ref: 6ddb56c228911647599a7ff1e83c3bffba6e6027
parent: f5a6c18b89d71ea3cad792f2f2f2af49a1505172
author: Bryan Bishop <[email protected]>
date: Wed Mar 7 11:59:47 EST 2012
script parsing with parse_script_at
--- a/extras/crystal.py
+++ b/extras/crystal.py
@@ -359,7 +359,6 @@
if type(address) == str:
address = int(address, 16)
return int(address) / 0x4000
-
def calculate_pointer(short_pointer, bank):
"""calculates the full address given a 4-byte pointer and bank byte"""
short_pointer = int(short_pointer)
@@ -366,10 +365,1191 @@
bank = int(bank)
pointer = short_pointer - 0x4000 + (bank * 0x4000)
return pointer
+def calculate_pointer_from_bytes_at(address, bank=False):
+ """calculates a pointer from 2 bytes at a location
+ or 3-byte pointer [bank][2-byte pointer] if bank=True"""
+ if bank == True:
+ bank = ord(rom[address])
+ address += 1
+ elif bank == False:
+ bank = calculate_bank(address)
+ elif bank == "reverse" or bank == "reversed":
+ bank = ord(rom[address+2])
+ else:
+ raise "bad bank given to calculate_pointer_from_bytes_at"
+ byte1 = ord(rom[address])
+ byte2 = ord(rom[address+1])
+ temp = byte1 + (byte2 << 8)
+ return calculate_pointer(temp, bank)
+def command_debug_information(command_byte=None, map_group=None, map_id=None, address=None):
+ return "parsing command byte " + hex(command_byte) + " for map " + \
+ str(map_group) + "." + str(map_id) + " at " + hex(address)
+
def parse_script_at(address):
"""parses a script-engine script"""
+ global rom
+ if rom == None:
+ load_rom()
return {}
+
+ commands = {}
+ offset = address
+ end = False
+ while not end:
+ command_byte = ord(rom[offset])
+ command = {"type": command_byte, "start_address": offset}
+ print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset)
+
+ #size is the total size including the command byte
+ #last_byte_address is offset+size-1
+ start_address = offset
+
+ if command_byte == 0x00: #Pointer code [2b+ret]
+ #2byte pointer points to script; when pointed script ends --> return to old script
+ #[code][2 byte pointer]
+ size = 3
+ start_address = offset
+ last_byte_address = offset + size - 1
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ #XXX should we also parse this target script?
+ elif command_byte == 0x01: #Pointer code [3b+ret]
+ #3byte pointer points to script; when pointed script ends --> return to old script
+ #[Code][resp. pointer(2byte or 3byte)]
+ size = 4
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
+ elif command_byte == 0x02: #Pointer code [2b+3b+ret]
+ #2byte pointer points to 3byte pointer; when pointed script --> return to old script
+ #[Code][resp. pointer(2byte or 3byte)]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x03: #Pointer code [2b]
+ #XXX what does "new script is part of main script" mean?
+ #2byte pointer points to script; new script is part of main script
+ #[Code][resp. pointer(2byte or 3byte)]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x04: #Pointer code [3b]
+ #3byte pointer points to script; new script is part of main script
+ #[Code][resp. pointer(2byte or 3byte)]
+ size = 4
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
+ elif command_byte == 0x05: #Pointer code [2b+3b]
+ #2byte pointer points to 3byte pointer; new script is part of main script
+ #[Code][resp. pointer(2byte or 3byte)]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x06: #RAM check [=byte]
+ #When the conditional is true...
+ #.. then go to pointed script, else resume interpreting after the pointer
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x07: #RAM check [<>byte]
+ #When the conditional is true...
+ #.. then go to pointed script, else resume interpreting after the pointer
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x08: #RAM check [=0]
+ #When the conditional is true...
+ #.. then go to pointed script, else resume interpreting after the pointer
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x09: #RAM check [<>0]
+ #When the conditional is true...
+ #.. then go to pointed script, else resume interpreting after the pointer
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x0A: #RAM check [<byte]
+ #When the conditional is true...
+ #.. then go to pointed script, else resume interpreting after the pointer
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x0B: #RAM check [>byte]
+ #When the conditional is true...
+ #.. then go to pointed script, else resume interpreting after the pointer
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
+ elif command_byte == 0x0C: #0C codes [xxyy]
+ #Calls predefined scripts. After this code the script ends.
+ #[0C][xxyy]
+ size = 3
+ end = True
+ byte1 = ord(rom[offset+1])
+ byte2 = ord(rom[offset+2])
+ number = byte1 + (byte2 << 8)
+ #0000 to 000AD ... XXX how should these be handled?
+ command["predefined_script_number"] = number
+ elif command_byte == 0x0D: #0D codes [xxyy]
+ #Calls predefined scripts. Exactly like $0C except the script does not end.
+ size = 3
+ byte1 = ord(rom[offset+1])
+ byte2 = ord(rom[offset+2])
+ number = byte1 + (byte2 << 8)
+ #0000 to 000AD ... XXX how should these be handled?
+ command["predefined_script_number"] = number
+ elif command_byte == 0x0E: #ASM code1 [3b]
+ #Calls a predefined routine by interpreting the ASM the pointer points to.
+ #[0E][3byte pointer]
+ size = 4
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
+ #XXX should we dissassemble the asm at the target location?
+ elif command_byte == 0x0F: #0F codes [xxyy]
+ #Calls predefined scripts.
+ #[0F][xxyy]
+ #NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code.
+ size = 3
+ byte1 = ord(rom[offset+1])
+ byte2 = ord(rom[offset+2])
+ number = byte1 + (byte2 << 8)
+ command["predefined_script_number"] = number
+ elif command_byte == 0x10: #ASM code2 [2b]
+ #Call an ASM script via a 2byte pointer pointing to a 3byte pointer.
+ #[10][2byte pointer pointing to 3byte pointer pointing to ASM script]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ #XXX should i include the 3-byte pointer at the target location?
+ #XXX should we dissassemble the asm at the target location?
+ elif command_byte == 0x11: #Trigger event check1 [xxyy]
+ #Check the current number of the trigger event on map (map bank/map no).
