripts.asm
+++ b/data/maps/setup_scripts.asm
@@ -16,7 +16,7 @@
assert_table_length NUM_MAPSETUP_SCRIPTS
; valid commands are listed in MapSetupCommands (see data/maps/setup_script_pointers.asm)
-mapsetup: MACRO
+MACRO mapsetup
db (\1_MapSetupCmd - MapSetupCommands) / 3
ENDM
--- a/data/maps/spawn_points.asm
+++ b/data/maps/spawn_points.asm
@@ -1,4 +1,4 @@
-spawn: MACRO
+MACRO spawn
; map, x, y
map_id \1
db \2, \3
--- a/data/mon_menu.asm
+++ b/data/mon_menu.asm
@@ -7,7 +7,7 @@
const MONMENUVALUE_MOVE ; 5
const MONMENUVALUE_MAIL ; 6
const MONMENUVALUE_ERROR ; 7
-NUM_MONMENUVALUES EQU const_value - 1
+DEF NUM_MONMENUVALUES EQU const_value - 1
MonMenuOptionStrings:
; entries correspond to MONMENUVALUE_* constants
--- a/data/moves/moves.asm
+++ b/data/moves/moves.asm
@@ -1,6 +1,6 @@
; Characteristics of each move.
-move: MACRO
+MACRO move
db \1 ; animation
db \2 ; effect
db \3 ; power
--- a/data/moves/tmhm_moves.asm
+++ b/data/moves/tmhm_moves.asm
@@ -18,7 +18,7 @@
assert_table_length NUM_TMS + NUM_HMS
; Move tutors
-n = 1
+DEF n = 1
for n, 1, NUM_TUTORS + 1
db MT{02d:n}_MOVE
endr
--- a/data/party_menu_qualities.asm
+++ b/data/party_menu_qualities.asm
@@ -10,11 +10,11 @@
const PARTYMENUQUALITY_GENDER
const PARTYMENUQUALITY_MOBILE_SELECTION
-partymenuqualities: MACRO
-rept _NARG
- db PARTYMENUQUALITY_\1
- shift
-endr
+MACRO partymenuqualities
+ rept _NARG
+ db PARTYMENUQUALITY_\1
+ shift
+ endr
db -1 ; end
ENDM
--- a/data/phone/phone_contacts.asm
+++ b/data/phone/phone_contacts.asm
@@ -1,4 +1,4 @@
-phone: MACRO
+MACRO phone
; trainer class, trainer id, map, callee time, callee script, caller time, caller script
db \1, \2
map_id \3
--- a/data/phone/special_calls.asm
+++ b/data/phone/special_calls.asm
@@ -1,4 +1,4 @@
-specialcall: MACRO
+MACRO specialcall
; condition, contact, script
dw \1
db \2
--- a/data/pokemon/base_stats.asm
+++ b/data/pokemon/base_stats.asm
@@ -1,24 +1,24 @@
; used in data/pokemon/base_stats/*.asm
-tmhm: MACRO
-; initialize bytes to 0
-for n, (NUM_TM_HM_TUTOR + 7) / 8
-_tm{d:n} = 0
-endr
-; set bits of bytes
-rept _NARG
- if DEF(\1_TMNUM)
-n = (\1_TMNUM - 1) / 8
-i = (\1_TMNUM - 1) % 8
-_tm{d:n} |= 1 << i
- else
- fail "\1 is not a TM, HM, or tutor move"
- endc
- shift
-endr
-; output bytes
-for n, (NUM_TM_HM_TUTOR + 7) / 8
- db _tm{d:n}
-endr
+MACRO tmhm
+ ; initialize bytes to 0
+ for n, (NUM_TM_HM_TUTOR + 7) / 8
+ DEF _tm{d:n} = 0
+ endr
+ ; set bits of bytes
+ rept _NARG
+ if DEF(\1_TMNUM)
+ DEF n = (\1_TMNUM - 1) / 8
+ DEF i = (\1_TMNUM - 1) % 8
+ DEF _tm{d:n} |= 1 << i
+ else
+ fail "\1 is not a TM, HM, or tutor move"
+ endc
+ shift
+ endr
+ ; output bytes
+ for n, (NUM_TM_HM_TUTOR + 7) / 8
+ db _tm{d:n}
+ endr
ENDM
BaseData::
--- a/data/pokemon/cries.asm
+++ b/data/pokemon/cries.asm
@@ -1,4 +1,4 @@
-mon_cry: MACRO
+MACRO mon_cry
; index, pitch, length
dw \1, \2, \3
ENDM
--- a/data/pokemon/unown_words.asm
+++ b/data/pokemon/unown_words.asm
@@ -1,4 +1,4 @@
-unownword: MACRO
+MACRO unownword
for n, CHARLEN(\1)
db CHARSUB(\1, n + 1) - "A" + FIRST_UNOWN_CHAR
endr
--- a/data/predef_pointers.asm
+++ b/data/predef_pointers.asm
@@ -1,7 +1,7 @@
; Predef routines can be used with the "predef" and "predef_jump" macros.
; This preserves registers bc, de, hl and f.
-add_predef: MACRO
+MACRO add_predef
\1Predef::
dab \1
ENDM
--- a/data/sgb_ctrl_packets.asm
+++ b/data/sgb_ctrl_packets.asm
@@ -2,35 +2,35 @@
; names taken from pandocs
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_Palette_Commands
-sgb_pal_trn: MACRO
+MACRO sgb_pal_trn
db (SGB_PAL_TRN << 3) + 1
ds 15
ENDM
-sgb_mlt_req: MACRO
+MACRO sgb_mlt_req
db (SGB_MLT_REQ << 3) + 1
db \1 - 1
ds 14
ENDM
-sgb_chr_trn: MACRO
+MACRO sgb_chr_trn
db (SGB_CHR_TRN << 3) + 1
db \1 + (\2 << 1)
ds 14
ENDM
-sgb_pct_trn: MACRO
+MACRO sgb_pct_trn
db (SGB_PCT_TRN << 3) + 1
ds 15
ENDM
-sgb_mask_en: MACRO
+MACRO sgb_mask_en
db (SGB_MASK_EN << 3) + 1
db \1
ds 14
ENDM
-sgb_data_snd: MACRO
+MACRO sgb_data_snd
db (SGB_DATA_SND << 3) + 1
dw \1 ; address
db \2 ; bank
--- a/data/sprite_anims/unused_gfx.asm
+++ b/data/sprite_anims/unused_gfx.asm
@@ -1,4 +1,4 @@
-sprite_anim_obj_gfx: MACRO
+MACRO sprite_anim_obj_gfx
; # tiles, gfx pointer
db \1
dbw \2, \3
--- a/data/sprites/emotes.asm
+++ b/data/sprites/emotes.asm
@@ -1,4 +1,4 @@
-emote: MACRO
+MACRO emote
; graphics pointer, length, starting tile
dw \1
db \2 tiles, BANK(\1)
--- a/data/sprites/sprites.asm
+++ b/data/sprites/sprites.asm
@@ -1,4 +1,4 @@
-overworld_sprite: MACRO
+MACRO overworld_sprite
; pointer, length, type, palette
dw \1
db \2 tiles, BANK(\1), \3, \4
--- a/data/tilesets.asm
+++ b/data/tilesets.asm
@@ -1,4 +1,4 @@
-tileset: MACRO
+MACRO tileset
dba \1GFX, \1Meta, \1Coll
dw \1Anim
dw NULL
--- a/data/wild/fish.asm
+++ b/data/wild/fish.asm
@@ -1,6 +1,6 @@
-time_group EQUS "0," ; use the nth TimeFishGroups entry
+DEF time_group EQUS "0," ; use the nth TimeFishGroups entry
-fishgroup: MACRO
+MACRO fishgroup
; chance, old rod, good rod, super rod
db \1
dw \2, \3, \4
--- a/data/wild/probabilities.asm
+++ b/data/wild/probabilities.asm
@@ -1,4 +1,4 @@
-mon_prob: MACRO
+MACRO mon_prob
; percent, index
db \1, \2 * 2
ENDM
--- a/data/wild/roammon_maps.asm
+++ b/data/wild/roammon_maps.asm
@@ -1,15 +1,15 @@
; Maps that roaming monsters can be on, and possible maps they can jump to.
; Notably missing are Route 40 and Route 41, which are water routes.
-roam_map: MACRO
+MACRO roam_map
map_id \1
db _NARG - 1
-rept _NARG - 1
- map_id \2
- shift
-endr
+ rept _NARG - 1
+ map_id \2
+ shift
+ endr
db 0
-list_index += 1
+ DEF list_index += 1
ENDM
RoamMaps:
--- a/data/wild/treemon_maps.asm
+++ b/data/wild/treemon_maps.asm
@@ -1,4 +1,4 @@
-treemon_map: MACRO
+MACRO treemon_map
map_id \1
db \2 ; treemon set
ENDM
--- a/data/wild/unlocked_unowns.asm
+++ b/data/wild/unlocked_unowns.asm
@@ -1,4 +1,4 @@
-unown_set: MACRO
+MACRO unown_set
rept _NARG
db UNOWN_\1
shift
--- a/docs/design_flaws.md
+++ b/docs/design_flaws.md
@@ -20,7 +20,7 @@
[data/pokemon/pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/pokemon/pic_pointers.asm), [data/pokemon/unown_pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/pokemon/unown_pic_pointers.asm), and [data/trainers/pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/pic_pointers.asm) all have to use `dba_pic` instead of `dba`. This is a macro in [macros/data.asm](https://github.com/pret/pokecrystal/blob/master/macros/data.asm) that offsets banks by `PICS_FIX`:
```asm
-dba_pic: MACRO ; dbw bank, address
+MACRO dba_pic ; dbw bank, address
db BANK(\1) - PICS_FIX
dw \1
ENDM
@@ -32,7 +32,7 @@
FixPicBank:
; This is a thing for some reason.
-PICS_FIX EQU $36
+DEF PICS_FIX EQU $36
GLOBAL PICS_FIX
push hl
@@ -148,8 +148,8 @@
; then a row of the bottom two tiles for those eight footprints.
; These macros help extract the first and the last two tiles, respectively.
-footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
-footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
+DEF footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
+DEF footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
@@ -322,7 +322,7 @@
add_tm PSYCHIC_M ; dd
...
add_tm NIGHTMARE ; f2
-NUM_TMS EQU const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
+DEF NUM_TMS EQU const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
```
`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/items.asm) have to compensate for this.
@@ -671,7 +671,7 @@
They all rely on `calc_sine_wave` in [macros/code.asm](https://github.com/pret/pokecrystal/blob/master/macros/code.asm):
```asm
-calc_sine_wave: MACRO
+MACRO calc_sine_wave
; input: a = a signed 6-bit value
; output: a = d * sin(a * pi/32)
and %111111
@@ -722,13 +722,13 @@
And on `sine_table` in [macros/data.asm](https://github.com/pret/pokecrystal/blob/master/macros/data.asm):
```asm
-sine_table: MACRO
+MACRO sine_table
; \1 samples of sin(x) from x=0 to x<32768 (pi radians)
-x = 0
-rept \1
- dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
-x += DIV(32768, \1) ; a circle has 65536 "degrees"
-endr
+ DEF x = 0
+ rept \1
+ dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
+ DEF x += DIV(32768, \1) ; a circle has 65536 "degrees"
+ endr
ENDM
```
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -1,13 +1,13 @@
; BattleTransitionJumptable.Jumptable indexes
-BATTLETRANSITION_CAVE EQU $01
-BATTLETRANSITION_CAVE_STRONGER EQU $09
-BATTLETRANSITION_NO_CAVE EQU $10
-BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
-BATTLETRANSITION_FINISH EQU $20
-BATTLETRANSITION_END EQU $80
+DEF BATTLETRANSITION_CAVE EQU $01
+DEF BATTLETRANSITION_CAVE_STRONGER EQU $09
+DEF BATTLETRANSITION_NO_CAVE EQU $10
+DEF BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
+DEF BATTLETRANSITION_FINISH EQU $20
+DEF BATTLETRANSITION_END EQU $80
-BATTLETRANSITION_SQUARE EQU "8" ; $fe
-BATTLETRANSITION_BLACK EQU "9" ; $ff
+DEF BATTLETRANSITION_SQUARE EQU "8" ; $fe
+DEF BATTLETRANSITION_BLACK EQU "9" ; $ff
DoBattleTransition:
call .InitGFX
@@ -208,8 +208,8 @@
const TRANS_NO_CAVE_STRONGER
; transition animation bits
-TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER
-TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER
+DEF TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER
+DEF TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER
StartTrainerBattle_DetermineWhichAnimation:
; The screen flashes a different number of times depending on the level of
@@ -422,11 +422,11 @@
const LOWER_RIGHT
; quadrant bits
-RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT
-LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT
+DEF RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT
+DEF LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT
.spin_quadrants:
-spin_quadrant: MACRO
+MACRO spin_quadrant
db \1
dw \2
dwcoord \3, \4
@@ -799,7 +799,7 @@
ret
.boxes
-zoombox: MACRO
+MACRO zoombox
; width, height, start y, start x
db \1, \2
dwcoord \3, \4
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -3067,9 +3067,9 @@
call .CriticalMultiplier
; Update wCurDamage. Max 999 (capped at 997, then add 2).
-MAX_DAMAGE EQU 999
-MIN_DAMAGE EQU 2
-DAMAGE_CAP EQU MAX_DAMAGE - MIN_DAMAGE
+DEF MAX_DAMAGE EQU 999
+DEF MIN_DAMAGE EQU 2
+DEF DAMAGE_CAP EQU MAX_DAMAGE - MIN_DAMAGE
ld hl, wCurDamage
ld b, [hl]
--- a/engine/battle/move_effects/rollout.asm
+++ b/engine/battle/move_effects/rollout.asm
@@ -1,4 +1,4 @@
-MAX_ROLLOUT_COUNT EQU 5
+DEF MAX_ROLLOUT_COUNT EQU 5
BattleCommand_CheckCurl:
; checkcurl
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -852,7 +852,7 @@
dwcoord 14, 4
.BGSquares:
-bgsquare: MACRO
+MACRO bgsquare
dn \1, \2
dw \3
ENDM
--- a/engine/debug/debug_room.asm
+++ b/engine/debug/debug_room.asm
@@ -3,7 +3,7 @@
const DEBUGROOMMENU_PAGE_1 ; 0
const DEBUGROOMMENU_PAGE_2 ; 1
const DEBUGROOMMENU_PAGE_3 ; 2
-DEBUGROOMMENU_NUM_PAGES EQU const_value
+DEF DEBUGROOMMENU_NUM_PAGES EQU const_value
; _DebugRoom.Strings and _DebugRoom.Jumptable indexes
const_def
@@ -538,7 +538,7 @@
call DebugRoom_SaveChecksum
ret
-paged_value: MACRO
+MACRO paged_value
dw \1 ; value address
db \2 ; min value
db \3 ; max value
@@ -548,7 +548,7 @@
db \7 ; is hex value?
ENDM
-PAGED_VALUE_SIZE EQU 10
+DEF PAGED_VALUE_SIZE EQU 10
DebugRoom_EditPagedValues:
xor a
--- a/engine/events/celebi.asm
+++ b/engine/events/celebi.asm
@@ -1,4 +1,4 @@
-SPECIALCELEBIEVENT_CELEBI EQU $84
+DEF SPECIALCELEBIEVENT_CELEBI EQU $84
UnusedForestTreeFrames: ; unreferenced
INCBIN "gfx/tilesets/forest-tree/1.2bpp"
--- a/engine/events/field_moves.asm
+++ b/engine/events/field_moves.asm
@@ -1,6 +1,6 @@
-FIELDMOVE_GRASS EQU $80
-FIELDMOVE_TREE EQU $84
-FIELDMOVE_FLY EQU $84
+DEF FIELDMOVE_GRASS EQU $80
+DEF FIELDMOVE_TREE EQU $84
+DEF FIELDMOVE_FLY EQU $84
PlayWhirlpoolSound:
call WaitSFX
--- a/engine/events/halloffame.asm
+++ b/engine/events/halloffame.asm
@@ -1,4 +1,4 @@
-HALLOFFAME_COLON EQU $63
+DEF HALLOFFAME_COLON EQU $63
HallOfFame::
call HallOfFame_FadeOutMusic
--- a/engine/events/heal_machine_anim.asm
+++ b/engine/events/heal_machine_anim.asm
@@ -59,11 +59,11 @@
dw .ElmsLab
dw .HallOfFame
-healmachineanimseq: MACRO
-rept _NARG
- db HEALMACHINESTATE_\1
- shift
-endr
+MACRO healmachineanimseq
+ rept _NARG
+ db HEALMACHINESTATE_\1
+ shift
+ endr
ENDM
.Pokecenter:
--- a/engine/events/map_name_sign.asm
+++ b/engine/events/map_name_sign.asm
@@ -1,4 +1,4 @@
-MAP_NAME_SIGN_START EQU $60
+DEF MAP_NAME_SIGN_START EQU $60
InitMapNameSign::
xor a
--- a/engine/events/mom_phone.asm
+++ b/engine/events/mom_phone.asm
@@ -1,5 +1,5 @@
-NUM_MOM_ITEMS_1 EQUS "((MomItems_1.End - MomItems_1) / 8)"
-NUM_MOM_ITEMS_2 EQUS "((MomItems_2.End - MomItems_2) / 8)"
+DEF NUM_MOM_ITEMS_1 EQUS "((MomItems_1.End - MomItems_1) / 8)"
+DEF NUM_MOM_ITEMS_2 EQUS "((MomItems_2.End - MomItems_2) / 8)"
const_def 1
const MOM_ITEM
--- a/engine/events/print_unown.asm
+++ b/engine/events/print_unown.asm
@@ -1,5 +1,5 @@
-UNOWNSTAMP_BOLD_A EQU "♂" ; $ef
-UNOWNSTAMP_BOLD_B EQU "♀" ; $f5
+DEF UNOWNSTAMP_BOLD_A EQU "♂" ; $ef
+DEF UNOWNSTAMP_BOLD_B EQU "♀" ; $f5
_UnownPrinter:
ld a, [wUnownDex]
--- a/engine/events/shuckle.asm
+++ b/engine/events/shuckle.asm
@@ -1,4 +1,4 @@
-MANIA_OT_ID EQU 00518
+DEF MANIA_OT_ID EQU 00518
GiveShuckle:
; Adding to the party.
--- a/engine/events/std_scripts.asm
+++ b/engine/events/std_scripts.asm
@@ -1,4 +1,4 @@
-add_stdscript: MACRO
+MACRO add_stdscript
\1StdScript::
dba \1
ENDM
--- a/engine/games/card_flip.asm
+++ b/engine/games/card_flip.asm
@@ -1,7 +1,7 @@
-CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
-CARDFLIP_LIGHT_ON EQU "♀" ; $f5
+DEF CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
+DEF CARDFLIP_LIGHT_ON EQU "♀" ; $f5
-CARDFLIP_DECK_SIZE EQUS "(wDeckEnd - wDeck)"
+DEF CARDFLIP_DECK_SIZE EQUS "(wDeckEnd - wDeck)"
assert wDiscardPileEnd - wDiscardPile == wDeckEnd - wDeck
MemoryGameGFX:
@@ -1337,14 +1337,14 @@
ret
.OAMData:
-cardflip_cursor: MACRO
-if _NARG >= 5
- dbpixel \1, \2, \3, \4
- dw \5
-else
- dbpixel \1, \2
- dw \3
-endc
+MACRO cardflip_cursor
+ if _NARG >= 5
+ dbpixel \1, \2, \3, \4
+ dw \5
+ else
+ dbpixel \1, \2
+ dw \3
+ endc
ENDM
cardflip_cursor 11, 2, .Impossible
--- a/engine/games/slot_machine.asm
+++ b/engine/games/slot_machine.asm
@@ -6,26 +6,26 @@
const SLOTS_PIKACHU ; $0c
const SLOTS_SQUIRTLE ; $10
const SLOTS_STARYU ; $14
-NUM_SLOT_REELS EQU const_value / 4 ; 6
-SLOTS_NO_MATCH EQU -1
+DEF NUM_SLOT_REELS EQU const_value / 4 ; 6
+DEF SLOTS_NO_MATCH EQU -1
; wSlotBias values
-SLOTS_NO_BIAS EQU -1
+DEF SLOTS_NO_BIAS EQU -1
-REEL_SIZE EQU 15
+DEF REEL_SIZE EQU 15
; Constants for slot_reel offsets (see macros/wram.asm)
-REEL_ACTION EQUS "(wReel1ReelAction - wReel1)"
-REEL_TILEMAP_ADDR EQUS "(wReel1TilemapAddr - wReel1)"
-REEL_POSITION EQUS "(wReel1Position - wReel1)"
-REEL_SPIN_DISTANCE EQUS "(wReel1SpinDistance - wReel1)"
-REEL_SPIN_RATE EQUS "(wReel1SpinRate - wReel1)"
-REEL_OAM_ADDR EQUS "(wReel1OAMAddr - wReel1)"
-REEL_X_COORD EQUS "(wReel1XCoord - wReel1)"
-REEL_MANIP_COUNTER EQUS "(wReel1ManipCounter - wReel1)"
-REEL_MANIP_DELAY EQUS "(wReel1ManipDelay - wReel1)"
-REEL_FIELD_0B EQUS "(wReel1Field0b - wReel1)"
-REEL_STOP_DELAY EQUS "(wReel1StopDelay - wReel1)"
+DEF REEL_ACTION EQUS "(wReel1ReelAction - wReel1)"
+DEF REEL_TILEMAP_ADDR EQUS "(wReel1TilemapAddr - wReel1)"
+DEF REEL_POSITION EQUS "(wReel1Position - wReel1)"
+DEF REEL_SPIN_DISTANCE EQUS "(wReel1SpinDistance - wReel1)"
+DEF REEL_SPIN_RATE EQUS "(wReel1SpinRate - wReel1)"
+DEF REEL_OAM_ADDR EQUS "(wReel1OAMAddr - wReel1)"
+DEF REEL_X_COORD EQUS "(wReel1XCoord - wReel1)"
+DEF REEL_MANIP_COUNTER EQUS "(wReel1ManipCounter - wReel1)"
+DEF REEL_MANIP_DELAY EQUS "(wReel1ManipDelay - wReel1)"
+DEF REEL_FIELD_0B EQUS "(wReel1Field0b - wReel1)"
+DEF REEL_STOP_DELAY EQUS "(wReel1StopDelay - wReel1)"
; SlotsJumptable constants
const_def
@@ -48,7 +48,7 @@
const SLOTS_PAYOUT_ANIM
const SLOTS_RESTART_OF_QUIT
const SLOTS_QUIT
-SLOTS_END_LOOP_F EQU 7
+DEF SLOTS_END_LOOP_F EQU 7
; ReelActionJumptable constants
const_def
--- a/engine/games/unown_puzzle.asm
+++ b/engine/games/unown_puzzle.asm
@@ -1,7 +1,7 @@
-PUZZLE_BORDER EQU $ee
-PUZZLE_VOID EQU $ef
+DEF PUZZLE_BORDER EQU $ee
+DEF PUZZLE_VOID EQU $ef
-puzcoord EQUS "* 6 +"
+DEF puzcoord EQUS "* 6 +"
_UnownPuzzle:
ldh a, [hInMenu]
@@ -112,11 +112,11 @@
ret
.PuzzlePieceInitialPositions:
-initpuzcoord: MACRO
-rept _NARG / 2
- db \1 puzcoord \2
- shift 2
-endr
+MACRO initpuzcoord
+ rept _NARG / 2
+ db \1 puzcoord \2
+ shift 2
+ endr
ENDM
initpuzcoord 0,0, 0,1, 0,2, 0,3, 0,4, 0,5
initpuzcoord 1,0, 1,5
@@ -568,7 +568,7 @@
UnownPuzzleCoordData:
-puzzle_coords: MACRO
+MACRO puzzle_coords
dbpixel \1, \2, \3, \4
dwcoord \5, \6
db \7, \8
--- a/engine/gfx/color.asm
+++ b/engine/gfx/color.asm
@@ -1,9 +1,9 @@
INCLUDE "engine/gfx/sgb_layouts.asm"
-SHINY_ATK_BIT EQU 5
-SHINY_DEF_VAL EQU 10
-SHINY_SPD_VAL EQU 10
-SHINY_SPC_VAL EQU 10
+DEF SHINY_ATK_BIT EQU 5
+DEF SHINY_DEF_VAL EQU 10
+DEF SHINY_SPD_VAL EQU 10
+DEF SHINY_SPC_VAL EQU 10
CheckShininess:
; Check if a mon is shiny by DVs at bc.
