ref: 63798d56d05cf87ada77bd26727ea7725630b0b2
parent: 624864307e4e7a5055c01d7f06145feec35527a7
parent: 0345e4fb0e3f39a038e9eced72380a5a1ab6694f
author: Rangi <[email protected]>
date: Mon Mar 23 17:05:39 EDT 2020
Merge pull request #699 from Rangi42/master Resolve some miscellaneous issues
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -1294,7 +1294,7 @@
; load ptr to sample header in wNoiseSampleAddress
; are we on the last channel?
ld a, [wCurChannel]
- and NUM_MUSIC_CHANS + -1
+ and NUM_MUSIC_CHANS - 1
cp CHAN4
; ret if not
ret nz
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -61,10 +61,10 @@
const STAT_DEF
const STAT_SPD
const STAT_SATK
-NUM_EXP_STATS EQU const_value + -1
+NUM_EXP_STATS EQU const_value - 1
const STAT_SDEF
-NUM_STATS EQU const_value + -1
-NUM_BATTLE_STATS EQU NUM_STATS + -1 ; don't count HP
+NUM_STATS EQU const_value - 1
+NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP
; stat formula constants
STAT_MIN_NORMAL EQU 5
--- a/constants/deco_constants.asm
+++ b/constants/deco_constants.asm
@@ -13,7 +13,7 @@
const MAGNAPLANT
const TROPICPLANT
const JUMBOPLANT
- const TOWN_MAP_D
+ const TOWN_MAP_POSTER
const FAMICOM
const SUPER_NES
const NINTENDO_64
--- a/constants/event_flags.asm
+++ b/constants/event_flags.asm
@@ -701,10 +701,10 @@
const EVENT_DECO_PLANT_1
const EVENT_DECO_PLANT_2
const EVENT_DECO_PLANT_3
- const EVENT_DECO_PLANT_4
- const EVENT_DECO_POSTER_1 ; 2b0
- const EVENT_DECO_POSTER_2
+ const EVENT_DECO_POSTER_1
+ const EVENT_DECO_POSTER_2 ; 2b0
const EVENT_DECO_POSTER_3
+ const EVENT_DECO_POSTER_4
const EVENT_DECO_FAMICOM
const EVENT_DECO_SNES
const EVENT_DECO_N64
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -103,7 +103,7 @@
const MYSTIC_WATER ; 5f
const TWISTEDSPOON ; 60
const WHT_APRICORN ; 61
- const BLACKBELT ; 62
+ const BLACKBELT_I ; 62
const BLK_APRICORN ; 63
const ITEM_64 ; 64
const PNK_APRICORN ; 65
@@ -287,7 +287,7 @@
add_mt FLAMETHROWER
add_mt THUNDERBOLT
add_mt ICE_BEAM
-NUM_TM_HM_TUTOR EQU __enum__ + -1
+NUM_TM_HM_TUTOR EQU __enum__ - 1
const ITEM_FA ; fa
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -257,7 +257,7 @@
const ROCK_SMASH ; f9
const WHIRLPOOL ; fa
const BEAT_UP ; fb
-NUM_ATTACKS EQU const_value + -1
+NUM_ATTACKS EQU const_value - 1
const MOVE_OR_ANIM_FC ; fc
const MOVE_OR_ANIM_FD ; fd
--- a/constants/pokemon_constants.asm
+++ b/constants/pokemon_constants.asm
@@ -271,7 +271,7 @@
const LUGIA ; f9
const HO_OH ; fa
const CELEBI ; fb
-NUM_POKEMON EQU const_value + -1
+NUM_POKEMON EQU const_value - 1
const MON_FC ; fc
const EGG ; fd
const MON_FE ; fe
@@ -311,4 +311,4 @@
const UNOWN_X ; 24
const UNOWN_Y ; 25
const UNOWN_Z ; 26
-NUM_UNOWN EQU const_value + -1 ; 26
+NUM_UNOWN EQU const_value - 1 ; 26
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -124,7 +124,7 @@
NUM_BOXES EQU 14
; hall of fame
-HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH + -1) ; species, id, dvs, level, nick
+HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; species, id, dvs, level, nick
HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
NUM_HOF_TEAMS EQU 30
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -224,7 +224,7 @@
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
-NUM_FRUIT_TREES EQU const_value + -1
+NUM_FRUIT_TREES EQU const_value - 1
; describedecoration arguments
; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm)
--- a/constants/type_constants.asm
+++ b/constants/type_constants.asm
@@ -28,7 +28,7 @@
const TYPE_16
const TYPE_17
const TYPE_18
- const CURSE_T
+ const CURSE_TYPE
UNUSED_TYPES_END EQU const_value
SPECIAL EQU const_value
@@ -36,7 +36,7 @@
const WATER
const GRASS
const ELECTRIC
- const PSYCHIC
+ const PSYCHIC_TYPE
const ICE
const DRAGON
const DARK
--- a/data/decorations/attributes.asm
+++ b/data/decorations/attributes.asm
@@ -7,56 +7,56 @@
DecorationAttributes:
; entries correspond to deco constants
- decoration DECO_PLANT, $00, $0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
- decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
- decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
- decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
- decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
- decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
- decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
- decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
- decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_PLANT, TOWN_MAP_D, SET_UP_POSTER, EVENT_DECO_PLANT_4, $1f
- decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_1, $23
- decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_2, $24
- decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_3, $25
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
- decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
- decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
- decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
- decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
- decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
- decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
- decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
- decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
- decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
- decoration DECO_DOLL, JIGGLYPUFF, SET_UP_DOLL, EVENT_DECO_JIGGLYPUFF_DOLL, SPRITE_JIGGLYPUFF
- decoration DECO_DOLL, BULBASAUR, SET_UP_DOLL, EVENT_DECO_BULBASAUR_DOLL, SPRITE_BULBASAUR
- decoration DECO_DOLL, CHARMANDER, SET_UP_DOLL, EVENT_DECO_CHARMANDER_DOLL, SPRITE_CHARMANDER
- decoration DECO_DOLL, SQUIRTLE, SET_UP_DOLL, EVENT_DECO_SQUIRTLE_DOLL, SPRITE_SQUIRTLE
- decoration DECO_DOLL, POLIWAG, SET_UP_DOLL, EVENT_DECO_POLIWAG_DOLL, SPRITE_POLIWAG
- decoration DECO_DOLL, DIGLETT, SET_UP_DOLL, EVENT_DECO_DIGLETT_DOLL, SPRITE_DIGLETT
- decoration DECO_DOLL, STARYU, SET_UP_DOLL, EVENT_DECO_STARMIE_DOLL, SPRITE_STARMIE
- decoration DECO_DOLL, MAGIKARP, SET_UP_DOLL, EVENT_DECO_MAGIKARP_DOLL, SPRITE_MAGIKARP
- decoration DECO_DOLL, ODDISH, SET_UP_DOLL, EVENT_DECO_ODDISH_DOLL, SPRITE_ODDISH
- decoration DECO_DOLL, GENGAR, SET_UP_DOLL, EVENT_DECO_GENGAR_DOLL, SPRITE_GENGAR
- decoration DECO_DOLL, SHELLDER, SET_UP_DOLL, EVENT_DECO_SHELLDER_DOLL, SPRITE_SHELLDER
- decoration DECO_DOLL, GRIMER, SET_UP_DOLL, EVENT_DECO_GRIMER_DOLL, SPRITE_GRIMER
- decoration DECO_DOLL, VOLTORB, SET_UP_DOLL, EVENT_DECO_VOLTORB_DOLL, SPRITE_VOLTORB
- decoration DECO_DOLL, WEEDLE, SET_UP_DOLL, EVENT_DECO_WEEDLE_DOLL, SPRITE_WEEDLE
- decoration DECO_DOLL, UNOWN, SET_UP_DOLL, EVENT_DECO_UNOWN_DOLL, SPRITE_UNOWN
- decoration DECO_DOLL, GEODUDE, SET_UP_DOLL, EVENT_DECO_GEODUDE_DOLL, SPRITE_GEODUDE
- decoration DECO_DOLL, MACHOP, SET_UP_DOLL, EVENT_DECO_MACHOP_DOLL, SPRITE_MACHOP
- decoration DECO_DOLL, TENTACOOL, SET_UP_DOLL, EVENT_DECO_TENTACOOL_DOLL, SPRITE_TENTACOOL
- decoration DECO_PLANT, GOLD_TROPHY, SET_UP_DOLL, EVENT_DECO_GOLD_TROPHY, SPRITE_GOLD_TROPHY
- decoration DECO_PLANT, SILVER_TROPHY, SET_UP_DOLL, EVENT_DECO_SILVER_TROPHY, SPRITE_SILVER_TROPHY
+ decoration DECO_PLANT, 0, 0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
+ decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
+ decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
+ decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
+ decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
+ decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
+ decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
+ decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
+ decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_PLANT, TOWN_MAP_POSTER, SET_UP_POSTER, EVENT_DECO_POSTER_1, $1f
+ decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_2, $23
+ decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_3, $24
+ decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_4, $25
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
+ decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
+ decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
+ decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
+ decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
+ decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
+ decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
+ decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
+ decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
+ decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
+ decoration DECO_DOLL, JIGGLYPUFF, SET_UP_DOLL, EVENT_DECO_JIGGLYPUFF_DOLL, SPRITE_JIGGLYPUFF
+ decoration DECO_DOLL, BULBASAUR, SET_UP_DOLL, EVENT_DECO_BULBASAUR_DOLL, SPRITE_BULBASAUR
+ decoration DECO_DOLL, CHARMANDER, SET_UP_DOLL, EVENT_DECO_CHARMANDER_DOLL, SPRITE_CHARMANDER
+ decoration DECO_DOLL, SQUIRTLE, SET_UP_DOLL, EVENT_DECO_SQUIRTLE_DOLL, SPRITE_SQUIRTLE
+ decoration DECO_DOLL, POLIWAG, SET_UP_DOLL, EVENT_DECO_POLIWAG_DOLL, SPRITE_POLIWAG
+ decoration DECO_DOLL, DIGLETT, SET_UP_DOLL, EVENT_DECO_DIGLETT_DOLL, SPRITE_DIGLETT
+ decoration DECO_DOLL, STARYU, SET_UP_DOLL, EVENT_DECO_STARMIE_DOLL, SPRITE_STARMIE
+ decoration DECO_DOLL, MAGIKARP, SET_UP_DOLL, EVENT_DECO_MAGIKARP_DOLL, SPRITE_MAGIKARP
+ decoration DECO_DOLL, ODDISH, SET_UP_DOLL, EVENT_DECO_ODDISH_DOLL, SPRITE_ODDISH
+ decoration DECO_DOLL, GENGAR, SET_UP_DOLL, EVENT_DECO_GENGAR_DOLL, SPRITE_GENGAR
+ decoration DECO_DOLL, SHELLDER, SET_UP_DOLL, EVENT_DECO_SHELLDER_DOLL, SPRITE_SHELLDER
+ decoration DECO_DOLL, GRIMER, SET_UP_DOLL, EVENT_DECO_GRIMER_DOLL, SPRITE_GRIMER
+ decoration DECO_DOLL, VOLTORB, SET_UP_DOLL, EVENT_DECO_VOLTORB_DOLL, SPRITE_VOLTORB
+ decoration DECO_DOLL, WEEDLE, SET_UP_DOLL, EVENT_DECO_WEEDLE_DOLL, SPRITE_WEEDLE
+ decoration DECO_DOLL, UNOWN, SET_UP_DOLL, EVENT_DECO_UNOWN_DOLL, SPRITE_UNOWN
+ decoration DECO_DOLL, GEODUDE, SET_UP_DOLL, EVENT_DECO_GEODUDE_DOLL, SPRITE_GEODUDE
+ decoration DECO_DOLL, MACHOP, SET_UP_DOLL, EVENT_DECO_MACHOP_DOLL, SPRITE_MACHOP
+ decoration DECO_DOLL, TENTACOOL, SET_UP_DOLL, EVENT_DECO_TENTACOOL_DOLL, SPRITE_TENTACOOL
+ decoration DECO_PLANT, GOLD_TROPHY, SET_UP_DOLL, EVENT_DECO_GOLD_TROPHY, SPRITE_GOLD_TROPHY
+ decoration DECO_PLANT, SILVER_TROPHY, SET_UP_DOLL, EVENT_DECO_SILVER_TROPHY, SPRITE_SILVER_TROPHY
--- a/data/items/attributes.asm
+++ b/data/items/attributes.asm
@@ -201,7 +201,7 @@
item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; WHT_APRICORN
item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
-; BLACKBELT
+; BLACKBELT_I
item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; BLK_APRICORN
item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
--- a/data/items/descriptions.asm
+++ b/data/items/descriptions.asm
@@ -188,7 +188,7 @@
dw MorphMailDesc
dw BlueSkyMailDesc
dw MusicMailDesc
- dw MewMailDesc
+ dw MirageMailDesc
dw TeruSama25Desc
dw TeruSama26Desc
dw TeruSama26Desc
@@ -978,7 +978,7 @@
db "NATU-print MAIL."
next "(HOLD)@"
-MewMailDesc:
+MirageMailDesc:
db "MEW-print MAIL."
next "(HOLD)@"
--- a/data/maps/attributes.asm
+++ b/data/maps/attributes.asm
@@ -38,7 +38,7 @@
endc
if "\1" == "north"
-_blk = \3_WIDTH * (\3_HEIGHT + -3) + _src
+_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
_map = _tgt
_win = (\3_WIDTH + 6) * \3_HEIGHT + 1
_y = \3_HEIGHT * 2 - 1
@@ -60,9 +60,9 @@
endc
elif "\1" == "west"
-_blk = (\3_WIDTH * _src) + \3_WIDTH + -3
+_blk = (\3_WIDTH * _src) + \3_WIDTH - 3
_map = (CURRENT_MAP_WIDTH + 6) * _tgt
-_win = (\3_WIDTH + 6) * 2 + -6
+_win = (\3_WIDTH + 6) * 2 - 6
_y = (\4) * -2
_x = \3_WIDTH * 2 - 1
_len = CURRENT_MAP_HEIGHT + 3 - (\4)
--- a/data/moves/moves.asm
+++ b/data/moves/moves.asm
@@ -12,254 +12,254 @@
Moves:
; entries correspond to constants/move_constants.asm
- move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
- move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
- move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
- move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
- move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
- move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
- move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
- move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
- move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
- move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
- move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
- move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
- move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
- move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
- move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
- move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
- move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
- move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
- move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
- move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
- move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
- move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
- move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
- move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
- move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
- move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
- move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
- move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
- move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
- move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
- move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
- move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
- move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
- move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
- move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
- move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
- move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
- move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
- move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
- move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
- move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
- move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
- move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
- move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
- move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
- move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
- move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
- move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
- move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
- move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
- move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
- move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
- move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
- move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
- move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
- move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
- move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
- move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
- move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
- move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
- move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
- move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
- move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
- move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
- move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
- move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
- move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
- move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
- move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
- move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
- move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
- move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
- move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
- move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
- move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
- move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
- move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
- move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
- move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
- move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
- move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
- move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
- move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
- move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
- move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
- move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
- move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
- move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
- move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
- move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
- move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
- move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
- move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
- move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
- move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
- move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
- move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
- move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
- move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
- move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
- move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
- move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
- move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
- move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
- move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
- move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
- move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
- move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
- move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
- move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
- move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
- move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
- move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
- move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
- move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
- move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
- move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
- move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
- move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
- move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
- move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
- move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
- move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
- move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
- move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
- move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
- move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
- move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
- move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
- move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
- move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
- move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
- move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
- move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
- move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
- move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
- move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
- move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