+ #[11][MapBank][MapNo]
+ size = 3
+ command["map_group"] = ord(rom[start_address+1])
+ command["map_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x12: #Activate trigger event from afar [xxyyzz]
+ #Changes trigger event number on map (map bank/map no) to xx.
+ #xx = trigger event number that should be activated
+ #[12][MapBank][MapNo][xx]
+ size = 4
+ command["map_group"] = ord(rom[start_address+1])
+ command["map_id"] = ord(rom[start_address+2])
+ command["trigger_number"] = ord(rom[start_address+3])
+ elif command_byte == 0x13: #Trigger event check
+ #Checks the number of the trigger events on the current map.
+ #[13]
+ size = 1
+ elif command_byte == 0x14: #De-/activate trigger event [xx]
+ #Changes trigger event number on current map to xx.
+ #xx = trigger event number that should be activated
+ #[14][xx]
+ #deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger.
+ size = 2
+ command["trigger_number"] = ord(rom[start_address+1])
+ elif command_byte == 0x15: #Load variable into RAM [xx]
+ #[15][xx]
+ size = 2
+ command["variable"] = ord(rom[start_address+1])
+ elif command_byte == 0x16: #Add variables [xx]
+ #Adds xx and the variable in RAM.
+ #[16][xx]
+ size = 2
+ command["variable"] = ord(rom[start_address+1])
+ elif command_byte == 0x17: #Random number [xx]
+ #Reads xx and creates a random number between 00 and xx -1.
+ #According to this xx can be all but 00. Random number = [00; xx)
+ #The nearer the random number is to xx, the rarer it occurs.
+ #Random number gets written to RAM.
+ size = 2
+ command["rarest"] = ord(rom[start_address+1])
+ elif command_byte == 0x18: #Version check
+ #Check if version is gold or silver. Gives feedback.
+ #00 = Gold
+ #01 = Silver
+ #[18]
+ size = 1
+ elif command_byte == 0x19: #Copy variable code1 [xxyy]
+ #Writes variable from ram address to RAM.
+ #[19][2-byte RAM address]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x1A: #Copy variable code2 [xxyy]
+ #Writes variable from RAM to actual RAM address.
+ #[1A][2-byte RAM address]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x1B: #Load variable [xxyyzz]
+ #Writes zz to ram address.
+ #[1B][2-byte RAM address][zz]
+ size = 4
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ command["value"] = ord(rom[start_address+3])
+ elif command_byte == 0x1C: #Check codes [xx]
+ #XXX no idea what's going on in this one :(
+ #Checks special game-technical values and writes then into RAM.
+ #[1C][following part][Ram check (when <> 08/09 see „numbers“ in list of following parts)]
+ #following part (and then hex values)
+ #01 = PKMN count in party
+ # 00 - 06
+ #02 = ???
+ #03 = Battle type of wild PKMN
+ #04 = ???
+ #05 = PokéDex caught
+ # 00 - FA
+ #06 = PokéDex seen
+ # 00 - FA
+ #07 = Badge count
+ # 00 - 10
+ #08 = Movement
+ # 00 = walk
+ # 01 = bike
+ # 02 = slipping
+ # 04 = surfer
+ # 08 = surfing pikachu
+ #09 = HIRO direction
+ # 00 (d)
+ # 01 (u)
+ # 02 (l)
+ # 03 (r)
+ #0A = Time in hours
+ # 00 - 18
+ #0B = Day
+ # 00 (Mo) - 06 (Su)
+ #0C = Map bank of current map
+ #0D = Map no of current map
+ #0E = Num. of diff. unowns seen
+ # 00 - 1A
+ #0F = Action byte of map
+ #10 = Amount of free spaces in pkmn box
+ # 00 - 14
+ #11 = Minutes until end bug contest
+ # 00 - 14
+ #12 = X position of HIRO
+ #13 = Y position of HIRO
+ #14 = phone call number
+ size = 2 #i think?
+ command["following_part"] = ord(rom[start_address+1])
+ elif command_byte == 0x1D: #Input code1 [xx]
+ #Writes variable from RAM to special game-technical value offsets.
+ #[1D][following part]
+ #where [following part] is the same as 0x1C
+ size = 2
+ command["following_part"] = ord(rom[start_address+1])
+ elif command_byte == 0x1E: #Input code2 [xxyy]
+ #Writes variable xx to special game-technical value offsets.
+ #[1E][following part][xx]
+ #where [following part] is the same as 0x1C
+ size = 3
+ command["following_part"] = ord(rom[start_address+1])
+ command["value"] = ord(rom[start_address+2])
+ elif command_byte == 0x1F: #Give item code [xxyy]
+ #Gives item (item no) amount times.
+ #feedback:
+ # 00 = bag full
+ # 01 = OK
+ #[1F][item no][amount]
+ size = 3
+ command["item_id"] = ord(rom[start_address+1])
+ command["quantity"] = ord(rom[start_address+2])
+ elif command_byte == 0x20: #Take item code [xxyy]
+ #Gives item (item no) amount times
+ #feedback:
+ # 00 = not enough items
+ #[20][item no][amount]
+ size = 3
+ command["item_id"] = ord(rom[start_address+1])
+ command["quantity"] = ord(rom[start_address+2])
+ elif command_byte == 0x21: #Check for item code [xx]
+ #Checks if item is possessed.
+ #feedback:
+ # 00 = does not have item
+ # 01 = has item
+ #[21][item no]
+ size = 2
+ command["item_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x22: #Give money code [xxyyzzaa]
+ #Gives zzyyxx money to HIRO/account.
+ #zzyyxx = amount of money (000000 - 0F423F)
+ #[22][00-HIRO/01-account][xxyyzz]
+ size = 5
+ bytes = rom_interval(start_address, size, strings=False)
+ command["account"] = bytes[1]
+ raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
+ elif command_byte == 0x23: #Take money code [xxyyzzaa]
+ #Takes zzyyxx money from HIRO/account.
+ #zzyyxx = amount of money (000000 - 0F423F)
+ #[23][00-HIRO/01-account][xxyyzz]
+ size = 5
+ bytes = rom_interval(start_address, size, strings=False)
+ command["account"] = bytes[1]
+ raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
+ elif command_byte == 0x24: #Check for money code [xxyyzzaa]
+ #Checks if HIRO/account has got zzyyxx money.
