ref: 6e44095c2aadd2f07a716db6dacfc3ce2fa83658
parent: 9afaed9b8fb93b6413d901f533f51a5298fb43dc
author: Rangi <[email protected]>
date: Sun Jun 24 17:45:12 EDT 2018
Remove address comments in docs
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -162,7 +162,7 @@
This is a bug with `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](/engine/battle/move_effects/belly_drum.asm):
```asm
-BattleCommand_BellyDrum: ; 37c1a
+BattleCommand_BellyDrum:
; bellydrum
; This command is buggy because it raises the user's attack
; before checking that it has enough HP to use the move.
@@ -180,7 +180,7 @@
**Fix:**
```asm
-BattleCommand_BellyDrum: ; 37c1a
+BattleCommand_BellyDrum:
; bellydrum
callfar GetHalfMaxHP
callfar CheckUserHasEnoughHP
@@ -293,7 +293,7 @@
This is a bug with `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
-CheckHiddenOpponent: ; 37daa
+CheckHiddenOpponent:
; BUG: This routine should account for Lock-On and Mind Reader.
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
@@ -390,7 +390,7 @@
This bug can be fixed in a plethora of ways, but the most straight-forward would be in `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm), as that's always ran before the king's rock effect.
```asm
-BattleCommand_BeatUpFailText: ; 355b5
+BattleCommand_BeatUpFailText:
; beatupfailtext
ld a, [wBeatUpHitAtLeastOnce]
@@ -403,7 +403,7 @@
**Fix:**
```asm
-BattleCommand_BeatUpFailText: ; 355b5
+BattleCommand_BeatUpFailText:
; beatupfailtext
ld a, [wBeatUpHitAtLeastOnce]
@@ -428,7 +428,7 @@
This is a bug with `BattleCommand_Present` in [engine/battle/move_effects/present.asm](/engine/battle/move_effects/present.asm):
```asm
-BattleCommand_Present: ; 37874
+BattleCommand_Present:
; present
ld a, [wLinkMode]
@@ -451,7 +451,7 @@
**Fix:**
```asm
-BattleCommand_Present: ; 37874
+BattleCommand_Present:
; present
push bc
@@ -484,13 +484,13 @@
In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
-BattleCheckTypeMatchup: ; 347c8
+BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
ld a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
ld hl, wBattleMonType1
-CheckTypeMatchup: ; 347d3
+CheckTypeMatchup:
; There is an incorrect assumption about this function made in the AI related code: when
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
; offensive type in a will make this function do the right thing. Since a is overwritten,
@@ -515,7 +515,7 @@
This is a bug with `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battle/ai/items.asm):
```asm
-AI_HealStatus: ; 384e0
+AI_HealStatus:
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
@@ -530,7 +530,6 @@
ld hl, wEnemySubStatus5
res SUBSTATUS_TOXIC, [hl]
ret
-; 384f7
```
**Fix:** Uncomment `ld hl, wEnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
@@ -600,7 +599,7 @@
This is a bug with `CalcExpAtLevel` in [engine/pokemon/experience.asm](/engine/pokemon/experience.asm):
```asm
-CalcExpAtLevel: ; 50e47
+CalcExpAtLevel:
; (a/b)*n**3 + c*n**2 + d*n - e
ld a, [wBaseGrowthRate]
add a
@@ -614,7 +613,7 @@
**Fix:**
```asm
-CalcExpAtLevel: ; 50e47
+CalcExpAtLevel:
; (a/b)*n**3 + c*n**2 + d*n - e
ld a, d
cp 1
@@ -821,7 +820,7 @@
INCLUDE "data/events/happiness_probabilities.asm"
-CopyPokemonName_Buffer1_Buffer3: ; 746e
+CopyPokemonName_Buffer1_Buffer3:
ld hl, wStringBuffer1
ld de, wStringBuffer3
ld bc, MON_NAME_LENGTH
@@ -831,7 +830,7 @@
In [data/events/happiness_probabilities.asm](/data/events/happiness_probabilities.asm):
```asm
-HappinessData_DaisysGrooming: ; 746b
+HappinessData_DaisysGrooming:
db $ff, 2, HAPPINESS_GROOMING ; 99.6% chance
```
@@ -838,7 +837,7 @@
**Fix:**
```asm
-HappinessData_DaisysGrooming: ; 746b
+HappinessData_DaisysGrooming:
db $80, 2, HAPPINESS_GROOMING ; 50% chance
db $ff, 2, HAPPINESS_GROOMING ; 50% chance
```
@@ -916,7 +915,7 @@
This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm](/engine/events/magikarp.asm):
```asm
-.BCLessThanDE: ; fbc9a
+.BCLessThanDE:
; Intention: Return bc < de.
; Reality: Return b < d.
ld a, b
@@ -926,7 +925,6 @@
ld a, c
cp e
ret
-; fbca1
```
**Fix:** Delete `ret nc`.
@@ -939,7 +937,7 @@
This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
```asm
-StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
+StartTrainerBattle_DetermineWhichAnimation:
; The screen flashes a different number of times depending on the level of
; your lead Pokemon relative to the opponent's.
; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
@@ -966,15 +964,13 @@
ld a, [hl]
ld [wJumptableIndex], a
ret
-; 8c38f (23:438f)
-.StartingPoints: ; 8c38f
+.StartingPoints:
; entries correspond to TRANS_* constants
db BATTLETRANSITION_CAVE
db BATTLETRANSITION_CAVE_STRONGER
db BATTLETRANSITION_NO_CAVE
db BATTLETRANSITION_NO_CAVE_STRONGER
-; 8c393
```
*To do:* Fix this bug.
@@ -1108,7 +1104,7 @@
The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm](/engine/pokedex/pokedex.asm):
```asm
-.Cry: ; 40340
+.Cry:
call Pokedex_GetSelectedMon
ld a, [wd265]
call GetCryIndex
@@ -1121,7 +1117,7 @@
**Workaround:**
```asm
-.Cry: ; 40340
+.Cry:
ld a, [wCurPartySpecies]
call PlayMonCry
ret
@@ -1365,7 +1361,7 @@
This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](/engine/pokemon/party_menu.asm):
```asm
-.DetermineCompatibility: ; 50268
+.DetermineCompatibility:
ld de, wStringBuffer1
ld a, BANK(EvosAttacksPointers)
ld bc, 2
@@ -1461,7 +1457,7 @@
In [engine/overworld/overworld.asm](/engine/overworld/overworld.asm):
```asm
-LoadSpriteGFX: ; 14306
+LoadSpriteGFX:
; Bug: b is not preserved, so it's useless as a next count.
; Uncomment the lines below to fix.
@@ -1487,7 +1483,6 @@
; pop bc
ld a, l
ret
-; 1431e
```
**Fix:** Uncomment `push bc` and `pop bc`.
@@ -1498,7 +1493,7 @@
In [engine/overworld/wildmons.asm](/engine/overworld/wildmons.asm):
```asm
-ChooseWildEncounter: ; 2a14f
+ChooseWildEncounter:
...
ld a, b
ld [wCurPartyLevel], a
@@ -1513,7 +1508,7 @@
...
-ValidateTempWildMonSpecies: ; 2a4a0
+ValidateTempWildMonSpecies:
; Due to a development oversight, this function is called with the wild Pokemon's level, not its species, in a.
```
@@ -1564,7 +1559,7 @@
In [engine/events/bug_contest/contest_2.asm](/engine/events/bug_contest/contest_2.asm):
```asm
-CheckBugContestContestantFlag: ; 139ed
+CheckBugContestContestantFlag:
; Checks the flag of the Bug Catching Contestant whose index is loaded in a.
; Bug: If a >= NUM_BUG_CONTESTANTS when this is called,
@@ -1581,7 +1576,6 @@
ld b, CHECK_FLAG
call EventFlagAction
ret
-; 139fe
INCLUDE "data/events/bug_contest_flags.asm"
```
@@ -1594,7 +1588,7 @@
In [home/init.asm](/home/init.asm):
```asm
-ClearWRAM:: ; 25a
+ClearWRAM::
; Wipe swappable WRAM banks (1-7)
; Assumes CGB or AGB
@@ -1611,7 +1605,6 @@
cp 8
jr nc, .bank_loop ; Should be jr c
ret
-; 270
```
**Fix:** Change `jr nc, .bank_loop` to `jr c, .bank_loop`.
--- a/docs/design_flaws.md
+++ b/docs/design_flaws.md
@@ -28,7 +28,7 @@
The offset is translated into a correct bank by `FixPicBank` in [engine/gfx/load_pics.asm](/engine/gfx/load_pics.asm):
```asm
-FixPicBank: ; 511c5
+FixPicBank:
; This is a thing for some reason.
PICS_FIX EQU $36
@@ -46,7 +46,7 @@
pop hl
ret
-.PicsBanks: ; 511d4
+.PicsBanks:
db BANK("Pics 1") ; BANK("Pics 1") + 0
db BANK("Pics 2") ; BANK("Pics 1") + 1
db BANK("Pics 3") ; BANK("Pics 1") + 2
@@ -298,7 +298,7 @@
`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items/items.asm](/engine/items/items.asm) have to compensate for this:
```asm
-GetTMHMNumber:: ; d407
+GetTMHMNumber::
; Return the number of a TM/HM by item id c.
ld a, c
; Skip any dummy items.
@@ -315,7 +315,7 @@
ld c, a
ret
-GetNumberedTMHM: ; d417
+GetNumberedTMHM:
; Return the item id of a TM/HM by number c.
ld a, c
; Skip any gaps.
@@ -341,7 +341,7 @@
Modify engine/items/items.asm:
```asm
-GetTMHMNumber:: ; d407
+GetTMHMNumber::
; Return the number of a TM/HM by item id c.
ld a, c
sub TM01
@@ -349,7 +349,7 @@
ld c, a
ret
-GetNumberedTMHM: ; d417
+GetNumberedTMHM:
; Return the item id of a TM/HM by number c.
ld a, c
add TM01
@@ -366,7 +366,7 @@
Three separate routines do the same derivation; `GetDexEntryPointer` in [engine/pokedex/pokedex_2.asm](/engine/pokedex/pokedex_2.asm):
```asm
-GetDexEntryPointer: ; 44333
+GetDexEntryPointer:
; return dex entry pointer b:de
push hl
ld hl, PokedexDataPointerTable
@@ -460,7 +460,7 @@
`_Sine` in [engine/math/sine.asm](/engine/math/sine.asm):
```asm
-_Sine:: ; 84d9
+_Sine::
; a = d * sin(e * pi/32)
ld a, e
calc_sine_wave
@@ -469,11 +469,11 @@
`Sprites_Cosine` and `Sprites_Sine` in [engine/gfx/sprites.asm](/engine/gfx/sprites.asm):
```asm
-Sprites_Cosine: ; 8e72a
+Sprites_Cosine:
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
; fallthrough
-Sprites_Sine: ; 8e72c
+Sprites_Sine:
; a = d * sin(a * pi/32)
calc_sine_wave
```
@@ -481,37 +481,34 @@
`BattleAnim_Cosine` and `BattleAnim_Sine` in [engine/battle_anims/functions.asm](/engine/battle_anims/functions.asm):
```asm
-BattleAnim_Cosine: ; ce732 (33:6732)
+BattleAnim_Cosine:
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
; fallthrough
-BattleAnim_Sine: ; ce734 (33:6734)
+BattleAnim_Sine:
; a = d * sin(a * pi/32)
calc_sine_wave BattleAnimSineWave
...
-BattleAnimSineWave: ; ce77f
+BattleAnimSineWave:
sine_table 32
-; ce7bf
```
`StartTrainerBattle_DrawSineWave` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
```asm
-StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
+StartTrainerBattle_DrawSineWave:
calc_sine_wave
-; 8c768
```
And `CelebiEvent_Cosine` in [engine/events/celebi.asm](/engine/events/celebi.asm):
```asm
-CelebiEvent_Cosine: ; 49b3b (12:5b3b)
+CelebiEvent_Cosine:
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
calc_sine_wave
-; 49bae
```
They all rely on `calc_sine_wave` in [macros/code.asm](/macros/code.asm):
@@ -586,7 +583,7 @@
In [engine/tilesets/tileset_anims.asm](/engine/tilesets/tileset_anims.asm):
```asm
-GetForestTreeFrame: ; fc54c
+GetForestTreeFrame:
; Return 0 if a is even, or 2 if odd.
and a
jr z, .even
@@ -609,16 +606,14 @@
.even
xor a
ret
-; fc56d
```
**Fix:**
```asm
-GetForestTreeFrame: ; fc54c
+GetForestTreeFrame:
; Return 0 if a is even, or 2 if odd.
and 1
add a
ret
-; fc56d
```
--- a/docs/menu.md
+++ b/docs/menu.md
@@ -54,8 +54,8 @@
```
All of them:
-[MenuSelection] = Current item. -1 is the CANCEL item.
-[MenuSelectionQuantity] = Quantity of the current item.
+[wMenuSelection] = Current item. -1 is the CANCEL item.
+[wMenuSelectionQuantity] = Quantity of the current item.
Function1: Called to display a menu entry.
de = Cursor position in TileMap
@@ -90,7 +90,7 @@
...
```
-In case it's 1, `[MenuSelectionQuantity]` will simply contain the next entry.
+In case it's 1, `[wMenuSelectionQuantity]` will simply contain the next entry.
## `_2DMenu`
@@ -208,7 +208,7 @@
Call state for `DisplayFunction`:
```
-[MenuSelection] = Current item. -1 is the CANCEL item.
+[wMenuSelection] = Current item. -1 is the CANCEL item.
de = Cursor position in TileMap
```