ref: 75a4b16a1824595a1671bdc68494f7ab1e0b05ed
parent: f860c98d26d8d3babe1ec123a72ee9d5f3ddd145
parent: f56f340ce115d049374678bffc7509e89a6d31ca
author: Bryan Bishop <[email protected]>
date: Fri Feb 22 12:51:43 EST 2013
Merge pull request #114 from yenatch/master Split out files and write comments.
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -16,27 +16,27 @@
push bc
push af
call MusicOff
- ld hl, $ff24 ; channel control registers
+ ld hl, rNR50 ; channel control registers
xor a
- ld [hli], a ; ff24 ; volume/vin
- ld [hli], a ; ff25 ; sfx channels
+ ld [hli], a ; rNR50 ; volume/vin
+ ld [hli], a ; rNR51 ; sfx channels
ld a, $80 ; all channels on
ld [hli], a ; ff26 ; music channels
- ld hl, $ff10 ; sound channel registers
+ ld hl, rNR10 ; sound channel registers
ld e, $04 ; number of channels
.clearsound
; sound channel 1 2 3 4
xor a
- ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0
+ ld [hli], a ; rNR10, $ff15, rNR30, $ff1f ; sweep = 0
- ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0
+ ld [hli], a ; rNR11, rNR21, rNR31, rNR41 ; length/wavepattern = 0
ld a, $08
- ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0
+ ld [hli], a ; rNR12, rNR22, rNR32, rNR42 ; envelope = 0
xor a
- ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0
+ ld [hli], a ; rNR13, rNR23, rNR33, rNR43 ; frequency lo = 0
ld a, $80
- ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0)
+ ld [hli], a ; rNR14, rNR24, rNR34, rNR44 ; restart sound (freq hi = 0)
dec e
jr nz, .clearsound
@@ -208,10 +208,10 @@
call FadeMusic
; write volume to hardware register
ld a, [Volume]
- ld [$ff24], a
+ ld [rNR50], a
; write SO on/off to hardware register
ld a, [SoundOutput]
- ld [$ff25], a
+ ld [rNR51], a
ret
; e8125
@@ -251,7 +251,7 @@
jr z, .asm_e8159
;
ld a, [SoundInput]
- ld [$ff10], a
+ ld [rNR10], a
.asm_e8159
bit 5, [hl] ; rest
jr nz, .ch1rest
@@ -264,34 +264,34 @@
jr .asm_e8175
.asm_e816b
ld a, [$c294]
- ld [$ff13], a
+ ld [rNR13], a
ld a, [$c295]
- ld [$ff14], a
+ ld [rNR14], a
.asm_e8175
bit 0, [hl]
ret z
ld a, [$c292]
ld d, a
- ld a, [$ff11]
+ ld a, [rNR11]
and a, $3f ; sound length
or d
- ld [$ff11], a
+ ld [rNR11], a
ret
.asm_e8184
ld a, [$c292]
ld d, a
- ld a, [$ff11]
+ ld a, [rNR11]
and a, $3f ; sound length
or d
- ld [$ff11], a
+ ld [rNR11], a
ld a, [$c294]
- ld [$ff13], a
+ ld [rNR13], a
ret
.ch1rest
- ld a, [$ff26]
+ ld a, [rNR52]
and a, %10001110 ; ch1 off
- ld [$ff26], a
- ld hl, $ff10
+ ld [rNR52], a
+ ld hl, rNR10
call ClearChannel
ret
.asm_e81a2
@@ -298,14 +298,14 @@
ld hl, $c292
ld a, $3f ; sound length
or [hl]
- ld [$ff11], a
+ ld [rNR11], a
ld a, [$c293]
- ld [$ff12], a
+ ld [rNR12], a
ld a, [$c294]
- ld [$ff13], a
+ ld [rNR13], a
ld a, [$c295]
or a, $80
- ld [$ff14], a
+ ld [rNR14], a
ret
.Channel2
@@ -322,31 +322,31 @@
ret z
ld a, [$c292]
ld d, a
- ld a, [$ff16]
+ ld a, [rNR21]
and a, $3f ; sound length
or d
- ld [$ff16], a
+ ld [rNR21], a
ret
.asm_e81db ; unused
ld a, [$c294]
- ld [$ff18], a
+ ld [rNR23], a
ld a, [$c295]
- ld [$ff19], a
+ ld [rNR24], a
ret
.asm_e81e6
ld a, [$c292]
ld d, a
- ld a, [$ff16]
+ ld a, [rNR21]
and a, $3f ; sound length
or d
- ld [$ff16], a
+ ld [rNR21], a
ld a, [$c294]
- ld [$ff18], a
+ ld [rNR23], a
ret
.ch2rest
- ld a, [$ff26]
+ ld a, [rNR52]
and a, %10001101 ; ch2 off
- ld [$ff26], a
+ ld [rNR52], a
ld hl, $ff15
call ClearChannel
ret
@@ -354,14 +354,14 @@
ld hl, $c292
ld a, $3f ; sound length
or [hl]
- ld [$ff16], a
+ ld [rNR21], a
ld a, [$c293]
- ld [$ff17], a
+ ld [rNR22], a
ld a, [$c294]
- ld [$ff18], a
+ ld [rNR23], a
ld a, [$c295]
or a, $80 ; initial (restart)
- ld [$ff19], a
+ ld [rNR24], a
ret
.Channel3
@@ -377,34 +377,34 @@
ret
.asm_e822f ; unused
ld a, [$c294]
- ld [$ff1d], a
+ ld [rNR33], a
ld a, [$c295]
- ld [$ff1e], a
+ ld [rNR34], a
ret
.asm_e823a
ld a, [$c294]
- ld [$ff1d], a
+ ld [rNR33], a
ret
.ch3rest
- ld a, [$ff26]
+ ld a, [rNR52]
and a, %10001011 ; ch3 off
- ld [$ff26], a
- ld hl, $ff1a
+ ld [rNR52], a
+ ld hl, rNR30
call ClearChannel
ret
.asm_e824d
ld a, $3f
- ld [$ff1b], a
+ ld [rNR31], a
xor a
- ld [$ff1a], a
+ ld [rNR30], a
call .asm_e8268
ld a, $80
- ld [$ff1a], a
+ ld [rNR30], a
ld a, [$c294]
- ld [$ff1d], a
+ ld [rNR33], a
ld a, [$c295]
or a, $80
- ld [$ff1e], a
+ ld [rNR34], a
ret
.asm_e8268
push hl
@@ -458,7 +458,7 @@
ld a, [$c293]
and a, $f0
sla a
- ld [$ff1c], a
+ ld [rNR32], a
ret
.Channel4
@@ -472,24 +472,24 @@
ret
.asm_e82c1 ; unused
ld a, [$c294]
- ld [$ff22], a
+ ld [rNR43], a
ret
.ch4rest
- ld a, [$ff26]
+ ld a, [rNR52]
and a, %10000111 ; ch4 off
- ld [$ff26], a
+ ld [rNR52], a
ld hl, $ff1f
call ClearChannel
ret
.asm_e82d4
ld a, $3f ; sound length
- ld [$ff20], a
+ ld [rNR41], a
ld a, [$c293]
- ld [$ff21], a
+ ld [rNR42], a
ld a, [$c294]
- ld [$ff22], a
+ ld [rNR43], a
ld a, $80
- ld [$ff23], a
+ ld [rNR44], a
ret
; e82e7
@@ -535,15 +535,15 @@
ld hl, Tablee8350
.updatehw
xor a
- ld [$ff10], a ; sweep off
+ ld [rNR10], a ; sweep off
ld a, [hli]
- ld [$ff11], a ; sound length / duty cycle
+ ld [rNR11], a ; sound length / duty cycle
ld a, [hli]
- ld [$ff12], a ; ch1 volume envelope
+ ld [rNR12], a ; ch1 volume envelope
ld a, [hli]
- ld [$ff13], a ; ch1 frequency lo
+ ld [rNR13], a ; ch1 frequency lo
ld a, [hli]
- ld [$ff14], a ; ch1 frequency hi
+ ld [rNR14], a ; ch1 frequency hi
.asm_e8335
ld a, d
inc a
@@ -1192,7 +1192,7 @@
jr nz, .ok
; ????