+ #feedback:
+ # 00 = enough money
+ # 01 = exact amount
+ # 02 = less money
+ #zzyyxx = amount of money (000000 - 0F423F)
+ #[24][00-HIRO/01-account][xxyyzz]
+ size = 5
+ bytes = rom_interval(start_address, size, strings=False)
+ command["account"] = bytes[1]
+ raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
+ elif command_byte == 0x25: #Give coins code [xxyy]
+ #Gives coins to HIRO.
+ #yyxx = amount of coins (0000 - 270F)
+ #[25][xxyy]
+ size = 3
+ bytes = rom_interval(start_address, size, strings=False)
+ command["quantity"] = bytes[1] + (bytes[2] << 8)
+ elif command_byte == 0x26: #Take coins code [xxyy]
+ #Takes coins away from HIRO.
+ #yyxx = amount of coins (0000 - 270F)
+ #[26][xxyy]
+ size = 3
+ bytes = rom_interval(start_address, size, strings=False)
+ command["quantity"] = bytes[1] + (bytes[2] << 8)
+ elif command_byte == 0x27: #Check for coins code [xxyy]
+ #Checks if HIRO has enough coins.
+ #feedback:
+ # 00 = has enough coins
+ # 01 = has exact amount
+ # 02 = does not have enough
+ #yyxx = amount of coins necessary (0000 - 270F)
+ #[27][xxyy]
+ size = 3
+ bytes = rom_interval(start_address, size, strings=False)
+ command["quantity"] = bytes[1] + (bytes[2] << 8)
+ elif command_byte == 0x28: #Give cell phone number [xx]
+ #Gives number to HIRO.
+ #feedback:
+ # 00 = number was added successfully
+ # 01 = Number already added, or no memory
+ #xx = number of person
+ #[28][xx]
+ #01 = mother
+ #02 = bike store
+ #03 = bll
+ #04 = elm
+ size = 2
+ command["number"] = ord(rom[start_address+1])
+ elif command_byte == 0x29: #Take cell phone number [xx]
+ #Deletes a number from the list.
+ #feedback:
+ # 00 = number deleted successfully
+ # 01 = number wasn't in list
+ #xx = number of person
+ #[29][xx]
+ size = 2
+ command["number"] = ord(rom[start_address+1])
+ elif command_byte == 0x2A: #Check for cell phone number [xx]
+ #Checks if a number is in the list.
+ #feedback:
+ # 00 = number is in list
+ # 01 = number not in list
+ #xx = number to look for
+ #[2A][xx]
+ size = 2
+ command["number"] = ord(rom[start_address+1])
+ elif command_byte == 0x2B: #Check time of day [xx]
+ #Checks the time of day.
+ #feedback:
+ # 00 = time of day is the same
+ # 01 = time of day is not the same
+ #[2B][time of day (01morn-04night)]
+ size = 2
+ command["time_of_day"] = ord(rom[start_address+1])
+ elif command_byte == 0x2C: #Check for PKMN [xx]
+ #Checks if there is a certain PKMN in team.
+ #feedback:
+ # 00 = in team
+ # 01 = not in team
+ #xx = pkmn id
+ #[2C][xx]
+ size = 2
+ command["pokemon_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x2D: #Give PKMN [xxyyzzaa(+2b +2b)]
+ #Gives a PKMN if there's space
+ #feedback:
+ # trainer id
+ #[2D][PKMN][PKMNlvl][PKMNitem][TRAINER]
+ #trainer:
+ # 00 = HIRO
+ # 01 = after the main code there are 4 bytes added
+ # [2byte pointer to trainer's name (max.0x0A figures + 0x50)][2byte pointer to nickname (max.0x0A figures + 0x50)]
+ size = 5
+ bytes = rom_interval(start_address, size, strings=False)
+ command["pokemon_id"] = bytes[1]
+ command["pokemon_level"] = bytes[2]
+ command["held_item_id"] = bytes[3]
+ command["trainer"] = bytes[4]
+ if command["trainer"] == 0x01:
+ size += 4
+ bytes = rom_interval(start_address, size, strings=False)
+ command["trainer_name_pointer"] = calculate_pointer_from_bytes_at(start_address+5, bank=False)
+ command["pokemon_nickname_pointer"] = calculate_pointer_from_bytes_at(start_address+7, bank=False)
+ elif command_byte == 0x2E: #Give EGG [xxyy]
+ #Gives egg if there's space.
+ #feedback:
+ # 00 = OK
+ # 02 = transaction not complete
+ #[2E][PKMN][PKMNlvl]
+ size = 3
+ command["pokemon_id"] = ord(rom[start_address+1])
+ command["pokemon_level"] = ord(rom[start_address+2])
+ elif command_byte == 0x2F: #Attach item code [2B]
+ #Gives last PKMN in list an item and letter text if applicable. Replaces existing items.
+ #[2F][2byte pointer to item no + 0x20 bytes letter text]
+ size = 3
+ command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ #XXX are those 20 bytes supposed to happen here? or at the pointer's destination?
+ elif command_byte == 0x30: #Check letter code [2b]
+ #Opens a PKMN list. Selected PKMN must have the right letter + the right contents. If OK, then PKMN is taken away
+ #feedback:
+ # 00 = wrong letter
+ # 01 = OK
+ # 02 = Cancelled
+ # 03 = Chosen PKMN has no letter
+ # 04 = Chosen PKMN is the only one in the list.
+ #[30][2byte pointer to letter item no + 0x20 bytes letter text]
+ size = 3
+ command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x31: #BitTable1 check [xxyy]
+ #Checks whether a bit of BitTable1 has the value 0 or 1.
+ #feedback:
+ # 00 = value 0 (off)
+ # 01 = value 1 (on)
+ #[31][2-byte bit number]
+ #XXX what format is the 2-byte number in?
+ size = 3
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["bit_number_bytes"] = bytes
+ #raise NotImplementedError, "what format is the 2-byte number in?"
+ elif command_byte == 0x32: #BitTable1 reset [xxyy]
+ #Sets a bit of BitTable1 to value 0.
+ #[32][Bit no (2byte)]
+ size = 3
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["bit_number_bytes"] = bytes
+ elif command_byte == 0x33: #BitTable1 set [xxyy]
+ #Sets a bit of BitTable1 to value 1.
