ref: 6fa7fbc357722bccbfe5d2756f1d4b6821b2e476
parent: 81208d51a078247fa0f83ee649932e1c9025e3e1
author: Bryan Bishop <[email protected]>
date: Tue May 1 21:38:19 EDT 2012
basic README to explain crystal.py
--- /dev/null
+++ b/extras/README.md
@@ -1,0 +1,28 @@
+Pokémon Crystal utilities and extras
+==============================
+
+`crystal.py` parsees the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
+
+#### Simple ASM generation example
+
+Note: throughout these examples it is possible to use `reload(crystal)` instead of `import crystal`. Once the module is loaded a first time, it must be reloaded if the file changes and the updates are desired.
+
+```python
+import crystal
+
+# parse the ROM
+crystal.run_main()
+
+# create a new dump
+asm = crystal.Asm()
+
+# insert the first 10 maps
+x = 10
+asm.insert_multiple_with_dependencies(crystal.all_map_headers[:x])
+
+# dump to extras/output.txt
+asm.dump()
+```
+
+After running those lines, `cp extras/output.asm main.asm` and run `git diff main.asm` to confirm that changes to `main.asm` have occurred. Then to test whether or not the inserted ASM compiles use: `make clean && make`. This will complain very loudly if something is broken.
+