xor a
- ld [$ff10], a ; sweep = 0
+ ld [rNR10], a ; sweep = 0
.ok
; stop playing
; turn channel off
@@ -2454,16 +2454,16 @@
jr z, .ch6
res 0, [hl] ; turn it off
xor a
- ld [$ff11], a ; length/wavepattern = 0
+ ld [rNR11], a ; length/wavepattern = 0
ld a, $08
- ld [$ff12], a ; envelope = 0
+ ld [rNR12], a ; envelope = 0
xor a
- ld [$ff13], a ; frequency lo = 0
+ ld [rNR13], a ; frequency lo = 0
ld a, $80
- ld [$ff14], a ; restart sound (freq hi = 0)
+ ld [rNR14], a ; restart sound (freq hi = 0)
xor a
ld [SoundInput], a ; global sound off
- ld [$ff10], a ; sweep = 0
+ ld [rNR10], a ; sweep = 0
.ch6
ld hl, $c1fe ; ch6 on?
bit 0, [hl]
@@ -2470,13 +2470,13 @@
jr z, .ch7
res 0, [hl] ; turn it off
xor a
- ld [$ff16], a ; length/wavepattern = 0
+ ld [rNR21], a ; length/wavepattern = 0
ld a, $08
- ld [$ff17], a ; envelope = 0
+ ld [rNR22], a ; envelope = 0
xor a
- ld [$ff18], a ; frequency lo = 0
+ ld [rNR23], a ; frequency lo = 0
ld a, $80
- ld [$ff19], a ; restart sound (freq hi = 0)
+ ld [rNR24], a ; restart sound (freq hi = 0)
.ch7
ld hl, $c230 ; ch7 on?
bit 0, [hl]
@@ -2483,14 +2483,14 @@
jr z, .ch8
res 0, [hl] ; turn it off
xor a
- ld [$ff1a], a ; sound mode #3 off
- ld [$ff1b], a ; length/wavepattern = 0
+ ld [rNR30], a ; sound mode #3 off
+ ld [rNR31], a ; length/wavepattern = 0
ld a, $08
- ld [$ff1c], a ; envelope = 0
+ ld [rNR32], a ; envelope = 0
xor a
- ld [$ff1d], a ; frequency lo = 0
+ ld [rNR33], a ; frequency lo = 0
ld a, $80
- ld [$ff1e], a ; restart sound (freq hi = 0)
+ ld [rNR34], a ; restart sound (freq hi = 0)
.ch8
ld hl, $c262 ; ch8 on?
bit 0, [hl]
@@ -2497,13 +2497,13 @@
jr z, .chscleared
res 0, [hl] ; turn it off
xor a
- ld [$ff20], a ; length/wavepattern = 0
+ ld [rNR41], a ; length/wavepattern = 0
ld a, $08
- ld [$ff21], a ; envelope = 0
+ ld [rNR42], a ; envelope = 0
xor a
- ld [$ff22], a ; frequency lo = 0
+ ld [rNR43], a ; frequency lo = 0
ld a, $80
- ld [$ff23], a ; restart sound (freq hi = 0)
+ ld [rNR44], a ; restart sound (freq hi = 0)
xor a
ld [NoiseSampleAddressLo], a
ld [NoiseSampleAddressHi], a
@@ -3126,13 +3126,13 @@
ClearChannels: ; e8fe9
; runs ClearChannel for all 4 channels
; doesn't seem to be used, but functionally identical to SoundRestart
- ld hl, $ff24
+ ld hl, rNR50
xor a
ld [hli], a
ld [hli], a
ld a, $80
ld [hli], a
- ld hl, $ff10
+ ld hl, rNR10
ld e, $04
.loop
call ClearChannel
@@ -3142,19 +3142,19 @@
; e8ffe
ClearChannel: ; e8ffe
-; input: hl = beginning hw sound register ($ff10, $ff15, $ff1a, $ff1f)
+; input: hl = beginning hw sound register (rNR10, $ff15, rNR30, $ff1f)
; output: 00 00 80 00 80
; sound channel 1 2 3 4
xor a
- ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0
+ ld [hli], a ; rNR10, $ff15, rNR30, $ff1f ; sweep = 0
- ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0
+ ld [hli], a ; rNR11, rNR21, rNR31, rNR41 ; length/wavepattern = 0
ld a, $08
- ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0
+ ld [hli], a ; rNR12, rNR22, rNR32, rNR42 ; envelope = 0
xor a
- ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0
+ ld [hli], a ; rNR13, rNR23, rNR33, rNR43 ; frequency lo = 0
ld a, $80
- ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0)
+ ld [hli], a ; rNR14, rNR24, rNR34, rNR44 ; restart sound (freq hi = 0)
ret
; e900a
--- /dev/null
+++ b/battle/magikarp_length.asm
@@ -1,0 +1,220 @@
+CalcMagikarpLength: ; fbbfc
+; Return Magikarp's length (in mm) in MagikarpLength (big endian)
+;
+; input:
+; de: EnemyMonDVs
+; bc: PlayerID
+
+; This function is needlessly convoluted, and poorly commented.
+; Reading is discouraged.
+
+; In short, it generates a value between 190 and 1786 using
+; a Magikarp's DVs and its trainer ID. This value is further
+; scrutinized in GetEnemyMon to make longer Magikarp even rarer.
+
+; This is done by calculating the value using operands from
+; a conversion lookup table.
+
+; Our index is calculated by xoring DVs with the trainer ID:
+
+; bc = rrc(rrc(dvs)) xor rrc(id)
+
+; if bc < $a: MagikarpLength = c + 190
+; if bc >= $ff00: MagikarpLength = c + 1370
+; else: MagikarpLength = z*100 + (bc-x)/y
+
+; X, Y, and Z depend on the value of b as follows:
+
+; if b = 0: x = 310, y = 2, z = 3
+; if b = 1: x = 710, y = 4, z = 4
+; if b = 2-9: x = 2710, y = 20, z = 5
+; if b = 10-29: x = 7710, y = 50, z = 6
+; if b = 30-68: x = 17710, y = 100, z = 7
+; if b = 69-126: x = 32710, y = 150, z = 8
+; if b = 127-185: x = 47710, y = 150, z = 9
+; if b = 186-224: x = 57710, y = 100, z = 10
+; if b = 225-243: x = 62710, y = 50, z = 11
+; if b = 244-251: x = 64710, y = 20, z = 12
+; if b = 252-253: x = 65210, y = 5, z = 13
+; if b = 254: x = 65410, y = 2, z = 14
+
+; These values represent arbitrary conversion points.
