shithub: pokecrystal

Download patch

ref: 708df7907f7dd52daea1087e01d5a446293ac7ea
parent: 94052ab5b94a8817c62f1d3d06da2e1c9d5be658
author: yenatch <[email protected]>
date: Mon Dec 9 00:26:58 EST 2013

rewrite readme and install; init.sh for install

--- a/INSTALL.md
+++ b/INSTALL.md
@@ -1,184 +1,40 @@
 # Getting Started
 
-Assembling **pokecrystal.gbc** requires a certain **Pokemon Crystal** rom:
+Assembling **pokecrystal.gbc** requires a certain **Pokémon Crystal** rom:
 
-```
-Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
-md5: 9f2922b235a5eeb78d65594e82ef5dde
-```
+	Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
+	md5: 9f2922b235a5eeb78d65594e82ef5dde
 
-Save it as **baserom.gbc** in the repository.
 
-Feel free to ask us on
-**[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)**
-if something goes wrong.
+# Linux
 
-# Windows
+Linux dependencies. OSX users already have these after installing Xcode.
 
-If you're on Windows and can't install Linux, **Cygwin** is a great alternative.
+	sudo apt-get install make gcc bison git python python-setuptools
 
 
-## Installing Cygwin
+Set up the **pokecrystal** repository:
 
-Cygwin provides a virtual Linux environment on Windows systems. Just get **setup.exe**.
+	git clone git://github.com/kanzure/pokecrystal.git
+	cd pokecrystal
 
-**http://cygwin.com/install.html**
+	./init.sh
 
-During the install:
+Copy the Pokémon Crystal rom to this directory. Name it **baserom.gbc**.
 
-* Keep the defaults.
-* Most mirrors are molasses. Use **http://mirrors.kernel.org**.
-* From the package selection, pick:
- * **wget**
- * **make**
- * **git**
- * **python**
- * **python-setuptools**
- * **unzip**
-
-## Using Cygwin
-
-Launch the **Cygwin terminal**.
-Maybe you know your way around the Linux terminal ( **bash** ).
-If not, a crash course:
-```bash
-# list files in current directory
-ls
-
-# show current directory
-pwd
-
-# change directory
-cd /away/we/go
-```
-
-## Getting up and running
-
-We need three things to assemble the source into a rom.
-
-1. **rgbds**
-2. a **pokecrystal** repository
-3. a **base rom**
-
-We use **rgbds** to spit out a Game Boy rom from source.
-```bash
-cd /usr/local/bin
-wget http://iimarck.us/etc/rgbds-20130811.zip
-unzip -j rgbds-20130811.zip
-rm rgbds-20130811.zip
-```
-
-The **pokecrystal** repository contains the source files used to create the rom.
-```bash
-cd ~
-git clone https://github.com/kanzure/pokecrystal
-cd pokecrystal
-
-# install python requirements
-easy_install pip
-pip install -r requirements.txt
-```
-
-Not everything is included in the source yet.
-Missing patches are copied from a **base rom** (not included).
-
-```
-Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
-md5: 9f2922b235a5eeb78d65594e82ef5dde
-```
-
-Name it **baserom.gbc**.
-
-**pokecrystal** only compiles with the use of a git submodule. To activate the submodule type:
-
-```
-git submodule init
-git submodule update
-```
-
 Now you should be able to build **pokecrystal.gbc** for the first time.
 
-This compiles a new rom from the source code, with any patches filled in from the base rom.
+	make
 
-```bash
-make
-```
+Your first build may take about a minute. Subsequent builds are much faster (5-20 seconds).
 
-This ought to take **between 3 and 15 seconds**, depending on your computer.
 
-If the last line is `cmp baserom.gbc pokecrystal.gbc`, the build was successful!
+# OSX
 
-Your first build processes every source file at once.
-After that, **only modified source files have to be processed again**,
-so compiling again should be a few seconds faster.
+Download and install **Xcode**. Then follow the Linux instructions.
 