--- a/engine/gfx/load_pics.asm
+++ b/engine/gfx/load_pics.asm
@@ -247,7 +247,7 @@
FixPicBank:
; This is a thing for some reason.
-PICS_FIX EQU $36
+DEF PICS_FIX EQU $36
EXPORT PICS_FIX
push hl
--- a/engine/gfx/pic_animation.asm
+++ b/engine/gfx/pic_animation.asm
@@ -46,11 +46,11 @@
call AnimateFrontpic
ret
-pokeanim: MACRO
-rept _NARG
- db (PokeAnim_\1_SetupCommand - PokeAnim_SetupCommands) / 2
- shift
-endr
+MACRO pokeanim
+ rept _NARG
+ db (PokeAnim_\1_SetupCommand - PokeAnim_SetupCommands) / 2
+ shift
+ endr
db (PokeAnim_Finish_SetupCommand - PokeAnim_SetupCommands) / 2
ENDM
@@ -128,7 +128,7 @@
scf
ret
-add_setup_command: MACRO
+MACRO add_setup_command
\1_SetupCommand:
dw \1
ENDM
@@ -533,12 +533,12 @@
.Sizes: db 4, 5, 7
-poke_anim_box: MACRO
-for y, 1, \1 + 1
-for x, 7 - \1, 7
- db y * 7 + x
-endr
-endr
+MACRO poke_anim_box
+ for y, 1, \1 + 1
+ for x, 7 - \1, 7
+ db y * 7 + x
+ endr
+ endr
ENDM
PokeAnim_ConvertAndApplyBitmask:
--- a/engine/items/mart.asm
+++ b/engine/items/mart.asm
@@ -139,7 +139,7 @@
const STANDARDMART_QUIT ; 4
const STANDARDMART_ANYTHINGELSE ; 5
-STANDARDMART_EXIT EQU -1
+DEF STANDARDMART_EXIT EQU -1
StandardMart:
.loop
--- a/engine/link/mystery_gift.asm
+++ b/engine/link/mystery_gift.asm
@@ -1,28 +1,28 @@
; hMGRole values
-IR_RECEIVER EQU 1
-IR_SENDER EQU 2
+DEF IR_RECEIVER EQU 1
+DEF IR_SENDER EQU 2
; hMGStatusFlags error bits
-MG_WRONG_CHECKSUM_F EQU 0
-MG_TIMED_OUT_F EQU 1
-MG_CANCELED_F EQU 4
-MG_WRONG_PREFIX_F EQU 7
+DEF MG_WRONG_CHECKSUM_F EQU 0
+DEF MG_TIMED_OUT_F EQU 1
+DEF MG_CANCELED_F EQU 4
+DEF MG_WRONG_PREFIX_F EQU 7
; hMGStatusFlags values
-MG_WRONG_CHECKSUM EQU 1 << MG_WRONG_CHECKSUM_F
-MG_TIMED_OUT EQU 1 << MG_TIMED_OUT_F
-MG_CANCELED EQU 1 << MG_CANCELED_F
-MG_WRONG_PREFIX EQU 1 << MG_WRONG_PREFIX_F
-MG_NOT_OKAY EQU MG_WRONG_CHECKSUM | MG_TIMED_OUT | MG_CANCELED | MG_WRONG_PREFIX
-MG_OKAY EQU ~MG_NOT_OKAY
-MG_START_END EQU %11111111
+DEF MG_WRONG_CHECKSUM EQU 1 << MG_WRONG_CHECKSUM_F
+DEF MG_TIMED_OUT EQU 1 << MG_TIMED_OUT_F
+DEF MG_CANCELED EQU 1 << MG_CANCELED_F
+DEF MG_WRONG_PREFIX EQU 1 << MG_WRONG_PREFIX_F
+DEF MG_NOT_OKAY EQU MG_WRONG_CHECKSUM | MG_TIMED_OUT | MG_CANCELED | MG_WRONG_PREFIX
+DEF MG_OKAY EQU ~MG_NOT_OKAY
+DEF MG_START_END EQU %11111111
-REGION_PREFIX EQU $96
-REGION_CODE EQU $90 ; USA
+DEF REGION_PREFIX EQU $96
+DEF REGION_CODE EQU $90 ; USA
-MESSAGE_PREFIX EQU $5a
+DEF MESSAGE_PREFIX EQU $5a
-NAME_CARD_PREFIX EQU $3c
+DEF NAME_CARD_PREFIX EQU $3c
DoMysteryGift:
call ClearTilemap
--- a/engine/math/get_square_root.asm
+++ b/engine/math/get_square_root.asm
@@ -1,4 +1,4 @@
-NUM_SQUARE_ROOTS EQU 255
+DEF NUM_SQUARE_ROOTS EQU 255
GetSquareRoot:
; Return the square root of de in b.
--- a/engine/menus/intro_menu.asm
+++ b/engine/menus/intro_menu.asm
@@ -967,7 +967,7 @@
const TITLESCREENOPTION_RESTART
const TITLESCREENOPTION_UNUSED
const TITLESCREENOPTION_RESET_CLOCK
-NUM_TITLESCREENOPTIONS EQU const_value
+DEF NUM_TITLESCREENOPTIONS EQU const_value
IntroSequence:
callfar SplashScreen
@@ -1302,15 +1302,15 @@
ret
.TitleTrailCoords:
-trail_coords: MACRO
-rept _NARG / 2
-_dx = 4
-if \1 == 0 && \2 == 0
-_dx = 0
-endc
- dbpixel \1, \2, _dx, 0
- shift 2
-endr
+MACRO trail_coords
+ rept _NARG / 2
+ DEF _dx = 4
+ if \1 == 0 && \2 == 0
+ DEF _dx = 0
+ endc
+ dbpixel \1, \2, _dx, 0
+ shift 2
+ endr
ENDM
; frame 0 y, x; frame 1 y, x
trail_coords 11, 10, 0, 0
--- a/engine/menus/naming_screen.asm
+++ b/engine/menus/naming_screen.asm
@@ -1,8 +1,8 @@
-NAMINGSCREEN_CURSOR EQU $7e
+DEF NAMINGSCREEN_CURSOR EQU $7e
-NAMINGSCREEN_BORDER EQU "■" ; $60
-NAMINGSCREEN_MIDDLELINE EQU "→" ; $eb
-NAMINGSCREEN_UNDERLINE EQU "<DOT>" ; $f2
+DEF NAMINGSCREEN_BORDER EQU "■" ; $60
+DEF NAMINGSCREEN_MIDDLELINE EQU "→" ; $eb
+DEF NAMINGSCREEN_UNDERLINE EQU "<DOT>" ; $f2
_NamingScreen:
call DisableSpriteUpdates
--- a/engine/menus/options_menu.asm
+++ b/engine/menus/options_menu.asm
@@ -8,7 +8,7 @@
const OPT_MENU_ACCOUNT ; 5
const OPT_FRAME ; 6
const OPT_CANCEL ; 7
-NUM_OPTIONS EQU const_value ; 8
+DEF NUM_OPTIONS EQU const_value ; 8
_Option:
ld hl, hInMenu
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -1068,7 +1068,7 @@
jr nz, .next
ret
-box_address: MACRO
+MACRO box_address
assert BANK(\1) == BANK(\2)
db BANK(\1)
dw \1, \2
--- a/engine/movie/intro.asm
+++ b/engine/movie/intro.asm
@@ -1438,19 +1438,19 @@
ret
.FastFadePalettes:
-hue = 31
+DEF hue = 31
rept 8
RGB hue, hue, hue
-hue -= 1
+ DEF hue -= 1
RGB hue, hue, hue
-hue -= 2
+ DEF hue -= 2
endr
.SlowFadePalettes:
-hue = 31
+DEF hue = 31
rept 16
RGB hue, hue, hue
-hue -= 1
+ DEF hue -= 1
endr
Intro_LoadTilemap:
--- a/engine/movie/trade_animation.asm
+++ b/engine/movie/trade_animation.asm
@@ -1,5 +1,5 @@
-TRADEANIM_RIGHT_ARROW EQU "▶" ; $ed
-TRADEANIM_LEFT_ARROW EQU "▼" ; $ee
+DEF TRADEANIM_RIGHT_ARROW EQU "▶" ; $ed
+DEF TRADEANIM_LEFT_ARROW EQU "▼" ; $ee
; TradeAnim_TubeAnimJumptable.Jumptable indexes
const_def
@@ -7,14 +7,14 @@
const TRADEANIMSTATE_1 ; 1
const TRADEANIMSTATE_2 ; 2
const TRADEANIMSTATE_3 ; 3
-TRADEANIMJUMPTABLE_LENGTH EQU const_value
+DEF TRADEANIMJUMPTABLE_LENGTH EQU const_value
-add_tradeanim: MACRO
+MACRO add_tradeanim
\1_TradeCmd:
dw \1
ENDM
-tradeanim: MACRO
+MACRO tradeanim
db (\1_TradeCmd - DoTradeAnimation.Jumptable) / 2
ENDM
@@ -1428,7 +1428,7 @@
jr nz, .loop2
ret
-debugtrade: MACRO
+MACRO debugtrade
; species, ot name, ot id
db \1, \2
dw \3
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -2805,9 +2805,9 @@
pop hl
ret
-PRIORITY_LOW EQU $10
-PRIORITY_NORM EQU $20
-PRIORITY_HIGH EQU $30
+DEF PRIORITY_LOW EQU $10
+DEF PRIORITY_NORM EQU $20
+DEF PRIORITY_HIGH EQU $30
InitSprites:
call .DeterminePriorities
--- a/engine/overworld/player_movement.asm
+++ b/engine/overworld/player_movement.asm
@@ -601,7 +601,7 @@
ld [wWalkingTile], a
ret
-player_action: MACRO
+MACRO player_action
; walk direction, facing, x movement, y movement, tile collision pointer
db \1, \2, \3, \4
dw \5
--- a/engine/pokedex/pokedex.asm
+++ b/engine/pokedex/pokedex.asm
@@ -15,7 +15,7 @@
const DEXSTATE_UPDATE_UNOWN_MODE
const DEXSTATE_EXIT
-POKEDEX_SCX EQU 5
+DEF POKEDEX_SCX EQU 5
EXPORT POKEDEX_SCX
Pokedex:
--- a/engine/pokegear/pokegear.asm
+++ b/engine/pokegear/pokegear.asm
@@ -4,9 +4,9 @@
const POKEGEARCARD_MAP ; 1
const POKEGEARCARD_PHONE ; 2
const POKEGEARCARD_RADIO ; 3
-NUM_POKEGEAR_CARDS EQU const_value
+DEF NUM_POKEGEAR_CARDS EQU const_value
-PHONE_DISPLAY_HEIGHT EQU 4
+DEF PHONE_DISPLAY_HEIGHT EQU 4
; PokegearJumptable.Jumptable indexes
const_def
--- a/engine/pokemon/bills_pc.asm
+++ b/engine/pokemon/bills_pc.asm
@@ -1370,7 +1370,7 @@
.Placeholder:
db "-----@"
-copy_box_data: MACRO
+MACRO copy_box_data
.loop\@
ld a, [hl]
cp -1
@@ -1394,9 +1394,9 @@
jr .loop\@
.done\@
-if \1
- call CloseSRAM
-endc
+ if \1
+ call CloseSRAM
+ endc
ld a, -1
ld [de], a
ld a, [wBillsPCTempBoxCount]
--- a/engine/pokemon/breeding.asm
+++ b/engine/pokemon/breeding.asm
@@ -835,7 +835,7 @@
call EggHatch_DoAnimFrame
ret
-shell_fragment: MACRO
+MACRO shell_fragment
; y tile, y pxl, x tile, x pxl, frameset offset, ???
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5 - SPRITE_ANIM_FRAMESET_EGG_HATCH_1, \6
ENDM
--- a/engine/pokemon/mail_2.asm
+++ b/engine/pokemon/mail_2.asm
@@ -11,7 +11,7 @@
const BLUESKY_MAIL_INDEX ; 7
const MUSIC_MAIL_INDEX ; 8
const MIRAGE_MAIL_INDEX ; 9
-NUM_MAIL EQU const_value
+DEF NUM_MAIL EQU const_value
ReadPartyMonMail:
ld a, [wCurPartyMon]
--- a/engine/pokemon/move_mon.asm
+++ b/engine/pokemon/move_mon.asm
@@ -1,4 +1,4 @@
-RANDY_OT_ID EQU 01001
+DEF RANDY_OT_ID EQU 01001
TryAddMonToParty:
; Check if to copy wild mon or generate a new one
--- a/engine/pokemon/stats_screen.asm
+++ b/engine/pokemon/stats_screen.asm
@@ -2,9 +2,9 @@
const PINK_PAGE ; 1
const GREEN_PAGE ; 2
const BLUE_PAGE ; 3
-NUM_STAT_PAGES EQU const_value - 1
+DEF NUM_STAT_PAGES EQU const_value - 1
-STAT_PAGE_MASK EQU %00000011
+DEF STAT_PAGE_MASK EQU %00000011
BattleStatsScreenInit:
ld a, [wLinkMode]
--- a/engine/printer/print_party.asm
+++ b/engine/printer/print_party.asm
@@ -1,4 +1,4 @@
-PRINTPARTY_HP EQU "◀" ; $71
+DEF PRINTPARTY_HP EQU "◀" ; $71
PrintPage1:
hlcoord 0, 0
--- a/engine/rtc/restart_clock.asm
+++ b/engine/rtc/restart_clock.asm
@@ -3,7 +3,7 @@
const RESTART_CLOCK_DAY
const RESTART_CLOCK_HOUR
const RESTART_CLOCK_MIN
-NUM_RESTART_CLOCK_DIVISIONS EQU const_value - 1
+DEF NUM_RESTART_CLOCK_DIVISIONS EQU const_value - 1
RestartClock_GetWraparoundTime:
push hl
@@ -26,7 +26,7 @@
.WrapAroundTimes:
; entries correspond to RESTART_CLOCK_* constants
-wraparound_time: MACRO
+MACRO wraparound_time
dw \1 ; value pointer
db \2 ; maximum value
db \3 ; up/down arrow x coord (pairs with wRestartClockUpArrowYCoord)
--- a/engine/rtc/timeset.asm
+++ b/engine/rtc/timeset.asm
@@ -1,5 +1,5 @@
-TIMESET_UP_ARROW EQU "♂" ; $ef
-TIMESET_DOWN_ARROW EQU "♀" ; $f5
+DEF TIMESET_UP_ARROW EQU "♂" ; $ef
+DEF TIMESET_DOWN_ARROW EQU "♀" ; $f5
InitClock:
; Ask the player to set the time.
--- a/gfx/footprints.asm
+++ b/gfx/footprints.asm
@@ -4,8 +4,8 @@
; then a row of the bottom two tiles for those eight footprints.
; These macros help extract the first and the last two tiles, respectively.
-footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
-footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
+DEF footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
+DEF footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
Footprints:
; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
--- a/gfx/pokegear/town_map_palette_map.asm
+++ b/gfx/pokegear/town_map_palette_map.asm
@@ -6,11 +6,11 @@
const PAL_TOWNMAP_POI ; 4
const PAL_TOWNMAP_POI_MTN ; 5
-townmappals: MACRO
-rept _NARG / 2
- dn PAL_TOWNMAP_\2, PAL_TOWNMAP_\1
- shift 2
-endr
+MACRO townmappals
+ rept _NARG / 2
+ dn PAL_TOWNMAP_\2, PAL_TOWNMAP_\1
+ shift 2
+ endr
ENDM
; gfx/pokegear/town_map.png
--- a/gfx/sgb/blk_packets.asm
+++ b/gfx/sgb/blk_packets.asm
@@ -2,12 +2,12 @@
; names taken from pandocs
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_Palette_Commands
-attr_blk: MACRO
+MACRO attr_blk
db (SGB_ATTR_BLK << 3) + ((\1 * 6) / 16 + 1)
db \1
ENDM
-attr_blk_data: MACRO
+MACRO attr_blk_data
db \1 ; which regions are affected
db \2 + (\3 << 2) + (\4 << 4) ; palette for each region
db \5, \6, \7, \8 ; x1, y1, x2, y2
--- a/gfx/sgb/pal_packets.asm
+++ b/gfx/sgb/pal_packets.asm
@@ -2,17 +2,17 @@
; names taken from pandocs
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_Palette_Commands
-sgb_pal_set: MACRO
+MACRO sgb_pal_set
db (SGB_PAL_SET << 3) + 1
dw PREDEFPAL_\1, PREDEFPAL_\2, PREDEFPAL_\3, PREDEFPAL_\4
ds 7, 0
ENDM
-sgb_pal01: MACRO
+MACRO sgb_pal01
db (SGB_PAL01 << 3) + 1
ENDM
-sgb_pal23: MACRO
+MACRO sgb_pal23
db (SGB_PAL23 << 3) + 1
ENDM
--- a/gfx/tileset_palette_maps.asm
+++ b/gfx/tileset_palette_maps.asm
@@ -1,11 +1,11 @@
-tilepal: MACRO
+MACRO tilepal
; used in gfx/tilesets/*_palette_map.asm
; vram bank, pals
-x = \1 << OAM_TILE_BANK
-rept (_NARG - 1) / 2
- dn (x | PAL_BG_\3), (x | PAL_BG_\2)
- shift 2
-endr
+ DEF x = \1 << OAM_TILE_BANK
+ rept (_NARG - 1) / 2
+ dn (x | PAL_BG_\3), (x | PAL_BG_\2)
+ shift 2
+ endr
ENDM
TilesetKantoPalMap:
--- a/gfx/tilesets.asm
+++ b/gfx/tilesets.asm
@@ -1,6 +1,6 @@
INCLUDE "constants.asm"
-tilecoll: MACRO
+MACRO tilecoll
; used in data/tilesets/*_collision.asm
db COLL_\1, COLL_\2, COLL_\3, COLL_\4
ENDM
--- a/home/decompress.asm
+++ b/home/decompress.asm
@@ -19,24 +19,24 @@
; This function decompresses lz-compressed data from hl to de.
-LZ_END EQU $ff ; Compressed data is terminated with $ff.
+DEF LZ_END EQU $ff ; Compressed data is terminated with $ff.
; A typical control command consists of:
-LZ_CMD EQU %11100000 ; command id (bits 5-7)
-LZ_LEN EQU %00011111 ; length n (bits 0-4)
+DEF LZ_CMD EQU %11100000 ; command id (bits 5-7)
+DEF LZ_LEN EQU %00011111 ; length n (bits 0-4)
; Additional parameters are read during command execution.
; Commands:
-LZ_LITERAL EQU 0 << 5 ; Read literal data for n bytes.
-LZ_ITERATE EQU 1 << 5 ; Write the same byte for n bytes.
-LZ_ALTERNATE EQU 2 << 5 ; Alternate two bytes for n bytes.
-LZ_ZERO EQU 3 << 5 ; Write 0 for n bytes.
+DEF LZ_LITERAL EQU 0 << 5 ; Read literal data for n bytes.
+DEF LZ_ITERATE EQU 1 << 5 ; Write the same byte for n bytes.
+DEF LZ_ALTERNATE EQU 2 << 5 ; Alternate two bytes for n bytes.
+DEF LZ_ZERO EQU 3 << 5 ; Write 0 for n bytes.
; Another class of commands reuses data from the decompressed output.
-LZ_RW EQU 2 + 5 ; bit
+DEF LZ_RW EQU 2 + 5 ; bit
; These commands take a signed offset to start copying from.
; Wraparound is simulated.
@@ -43,18 +43,18 @@
; Positive offsets (15-bit) are added to the start address.
; Negative offsets (7-bit) are subtracted from the current position.
-LZ_REPEAT EQU 4 << 5 ; Repeat n bytes from the offset.
-LZ_FLIP EQU 5 << 5 ; Repeat n bitflipped bytes.
-LZ_REVERSE EQU 6 << 5 ; Repeat n bytes in reverse.
+DEF LZ_REPEAT EQU 4 << 5 ; Repeat n bytes from the offset.
+DEF LZ_FLIP EQU 5 << 5 ; Repeat n bitflipped bytes.
+DEF LZ_REVERSE EQU 6 << 5 ; Repeat n bytes in reverse.
; If the value in the count needs to be larger than 5 bits,
; LZ_LONG can be used to expand the count to 10 bits.
-LZ_LONG EQU 7 << 5
+DEF LZ_LONG EQU 7 << 5
; A new control command is read in bits 2-4.
; The top two bits of the length are bits 0-1.
; Another byte is read containing the bottom 8 bits.