+ #[33][Bit-No (2byte)]
+ size = 3
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["bit_number_bytes"] = bytes
+ elif command_byte == 0x34: #BitTable2 check [xxyy]
+ #Checks whether a bit of BitTable2 has the value 0 or 1.
+ #feedback:
+ # 00 = value 0 (off)
+ # 01 = value 1 (on)
+ #[34][Bit no (2byte)]
+ size = 3
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["bit_number_bytes"] = bytes
+ elif command_byte == 0x35: #BitTable2 reset [xxyy]
+ #Sets a bit of BitTable2 to value 0.
+ #[35][Bit no (2byte)]
+ size = 3
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["bit_number_bytes"] = bytes
+ elif command_byte == 0x36: #BitTable2 set [xxyy]
+ #Sets a bit of BitTable2 to value 1.
+ #[36][Bit no (2byte)]
+ size = 3
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["bit_number_bytes"] = bytes
+ elif command_byte == 0x37: #Deactivate PKMN battles
+ #This code turns all wild PKMN battles off.
+ #[37]
+ size = 1
+ elif command_byte == 0x38: #Activate PKMN battles
+ #This code turns all wild PKMN battles on.
+ size = 1
+ elif command_byte == 0x39: #X/Y comparison [xxyy]
+ #This code is buggy (Bug fix: 0x3021 --> C6) and can't used as
+ #described without fix. This code compares the X and Y coordinates of
+ #HIRO with the ones in a table (max. 20h XY pairs) on the current map.
+ #It sets or resets the 4 bytes D17C to D17F accordingly to this table,
+ #1 bit for every table entry. To be useful, this code can only be used
+ #in a command queue, because with every regular move of HIRO the bits
+ #are reset again. This code is an alternative to the trigger events and
+ #can be used via the command queue code.
+ size = 3
+ command["table_pointer"] = rom_interval(start_address+1, size-1, strings=False)
+ #See Write command queue, Additional documentation: 3:4661 with c= index in table (start=00), hl=D171, b=01, d=00.
+ elif command_byte == 0x3A: #Warp modifier [xxyyzz]
+ #Changes warp data for all warps of the current map that have a 0xFF for warp-to data.
+ #[3A][Nee warp-to][New map bank][New map no]
+ size = 4
+ bytes = rom_interval(start_address+1, size-1, strings=False)
+ command["nee_warp_to"] = bytes[0]
+ command["map_group"] = bytes[1]
+ command["map_id"] = bytes[2]
+ elif command_byte == 0x3B: #Blackout modifier [xxyy]
+ #Changes the map HIRO arrives at, after having a blackout.
+ #There needs to be flying data for that map.
+ #[3B][Map bank][Map no]
+ size = 3
+ command["map_group"] = ord(rom[start_address+1])
+ command["map_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x3C: #Warp code [xxyyzzaa]
+ #Warps to another map.
+ #If all data is 00s, then the current map is reloaded with
+ #the current X and Y coordinates. Old script is not finished
+ #without a [90].
+ #[3C][Map bank][Map no][X][Y]
+ size = 5
+ command["map_group"] = ord(rom[start_address+1])
+ command["map_id"] = ord(rom[start_address+2])
+ command["x"] = ord(rom[start_address+3])
+ command["y"] = ord(rom[start_address+4])
+ elif command_byte == 0x3D: #Account code [xxyy]
+ #Reads amount of money in accounts of HIRO and mother and writes
+ #it to MEMORY1, 2 or 3 for later use in text.
+ #[3D][00 = HIRO| <> 00 = Mother][00-02 MEMORY]
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText01
+ size = 3
+ command["account_id"] = ord(rom[start_address+1])
+ command["memory_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x3E: #Coin case code [xx]
+ #Reads amount of coins in coin case and writes it to MEMORY 1, 2,
+ #or 3 for later use in text.
+ #[3E][00-02 MEMORY]
+ size = 2
+ command["memory_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x3F: #Display RAM [xx]
+ #Reads RAM value and writes it to MEMORY1, 2 or 3 for later use in text.
+ #[3F][00-02 MEMORY]
+ size = 2
+ command["memory_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x40: #Display pokémon name [xxyy]
+ #Writes PokéMon name to MEMORY1, 2 or 3 for later use in text.
+ #[40][PKMN no][00-02 MEMORY]
+ size = 3
+ command["map_id"] = ord(rom[start_address+1])
+ command["memory_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x41: #Display item name [xxyy]
+ #Writes item name to MEMORY1, 2 or 3 for later use in text.
+ #[41][Item no][00-02 MEMORY]
+ size = 3
+ command["item_id"] = ord(rom[start_address+1])
+ command["memory_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x42: #Display location name [xx]
+ #Writes current location's name to MEMORY1, 2 or 3 for later use in text.
+ #[42][00-02 MEMORY]
+ size = 2
+ command["memory_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x43: #Display trainer name [xxyyzz]
+ #Writes trainer name to MEMORY1, 2 or 3 for later use in text.
+ #[43][Trainer number][Trainer group][00-02 MEMORY]
+ size = 4
+ command["trainer_id"] = ord(rom[start_address+1])
+ command["trainer_group"] = ord(rom[start_address+2])
+ command["memory_id"] = ord(rom[start_address+3])
+ elif command_byte == 0x44: #Display strings [2b + xx]
+ #Writes string to MEMORY1, 2 or 3 for later use in text.
+ #[44][2byte pointer to string (max. 0x0C figures + 0x50)][00-02 MEMORY]
+ #See 0C codes: 0C2900, 0C2A00, 0C1B00, 0C2200, Usage of variable strings in text.
+ size = 4
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ command["memory_id"] = ord(rom[start_address+3])
+ elif command_byte == 0x45: #Stow away item code
+ #Text box: "HIRO put the ITEMNAME in the ITEMPOCKET."
+ #The item number has to have been loaded beforehand
+ #(e.g. by Give item code).
+ size = 1
+ elif command_byte == 0x46: #Full item pocket code
+ #Text box: "ITEMPOCKET is full..." The item number has to have
+ #been loaded beforehand (e.g. by Give item code).