- move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
- move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
- move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
- move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
- move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
- move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
- move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
- move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
- move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
- move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
- move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
- move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
- move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
- move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
- move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
- move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
- move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
- move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
- move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
- move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
- move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
- move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
- move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
- move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
- move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
- move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
- move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
- move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
- move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
- move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
- move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
- move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
- move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
- move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
- move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
- move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
- move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
- move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
- move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
- move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
- move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
- move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
- move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
- move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
- move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
- move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
- move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
- move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
- move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
- move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
- move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
- move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
- move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
- move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
- move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
- move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
- move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
- move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
- move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
- move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
- move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
- move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
- move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
- move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
- move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
- move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
- move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
- move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
- move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
- move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
- move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
- move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
- move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
- move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
- move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
- move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
- move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
- move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
- move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
- move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
- move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
- move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
- move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
- move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
- move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
- move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
- move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
- move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
- move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
- move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
- move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
- move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
- move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
- move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
- move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
- move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
- move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
- move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
- move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
- move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
- move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
- move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
- move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
- move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
- move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
- move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
- move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
- move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
- move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
- move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
- move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
- move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
- move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
+ move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
+ move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
+ move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
+ move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
+ move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
+ move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
+ move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
+ move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
+ move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
+ move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
+ move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
+ move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
+ move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
+ move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
+ move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
+ move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
+ move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
+ move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
+ move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
+ move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
+ move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
+ move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
+ move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
+ move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
+ move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
+ move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
+ move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
+ move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
+ move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
+ move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
+ move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
+ move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
+ move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
+ move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
+ move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
+ move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
+ move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
+ move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
+ move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
+ move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
+ move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
+ move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
+ move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
+ move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
+ move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
+ move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
+ move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
+ move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
+ move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
+ move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
+ move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
+ move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
+ move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
+ move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