-LZ_LONG_HI EQU %00000011
+DEF LZ_LONG_HI EQU %00000011
; In other words, the structure of the command becomes
; 111xxxyy yyyyyyyy
--- a/home/gfx.asm
+++ b/home/gfx.asm
@@ -1,5 +1,5 @@
-TILES_PER_CYCLE EQU 8
-MOBILE_TILES_PER_CYCLE EQU 6
+DEF TILES_PER_CYCLE EQU 8
+DEF MOBILE_TILES_PER_CYCLE EQU 6
Get2bppViaHDMA::
ldh a, [rLCDC]
--- a/home/text.asm
+++ b/home/text.asm
@@ -186,24 +186,24 @@
jp PlaceNextChar
CheckDict::
-dict: MACRO
-assert CHARLEN(\1) == 1
-if \1 == 0
- and a
-else
- cp \1
-endc
-if ISCONST(\2)
- ; Replace a character with another one
- jr nz, .not\@
- ld a, \2
-.not\@:
-elif STRSUB("\2", 1, 1) == "."
- ; Locals can use a short jump
- jr z, \2
-else
- jp z, \2
-endc
+MACRO dict
+ assert CHARLEN(\1) == 1
+ if \1 == 0
+ and a
+ else
+ cp \1
+ endc
+ if ISCONST(\2)
+ ; Replace a character with another one
+ jr nz, .not\@
+ ld a, \2
+ .not\@:
+ elif STRSUB("\2", 1, 1) == "."
+ ; Locals can use a short jump
+ jr z, \2
+ else
+ jp z, \2
+ endc
ENDM
dict "<MOBILE>", MobileScriptChar
@@ -295,7 +295,7 @@
farcall RunMobileScript
jp PlaceNextChar
-print_name: MACRO
+MACRO print_name
push de
ld de, \1
jp PlaceCommandCharacter
--- a/home/video.asm
+++ b/home/video.asm
@@ -182,7 +182,7 @@
jr z, .middle
; 2
-THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
+DEF THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
; bottom
ld de, 2 * THIRD_HEIGHT * SCREEN_WIDTH
--- a/lib/mobile/main.asm
+++ b/lib/mobile/main.asm
@@ -5,22 +5,22 @@
INCLUDE "constants/mobile_constants.asm"
; Mobile Adapter protocol commands
-MOBILE_COMMAND_BEGIN_SESSION EQU $10
-MOBILE_COMMAND_END_SESSION EQU $11
-MOBILE_COMMAND_DIAL_TELEPHONE EQU $12
-MOBILE_COMMAND_HANG_UP_TELEPHONE EQU $13
-MOBILE_COMMAND_WAIT_FOR_TELEPHONE_CALL EQU $14
-MOBILE_COMMAND_TRANSFER_DATA EQU $15
-MOBILE_COMMAND_TELEPHONE_STATUS EQU $17
-MOBILE_COMMAND_READ_CONFIGURATION_DATA EQU $19
-MOBILE_COMMAND_WRITE_CONFIGURATION_DATA EQU $1a
-MOBILE_COMMAND_TRANSFER_DATA_END EQU $1f
-MOBILE_COMMAND_ISP_LOGIN EQU $21
-MOBILE_COMMAND_ISP_LOGOUT EQU $22
-MOBILE_COMMAND_OPEN_TCP_CONNECTION EQU $23
-MOBILE_COMMAND_CLOSE_TCP_CONNECTION EQU $24
-MOBILE_COMMAND_DNS_QUERY EQU $28
-MOBILE_COMMAND_ERROR EQU $6e
+DEF MOBILE_COMMAND_BEGIN_SESSION EQU $10
+DEF MOBILE_COMMAND_END_SESSION EQU $11
+DEF MOBILE_COMMAND_DIAL_TELEPHONE EQU $12
+DEF MOBILE_COMMAND_HANG_UP_TELEPHONE EQU $13
+DEF MOBILE_COMMAND_WAIT_FOR_TELEPHONE_CALL EQU $14
+DEF MOBILE_COMMAND_TRANSFER_DATA EQU $15
+DEF MOBILE_COMMAND_TELEPHONE_STATUS EQU $17
+DEF MOBILE_COMMAND_READ_CONFIGURATION_DATA EQU $19
+DEF MOBILE_COMMAND_WRITE_CONFIGURATION_DATA EQU $1a
+DEF MOBILE_COMMAND_TRANSFER_DATA_END EQU $1f
+DEF MOBILE_COMMAND_ISP_LOGIN EQU $21
+DEF MOBILE_COMMAND_ISP_LOGOUT EQU $22
+DEF MOBILE_COMMAND_OPEN_TCP_CONNECTION EQU $23
+DEF MOBILE_COMMAND_CLOSE_TCP_CONNECTION EQU $24
+DEF MOBILE_COMMAND_DNS_QUERY EQU $28
+DEF MOBILE_COMMAND_ERROR EQU $6e
SECTION "Mobile Adapter SDK", ROMX
--- a/macros/asserts.asm
+++ b/macros/asserts.asm
@@ -1,65 +1,65 @@
; Macros to verify assumptions about the data or code
-table_width: MACRO
-CURRENT_TABLE_WIDTH = \1
-if _NARG == 2
-REDEF CURRENT_TABLE_START EQUS "\2"
-else
-REDEF CURRENT_TABLE_START EQUS "._table_width\@"
-{CURRENT_TABLE_START}:
-endc
+MACRO table_width
+ DEF CURRENT_TABLE_WIDTH = \1
+ if _NARG == 2
+ REDEF CURRENT_TABLE_START EQUS "\2"
+ else
+ REDEF CURRENT_TABLE_START EQUS "._table_width\@"
+ {CURRENT_TABLE_START}:
+ endc
ENDM
-assert_table_length: MACRO
-x = \1
+MACRO assert_table_length
+ DEF x = \1
assert x * CURRENT_TABLE_WIDTH == @ - {CURRENT_TABLE_START}, \
"{CURRENT_TABLE_START}: expected {d:x} entries, each {d:CURRENT_TABLE_WIDTH} bytes"
ENDM
-list_start: MACRO
-list_index = 0
-if _NARG == 1
-REDEF CURRENT_LIST_START EQUS "\1"
-else
-REDEF CURRENT_LIST_START EQUS "._list_start\@"
-{CURRENT_LIST_START}:
-endc
+MACRO list_start
+ DEF list_index = 0
+ if _NARG == 1
+ REDEF CURRENT_LIST_START EQUS "\1"
+ else
+ REDEF CURRENT_LIST_START EQUS "._list_start\@"
+ {CURRENT_LIST_START}:
+ endc
ENDM
-li: MACRO
+MACRO li
assert !STRIN(\1, "@"), STRCAT("String terminator \"@\" in list entry: ", \1)
db \1, "@"
-list_index += 1
+ DEF list_index += 1
ENDM
-assert_list_length: MACRO
-x = \1
+MACRO assert_list_length
+ DEF x = \1
assert x == list_index, \
"{CURRENT_LIST_START}: expected {d:x} entries, got {d:list_index}"
ENDM
-def_grass_wildmons: MACRO
+MACRO def_grass_wildmons
;\1: map id
-REDEF CURRENT_GRASS_WILDMONS_MAP EQUS "\1"
-REDEF CURRENT_GRASS_WILDMONS_LABEL EQUS "._def_grass_wildmons_\1"
+ REDEF CURRENT_GRASS_WILDMONS_MAP EQUS "\1"
+ REDEF CURRENT_GRASS_WILDMONS_LABEL EQUS "._def_grass_wildmons_\1"
{CURRENT_GRASS_WILDMONS_LABEL}:
map_id \1
ENDM
-end_grass_wildmons: MACRO
+MACRO end_grass_wildmons
assert GRASS_WILDDATA_LENGTH == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
"def_grass_wildmons {CURRENT_GRASS_WILDMONS_MAP}: expected {d:GRASS_WILDDATA_LENGTH} bytes"
ENDM
-def_water_wildmons: MACRO
+MACRO def_water_wildmons
;\1: map id
-REDEF CURRENT_WATER_WILDMONS_MAP EQUS "\1"
-REDEF CURRENT_WATER_WILDMONS_LABEL EQUS "._def_water_wildmons_\1"
+ REDEF CURRENT_WATER_WILDMONS_MAP EQUS "\1"
+ REDEF CURRENT_WATER_WILDMONS_LABEL EQUS "._def_water_wildmons_\1"
{CURRENT_WATER_WILDMONS_LABEL}:
map_id \1
ENDM
-end_water_wildmons: MACRO
+MACRO end_water_wildmons
assert WATER_WILDDATA_LENGTH == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
"def_water_wildmons {CURRENT_WATER_WILDMONS_MAP}: expected {d:WATER_WILDDATA_LENGTH} bytes"
ENDM
--- a/macros/code.asm
+++ b/macros/code.asm
@@ -1,16 +1,16 @@
; Syntactic sugar macros
-lb: MACRO ; r, hi, lo
+MACRO lb ; r, hi, lo
ld \1, ((\2) & $ff) << 8 | ((\3) & $ff)
ENDM
-ln: MACRO ; r, hi, lo
+MACRO ln ; r, hi, lo
ld \1, ((\2) & $f) << 4 | ((\3) & $f)
ENDM
; Design patterns
-jumptable: MACRO
+MACRO jumptable
ld a, [\2]
ld e, a
ld d, 0
@@ -23,7 +23,7 @@
jp hl
ENDM
-maskbits: MACRO
+MACRO maskbits
; masks just enough bits to cover values 0 to \1 - 1
; \2 is an optional shift amount
; e.g. "maskbits 26" becomes "and %00011111" (since 26 - 1 = %00011001)
@@ -35,20 +35,20 @@
; cp 26
; jr nc, .loop
assert 0 < (\1) && (\1) <= $100, "bitmask must be 8-bit"
-x = 1
-rept 8
-if x + 1 < (\1)
-x = (x << 1) | 1
-endc
-endr
-if _NARG == 2
- and x << (\2)
-else
- and x
-endc
+ DEF x = 1
+ rept 8
+ if x + 1 < (\1)
+ DEF x = (x << 1) | 1
+ endc
+ endr
+ if _NARG == 2
+ and x << (\2)
+ else
+ and x
+ endc
ENDM
-calc_sine_wave: MACRO
+MACRO calc_sine_wave
; input: a = a signed 6-bit value
; output: a = d * sin(a * pi/32)
and %111111
--- a/macros/const.asm
+++ b/macros/const.asm
@@ -1,48 +1,48 @@
; Enumerate constants
-const_def: MACRO
-if _NARG >= 1
-const_value = \1
-else
-const_value = 0
-endc
-if _NARG >= 2
-const_inc = \2
-else
-const_inc = 1
-endc
+MACRO const_def
+ if _NARG >= 1
+ DEF const_value = \1
+ else
+ DEF const_value = 0
+ endc
+ if _NARG >= 2
+ DEF const_inc = \2
+ else
+ DEF const_inc = 1
+ endc
ENDM
-const: MACRO
-\1 EQU const_value
-const_value += const_inc
+MACRO const
+ DEF \1 EQU const_value
+ DEF const_value += const_inc
ENDM
-shift_const: MACRO
-\1 EQU 1 << const_value
-const_value += const_inc
+MACRO shift_const
+ DEF \1 EQU 1 << const_value
+ DEF const_value += const_inc
ENDM
-const_skip: MACRO
-if _NARG >= 1
-const_value += const_inc * (\1)
-else
-const_value += const_inc
-endc
+MACRO const_skip
+ if _NARG >= 1
+ DEF const_value += const_inc * (\1)
+ else
+ DEF const_value += const_inc
+ endc
ENDM
-const_next: MACRO
-if (const_value > 0 && \1 < const_value) || (const_value < 0 && \1 > const_value)
-fail "const_next cannot go backwards from {const_value} to \1"
-else
-const_value = \1
-endc
+MACRO const_next
+ if (const_value > 0 && \1 < const_value) || (const_value < 0 && \1 > const_value)
+ fail "const_next cannot go backwards from {const_value} to \1"
+ else
+ DEF const_value = \1
+ endc
ENDM
-rb_skip: MACRO
-if _NARG == 1
-rsset _RS + \1
-else
-rsset _RS + 1
-endc
+MACRO rb_skip
+ if _NARG == 1
+ rsset _RS + \1
+ else
+ rsset _RS + 1
+ endc
ENDM
--- a/macros/coords.asm
+++ b/macros/coords.asm
@@ -1,56 +1,56 @@
-hlcoord EQUS "coord hl,"
-bccoord EQUS "coord bc,"
-decoord EQUS "coord de,"
+DEF hlcoord EQUS "coord hl,"
+DEF bccoord EQUS "coord bc,"
+DEF decoord EQUS "coord de,"
-coord: MACRO
+MACRO coord
; register, x, y[, origin]
if _NARG < 4
- ld \1, (\3) * SCREEN_WIDTH + (\2) + wTilemap
+ ld \1, (\3) * SCREEN_WIDTH + (\2) + wTilemap
else
- ld \1, (\3) * SCREEN_WIDTH + (\2) + \4
+ ld \1, (\3) * SCREEN_WIDTH + (\2) + \4
endc
ENDM
-hlbgcoord EQUS "bgcoord hl,"
-bcbgcoord EQUS "bgcoord bc,"
-debgcoord EQUS "bgcoord de,"
+DEF hlbgcoord EQUS "bgcoord hl,"
+DEF bcbgcoord EQUS "bgcoord bc,"
+DEF debgcoord EQUS "bgcoord de,"
-bgcoord: MACRO
+MACRO bgcoord
; register, x, y[, origin]
if _NARG < 4
- ld \1, (\3) * BG_MAP_WIDTH + (\2) + vBGMap0
+ ld \1, (\3) * BG_MAP_WIDTH + (\2) + vBGMap0
else
- ld \1, (\3) * BG_MAP_WIDTH + (\2) + \4
+ ld \1, (\3) * BG_MAP_WIDTH + (\2) + \4
endc
ENDM
-dwcoord: MACRO
+MACRO dwcoord
; x, y
-rept _NARG / 2
- dw (\2) * SCREEN_WIDTH + (\1) + wTilemap
- shift 2
-endr
+ rept _NARG / 2
+ dw (\2) * SCREEN_WIDTH + (\1) + wTilemap
+ shift 2
+ endr
ENDM
-ldcoord_a: MACRO
+MACRO ldcoord_a
; x, y[, origin]
if _NARG < 3
- ld [(\2) * SCREEN_WIDTH + (\1) + wTilemap], a
+ ld [(\2) * SCREEN_WIDTH + (\1) + wTilemap], a
else
- ld [(\2) * SCREEN_WIDTH + (\1) + \3], a
+ ld [(\2) * SCREEN_WIDTH + (\1) + \3], a
endc
ENDM
-lda_coord: MACRO
+MACRO lda_coord
; x, y[, origin]
if _NARG < 3
- ld a, [(\2) * SCREEN_WIDTH + (\1) + wTilemap]
+ ld a, [(\2) * SCREEN_WIDTH + (\1) + wTilemap]
else
- ld a, [(\2) * SCREEN_WIDTH + (\1) + \3]
+ ld a, [(\2) * SCREEN_WIDTH + (\1) + \3]
endc
ENDM
-menu_coords: MACRO
+MACRO menu_coords
; x1, y1, x2, y2
db \2, \1 ; start coords
db \4, \3 ; end coords
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -20,84 +20,84 @@
; - 180 = 71 percent - 1 = 70 percent + 2
; - 200 = 79 percent - 1
; - 230 = 90 percent + 1
-percent EQUS "* $ff / 100"
+DEF percent EQUS "* $ff / 100"
; e.g. 1 out_of 2 == 50 percent + 1 == $80
-out_of EQUS "* $100 /"
+DEF out_of EQUS "* $100 /"
-assert_power_of_2: MACRO
+MACRO assert_power_of_2
assert (\1) & ((\1) - 1) == 0, "\1 must be a power of 2"
ENDM
; Constant data (db, dw, dl) macros
-dwb: MACRO
+MACRO dwb
dw \1
db \2
ENDM
-dbw: MACRO
+MACRO dbw
db \1
dw \2
ENDM
-dn: MACRO ; nybbles
-rept _NARG / 2
- db ((\1) << 4) | (\2)
- shift 2
-endr
+MACRO dn ; nybbles
+ rept _NARG / 2
+ db ((\1) << 4) | (\2)
+ shift 2
+ endr
ENDM
-dc: MACRO ; "crumbs"
-rept _NARG / 4
- db ((\1) << 6) | ((\2) << 4) | ((\3) << 2) | (\4)
- shift 4
-endr
+MACRO dc ; "crumbs"
+ rept _NARG / 4
+ db ((\1) << 6) | ((\2) << 4) | ((\3) << 2) | (\4)
+ shift 4
+ endr
ENDM
-dt: MACRO ; three-byte (big-endian)
+MACRO dt ; three-byte (big-endian)
db LOW((\1) >> 16), HIGH(\1), LOW(\1)
ENDM
-dd: MACRO ; four-byte (big-endian)
+MACRO dd ; four-byte (big-endian)
db HIGH((\1) >> 16), LOW((\1) >> 16), HIGH(\1), LOW(\1)
ENDM
-bigdw: MACRO ; big-endian word
+MACRO bigdw ; big-endian word
db HIGH(\1), LOW(\1)
ENDM
-dba: MACRO ; dbw bank, address
-rept _NARG
- dbw BANK(\1), \1
- shift
-endr
+MACRO dba ; dbw bank, address
+ rept _NARG
+ dbw BANK(\1), \1
+ shift
+ endr
ENDM
-dab: MACRO ; dwb address, bank
-rept _NARG
- dwb \1, BANK(\1)
- shift
-endr
+MACRO dab ; dwb address, bank
+ rept _NARG
+ dwb \1, BANK(\1)
+ shift
+ endr
ENDM
-dba_pic: MACRO ; dbw bank, address
+MACRO dba_pic ; dbw bank, address
db BANK(\1) - PICS_FIX
dw \1
ENDM
-bcd: MACRO
-rept _NARG
- dn ((\1) % 100) / 10, (\1) % 10
- shift
-endr
+MACRO bcd
+ rept _NARG
+ dn ((\1) % 100) / 10, (\1) % 10
+ shift
+ endr
ENDM
-sine_table: MACRO
+MACRO sine_table
; \1 samples of sin(x) from x=0 to x<32768 (pi radians)
-x = 0
-rept \1
- dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
-x += DIV(32768, \1) ; a circle has 65536 "degrees"
-endr
+ DEF x = 0
+ rept \1
+ dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
+ DEF x += DIV(32768, \1) ; a circle has 65536 "degrees"
+ endr
ENDM
--- a/macros/gfx.asm
+++ b/macros/gfx.asm
@@ -1,58 +1,58 @@
-assert_valid_rgb: MACRO
-rept _NARG
- assert 0 <= (\1) && (\1) <= 31, "RGB channel must be 0-31"
- shift
-endr
+MACRO assert_valid_rgb
+ rept _NARG
+ assert 0 <= (\1) && (\1) <= 31, "RGB channel must be 0-31"
+ shift
+ endr
ENDM
-RGB: MACRO
-rept _NARG / 3
- assert_valid_rgb \1, \2, \3
- dw palred (\1) + palgreen (\2) + palblue (\3)
- shift 3
-endr
+MACRO RGB
+ rept _NARG / 3
+ assert_valid_rgb \1, \2, \3
+ dw palred (\1) + palgreen (\2) + palblue (\3)
+ shift 3
+ endr
ENDM
-palred EQUS "(1 << 0) *"
-palgreen EQUS "(1 << 5) *"
-palblue EQUS "(1 << 10) *"
+DEF palred EQUS "(1 << 0) *"
+DEF palgreen EQUS "(1 << 5) *"
+DEF palblue EQUS "(1 << 10) *"
-palettes EQUS "* PALETTE_SIZE"
-palette EQUS "+ PALETTE_SIZE *"
-color EQUS "+ PAL_COLOR_SIZE *"
+DEF palettes EQUS "* PALETTE_SIZE"
+DEF palette EQUS "+ PALETTE_SIZE *"
+DEF color EQUS "+ PAL_COLOR_SIZE *"
-tiles EQUS "* LEN_2BPP_TILE"
-tile EQUS "+ LEN_2BPP_TILE *"
+DEF tiles EQUS "* LEN_2BPP_TILE"
+DEF tile EQUS "+ LEN_2BPP_TILE *"
; extracts the middle two colors from a 2bpp binary palette
; example usage:
; INCBIN "foo.gbcpal", middle_colors
-middle_colors EQUS "PAL_COLOR_SIZE, PAL_COLOR_SIZE * 2"
+DEF middle_colors EQUS "PAL_COLOR_SIZE, PAL_COLOR_SIZE * 2"
-dbpixel: MACRO
-if _NARG >= 4
-; x tile, y tile, x pixel, y pixel
- db \1 * TILE_WIDTH + \3, \2 * TILE_WIDTH + \4
-else
-; x tile, y tile
- db \1 * TILE_WIDTH, \2 * TILE_WIDTH
-endc
+MACRO dbpixel
+ if _NARG >= 4
+ ; x tile, y tile, x pixel, y pixel
+ db \1 * TILE_WIDTH + \3, \2 * TILE_WIDTH + \4
+ else
+ ; x tile, y tile
+ db \1 * TILE_WIDTH, \2 * TILE_WIDTH
+ endc
ENDM
-ldpixel: MACRO
-if _NARG >= 5
-; register, x tile, y tile, x pixel, y pixel
- lb \1, \2 * TILE_WIDTH + \4, \3 * TILE_WIDTH + \5
-else
-; register, x tile, y tile
- lb \1, \2 * TILE_WIDTH, \3 * TILE_WIDTH
-endc
+MACRO ldpixel
+ if _NARG >= 5
+ ; register, x tile, y tile, x pixel, y pixel
+ lb \1, \2 * TILE_WIDTH + \4, \3 * TILE_WIDTH + \5
+ else
+ ; register, x tile, y tile
+ lb \1, \2 * TILE_WIDTH, \3 * TILE_WIDTH
+ endc
ENDM
-depixel EQUS "ldpixel de,"
-bcpixel EQUS "ldpixel bc,"
+DEF depixel EQUS "ldpixel de,"
+DEF bcpixel EQUS "ldpixel bc,"
-dbsprite: MACRO
+MACRO dbsprite
; x tile, y tile, x pixel, y pixel, vtile offset, attributes
db (\2 * TILE_WIDTH) % $100 + \4, (\1 * TILE_WIDTH) % $100 + \3, \5, \6
ENDM
--- a/macros/legacy.asm
+++ b/macros/legacy.asm
@@ -3,394 +3,394 @@
; Legacy support not in this file can be found by looking for the keyword: "LEGACY"
; macros/rst.asm
-callba EQUS "farcall"
-callab EQUS "callfar"
+DEF callba EQUS "farcall"
+DEF callab EQUS "callfar"
; macros/gfx.asm
-dsprite: MACRO
+MACRO dsprite
dbsprite \2, \4, \1, \3, \5, \6
ENDM
; macros/data.asm
-dbbw: MACRO
+MACRO dbbw
db \1, \2
dw \3
ENDM
-dbww: MACRO
+MACRO dbww
db \1
dw \2, \3
ENDM
-dbwww: MACRO
+MACRO dbwww
db \1
dw \2, \3, \4
ENDM
; macros/scripts/audio.asm
-__ EQU 0
-CC EQU 13
+DEF __ EQU 0
+DEF CC EQU 13
-musicheader: MACRO
+MACRO musicheader
channel_count \1
channel \2, \3
ENDM
-sound: MACRO
+MACRO sound
note \1, \2
db \3
dw \4
ENDM
-noise: MACRO
+MACRO noise
note \1, \2
db \3
db \4
ENDM
-notetype: MACRO
-if _NARG >= 2
- note_type \1, \2 >> 4, \2 & $0f
-else
- note_type \1
-endc
+MACRO notetype
+ if _NARG >= 2
+ note_type \1, \2 >> 4, \2 & $0f
+ else
+ note_type \1
+ endc
ENDM
-pitchoffset: MACRO
+MACRO pitchoffset
transpose \1, \2 - 1
ENDM
-dutycycle EQUS "duty_cycle"
+DEF dutycycle EQUS "duty_cycle"
-intensity: MACRO
+MACRO intensity
volume_envelope \1 >> 4, \1 & $0f
ENDM
-soundinput: MACRO
+MACRO soundinput
pitch_sweep \1 >> 4, \1 & $0f
ENDM
-unknownmusic0xde EQUS "sound_duty"
-sound_duty: MACRO
+DEF unknownmusic0xde EQUS "sound_duty"
+MACRO sound_duty
db duty_cycle_pattern_cmd
-if _NARG == 4
- db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
-else
- db \1
-endc
+ if _NARG == 4
+ db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
+ else
+ db \1
+ endc
ENDM
-togglesfx EQUS "toggle_sfx"
+DEF togglesfx EQUS "toggle_sfx"
-slidepitchto: MACRO
+MACRO slidepitchto
pitch_slide \1, (8 - \2), \3
ENDM
-togglenoise EQUS "toggle_noise"
+DEF togglenoise EQUS "toggle_noise"
-panning: MACRO
+MACRO panning
force_stereo_panning ((\1 >> 4) & 1), (\1 & 1)
ENDM
-tone EQUS "pitch_offset"
-restartchannel EQUS "restart_channel"
-newsong EQUS "new_song"
-sfxpriorityon EQUS "sfx_priority_on"
-sfxpriorityoff EQUS "sfx_priority_off"
+DEF tone EQUS "pitch_offset"
+DEF restartchannel EQUS "restart_channel"
+DEF newsong EQUS "new_song"
+DEF sfxpriorityon EQUS "sfx_priority_on"
+DEF sfxpriorityoff EQUS "sfx_priority_off"
-stereopanning: MACRO
+MACRO stereopanning
stereo_panning ((\1 >> 4) & 1), (\1 & 1)
ENDM
-sfxtogglenoise EQUS "sfx_toggle_noise"
-setcondition EQUS "set_condition"
-jumpif EQUS "sound_jump_if"
-jumpchannel EQUS "sound_jump"
-loopchannel EQUS "sound_loop"
-callchannel EQUS "sound_call"
-endchannel EQUS "sound_ret"
+DEF sfxtogglenoise EQUS "sfx_toggle_noise"
+DEF setcondition EQUS "set_condition"
+DEF jumpif EQUS "sound_jump_if"
+DEF jumpchannel EQUS "sound_jump"
+DEF loopchannel EQUS "sound_loop"
+DEF callchannel EQUS "sound_call"
+DEF endchannel EQUS "sound_ret"
; macros/scripts/events.asm
-checkmorn EQUS "checktime MORN"
-checkday EQUS "checktime DAY"
-checknite EQUS "checktime NITE"
+DEF checkmorn EQUS "checktime MORN"