+ size = 1
+ elif command_byte == 0x47: #Text box&font code
+ #Loads the font into the ram and opens a text box.
+ size = 1
+ elif command_byte == 0x48: #Refresh code [xx]
+ #Executes a complete screen refresh.
+ #[48][xx]
+ #xx is a dummy byte
+ size = 2
+ command["dummy"] = ord(rom[start_address+1])
+ elif command_byte == 0x49: #Load moving sprites
+ #Loads moving sprites for person events into ram.
+ size = 1
+ elif command_byte == 0x4A: #Load byte to C1CE [xx]
+ #Loads a byte to C1CE. Seems to have no function in the game.
+ #[4A][Byte]
+ command["byte"] = ord(rom[start_address+1])
+ elif command_byte == 0x4B: #Display text [3b]
+ #Opens a text box and writes text. Doesn't load font.
+ #[4B][Text bank][2byte text pointer]
+ size = 4
+ command["text_group"] = ord(rom[start_address+1])
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
+ elif command_byte == 0x4C: #Display text [2b]
+ #Opens a text box and writes text. Doesn't load font.
+ #[4C][2byte text pointer]
+ size = 3
+ command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x4D: #Repeat text [xxyy]
+ #Opens a text box and writes the text written latest resp. whose address was put statically to D175-D177.
+ #Doesn't load font.
+ #[4D][FF][FF]
+ #Without FF for both bytes, no operation occurs
+ size = 3
+ command["bytes"] = rom_interval(start_address+1, 2, strings=False)
+ elif command_byte == 0x4E: #YES/No box
+ #Displays a YES/NO box at X0F/Y07
+ #feedback:
+ # 00 = no
+ # 01 = yes
+ size = 1
+ elif command_byte == 0x4F: #Menu data code [2b]
+ #Loads data for menus
+ #[4F][2byte pointer to menu data]
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA4F
+ size = 3
+ command["menu_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x50: #Write backup code
+ #Writes backup of parts of the screen the box was overlapping.
+ size = 1
+ elif command_byte == 0x51: #Text1 code [2b]
+ #Displays a text and lets person turn to HIRO.
+ #Afterwards there is no other script interpreted.
+ #Corresponds to 6A + 47 + 4C + 53 + 49 + 90
+ #[51][2byte textpointer]
+ size = 3
+ command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x52: #Text2 code [2b]
+ #Displays a text. Afterwards there is no other script interpreted.
+ #Corresponds to 47 + 4C + 53 + 49 + 90
+ #[52][2byte textpointer]
+ size = 3
+ command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x53: #Close text box code
+ #Closes a text box which was opened by 47 resp. 4B/4C/4D.
+ size = 1
+ elif command_byte == 0x54: #Keep text box open code
+ #Keeps a text box open which was opened by 47 resp. 4B/4C/4D.
+ size = 1
+ elif command_byte == 0x55: #Pokémon picture code [xx]
+ #Opens a box and puts a Pokémon picture into it.
+ #[55][xx]
+ #xx:
+ # <>00 : Pokémon no
+ # =00 : Pokémon no gets read from RAM
+ size = 2
+ command["byte"] = ord(rom[start_address+1])
+ elif command_byte == 0x56: #Pokémon picture YES/NO code
+ #Displays a YES/NO box at X08/Y05.
+ #feedback:
+ # 00 = no chosen
+ # 01 = yes chosen
+ size = 1
+ elif command_byte == 0x57: #Menu interpreter 1
+ #Interprets menu data loaded by 4F.
+ #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57
+ size = 1
+ elif command_byte == 0x58: #Menu interpreter 2
+ #Interprets menu data loaded by 4F.
+ #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke57
+ #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58
+ size = 1
+ elif command_byte == 0x59: #Load Pikachu data
+ #Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM.
+ size = 1
+ elif command_byte == 0x5A: #Delete FightRAM/reset person check
+ #Deletes the value in BattleRAM.
+ #Turns off the check if the battle was started by entering
+ #a trainer's area of view.
+ size = 1
+ elif command_byte == 0x5B: #Load trainer data1
+ #Loads trainer data when HIRO is in a trainer's range of sight.
+ #Trainer group is read from CF2E and written to
+ #TrRAM1, the trainer number is read from CF2F and written to
+ #TrRAM2. 81 is written to BattleRAM.
+ size = 1
+ elif command_byte == 0x5C: #Load Pokémon data [xxyy]
+ #Loads Pokémon data. Writes 80 to BattleRAM.
+ #[5C][Poke no][Level]
+ size = 3
+ command["pokemon_id"] = ord(rom[start_address+1])
+ command["pokemon_level"] = ord(rom[start_address+2])
+ elif command_byte == 0x5D: #Load trainer data2 [xxyy]
+ #Loads trainer data. Trainer group --> TrRAM1,
+ #trainer number --> TrRAM2. Writes 81 to BattleRAM.
+ #[5D][Trainer group][Trainer no]
+ size = 3
+ command["trainer_group"] = ord(rom[start_address+1])
+ command["trainer_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x5E: #Start battle
+ #Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle.
+ #feedback:
+ # 00 = win
+ # 01 = lose
+ size = 1
+ elif command_byte == 0x5F: #Return to In game engine after battle
+ #Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc.
+ size = 1
+ elif command_byte == 0x60: #Learn how to catch PKMN [xx]
+ #Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke5C
+ #Player has to have at least 1 Pokémon for it to work.
+ #Items that are statically used: 1xPotion, 5xPoké ball.
+ #[60][xx]
+ #xx: Between 01 and 03. If <> 03 then HIRO sprite instead of dude sprite and kills
+ #itself when using the item system.
+ size = 2
+ command["byte"] = ord(rom[start_address+1])
+ elif command_byte == 0x61: #Trainer text code
+ #Interprets the data of a in the event structure defined trainer. Xx decides which text to use.
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
+ #[61][xx]
+ #xx: Between 00 and 03.
+ size = 2
+ command["byte"] = ord(rom[start_address+1])
+ elif command_byte == 0x62: #Trainer status code [xx]
+ #Checks/changes the status of a in the event structure defined trainer.