+ move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
+ move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
+ move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
+ move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
+ move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
+ move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
+ move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
+ move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
+ move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
+ move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
+ move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
+ move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
+ move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
+ move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
+ move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
+ move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
+ move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
+ move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
+ move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
+ move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
+ move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
+ move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
+ move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
+ move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
+ move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
+ move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
+ move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
+ move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
+ move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
+ move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
+ move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
+ move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
+ move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
+ move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
+ move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
+ move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
+ move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
+ move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
+ move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
+ move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
+ move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
+ move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
+ move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
+ move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
+ move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
+ move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
+ move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
+ move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
+ move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
+ move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
+ move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
+ move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
+ move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
+ move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
+ move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
+ move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
+ move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
+ move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
+ move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
+ move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
+ move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
+ move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
+ move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
+ move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
+ move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
+ move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
+ move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
+ move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
+ move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
+ move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
+ move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
+ move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
+ move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
+ move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
+ move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
+ move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
+ move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
+ move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
+ move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
+ move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
+ move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
+ move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
+ move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
+ move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
+ move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
+ move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
+ move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
+ move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
+ move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
+ move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
+ move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
+ move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
+ move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
+ move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
+ move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
+ move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
+ move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
+ move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
+ move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
+ move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
+ move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
+ move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
+ move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
+ move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
+ move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
+ move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
+ move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
+ move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
+ move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
+ move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
+ move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
+ move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
+ move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
+ move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
+ move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
+ move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
+ move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
+ move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
+ move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
+ move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
+ move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
+ move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
+ move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
+ move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
+ move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
+ move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
+ move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
+ move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
+ move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
+ move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
+ move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
+ move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
+ move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
+ move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
+ move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
+ move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
+ move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
+ move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
+ move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
+ move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
+ move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
+ move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
+ move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
+ move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
+ move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
+ move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
+ move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
+ move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
+ move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
+ move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
+ move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
+ move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
+ move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
+ move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
+ move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
+ move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
+ move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
+ move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
+ move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
+ move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
+ move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
+ move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
+ move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
+ move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
+ move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
+ move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