+DEF checkday EQUS "checktime DAY"
+DEF checknite EQUS "checktime NITE"
-jump EQUS "sjump"
-farjump EQUS "farsjump"
-priorityjump EQUS "sdefer"
-prioritysjump EQUS "sdefer"
-ptcall EQUS "memcall"
-ptjump EQUS "memjump"
-ptpriorityjump EQUS "stopandsjump"
-ptcallasm EQUS "memcallasm"
+DEF jump EQUS "sjump"
+DEF farjump EQUS "farsjump"
+DEF priorityjump EQUS "sdefer"
+DEF prioritysjump EQUS "sdefer"
+DEF ptcall EQUS "memcall"
+DEF ptjump EQUS "memjump"
+DEF ptpriorityjump EQUS "stopandsjump"
+DEF ptcallasm EQUS "memcallasm"
-if_equal EQUS "ifequal"
-if_not_equal EQUS "ifnotequal"
-if_greater_than EQUS "ifgreater"
-if_less_than EQUS "ifless"
-end_all EQUS "endall"
-return EQUS "endcallback"
-reloadandreturn EQUS "reloadend"
+DEF if_equal EQUS "ifequal"
+DEF if_not_equal EQUS "ifnotequal"
+DEF if_greater_than EQUS "ifgreater"
+DEF if_less_than EQUS "ifless"
+DEF end_all EQUS "endall"
+DEF return EQUS "endcallback"
+DEF reloadandreturn EQUS "reloadend"
-checkmaptriggers EQUS "checkmapscene"
-domaptrigger EQUS "setmapscene"
-checktriggers EQUS "checkscene"
-dotrigger EQUS "setscene"
+DEF checkmaptriggers EQUS "checkmapscene"
+DEF domaptrigger EQUS "setmapscene"
+DEF checktriggers EQUS "checkscene"
+DEF dotrigger EQUS "setscene"
-faceperson EQUS "faceobject"
-moveperson EQUS "moveobject"
-writepersonxy EQUS "writeobjectxy"
-spriteface EQUS "turnobject"
-objectface EQUS "turnobject"
-applymovement2 EQUS "applymovementlasttalked"
+DEF faceperson EQUS "faceobject"
+DEF moveperson EQUS "moveobject"
+DEF writepersonxy EQUS "writeobjectxy"
+DEF spriteface EQUS "turnobject"
+DEF objectface EQUS "turnobject"
+DEF applymovement2 EQUS "applymovementlasttalked"
-writebyte EQUS "setval"
-addvar EQUS "addval"
-copybytetovar EQUS "readmem"
-copyvartobyte EQUS "writemem"
-checkcode EQUS "readvar"
-writevarcode EQUS "writevar"
-writecode EQUS "loadvar"
+DEF writebyte EQUS "setval"
+DEF addvar EQUS "addval"
+DEF copybytetovar EQUS "readmem"
+DEF copyvartobyte EQUS "writemem"
+DEF checkcode EQUS "readvar"
+DEF writevarcode EQUS "writevar"
+DEF writecode EQUS "loadvar"
-MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
-MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
-MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
+DEF MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
+DEF MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
+DEF MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
-vartomem EQUS "getnum"
-mapnametotext EQUS "getcurlandmarkname"
-readcoins EQUS "getcoins"
+DEF vartomem EQUS "getnum"
+DEF mapnametotext EQUS "getcurlandmarkname"
+DEF readcoins EQUS "getcoins"
-pokenamemem: MACRO
+MACRO pokenamemem
getmonname \2, \1
ENDM
-itemtotext: MACRO
+MACRO itemtotext
getitemname \2, \1
ENDM
-landmarktotext: MACRO
+MACRO landmarktotext
getlandmarkname \2, \1
ENDM
-trainertotext: MACRO
+MACRO trainertotext
gettrainername \3, \1, \2
ENDM
-trainerclassname: MACRO
+MACRO trainerclassname
gettrainerclassname \2, \1
ENDM
-name: MACRO
+MACRO name
getname \3, \1, \2
ENDM
-stringtotext: MACRO
+MACRO stringtotext
getstring \2, \1
ENDM
-readmoney: MACRO
+MACRO readmoney
getmoney \2, \1
ENDM
-RAM2MEM EQUS "getnum"
-loadfont EQUS "opentext"
-loadmenudata EQUS "loadmenu"
-loadmenuheader EQUS "loadmenu"
-writebackup EQUS "closewindow"
-interpretmenu EQUS "_2dmenu"
-interpretmenu2 EQUS "verticalmenu"
-buttonsound EQUS "promptbutton"
-battlecheck EQUS "randomwildmon"
-loadtrainerdata EQUS "loadtemptrainer"
-loadpokedata EQUS "loadwildmon"
-returnafterbattle EQUS "reloadmapafterbattle"
-trainerstatus EQUS "trainerflagaction"
-talkaftercancel EQUS "endifjustbattled"
-talkaftercheck EQUS "checkjustbattled"
-playrammusic EQUS "encountermusic"
-reloadmapmusic EQUS "dontrestartmapmusic"
-resetfuncs EQUS "endall"
-storetext EQUS "battletowertext"
-displaylocation EQUS "landmarktotext"
-givepokeitem EQUS "givepokemail"
-checkpokeitem EQUS "checkpokemail"
-passtoengine EQUS "autoinput"
-verbosegiveitem2 EQUS "verbosegiveitemvar"
-loadbytec2cf EQUS "writeunusedbyte"
-writeunusedbytebuffer EQUS "writeunusedbyte"
+DEF RAM2MEM EQUS "getnum"
+DEF loadfont EQUS "opentext"
+DEF loadmenudata EQUS "loadmenu"
+DEF loadmenuheader EQUS "loadmenu"
+DEF writebackup EQUS "closewindow"
+DEF interpretmenu EQUS "_2dmenu"
+DEF interpretmenu2 EQUS "verticalmenu"
+DEF buttonsound EQUS "promptbutton"
+DEF battlecheck EQUS "randomwildmon"
+DEF loadtrainerdata EQUS "loadtemptrainer"
+DEF loadpokedata EQUS "loadwildmon"
+DEF returnafterbattle EQUS "reloadmapafterbattle"
+DEF trainerstatus EQUS "trainerflagaction"
+DEF talkaftercancel EQUS "endifjustbattled"
+DEF talkaftercheck EQUS "checkjustbattled"
+DEF playrammusic EQUS "encountermusic"
+DEF reloadmapmusic EQUS "dontrestartmapmusic"
+DEF resetfuncs EQUS "endall"
+DEF storetext EQUS "battletowertext"
+DEF displaylocation EQUS "landmarktotext"
+DEF givepokeitem EQUS "givepokemail"
+DEF checkpokeitem EQUS "checkpokemail"
+DEF passtoengine EQUS "autoinput"
+DEF verbosegiveitem2 EQUS "verbosegiveitemvar"
+DEF loadbytec2cf EQUS "writeunusedbyte"
+DEF writeunusedbytebuffer EQUS "writeunusedbyte"
; macros/scripts/maps.asm
-mapconst: MACRO
+MACRO mapconst
map_const \1, \3, \2
ENDM
-maptrigger EQUS "scene_script"
+DEF maptrigger EQUS "scene_script"
-warp_def: MACRO
+MACRO warp_def
warp_event \2, \1, \4, \3
ENDM
-xy_trigger: MACRO
+MACRO xy_trigger
coord_event \3, \2, \1, \5
ENDM
-signpost: MACRO
+MACRO signpost
bg_event \2, \1, \3, \4
ENDM
-person_event: MACRO
+MACRO person_event
object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \<10>, \<11>, \<12>, \<13>
ENDM
-PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
-PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
-PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
+DEF PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
+DEF PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
+DEF PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
; macros/scripts/movement.asm
-show_person EQUS "show_object"
-hide_person EQUS "hide_object"
-remove_person EQUS "remove_object"
+DEF show_person EQUS "show_object"
+DEF hide_person EQUS "hide_object"
+DEF remove_person EQUS "remove_object"
-turn_head_down EQUS "turn_head DOWN"
-turn_head_up EQUS "turn_head UP"
-turn_head_left EQUS "turn_head LEFT"
-turn_head_right EQUS "turn_head RIGHT"
-turn_step_down EQUS "turn_step DOWN"
-turn_step_up EQUS "turn_step UP"
-turn_step_left EQUS "turn_step LEFT"
-turn_step_right EQUS "turn_step RIGHT"
-slow_step_down EQUS "slow_step DOWN"
-slow_step_up EQUS "slow_step UP"
-slow_step_left EQUS "slow_step LEFT"
-slow_step_right EQUS "slow_step RIGHT"
-step_down EQUS "step DOWN"
-step_up EQUS "step UP"
-step_left EQUS "step LEFT"
-step_right EQUS "step RIGHT"
-big_step_down EQUS "big_step DOWN"
-big_step_up EQUS "big_step UP"
-big_step_left EQUS "big_step LEFT"
-big_step_right EQUS "big_step RIGHT"
-slow_slide_step_down EQUS "slow_slide_step DOWN"
-slow_slide_step_up EQUS "slow_slide_step UP"
-slow_slide_step_left EQUS "slow_slide_step LEFT"
-slow_slide_step_right EQUS "slow_slide_step RIGHT"
-slide_step_down EQUS "slide_step DOWN"
-slide_step_up EQUS "slide_step UP"
-slide_step_left EQUS "slide_step LEFT"
-slide_step_right EQUS "slide_step RIGHT"
-fast_slide_step_down EQUS "fast_slide_step DOWN"
-fast_slide_step_up EQUS "fast_slide_step UP"
-fast_slide_step_left EQUS "fast_slide_step LEFT"
-fast_slide_step_right EQUS "fast_slide_step RIGHT"
-turn_away_down EQUS "turn_away DOWN"
-turn_away_up EQUS "turn_away UP"
-turn_away_left EQUS "turn_away LEFT"
-turn_away_right EQUS "turn_away RIGHT"
-turn_in_down EQUS "turn_in DOWN"
-turn_in_up EQUS "turn_in UP"
-turn_in_left EQUS "turn_in LEFT"
-turn_in_right EQUS "turn_in RIGHT"
-turn_waterfall_down EQUS "turn_waterfall DOWN"
-turn_waterfall_up EQUS "turn_waterfall UP"
-turn_waterfall_left EQUS "turn_waterfall LEFT"
-turn_waterfall_right EQUS "turn_waterfall RIGHT"
-slow_jump_step_down EQUS "slow_jump_step DOWN"
-slow_jump_step_up EQUS "slow_jump_step UP"
-slow_jump_step_left EQUS "slow_jump_step LEFT"
-slow_jump_step_right EQUS "slow_jump_step RIGHT"
-jump_step_down EQUS "jump_step DOWN"
-jump_step_up EQUS "jump_step UP"
-jump_step_left EQUS "jump_step LEFT"
-jump_step_right EQUS "jump_step RIGHT"
-fast_jump_step_down EQUS "fast_jump_step DOWN"
-fast_jump_step_up EQUS "fast_jump_step UP"
-fast_jump_step_left EQUS "fast_jump_step LEFT"
-fast_jump_step_right EQUS "fast_jump_step RIGHT"
+DEF turn_head_down EQUS "turn_head DOWN"
+DEF turn_head_up EQUS "turn_head UP"
+DEF turn_head_left EQUS "turn_head LEFT"
+DEF turn_head_right EQUS "turn_head RIGHT"
+DEF turn_step_down EQUS "turn_step DOWN"
+DEF turn_step_up EQUS "turn_step UP"
+DEF turn_step_left EQUS "turn_step LEFT"
+DEF turn_step_right EQUS "turn_step RIGHT"
+DEF slow_step_down EQUS "slow_step DOWN"
+DEF slow_step_up EQUS "slow_step UP"
+DEF slow_step_left EQUS "slow_step LEFT"
+DEF slow_step_right EQUS "slow_step RIGHT"
+DEF step_down EQUS "step DOWN"
+DEF step_up EQUS "step UP"
+DEF step_left EQUS "step LEFT"
+DEF step_right EQUS "step RIGHT"
+DEF big_step_down EQUS "big_step DOWN"
+DEF big_step_up EQUS "big_step UP"
+DEF big_step_left EQUS "big_step LEFT"
+DEF big_step_right EQUS "big_step RIGHT"
+DEF slow_slide_step_down EQUS "slow_slide_step DOWN"
+DEF slow_slide_step_up EQUS "slow_slide_step UP"
+DEF slow_slide_step_left EQUS "slow_slide_step LEFT"
+DEF slow_slide_step_right EQUS "slow_slide_step RIGHT"
+DEF slide_step_down EQUS "slide_step DOWN"
+DEF slide_step_up EQUS "slide_step UP"
+DEF slide_step_left EQUS "slide_step LEFT"
+DEF slide_step_right EQUS "slide_step RIGHT"
+DEF fast_slide_step_down EQUS "fast_slide_step DOWN"
+DEF fast_slide_step_up EQUS "fast_slide_step UP"
+DEF fast_slide_step_left EQUS "fast_slide_step LEFT"
+DEF fast_slide_step_right EQUS "fast_slide_step RIGHT"
+DEF turn_away_down EQUS "turn_away DOWN"
+DEF turn_away_up EQUS "turn_away UP"
+DEF turn_away_left EQUS "turn_away LEFT"
+DEF turn_away_right EQUS "turn_away RIGHT"
+DEF turn_in_down EQUS "turn_in DOWN"
+DEF turn_in_up EQUS "turn_in UP"
+DEF turn_in_left EQUS "turn_in LEFT"
+DEF turn_in_right EQUS "turn_in RIGHT"
+DEF turn_waterfall_down EQUS "turn_waterfall DOWN"
+DEF turn_waterfall_up EQUS "turn_waterfall UP"
+DEF turn_waterfall_left EQUS "turn_waterfall LEFT"
+DEF turn_waterfall_right EQUS "turn_waterfall RIGHT"
+DEF slow_jump_step_down EQUS "slow_jump_step DOWN"
+DEF slow_jump_step_up EQUS "slow_jump_step UP"
+DEF slow_jump_step_left EQUS "slow_jump_step LEFT"
+DEF slow_jump_step_right EQUS "slow_jump_step RIGHT"
+DEF jump_step_down EQUS "jump_step DOWN"
+DEF jump_step_up EQUS "jump_step UP"
+DEF jump_step_left EQUS "jump_step LEFT"
+DEF jump_step_right EQUS "jump_step RIGHT"
+DEF fast_jump_step_down EQUS "fast_jump_step DOWN"
+DEF fast_jump_step_up EQUS "fast_jump_step UP"
+DEF fast_jump_step_left EQUS "fast_jump_step LEFT"
+DEF fast_jump_step_right EQUS "fast_jump_step RIGHT"
-step_sleep_1 EQUS "step_sleep 1"
-step_sleep_2 EQUS "step_sleep 2"
-step_sleep_3 EQUS "step_sleep 3"
-step_sleep_4 EQUS "step_sleep 4"
-step_sleep_5 EQUS "step_sleep 5"
-step_sleep_6 EQUS "step_sleep 6"
-step_sleep_7 EQUS "step_sleep 7"
-step_sleep_8 EQUS "step_sleep 8"
+DEF step_sleep_1 EQUS "step_sleep 1"
+DEF step_sleep_2 EQUS "step_sleep 2"
+DEF step_sleep_3 EQUS "step_sleep 3"
+DEF step_sleep_4 EQUS "step_sleep 4"
+DEF step_sleep_5 EQUS "step_sleep 5"
+DEF step_sleep_6 EQUS "step_sleep 6"
+DEF step_sleep_7 EQUS "step_sleep 7"
+DEF step_sleep_8 EQUS "step_sleep 8"
; macros/scripts/text.asm
-text_from_ram EQUS "text_ram"
-start_asm EQUS "text_asm"
-deciram EQUS "text_decimal"
-interpret_data EQUS "text_pause"
-limited_interpret_data EQUS "text_dots"
-link_wait_button EQUS "text_waitbutton"
-text_linkwaitbutton EQUS "text_waitbutton"
-text_linkpromptbutton EQUS "text_waitbutton"
-current_day EQUS "text_today"
-text_jump EQUS "text_far"
+DEF text_from_ram EQUS "text_ram"
+DEF start_asm EQUS "text_asm"
+DEF deciram EQUS "text_decimal"
+DEF interpret_data EQUS "text_pause"
+DEF limited_interpret_data EQUS "text_dots"
+DEF link_wait_button EQUS "text_waitbutton"
+DEF text_linkwaitbutton EQUS "text_waitbutton"
+DEF text_linkpromptbutton EQUS "text_waitbutton"
+DEF current_day EQUS "text_today"
+DEF text_jump EQUS "text_far"
; macros/scripts/battle_anims.asm
-anim_enemyfeetobj EQUS "anim_battlergfx_2row"
-anim_playerheadobj EQUS "anim_battlergfx_1row"
-anim_clearsprites EQUS "anim_keepsprites"
+DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row"
+DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
+DEF anim_clearsprites EQUS "anim_keepsprites"
; engine/events/std_scripts.asm
-pokecenternurse EQUS "PokecenterNurseScript"
-difficultbookshelf EQUS "DifficultBookshelfScript"
-picturebookshelf EQUS "PictureBookshelfScript"
-magazinebookshelf EQUS "MagazineBookshelfScript"
-teamrocketoath EQUS "TeamRocketOathScript"
-incenseburner EQUS "IncenseBurnerScript"
-merchandiseshelf EQUS "MerchandiseShelfScript"
-townmap EQUS "TownMapScript"
-window EQUS "WindowScript"
-tv EQUS "TVScript"
-homepage EQUS "HomepageScript"
-radio1 EQUS "Radio1Script"
-radio2 EQUS "Radio2Script"
-trashcan EQUS "TrashCanScript"
-strengthboulder EQUS "StrengthBoulderScript"
-smashrock EQUS "SmashRockScript"
-pokecentersign EQUS "PokecenterSignScript"
-martsign EQUS "MartSignScript"
-goldenrodrockets EQUS "GoldenrodRocketsScript"
-radiotowerrockets EQUS "RadioTowerRocketsScript"
-elevatorbutton EQUS "ElevatorButtonScript"
-daytotext EQUS "DayToTextScript"
-bugcontestresultswarp EQUS "BugContestResultsWarpScript"
-bugcontestresults EQUS "BugContestResultsScript"
-initializeevents EQUS "InitializeEventsScript"
-asknumber1m EQUS "AskNumber1MScript"
-asknumber2m EQUS "AskNumber2MScript"
-registerednumberm EQUS "RegisteredNumberMScript"
-numberacceptedm EQUS "NumberAcceptedMScript"
-numberdeclinedm EQUS "NumberDeclinedMScript"
-phonefullm EQUS "PhoneFullMScript"
-rematchm EQUS "RematchMScript"
-giftm EQUS "GiftMScript"
-packfullm EQUS "PackFullMScript"
-rematchgiftm EQUS "RematchGiftMScript"
-asknumber1f EQUS "AskNumber1FScript"
-asknumber2f EQUS "AskNumber2FScript"
-registerednumberf EQUS "RegisteredNumberFScript"
-numberacceptedf EQUS "NumberAcceptedFScript"
-numberdeclinedf EQUS "NumberDeclinedFScript"
-phonefullf EQUS "PhoneFullFScript"
-rematchf EQUS "RematchFScript"
-giftf EQUS "GiftFScript"
-packfullf EQUS "PackFullFScript"
-rematchgiftf EQUS "RematchGiftFScript"
-gymstatue1 EQUS "GymStatue1Script"
-gymstatue2 EQUS "GymStatue2Script"
-receiveitem EQUS "ReceiveItemScript"
-receivetogepiegg EQUS "ReceiveTogepiEggScript"
-pcscript EQUS "PCScript"
-gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
-happinesschecknpc EQUS "HappinessCheckScript"
+DEF pokecenternurse EQUS "PokecenterNurseScript"
+DEF difficultbookshelf EQUS "DifficultBookshelfScript"
+DEF picturebookshelf EQUS "PictureBookshelfScript"
+DEF magazinebookshelf EQUS "MagazineBookshelfScript"
+DEF teamrocketoath EQUS "TeamRocketOathScript"
+DEF incenseburner EQUS "IncenseBurnerScript"
+DEF merchandiseshelf EQUS "MerchandiseShelfScript"
+DEF townmap EQUS "TownMapScript"
+DEF window EQUS "WindowScript"
+DEF tv EQUS "TVScript"
+DEF homepage EQUS "HomepageScript"
+DEF radio1 EQUS "Radio1Script"
+DEF radio2 EQUS "Radio2Script"
+DEF trashcan EQUS "TrashCanScript"
+DEF strengthboulder EQUS "StrengthBoulderScript"
+DEF smashrock EQUS "SmashRockScript"
+DEF pokecentersign EQUS "PokecenterSignScript"
+DEF martsign EQUS "MartSignScript"
+DEF goldenrodrockets EQUS "GoldenrodRocketsScript"
+DEF radiotowerrockets EQUS "RadioTowerRocketsScript"
+DEF elevatorbutton EQUS "ElevatorButtonScript"
+DEF daytotext EQUS "DayToTextScript"
+DEF bugcontestresultswarp EQUS "BugContestResultsWarpScript"
+DEF bugcontestresults EQUS "BugContestResultsScript"
+DEF initializeevents EQUS "InitializeEventsScript"
+DEF asknumber1m EQUS "AskNumber1MScript"
+DEF asknumber2m EQUS "AskNumber2MScript"
+DEF registerednumberm EQUS "RegisteredNumberMScript"
+DEF numberacceptedm EQUS "NumberAcceptedMScript"
+DEF numberdeclinedm EQUS "NumberDeclinedMScript"
+DEF phonefullm EQUS "PhoneFullMScript"
+DEF rematchm EQUS "RematchMScript"
+DEF giftm EQUS "GiftMScript"
+DEF packfullm EQUS "PackFullMScript"
+DEF rematchgiftm EQUS "RematchGiftMScript"
+DEF asknumber1f EQUS "AskNumber1FScript"
+DEF asknumber2f EQUS "AskNumber2FScript"
+DEF registerednumberf EQUS "RegisteredNumberFScript"
+DEF numberacceptedf EQUS "NumberAcceptedFScript"
+DEF numberdeclinedf EQUS "NumberDeclinedFScript"
+DEF phonefullf EQUS "PhoneFullFScript"
+DEF rematchf EQUS "RematchFScript"
+DEF giftf EQUS "GiftFScript"
+DEF packfullf EQUS "PackFullFScript"
+DEF rematchgiftf EQUS "RematchGiftFScript"
+DEF gymstatue1 EQUS "GymStatue1Script"
+DEF gymstatue2 EQUS "GymStatue2Script"
+DEF receiveitem EQUS "ReceiveItemScript"
+DEF receivetogepiegg EQUS "ReceiveTogepiEggScript"
+DEF pcscript EQUS "PCScript"
+DEF gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
+DEF happinesschecknpc EQUS "HappinessCheckScript"
; constants/sprite_constants.asm
-SPRITE_BUENA EQUS "SPRITE_BEAUTY"
+DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"
--- a/macros/predef.asm
+++ b/macros/predef.asm
@@ -1,15 +1,15 @@
-lda_predef: MACRO
+MACRO lda_predef
; Some functions load the predef id
; without immediately calling Predef.
ld a, (\1Predef - PredefPointers) / 3
ENDM
-predef: MACRO
+MACRO predef
lda_predef \1
call Predef
ENDM
-predef_jump: MACRO
+MACRO predef_jump
lda_predef \1
jp Predef
ENDM
--- a/macros/rst.asm
+++ b/macros/rst.asm
@@ -1,16 +1,16 @@
-farcall: MACRO ; bank, address
+MACRO farcall ; bank, address
ld a, BANK(\1)
ld hl, \1
rst FarCall
ENDM
-callfar: MACRO ; address, bank
+MACRO callfar ; address, bank
ld hl, \1
ld a, BANK(\1)
rst FarCall
ENDM
-homecall: MACRO
+MACRO homecall
ldh a, [hROMBank]
push af
ld a, BANK(\1)
--- a/macros/scripts/audio.asm
+++ b/macros/scripts/audio.asm
@@ -1,30 +1,30 @@
-channel_count: MACRO
+MACRO channel_count
assert 0 < (\1) && (\1) <= NUM_MUSIC_CHANS, \
"channel_count must be 1-{d:NUM_MUSIC_CHANS}"
-_num_channels = \1 - 1
+ DEF _num_channels = \1 - 1
ENDM
-channel: MACRO
+MACRO channel
assert 0 < (\1) && (\1) <= NUM_CHANNELS, \
"channel id must be 1-{d:NUM_CHANNELS}"
dn (_num_channels << 2), \1 - 1 ; channel id
dw \2 ; address
-_num_channels = 0
+ DEF _num_channels = 0
ENDM
-note: MACRO
+MACRO note
dn (\1), (\2) - 1 ; pitch, length
ENDM
-drum_note: MACRO
+MACRO drum_note
note \1, \2 ; drum instrument, length
ENDM
-rest: MACRO
+MACRO rest
note 0, \1 ; length
ENDM
-square_note: MACRO
+MACRO square_note
db \1 ; length
if \3 < 0
dn \2, %1000 | (\3 * -1) ; volume envelope
@@ -34,7 +34,7 @@
dw \4 ; frequency
ENDM
-noise_note: MACRO
+MACRO noise_note
db \1 ; length
if \3 < 0
dn \2, %1000 | (\3 * -1) ; volume envelope
@@ -46,10 +46,10 @@
; MusicCommands indexes (see audio/engine.asm)
const_def $d0
-FIRST_MUSIC_CMD EQU const_value
+DEF FIRST_MUSIC_CMD EQU const_value
const octave_cmd ; $d0
-octave: MACRO
+MACRO octave
assert 1 <= (\1) && (\1) <= 8, "octave must be 1-8"
db octave_cmd + 8 - (\1) ; octave
ENDM
@@ -57,7 +57,7 @@
const_skip 7 ; all octave values
const note_type_cmd ; $d8
-note_type: MACRO
+MACRO note_type
db note_type_cmd
db \1 ; note length
if _NARG >= 2
@@ -70,30 +70,30 @@
ENDM
; only valid on the noise channel
-drum_speed: MACRO
+MACRO drum_speed
note_type \1 ; note length
ENDM
const transpose_cmd ; $d9
-transpose: MACRO
+MACRO transpose
db transpose_cmd
dn \1, \2 ; num octaves, num pitches
ENDM
const tempo_cmd ; $da
-tempo: MACRO
+MACRO tempo
db tempo_cmd
bigdw \1 ; tempo
ENDM
const duty_cycle_cmd ; $db
-duty_cycle: MACRO
+MACRO duty_cycle
db duty_cycle_cmd
db \1 ; duty cycle
ENDM
const volume_envelope_cmd ; $dc
-volume_envelope: MACRO
+MACRO volume_envelope
db volume_envelope_cmd
if \2 < 0
dn \1, %1000 | (\2 * -1) ; volume envelope
@@ -103,7 +103,7 @@
ENDM
const pitch_sweep_cmd ; $dd
-pitch_sweep: MACRO
+MACRO pitch_sweep
db pitch_sweep_cmd
if \2 < 0
dn \1, %1000 | (\2 * -1) ; pitch sweep
@@ -113,18 +113,18 @@
ENDM
const duty_cycle_pattern_cmd ; $de
-duty_cycle_pattern: MACRO
+MACRO duty_cycle_pattern
db duty_cycle_pattern_cmd
db (\1 << 6) | (\2 << 4) | (\3 << 2) | (\4 << 0) ; duty cycle pattern
ENDM
const toggle_sfx_cmd ; $df
-toggle_sfx: MACRO
+MACRO toggle_sfx
db toggle_sfx_cmd
ENDM
const pitch_slide_cmd ; $e0
-pitch_slide: MACRO
+MACRO pitch_slide
db pitch_slide_cmd
db \1 - 1 ; duration
dn 8 - \2, \3 % 12 ; octave, pitch
@@ -131,7 +131,7 @@
ENDM
const vibrato_cmd ; $e1
-vibrato: MACRO
+MACRO vibrato
db vibrato_cmd
db \1 ; delay
if _NARG > 2
@@ -142,13 +142,13 @@
ENDM
const unknownmusic0xe2_cmd ; $e2
-unknownmusic0xe2: MACRO
+MACRO unknownmusic0xe2
db unknownmusic0xe2_cmd
db \1 ; unknown
ENDM
const toggle_noise_cmd ; $e3
-toggle_noise: MACRO
+MACRO toggle_noise
db toggle_noise_cmd
if _NARG > 0
db \1 ; drum kit
@@ -156,13 +156,13 @@
ENDM
const force_stereo_panning_cmd ; $e4
-force_stereo_panning: MACRO
+MACRO force_stereo_panning
db force_stereo_panning_cmd
dn %1111 * (1 && \1), %1111 * (1 && \2) ; left enable, right enable
ENDM
const volume_cmd ; $e5
-volume: MACRO
+MACRO volume
db volume_cmd
if _NARG > 1
dn \1, \2 ; left volume, right volume
@@ -172,65 +172,65 @@
ENDM
const pitch_offset_cmd ; $e6
-pitch_offset: MACRO
+MACRO pitch_offset
db pitch_offset_cmd
bigdw \1 ; pitch offset
ENDM
const unknownmusic0xe7_cmd ; $e7
-unknownmusic0xe7: MACRO
+MACRO unknownmusic0xe7
db unknownmusic0xe7_cmd
db \1 ; unknown
ENDM
const unknownmusic0xe8_cmd ; $e8
-unknownmusic0xe8: MACRO
+MACRO unknownmusic0xe8
db unknownmusic0xe8_cmd
db \1 ; unknown
ENDM
const tempo_relative_cmd ; $e9
-tempo_relative: MACRO
+MACRO tempo_relative
db tempo_relative_cmd
bigdw \1 ; tempo adjustment
ENDM
const restart_channel_cmd ; $ea
-restart_channel: MACRO
+MACRO restart_channel
db restart_channel_cmd
dw \1 ; address
ENDM
const new_song_cmd ; $eb
-new_song: MACRO
+MACRO new_song
db new_song_cmd
bigdw \1 ; id
ENDM
const sfx_priority_on_cmd ; $ec
-sfx_priority_on: MACRO
+MACRO sfx_priority_on
db sfx_priority_on_cmd
ENDM
const sfx_priority_off_cmd ; $ed
-sfx_priority_off: MACRO
+MACRO sfx_priority_off
db sfx_priority_off_cmd
ENDM
const unknownmusic0xee_cmd ; $ee
-unknownmusic0xee: MACRO
+MACRO unknownmusic0xee
db unknownmusic0xee_cmd
dw \1 ; address
ENDM
const stereo_panning_cmd ; $ef
-stereo_panning: MACRO
+MACRO stereo_panning
db stereo_panning_cmd
dn %1111 * (1 && \1), %1111 * (1 && \2) ; left enable, right enable
ENDM
const sfx_toggle_noise_cmd ; $f0
-sfx_toggle_noise: MACRO
+MACRO sfx_toggle_noise
db sfx_toggle_noise_cmd
if _NARG > 0
db \1 ; drum kit
@@ -238,58 +238,58 @@
ENDM
const music0xf1_cmd ; $f1
-music0xf1: MACRO
+MACRO music0xf1
db music0xf1_cmd
ENDM
const music0xf2_cmd ; $f2
-music0xf2: MACRO
+MACRO music0xf2
db music0xf2_cmd
ENDM
const music0xf3_cmd ; $f3
-music0xf3: MACRO
+MACRO music0xf3
db music0xf3_cmd
ENDM
const music0xf4_cmd ; $f4
-music0xf4: MACRO
+MACRO music0xf4
db music0xf4_cmd
ENDM
const music0xf5_cmd ; $f5
-music0xf5: MACRO
+MACRO music0xf5
db music0xf5_cmd
ENDM
const music0xf6_cmd ; $f6
-music0xf6: MACRO
+MACRO music0xf6
db music0xf6_cmd
ENDM
const music0xf7_cmd ; $f7
-music0xf7: MACRO
+MACRO music0xf7
db music0xf7_cmd
ENDM
const music0xf8_cmd ; $f8
-music0xf8: MACRO
+MACRO music0xf8
db music0xf8_cmd
ENDM
const unknownmusic0xf9_cmd ; $f9
-unknownmusic0xf9: MACRO
+MACRO unknownmusic0xf9
db unknownmusic0xf9_cmd
ENDM
const set_condition_cmd ; $fa
-set_condition: MACRO
+MACRO set_condition
db set_condition_cmd
db \1 ; condition
ENDM
const sound_jump_if_cmd ; $fb
-sound_jump_if: MACRO
+MACRO sound_jump_if
db sound_jump_if_cmd
db \1 ; condition
dw \2 ; address
@@ -296,13 +296,13 @@
ENDM
const sound_jump_cmd ; $fc
-sound_jump: MACRO
+MACRO sound_jump
db sound_jump_cmd
dw \1 ; address
ENDM
const sound_loop_cmd ; $fd
-sound_loop: MACRO
+MACRO sound_loop
db sound_loop_cmd
db \1 ; count
dw \2 ; address
@@ -309,12 +309,12 @@
ENDM
const sound_call_cmd ; $fe
-sound_call: MACRO
+MACRO sound_call
db sound_call_cmd
dw \1 ; address
ENDM
const sound_ret_cmd ; $ff
-sound_ret: MACRO
+MACRO sound_ret
db sound_ret_cmd
ENDM
--- a/macros/scripts/battle_anims.asm
+++ b/macros/scripts/battle_anims.asm
@@ -1,37 +1,37 @@
; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
const_def $d0
-FIRST_BATTLE_ANIM_CMD EQU const_value
+DEF FIRST_BATTLE_ANIM_CMD EQU const_value
-anim_wait: MACRO
+MACRO anim_wait
assert (\1) < FIRST_BATTLE_ANIM_CMD, "anim_wait argument must be less than {FIRST_BATTLE_ANIM_CMD}"
db \1
ENDM
const anim_obj_command ; $d0
-anim_obj: MACRO
+MACRO anim_obj
db anim_obj_command
-if _NARG <= 4
- db \1 ; object
- db \2 ; x
- db \3 ; y
- db \4 ; param
-else
-; LEGACY: Support the tile+offset format
- db \1 ; object
- db (\2) * 8 + (\3) ; x_tile, x
- db (\4) * 8 + (\5) ; y_tile, y
- db \6 ; param
-endc
+ if _NARG <= 4
+ db \1 ; object
+ db \2 ; x
+ db \3 ; y
+ db \4 ; param
+ else
+ ; LEGACY: Support the tile+offset format
+ db \1 ; object
+ db (\2) * 8 + (\3) ; x_tile, x
+ db (\4) * 8 + (\5) ; y_tile, y
+ db \6 ; param
+ endc
ENDM
const anim_1gfx_command ; $d1
-anim_1gfx: MACRO
+MACRO anim_1gfx
db anim_1gfx_command
db \1 ; gfx1
ENDM
const anim_2gfx_command ; $d2
-anim_2gfx: MACRO
+MACRO anim_2gfx
db anim_2gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -38,7 +38,7 @@
ENDM
const anim_3gfx_command ; $d3
-anim_3gfx: MACRO
+MACRO anim_3gfx
db anim_3gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -46,7 +46,7 @@
ENDM
const anim_4gfx_command ; $d4
-anim_4gfx: MACRO
+MACRO anim_4gfx
db anim_4gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -55,7 +55,7 @@
ENDM
const anim_5gfx_command ; $d5
-anim_5gfx: MACRO
+MACRO anim_5gfx
db anim_5gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -65,13 +65,13 @@
ENDM
const anim_incobj_command ; $d6
-anim_incobj: MACRO
+MACRO anim_incobj
db anim_incobj_command
db \1 ; object_id
ENDM
const anim_setobj_command ; $d7
-anim_setobj: MACRO
+MACRO anim_setobj
db anim_setobj_command
db \1 ; object_id
db \2 ; value
@@ -78,48 +78,48 @@
ENDM
const anim_incbgeffect_command ; $d8
-anim_incbgeffect: MACRO
+MACRO anim_incbgeffect
db anim_incbgeffect_command
db \1 ; effect
ENDM
const anim_battlergfx_2row_command ; $d9
-anim_battlergfx_2row: MACRO
+MACRO anim_battlergfx_2row
db anim_battlergfx_2row_command
ENDM
const anim_battlergfx_1row_command ; $da
-anim_battlergfx_1row: MACRO
+MACRO anim_battlergfx_1row
db anim_battlergfx_1row_command
ENDM
const anim_checkpokeball_command ; $db
-anim_checkpokeball: MACRO
+MACRO anim_checkpokeball
db anim_checkpokeball_command
ENDM
const anim_transform_command ; $dc
-anim_transform: MACRO
+MACRO anim_transform
db anim_transform_command
ENDM
const anim_raisesub_command ; $dd
-anim_raisesub: MACRO
+MACRO anim_raisesub
db anim_raisesub_command
ENDM
const anim_dropsub_command ; $de
-anim_dropsub: MACRO
+MACRO anim_dropsub
db anim_dropsub_command
ENDM
const anim_resetobp0_command ; $df
-anim_resetobp0: MACRO
+MACRO anim_resetobp0
db anim_resetobp0_command
ENDM
const anim_sound_command ; $e0
-anim_sound: MACRO
+MACRO anim_sound
db anim_sound_command
db (\1 << 2) | \2 ; duration, tracks
db \3 ; sound_id
@@ -126,73 +126,73 @@
ENDM
const anim_cry_command ; $e1
-anim_cry: MACRO
+MACRO anim_cry
db anim_cry_command
db \1 ; pitch
ENDM
const anim_minimizeopp_command ; $e2
-anim_minimizeopp: MACRO
+MACRO anim_minimizeopp
db anim_minimizeopp_command
ENDM
const anim_oamon_command ; $e3
-anim_oamon: MACRO
+MACRO anim_oamon
db anim_oamon_command
ENDM
const anim_oamoff_command ; $e4
-anim_oamoff: MACRO
+MACRO anim_oamoff
db anim_oamoff_command
ENDM
const anim_clearobjs_command ; $e5
-anim_clearobjs: MACRO
+MACRO anim_clearobjs
db anim_clearobjs_command
ENDM
const anim_beatup_command ; $e6
-anim_beatup: MACRO
+MACRO anim_beatup
db anim_beatup_command
ENDM
const anim_0xe7_command ; $e7
-anim_0xe7: MACRO
+MACRO anim_0xe7
db anim_0xe7_command
ENDM
const anim_updateactorpic_command ; $e8
-anim_updateactorpic: MACRO
+MACRO anim_updateactorpic
db anim_updateactorpic_command
ENDM
const anim_minimize_command ; $e9
-anim_minimize: MACRO
+MACRO anim_minimize
db anim_minimize_command
ENDM
const anim_0xea_command ; $ea
-anim_0xea: MACRO
+MACRO anim_0xea
db anim_0xea_command
ENDM
const anim_0xeb_command ; $eb
-anim_0xeb: MACRO
+MACRO anim_0xeb
db anim_0xeb_command
ENDM
const anim_0xec_command ; $ec
-anim_0xec: MACRO
+MACRO anim_0xec
db anim_0xec_command
ENDM
const anim_0xed_command ; $ed
-anim_0xed: MACRO
+MACRO anim_0xed
db anim_0xed_command
ENDM
const anim_if_param_and_command ; $ee
-anim_if_param_and: MACRO
+MACRO anim_if_param_and
db anim_if_param_and_command
db \1 ; value
dw \2 ; address
@@ -199,13 +199,13 @@
ENDM
const anim_jumpuntil_command ; $ef
-anim_jumpuntil: MACRO
+MACRO anim_jumpuntil
db anim_jumpuntil_command
dw \1 ; address
ENDM
const anim_bgeffect_command ; $f0
-anim_bgeffect: MACRO
+MACRO anim_bgeffect
db anim_bgeffect_command
db \1 ; effect
db \2 ; jumptable index
@@ -214,45 +214,45 @@
ENDM
const anim_bgp_command ; $f1
-anim_bgp: MACRO
+MACRO anim_bgp
db anim_bgp_command
db \1 ; colors
ENDM
const anim_obp0_command ; $f2
-anim_obp0: MACRO
+MACRO anim_obp0
db anim_obp0_command
db \1 ; colors
ENDM
const anim_obp1_command ; $f3
-anim_obp1: MACRO
+MACRO anim_obp1
db anim_obp1_command
db \1 ; colors
ENDM
const anim_keepsprites_command ; $f4
-anim_keepsprites: MACRO
+MACRO anim_keepsprites
db anim_keepsprites_command
ENDM
const anim_0xf5_command ; $f5
-anim_0xf5: MACRO
+MACRO anim_0xf5
db anim_0xf5_command
ENDM
const anim_0xf6_command ; $f6
-anim_0xf6: MACRO
+MACRO anim_0xf6
db anim_0xf6_command
ENDM
const anim_0xf7_command ; $f7
-anim_0xf7: MACRO
+MACRO anim_0xf7
db anim_0xf7_command
ENDM
const anim_if_param_equal_command ; $f8
-anim_if_param_equal: MACRO
+MACRO anim_if_param_equal
db anim_if_param_equal_command
db \1 ; value
dw \2 ; address
@@ -259,18 +259,18 @@
ENDM
const anim_setvar_command ; $f9
-anim_setvar: MACRO
+MACRO anim_setvar
db anim_setvar_command
db \1 ; value
ENDM
const anim_incvar_command ; $fa
-anim_incvar: MACRO
+MACRO anim_incvar
db anim_incvar_command
ENDM
const anim_if_var_equal_command ; $fb
-anim_if_var_equal: MACRO
+MACRO anim_if_var_equal
db anim_if_var_equal_command
db \1 ; value
dw \2 ; address
@@ -277,13 +277,13 @@
ENDM
const anim_jump_command ; $fc
-anim_jump: MACRO
+MACRO anim_jump
db anim_jump_command
dw \1 ; address
ENDM
const anim_loop_command ; $fd
-anim_loop: MACRO
+MACRO anim_loop
db anim_loop_command
db \1 ; count
dw \2 ; address
@@ -290,12 +290,12 @@
ENDM
const anim_call_command ; $fe
-anim_call: MACRO
+MACRO anim_call
db anim_call_command
dw \1 ; address
ENDM
const anim_ret_command ; $ff
-anim_ret: MACRO
+MACRO anim_ret
db anim_ret_command
ENDM
--- a/macros/scripts/battle_commands.asm
+++ b/macros/scripts/battle_commands.asm
@@ -1,6 +1,6 @@
-command: MACRO
+MACRO command
const \1_command
-\1 EQUS "db \1_command"
+ DEF \1 EQUS "db \1_command"
ENDM
; BattleCommandPointers indexes (see data/battle/effect_command_pointers.asm)
@@ -180,7 +180,7 @@
command supereffectivelooptext ; ad
command startloop ; ae
command curl ; af
-NUM_EFFECT_COMMANDS EQU const_value - 1
+DEF NUM_EFFECT_COMMANDS EQU const_value - 1
const_def -1, -1
command endmove ; ff
--- a/macros/scripts/events.asm
+++ b/macros/scripts/events.asm
@@ -2,43 +2,43 @@
const_def
const scall_command ; $00
-scall: MACRO
+MACRO scall
db scall_command
dw \1 ; pointer
ENDM
const farscall_command ; $01
-farscall: MACRO
+MACRO farscall
db farscall_command
dba \1
ENDM
const memcall_command ; $02
-memcall: MACRO
+MACRO memcall
db memcall_command
dw \1 ; pointer
ENDM
const sjump_command ; $03
-sjump: MACRO
+MACRO sjump
db sjump_command
dw \1 ; pointer
ENDM
const farsjump_command ; $04
-farsjump: MACRO
+MACRO farsjump
db farsjump_command
dba \1
ENDM
const memjump_command ; $05
-memjump: MACRO
+MACRO memjump
db memjump_command
dw \1 ; pointer
ENDM
const ifequal_command ; $06
-ifequal: MACRO
+MACRO ifequal
db ifequal_command
db \1 ; byte
dw \2 ; pointer
@@ -45,7 +45,7 @@
ENDM
const ifnotequal_command ; $07
-ifnotequal: MACRO
+MACRO ifnotequal
db ifnotequal_command
db \1 ; byte
dw \2 ; pointer
@@ -52,19 +52,19 @@
ENDM
const iffalse_command ; $08
-iffalse: MACRO
+MACRO iffalse
db iffalse_command
dw \1 ; pointer
ENDM
const iftrue_command ; $09
-iftrue: MACRO
+MACRO iftrue
db iftrue_command
dw \1 ; pointer
ENDM
const ifgreater_command ; $0a
-ifgreater: MACRO
+MACRO ifgreater
db ifgreater_command
db \1 ; byte
dw \2 ; pointer
@@ -71,7 +71,7 @@
ENDM
const ifless_command ; $0b
-ifless: MACRO
+MACRO ifless
db ifless_command
db \1 ; byte
dw \2 ; pointer
@@ -78,43 +78,43 @@
ENDM
const jumpstd_command ; $0c
-jumpstd: MACRO
+MACRO jumpstd
db jumpstd_command
dw (\1StdScript - StdScripts) / 3
ENDM
const callstd_command ; $0d
-callstd: MACRO
+MACRO callstd