+
+
+; b = rrcrrc(atkdefdv) xor rrc(id[0])
+
+; id
+ ld h, b
+ ld l, c
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ rrc b
+ rrc c
+
+; dvs
+ ld a, [de]
+ inc de
+ rrca
+ rrca
+ xor b
+ ld b, a
+
+; c = rrcrrc(spdspcdv) xor rrc(id[1])
+
+ ld a, [de]
+ rrca
+ rrca
+ xor c
+ ld c, a
+
+; if bc < $000a:
+ ld a, b
+ and a
+ jr nz, .loadtable
+ ld a, c
+ cp a, $a
+ jr nc, .loadtable
+
+; de = hl = bc + $be
+ ld hl, $be
+ add hl, bc
+ ld d, h
+ ld e, l
+ jr .endtable
+
+.loadtable
+ ld hl, .MagikarpLengthTable
+ ld a, $02
+ ld [$d265], a
+
+.readtable
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ call .BLessThanD
+ jr nc, .advancetable
+
+; c = bc / [hl]
+ call .BCMinusDE
+ ld a, b
+ ld [$ffb3], a
+ ld a, c
+ ld [$ffb4], a
+ ld a, [hl]
+ ld [$ffb7], a
+ ld b, $02
+ call Divide
+ ld a, [$ffb6]
+ ld c, a
+
+; de = c + 100 * (2 + number of rows down the table)
+ xor a
+ ld [$ffb4], a
+ ld [$ffb5], a
+ ld a, $64
+ ld [$ffb6], a
+ ld a, [$d265]
+ ld [$ffb7], a
+ call Multiply
+ ld b, $00
+ ld a, [$ffb6]
+ add c
+ ld e, a
+ ld a, [$ffb5]
+ adc b
+ ld d, a
+ jr .endtable
+
+.advancetable
+ inc hl ; align to next triplet
+ ld a, [$d265]
+ inc a
+ ld [$d265], a
+ cp a, $10
+ jr c, .readtable
+
+ call .BCMinusDE
+ ld hl, $0640
+ add hl, bc
+ ld d, h
+ ld e, l
+
+.endtable
+ ld h, d
+ ld l, e
+ add hl, hl
+ add hl, hl
+ add hl, de
+ add hl, hl ; hl = de * 10
+
+ ld de, $ff02
+ ld a, $ff
+.loop
+ inc a
+ add hl, de ; - 254
+ jr c, .loop
+
+ ld d, $00
+
+; mod $0c
+.modloop
+ cp a, $0c
+ jr c, .done
+ sub a, $0c
+ inc d
+ jr .modloop
+
+.done
+ ld e, a
+ ld hl, MagikarpLength
+ ld [hl], d
+ inc hl
+ ld [hl], e
+ ret
+; fbc9a
+
+.BLessThanD ; fbc9a
+; return carry if b < d
+ ld a, b
+ cp d
+ ret c
+ ret nc
+; fbc9e
+
+.CLessThanE ; fbc9e
+; unused
+ ld a, c
+ cp e
+ ret
+; fbca1
+
+.BCMinusDE ; fbca1
+; bc -= de
+ ld a, c
+ sub e
+ ld c, a
+ ld a, b
+ sbc d
+ ld b, a
+ ret
+; fbca8
+
+.MagikarpLengthTable ; fbca8
+; ????, divisor
+ dwb $006e, $01
+ dwb $0136, $02
+ dwb $02c6, $04
+ dwb $0a96, $14
+ dwb $1e1e, $32
+ dwb $452e, $64
+ dwb $7fc6, $96
+ dwb $ba5e, $96
+ dwb $e16e, $64
+ dwb $f4f6, $32
+ dwb $fcc6, $14
+ dwb $feba, $05
+ dwb $ff82, $02
+; fbccf
+
--- a/constants.asm
+++ b/constants.asm
@@ -3417,15 +3417,20 @@
; joypad
-NO_INPUT EQU %00000000
-BUTTON_A EQU %00000001
-BUTTON_B EQU %00000010
-SELECT EQU %00000100
-START EQU %00001000
-D_RIGHT EQU %00010000
-D_LEFT EQU %00100000
-D_UP EQU %01000000
-D_DOWN EQU %10000000
+BUTTONS EQU %00010000
+D_PAD EQU %00100000
+
+AUTO_INPUT EQU $ff
+
+NO_INPUT EQU %00000000
+BUTTON_A EQU %00000001
+BUTTON_B EQU %00000010
+SELECT EQU %00000100
+START EQU %00001000
+D_RIGHT EQU %00010000
+D_LEFT EQU %00100000
+D_UP EQU %01000000
+D_DOWN EQU %10000000
; mbc
NUM_SRAM_BANKS EQU 4
--- /dev/null
+++ b/gbhw.asm
@@ -1,0 +1,65 @@
+; Graciously aped from http://nocash.emubase.de/pandocs.htm .
+
+rJOYP EQU $ff00 ; Joypad (R/W)
+rSB EQU $ff01 ; Serial transfer data (R/W)
+rSC EQU $ff02 ; Serial Transfer Control (R/W)
+rDIV EQU $ff04 ; Divider Register (R/W)
+rTIMA EQU $ff05 ; Timer counter (R/W)
+rTMA EQU $ff06 ; Timer Modulo (R/W)
+rTAC EQU $ff07 ; Timer Control (R/W)
+rIF EQU $ff0f ; Interrupt Flag (R/W)
+rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
+rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
+rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
+rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
+rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
+rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
+rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
+rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
+rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
+rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
+rNR31 EQU $ff1b ; Channel 3 Sound Length
+rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
+rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
+rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
+rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
+rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
+rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
+rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W)
+rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
+rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
+rNR52 EQU $ff26 ; Sound on/off
+rLCDC EQU $ff40 ; LCD Control (R/W)
+rSTAT EQU $ff41 ; LCDC Status (R/W)
+rSCY EQU $ff42 ; Scroll Y (R/W)
+rSCX EQU $ff43 ; Scroll X (R/W)
+rLY EQU $ff44 ; LCDC Y-Coordinate (R)
+rLYC EQU $ff45 ; LY Compare (R/W)
+rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
+rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
+rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
+rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
+rWY EQU $ff4a ; Window Y Position (R/W)
+rWX EQU $ff4b ; Window X Position minus 7 (R/W)
+rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
+rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
+rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
+rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
+rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
+rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
+rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
+rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
+rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
+rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
+rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
+rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
+rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
+rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
+rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
+rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
+rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
+rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
+rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
+rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
+rIE EQU $ffff ; Interrupt Enable (R/W)
+
binary files a/gfx/font.1bpp /dev/null differ
binary files a/gfx/font_battle_extra.2bpp /dev/null differ
binary files a/gfx/font_extra.2bpp /dev/null differ
--- a/gfx/font_inversed.1bpp
+++ /dev/null
@@ -1,1 +1,0 @@
-���}}�{{}}�ý���{}}}{���ýa}���}}}}}}������������www��{woO7{}��}9Um}}}�}=]muy}�ǻ}}}���}}�ǻ}}u���}}w{}��{��}���������}}}}}���}}������}}mU99}�9���9�}����������߿�����������������������������������������������������û����������������������������ý��������������������������������������������������������������mmmm�����������ý������������������������������ÿ������������������������������}mmU����;����������������߁����������������������������������������������������}}��ǻ}}����}}}}�������û����ý��������������������������������������������������������������������������������������������=�}�����7�w�����?�i�����?�l�����?�a�����?�A�����?�]�������������������������������������������������������������������������������������ouu���'Www�����������������������������1���������������������ϗ�ͥ3���?ý�����������������������������������ǫmǻ�����ߏߏ�������������������߿���������ǻ�������dz99�������������9��������9����Ó3����9����?99���9�������9�99����99�
\ No newline at end of file
binary files /dev/null b/gfx/misc/font.1bpp differ
binary files /dev/null b/gfx/misc/font_battle_extra.2bpp differ
binary files /dev/null b/gfx/misc/font_extra.2bpp differ
--- /dev/null
+++ b/gfx/misc/font_inversed.1bpp
@@ -1,0 +1,1 @@
+���}}�{{}}�ý���{}}}{���ýa}���}}}}}}������������www��{woO7{}��}9Um}}}�}=]muy}�ǻ}}}���}}�ǻ}}u���}}w{}��{��}���������}}}}}���}}������}}mU99}�9���9�}����������߿�����������������������������������������������������û����������������������������ý��������������������������������������������������������������mmmm�����������ý������������������������������ÿ������������������������������}mmU����;����������������߁����������������������������������������������������}}��ǻ}}����}}}}�������û����ý��������������������������������������������������������������������������������������������=�}�����7�w�����?�i�����?�l�����?�a�����?�A�����?�]�������������������������������������������������������������������������������������ouu���'Www�����������������������������1���������������������ϗ�ͥ3���?ý�����������������������������������ǫmǻ�����ߏߏ�������������������߿���������ǻ�������dz99�������������9��������9����Ó3����9����?99���9�������9�99����99�
\ No newline at end of file
--- /dev/null
+++ b/joypad.asm
@@ -1,0 +1,275 @@
+JoypadInt: ; 92e
+; Replaced by Joypad, called from VBlank instead of the useless
+; joypad interrupt.
