ref: 7ab25c9f5996f4d9179a25363b38d62bdac0ddd9
parent: 1dc2a1776c73159d57fcea4d890183b0bfef97ef
author: yenatch <[email protected]>
date: Mon Apr 21 20:02:40 EDT 2014
Danger in the sound engine.
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -201,8 +201,8 @@
ld [CurChannel], a
cp a, $08 ; are we done?
jp nz, .loop ; do it all again
- ; writing to hardware registers?
- call Functione8307
+
+ call PlayDanger
; fade music in/out
call FadeMusic
; write volume to hardware register
@@ -240,7 +240,7 @@
dw .Channel8
.Channel1
- ld a, [$c2a6]
+ ld a, [Danger]
bit 7, a
ret nz
.Channel5
@@ -513,9 +513,8 @@
ret
; e8307
-Functione8307: ; e8307
-; what is $c2a6?
- ld a, [$c2a6]
+PlayDanger: ; e8307
+ ld a, [Danger]
bit 7, a
ret z
and a, $7f
@@ -524,7 +523,7 @@
jr c, .asm_e8335
and a
jr z, .asm_e8323
- cp a, $10
+ cp a, 16 ; halfway
jr z, .asm_e831e
jr .asm_e8335
.asm_e831e
@@ -546,12 +545,12 @@
.asm_e8335
ld a, d
inc a
- cp a, $1e
+ cp a, 30
jr c, .asm_e833c
xor a
.asm_e833c
or a, $80
- ld [$c2a6], a
+ ld [Danger], a
; is hw ch1 on?
ld a, [SoundOutput]
and a, $11