db callstd_command
dw (\1StdScript - StdScripts) / 3
ENDM
const callasm_command ; $0e
-callasm: MACRO
+MACRO callasm
db callasm_command
dba \1
ENDM
const special_command ; $0f
-special: MACRO
+MACRO special
db special_command
dw (\1Special - SpecialsPointers) / 3
ENDM
const memcallasm_command ; $10
-memcallasm: MACRO
+MACRO memcallasm
db memcallasm_command
dw \1 ; asm
ENDM
const checkmapscene_command ; $11
-checkmapscene: MACRO
+MACRO checkmapscene
db checkmapscene_command
map_id \1 ; map
ENDM
const setmapscene_command ; $12
-setmapscene: MACRO
+MACRO setmapscene
db setmapscene_command
map_id \1 ; map
db \2 ; scene_id
@@ -121,53 +121,53 @@
ENDM
const checkscene_command ; $13
-checkscene: MACRO
+MACRO checkscene
db checkscene_command
ENDM
const setscene_command ; $14
-setscene: MACRO
+MACRO setscene
db setscene_command
db \1 ; scene_id
ENDM
const setval_command ; $15
-setval: MACRO
+MACRO setval
db setval_command
db \1 ; value
ENDM
const addval_command ; $16
-addval: MACRO
+MACRO addval
db addval_command
db \1 ; value
ENDM
const random_command ; $17
-random: MACRO
+MACRO random
db random_command
db \1 ; input
ENDM
const checkver_command ; $18
-checkver: MACRO
+MACRO checkver
db checkver_command
ENDM
const readmem_command ; $19
-readmem: MACRO
+MACRO readmem
db readmem_command
dw \1 ; address
ENDM
const writemem_command ; $1a
-writemem: MACRO
+MACRO writemem
db writemem_command
dw \1 ; address
ENDM
const loadmem_command ; $1b
-loadmem: MACRO
+MACRO loadmem
db loadmem_command
dw \1 ; address
db \2 ; value
@@ -174,59 +174,59 @@
ENDM
const readvar_command ; $1c
-readvar: MACRO
+MACRO readvar
db readvar_command
db \1 ; variable_id
ENDM
const writevar_command ; $1d
-writevar: MACRO
+MACRO writevar
db writevar_command
db \1 ; variable_id
ENDM
const loadvar_command ; $1e
-loadvar: MACRO
-if STRIN("\1", "VAR_") != 1
-; LEGACY: Support for the old name of "loadmem"
- loadmem \1, \2
-else
- db loadvar_command
- db \1 ; variable_id
- db \2 ; value
-endc
+MACRO loadvar
+ if STRIN("\1", "VAR_") != 1
+ ; LEGACY: Support for the old name of "loadmem"
+ loadmem \1, \2
+ else
+ db loadvar_command
+ db \1 ; variable_id
+ db \2 ; value
+ endc
ENDM
const giveitem_command ; $1f
-giveitem: MACRO
-if _NARG == 1
- giveitem \1, 1
-else
- db giveitem_command
- db \1 ; item
- db \2 ; quantity
-endc
+MACRO giveitem
+ if _NARG == 1
+ giveitem \1, 1
+ else
+ db giveitem_command
+ db \1 ; item
+ db \2 ; quantity
+ endc
ENDM
const takeitem_command ; $20
-takeitem: MACRO
-if _NARG == 1
- takeitem \1, 1
-else
- db takeitem_command
- db \1 ; item
- db \2 ; quantity
-endc
+MACRO takeitem
+ if _NARG == 1
+ takeitem \1, 1
+ else
+ db takeitem_command
+ db \1 ; item
+ db \2 ; quantity
+ endc
ENDM
const checkitem_command ; $21
-checkitem: MACRO
+MACRO checkitem
db checkitem_command
db \1 ; item
ENDM
const givemoney_command ; $22
-givemoney: MACRO
+MACRO givemoney
db givemoney_command
db \1 ; account
dt \2 ; money
@@ -233,7 +233,7 @@
ENDM
const takemoney_command ; $23
-takemoney: MACRO
+MACRO takemoney
db takemoney_command
db \1 ; account
dt \2 ; money
@@ -240,7 +240,7 @@
ENDM
const checkmoney_command ; $24
-checkmoney: MACRO
+MACRO checkmoney
db checkmoney_command
db \1 ; account
dt \2 ; money
@@ -247,76 +247,76 @@
ENDM
const givecoins_command ; $25
-givecoins: MACRO
+MACRO givecoins
db givecoins_command
dw \1 ; coins
ENDM
const takecoins_command ; $26
-takecoins: MACRO
+MACRO takecoins
db takecoins_command
dw \1 ; coins
ENDM
const checkcoins_command ; $27
-checkcoins: MACRO
+MACRO checkcoins
db checkcoins_command
dw \1 ; coins
ENDM
const addcellnum_command ; $28
-addcellnum: MACRO
+MACRO addcellnum
db addcellnum_command
db \1 ; person
ENDM
const delcellnum_command ; $29
-delcellnum: MACRO
+MACRO delcellnum
db delcellnum_command
db \1 ; person
ENDM
const checkcellnum_command ; $2a
-checkcellnum: MACRO
+MACRO checkcellnum
db checkcellnum_command
db \1 ; person
ENDM
const checktime_command ; $2b
-checktime: MACRO
+MACRO checktime
db checktime_command
db \1 ; time
ENDM
const checkpoke_command ; $2c
-checkpoke: MACRO
+MACRO checkpoke
db checkpoke_command
db \1 ; pkmn
ENDM
const givepoke_command ; $2d
-givepoke: MACRO
-if _NARG == 2
- givepoke \1, \2, NO_ITEM, FALSE
-elif _NARG == 3
- givepoke \1, \2, \3, FALSE
-elif _NARG == 5
- givepoke \1, \2, \3, TRUE, \4, \5
-else
- db givepoke_command
- db \1 ; pokemon
- db \2 ; level
- db \3 ; item
- db \4 ; trainer
-if \4
- dw \5 ; nickname_pointer
- dw \6 ; ot_name_pointer
-endc
-endc
+MACRO givepoke
+ if _NARG == 2
+ givepoke \1, \2, NO_ITEM, FALSE
+ elif _NARG == 3
+ givepoke \1, \2, \3, FALSE
+ elif _NARG == 5
+ givepoke \1, \2, \3, TRUE, \4, \5
+ else
+ db givepoke_command
+ db \1 ; pokemon
+ db \2 ; level
+ db \3 ; item
+ db \4 ; trainer
+ if \4
+ dw \5 ; nickname_pointer
+ dw \6 ; ot_name_pointer
+ endc
+ endc
ENDM
const giveegg_command ; $2e
-giveegg: MACRO
+MACRO giveegg
db giveegg_command
db \1 ; pkmn
db \2 ; level
@@ -323,71 +323,71 @@
ENDM
const givepokemail_command ; $2f
-givepokemail: MACRO
+MACRO givepokemail
db givepokemail_command
dw \1 ; pointer
ENDM
const checkpokemail_command ; $30
-checkpokemail: MACRO
+MACRO checkpokemail
db checkpokemail_command
dw \1 ; pointer
ENDM
const checkevent_command ; $31
-checkevent: MACRO
+MACRO checkevent
db checkevent_command
dw \1 ; event_flag
ENDM
const clearevent_command ; $32
-clearevent: MACRO
+MACRO clearevent
db clearevent_command
dw \1 ; event_flag
ENDM
const setevent_command ; $33
-setevent: MACRO
+MACRO setevent
db setevent_command
dw \1 ; event_flag
ENDM
const checkflag_command ; $34
-checkflag: MACRO
+MACRO checkflag
db checkflag_command
dw \1 ; engine_flag
ENDM
const clearflag_command ; $35
-clearflag: MACRO
+MACRO clearflag
db clearflag_command
dw \1 ; engine_flag
ENDM
const setflag_command ; $36
-setflag: MACRO
+MACRO setflag
db setflag_command
dw \1 ; engine_flag
ENDM
const wildon_command ; $37
-wildon: MACRO
+MACRO wildon
db wildon_command
ENDM
const wildoff_command ; $38
-wildoff: MACRO
+MACRO wildoff
db wildoff_command
ENDM
const xycompare_command ; $39
-xycompare: MACRO
+MACRO xycompare
db xycompare_command
dw \1 ; pointer
ENDM
const warpmod_command ; $3a
-warpmod: MACRO
+MACRO warpmod
db warpmod_command
db \1 ; warp_id
map_id \2 ; map
@@ -394,13 +394,13 @@
ENDM
const blackoutmod_command ; $3b
-blackoutmod: MACRO
+MACRO blackoutmod
db blackoutmod_command
map_id \1 ; map
ENDM
const warp_command ; $3c
-warp: MACRO
+MACRO warp
db warp_command
map_id \1 ; map
db \2 ; x
@@ -408,7 +408,7 @@
ENDM
const getmoney_command ; $3d
-getmoney: MACRO
+MACRO getmoney
db getmoney_command
db \2 ; account
db \1 ; string_buffer
@@ -415,19 +415,19 @@
ENDM
const getcoins_command ; $3e
-getcoins: MACRO
+MACRO getcoins
db getcoins_command
db \1 ; string_buffer
ENDM
const getnum_command ; $3f
-getnum: MACRO
+MACRO getnum
db getnum_command
db \1 ; string_buffer
ENDM
const getmonname_command ; $40
-getmonname: MACRO
+MACRO getmonname
db getmonname_command
db \2 ; pokemon
db \1 ; string_buffer
@@ -434,7 +434,7 @@
ENDM
const getitemname_command ; $41
-getitemname: MACRO
+MACRO getitemname
db getitemname_command
db \2 ; item
db \1 ; string_buffer
@@ -441,13 +441,13 @@
ENDM
const getcurlandmarkname_command ; $42
-getcurlandmarkname: MACRO
+MACRO getcurlandmarkname
db getcurlandmarkname_command
db \1 ; string_buffer
ENDM
const gettrainername_command ; $43
-gettrainername: MACRO
+MACRO gettrainername
db gettrainername_command
db \2 ; trainer_group
db \3 ; trainer_id
@@ -455,7 +455,7 @@
ENDM
const getstring_command ; $44
-getstring: MACRO
+MACRO getstring
db getstring_command
dw \2 ; text_pointer
db \1 ; string_buffer
@@ -462,55 +462,55 @@
ENDM
const itemnotify_command ; $45
-itemnotify: MACRO
+MACRO itemnotify
db itemnotify_command
ENDM
const pocketisfull_command ; $46
-pocketisfull: MACRO
+MACRO pocketisfull
db pocketisfull_command
ENDM
const opentext_command ; $47
-opentext: MACRO
+MACRO opentext
db opentext_command
ENDM
const refreshscreen_command ; $48
-refreshscreen: MACRO
-if _NARG == 0
- refreshscreen 0
-else
- db refreshscreen_command
- db \1 ; dummy
-endc
+MACRO refreshscreen
+ if _NARG == 0
+ refreshscreen 0
+ else
+ db refreshscreen_command
+ db \1 ; dummy
+ endc
ENDM
const closetext_command ; $49
-closetext: MACRO
+MACRO closetext
db closetext_command
ENDM
const writeunusedbyte_command ; $4a
-writeunusedbyte: MACRO
+MACRO writeunusedbyte
db writeunusedbyte_command
db \1 ; byte
ENDM
const farwritetext_command ; $4b
-farwritetext: MACRO
+MACRO farwritetext
db farwritetext_command
dba \1
ENDM
const writetext_command ; $4c
-writetext: MACRO
+MACRO writetext
db writetext_command
dw \1 ; text_pointer
ENDM
const repeattext_command ; $4d
-repeattext: MACRO
+MACRO repeattext
db repeattext_command
db \1 ; byte
db \2 ; byte
@@ -517,87 +517,87 @@
ENDM
const yesorno_command ; $4e
-yesorno: MACRO
+MACRO yesorno
db yesorno_command
ENDM
const loadmenu_command ; $4f
-loadmenu: MACRO
+MACRO loadmenu
db loadmenu_command
dw \1 ; menu_header
ENDM
const closewindow_command ; $50
-closewindow: MACRO
+MACRO closewindow
db closewindow_command
ENDM
const jumptextfaceplayer_command ; $51
-jumptextfaceplayer: MACRO
+MACRO jumptextfaceplayer
db jumptextfaceplayer_command
dw \1 ; text_pointer
ENDM
const farjumptext_command ; $52
-farjumptext: MACRO
+MACRO farjumptext
db farjumptext_command
dba \1
ENDM
const jumptext_command ; $53
-jumptext: MACRO
+MACRO jumptext
db jumptext_command
dw \1 ; text_pointer
ENDM
const waitbutton_command ; $54
-waitbutton: MACRO
+MACRO waitbutton
db waitbutton_command
ENDM
const promptbutton_command ; $55
-promptbutton: MACRO
+MACRO promptbutton
db promptbutton_command
ENDM
const pokepic_command ; $56
-pokepic: MACRO
+MACRO pokepic
db pokepic_command
db \1 ; pokemon
ENDM
const closepokepic_command ; $57
-closepokepic: MACRO
+MACRO closepokepic
db closepokepic_command
ENDM
const _2dmenu_command ; $58
-_2dmenu: MACRO
+MACRO _2dmenu
db _2dmenu_command
ENDM
const verticalmenu_command ; $59
-verticalmenu: MACRO
+MACRO verticalmenu
db verticalmenu_command
ENDM
const loadpikachudata_command ; $5a
-loadpikachudata: MACRO
+MACRO loadpikachudata
db loadpikachudata_command
ENDM
const randomwildmon_command ; $5b
-randomwildmon: MACRO
+MACRO randomwildmon
db randomwildmon_command
ENDM
const loadtemptrainer_command ; $5c
-loadtemptrainer: MACRO
+MACRO loadtemptrainer
db loadtemptrainer_command
ENDM
const loadwildmon_command ; $5d
-loadwildmon: MACRO
+MACRO loadwildmon
db loadwildmon_command
db \1 ; pokemon
db \2 ; level
@@ -604,7 +604,7 @@
ENDM
const loadtrainer_command ; $5e
-loadtrainer: MACRO
+MACRO loadtrainer
db loadtrainer_command
db \1 ; trainer_group
db \2 ; trainer_id
@@ -611,35 +611,35 @@
ENDM
const startbattle_command ; $5f
-startbattle: MACRO
+MACRO startbattle
db startbattle_command
ENDM
const reloadmapafterbattle_command ; $60
-reloadmapafterbattle: MACRO
+MACRO reloadmapafterbattle
db reloadmapafterbattle_command
ENDM
const catchtutorial_command ; $61
-catchtutorial: MACRO
+MACRO catchtutorial
db catchtutorial_command
db \1 ; byte
ENDM
const trainertext_command ; $62
-trainertext: MACRO
+MACRO trainertext
db trainertext_command
db \1 ; text_id
ENDM
const trainerflagaction_command ; $63
-trainerflagaction: MACRO
+MACRO trainerflagaction
db trainerflagaction_command
db \1 ; action
ENDM
const winlosstext_command ; $64
-winlosstext: MACRO
+MACRO winlosstext
db winlosstext_command
dw \1 ; win_text_pointer
dw \2 ; loss_text_pointer
@@ -646,28 +646,28 @@
ENDM
const scripttalkafter_command ; $65
-scripttalkafter: MACRO
+MACRO scripttalkafter
db scripttalkafter_command
ENDM
const endifjustbattled_command ; $66
-endifjustbattled: MACRO
+MACRO endifjustbattled
db endifjustbattled_command
ENDM
const checkjustbattled_command ; $67
-checkjustbattled: MACRO
+MACRO checkjustbattled
db checkjustbattled_command
ENDM
const setlasttalked_command ; $68
-setlasttalked: MACRO
+MACRO setlasttalked
db setlasttalked_command
db \1 ; object id
ENDM
const applymovement_command ; $69
-applymovement: MACRO
+MACRO applymovement
db applymovement_command
db \1 ; object id
dw \2 ; data
@@ -674,18 +674,18 @@
ENDM
const applymovementlasttalked_command ; $6a
-applymovementlasttalked: MACRO
+MACRO applymovementlasttalked
db applymovementlasttalked_command
dw \1 ; data
ENDM
const faceplayer_command ; $6b
-faceplayer: MACRO
+MACRO faceplayer
db faceplayer_command
ENDM
const faceobject_command ; $6c
-faceobject: MACRO
+MACRO faceobject
db faceobject_command
db \1 ; object1
db \2 ; object2
@@ -692,7 +692,7 @@
ENDM
const variablesprite_command ; $6d
-variablesprite: MACRO
+MACRO variablesprite
db variablesprite_command
db \1 - SPRITE_VARS ; byte
db \2 ; sprite
@@ -699,19 +699,19 @@
ENDM
const disappear_command ; $6e
-disappear: MACRO
+MACRO disappear
db disappear_command
db \1 ; object id
ENDM
const appear_command ; $6f
-appear: MACRO
+MACRO appear
db appear_command
db \1 ; object id
ENDM
const follow_command ; $70
-follow: MACRO
+MACRO follow
db follow_command
db \1 ; object2
db \2 ; object1
@@ -718,12 +718,12 @@
ENDM
const stopfollow_command ; $71
-stopfollow: MACRO
+MACRO stopfollow
db stopfollow_command
ENDM
const moveobject_command ; $72
-moveobject: MACRO
+MACRO moveobject
db moveobject_command
db \1 ; object id
db \2 ; x
@@ -731,19 +731,19 @@
ENDM
const writeobjectxy_command ; $73
-writeobjectxy: MACRO
+MACRO writeobjectxy
db writeobjectxy_command
db \1 ; object id
ENDM
const loademote_command ; $74
-loademote: MACRO
+MACRO loademote
db loademote_command
db \1 ; bubble
ENDM
const showemote_command ; $75
-showemote: MACRO
+MACRO showemote
db showemote_command
db \1 ; bubble
db \2 ; object id
@@ -751,7 +751,7 @@
ENDM
const turnobject_command ; $76
-turnobject: MACRO
+MACRO turnobject
db turnobject_command
db \1 ; object id
db \2 ; facing
@@ -758,7 +758,7 @@
ENDM
const follownotexact_command ; $77
-follownotexact: MACRO
+MACRO follownotexact
db follownotexact_command
db \1 ; object2
db \2 ; object1
@@ -765,19 +765,19 @@
ENDM
const earthquake_command ; $78
-earthquake: MACRO
+MACRO earthquake
db earthquake_command
db \1 ; param
ENDM
const changemapblocks_command ; $79
-changemapblocks: MACRO
+MACRO changemapblocks
db changemapblocks_command
dba \1 ; map_data_pointer
ENDM
const changeblock_command ; $7a
-changeblock: MACRO
+MACRO changeblock
db changeblock_command
db \1 ; x
db \2 ; y
@@ -785,40 +785,40 @@
ENDM
const reloadmap_command ; $7b
-reloadmap: MACRO
+MACRO reloadmap
db reloadmap_command
ENDM
const reloadmappart_command ; $7c
-reloadmappart: MACRO
+MACRO reloadmappart
db reloadmappart_command
ENDM
const writecmdqueue_command ; $7d
-writecmdqueue: MACRO
+MACRO writecmdqueue
db writecmdqueue_command
dw \1 ; queue_pointer
ENDM
const delcmdqueue_command ; $7e
-delcmdqueue: MACRO
+MACRO delcmdqueue
db delcmdqueue_command
db \1 ; byte
ENDM
const playmusic_command ; $7f
-playmusic: MACRO
+MACRO playmusic
db playmusic_command
dw \1 ; music_pointer
ENDM
const encountermusic_command ; $80
-encountermusic: MACRO
+MACRO encountermusic
db encountermusic_command
ENDM
const musicfadeout_command ; $81
-musicfadeout: MACRO
+MACRO musicfadeout
db musicfadeout_command
dw \1 ; music
db \2 ; fadetime
@@ -825,106 +825,106 @@
ENDM
const playmapmusic_command ; $82
-playmapmusic: MACRO
+MACRO playmapmusic
db playmapmusic_command
ENDM
const dontrestartmapmusic_command ; $83
-dontrestartmapmusic: MACRO
+MACRO dontrestartmapmusic
db dontrestartmapmusic_command
ENDM