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
+ #[62][xx]
+ #xx is:
+ # 00 = deactivate
+ # 01 = activate
+ # 02 = check
+ size = 2
+ command["byte"] = ord(rom[start_address+1])
+ elif command_byte == 0x63: #Pointer Win/Loss [2b + 2b]
+ #Writes the win/loss pointer of a battle into the ram.
+ #[63][2byte pointer to text Win][2byte pointer to text Loss*]
+ #* When pointer = 0000 then "Blackout" instead of return to gameplay.
+ size = 5
+ command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False)
+ elif command_byte == 0x64: #Script talk-after
+ #Interprets which script is going to be run, when a in the event-structure-defined
+ #trainer is talked to again.
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
+ #[64]
+ size = 1
+ elif command_byte == 0x65: #Script talk-after-cancel
+ #Cancels the talk-after script of the in the event-structure-defined
+ #trainer when talk-after script is executed just after the battle.
+ #[65]
+ size = 1
+ elif command_byte == 0x66: #Script talk-after-check
+ #Checks if the talk-after script of the event structure defined trainer
+ #is executed just after the battle or at a later point in time.
+ #feedback:
+ # 00 = no
+ # 01 = yes
+ #[66]
+ size = 1
+ elif command_byte == 0x67: #Set talked-to person [xx]
+ #Sets the number of the last person talked to.
+ #[67][person]
+ size = 2
+ command["person_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x68: #Moving code [xx + 2b]
+ #Moves the person using moving data.
+ #[68][Person][2byte pointer to moving data]
+ #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB68bis69
+ size = 4
+ command["person_id"] = ord(rom[start_address+1])
+ command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False)
+ elif command_byte == 0x69: #Moving code for talked-to person [2b]
+ #Moves talked-to person using moving data.
+ #[69][2byte pointer to moving data]
+ size = 3
+ command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x6A: #Talk-to facing code
+ #Turns the heads of the talked-to persons to HIRO.
+ #[6A]
+ size = 1
+ elif command_byte == 0x6B: #Facing of people code [xxyy]
+ #Turns the head of person1 to another person2.
+ #[6B][Person2][Person1]
+ #Person2 = If number is greater than 0xFD, then use number of talked-to person.
+ #Person1 = If number equals 0xFE, then take number of talked-to person.
+ size = 3
+ command["person2_id"] = ord(rom[start_address+1])
+ command["person1_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x6C: #Variable sprites [xxyy]
+ #Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system).
+ #[6C][xx][Sprite no]
+ #xx: Number between 0x00 and 0x0F
+ size = 3
+ command["number"] = ord(rom[start_address+1])
+ command["sprite_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x6D: #Hide person [xx]
+ #Hides a person.
+ #[6D][person id]
+ size = 2
+ command["person_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x6E: #Show person [xx]
+ #Shows a hidden person again.
+ #[6E][person id]
+ size = 2
+ command["person_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x6F: #Following code1 [xxyy]
+ #A person1 follows another person2. The person1 that follows
+ #just repeats the movement of person2, even if the persons are
+ #not directly next to each other.
+ #[6F][Leader Person2][Follower Person1]
+ size = 3
+ command["leader_person_id"] = ord(rom[start_address+1])
+ command["follower_person_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x70: #Stop following code
+ #Ends all current follow codes.
+ size = 1
+ elif command_byte == 0x71: #Move person [xxyyzz]
+ #Sets the X/Y values of a person anew.
+ #The person doesn't get shown immediately. Use hide&show.
+ #[71][Person][X][Y]
+ size = 4
+ command["person_id"] = ord(rom[start_address+1])
+ command["x"] = ord(rom[start_address+2])
+ command["y"] = ord(rom[start_address+3])
+ elif command_byte == 0x72: #Write person location [xx] (lock person location?)
+ #Writes the current X/Y values of a person into the ram.
+ #The person is going to stand at its current location even when
+ #it's out of HIRO's sight and is not going to return to its old
+ #location until the next map load.
+ #[72][person]
+ size = 2
+ command["person_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x73: #Load emoticons [xx]
+ #Loads the emoticon bubble depending on the given bubble number.
+ #[73][bubble number]
+ #xx: If xx = FF then take number from RAM.
+ #00 = Exclamation mark
+ #01 = Question mark
+ #02 = Happy
+ #03 = Sad
+ #04 = Heart
+ #05 = Flash
+ #06 = Snoring
+ #07 = Fish
+ size = 2
+ command["bubble_number"] = ord(rom[start_address+1])
+ elif command_byte == 0x74: #Display emoticon [xxyyzz]
+ #Displays the bubble above a persons head for the given time period.
+ #Attention: Bubbles get loaded into ram!
+ #[74][Bubble][Person][Time]
+ #for bubble ids see 0x73
+ size = 4
+ command["bubble_number"] = ord(rom[start_address+1])
+ command["person_id"] = ord(rom[start_address+2])
+ command["time"] = ord(rom[start_address+3])
+ elif command_byte == 0x75: #Change facing [xxyy]
+ #Changes the facing direction of a person.
+ #[75][person][facing]
+ size = 3
+ command["person_id"] = ord(rom[start_address+1])
+ command["facing"] = ord(rom[start_address+2])
+ elif command_byte == 0x76: #Following code2 [xxyy]
+ #A person1 follows a person2. The following person1 automatically clings to person2.
+ #Person1 just follows person2, but doesn't make the exact same movements at person2.
+ #[76][Leader Person2][Follower Person1]
+ size = 3
+ command["leader_person_id"] = ord(rom[start_address+1])
+ command["follower_person_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x77: #Earth quake [xx]
+ #The screen shakes. xx gives time as well as displacement of the screen.
+ #[77][xx]
+ size = 2
+ command["shake_byte"] = ord(rom[start_address+1])
+ elif command_byte == 0x78: #Exchange map [3b]
+ #This code draws another whole map as wide and high as the
+ #current map over the current map.
+ #The 3byte pointer points to the new map.
+ #[78][3byte pointer to new map data]
+ size = 4
+ command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
+ elif command_byte == 0x79: #Change block code [xxyyzz]
+ #Changes a block on the current map by giving the new block
+ #number and its X/Y values measured in half-blocks.
+ #[79][X][Y][Block]
+ size = 4
+ command["x"] = ord(rom[start_address+1])
+ command["y"] = ord(rom[start_address+2])
+ command["block"] = ord(rom[start_address+3])
+ elif command_byte == 0x7A: #Reload map code
+ #Reloads and re-displays the map completely.