+
+; This is a placeholder in case the interrupt is somehow enabled.
+ reti
+; 92f
+
+ClearJoypadPublic: ; 92f
+ xor a
+; Pressed this frame (delta)
+ ld [$ffa7], a
+; Currently pressed
+ ld [$ffa8], a
+ ret
+; 935
+
+Joypad: ; 935
+; Read the joypad register and translate it to something more
+; workable for use in-game. There are 8 buttons, so we can use
+; one byte to contain all player input.
+
+; Updates:
+
+; $ffa2: released this frame (delta)
+; $ffa3: pressed this frame (delta)
+; $ffa4: currently pressed
+; $ffa5: pressed so far
+
+; Any of these three bits can be used to disable input.
+ ld a, [$cfbe]
+ and %11010000
+ ret nz
+
+; If we're saving, input is disabled.
+ ld a, [$c2cd]
+ and a
+ ret nz
+
+; We can only get four inputs at a time.
+; We take d-pad first for no particular reason.
+ ld a, D_PAD
+ ld [rJOYP], a
+; Read twice to give the request time to take.
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+
+; The Joypad register output is in the lo nybble (inversed).
+; We make the hi nybble of our new container d-pad input.
+ cpl
+ and $f
+ swap a
+
+; We'll keep this in b for now.
+ ld b, a
+
+; Buttons make 8 total inputs (A, B, Select, Start).
+; We can fit this into one byte.
+ ld a, BUTTONS
+ ld [rJOYP], a
+; Wait for input to stabilize.
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+ ld a, [rJOYP]
+; Buttons take the lo nybble.
+ cpl
+ and $f
+ or b
+ ld b, a
+
+; Reset the joypad register since we're done with it.
+ ld a, $30
+ ld [rJOYP], a
+
+; To get the delta we xor the last frame's input with the new one.
+ ld a, [$ffa4] ; last frame
+ ld e, a
+ xor b
+ ld d, a
+; Released this frame:
+ and e
+ ld [$ffa2], a
+; Pressed this frame:
+ ld a, d
+ and b
+ ld [$ffa3], a
+
+; Add any new presses to the list of collective presses:
+ ld c, a
+ ld a, [$ffa5]
+ or c
+ ld [$ffa5], a
+
+; Currently pressed:
+ ld a, b
+ ld [$ffa4], a
+
+; Now that we have the input, we can do stuff with it.
+
+; For example, soft reset:
+ and BUTTON_A | BUTTON_B | SELECT | START
+ cp BUTTON_A | BUTTON_B | SELECT | START
+ jp z, $0150 ; reset
+
+ ret
+; 984
+
+
+GetJoypadPublic: ; 984
+; Update mirror joypad input from $ffa4 (real input)
+
+; $ffa6: released this frame (delta)
+; $ffa7: pressed this frame (delta)
+; $ffa8: currently pressed
+
+; bit 0 A
+; 1 B
+; 2 SELECT
+; 3 START
+; 4 RIGHT
+; 5 LEFT
+; 6 UP
+; 7 DOWN
+
+ push af
+ push hl
+ push de
+ push bc
+
+; The player input can be automated using an input stream.
+; See more below.
+ ld a, [InputType]
+ cp a, AUTO_INPUT
+ jr z, .auto
+
+; To get deltas, take this and last frame's input.
+ ld a, [$ffa4] ; real input
+ ld b, a
+ ld a, [$ffa8] ; last frame mirror
+ ld e, a
+
+; Released this frame:
+ xor b
+ ld d, a
+ and e
+ ld [$ffa6], a
+
+; Pressed this frame:
+ ld a, d
+ and b
+ ld [$ffa7], a
+
+; It looks like the collective presses got commented out here.
+ ld c, a
+
+; Currently pressed:
+ ld a, b
+ ld [$ffa8], a ; frame input
+
+.quit
+ pop bc
+ pop de
+ pop hl
+ pop af
+ ret
+
+.auto
+; Use a predetermined input stream (used in the catching tutorial).
+
+; Stream format: [input][duration]
+; A value of $ff will immediately end the stream.
+
+; Read from the input stream.
+ ld a, [$ff9d]
+ push af
+ ld a, [AutoInputBank]
+ rst Bankswitch
+
+ ld hl, AutoInputAddress
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+; We only update when the input duration has expired.
+ ld a, [AutoInputLength]
+ and a
+ jr z, .updateauto
+
+; Until then, don't change anything.
+ dec a
+ ld [AutoInputLength], a
+ pop af
+ rst Bankswitch
+ jr .quit
+
+
+.updateauto
+; An input of $ff will end the stream.
+ ld a, [hli]
+ cp a, $ff
+ jr z, .stopauto
+ ld b, a
+
+; A duration of $ff will end the stream indefinitely.
+ ld a, [hli]
+ ld [AutoInputLength], a
+ cp a, $ff
+ jr nz, .next
+
+; The current input is overwritten.
+ dec hl
+ dec hl
+ ld b, NO_INPUT
+ jr .finishauto
+
+.next
+; On to the next input...
+ ld a, l
+ ld [AutoInputAddress], a
+ ld a, h
+ ld [AutoInputAddress+1], a
+ jr .finishauto
+
+.stopauto
+ call StopAutoInput
+ ld b, NO_INPUT
+
+.finishauto
+ pop af
+ rst Bankswitch
+ ld a, b
+ ld [$ffa7], a ; pressed
+ ld [$ffa8], a ; input
+ jr .quit
+; 9ee
+
+
+StartAutoInput: ; 9ee
+; Start reading automated input stream at a:hl.
+
+ ld [AutoInputBank], a
+ ld a, l
+ ld [AutoInputAddress], a
+ ld a, h
+ ld [AutoInputAddress+1], a
+; Start reading the stream immediately.
+ xor a
+ ld [AutoInputLength], a
+; Reset input mirrors.
+ xor a
+ ld [$ffa7], a ; pressed this frame
+ ld [$ffa6], a ; released this frame
+ ld [$ffa8], a ; currently pressed
+
+ ld a, AUTO_INPUT
+ ld [InputType], a
+ ret
+; a0a
+
+
+StopAutoInput: ; a0a
+; Clear variables related to automated input.
+ xor a
+ ld [AutoInputBank], a
+ ld [AutoInputAddress], a
+ ld [AutoInputAddress+1], a
+ ld [AutoInputLength], a
+; Back to normal input.
+ ld [InputType], a
+ ret
+; a1b
+
--- a/main.asm
+++ b/main.asm
@@ -47,7 +47,7 @@
jp $06ef
SECTION "joypad",HOME[$60] ; joypad interrupt
- jp $092e
+ jp JoypadInt
SECTION "romheader",HOME[$100]
Start:
@@ -150,47 +150,47 @@
; Most of this is just going through the motions
; don't need to do anything if lcd is already off
- ld a, [$ff40] ; LCDC
+ ld a, [rLCDC]
bit 7, a ; lcd enable
ret z
; reset ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; save enabled ints
- ld a, [$ffff] ; IE
+ ld a, [rIE]
ld b, a
; disable vblank
res 0, a ; vblank
- ld [$ffff], a ; IE
+ ld [rIE], a
.wait
; wait until vblank
- ld a, [$ff44] ; LY
+ ld a, [rLY]
cp 145 ; >144 (ensure beginning of vblank)
jr nz, .wait
; turn lcd off
- ld a, [$ff40] ; LCDC
+ ld a, [rLCDC]
and %01111111 ; lcd enable off
- ld [$ff40], a ; LCDC
+ ld [rLCDC], a
; reset ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; restore enabled ints
ld a, b
- ld [$ffff], a ; IE
+ ld [rIE], a
ret
; 58a
EnableLCD: ; 58a
- ld a, [$ff40] ; LCDC
+ ld a, [rLCDC]
set 7, a ; lcd enable
- ld [$ff40], a ; LCDC
+ ld [rLCDC], a
ret
; 591
@@ -425,253 +425,12 @@
ret
; 6c4
-INCBIN "baserom.gbc",$6c4,$935 - $6c4
+INCBIN "baserom.gbc",$6c4,$92e - $6c4
-Joypad: ; 935
-; update joypad state
-; $ffa2: released
-; $ffa3: pressed
-; $ffa4: input
-; $ffa5: total pressed
-;
- ld a, [$cfbe]
- and $d0
- ret nz
-
-; pause game update?
- ld a, [$c2cd]
- and a
- ret nz
-
-; d-pad
- ld a, $20
- ld [$ff00], a
- ld a, [$ff00]
- ld a, [$ff00]
-; hi nybble
- cpl
- and $f
- swap a
- ld b, a
-
-; buttons
- ld a, $10
- ld [$ff00], a
-; wait to stabilize
- ld a, [$ff00]
- ld a, [$ff00]
- ld a, [$ff00]
- ld a, [$ff00]
- ld a, [$ff00]
- ld a, [$ff00]
-; lo nybble
- cpl
- and $f
- or b
- ld b, a
-
-; reset joypad
- ld a, $30
- ld [$ff00], a
-
-; get change in input
- ld a, [$ffa4] ; last frame's input
- ld e, a
- xor b ; current frame input
- ld d, a
-; released
- and e
- ld [$ffa2], a
-; pressed
- ld a, d
- and b
- ld [$ffa3], a
-
-; total pressed
- ld c, a
- ld a, [$ffa5]
- or c
- ld [$ffa5], a
-
-; original input
- ld a, b
- ld [$ffa4], a
-
-; A+B+SELECT+START
- and $f
- cp $f
- jp z, $0150 ; reset
-
- ret
-; 984
+INCLUDE "joypad.asm"
-GetJoypadPublic: ; 984
-; update mirror joypad input from $ffa4 (real input)
-
-; $ffa6: released
-; $ffa7: pressed
-; $ffa8: input
-
-; bit 0 A
-; 1 B
-; 2 SELECT
-; 3 START
-; 4 RIGHT
-; 5 LEFT
-; 6 UP
-; 7 DOWN
-
- push af
- push hl
- push de
- push bc
-
-; automated input?
- ld a, [InputType]
- cp a, $ff ; INPUT_AUTO
- jr z, .auto
-
-; get input
- ld a, [$ffa4] ; real input
- ld b, a
- ld a, [$ffa8] ; last frame mirror
- ld e, a
-
-; released
- xor b
- ld d, a
- and e
- ld [$ffa6], a
-
-; pressed
- ld a, d
- and b
- ld [$ffa7], a
-
-; leftover from pasted code
- ld c, a
-
-;
- ld a, b
- ld [$ffa8], a ; frame input
-.quit
- pop bc
- pop de
- pop hl
- pop af
- ret
-
-.auto
-; use predetermined input feed (used in catch tutorial)
-; struct: [input][duration]
-
-; save bank
- ld a, [$ff9d]
- push af
-;
- ld a, [AutoInputBank]
- rst Bankswitch
-;
- ld hl, AutoInputAddress ; AutoInputAddress-9
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
-; update when frame count hits 0
- ld a, [AutoInputLength]
- and a
- jr z, .updateauto
-
-; until then, do nothing
- dec a
- ld [AutoInputLength], a
-; restore bank
- pop af
- rst Bankswitch
-; we're done
- jr .quit
-
-.updateauto
-; get input
- ld a, [hli]
-; stop?
- cp a, $ff
- jr z, .stopinput
- ld b, a
-
-; duration
- ld a, [hli]
- ld [AutoInputLength], a
-; duration $ff = end at input
- cp a, $ff
- jr nz, .next
-
-; no input
- dec hl
- dec hl
- ld b, $00 ; no input
- jr .finishauto
-
-.next
-; output recorded
- ld a, l
- ld [AutoInputAddress], a
- ld a, h
- ld [AutoInputAddress+1], a
- jr .finishauto
-
-.stopinput
- call StopAutoInput
- ld b, $00 ; no input
-
-.finishauto
-; restore bank
- pop af
- rst Bankswitch
-; update mirrors
- ld a, b
- ld [$ffa7], a ; pressed
- ld [$ffa8], a ; input
- jr .quit
-; 9ee
-
-StartAutoInput: ; 9ee
-; start auto input stream at a:hl
-; bank
- ld [AutoInputBank], a
-; address
- ld a, l
- ld [AutoInputAddress], a
- ld a, h
- ld [AutoInputAddress+1], a
-; don't wait to update
- xor a
- ld [AutoInputLength], a
-; clear input mirrors
- xor a
- ld [$ffa7], a ; pressed
- ld [$ffa6], a ; released
- ld [$ffa8], a ; input
-; start reading input stream instead of player input
- ld a, $ff ; INPUT_AUTO
- ld [InputType], a
- ret
-; a0a
-
-StopAutoInput: ; a0a
-; clear autoinput ram
- xor a
- ld [AutoInputBank], a
- ld [AutoInputAddress], a
- ld [AutoInputAddress+1], a
- ld [AutoInputLength], a
-; normal input
- ld [InputType], a
- ret
-; a1b
-
INCBIN "baserom.gbc",$a1b,$b40 - $a1b
FarDecompress: ; b40
@@ -1063,18 +822,18 @@
ForceUpdateCGBPals: ; c37
; save wram bank
- ld a, [$ff70] ; wram bank
+ ld a, [rSVBK]
push af
; bankswitch
ld a, 5 ; BANK(BGPals)
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
; get bg pal buffer
ld hl, BGPals ; 5:d080
; update bg pals
ld a, %10000000 ; auto increment, index 0
- ld [$ff68], a ; BGPI
- ld c, $69 ; $ff69
+ ld [rBGPI], a
+ ld c, rBGPD - rJOYP
ld b, 4 ; NUM_PALS / 2
.bgp
@@ -1119,8 +878,8 @@
; update obj pals
ld a, %10000000 ; auto increment, index 0
- ld [$ff6a], a
- ld c, $6b ; $ff6b - $ff00
+ ld [rOBPI], a
+ ld c, rOBPD - rJOYP
ld b, 4 ; NUM_PALS / 2
.obp
@@ -1163,7 +922,7 @@
; restore wram bank
pop af
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
; clear pal update queue
xor a
ld [$ffe5], a
@@ -1177,7 +936,7 @@
; exists to forego reinserting cgb-converted image data
; input: a -> bgp
- ld [$ff47], a ; bgp
+ ld [rBGP], a
push af
; check cgb
@@ -1199,7 +958,7 @@
ld hl, BGPals ; to
ld de, Unkn1Pals ; from
; order
- ld a, [$ff47] ; bgp
+ ld a, [rBGP]
ld b, a
; # pals
ld c, 8 ; all pals
@@ -1225,9 +984,9 @@
; input: d -> obp1
; e -> obp2
ld a, e
- ld [$ff48], a ; obp0
+ ld [rOBP0], a
ld a, d
- ld [$ff49], a ; obp1
+ ld [rOBP1], a
; check cgb
ld a, [$ffe6]
@@ -1250,7 +1009,7 @@
; from
ld de, Unkn2Pals
; order
- ld a, [$ff48] ; obp0
+ ld a, [rOBP0]
ld b, a
; # pals
ld c, 8 ; all pals
@@ -1378,7 +1137,7 @@
call ByteFill
; We aren't done if the LCD is on
- ld a, [$ff40] ; LCDC
+ ld a, [rLCDC]
bit 7, a
ret z
jp WaitBGMap
@@ -1668,7 +1427,7 @@
and a
ret z
; start transfer
- ld [$ff55], a ; hdma5
+ ld [rHDMA5], a
; indicate that transfer has occurred
xor a
ld [$ffe8], a
@@ -1689,7 +1448,7 @@
and a
ret z
; save wram bank
- ld a, [$ff4f] ; vram bank
+ ld a, [rVBK]
push af
; save sp
ld [$ffd9], sp
@@ -1712,7 +1471,7 @@
pop bc
; update palettes
ld a, $1
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; tile 1
ld a, [hli]
ld [bc], a
@@ -1723,7 +1482,7 @@
dec c
; update tiles
ld a, $0
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; tile 1
ld a, [de]
inc de
@@ -1740,7 +1499,7 @@
pop bc
; update palettes
ld a, $1
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; tile 1
ld a, [hli]
ld [bc], a
@@ -1751,7 +1510,7 @@
dec c
; update tiles
ld a, $0
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; tile 1
ld a, [de]
inc de
@@ -1781,7 +1540,7 @@
; restore vram bank
pop af
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; we don't need to update bg map until new tiles are loaded
xor a
@@ -1859,13 +1618,13 @@
.attr
; switch vram banks
ld a, 1
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; bg map 1
ld hl, AttrMap
call .getthird
; restore vram bank
ld a, 0
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
ret
.tiles
@@ -2012,7 +1771,7 @@
and a
ret z
; abort if too far into vblank
- ld a, [$ff44] ; LY
+ ld a, [rLY]
; ly = 144-145?
cp 144
ret c
@@ -2114,7 +1873,7 @@
and a
ret z
; abort if too far into vblank
- ld a, [$ff44] ; LY
+ ld a, [rLY]
; ly = 144-145?
cp 144
ret c
@@ -2230,7 +1989,7 @@
ret z
; abort if too far into vblank
- ld a, [$ff44] ; LY
+ ld a, [rLY]
; ret unless ly = 144-150
cp 144
ret c
@@ -2244,15 +2003,15 @@
ld a, BANK(DoTileAnimation)
rst Bankswitch ; bankswitch
- ld a, [$ff70] ; wram bank
+ ld a, [rSVBK]
push af ; save wram bank
ld a, $1 ; wram bank 1
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
- ld a, [$ff4f] ; vram bank
+ ld a, [rVBK]
push af ; save vram bank
ld a, $0 ; vram bank 0
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
; take care of tile animation queue
call DoTileAnimation
@@ -2259,9 +2018,9 @@
; restore affected banks
pop af
- ld [$ff4f], a ; vram bank
+ ld [rVBK], a
pop af
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
pop af
rst Bankswitch ; bankswitch
ret
@@ -2319,15 +2078,15 @@
; handshake
ld a, $88
- ld [$ff01], a
+ ld [rSB], a
; switch to internal clock
ld a, %00000001
- ld [$ff02], a
+ ld [rSC], a
; start transfer
ld a, %10000001
- ld [$ff02], a
+ ld [rSC], a
ret
; 208a
@@ -2339,17 +2098,17 @@
nop
; save wram bank
- ld a, [$ff70] ; wram bank
+ ld a, [rSVBK]
push af
ld a, $1
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
call UpdateGameTimer
; restore wram bank
pop af
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
ret
; 20ad
@@ -2764,13 +2523,13 @@
push bc
; Added value
- ld a, [$ff04] ; divider
+ ld a, [rDIV]
ld b, a
ld a, [$ffe1]
adc b
ld [$ffe1], a
; Subtracted value
- ld a, [$ff04] ; divider
+ ld a, [rDIV]
ld b, a
ld a, [$ffe2]
sbc b
@@ -3216,9 +2975,9 @@
; In DMG mode, we can just change palettes to 0 (white)
xor a
- ld [$ff47], a ; BGP
- ld [$ff48], a ; OBP0
- ld [$ff49], a ; OBP1
+ ld [rBGP], a
+ ld [rOBP0], a
+ ld [rOBP1], a
ret
.cgb
@@ -5761,7 +5520,7 @@
callab CalcMagikarpLength
; We're clear if the length is < 1536
- ld a, [MagikarpLengthHi]
+ ld a, [MagikarpLength]
cp a, $06 ; $600 = 1536
jr nz, .CheckMagikarpArea
@@ -5770,7 +5529,7 @@
cp a, $0c ; / $100
jr c, .CheckMagikarpArea
; Try again if > 1614
- ld a, [MagikarpLengthLo]
+ ld a, [MagikarpLength + 1]
cp a, $50
jr nc, .GenerateDVs
@@ -5779,7 +5538,7 @@
cp a, $32 ; / $100
jr c, .CheckMagikarpArea
; Try again if > 1598
- ld a, [MagikarpLengthLo]
+ ld a, [MagikarpLength + 1]
cp a, $40
jr nc, .GenerateDVs
@@ -5804,7 +5563,7 @@
cp a, $64 ; / $100
jr c, .Happiness
; Floor at length 1024
- ld a, [MagikarpLengthHi]
+ ld a, [MagikarpLength]
cp a, $04 ; $400 = 1024
jr c, .GenerateDVs ; try again
@@ -6081,42 +5840,47 @@
CheckUnownLetter: ; 3eb75
; Return carry if the Unown letter hasn't been unlocked yet
- ld a, [$def3] ; UnownLetter
+
+ ld a, [UnlockedUnowns]
ld c, a
- ld de, $0000
+ ld de, 0
+
.loop
-; Has this set been unlocked?