-# Linux
 
-```bash
-sudo apt-get install make gcc bison git python python-setuptools 
-sudo easy_install pip
+# Windows
 
-# install rgbds
-git clone git://github.com/bentley/rgbds.git
-cd rgbds
-make
-sudo make install
+Not yet.
 
-cd ..
-
-# download pokecrystal
-git clone git://github.com/kanzure/pokecrystal.git
-cd pokecrystal
-
-# grab extras/ which is required for compiling
-git submodule init
-git submodule update
-
-# install python requirements
-pip install -r extras/requirements.txt
-
-# use hexdump to diff binary files
-git config diff.hex.textconv hexdump
-```
-
-Put your base rom in the pokecrystal repository. Name it **baserom.gbc**.
-
-To compile the rom from source:
-```bash
-make
-```
-
-That will take between 3 and 15 seconds, depending on your computer.
-If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! Rejoice!
-
-
-# Now what?
-
-**[pokecrystal.asm](https://github.com/kanzure/pokecrystal/blob/master/pokecrystal.asm)** is a good starting point.
-The structure of the source is laid out here.
-
-
-* Other **make targets** that may come in handy:
-
- * `make clean` deletes any preprocessed source files (.tx), rgbds object files and pokecrystal.gbc.
- * `make pngs` decompresses any **lz** files in gfx/ and then exports any graphics files to **png**.
- * `make lzs` does the reverse. This is already part of the build process, so **modified pngs will automatically be converted to 2bpp and lz-compressed** without any additional work.
-
-
-* **Can't find something?**
-Anyone can add to the source. There's lots to be uncovered.
-
-* **Do your own thing!**
-The asm source is hack-friendly, and the supplementary scripts in extras/ can be used for other projects.
-
-We'll be happy to answer any **questions** on
-**[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)**.
-
-
-Other **make targets** that may come in handy:
-
-`make clean` deletes any preprocessed source files (.tx), rgbds object files and pokecrystal.gbc, in case something goes wrong.
-
-`make pngs` decompresses any **lz** files in gfx/ and then exports any graphics files to **png**.
-
-`make lzs` does the reverse. This is already part of the build process, so **modified pngs will automatically be converted to 2bpp and lz-compressed** without any additional work.
--- a/README.md
+++ b/README.md
@@ -1,33 +1,19 @@
 # Pokémon Crystal
 
-This is a hand-crafted disassembly of Pokémon Crystal.
+This is a disassembly of Pokémon Crystal.
 
-The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
+The source code in this project successfully converts back into a ROM image.
 
+The following rom is used as a base:
 
-## Base ROM
+	Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
+	md5: 9f2922b235a5eeb78d65594e82ef5dde
 
-The following rom is required for compiling:
+To set up the repository, see [**INSTALL.md**](INSTALL.md).
 
-```
-Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
-md5: 9f2922b235a5eeb78d65594e82ef5dde
-```
 
-Eventually this will not be necessary.
-
-
-## What can I do?
-
-* Are we missing something? Make a pull request! Contributions are welcome.
-
-* Take a look at some of the disasm tools in **extras/**. Most of the scripts are generalized enough to take apart other Game Boy games.
-
-* Tackle some **[issues](https://github.com/kanzure/pokecrystal/issues)**!
-
-
 ## See also
 
-* Hang out with us on irc: **[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)**
+* Disassembly of [**Pokémon Red**](https://github.com/iimarckus/pokered)
 
-* Disassembly of **[Pokémon Red](http://bitbucket.org/iimarckus/pokered)**.
+* irc: **nucleus.kafuka.org** [**#skeetendo**](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)
--- /dev/null
+++ b/init.sh
@@ -1,0 +1,19 @@
+#!/bin/sh
+
+# install rgbds
+git clone git://github.com/bentley/rgbds.git && \
+cd rgbds && \
+make && \
+sudo make install && \
+cd .. && \
+rm -rf rgbds
+
+# set up the submodule (extras/)
+git submodule init && \
+git submodule update && \
+sudo easy_install pip && \
+pip install -r extras/requirements.txt
+
+# diff binary files using hexdump
+git config diff.hex.textconv "hexdump -C"
+