+ #Loads tileset and all map data anew. Screen gets light.
+ #[7A]
+ size = 1
+ elif command_byte == 0x7B: #Reload map part code
+ #Reloads and re-displays the part of the map HIRO is on,
+ #without reloading any other map data or the tileset.
+ #[7B]
+ size = 1
+ elif command_byte == 0x7C: #Write command queue
+ #Writes a command queue to the next free slot in ram.
+ #Max 4 command queues à 5 bytes. This code is buggy (bug fix: 25:7C74 --> 12).
+ #[7C][2byte pointer to 5byte command queue]
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok25_7CC9
+ size = 3
+ command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x7D: #Delete command queue
+ #Deletes a command queue and frees a slot in ram.
+ #[7D][First command of the resp. queue]
+ #XXX wtf?
+ size = 2
+ command["first_command"] = ord(rom[start_address+1])
+ elif command_byte == 0x7E: #Song code1 [xxyy]
+ #Immediately plays the music.
+ #[7E][Music no (2byte)]
+ #Music no: See the music archive that should accompany
+ #this document Thanks to Filb. He dumped all the songs
+ #via gameboy player and gave them to me.
+ size = 3
+ #XXX what is the format of this music data?
+ command["music_number"] = rom_interval(start_address+1, size-1, strings=False)
+ elif command_byte == 0x7F: #Song code2
+ #Plays the music of the trainer group in TrRAM1.
+ #Takes music numbers from list at 3A:5027.
+ #[7F]
+ size = 1
+ elif command_byte == 0x80: #Music fade-out code [xxyy][zz]
+ #The current music is faded out and the new music is played afterwards.
+ #[80][Music no (2byte)][Time to fade out (00-7F)]
+ size = 4
+ command["music_number"] = rom_interval(start_address+1, 2, strings=False)
+ command["fade_time"] = ord(rom[start_address+3])
+ elif command_byte == 0x81: #Play map music code
+ #Starts playing the original map music.
+ #Includes special check for surfer and bug contest song.
+ #[81]
+ size = 1
+ elif command_byte == 0x82: #Map reload music code
+ #After a map reload no music is played.
+ #[82]
+ size = 1
+ elif command_byte == 0x83: #Cry code [xx00]
+ #Plays the Pokémon's cry.
+ #[83][Cry no][00]
+ #If the cry no = 00 then the number is taken from RAM.
+ size = 3
+ command["cry_number"] = ord(rom[start_address+1])
+ command["other_byte"] = ord(rom[start_address+2])
+ elif command_byte == 0x84: #Sound code [xxyy]
+ #Plays the sound.
+ #[84][Sound no (2byte)]
+ #Sound no: See the music archive that should accompany this document
+ #Thanks to philb for this matter. He helped me to record a big
+ #part of these sounds.
+ size = 3
+ command["sound_number"] = rom_interval(start_address+1, 2, strings=False)
+ elif command_byte == 0x85: #Key-down code
+ #Waits for the Player to press a button.
+ #[85]
+ size = 1
+ elif command_byte == 0x86: #Warp sound
+ #Evaluates which sound is played when HIRO enters a Warp field.
+ #Usage via script ingame is rather not useful.
+ #[86]
+ size = 1
+ elif command_byte == 0x87: #Special sound
+ #When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01.
+ #[87]
+ size = 1
+ elif command_byte == 0x88: #Engine remote control [2b]
+ #This code controls the engine via "data stream".
+ #[88][3byte pointer to control structure]
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA88
+ size = 4
+ command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
+ elif command_byte == 0x89: #Load map anew [xx]
+ #The number decides which map loading process is used.
+ #The number must be 0xF0 + process number to work correctly.
+ #[89][Number]
+ #see map loading process:
+ # http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok5_5550
+ size = 2
+ command["number"] = ord(rom[start_address+1])
+ elif command_byte == 0x8A: #Waiting code [xx]
+ #This code lets the game wait for 2 * xx time intervals.
+ #[8A][xx]
+ #xx: Numbers from 0x01 to 0xFF.
+ #If 0x00 is chosen then the time can be manipulated by previously loading a number to RAM2.
+ size = 2
+ command["time"] = ord(rom[start_address+1])
+ elif command_byte == 0x8B: #Deactivate static facing [xx]
+ #Deactivates static facings on all persons on the screen after a time xx.
+ #[8B][xx]
+ size = 2
+ command["time"] = ord(rom[start_address+1])
+ elif command_byte == 0x8C: #Priority jump1 [2b]
+ #The pointer acts like code 00, but with this higher
+ #functions like the bike etc. are not paid attention to,
+ #while the script is running.
+ #[8C][2byte pointer to script]
+ size = 3
+ command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x8D: #Warp check
+ #If HIRO is entering or leaving a warp then this code reactivates all the engine-checks.
+ #[8D]
+ size = 1
+ elif command_byte == 0x8E: #Priority jump2 [2b]
+ #The pointer acts like code 03, but with this code all
+ #higher functions wait for a cycle before the script gets interpreted.
+ #[8E][2byte pointer to script]
+ size = 3
+ command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x8F: #Return code1
+ #Ends the current script and loads the backup offset for "linked"
+ #scripts if applicable. The sophisticated functions are not affected
+ #and run like before the code. This code is mostly used for scripts
+ #called by the 2nd part of the script header, because else malfunctions
+ #occur.
+ #[8F]
+ size = 1
+ end = True
+ elif command_byte == 0x90: #Return code2
+ #Ends the current script and loads the backup offset for "linked"
+ #scripts if applicable. The sophisticated functions get reset if
+ #no backup offset was loaded. This code is used to end most scripts.
+ #[90]
+ size = 1
+ end = True
+ elif command_byte == 0x91: #Return code3
+ #Reloads the map completely like the code 0x7A
+ #and else acts completely like Return code2
+ #[91]
+ #see reload map code
+ # http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke7A
+ #see 0x90
+ size = 1
+ #XXX does this end the script?? "else acts like 0x90"
+ # else? what's the "if"?
+ end = True
+ elif command_byte == 0x92: #Reset sophisticated functions
+ #Resets all sophisticated functions to 0.
