shithub: pokecrystal

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ref: 5037adc55f12805533943cc0170968c95da0b8db
parent: 90ce12613935999ec0675317e73725521925d32e
author: Rangi <[email protected]>
date: Sun Mar 21 16:09:34 EDT 2021

Clean up some macro definitions

--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -200,6 +200,11 @@
 
 __tmhm_value__ = 1
 
+add_tmnum: MACRO
+\1_TMNUM EQU __tmhm_value__
+__tmhm_value__ = __tmhm_value__ + 1
+ENDM
+
 add_tm: MACRO
 ; Defines three constants:
 ; - TM_\1: the item id, starting at $bf
@@ -217,8 +222,7 @@
 MOVE_FOR_TM = \1
 PURGE MOVE_FOR_TM
 	const TM_\1
-\1_TMNUM EQU __tmhm_value__
-__tmhm_value__ = __tmhm_value__ + 1
+	add_tmnum \1
 ENDM
 
 ; see data/moves/tmhm_moves.asm for moves
@@ -295,8 +299,7 @@
 PURGE MOVE_FOR_HM
 PURGE HM_VALUE
 	const HM_\1
-\1_TMNUM EQU __tmhm_value__
-__tmhm_value__ = __tmhm_value__ + 1
+	add_tmnum \1
 ENDM
 
 	add_hm CUT          ; f3
@@ -321,8 +324,7 @@
 MOVE_FOR_MT = \1
 PURGE MOVE_FOR_MT
 PURGE MT_VALUE
-\1_TMNUM EQU __tmhm_value__
-__tmhm_value__ = __tmhm_value__ + 1
+	add_tmnum \1
 ENDM
 
 	add_mt FLAMETHROWER
@@ -330,7 +332,7 @@
 	add_mt ICE_BEAM
 NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
 
-NUM_TM_HM_TUTOR EQU __tmhm_value__ - 1
+NUM_TM_HM_TUTOR EQU NUM_TMS + NUM_HMS + NUM_TUTORS
 
 	const ITEM_FA       ; fa
 
--- a/macros/scripts/audio.asm
+++ b/macros/scripts/audio.asm
@@ -50,8 +50,8 @@
 
 	const octave_cmd ; $d0
 octave: MACRO
-	assert 0 < (\1) && (\1) < 8, "octave must be 1-8"
-	db octave_cmd | 8 - (\1) ; octave
+	assert 1 <= (\1) && (\1) <= 8, "octave must be 1-8"
+	db octave_cmd + 8 - (\1) ; octave
 ENDM
 
 	const_skip 7 ; all octave values
--- a/macros/scripts/battle_anims.asm
+++ b/macros/scripts/battle_anims.asm
@@ -1,11 +1,11 @@
-anim_wait: MACRO
-	assert (\1) < $d0, "anim_wait argument must be less than $d0"
-	db \1
-ENDM
-
 ; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
 	const_def $d0
 FIRST_BATTLE_ANIM_CMD EQU const_value
+
+anim_wait: MACRO
+	assert (\1) < FIRST_BATTLE_ANIM_CMD, "anim_wait argument must be less than {FIRST_BATTLE_ANIM_CMD}"
+	db \1
+ENDM
 
 	const anim_obj_command ; $d0
 anim_obj: MACRO