+ move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
+ move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
+ move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
+ move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
+ move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
+ move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
+ move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
+ move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
+ move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
+ move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
+ move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
+ move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
+ move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
+ move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
+ move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
+ move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
+ move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
+ move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
+ move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
+ move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
+ move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
--- a/data/pokemon/base_stats/abra.asm
+++ b/data/pokemon/base_stats/abra.asm
@@ -3,7 +3,7 @@
db 25, 20, 15, 90, 105, 55
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 200 ; catch rate
db 73 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/alakazam.asm
+++ b/data/pokemon/base_stats/alakazam.asm
@@ -3,7 +3,7 @@
db 55, 50, 45, 120, 135, 85
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 50 ; catch rate
db 186 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/celebi.asm
+++ b/data/pokemon/base_stats/celebi.asm
@@ -3,7 +3,7 @@
db 100, 100, 100, 100, 100, 100
; hp atk def spd sat sdf
- db PSYCHIC, GRASS ; type
+ db PSYCHIC_TYPE, GRASS ; type
db 45 ; catch rate
db 64 ; base exp
db NO_ITEM, MIRACLEBERRY ; items
--- a/data/pokemon/base_stats/drowzee.asm
+++ b/data/pokemon/base_stats/drowzee.asm
@@ -3,7 +3,7 @@
db 60, 48, 45, 42, 43, 90
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 190 ; catch rate
db 102 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/espeon.asm
+++ b/data/pokemon/base_stats/espeon.asm
@@ -3,7 +3,7 @@
db 65, 65, 60, 110, 130, 95
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 197 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/exeggcute.asm
+++ b/data/pokemon/base_stats/exeggcute.asm
@@ -3,7 +3,7 @@
db 60, 40, 80, 40, 60, 45
; hp atk def spd sat sdf
- db GRASS, PSYCHIC ; type
+ db GRASS, PSYCHIC_TYPE ; type
db 90 ; catch rate
db 98 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/exeggutor.asm
+++ b/data/pokemon/base_stats/exeggutor.asm
@@ -3,7 +3,7 @@
db 95, 95, 85, 55, 125, 65
; hp atk def spd sat sdf
- db GRASS, PSYCHIC ; type
+ db GRASS, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 212 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/girafarig.asm
+++ b/data/pokemon/base_stats/girafarig.asm
@@ -3,7 +3,7 @@
db 70, 80, 65, 85, 90, 65
; hp atk def spd sat sdf
- db NORMAL, PSYCHIC ; type
+ db NORMAL, PSYCHIC_TYPE ; type
db 60 ; catch rate
db 149 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/hypno.asm
+++ b/data/pokemon/base_stats/hypno.asm
@@ -3,7 +3,7 @@
db 85, 73, 70, 67, 73, 115
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 75 ; catch rate
db 165 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/jynx.asm
+++ b/data/pokemon/base_stats/jynx.asm
@@ -3,7 +3,7 @@
db 65, 50, 35, 95, 115, 95
; hp atk def spd sat sdf
- db ICE, PSYCHIC ; type
+ db ICE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 137 ; base exp
db ICE_BERRY, ICE_BERRY ; items
--- a/data/pokemon/base_stats/kadabra.asm
+++ b/data/pokemon/base_stats/kadabra.asm
@@ -3,7 +3,7 @@
db 40, 35, 30, 105, 120, 70
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 100 ; catch rate
db 145 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/lugia.asm
+++ b/data/pokemon/base_stats/lugia.asm
@@ -3,7 +3,7 @@
db 106, 90, 130, 110, 90, 154
; hp atk def spd sat sdf
- db PSYCHIC, FLYING ; type
+ db PSYCHIC_TYPE, FLYING ; type
db 3 ; catch rate
db 220 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/mew.asm
+++ b/data/pokemon/base_stats/mew.asm
@@ -3,7 +3,7 @@
db 100, 100, 100, 100, 100, 100
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 64 ; base exp
db NO_ITEM, MIRACLEBERRY ; items
--- a/data/pokemon/base_stats/mewtwo.asm
+++ b/data/pokemon/base_stats/mewtwo.asm
@@ -3,7 +3,7 @@
db 106, 110, 90, 130, 154, 90
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 3 ; catch rate
db 220 ; base exp
db NO_ITEM, BERSERK_GENE ; items
--- a/data/pokemon/base_stats/mr__mime.asm
+++ b/data/pokemon/base_stats/mr__mime.asm
@@ -3,7 +3,7 @@
db 40, 45, 65, 90, 100, 120
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 136 ; base exp
db NO_ITEM, MYSTERYBERRY ; items
--- a/data/pokemon/base_stats/natu.asm
+++ b/data/pokemon/base_stats/natu.asm
@@ -3,7 +3,7 @@
db 40, 50, 45, 70, 70, 45
; hp atk def spd sat sdf
- db PSYCHIC, FLYING ; type
+ db PSYCHIC_TYPE, FLYING ; type
db 190 ; catch rate
db 73 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/slowbro.asm
+++ b/data/pokemon/base_stats/slowbro.asm
@@ -3,7 +3,7 @@
db 95, 75, 110, 30, 100, 80
; hp atk def spd sat sdf
- db WATER, PSYCHIC ; type
+ db WATER, PSYCHIC_TYPE ; type
db 75 ; catch rate
db 164 ; base exp
db NO_ITEM, KINGS_ROCK ; items
--- a/data/pokemon/base_stats/slowking.asm
+++ b/data/pokemon/base_stats/slowking.asm
@@ -3,7 +3,7 @@
db 95, 75, 80, 30, 100, 110
; hp atk def spd sat sdf
- db WATER, PSYCHIC ; type
+ db WATER, PSYCHIC_TYPE ; type
db 70 ; catch rate
db 164 ; base exp
db NO_ITEM, KINGS_ROCK ; items
--- a/data/pokemon/base_stats/slowpoke.asm
+++ b/data/pokemon/base_stats/slowpoke.asm
@@ -3,7 +3,7 @@
db 90, 65, 65, 15, 40, 40
; hp atk def spd sat sdf
- db WATER, PSYCHIC ; type
+ db WATER, PSYCHIC_TYPE ; type
db 190 ; catch rate
db 99 ; base exp
db NO_ITEM, KINGS_ROCK ; items
--- a/data/pokemon/base_stats/smoochum.asm
+++ b/data/pokemon/base_stats/smoochum.asm
@@ -3,7 +3,7 @@
db 45, 30, 15, 65, 85, 65
; hp atk def spd sat sdf
- db ICE, PSYCHIC ; type
+ db ICE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 87 ; base exp
db ICE_BERRY, ICE_BERRY ; items
--- a/data/pokemon/base_stats/starmie.asm
+++ b/data/pokemon/base_stats/starmie.asm
@@ -3,7 +3,7 @@
db 60, 75, 85, 115, 100, 85
; hp atk def spd sat sdf
- db WATER, PSYCHIC ; type
+ db WATER, PSYCHIC_TYPE ; type
db 60 ; catch rate
db 207 ; base exp
db STARDUST, STAR_PIECE ; items
--- a/data/pokemon/base_stats/unown.asm
+++ b/data/pokemon/base_stats/unown.asm
@@ -3,7 +3,7 @@
db 48, 72, 48, 48, 72, 48
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 225 ; catch rate
db 61 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/wobbuffet.asm
+++ b/data/pokemon/base_stats/wobbuffet.asm
@@ -3,7 +3,7 @@
db 190, 33, 58, 33, 33, 58
; hp atk def spd sat sdf
- db PSYCHIC, PSYCHIC ; type
+ db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 177 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/pokemon/base_stats/xatu.asm
+++ b/data/pokemon/base_stats/xatu.asm
@@ -3,7 +3,7 @@
db 65, 75, 70, 95, 95, 70
; hp atk def spd sat sdf
- db PSYCHIC, FLYING ; type
+ db PSYCHIC_TYPE, FLYING ; type
db 75 ; catch rate
db 171 ; base exp
db NO_ITEM, NO_ITEM ; items
--- a/data/types/badge_type_boosts.asm
+++ b/data/types/badge_type_boosts.asm
@@ -1,21 +1,21 @@
BadgeTypeBoosts:
; entries correspond to wJohtoBadges constants
- db FLYING ; ZEPHYRBADGE
- db BUG ; HIVEBADGE
- db NORMAL ; PLAINBADGE
- db GHOST ; FOGBADGE
- db STEEL ; MINERALBADGE
- db FIGHTING ; STORMBADGE
- db ICE ; GLACIERBADGE
- db DRAGON ; RISINGBADGE
+ db FLYING ; ZEPHYRBADGE
+ db BUG ; HIVEBADGE
+ db NORMAL ; PLAINBADGE
+ db GHOST ; FOGBADGE
+ db STEEL ; MINERALBADGE
+ db FIGHTING ; STORMBADGE
+ db ICE ; GLACIERBADGE
+ db DRAGON ; RISINGBADGE
; fallthrough
; entries correspond to wKantoBadges constants
- db ROCK ; BOULDERBADGE
- db WATER ; CASCADEBADGE
- db ELECTRIC ; THUNDERBADGE
- db GRASS ; RAINBOWBADGE
- db POISON ; SOULBADGE
- db PSYCHIC ; MARSHBADGE
- db FIRE ; VOLCANOBADGE
- db GROUND ; EARTHBADGE
+ db ROCK ; BOULDERBADGE
+ db WATER ; CASCADEBADGE
+ db ELECTRIC ; THUNDERBADGE
+ db GRASS ; RAINBOWBADGE
+ db POISON ; SOULBADGE
+ db PSYCHIC_TYPE ; MARSHBADGE
+ db FIRE ; VOLCANOBADGE
+ db GROUND ; EARTHBADGE
db -1 ; end
--- a/data/types/search_types.asm
+++ b/data/types/search_types.asm
@@ -10,7 +10,7 @@
db POISON
db GROUND
db FLYING
- db PSYCHIC
+ db PSYCHIC_TYPE
db BUG
db ROCK
db GHOST
--- a/data/types/type_boost_items.asm
+++ b/data/types/type_boost_items.asm
@@ -1,19 +1,19 @@
TypeBoostItems:
- db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
- db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT
- db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
- db HELD_POISON_BOOST, POISON ; POISON BARB
- db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
- db HELD_ROCK_BOOST, ROCK ; HARD_STONE
- db HELD_BUG_BOOST, BUG ; SILVERPOWDER
- db HELD_GHOST_BOOST, GHOST ; SPELL_TAG
- db HELD_FIRE_BOOST, FIRE ; CHARCOAL
- db HELD_WATER_BOOST, WATER ; MYSTIC WATER
- db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
- db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
- db HELD_PSYCHIC_BOOST, PSYCHIC ; TWISTEDSPOON
- db HELD_ICE_BOOST, ICE ; NEVERMELTICE
- db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
- db HELD_DARK_BOOST, DARK ; BLACKGLASSES
- db HELD_STEEL_BOOST, STEEL ; METAL_COAT
+ db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
+ db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT_I
+ db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
+ db HELD_POISON_BOOST, POISON ; POISON BARB
+ db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
+ db HELD_ROCK_BOOST, ROCK ; HARD_STONE
+ db HELD_BUG_BOOST, BUG ; SILVERPOWDER
+ db HELD_GHOST_BOOST, GHOST ; SPELL_TAG
+ db HELD_FIRE_BOOST, FIRE ; CHARCOAL
