ref: 7c02c2bb31317c31446a5907fe68f26dabb4858f
parent: 4f5ae6510c4b52ca9a889505f4ff77f811671c1e
author: yenatch <[email protected]>
date: Sun Feb 2 12:12:04 EST 2014
Move remaining constants into constants/{misc,pokemon_data}_constants.asm Now constant groups can be included separately if needed.
--- a/constants.asm
+++ b/constants.asm
@@ -21,169 +21,6 @@
INCLUDE "constants/sfx_constants.asm"
INCLUDE "constants/animation_constants.asm"
INCLUDE "constants/gfx_constants.asm"
-
-
-
-NONE EQU 0
-
-
-
-; egg group constants
-MONSTER EQU $01
-AMPHIBIAN EQU $02
-INSECT EQU $03
-AVIAN EQU $04
-FIELD EQU $05
-FAIRY EQU $06
-PLANT EQU $07
-HUMANSHAPE EQU $08
-INVERTEBRATE EQU $09
-INANIMATE EQU $0A
-AMORPHOUS EQU $0B
-FISH EQU $0C
-LADIES_MAN EQU $0D
-REPTILE EQU $0E
-NO_EGGS EQU $0F
-
-; menu sprites
-ICON_POLIWAG EQU $01
-ICON_JIGGLYPUFF EQU $02
-ICON_DIGLETT EQU $03
-ICON_PIKACHU EQU $04
-ICON_STARYU EQU $05
-ICON_FISH EQU $06
-ICON_BIRD EQU $07
-ICON_MONSTER EQU $08
-ICON_CLEFAIRY EQU $09
-ICON_ODDISH EQU $0a
-ICON_BUG EQU $0b
-ICON_GHOST EQU $0c
-ICON_LAPRAS EQU $0d
-ICON_HUMANSHAPE EQU $0e
-ICON_FOX EQU $0f
-ICON_EQUINE EQU $10
-ICON_SHELL EQU $11
-ICON_BLOB EQU $12
-ICON_SERPENT EQU $13
-ICON_VOLTORB EQU $14
-ICON_SQUIRTLE EQU $15
-ICON_BULBASAUR EQU $16
-ICON_CHARMANDER EQU $17
-ICON_CATERPILLAR EQU $18
-ICON_UNOWN EQU $19
-ICON_GEODUDE EQU $1a
-ICON_FIGHTER EQU $1b
-ICON_EGG EQU $1c
-ICON_JELLYFISH EQU $1d
-ICON_MOTH EQU $1e
-ICON_BAT EQU $1f
-ICON_SNORLAX EQU $20
-ICON_HO_OH EQU $21
-ICON_LUGIA EQU $22
-ICON_GYARADOS EQU $23
-ICON_SLOWPOKE EQU $24
-ICON_SUDOWOODO EQU $25
-ICON_BIGMON EQU $26
-
-
-; evolution types
-EVOLVE_LEVEL EQU 1
-EVOLVE_ITEM EQU 2
-EVOLVE_TRADE EQU 3
-EVOLVE_HAPPINESS EQU 4
-EVOLVE_STAT EQU 5
-
-BASE_HAPPINESS EQU 70
-; happiness evolution triggers
-HAPPINESS_TO_EVOLVE EQU 220
-TR_ANYTIME EQU 1
-TR_MORNDAY EQU 2
-TR_NITE EQU 3
-
-; stat evolution triggers
-ATK_GT_DEF EQU 1
-ATK_LT_DEF EQU 2
-ATK_EQ_DEF EQU 3
-
-
-; name length
-PLAYER_NAME_LENGTH EQU 8
-PKMN_NAME_LENGTH EQU 11
-
-
-; predefs
-PREDEF_FLAG EQU $03
-PREDEF_FILLPP EQU $05
-PREDEF_ADDPARTYMON EQU $06
-PREDEF_FILLSTATS EQU $0C
-PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
