Merge pull request #806 from Rangi42/tables
Align "Overworld Map" to 8 bits ($xx00)
Identify scrolling menu lists in WRAM
Define more struct offset constants with rsreset instead of const_def
Verify wild data sizes with def_grass/water_wildmons and end_grass/water_wildmons macros
Verify data table sizes with table_width and assert_table_length macros
Document AI redundant bug (#802)
Define SCENE_ALWAYS EQU -1 for coord_events
Identify link sync buffers, separate from link action bytes
Use NITE_HOUR constant for Buena's event
Use PARTY_LENGTH and MAILBOX_CAPACITY constants
Identify label BattleTowerFade.loop
Identify unreferenced Goldenrod Pokémon Center text labels
Merge pull request #798 from CelestialAmber/master
Merge pull request #799 from FredrIQ/typo_fix
Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
Rename GetFarHalfword to GetFarWord
The 'tmhm' macro adjusts to the number of TMs/HMs/tutors
Remove "Buffer" suffix from two HRAM labels
Merge pull request #793 from nbasu02/document-stat-up-hit-update-statmessage
Clarify signed magnitude in the growth_rate macro
move statupmessage above checkfaint in Attack and DefenseUpHit documentation
Merge pull request #792 from nbasu02/document-stat-up-hit-fix
Edit wording and diff format
shorten documents on stat up hit effects
Document fix for StatUpHit effects when opponent is KO'd
Identify link.asm WRAM labels based on ax6's research notes <https://pastebin.com/NTxjzKGQ>
FarString -> PlaceFarString, and document a BrokenPlaceFarString bug
Document AI_Smart_Conversion2 bug (resolves #786)
Merge pull request #790 from nbasu02/mark-unused-grunts
Identified two magic numbers and cleaned up some comments (#783)
text "<PARA>..." → text_start and para "..."
Don't hardcode CRCs within Crystal base data
Use STRING_BUFFER_LENGTH for the wStringBuffers
Use assert to ensure correct base data size
Remove "XXX" comments (various "???+" still mark unclear code)
Terser damage calculation constants
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
Rename "dummy game" to "memory game"
Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile
Identify some uses of wBuffer1-6 in new Crystal code
Identify some more uses of wBuffer1-6
Group some link.asm code into "paragraphs"
Group link-related WRAM labels together
Identify some more labels, and make some more consistent
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
Extract more RGB data to .pal files
Identify wSpriteAnimDict key constants
Merge pull request #776 from Rangi42/unreferenced
Refer to rgbds' own install instructions
Identify mobile Name Card exchange labels
Updates to more closely sync with pokegold
Port more pokegold link engine symbols, and name an unused WRAM byte
Identify the remaining (non-mobile) uses of another WRAM union
Identify more WRAM labels, and start a <X>_DummyFunction label convention
Replace many '; unused' with '; unreferenced'
Identify remaining Mystery Gift labels and constants
Create data/collision/ for tile collision-related data
Update the style guide with new conventions and rgbasm possibilities
Use more assertions to ensure correct code and data
Comment, remove, or revise many unreferenced labels
Identify some more labels, mostly WRAM
Identify some more link.asm labels (syncing to pokegold)
Identify remaining debug color picker labels
Identify remaining map object labels
Identify some more map object labels and constants
Identify a few more labels and data
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
Identify some more labels (a few link-related)
Identify remaining two battle anim BG effect functions
Remove incomplete fix for the save corruption bug
Identify remaining battle AI labels
Identify unused Route 40 movement data
Consistent (x, y) coordinates for ugdoor macro
Battle transition spin quadrants are like pokered's half circles
Identify some values as relative struct offsets in MoveScreenLoop
tools/sym_comments.py can comment labels with their sym file addresses
Update battle anim bg function comments, and identify more unnamed labels
Identify battle bg effects functions and constants (#773)