+ db HELD_WATER_BOOST, WATER ; MYSTIC WATER
+ db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
+ db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
+ db HELD_PSYCHIC_BOOST, PSYCHIC_TYPE ; TWISTEDSPOON
+ db HELD_ICE_BOOST, ICE ; NEVERMELTICE
+ db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
+ db HELD_DARK_BOOST, DARK ; BLACKGLASSES
+ db HELD_STEEL_BOOST, STEEL ; METAL_COAT
db -1
--- a/data/types/type_matchups.asm
+++ b/data/types/type_matchups.asm
@@ -1,118 +1,118 @@
TypeMatchups:
- ; attacker, defender, *=
- db NORMAL, ROCK, NOT_VERY_EFFECTIVE
- db NORMAL, STEEL, NOT_VERY_EFFECTIVE
- db FIRE, FIRE, NOT_VERY_EFFECTIVE
- db FIRE, WATER, NOT_VERY_EFFECTIVE
- db FIRE, GRASS, SUPER_EFFECTIVE
- db FIRE, ICE, SUPER_EFFECTIVE
- db FIRE, BUG, SUPER_EFFECTIVE
- db FIRE, ROCK, NOT_VERY_EFFECTIVE
- db FIRE, DRAGON, NOT_VERY_EFFECTIVE
- db FIRE, STEEL, SUPER_EFFECTIVE
- db WATER, FIRE, SUPER_EFFECTIVE
- db WATER, WATER, NOT_VERY_EFFECTIVE
- db WATER, GRASS, NOT_VERY_EFFECTIVE
- db WATER, GROUND, SUPER_EFFECTIVE
- db WATER, ROCK, SUPER_EFFECTIVE
- db WATER, DRAGON, NOT_VERY_EFFECTIVE
- db ELECTRIC, WATER, SUPER_EFFECTIVE
- db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
- db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
- db ELECTRIC, GROUND, NO_EFFECT
- db ELECTRIC, FLYING, SUPER_EFFECTIVE
- db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
- db GRASS, FIRE, NOT_VERY_EFFECTIVE
- db GRASS, WATER, SUPER_EFFECTIVE
- db GRASS, GRASS, NOT_VERY_EFFECTIVE
- db GRASS, POISON, NOT_VERY_EFFECTIVE
- db GRASS, GROUND, SUPER_EFFECTIVE
- db GRASS, FLYING, NOT_VERY_EFFECTIVE
- db GRASS, BUG, NOT_VERY_EFFECTIVE
- db GRASS, ROCK, SUPER_EFFECTIVE
- db GRASS, DRAGON, NOT_VERY_EFFECTIVE
- db GRASS, STEEL, NOT_VERY_EFFECTIVE
- db ICE, WATER, NOT_VERY_EFFECTIVE
- db ICE, GRASS, SUPER_EFFECTIVE
- db ICE, ICE, NOT_VERY_EFFECTIVE
- db ICE, GROUND, SUPER_EFFECTIVE
- db ICE, FLYING, SUPER_EFFECTIVE
- db ICE, DRAGON, SUPER_EFFECTIVE
- db ICE, STEEL, NOT_VERY_EFFECTIVE
- db ICE, FIRE, NOT_VERY_EFFECTIVE
- db FIGHTING, NORMAL, SUPER_EFFECTIVE
- db FIGHTING, ICE, SUPER_EFFECTIVE
- db FIGHTING, POISON, NOT_VERY_EFFECTIVE
- db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
- db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
- db FIGHTING, BUG, NOT_VERY_EFFECTIVE
- db FIGHTING, ROCK, SUPER_EFFECTIVE
- db FIGHTING, DARK, SUPER_EFFECTIVE
- db FIGHTING, STEEL, SUPER_EFFECTIVE
- db POISON, GRASS, SUPER_EFFECTIVE
- db POISON, POISON, NOT_VERY_EFFECTIVE
- db POISON, GROUND, NOT_VERY_EFFECTIVE
- db POISON, ROCK, NOT_VERY_EFFECTIVE
- db POISON, GHOST, NOT_VERY_EFFECTIVE
- db POISON, STEEL, NO_EFFECT
- db GROUND, FIRE, SUPER_EFFECTIVE
- db GROUND, ELECTRIC, SUPER_EFFECTIVE
- db GROUND, GRASS, NOT_VERY_EFFECTIVE
- db GROUND, POISON, SUPER_EFFECTIVE
- db GROUND, FLYING, NO_EFFECT
- db GROUND, BUG, NOT_VERY_EFFECTIVE
- db GROUND, ROCK, SUPER_EFFECTIVE
- db GROUND, STEEL, SUPER_EFFECTIVE
- db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
- db FLYING, GRASS, SUPER_EFFECTIVE
- db FLYING, FIGHTING, SUPER_EFFECTIVE
- db FLYING, BUG, SUPER_EFFECTIVE
- db FLYING, ROCK, NOT_VERY_EFFECTIVE
- db FLYING, STEEL, NOT_VERY_EFFECTIVE
- db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
- db PSYCHIC, POISON, SUPER_EFFECTIVE
- db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
- db PSYCHIC, DARK, NO_EFFECT
- db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
- db BUG, FIRE, NOT_VERY_EFFECTIVE
- db BUG, GRASS, SUPER_EFFECTIVE
- db BUG, FIGHTING, NOT_VERY_EFFECTIVE
- db BUG, POISON, NOT_VERY_EFFECTIVE
- db BUG, FLYING, NOT_VERY_EFFECTIVE
- db BUG, PSYCHIC, SUPER_EFFECTIVE
- db BUG, GHOST, NOT_VERY_EFFECTIVE
- db BUG, DARK, SUPER_EFFECTIVE
- db BUG, STEEL, NOT_VERY_EFFECTIVE
- db ROCK, FIRE, SUPER_EFFECTIVE
- db ROCK, ICE, SUPER_EFFECTIVE
- db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
- db ROCK, GROUND, NOT_VERY_EFFECTIVE
- db ROCK, FLYING, SUPER_EFFECTIVE
- db ROCK, BUG, SUPER_EFFECTIVE
- db ROCK, STEEL, NOT_VERY_EFFECTIVE
- db GHOST, NORMAL, NO_EFFECT
- db GHOST, PSYCHIC, SUPER_EFFECTIVE
- db GHOST, DARK, NOT_VERY_EFFECTIVE
- db GHOST, STEEL, NOT_VERY_EFFECTIVE
- db GHOST, GHOST, SUPER_EFFECTIVE
- db DRAGON, DRAGON, SUPER_EFFECTIVE
- db DRAGON, STEEL, NOT_VERY_EFFECTIVE
- db DARK, FIGHTING, NOT_VERY_EFFECTIVE
- db DARK, PSYCHIC, SUPER_EFFECTIVE
- db DARK, GHOST, SUPER_EFFECTIVE
- db DARK, DARK, NOT_VERY_EFFECTIVE
- db DARK, STEEL, NOT_VERY_EFFECTIVE
- db STEEL, FIRE, NOT_VERY_EFFECTIVE
- db STEEL, WATER, NOT_VERY_EFFECTIVE
- db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
- db STEEL, ICE, SUPER_EFFECTIVE
- db STEEL, ROCK, SUPER_EFFECTIVE
- db STEEL, STEEL, NOT_VERY_EFFECTIVE
+ ; attacker, defender, *=
+ db NORMAL, ROCK, NOT_VERY_EFFECTIVE
+ db NORMAL, STEEL, NOT_VERY_EFFECTIVE
+ db FIRE, FIRE, NOT_VERY_EFFECTIVE
+ db FIRE, WATER, NOT_VERY_EFFECTIVE
+ db FIRE, GRASS, SUPER_EFFECTIVE
+ db FIRE, ICE, SUPER_EFFECTIVE
+ db FIRE, BUG, SUPER_EFFECTIVE
+ db FIRE, ROCK, NOT_VERY_EFFECTIVE
+ db FIRE, DRAGON, NOT_VERY_EFFECTIVE
+ db FIRE, STEEL, SUPER_EFFECTIVE
+ db WATER, FIRE, SUPER_EFFECTIVE
+ db WATER, WATER, NOT_VERY_EFFECTIVE
+ db WATER, GRASS, NOT_VERY_EFFECTIVE
+ db WATER, GROUND, SUPER_EFFECTIVE
+ db WATER, ROCK, SUPER_EFFECTIVE
+ db WATER, DRAGON, NOT_VERY_EFFECTIVE
+ db ELECTRIC, WATER, SUPER_EFFECTIVE
+ db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
+ db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
+ db ELECTRIC, GROUND, NO_EFFECT
+ db ELECTRIC, FLYING, SUPER_EFFECTIVE
+ db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
+ db GRASS, FIRE, NOT_VERY_EFFECTIVE
+ db GRASS, WATER, SUPER_EFFECTIVE
+ db GRASS, GRASS, NOT_VERY_EFFECTIVE
+ db GRASS, POISON, NOT_VERY_EFFECTIVE
+ db GRASS, GROUND, SUPER_EFFECTIVE
+ db GRASS, FLYING, NOT_VERY_EFFECTIVE
+ db GRASS, BUG, NOT_VERY_EFFECTIVE
+ db GRASS, ROCK, SUPER_EFFECTIVE
+ db GRASS, DRAGON, NOT_VERY_EFFECTIVE
+ db GRASS, STEEL, NOT_VERY_EFFECTIVE
+ db ICE, WATER, NOT_VERY_EFFECTIVE
+ db ICE, GRASS, SUPER_EFFECTIVE
+ db ICE, ICE, NOT_VERY_EFFECTIVE
+ db ICE, GROUND, SUPER_EFFECTIVE
+ db ICE, FLYING, SUPER_EFFECTIVE
+ db ICE, DRAGON, SUPER_EFFECTIVE
+ db ICE, STEEL, NOT_VERY_EFFECTIVE
+ db ICE, FIRE, NOT_VERY_EFFECTIVE
+ db FIGHTING, NORMAL, SUPER_EFFECTIVE
+ db FIGHTING, ICE, SUPER_EFFECTIVE
+ db FIGHTING, POISON, NOT_VERY_EFFECTIVE
+ db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
+ db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
+ db FIGHTING, BUG, NOT_VERY_EFFECTIVE
+ db FIGHTING, ROCK, SUPER_EFFECTIVE
+ db FIGHTING, DARK, SUPER_EFFECTIVE
+ db FIGHTING, STEEL, SUPER_EFFECTIVE
+ db POISON, GRASS, SUPER_EFFECTIVE
+ db POISON, POISON, NOT_VERY_EFFECTIVE
+ db POISON, GROUND, NOT_VERY_EFFECTIVE
+ db POISON, ROCK, NOT_VERY_EFFECTIVE
+ db POISON, GHOST, NOT_VERY_EFFECTIVE
+ db POISON, STEEL, NO_EFFECT
+ db GROUND, FIRE, SUPER_EFFECTIVE
+ db GROUND, ELECTRIC, SUPER_EFFECTIVE
+ db GROUND, GRASS, NOT_VERY_EFFECTIVE
+ db GROUND, POISON, SUPER_EFFECTIVE
+ db GROUND, FLYING, NO_EFFECT
+ db GROUND, BUG, NOT_VERY_EFFECTIVE
+ db GROUND, ROCK, SUPER_EFFECTIVE
+ db GROUND, STEEL, SUPER_EFFECTIVE
+ db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
+ db FLYING, GRASS, SUPER_EFFECTIVE
+ db FLYING, FIGHTING, SUPER_EFFECTIVE
+ db FLYING, BUG, SUPER_EFFECTIVE
+ db FLYING, ROCK, NOT_VERY_EFFECTIVE
+ db FLYING, STEEL, NOT_VERY_EFFECTIVE
+ db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
+ db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
+ db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
+ db PSYCHIC_TYPE, DARK, NO_EFFECT
+ db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
+ db BUG, FIRE, NOT_VERY_EFFECTIVE
+ db BUG, GRASS, SUPER_EFFECTIVE
+ db BUG, FIGHTING, NOT_VERY_EFFECTIVE
+ db BUG, POISON, NOT_VERY_EFFECTIVE
+ db BUG, FLYING, NOT_VERY_EFFECTIVE
+ db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
+ db BUG, GHOST, NOT_VERY_EFFECTIVE
+ db BUG, DARK, SUPER_EFFECTIVE
+ db BUG, STEEL, NOT_VERY_EFFECTIVE
+ db ROCK, FIRE, SUPER_EFFECTIVE
+ db ROCK, ICE, SUPER_EFFECTIVE
+ db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
+ db ROCK, GROUND, NOT_VERY_EFFECTIVE
+ db ROCK, FLYING, SUPER_EFFECTIVE
+ db ROCK, BUG, SUPER_EFFECTIVE
+ db ROCK, STEEL, NOT_VERY_EFFECTIVE
+ db GHOST, NORMAL, NO_EFFECT
+ db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
+ db GHOST, DARK, NOT_VERY_EFFECTIVE
+ db GHOST, STEEL, NOT_VERY_EFFECTIVE
+ db GHOST, GHOST, SUPER_EFFECTIVE
+ db DRAGON, DRAGON, SUPER_EFFECTIVE
+ db DRAGON, STEEL, NOT_VERY_EFFECTIVE
+ db DARK, FIGHTING, NOT_VERY_EFFECTIVE
+ db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
+ db DARK, GHOST, SUPER_EFFECTIVE
+ db DARK, DARK, NOT_VERY_EFFECTIVE
+ db DARK, STEEL, NOT_VERY_EFFECTIVE
+ db STEEL, FIRE, NOT_VERY_EFFECTIVE
+ db STEEL, WATER, NOT_VERY_EFFECTIVE
+ db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
+ db STEEL, ICE, SUPER_EFFECTIVE
+ db STEEL, ROCK, SUPER_EFFECTIVE
+ db STEEL, STEEL, NOT_VERY_EFFECTIVE
db -2 ; end (with Foresight)
; Foresight removes Ghost's immunities.
- db NORMAL, GHOST, NO_EFFECT
- db FIGHTING, GHOST, NO_EFFECT
+ db NORMAL, GHOST, NO_EFFECT
+ db FIGHTING, GHOST, NO_EFFECT
db -1 ; end
--- a/data/wild/roammon_maps.asm
+++ b/data/wild/roammon_maps.asm
@@ -4,7 +4,7 @@
roam_map: MACRO
map_id \1
db _NARG - 1
-rept _NARG + -1
+rept _NARG - 1
map_id \2
shift
endr
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -901,8 +901,12 @@
ld hl, wEnemyMonType1
ldh a, [hBattleTurn]
and a
- jr z, CheckTypeMatchup
+- jr z, CheckTypeMatchup
++ jr z, .get_type
ld hl, wBattleMonType1
++.get_type
++ ld a, BATTLE_VARS_MOVE_TYPE
++ call GetBattleVar ; preserves hl, de, and bc
CheckTypeMatchup:
-; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
@@ -910,8 +914,6 @@
-; this assumption is incorrect. A simple fix would be to load the move type for the
-; current move into a in BattleCheckTypeMatchup, before falling through, which is
-; consistent with how the rest of the code assumes this code works like.
