ref: 55ca2da25acc0598539eede5359f25f08223de2d
dir: /maps/MountMoon.asm/
object_const_def const MOUNTMOON_RIVAL MountMoon_MapScripts: def_scene_scripts scene_script MountMoonRivalEncounterScene, SCENE_MOUNTMOON_RIVAL_BATTLE scene_script MountMoonNoopScene, SCENE_MOUNTMOON_NOOP def_callbacks MountMoonRivalEncounterScene: sdefer MountMoonRivalBattleScript end MountMoonNoopScene: end MountMoonRivalBattleScript: turnobject PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementBefore playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext MountMoonRivalTextBefore waitbutton closetext checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue .Totodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue .Chikorita winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss setlasttalked MOUNTMOON_RIVAL loadtrainer RIVAL2, RIVAL2_1_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle sjump .FinishBattle .Totodile: winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss setlasttalked MOUNTMOON_RIVAL loadtrainer RIVAL2, RIVAL2_1_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle sjump .FinishBattle .Chikorita: winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss setlasttalked MOUNTMOON_RIVAL loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle sjump .FinishBattle .FinishBattle: playmusic MUSIC_RIVAL_AFTER opentext writetext MountMoonRivalTextAfter waitbutton closetext applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementAfter disappear MOUNTMOON_RIVAL setscene SCENE_MOUNTMOON_NOOP setevent EVENT_BEAT_RIVAL_IN_MT_MOON playmapmusic end MountMoonRivalMovementBefore: step LEFT step LEFT step LEFT step_end MountMoonRivalMovementAfter: step RIGHT step RIGHT step DOWN step DOWN step DOWN step DOWN step DOWN step_end MountMoonRivalTextBefore: text "<……> <……> <……>" para "It's been a while," line "<PLAYER>." para "…Since I lost to" line "you, I thought" para "about what I was" line "lacking with my" cont "#MON…" para "And we came up" line "with an answer." para "<PLAYER>, now we'll" line "show you!" done MountMoonRivalTextWin: text "<……> <……> <……>" para "I thought I raised" line "my #MON to be" para "the best they" line "could be…" para "…But it still " line "wasn't enough…" done MountMoonRivalTextAfter: text "<……> <……> <……>" para "…You won, fair" line "and square." para "I admit it. But" line "this isn't the" cont "end." para "I'm going to be" line "the greatest #-" cont "MON trainer ever." para "Because these guys" line "are behind me." para "…Listen, <PLAYER>." para "One of these days" line "I'm going to prove" para "how good I am by" line "beating you." done MountMoonRivalTextLoss: text "<……> <……> <……>" para "I've repaid my" line "debt to you." para "With my #MON," line "I'm going to beat" para "the CHAMPION and" line "become the world's" cont "greatest trainer." done MountMoon_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 3, ROUTE_3, 1 warp_event 15, 15, ROUTE_4, 1 warp_event 13, 3, MOUNT_MOON, 7 warp_event 15, 11, MOUNT_MOON, 8 warp_event 25, 5, MOUNT_MOON_SQUARE, 1 warp_event 25, 15, MOUNT_MOON_SQUARE, 2 warp_event 25, 3, MOUNT_MOON, 3 warp_event 25, 13, MOUNT_MOON, 4 def_coord_events def_bg_events def_object_events object_event 7, 3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL