Remove "Buffer" suffix from two HRAM labels
Merge pull request #793 from nbasu02/document-stat-up-hit-update-statmessage
Clarify signed magnitude in the growth_rate macro
move statupmessage above checkfaint in Attack and DefenseUpHit documentation
Merge pull request #792 from nbasu02/document-stat-up-hit-fix
Edit wording and diff format
shorten documents on stat up hit effects
Document fix for StatUpHit effects when opponent is KO'd
Identify link.asm WRAM labels based on ax6's research notes <https://pastebin.com/NTxjzKGQ>
FarString -> PlaceFarString, and document a BrokenPlaceFarString bug
Document AI_Smart_Conversion2 bug (resolves #786)
Merge pull request #790 from nbasu02/mark-unused-grunts
Identified two magic numbers and cleaned up some comments (#783)
text "<PARA>..." → text_start and para "..."
Don't hardcode CRCs within Crystal base data
Use STRING_BUFFER_LENGTH for the wStringBuffers
Use assert to ensure correct base data size
Remove "XXX" comments (various "???+" still mark unclear code)
Terser damage calculation constants
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
Rename "dummy game" to "memory game"
Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile
Identify some uses of wBuffer1-6 in new Crystal code
Identify some more uses of wBuffer1-6
Group some link.asm code into "paragraphs"
Group link-related WRAM labels together
Identify some more labels, and make some more consistent
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
Extract more RGB data to .pal files
Identify wSpriteAnimDict key constants
Merge pull request #776 from Rangi42/unreferenced
Refer to rgbds' own install instructions
Identify mobile Name Card exchange labels
Updates to more closely sync with pokegold
Port more pokegold link engine symbols, and name an unused WRAM byte
Identify the remaining (non-mobile) uses of another WRAM union
Identify more WRAM labels, and start a <X>_DummyFunction label convention
Replace many '; unused' with '; unreferenced'
Identify remaining Mystery Gift labels and constants
Create data/collision/ for tile collision-related data
Update the style guide with new conventions and rgbasm possibilities
Use more assertions to ensure correct code and data
Comment, remove, or revise many unreferenced labels
Identify some more labels, mostly WRAM
Identify some more link.asm labels (syncing to pokegold)
Identify remaining debug color picker labels
Identify remaining map object labels
Identify some more map object labels and constants
Identify a few more labels and data
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
Identify some more labels (a few link-related)
Identify remaining two battle anim BG effect functions
Remove incomplete fix for the save corruption bug
Identify remaining battle AI labels
Identify unused Route 40 movement data
Consistent (x, y) coordinates for ugdoor macro
Battle transition spin quadrants are like pokered's half circles
Identify some values as relative struct offsets in MoveScreenLoop
tools/sym_comments.py can comment labels with their sym file addresses
Update battle anim bg function comments, and identify more unnamed labels
Identify battle bg effects functions and constants (#773)
tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames
Identify movement labels in map scripts
Identify anim object constants (#772)
Identify battle animation functions (#771)
Note that the map connection Surf bug fix will change the movement speed
Fix #769: document the Heavy Ball weight bank bug
More optimal fix for the experience underflow bug
Fix whitespace alignment of comments
rgbds has moved from rednex to gbdev
Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
Fix #767: Clarify battle moves menu bug behavior