+
+; Don't check this set unless it's been unlocked
srl c
jr nc, .next
-; Check out the set
+
+; Is our letter in the set?
ld hl, .LetterSets
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
-; Is our letter in the set?
+
push de
- ld a, [$d234]
- ld de, $0001
+ ld a, [UnownLetter]
+ ld de, 1
push bc
call IsInArray
pop bc
pop de
- jr c, .Match
+
+ jr c, .match
+
.next
-; Next set
+; Make sure we haven't gone past the end of the table
inc e
inc e
ld a, e
-; Gone past the end of the table?
- cp a, 4*2 ; 4 sets with 2-byte pointers
+ cp a, .Set1 - .LetterSets
jr c, .loop
-; Didn't find the letter (not unlocked)
+; Hasn't been unlocked, or the letter is invalid
scf
ret
-.Match
+.match
; Valid letter
and a
ret
@@ -6128,26 +5892,21 @@
dw .Set4
.Set1
- ; A B C D E F G H I J K
- db $01, $02, $03, $04, $05, $06, $07, $08, $09, $0a, $0b
- db $ff ; end
-
+ ; A B C D E F G H I J K
+ db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff
.Set2
- ; L M N O P Q R
- db $0c, $0d, $0e, $0f, $10, $11, $12
- db $ff ; end
-
+ ; L M N O P Q R
+ db 12, 13, 14, 15, 16, 17, 18, $ff
.Set3
- ; S T U V W
- db $13, $14, $15, $16, $17
- db $ff ; end
-
+ ; S T U V W
+ db 19, 20, 21, 22, 23, $ff
.Set4
- ; X Y Z
- db $18, $19, $1a
- db $ff ; end
+ ; X Y Z
+ db 24, 25, 26, $ff
+
; 3ebc7
+
INCBIN "baserom.gbc", $3ebc7, $3edd8 - $3ebc7
BattleRNG: ; 3edd8
@@ -9068,11 +8827,11 @@
ld hl, $d038 ; Unkn1Pals + 7 pals
; save wram bank
- ld a, [$ff70] ; wram bank
+ ld a, [rSVBK]
ld b, a
; wram bank 5
ld a, 5
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
; push palette
ld c, 4 ; NUM_PAL_COLORS
@@ -9087,7 +8846,7 @@
; restore wram bank
ld a, b
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
; update sgb pals
@@ -9099,11 +8858,11 @@
ld hl, $d03f ; last byte in Unkn1Pals
; save wram bank
- ld a, [$ff70] ; wram bank
+ ld a, [rSVBK]
ld d, a
; wram bank 5
ld a, 5
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
; pop palette
ld e, 4 ; NUM_PAL_COLORS
@@ -9118,7 +8877,7 @@
; restore wram bank
ld a, d
- ld [$ff70], a ; wram bank
+ ld [rSVBK], a
; update palettes
call UpdateTimePals
@@ -12324,7 +12083,7 @@
SECTION "bank36",DATA,BANK[$36]
-FontInversed: INCBIN "gfx/font_inversed.1bpp"
+FontInversed: INCBIN "gfx/misc/font_inversed.1bpp"
; Johto frame definitions
INCLUDE "gfx/pics/johto_frames.asm"
@@ -12677,13 +12436,13 @@
SECTION "bank3E",DATA,BANK[$3E]
FontExtra:
-INCBIN "gfx/font_extra.2bpp",$0,$200
+INCBIN "gfx/misc/font_extra.2bpp",$0,$200
Font:
-INCBIN "gfx/font.1bpp",$0,$400
+INCBIN "gfx/misc/font.1bpp",$0,$400
FontBattleExtra:
-INCBIN "gfx/font_battle_extra.2bpp",$0,$200
+INCBIN "gfx/misc/font_battle_extra.2bpp",$0,$200
INCBIN "baserom.gbc", $f8800, $f8ba0 - $f8800
@@ -12693,191 +12452,8 @@
INCBIN "baserom.gbc", $f8ea3, $fbbfc - $f8ea3
-CalcMagikarpLength: ; fbbfc
-; Stores Magikarp's length at $d1ea-$d1eb in big endian
-;
-; input:
-; de: EnemyMonDVs
-; bc: PlayerID
-; output:
-; $d1ea-$d1eb: length
-;
-; does a whole bunch of arbitrary nonsense
-; cycles through a table of arbitrary values
-; http://web.archive.org/web/20110628181718/http://upokecenter.com/games/gs/guides/magikarp.php
+INCLUDE "battle/magikarp_length.asm"
-; b = rrcrrc(atkdefdv) xor rrc(pidhi)
- ld h, b
- ld l, c
- ld a, [hli]
- ld b, a
- ld c, [hl] ; ld bc, [PlayerID]
- rrc b
- rrc c
- ld a, [de]
- inc de
- rrca
- rrca
- xor b
- ld b, a
-
-; c = rrcrrc(spdspcdv) xor rrc(pidlo)
- ld a, [de]
- rrca
- rrca
- xor c
- ld c, a
-
-; if bc < $000a:
- ld a, b
- and a
- jr nz, .loadtable
- ld a, c
- cp a, $0a
- jr nc, .loadtable
-
-; de = hl = bc + $be
- ld hl, $00be
- add hl, bc
- ld d, h
- ld e, l
- jr .endtable
-
-.loadtable
- ld hl, .MagikarpLengthTable
- ld a, $02
- ld [$d265], a
-
-.readtable
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- call .BLessThanD
- jr nc, .advancetable
-
-; c = bc / [hl]
- call .BCMinusDE
- ld a, b
- ld [$ffb3], a
- ld a, c
- ld [$ffb4], a
- ld a, [hl]
- ld [$ffb7], a
- ld b, $02
- call Divide
- ld a, [$ffb6]
- ld c, a
-
-; de = c + $64 * (2 + number of rows down the table)
- xor a
- ld [$ffb4], a
- ld [$ffb5], a
- ld a, $64
- ld [$ffb6], a
- ld a, [$d265]
- ld [$ffb7], a
- call Multiply
- ld b, $00
- ld a, [$ffb6]
- add c
- ld e, a
- ld a, [$ffb5]
- adc b
- ld d, a
- jr .endtable
-
-.advancetable
- inc hl ; align to next triplet
- ld a, [$d265]
- inc a
- ld [$d265], a
- cp a, $10
- jr c, .readtable
-
- call .BCMinusDE
- ld hl, $0640
- add hl, bc
- ld d, h
- ld e, l
-
-.endtable
- ld h, d
- ld l, e
- add hl, hl
- add hl, hl
- add hl, de
- add hl, hl ; hl = de * 10
-
- ld de, $ff02
- ld a, $ff
-.loop
- inc a
- add hl, de ; - 254
- jr c, .loop
-
- ld d, $00
-
-; mod $0c
-.modloop
- cp a, $0c
- jr c, .done
- sub a, $0c
- inc d
- jr .modloop
-
-.done
- ld e, a
- ld hl, $d1ea
- ld [hl], d
- inc hl
- ld [hl], e
- ret
-; fbc9a
-
-.BLessThanD ; fbc9a
-; return carry if b < d
- ld a, b
- cp d
- ret c
- ret nc
-; fbc9e
-
-.CLessThanE ; fbc9e
-; unused
- ld a, c
- cp e
- ret
-; fbca1
-
-.BCMinusDE ; fbca1
-; bc -= de
- ld a, c
- sub e
- ld c, a
- ld a, b
- sbc d
- ld b, a
- ret
-; fbca8
-
-.MagikarpLengthTable ; fbca8
-; ????, divisor
- dwb $006e, $01
- dwb $0136, $02
- dwb $02c6, $04
- dwb $0a96, $14
- dwb $1e1e, $32
- dwb $452e, $64
- dwb $7fc6, $96
- dwb $ba5e, $96
- dwb $e16e, $64
- dwb $f4f6, $32
- dwb $fcc6, $14
- dwb $feba, $05
- dwb $ff82, $02
-; fbccf
-
INCBIN "baserom.gbc",$FBCCF,$fc000-$fbccf
@@ -13107,7 +12683,7 @@
; VRAM bank 1
ld a, 1
- ld [$ff4f], a
+ ld [rVBK], a
; Decompress running Suicune gfx
@@ -13180,7 +12756,7 @@
; Back to VRAM bank 0
ld a, $0
- ld [$ff4f], a
+ ld [rVBK], a
; Decompress logo
@@ -13276,7 +12852,7 @@
call ByteFill
; Let LCD Stat know we're messing around with SCX
- ld a, $43 ; ff43 ; SCX
+ ld a, rSCX - rJOYP
ld [$ffc6], a
; Restore WRAM bank
@@ -13289,9 +12865,9 @@
call $058a
; Set sprite size to 8x16
- ld a, [$ff40] ; LCDC
+ ld a, [rLCDC]
set 2, a
- ld [$ff40], a ; LCDC
+ ld [rLCDC], a
;
ld a, $70
--- a/pokecrystal.asm
+++ b/pokecrystal.asm
@@ -1,3 +1,4 @@
INCLUDE "wram.asm"
INCLUDE "constants.asm"
+INCLUDE "gbhw.asm"
INCLUDE "main.tx"
--- a/vblank.asm
+++ b/vblank.asm
@@ -69,13 +69,13 @@
inc [hl]
; advance rng
- ld a, [$ff04] ; divider
+ ld a, [rDIV]
ld b, a
ld a, [$ffe1]
adc b
ld [$ffe1], a
- ld a, [$ff04] ; divider
+ ld a, [rDIV]
ld b, a
ld a, [$ffe2]
sbc b
@@ -87,16 +87,16 @@
; scroll x
ld a, [$ffcf]
- ld [$ff43], a ; scx
+ ld [rSCX], a
; scroll y
ld a, [$ffd0]
- ld [$ff42], a ; scy
+ ld [rSCY], a
; window y
ld a, [$ffd2]
- ld [$ff4a], a ; wy
+ ld [rWY], a
; window x + 7
ld a, [$ffd1]
- ld [$ff4b], a ; wx
+ ld [rWX], a
; some time management is in order
; only have time for one of these during vblank
@@ -131,7 +131,7 @@
call $ff80
; 403f:
; ld a, $c4
-; ld [$ff46], a ; oam dma
+; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@@ -216,11 +216,11 @@
; scroll x
ld a, [$ffcf]
- ld [$ff43], a ; scx
+ ld [rSCX], a
; scroll y
ld a, [$ffd0]
- ld [$ff42], a ; scy
+ ld [rSCY], a
; time-sensitive fns
call UpdatePals
@@ -233,7 +233,7 @@
call $ff80
; 403f:
; ld a, $c4
-; ld [$ff46], a ; oam dma
+; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@@ -246,20 +246,20 @@
ld [VBlankOccurred], a
; get requested ints
- ld a, [$ff0f] ; IF
+ ld a, [rIF]
ld b, a
; discard requested ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; enable lcd stat
ld a, %10 ; lcd stat
- ld [$ffff], a ; IE
+ ld [rIE], a
; rerequest serial int if applicable (still disabled)
; request lcd stat
ld a, b
and %1000 ; serial
or %10 ; lcd stat
- ld [$ff0f], a ; IF
+ ld [rIF], a
ei
; update sound
@@ -272,17 +272,17 @@
di
; get requested ints
- ld a, [$ff0f] ; IF
+ ld a, [rIF]
ld b, a
; discard requested ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; enable ints besides joypad
ld a, %1111 ; serial timer lcdstat vblank
- ld [$ffff], a ; IE
+ ld [rIE], a
; rerequest ints
ld a, b
- ld [$ff0f], a ; IF
+ ld [rIF], a
ret
; 37f
@@ -297,13 +297,13 @@
; update gb pals
ld a, [$cfc7]
- ld [$ff47], a ; BGP
+ ld [rBGP], a
ld a, [$cfc8]
- ld [$ff48], a ; OBP0
+ ld [rOBP0], a
ld a, [$cfc9]
- ld [$ff49], a ; 0BP1
+ ld [rOBP1], a
and a
ret
@@ -324,10 +324,10 @@
; scroll x
ld a, [$ffcf]
- ld [$ff43], a ; scx
+ ld [rSCX], a
; scroll y
ld a, [$ffd0]
- ld [$ff42], a ; scy
+ ld [rSCY], a
; any pals to update?
ld a, [$ffe5]
@@ -342,7 +342,7 @@
call $ff80
; 403f:
; ld a, $c4 ; Sprites / $100
-; ld [$ff46], a ; oam dma
+; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@@ -355,15 +355,15 @@
ld [VBlankOccurred], a
; save int flag
- ld a, [$ff0f] ; IF
+ ld a, [rIF]
push af
; reset ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; force lcdstat int during sound update
ld a, %10 ; lcd stat
- ld [$ffff], a ; IE
- ld [$ff0f], a ; IF
+ ld [rIE], a
+ ld [rIF], a
ei
; update sound
@@ -376,7 +376,7 @@
di
; request lcdstat
- ld a, [$ff0f] ; IF
+ ld a, [rIF]
ld b, a
; and any other ints
pop af
@@ -384,13 +384,13 @@
ld b, a
; reset ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; enable ints besides joypad
ld a, %1111 ; serial timer lcdstat vblank
- ld [$ffff], a ; IE
+ ld [rIE], a
; request ints
ld a, b
- ld [$ff0f], a ; IF
+ ld [rIF], a
ret
; 3df
@@ -414,7 +414,7 @@
call $ff80
; 403f:
; ld a, $c4
-; ld [$ff46], a ; oam dma
+; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@@ -456,7 +456,7 @@
; scroll x
ld a, [$ffcf]
- ld [$ff43], a ; scx
+ ld [rSCX], a
; if we can update pals, skip this part
call UpdatePalsIfCGB
@@ -475,12 +475,12 @@
; discard requested ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; enable lcd stat
ld a, %10 ; lcd stat
- ld [$ffff], a ; IE
+ ld [rIE], a
; request lcd stat
- ld [$ff0f], a ; IF
+ ld [rIF], a
ei
; update sound
@@ -494,10 +494,10 @@
; discard requested ints
xor a
- ld [$ff0f], a ; IF
+ ld [rIF], a
; enable ints besides joypad
ld a, %1111 ; serial timer lcdstat vblank
- ld [$ffff], a ; IE
+ ld [rIE], a
ret
; 436
--- a/wram.asm
+++ b/wram.asm
@@ -837,11 +837,9 @@
ds 2
Buffer1:
-MagikarpLength:
-MagikarpLengthHi: ; d1ea
+MagikarpLength: ; d1ea
ds 1
-Buffer2:
-MagikarpLengthLo: ; d1eb
+Buffer2: ; d1eb
ds 1
SECTION "prng2",BSS[$d1fa]