+ #[92]
+ size = 1
+ elif command_byte == 0x93: #Mart menu [xxyyzz]
+ #Displays a whole mart menu, however, doesn't load font to ram.
+ #[93][Dialog no][Mart no (2byte)]
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#AwBsp93
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB93
+ size = 4
+ command["dialog_number"] = ord(rom[start_address+1])
+ command["mart_number"] = rom_interval(start_address+2, 2, strings=False)
+ elif command_byte == 0x94: #Elevator menu [2b]
+ #Displays a whole elevator menu, but it doesn't load font to ram.
+ #Only works with warps with warp-to = 0xFF.
+ #[94][2byte pointer to floor list]
+ size = 3
+ command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x95: #Trade menu [xx]
+ #Displays a whole trade menu, but it doesn't load font to ram.
+ #[95][trade no]
+ #see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDokTausch
+ size = 2
+ command["trade_number"] = ord(rom[start_address+1])
+ elif command_byte == 0x96: #Give cell phone number with YES/NO [xx]
+ #Gives a telephone number but asks for decision beforehand.
+ #feedback:
+ # 00 = ok chosen
+ # 01 = Cell phone number already registered/Memory full
+ # 02 = no chosen
+ #[96][Cell phone number]
+ size = 2
+ #maybe this next param should be called "phone_number"
+ command["number"] = ord(rom[start_address+1])
+ elif command_byte == 0x97: #Call code [2b]
+ #Displays the upper cell phone box and displays a freely selectable name.
+ #[97][2byte pointer to name of caller]
+ size = 3
+ command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
+ elif command_byte == 0x98: #Hang-up code
+ #Simulates the hanging-up.
+ #[98]
+ size = 1
+ elif command_byte == 0x99: #Decoration code [xx]
+ #Displays monologues according to the selected ornament.
+ #[99][xx]
+ #xx values:
+ # 00 = Map/Poster
+ # 01 = Ornament left
+ # 02 = Ornament right
+ # 03 = Huge doll
+ # 04 = Console
+ size = 2
+ command["ornament"] = ord(rom[start_address+1])
+ elif command_byte == 0x9A: #Berry tree code [xx]
+ #Creates a typical berry tree monologue.
+ #There is a maximum of 32 berry trees in the game.
+ #After this code the script ends.
+ #[9A][Fruit tree number]
+ #Fruit tree number + 11:4091 is the offset where the item no of the berry is defined.
+ size = 2
+ end = True
+ command["tree_id"] = ord(rom[start_address+1])
+ elif command_byte == 0x9B: #Cell phone call code [xx00]
+ #Initiates with the next step on a outer world map (permission byte) a phone call.
+ #[9B][Call no][00]
+ #call no:
+ # 01 = PokéRus
+ # 02 = Pokémon stolen
+ # 03 = Egg examined/ Assistant in Viola City
+ # 04 = Team Rocket on the radio
+ # 05 = PROF. ELM has got something for HIRO
+ # 06 = Bike shop gives bike away
+ # 07 = Mother is unhappy that HIRO didn't talk to her before leaving
+ # 08 = PROF. ELM has got something for HIRO a second time
+ size = 3
+ command["call_id"] = ord(rom[start_address+1])
+ command["byte"] = ord(rom[start_address+2])
+ elif command_byte == 0x9C: #Check cell phone call code
+ #Checks if a phone call is "in the line".
+ #feedback:
+ # 00 = no
+ # <>00 = call number
+ #[9C]
+ size = 1
+ elif command_byte == 0x9D: #Commented give item code [xxyy]
+ #The same as 0x1F but this code comments where
+ #HIRO puts what item in a short monologue.
+ #[9D][Item][Amount]
+ size = 3
+ command["item_id"] = ord(rom[start_address+1])
+ command["quantity"] = ord[rom[start_address+2])
+ elif command_byte == 0x9E: #Load special wild PKMN data [xxyy]
+ #Activates the checks in the special tables for the wild pokémon data.
+ #[9E][Mapbank][Map no]
+ #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok3E_66ED
+ size = 3
+ command["map_group"] = ord(rom[start_address+1])
+ command["map_id"] = ord(rom[start_address+2])
+ elif command_byte == 0x9F: #Hall of Fame code
+ #Saves and enters HIRO's complete Team in the Hall of Fame.
+ #Shows the credits and restarts the game with HIRO located in New Bark Town.
+ #[9F]
+ size = 1
+ elif command_byte == 0xA0: #Credits code
+ #Shows the credits and HIRO is located on the Silver mountain plateau.
+ #[A0]
+ size = 1
+ elif command_byte == 0xA1: #Facing warp
+ #Acts like code 0x3C but defines the desired facing of HIRO.
+ #[A1][Facing (00-03)][Map bank][Map no][X][Y]
+ size = 6
+ command["facing"] = ord(rom[start_address+1])
+ command["map_group"] = ord(rom[start_address+2])
+ command["map_id"] = ord(rom[start_addresss+3])
+ command["x"] = ord(rom[start_address+4])
+ command["y"] = ord(rom[start_address+5])
+ elif command_byte == 0xA2: #MEMORY code [2b + Bank + xx]
+ #MEMORY1, 2 or 3 can directly be filled with a string from
+ #a different rom bank.
+ #[A2][2byte pointer][Bank][00-02 MEMORY]
+ size = 5
+ command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed")
+ command["string_pointer_bank"] = ord(rom[start_address+3])
+ command["memory_id"] = ord(rom[start_address+4])
+ elif command_byte == 0xA3: #Display any location name [xx]
+ #By the location number the name of that location is written to TEMPMEMORY1.
+ #[A3][Location no]
+ size = 2
+ command["location_number"] = ord(rom[start_address+1])
+ #store the size of the command
+ command["size"] = size
+ #the end address is just offset + size - 1 (because size includes command byte)
+ offset += size - 1
+ #the end address is the last byte belonging to this command
+ command["last_byte_address"] = offset
+ #we also add the size of the command byte to get to the next command
+ offset += 1
+ #add the command into the command list please
+ commands[len(commands.keys())] = command
+ return commands
def parse_warp_bytes(some_bytes):
"""parse some number of warps from the data"""