const cry_command ; $84
-cry: MACRO
+MACRO cry
db cry_command
dw \1 ; cry_id
ENDM
const playsound_command ; $85
-playsound: MACRO
+MACRO playsound
db playsound_command
dw \1 ; sound_pointer
ENDM
const waitsfx_command ; $86
-waitsfx: MACRO
+MACRO waitsfx
db waitsfx_command
ENDM
const warpsound_command ; $87
-warpsound: MACRO
+MACRO warpsound
db warpsound_command
ENDM
const specialsound_command ; $88
-specialsound: MACRO
+MACRO specialsound
db specialsound_command
ENDM
const autoinput_command ; $89
-autoinput: MACRO
+MACRO autoinput
db autoinput_command
dba \1
ENDM
const newloadmap_command ; $8a
-newloadmap: MACRO
+MACRO newloadmap
db newloadmap_command
db \1 ; which_method
ENDM
const pause_command ; $8b
-pause: MACRO
+MACRO pause
db pause_command
db \1 ; length
ENDM
const deactivatefacing_command ; $8c
-deactivatefacing: MACRO
+MACRO deactivatefacing
db deactivatefacing_command
db \1 ; time
ENDM
const sdefer_command ; $8d
-sdefer: MACRO
+MACRO sdefer
db sdefer_command
dw \1 ; pointer
ENDM
const warpcheck_command ; $8e
-warpcheck: MACRO
+MACRO warpcheck
db warpcheck_command
ENDM
const stopandsjump_command ; $8f
-stopandsjump: MACRO
+MACRO stopandsjump
db stopandsjump_command
dw \1 ; pointer
ENDM
const endcallback_command ; $90
-endcallback: MACRO
+MACRO endcallback
db endcallback_command
ENDM
const end_command ; $91
-end: MACRO
+MACRO end
db end_command
ENDM
const reloadend_command ; $92
-reloadend: MACRO
+MACRO reloadend
db reloadend_command
db \1 ; which_method
ENDM
const endall_command ; $93
-endall: MACRO
+MACRO endall
db endall_command
ENDM
const pokemart_command ; $94
-pokemart: MACRO
+MACRO pokemart
db pokemart_command
db \1 ; dialog_id
dw \2 ; mart_id
@@ -931,70 +931,70 @@
ENDM
const elevator_command ; $95
-elevator: MACRO
+MACRO elevator
db elevator_command
dw \1 ; floor_list_pointer
ENDM
const trade_command ; $96
-trade: MACRO
+MACRO trade
db trade_command
db \1 ; trade_id
ENDM
const askforphonenumber_command ; $97
-askforphonenumber: MACRO
+MACRO askforphonenumber
db askforphonenumber_command
db \1 ; number
ENDM
const phonecall_command ; $98
-phonecall: MACRO
+MACRO phonecall
db phonecall_command
dw \1 ; caller_name
ENDM
const hangup_command ; $99
-hangup: MACRO
+MACRO hangup
db hangup_command
ENDM
const describedecoration_command ; $9a
-describedecoration: MACRO
+MACRO describedecoration
db describedecoration_command
db \1 ; byte
ENDM
const fruittree_command ; $9b
-fruittree: MACRO
+MACRO fruittree
db fruittree_command
db \1 ; tree_id
ENDM
const specialphonecall_command ; $9c
-specialphonecall: MACRO
+MACRO specialphonecall
db specialphonecall_command
dw \1 ; call_id
ENDM
const checkphonecall_command ; $9d
-checkphonecall: MACRO
+MACRO checkphonecall
db checkphonecall_command
ENDM
const verbosegiveitem_command ; $9e
-verbosegiveitem: MACRO
-if _NARG == 1
- verbosegiveitem \1, 1
-else
- db verbosegiveitem_command
- db \1 ; item
- db \2 ; quantity
-endc
+MACRO verbosegiveitem
+ if _NARG == 1
+ verbosegiveitem \1, 1
+ else
+ db verbosegiveitem_command
+ db \1 ; item
+ db \2 ; quantity
+ endc
ENDM
const verbosegiveitemvar_command ; $9f
-verbosegiveitemvar: MACRO
+MACRO verbosegiveitemvar
db verbosegiveitemvar_command
db \1 ; item
db \2 ; var
@@ -1001,7 +1001,7 @@
ENDM
const swarm_command ; $a0
-swarm: MACRO
+MACRO swarm
db swarm_command
db \1 ; flag
map_id \2 ; map
@@ -1008,17 +1008,17 @@
ENDM
const halloffame_command ; $a1
-halloffame: MACRO
+MACRO halloffame
db halloffame_command
ENDM
const credits_command ; $a2
-credits: MACRO
+MACRO credits
db credits_command
ENDM
const warpfacing_command ; $a3
-warpfacing: MACRO
+MACRO warpfacing
db warpfacing_command
db \1 ; facing
map_id \2 ; map
@@ -1027,13 +1027,13 @@
ENDM
const battletowertext_command ; $a4
-battletowertext: MACRO
+MACRO battletowertext
db battletowertext_command
db \1 ; bttext_id
ENDM
const getlandmarkname_command ; $a5
-getlandmarkname: MACRO
+MACRO getlandmarkname
db getlandmarkname_command
db \2 ; landmark_id
db \1 ; string_buffer
@@ -1040,7 +1040,7 @@
ENDM
const gettrainerclassname_command ; $a6
-gettrainerclassname: MACRO
+MACRO gettrainerclassname
db gettrainerclassname_command
db \2 ; trainer_group
db \1 ; string_buffer
@@ -1047,7 +1047,7 @@
ENDM
const getname_command ; $a7
-getname: MACRO
+MACRO getname
db getname_command
db \2 ; type
db \3 ; id
@@ -1055,14 +1055,14 @@
ENDM
const wait_command ; $a8
-wait: MACRO
+MACRO wait
db wait_command
db \1 ; duration
ENDM
const checksave_command ; $a9
-checksave: MACRO
+MACRO checksave
db checksave_command
ENDM
-NUM_EVENT_COMMANDS EQU const_value
+DEF NUM_EVENT_COMMANDS EQU const_value
--- a/macros/scripts/gfx_anims.asm
+++ b/macros/scripts/gfx_anims.asm
@@ -1,14 +1,14 @@
; pic + oam animations
-frame: MACRO
+MACRO frame
db \1
-x = \2
-if _NARG > 2
-rept _NARG - 2
-x |= 1 << (\3 + 1)
- shift
-endr
-endc
+ DEF x = \2
+ if _NARG > 2
+ rept _NARG - 2
+ DEF x |= 1 << (\3 + 1)
+ shift
+ endr
+ endc
db x
ENDM
@@ -15,23 +15,23 @@
const_def -1, -1
const endanim_command ; $ff
-endanim: MACRO
+MACRO endanim
db endanim_command
ENDM
const dorestart_command ; $fe
-dorestart: MACRO
+MACRO dorestart
db dorestart_command
ENDM
const dowait_command ; $fd
-dowait: MACRO
+MACRO dowait
db dowait_command
db \1 ; frames
ENDM
const delanim_command ; $fc
-delanim: MACRO
+MACRO delanim
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
db delanim_command
ENDM
@@ -41,13 +41,13 @@
const_def -2, -1
const setrepeat_command ; $fe
-setrepeat: MACRO
+MACRO setrepeat
db setrepeat_command
db \1 ; amount of times to repeat
ENDM
const dorepeat_command ; $fd
-dorepeat: MACRO
+MACRO dorepeat
db dorepeat_command
db \1 ; command offset to jump to
ENDM
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -1,4 +1,4 @@
-map_id: MACRO
+MACRO map_id
;\1: map id
assert DEF(GROUP_\1) && DEF(MAP_\1), \
"Missing 'map_const \1' in constants/map_constants.asm"
@@ -5,41 +5,41 @@
db GROUP_\1, MAP_\1
ENDM
-object_const_def EQUS "const_def 2"
+DEF object_const_def EQUS "const_def 2"
-def_scene_scripts: MACRO
-REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@"
+MACRO def_scene_scripts
+ REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@"
db {_NUM_SCENE_SCRIPTS}
-{_NUM_SCENE_SCRIPTS} = 0
+ DEF {_NUM_SCENE_SCRIPTS} = 0
ENDM
-scene_script: MACRO
+MACRO scene_script
;\1: script pointer
dw \1
dw 0 ; filler
-{_NUM_SCENE_SCRIPTS} += 1
+ DEF {_NUM_SCENE_SCRIPTS} += 1
ENDM
-def_callbacks: MACRO
-REDEF _NUM_CALLBACKS EQUS "_NUM_CALLBACKS_\@"
+MACRO def_callbacks
+ REDEF _NUM_CALLBACKS EQUS "_NUM_CALLBACKS_\@"
db {_NUM_CALLBACKS}
-{_NUM_CALLBACKS} = 0
+ DEF {_NUM_CALLBACKS} = 0
ENDM
-callback: MACRO
+MACRO callback
;\1: type: a MAPCALLBACK_* constant
;\2: script pointer
dbw \1, \2
-{_NUM_CALLBACKS} += 1
+ DEF {_NUM_CALLBACKS} += 1
ENDM
-def_warp_events: MACRO
-REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
+MACRO def_warp_events
+ REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
db {_NUM_WARP_EVENTS}
-{_NUM_WARP_EVENTS} = 0
+ DEF {_NUM_WARP_EVENTS} = 0
ENDM
-warp_event: MACRO
+MACRO warp_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: map id: from constants/map_constants.asm
@@ -46,16 +46,16 @@
;\4: warp destination: starts at 1
db \2, \1, \4
map_id \3
-{_NUM_WARP_EVENTS} += 1
+ DEF {_NUM_WARP_EVENTS} += 1
ENDM
-def_coord_events: MACRO
-REDEF _NUM_COORD_EVENTS EQUS "_NUM_COORD_EVENTS_\@"
+MACRO def_coord_events
+ REDEF _NUM_COORD_EVENTS EQUS "_NUM_COORD_EVENTS_\@"
db {_NUM_COORD_EVENTS}
-{_NUM_COORD_EVENTS} = 0
+ DEF {_NUM_COORD_EVENTS} = 0
ENDM
-coord_event: MACRO
+MACRO coord_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: scene id: a SCENE_* constant; controlled by setscene/setmapscene
@@ -64,16 +64,16 @@
db 0 ; filler
dw \4
dw 0 ; filler
-{_NUM_COORD_EVENTS} += 1
+ DEF {_NUM_COORD_EVENTS} += 1
ENDM
-def_bg_events: MACRO
-REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
+MACRO def_bg_events
+ REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
db {_NUM_BG_EVENTS}
-{_NUM_BG_EVENTS} = 0
+ DEF {_NUM_BG_EVENTS} = 0
ENDM
-bg_event: MACRO
+MACRO bg_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: function: a BGEVENT_* constant
@@ -80,16 +80,16 @@
;\4: script pointer
db \2, \1, \3
dw \4
-{_NUM_BG_EVENTS} += 1
+ DEF {_NUM_BG_EVENTS} += 1
ENDM
-def_object_events: MACRO
-REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
+MACRO def_object_events
+ REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
db {_NUM_OBJECT_EVENTS}
-{_NUM_OBJECT_EVENTS} = 0
+ DEF {_NUM_OBJECT_EVENTS} = 0
ENDM
-object_event: MACRO
+MACRO object_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: sprite: a SPRITE_* constant
@@ -112,13 +112,13 @@
dn \9, \<10>
db \<11>
dw \<12>, \<13>
-; the dummy PlayerObjectTemplate object_event has no def_object_events
-if DEF(_NUM_OBJECT_EVENTS)
-{_NUM_OBJECT_EVENTS} += 1
-endc
+ ; the dummy PlayerObjectTemplate object_event has no def_object_events
+ if DEF(_NUM_OBJECT_EVENTS)
+ DEF {_NUM_OBJECT_EVENTS} += 1
+ endc
ENDM
-trainer: MACRO
+MACRO trainer
;\1: trainer group
;\2: trainer id
;\3: flag: an EVENT_BEAT_* constant
@@ -131,23 +131,23 @@
dw \4, \5, \6, \7
ENDM
-itemball: MACRO
+MACRO itemball
;\1: item: from constants/item_constants.asm
;\2: quantity: default 1
-if _NARG == 1
- itemball \1, 1
-else
- db \1, \2
-endc
+ if _NARG == 1
+ itemball \1, 1
+ else
+ db \1, \2
+ endc
ENDM
-hiddenitem: MACRO
+MACRO hiddenitem
;\1: item: from constants/item_constants.asm
;\2: flag: an EVENT_* constant
dwb \2, \1
ENDM
-elevfloor: MACRO
+MACRO elevfloor
;\1: floor: a FLOOR_* constant
;\2: warp destination: starts at 1
;\3: map id
@@ -155,13 +155,13 @@
map_id \3
ENDM
-conditional_event: MACRO
+MACRO conditional_event
;\1: flag: an EVENT_* constant
;\2: script pointer
dw \1, \2
ENDM
-cmdqueue: MACRO
+MACRO cmdqueue
;\1: type: a CMDQUEUE_* constant
;\2: data pointer
dbw \1, \2
@@ -168,7 +168,7 @@
dw 0 ; filler
ENDM
-stonetable: MACRO
+MACRO stonetable
;\1: warp id
;\2: object_event id
;\3: script pointer
--- a/macros/scripts/movement.asm
+++ b/macros/scripts/movement.asm
@@ -4,105 +4,105 @@
; Directional movements
const movement_turn_head ; $00
-turn_head: MACRO
+MACRO turn_head
db movement_turn_head | \1
ENDM
const movement_turn_step ; $04
-turn_step: MACRO
+MACRO turn_step
db movement_turn_step | \1
ENDM
const movement_slow_step ; $08
-slow_step: MACRO
+MACRO slow_step
db movement_slow_step | \1
ENDM
const movement_step ; $0c
-step: MACRO
+MACRO step
db movement_step | \1
ENDM
const movement_big_step ; $10
-big_step: MACRO
+MACRO big_step
db movement_big_step | \1
ENDM
const movement_slow_slide_step ; $14
-slow_slide_step: MACRO
+MACRO slow_slide_step
db movement_slow_slide_step | \1
ENDM
const movement_slide_step ; $18
-slide_step: MACRO
+MACRO slide_step
db movement_slide_step | \1
ENDM
const movement_fast_slide_step ; $1c
-fast_slide_step: MACRO
+MACRO fast_slide_step
db movement_fast_slide_step | \1
ENDM
const movement_turn_away ; $20
-turn_away: MACRO
+MACRO turn_away
db movement_turn_away | \1
ENDM
const movement_turn_in ; $24
-turn_in: MACRO
+MACRO turn_in
db movement_turn_in | \1
ENDM
const movement_turn_waterfall ; $28
-turn_waterfall: MACRO
+MACRO turn_waterfall
db movement_turn_waterfall | \1
ENDM
const movement_slow_jump_step ; $2c
-slow_jump_step: MACRO
+MACRO slow_jump_step
db movement_slow_jump_step | \1
ENDM
const movement_jump_step ; $30
-jump_step: MACRO
+MACRO jump_step
db movement_jump_step | \1
ENDM
const movement_fast_jump_step ; $34
-fast_jump_step: MACRO
+MACRO fast_jump_step
db movement_fast_jump_step | \1
ENDM
-const_inc = 1
+DEF const_inc = 1
; Control
const movement_remove_sliding ; $38
-remove_sliding: MACRO
+MACRO remove_sliding
db movement_remove_sliding
ENDM
const movement_set_sliding ; $39
-set_sliding: MACRO
+MACRO set_sliding
db movement_set_sliding
ENDM
const movement_remove_fixed_facing ; $3a
-remove_fixed_facing: MACRO
+MACRO remove_fixed_facing
db movement_remove_fixed_facing
ENDM
const movement_fix_facing ; $3b
-fix_facing: MACRO
+MACRO fix_facing
db movement_fix_facing
ENDM
const movement_show_object ; $3c
-show_object: MACRO
+MACRO show_object
db movement_show_object
ENDM
const movement_hide_object ; $3d
-hide_object: MACRO
+MACRO hide_object
db movement_hide_object
ENDM
@@ -109,114 +109,114 @@
; Sleep
const movement_step_sleep ; $3e
-step_sleep: MACRO
-if \1 <= 8
- db movement_step_sleep + \1 - 1
-else
- db movement_step_sleep + 8, \1
-endc
+MACRO step_sleep
+ if \1 <= 8
+ db movement_step_sleep + \1 - 1
+ else
+ db movement_step_sleep + 8, \1
+ endc
ENDM
const_skip 8 ; all step_sleep values
const movement_step_end ; $47
-step_end: MACRO
+MACRO step_end
db movement_step_end
ENDM
const movement_step_48 ; $48
-step_48: MACRO
+MACRO step_48
db movement_step_48
db \1 ; ???
ENDM
const movement_remove_object ; $49
-remove_object: MACRO
+MACRO remove_object
db movement_remove_object
ENDM
const movement_step_loop ; $4a
-step_loop: MACRO
+MACRO step_loop
db movement_step_loop
ENDM
const movement_step_4b ; $4b
-step_4b: MACRO
+MACRO step_4b
db movement_step_4b
ENDM
const movement_teleport_from ; $4c
-teleport_from: MACRO
+MACRO teleport_from
db movement_teleport_from
ENDM
const movement_teleport_to ; $4d
-teleport_to: MACRO
+MACRO teleport_to
db movement_teleport_to
ENDM
const movement_skyfall ; $4e
-skyfall: MACRO
+MACRO skyfall
db movement_skyfall
ENDM
const movement_step_dig ; $4f
-step_dig: MACRO
+MACRO step_dig
db movement_step_dig
db \1 ; length
ENDM
const movement_step_bump ; $50
-step_bump: MACRO
+MACRO step_bump
db movement_step_bump
ENDM
const movement_fish_got_bite ; $51
-fish_got_bite: MACRO
+MACRO fish_got_bite
db movement_fish_got_bite
ENDM
const movement_fish_cast_rod ; $52
-fish_cast_rod: MACRO
+MACRO fish_cast_rod
db movement_fish_cast_rod
ENDM
const movement_hide_emote ; $53
-hide_emote: MACRO
+MACRO hide_emote
db movement_hide_emote
ENDM
const movement_show_emote ; $54
-show_emote: MACRO
+MACRO show_emote
db movement_show_emote
ENDM
const movement_step_shake ; $55
-step_shake: MACRO
+MACRO step_shake
db movement_step_shake
db \1 ; displacement
ENDM
const movement_tree_shake ; $56
-tree_shake: MACRO
+MACRO tree_shake
db movement_tree_shake
ENDM
const movement_rock_smash ; $57
-rock_smash: MACRO
+MACRO rock_smash
db movement_rock_smash
db \1 ; length
ENDM
const movement_return_dig ; $58
-return_dig: MACRO
+MACRO return_dig
db movement_return_dig
db \1 ; length
ENDM
const movement_skyfall_top ; $59
-skyfall_top: MACRO
+MACRO skyfall_top
db movement_skyfall_top
ENDM
-NUM_MOVEMENT_CMDS EQU const_value
+DEF NUM_MOVEMENT_CMDS EQU const_value
--- a/macros/scripts/text.asm
+++ b/macros/scripts/text.asm
@@ -1,28 +1,28 @@
-text EQUS "db TX_START," ; Start writing text.
-next EQUS "db \"<NEXT>\"," ; Move a line down.
-line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
-page EQUS "db \"@\"," ; Start a new Pokédex page.
-para EQUS "db \"<PARA>\"," ; Start a new paragraph.
-cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
-done EQUS "db \"<DONE>\"" ; End a text box.
-prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
+DEF text EQUS "db TX_START," ; Start writing text.
+DEF next EQUS "db \"<NEXT>\"," ; Move a line down.
+DEF line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
+DEF page EQUS "db \"@\"," ; Start a new Pokédex page.
+DEF para EQUS "db \"<PARA>\"," ; Start a new paragraph.
+DEF cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
+DEF done EQUS "db \"<DONE>\"" ; End a text box.
+DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
; TextCommands indexes (see home/text.asm)
const_def
const TX_START ; $00
-text_start: MACRO
+MACRO text_start
db TX_START
ENDM
const TX_RAM ; $01
-text_ram: MACRO
+MACRO text_ram
db TX_RAM
dw \1
ENDM
const TX_BCD ; $02
-text_bcd: MACRO
+MACRO text_bcd
db TX_BCD
dw \1
db \2
@@ -29,13 +29,13 @@
ENDM
const TX_MOVE ; $03
-text_move: MACRO
+MACRO text_move
db TX_MOVE
dw \1
ENDM
const TX_BOX ; $04
-text_box: MACRO
+MACRO text_box
db TX_BOX
dw \1
db \2, \3
@@ -42,27 +42,27 @@
ENDM
const TX_LOW ; $05
-text_low: MACRO
+MACRO text_low
db TX_LOW
ENDM
const TX_PROMPT_BUTTON ; $06
-text_promptbutton: MACRO
+MACRO text_promptbutton
db TX_PROMPT_BUTTON
ENDM
const TX_SCROLL ; $07
-text_scroll: MACRO
+MACRO text_scroll
db TX_SCROLL
ENDM
const TX_START_ASM ; $08
-text_asm: MACRO
+MACRO text_asm
db TX_START_ASM
ENDM
const TX_DECIMAL ; $09
-text_decimal: MACRO
+MACRO text_decimal
db TX_DECIMAL
dw \1 ; address
dn \2, \3 ; bytes, digits
@@ -69,79 +69,79 @@
ENDM
const TX_PAUSE ; $0a
-text_pause: MACRO
+MACRO text_pause
db TX_PAUSE
ENDM
const TX_SOUND_DEX_FANFARE_50_79 ; $0b
-sound_dex_fanfare_50_79: MACRO
+MACRO sound_dex_fanfare_50_79
db TX_SOUND_DEX_FANFARE_50_79
ENDM
const TX_DOTS ; $0c
-text_dots: MACRO
+MACRO text_dots
db TX_DOTS
db \1
ENDM
const TX_WAIT_BUTTON ; $0d
-text_waitbutton: MACRO
+MACRO text_waitbutton
db TX_WAIT_BUTTON
ENDM
const TX_SOUND_DEX_FANFARE_20_49 ; $0e
-sound_dex_fanfare_20_49: MACRO
+MACRO sound_dex_fanfare_20_49
db TX_SOUND_DEX_FANFARE_20_49
ENDM
const TX_SOUND_ITEM ; $0f
-sound_item: MACRO
+MACRO sound_item
db TX_SOUND_ITEM
ENDM
const TX_SOUND_CAUGHT_MON ; $10
-sound_caught_mon: MACRO
+MACRO sound_caught_mon
db TX_SOUND_CAUGHT_MON
ENDM
const TX_SOUND_DEX_FANFARE_80_109 ; $11
-sound_dex_fanfare_80_109: MACRO
+MACRO sound_dex_fanfare_80_109
db TX_SOUND_DEX_FANFARE_80_109
ENDM
const TX_SOUND_FANFARE ; $12
-sound_fanfare: MACRO
+MACRO sound_fanfare
db TX_SOUND_FANFARE
ENDM
const TX_SOUND_SLOT_MACHINE_START ; $13
-sound_slot_machine_start: MACRO
+MACRO sound_slot_machine_start
db TX_SOUND_SLOT_MACHINE_START
ENDM
const TX_STRINGBUFFER ; $14
-text_buffer: MACRO
+MACRO text_buffer
db TX_STRINGBUFFER
db \1
ENDM
const TX_DAY ; $15
-text_today: MACRO
+MACRO text_today
db TX_DAY
ENDM
const TX_FAR ; $16
-text_far: MACRO
+MACRO text_far
db TX_FAR
dw \1
db BANK(\1)
ENDM
-NUM_TEXT_CMDS EQU const_value
+DEF NUM_TEXT_CMDS EQU const_value
const_next $50
const TX_END ; $50
-text_end: MACRO
+MACRO text_end
db TX_END
ENDM
--- a/macros/vc.asm
+++ b/macros/vc.asm
@@ -1,27 +1,27 @@
-vc_hook: MACRO
-if DEF(_CRYSTAL11_VC)
-.VC_\1::
-endc
+MACRO vc_hook
+ if DEF(_CRYSTAL11_VC)
+ .VC_\1::
+ endc
ENDM
-vc_patch: MACRO
-if DEF(_CRYSTAL11_VC)
- assert !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
-CURRENT_VC_PATCH EQUS "\1"
-.VC_{CURRENT_VC_PATCH}::
-endc
+MACRO vc_patch
+ if DEF(_CRYSTAL11_VC)
+ assert !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
+ DEF CURRENT_VC_PATCH EQUS "\1"
+ .VC_{CURRENT_VC_PATCH}::
+ endc
ENDM
-vc_patch_end: MACRO
-if DEF(_CRYSTAL11_VC)
- assert DEF(CURRENT_VC_PATCH), "No vc_patch started"
-.VC_{CURRENT_VC_PATCH}_End::
- PURGE CURRENT_VC_PATCH
-endc
+MACRO vc_patch_end
+ if DEF(_CRYSTAL11_VC)
+ assert DEF(CURRENT_VC_PATCH), "No vc_patch started"
+ .VC_{CURRENT_VC_PATCH}_End::
+ PURGE CURRENT_VC_PATCH
+ endc
ENDM
-vc_assert: MACRO
-if DEF(_CRYSTAL11_VC)
- assert \#
-endc
+MACRO vc_assert
+ if DEF(_CRYSTAL11_VC)
+ assert \#
+ endc
ENDM
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -1,10 +1,10 @@
; Used in wram.asm
-flag_array: MACRO
+MACRO flag_array
ds ((\1) + 7) / 8
ENDM
-box_struct: MACRO
+MACRO box_struct
\1Species:: db
\1Item:: db
\1Moves:: ds NUM_MOVES
@@ -29,7 +29,7 @@
\1BoxEnd::
ENDM
-party_struct: MACRO
+MACRO party_struct
box_struct \1
\1Status:: db
\1Unused:: db
@@ -44,7 +44,7 @@
\1StructEnd::
ENDM
-red_box_struct: MACRO
+MACRO red_box_struct
\1Species:: db
\1HP:: dw
\1BoxLevel:: db
@@ -65,7 +65,7 @@
\1PP:: ds NUM_MOVES
ENDM
-red_party_struct: MACRO
+MACRO red_party_struct
red_box_struct \1
\1Level:: db
\1Stats::
@@ -76,7 +76,7 @@
\1Special:: dw
ENDM
-battle_struct: MACRO
+MACRO battle_struct
\1Species:: db
\1Item:: db
\1Moves:: ds NUM_MOVES
@@ -99,30 +99,30 @@
\1StructEnd::
ENDM
-box: MACRO
+MACRO box
\1Count:: db
\1Species:: ds MONS_PER_BOX + 1
\1Mons::
-; \1Mon1 - \1Mon20
-for n, 1, MONS_PER_BOX + 1
-\1Mon{d:n}:: box_struct \1Mon{d:n}
-endr
+ ; \1Mon1 - \1Mon20
+ for n, 1, MONS_PER_BOX + 1
+ \1Mon{d:n}:: box_struct \1Mon{d:n}
+ endr
\1MonOTs::
-; \1Mon1OT - \1Mon20OT
-for n, 1, MONS_PER_BOX + 1
-\1Mon{d:n}OT:: ds NAME_LENGTH
-endr
+ ; \1Mon1OT - \1Mon20OT
+ for n, 1, MONS_PER_BOX + 1
+ \1Mon{d:n}OT:: ds NAME_LENGTH
+ endr
\1MonNicknames::
-; \1Mon1Nickname - \1Mon20Nickname
-for n, 1, MONS_PER_BOX + 1
-\1Mon{d:n}Nickname:: ds MON_NAME_LENGTH
-endr
+ ; \1Mon1Nickname - \1Mon20Nickname
+ for n, 1, MONS_PER_BOX + 1
+ \1Mon{d:n}Nickname:: ds MON_NAME_LENGTH
+ endr
\1MonNicknamesEnd::
\1End::
ds 2 ; padding
ENDM
-map_connection_struct: MACRO
+MACRO map_connection_struct
\1ConnectedMapGroup:: db
\1ConnectedMapNumber:: db
\1ConnectionStripPointer:: dw
@@ -134,7 +134,7 @@
\1ConnectionWindow:: dw
ENDM
-channel_struct: MACRO
+MACRO channel_struct
\1MusicID:: dw
\1MusicBank:: db
\1Flags1:: db ; 0:on/off 1:subroutine 2:looping 3:sfx 4:noise 5:rest
@@ -178,19 +178,19 @@
ds 1
ENDM
-battle_tower_struct: MACRO
+MACRO battle_tower_struct
\1Name:: ds NAME_LENGTH - 1
\1TrainerClass:: db
-; \1Mon1 - \1Mon3 and \1Mon1Name - \1Mon3Name
-for n, 1, BATTLETOWER_PARTY_LENGTH + 1
-\1Mon{d:n}:: party_struct \1Mon{d:n}
-\1Mon{d:n}Name:: ds MON_NAME_LENGTH
-endr
+ ; \1Mon1 - \1Mon3 and \1Mon1Name - \1Mon3Name
+ for n, 1, BATTLETOWER_PARTY_LENGTH + 1
+ \1Mon{d:n}:: party_struct \1Mon{d:n}
+ \1Mon{d:n}Name:: ds MON_NAME_LENGTH
+ endr
\1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH
\1TrainerEnd::
ENDM
-mailmsg: MACRO
+MACRO mailmsg
\1Message:: ds MAIL_MSG_LENGTH
\1MessageEnd:: db
\1Author:: ds PLAYER_NAME_LENGTH
@@ -201,7 +201,7 @@
\1End::
ENDM
-roam_struct: MACRO
+MACRO roam_struct
\1Species:: db
\1Level:: db
\1MapGroup:: db
@@ -210,13 +210,13 @@
\1DVs:: dw
ENDM
-bugcontestwinner: MACRO
+MACRO bugcontestwinner
\1WinnerID:: db
\1Mon:: db
\1Score:: dw
ENDM
-hof_mon: MACRO
+MACRO hof_mon
\1Species:: db
\1ID:: dw
\1DVs:: dw
@@ -225,16 +225,16 @@
\1End::
ENDM
-hall_of_fame: MACRO
+MACRO hall_of_fame
\1WinCount:: db
-; \1Mon1 - \1Mon6
-for n, 1, PARTY_LENGTH + 1
-\1Mon{d:n}:: hof_mon \1Mon{d:n}
-endr
+ ; \1Mon1 - \1Mon6
+ for n, 1, PARTY_LENGTH + 1
+ \1Mon{d:n}:: hof_mon \1Mon{d:n}
+ endr
\1End:: db
ENDM
-link_battle_record: MACRO
+MACRO link_battle_record
\1ID:: dw
\1Name:: ds NAME_LENGTH - 1
\1Wins:: dw
@@ -243,7 +243,7 @@
\1End::
ENDM
-trademon: MACRO
+MACRO trademon
\1Species:: db
\1SpeciesName:: ds MON_NAME_LENGTH
\1Nickname:: ds MON_NAME_LENGTH
@@ -255,7 +255,7 @@
\1End::
ENDM
-move_struct: MACRO
+MACRO move_struct
\1Animation:: db
\1Effect:: db
\1Power:: db
@@ -265,7 +265,7 @@
\1EffectChance:: db
ENDM
-slot_reel: MACRO
+MACRO slot_reel
\1ReelAction:: db
\1TilemapAddr:: dw
\1Position:: db
@@ -282,7 +282,7 @@
\1StopDelay:: db
ENDM
-object_struct: MACRO
+MACRO object_struct
\1Sprite:: db
\1MapObjectIndex:: db
\1SpriteTile:: db
@@ -319,7 +319,7 @@
\1StructEnd::
ENDM
-map_object: MACRO
+MACRO map_object
\1ObjectStructID:: db
\1ObjectSprite:: db
\1ObjectYCoord:: db
@@ -335,7 +335,7 @@
ds 2
ENDM
-sprite_oam_struct: MACRO
+MACRO sprite_oam_struct
\1YCoord:: db
\1XCoord:: db
\1TileID:: db
@@ -348,7 +348,7 @@
; bit 2-0: pal # (cgb only)
ENDM
-sprite_anim_struct: MACRO
+MACRO sprite_anim_struct
\1Index:: db
\1FramesetID:: db
\1AnimSeqID:: db
@@ -367,7 +367,7 @@
\1Var4:: ds 1
ENDM
-battle_anim_struct: MACRO
+MACRO battle_anim_struct
\1Index:: db
\1OAMFlags:: db
\1FixY:: db
@@ -388,7 +388,7 @@
ds 7
ENDM
-battle_bg_effect: MACRO
+MACRO battle_bg_effect
\1Function:: db
\1JumptableIndex:: db
\1BattleTurn:: db
--- a/maps/CeladonDeptStore6F.asm
+++ b/maps/CeladonDeptStore6F.asm
@@ -1,6 +1,6 @@
-CELADONDEPTSTORE6F_FRESH_WATER_PRICE EQU 200
-CELADONDEPTSTORE6F_SODA_POP_PRICE EQU 300
-CELADONDEPTSTORE6F_LEMONADE_PRICE EQU 350
+DEF CELADONDEPTSTORE6F_FRESH_WATER_PRICE EQU 200
+DEF CELADONDEPTSTORE6F_SODA_POP_PRICE EQU 300
+DEF CELADONDEPTSTORE6F_LEMONADE_PRICE EQU 350
object_const_def
const CELADONDEPTSTORE6F_SUPER_NERD
--- a/maps/CeladonGameCornerPrizeRoom.asm
+++ b/maps/CeladonGameCornerPrizeRoom.asm
@@ -1,9 +1,9 @@
-CELADONGAMECORNERPRIZEROOM_TM32_COINS EQU 1500
-CELADONGAMECORNERPRIZEROOM_TM29_COINS EQU 3500
-CELADONGAMECORNERPRIZEROOM_TM15_COINS EQU 7500
-CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS EQU 2222
-CELADONGAMECORNERPRIZEROOM_PORYGON_COINS EQU 5555
-CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS EQU 8888
+DEF CELADONGAMECORNERPRIZEROOM_TM32_COINS EQU 1500
+DEF CELADONGAMECORNERPRIZEROOM_TM29_COINS EQU 3500
+DEF CELADONGAMECORNERPRIZEROOM_TM15_COINS EQU 7500
+DEF CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS EQU 2222
+DEF CELADONGAMECORNERPRIZEROOM_PORYGON_COINS EQU 5555
+DEF CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS EQU 8888
object_const_def
const CELADONGAMECORNERPRIZEROOM_GENTLEMAN
--- a/maps/GoldenrodDeptStore6F.asm
+++ b/maps/GoldenrodDeptStore6F.asm
@@ -1,6 +1,6 @@
-GOLDENRODDEPTSTORE6F_FRESH_WATER_PRICE EQU 200
-GOLDENRODDEPTSTORE6F_SODA_POP_PRICE EQU 300
-GOLDENRODDEPTSTORE6F_LEMONADE_PRICE EQU 350
+DEF GOLDENRODDEPTSTORE6F_FRESH_WATER_PRICE EQU 200
+DEF GOLDENRODDEPTSTORE6F_SODA_POP_PRICE EQU 300
+DEF GOLDENRODDEPTSTORE6F_LEMONADE_PRICE EQU 350
object_const_def
const GOLDENRODDEPTSTORE6F_LASS
--- a/maps/GoldenrodGameCorner.asm
+++ b/maps/GoldenrodGameCorner.asm
@@ -1,9 +1,9 @@
-GOLDENRODGAMECORNER_TM25_COINS EQU 5500
-GOLDENRODGAMECORNER_TM14_COINS EQU 5500
-GOLDENRODGAMECORNER_TM38_COINS EQU 5500
-GOLDENRODGAMECORNER_ABRA_COINS EQU 100
-GOLDENRODGAMECORNER_CUBONE_COINS EQU 800
-GOLDENRODGAMECORNER_WOBBUFFET_COINS EQU 1500
+DEF GOLDENRODGAMECORNER_TM25_COINS EQU 5500
+DEF GOLDENRODGAMECORNER_TM14_COINS EQU 5500
+DEF GOLDENRODGAMECORNER_TM38_COINS EQU 5500
+DEF GOLDENRODGAMECORNER_ABRA_COINS EQU 100
+DEF GOLDENRODGAMECORNER_CUBONE_COINS EQU 800
+DEF GOLDENRODGAMECORNER_WOBBUFFET_COINS EQU 1500
object_const_def
const GOLDENRODGAMECORNER_CLERK
--- a/maps/GoldenrodUnderground.asm
+++ b/maps/GoldenrodUnderground.asm
@@ -1,5 +1,5 @@
-GOLDENRODUNDERGROUND_OLDER_HAIRCUT_PRICE EQU 500
-GOLDENRODUNDERGROUND_YOUNGER_HAIRCUT_PRICE EQU 300
+DEF GOLDENRODUNDERGROUND_OLDER_HAIRCUT_PRICE EQU 500
+DEF GOLDENRODUNDERGROUND_YOUNGER_HAIRCUT_PRICE EQU 300
object_const_def
const GOLDENRODUNDERGROUND_SUPER_NERD1
--- a/maps/GoldenrodUndergroundSwitchRoomEntrances.asm
+++ b/maps/GoldenrodUndergroundSwitchRoomEntrances.asm
@@ -1,13 +1,13 @@
; block ids
-UNDERGROUND_DOOR_CLOSED1 EQU $2a
-UNDERGROUND_DOOR_CLOSED2 EQU $3e
-UNDERGROUND_DOOR_CLOSED3 EQU $3f
-UNDERGROUND_DOOR_OPEN1 EQU $2d
-UNDERGROUND_DOOR_OPEN2 EQU $3d
+DEF UNDERGROUND_DOOR_CLOSED1 EQU $2a
+DEF UNDERGROUND_DOOR_CLOSED2 EQU $3e
+DEF UNDERGROUND_DOOR_CLOSED3 EQU $3f
+DEF UNDERGROUND_DOOR_OPEN1 EQU $2d
+DEF UNDERGROUND_DOOR_OPEN2 EQU $3d
-ugdoor: MACRO
-UGDOOR_\1_XCOORD EQU \2
-UGDOOR_\1_YCOORD EQU \3
+MACRO ugdoor
+ DEF UGDOOR_\1_XCOORD EQU \2
+ DEF UGDOOR_\1_YCOORD EQU \3
ENDM
; id, x, y
@@ -28,7 +28,7 @@
ugdoor 15, 10, 18
ugdoor 16, 12, 18
-doorstate: MACRO
+MACRO doorstate
changeblock UGDOOR_\1_YCOORD, UGDOOR_\1_XCOORD, UNDERGROUND_DOOR_\2
ENDM
--- a/maps/MahoganyTown.asm
+++ b/maps/MahoganyTown.asm
@@ -1,4 +1,4 @@
-MAHOGANYTOWN_RAGECANDYBAR_PRICE EQU 300
+DEF MAHOGANYTOWN_RAGECANDYBAR_PRICE EQU 300
object_const_def
const MAHOGANYTOWN_POKEFAN_M
--- a/maps/RadioTower2F.asm
+++ b/maps/RadioTower2F.asm
@@ -1,4 +1,4 @@
-BLUE_CARD_POINT_CAP EQU 30
+DEF BLUE_CARD_POINT_CAP EQU 30
object_const_def
const RADIOTOWER2F_SUPER_NERD
--- a/maps/Route39Farmhouse.asm
+++ b/maps/Route39Farmhouse.asm
@@ -1,4 +1,4 @@
-ROUTE39FARMHOUSE_MILK_PRICE EQU 500
+DEF ROUTE39FARMHOUSE_MILK_PRICE EQU 500
object_const_def
const ROUTE39FARMHOUSE_POKEFAN_M
--- a/maps/Route43Gate.asm
+++ b/maps/Route43Gate.asm
@@ -1,4 +1,4 @@
-ROUTE43GATE_TOLL EQU 1000
+DEF ROUTE43GATE_TOLL EQU 1000
object_const_def
const ROUTE43GATE_OFFICER
--- a/mobile/fixed_words.asm
+++ b/mobile/fixed_words.asm
@@ -4044,7 +4044,7 @@
db "なんの@@", $2, $4, $0
MobileEZChatData_WordAndPageCounts:
-macro_11f220: MACRO
+MACRO macro_11f220
; parameter: number of words
db \1
; 12 words per page (0-based indexing)
@@ -4071,11 +4071,11 @@
; allocated size for each.
; These arrays are expanded dynamically to accomodate
; any Pokemon you've seen that starts with each kana.
-macro_11f23c: MACRO
+MACRO macro_11f23c
dw w3_d012 - w3_d000 + x, \1
-x += 2 * \1
+ DEF x += 2 * \1
ENDM
-x = 0
+DEF x = 0
macro_11f23c $2f ; a
macro_11f23c $1e ; i
macro_11f23c $11 ; u
--- a/mobile/mobile_40.asm
+++ b/mobile/mobile_40.asm
@@ -2395,7 +2395,7 @@
call CloseSRAM
ret
-macro_100fc0: MACRO
+MACRO macro_100fc0
; first byte:
; Bit 7 set: Not SRAM
; Lower 7 bits: Bank if SRAM
--- a/mobile/mobile_42.asm
+++ b/mobile/mobile_42.asm
@@ -1,9 +1,9 @@
-add_mobiletradeanim: MACRO
+MACRO add_mobiletradeanim
\1_MobileTradeCmd:
dw \1
ENDM
-mobiletradeanim: MACRO
+MACRO mobiletradeanim
db (\1_MobileTradeCmd - MobileTradeAnim_JumptableLoop.Jumptable) / 2
ENDM
--- a/mobile/mobile_5f.asm
+++ b/mobile/mobile_5f.asm
@@ -2946,7 +2946,7 @@
call CloseSRAM
ret
-inc_crash_check_pointer_farcall: MACRO
+MACRO inc_crash_check_pointer_farcall
call IncCrashCheckPointer
call HlToCrashCheckPointer ; redundant
ldh a, [rSVBK]
@@ -2953,10 +2953,10 @@
push af
ld a, $1
ldh [rSVBK], a
-rept _NARG
- farcall \1
- shift
-endr
+ rept _NARG
+ farcall \1
+ shift
+ endr
pop af
ldh [rSVBK], a
ret
--- a/rgbdscheck.asm
+++ b/rgbdscheck.asm
@@ -1,8 +1,8 @@
-MAJOR EQU 0
-MINOR EQU 5
-PATCH EQU 2
+DEF MAJOR EQU 0
+DEF MINOR EQU 5
+DEF PATCH EQU 2
-wrong_rgbds: MACRO
+MACRO wrong_rgbds
fail "pokecrystal requires rgbds v0.5.2 or newer."
ENDM
--- a/sram.asm
+++ b/sram.asm
@@ -174,12 +174,12 @@
; The PC boxes will not fit into one SRAM bank,
; so they use multiple SECTIONs
-box_n = 0
-boxes: MACRO
-rept \1
-box_n += 1
-sBox{d:box_n}:: box sBox{d:box_n}
-endr
+DEF box_n = 0
+MACRO boxes
+ rept \1
+ DEF box_n += 1
+ sBox{d:box_n}:: box sBox{d:box_n}
+ endr
ENDM
SECTION "Boxes 1-7", SRAM
--- a/vc/pokecrystal11.constants.asm
+++ b/vc/pokecrystal11.constants.asm
@@ -2,8 +2,8 @@
; These are all the asm constants needed to make the crystal11_vc patch.
-vc_const: MACRO
-x = \1
+MACRO vc_const
+ DEF x = \1
println "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM