ref: 79bd48f85c7dd1868264e290b12dad17a6e25b95
parent: f2ae74079fc917cbf7e1f640eb8beda0d4740887
author: luckytyphlosion <[email protected]>
date: Tue Jan 23 11:49:58 EST 2018
Replace Stack with wStack.
--- a/engine/save.asm
+++ b/engine/save.asm
@@ -332,7 +332,7 @@
FindStackTop: ; 14c90
; Find the furthest point that sp has traversed to.
; This is distinct from the current value of sp.
- ld hl, Stack - $ff
+ ld hl, wStack - $ff
.loop
ld a, [hl]
or a
--- a/engine/tileset_anims.asm
+++ b/engine/tileset_anims.asm
@@ -481,7 +481,7 @@
adc HIGH(WaterTileFrames)
ld h, a
-; Stack now points to the start of the tile for this frame.
+; The stack now points to the start of the tile for this frame.
ld sp, hl
ld l, e
@@ -845,7 +845,7 @@
adc h
ld h, a
-; Stack now points to the desired frame.
+; The stack now points to the desired frame.
ld sp, hl
ld l, e
--- a/home/init.asm
+++ b/home/init.asm
@@ -79,7 +79,7 @@
or c
jr nz, .ByteFill
- ld sp, Stack
+ ld sp, wStack
; Clear HRAM
ld a, [hCGB]
--- a/wram.asm
+++ b/wram.asm
@@ -9,7 +9,7 @@
StackBottom::
ds $100 - 1
-Stack::
+wStack::
StackTop::
ds 1