-+ ld a, BATTLE_VARS_MOVE_TYPE
-+ call GetBattleVar ; preserves hl, de, and bc
push hl
push de
push bc
@@ -1840,8 +1842,8 @@
ld hl, wPlayerName
--rept NAME_LENGTH_JAPANESE + -2 ; should be PLAYER_NAME_LENGTH + -2
-+rept PLAYER_NAME_LENGTH + -2
+-rept NAME_LENGTH_JAPANESE - 2 ; should be PLAYER_NAME_LENGTH - 2
++rept PLAYER_NAME_LENGTH - 2
ld a, [de]
cp [hl]
jr nz, .notfound
--- a/engine/battle/move_effects/conversion.asm
+++ b/engine/battle/move_effects/conversion.asm
@@ -46,7 +46,7 @@
ld a, [hl]
cp -1
jr z, .fail
- cp CURSE_T
+ cp CURSE_TYPE
jr z, .next
ld a, [de]
cp [hl]
@@ -75,7 +75,7 @@
ld a, [hl]
cp -1
jr z, .loop3
- cp CURSE_T
+ cp CURSE_TYPE
jr z, .loop3
ld a, [de]
cp [hl]
--- a/engine/battle/move_effects/conversion2.asm
+++ b/engine/battle/move_effects/conversion2.asm
@@ -20,7 +20,7 @@
call GetMoveAttr
ld d, a
pop hl
- cp CURSE_T
+ cp CURSE_TYPE
jr z, .failed
call AnimateCurrentMove
call BattleCommand_SwitchTurn
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -237,14 +237,14 @@
bit BATTLEANIM_KEEPSPRITES_F, a
jr z, .delete
- ; Instead of deleting the sprites, make them all use palette 0 (monochrome)
+ ; Instead of deleting the sprites, make them all use PAL_BATTLE_OB_ENEMY
ld hl, wVirtualOAMSprite00Attributes
ld c, NUM_SPRITE_OAM_STRUCTS
.loop
ld a, [hl]
- and $ff ^ (PALETTE_MASK | VRAM_BANK_1)
+ and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0)
ld [hli], a
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
endr
dec c
--- a/engine/events/battle_tower/battle_tower.asm
+++ b/engine/events/battle_tower/battle_tower.asm
@@ -395,10 +395,10 @@
ld a, [hl]
and a
x = $ff
-rept ($ff + -NUM_POKEMON)
+rept ($ff - NUM_POKEMON)
jr z, .invalid
cp x
-x = x + -1
+x = x - 1
endr
jr nz, .valid
--- a/engine/events/bug_contest/judging.asm
+++ b/engine/events/bug_contest/judging.asm
@@ -211,7 +211,7 @@
CopyTempContestant:
; Could've just called CopyBytes.
ld de, wBugContestTempWinnerID
-rept BUG_CONTESTANT_SIZE + -1
+rept BUG_CONTESTANT_SIZE - 1
ld a, [de]
inc de
ld [hli], a
--- a/engine/events/celebi.asm
+++ b/engine/events/celebi.asm
@@ -57,7 +57,7 @@
ld c, 4
.OAMloop:
ld [hli], a ; tile id
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
endr
inc a
--- a/engine/events/field_moves.asm
+++ b/engine/events/field_moves.asm
@@ -383,7 +383,7 @@
ld c, 4
.OAMloop
ld [hli], a ; tile id
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
endr
inc a
--- a/engine/events/print_unown_2.asm
+++ b/engine/events/print_unown_2.asm
@@ -98,10 +98,10 @@
gbprinterrect: MACRO
y = 0
rept \1
-x = \1 * (\2 + -1) + y
+x = \1 * (\2 - 1) + y
rept \2
dw wGameboyPrinterRAM tile x
-x = x + -\2
+x = x - \2
endr
y = y + 1
endr
--- a/engine/events/std_scripts.asm
+++ b/engine/events/std_scripts.asm
@@ -535,7 +535,7 @@
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
setevent EVENT_DECO_BED_1
- setevent EVENT_DECO_PLANT_4
+ setevent EVENT_DECO_POSTER_1
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
setevent EVENT_OLIVINE_GYM_JASMINE
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
--- a/engine/games/slot_machine.asm
+++ b/engine/games/slot_machine.asm
@@ -261,7 +261,7 @@
ld a, [hl]
xor %00100000
ld [hli], a ; tile id
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
endr
dec c
--- a/engine/gfx/pic_animation.asm
+++ b/engine/gfx/pic_animation.asm
@@ -538,7 +538,7 @@
poke_anim_box: MACRO
y = 7
rept \1
-x = 7 + -\1
+x = 7 - \1
rept \1
db x + y
x = x + 1
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -110,7 +110,7 @@
dw NoEffect ; MYSTIC_WATER
dw NoEffect ; TWISTEDSPOON
dw NoEffect ; WHT_APRICORN
- dw NoEffect ; BLACKBELT
+ dw NoEffect ; BLACKBELT_I
dw NoEffect ; BLK_APRICORN
dw NoEffect ; ITEM_64
dw NoEffect ; PNK_APRICORN
--- a/engine/menus/options_menu.asm
+++ b/engine/menus/options_menu.asm
@@ -114,7 +114,7 @@
ld a, c ; right pressed
cp OPT_TEXT_SPEED_SLOW
jr c, .Increase
- ld c, OPT_TEXT_SPEED_FAST + -1
+ ld c, OPT_TEXT_SPEED_FAST - 1
.Increase:
inc c
--- a/engine/movie/crystal_intro.asm
+++ b/engine/movie/crystal_intro.asm
@@ -1796,9 +1796,9 @@
hue = 31
rept 8
RGB hue, hue, hue
-hue = hue + -1
+hue = hue - 1
RGB hue, hue, hue
-hue = hue + -2
+hue = hue - 2
endr
.SlowFadePalettes:
@@ -1805,7 +1805,7 @@
hue = 31
rept 16
RGB hue, hue, hue
-hue = hue + -1
+hue = hue - 1
endr
Intro_LoadTilemap:
--- a/engine/movie/evolution_animation.asm
+++ b/engine/movie/evolution_animation.asm
@@ -339,7 +339,7 @@
ld a, [hl]
or b
ld [hli], a ; attributes
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
endr
dec c
--- a/engine/movie/title.asm
+++ b/engine/movie/title.asm
@@ -356,7 +356,7 @@
ld a, [hl]
add 2
ld [hli], a ; y
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
endr
dec c
--- a/engine/pokemon/bills_pc.asm
+++ b/engine/pokemon/bills_pc.asm
@@ -1472,7 +1472,7 @@
inc hl
ld [de], a ; y
inc de
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
ld a, [hli]
ld [de], a
inc de
@@ -1520,7 +1520,7 @@
inc hl
ld [de], a ; y
inc de
-rept SPRITEOAMSTRUCT_LENGTH + -1
+rept SPRITEOAMSTRUCT_LENGTH - 1
ld a, [hli]
ld [de], a
inc de
--- a/engine/pokemon/move_mon.asm
+++ b/engine/pokemon/move_mon.asm
@@ -117,7 +117,7 @@
and a
jr nz, .randomlygeneratemoves
ld de, wEnemyMonMoves
-rept NUM_MOVES + -1
+rept NUM_MOVES - 1
ld a, [de]
inc de
ld [hli], a
@@ -128,7 +128,7 @@
.randomlygeneratemoves
xor a
-rept NUM_MOVES + -1
+rept NUM_MOVES - 1
ld [hli], a
endr
ld [hl], a
--- a/engine/pokemon/search.asm
+++ b/engine/pokemon/search.asm
@@ -216,7 +216,7 @@
ld hl, wPlayerName
-rept NAME_LENGTH_JAPANESE + -2 ; should be PLAYER_NAME_LENGTH + -2
+rept NAME_LENGTH_JAPANESE - 2 ; should be PLAYER_NAME_LENGTH - 2
ld a, [de]
cp [hl]
jr nz, .notfound
--- a/engine/pokemon/stats_screen.asm
+++ b/engine/pokemon/stats_screen.asm
@@ -2,8 +2,10 @@
const PINK_PAGE ; 1
const GREEN_PAGE ; 2
const BLUE_PAGE ; 3
-NUM_STAT_PAGES EQU const_value + -1
+NUM_STAT_PAGES EQU const_value - 1
+STAT_PAGE_MASK EQU %00000011
+
BattleStatsScreenInit:
ld a, [wLinkMode]
cp LINK_MOBILE
@@ -63,8 +65,8 @@
; ???
ld [wcf64], a
ld a, [wcf64]
- and %11111100
- or 1
+ and $ff ^ STAT_PAGE_MASK
+ or PINK_PAGE ; first_page
ld [wcf64], a
.loop
ld a, [wJumptableIndex]
@@ -71,7 +73,7 @@
and $ff ^ (1 << 7)
ld hl, StatsScreenPointerTable
rst JumpTable
- call StatsScreen_WaitAnim ; check for keys?
+ call StatsScreen_WaitAnim
ld a, [wJumptableIndex]
bit 7, a
jr z, .loop
@@ -83,13 +85,13 @@
; ???
ld [wcf64], a
ld a, [wcf64]
- and %11111100
- or 1
+ and $ff ^ STAT_PAGE_MASK
+ or PINK_PAGE ; first_page
ld [wcf64], a
.loop
farcall Mobile_SetOverworldDelay
ld a, [wJumptableIndex]
- and $ff ^ (1 << 7)
+ and $7f
ld hl, StatsScreenPointerTable
rst JumpTable
call StatsScreen_WaitAnim
@@ -355,7 +357,7 @@
.set_page
ld a, [wcf64]
- and %11111100
+ and $ff ^ STAT_PAGE_MASK
or c
ld [wcf64], a
ld h, 4
@@ -759,7 +761,7 @@
jr z, .done
cp $7f
jr z, .done
- and $80
+ and CAUGHT_GENDER_MASK
ld a, "♂"
jr z, .got_gender
ld a, "♀"
--- a/gfx/tileset_palette_maps.asm
+++ b/gfx/tileset_palette_maps.asm
@@ -2,7 +2,7 @@
; used in gfx/tilesets/*_palette_map.asm
; vram bank, pals
x = \1 << OAM_TILE_BANK
-rept (_NARG + -1) / 2
+rept (_NARG - 1) / 2
dn (x | PAL_BG_\3), (x | PAL_BG_\2)
shift
shift
--- a/home/map.asm
+++ b/home/map.asm
@@ -163,7 +163,7 @@
ld h, a
; copy the 4x4 metatile
-rept METATILE_WIDTH + -1
+rept METATILE_WIDTH - 1
rept METATILE_WIDTH
ld a, [hli]
ld [de], a
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -51,7 +51,7 @@
x = 8 * ((\1) - 1)
rept \1
db ((\2) >> x) & $ff
-x = x + -8
+x = x - 8
endr
ENDM
--- a/macros/enum.asm
+++ b/macros/enum.asm
@@ -9,7 +9,7 @@
if _NARG >= 2
__enumdir__ = \2
else
-__enumdir__ = +1
+__enumdir__ = 1
endc
ENDM
--- a/macros/scripts/audio.asm
+++ b/macros/scripts/audio.asm
@@ -41,7 +41,7 @@
ENDM
; MusicCommands indexes (see audio/engine.asm)
- enum_start $d0, +8
+ enum_start $d0, 8
FIRST_MUSIC_CMD EQU __enum__
enum octave_cmd ; $d0
@@ -49,7 +49,7 @@
db octave_cmd | 8 - (\1) ; octave
ENDM
-__enumdir__ = +1
+__enumdir__ = 1
enum note_type_cmd ; $d8
note_type: MACRO
--- a/macros/scripts/gfx_anims.asm
+++ b/macros/scripts/gfx_anims.asm
@@ -4,7 +4,7 @@
db \1
x = \2
if _NARG > 2
-rept _NARG + -2
+rept _NARG - 2
x = x | (1 << (\3 + 1))
shift
endr
--- a/macros/scripts/movement.asm
+++ b/macros/scripts/movement.asm
@@ -1,5 +1,5 @@
; MovementPointers indexes (see engine/overworld/movement.asm)
- enum_start 0, +4
+ enum_start 0, 4
; Directional movements
@@ -73,7 +73,7 @@
db movement_fast_jump_step | \1
ENDM
-__enumdir__ = +1
+__enumdir__ = 1
; Control
enum movement_remove_sliding ; $38
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -106,7 +106,7 @@
\1Species:: ds MONS_PER_BOX + 1
\1Mons::
\1Mon1:: box_struct \1Mon1
-\1Mon2:: ds BOXMON_STRUCT_LENGTH * (MONS_PER_BOX + -1)
+\1Mon2:: ds BOXMON_STRUCT_LENGTH * (MONS_PER_BOX - 1)
\1MonOT:: ds NAME_LENGTH * MONS_PER_BOX
\1MonNicknames:: ds MON_NAME_LENGTH * MONS_PER_BOX
\1MonNicknamesEnd::
@@ -171,7 +171,7 @@
ENDM
battle_tower_struct: MACRO
-\1Name:: ds NAME_LENGTH + -1
+\1Name:: ds NAME_LENGTH - 1
\1TrainerClass:: ds 1
\1Mon1:: party_struct \1Mon1
\1Mon1Name:: ds MON_NAME_LENGTH
@@ -217,7 +217,7 @@
\1ID:: dw
\1DVs:: dw
\1Level:: db
-\1Nickname:: ds MON_NAME_LENGTH + -1
+\1Nickname:: ds MON_NAME_LENGTH - 1
\1End::
ENDM
@@ -233,7 +233,7 @@
ENDM
link_battle_record: MACRO
-\1Name:: ds NAME_LENGTH + -1
+\1Name:: ds NAME_LENGTH - 1
\1ID:: dw
\1Wins:: dw
\1Losses:: dw
--- a/maps/LakeOfRage.asm
+++ b/maps/LakeOfRage.asm
@@ -202,7 +202,7 @@
.MetWesley:
writetext WesleyGivesGiftText
promptbutton
- verbosegiveitem BLACKBELT
+ verbosegiveitem BLACKBELT_I
iffalse WesleyDoneScript
setevent EVENT_GOT_BLACKBELT_FROM_WESLEY
writetext WesleyGaveGiftText
--- a/mobile/fixed_words.asm
+++ b/mobile/fixed_words.asm
@@ -4059,7 +4059,7 @@
; 12 words per page (0-based indexing)
x = \1 / 12
if \1 % 12 == 0
-x = x + -1
+x = x - 1
endc
db x
ENDM
--- a/wram.asm
+++ b/wram.asm
@@ -2399,9 +2399,9 @@
; bit 2: female player has been transformed into male
; bits 0-1: direction facing
db
-wMapReentryScriptQueueFlag:: db ; d45c MemScriptFlag
-wMapReentryScriptBank:: db ; d45d MemScriptBank
-wMapReentryScriptAddress:: dw ; d45e MemScriptAddr
+wMapReentryScriptQueueFlag:: db ; d45c
+wMapReentryScriptBank:: db ; d45d
+wMapReentryScriptAddress:: dw ; d45e
ds 4
wTimeCyclesSinceLastCall:: db ; d464
wReceiveCallDelay_MinsRemaining:: db ; d465
@@ -2868,10 +2868,10 @@
wLastSpawnMapNumber:: db
wWarpNumber:: db ; dcb4
-wMapGroup:: db ; dcb5 ; map group of current map
-wMapNumber:: db ; dcb6 ; map number of current map
-wYCoord:: db ; dcb7 ; current y coordinate relative to top-left corner of current map
-wXCoord:: db ; dcb8 ; current x coordinate relative to top-left corner of current map
+wMapGroup:: db ; dcb5
+wMapNumber:: db ; dcb6
+wYCoord:: db ; dcb7
+wXCoord:: db ; dcb8
wScreenSave:: ds SCREEN_META_WIDTH * SCREEN_META_HEIGHT
wCurMapDataEnd::
@@ -2881,8 +2881,8 @@
wPokemonData::
-wPartyCount:: db ; dcd7 ; number of Pokémon in party
-wPartySpecies:: ds PARTY_LENGTH ; dcd8 ; species of each Pokémon in party
+wPartyCount:: db ; dcd7
+wPartySpecies:: ds PARTY_LENGTH ; dcd8
wPartyEnd:: db ; dcde ; older code doesn't check wPartyCount
wPartyMons::