ref: 375963349aa9d9eaa254257e36613f4c410b20cf
parent: abb94543071f76d697f22988bf99b171f0af7ef4
author: mid-kid <[email protected]>
date: Sat Nov 10 09:27:46 EST 2018
Finish new connection macro Tried simplifying things a bit, although not nearly as much as I wanted. Ideally, we'd either have one of two situations: - A single set of calculations based on values depending on the direction of the connection - A bunch of "generic" calculations done before applying simple modifiers to them in the final `if` block Right now it's an icky mix of both and I'm not really sure what to make of it.
--- a/data/maps/attributes.asm
+++ b/data/maps/attributes.asm
@@ -17,81 +17,78 @@
ENDM
; Connections go in order: north, south, west, east
-_connection: MACRO
+connection: MACRO
;\1: direction
;\2: map name
;\3: map id
-;\4: x offset for east/west, y offset for north/south
-;\5: distance offset?
-;\6: strip length
+;\4: x offset for east/west, y offset for north/south, of the target map
+; relative to the current map.
+
+; Figure out target and source offsets
+; Target meaning the offset where the tiles will be placed
+; Source meaning the offset where the tiles are fetched from
+_s = 0
+_t = (\4) + 3
+if _t < 0
+_s = -_t
+_t = 0
+endc
+
+; Figure out whether we're using the width or the height as maximum size
+_st = 0
+_ss = 0
+if ("\1" == "north") || ("\1" == "south")
+_st = \3_WIDTH
+_ss = CURRENT_MAP_WIDTH
+elif ("\1" == "west") || ("\1" == "east")
+_st = \3_HEIGHT
+_ss = CURRENT_MAP_HEIGHT
+endc
+
+; Figure out the length of the strip to connect
+if ((\4) + _st) > (_ss + 3)
+_l = _ss + 3 - (\4) - _s
+else
+_l = _st - _s
+endc
+
if "\1" == "north"
map_id \3
- dw \2_Blocks + \3_WIDTH * (\3_HEIGHT - 3) + \5
- dw wOverworldMapBlocks + \4 + 3
- db \6
+ dw \2_Blocks + \3_WIDTH * (\3_HEIGHT + -3) + _s
+ dw wOverworldMapBlocks + _t
+ db _l
db \3_WIDTH
db \3_HEIGHT * 2 - 1
- db (\4 - \5) * -2
- dw wOverworldMapBlocks + \3_HEIGHT * (\3_WIDTH + 6) + 1
+ db (\4) * -2
+ dw wOverworldMapBlocks + (\3_WIDTH + 6) * \3_HEIGHT + 1
elif "\1" == "south"
map_id \3
- dw \2_Blocks + \5
- dw wOverworldMapBlocks + (CURRENT_MAP_HEIGHT + 3) * (CURRENT_MAP_WIDTH + 6) + \4 + 3
- db \6
+ dw \2_Blocks + _s
+ dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _t
+ db _l
db \3_WIDTH
db 0
- db (\4 - \5) * -2
+ db (\4) * -2
dw wOverworldMapBlocks + \3_WIDTH + 7
elif "\1" == "west"
map_id \3
- dw \2_Blocks + (\3_WIDTH * \5) + \3_WIDTH - 3
- dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * (\4 + 3)
- db \6
+ dw \2_Blocks + (\3_WIDTH * _s) + \3_WIDTH + -3
+ dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * _t
+ db _l
db \3_WIDTH
- db (\4 - \5) * -2
+ db (\4) * -2
db \3_WIDTH * 2 - 1
- dw wOverworldMapBlocks + \3_WIDTH * 2 + 6
+ dw wOverworldMapBlocks + (\3_WIDTH + 6) * 2 + -6
elif "\1" == "east"
map_id \3
- dw \2_Blocks + (\3_WIDTH * \5)
- dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * (\4 + 3 + 1) - 3
- db \6
+ dw \2_Blocks + (\3_WIDTH * _s)
+ dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * _t + CURRENT_MAP_WIDTH + 3
+ db _l
db \3_WIDTH
- db (\4 - \5) * -2
+ db (\4) * -2
db 0
dw wOverworldMapBlocks + \3_WIDTH + 7
endc
-ENDM
-
-connection: MACRO
-;\1: direction
-;\2: map name
-;\3: map id
-;\4: x offset for east/west, y offset for north/south
-
-if (\4) < -3
-_f = -3
-_s = -((\4) + 3)
-else
-_f = (\4)
-_s = 0
-endc
-
-if ("\1" == "north") || ("\1" == "south")
-if ((\4) + \3_WIDTH) > (CURRENT_MAP_WIDTH + 3)
-_l = CURRENT_MAP_WIDTH + 3 - (\4) - _s
-else
-_l = \3_WIDTH - _s
-endc
-elif ("\1" == "west") || ("\1" == "east")
-if ((\4) + \3_HEIGHT) > (CURRENT_MAP_HEIGHT + 3)
-_l = CURRENT_MAP_HEIGHT + 3 - (\4) - _s
-else
-_l = \3_HEIGHT - _s
-endc
-endc
-
- _connection \1, \2, \3, _f, _s, _l
ENDM
--- a/engine/overworld/warp_connection.asm
+++ b/engine/overworld/warp_connection.asm
@@ -18,7 +18,7 @@
EnterMapConnection:
; Return carry if a connection has been entered.
ld a, [wPlayerStepDirection]
- and a
+ and a ; DOWN
jp z, .south
cp UP
jp z, .north