-PREDEF_UPDATE_PLAYER_HUD EQU $12
-PREDEF_FILL_BOX EQU $13
-PREDEF_UPDATE_ENEMY_HUD EQU $15
-PREDEF_START_BATTLE EQU $16
-PREDEF_FILL_IN_EXP_BAR EQU $17
-PREDEF_FILLMOVES EQU $1B
-PREDEF_GET_GENDER EQU $24
-PREDEF_STATS_SCREEN EQU $25
-PREDEF_DRAW_PLAYER_HP EQU $26
-PREDEF_DRAW_ENEMY_HP EQU $27
-PREDEF_GET_TYPE_NAME EQU $29
-PREDEF_PRINT_MOVE_TYPE EQU $2A
-PREDEF_PRINT_TYPE EQU $2B
-PREDEF_GET_UNOWN_LETTER EQU $2D
-PREDEF_LOAD_SGB_LAYOUT EQU $31
-PREDEF_CHECK_CONTEST_MON EQU $33
-PREDEF_BATTLE_TRANSITION EQU $34
-PREDEF_PARTYMON_ITEM_NAME EQU $3B
-PREDEF_DECOMPRESS EQU $40
-
-
-; flag manipulation
-RESET_FLAG EQU 0
-SET_FLAG EQU 1
-CHECK_FLAG EQU 2
-
-
-; joypad
-BUTTONS EQU %00010000
-D_PAD EQU %00100000
-
-NO_INPUT EQU %00000000
-A_BUTTON EQU %00000001
-B_BUTTON EQU %00000010
-SELECT EQU %00000100
-START EQU %00001000
-D_RIGHT EQU %00010000
-D_LEFT EQU %00100000
-D_UP EQU %01000000
-D_DOWN EQU %10000000
-
-
-; screen
-HP_BAR_LENGTH EQU 6
-HP_BAR_LENGTH_PX EQU 48
-EXP_BAR_LENGTH EQU 8
-EXP_BAR_LENGTH_PX EQU 64
-
-SCREEN_WIDTH EQU 20
-SCREEN_HEIGHT EQU 18
-SCREEN_WIDTH_PX EQU 160
-SCREEN_HEIGHT_PX EQU 144
-
-BG_MAP_WIDTH EQU 32
-BG_MAP_HEIGHT EQU 32
-
-TILE_WIDTH EQU 8
-
-
-; movement
-STEP_SLOW EQU 0
-STEP_WALK EQU 1
-STEP_BIKE EQU 2
-STEP_LEDGE EQU 3
-STEP_ICE EQU 4
-STEP_TURN EQU 5
-STEP_BACK_LEDGE EQU 6
-STEP_WALK_IN_PLACE EQU 7
-
+INCLUDE "constants/pokemon_data_constants.asm"
+INCLUDE "constants/misc_constants.asm"
--- /dev/null
+++ b/constants/misc_constants.asm
@@ -1,0 +1,81 @@
+
+; name length
+PLAYER_NAME_LENGTH EQU 8
+PKMN_NAME_LENGTH EQU 11
+
+
+; predefs
+PREDEF_FLAG EQU $03
+PREDEF_FILLPP EQU $05
+PREDEF_ADDPARTYMON EQU $06
+PREDEF_FILLSTATS EQU $0C
+PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
+PREDEF_UPDATE_PLAYER_HUD EQU $12
+PREDEF_FILL_BOX EQU $13
+PREDEF_UPDATE_ENEMY_HUD EQU $15
+PREDEF_START_BATTLE EQU $16
+PREDEF_FILL_IN_EXP_BAR EQU $17
+PREDEF_FILLMOVES EQU $1B
+PREDEF_GET_GENDER EQU $24
+PREDEF_STATS_SCREEN EQU $25
+PREDEF_DRAW_PLAYER_HP EQU $26
+PREDEF_DRAW_ENEMY_HP EQU $27
+PREDEF_GET_TYPE_NAME EQU $29
+PREDEF_PRINT_MOVE_TYPE EQU $2A
+PREDEF_PRINT_TYPE EQU $2B
+PREDEF_GET_UNOWN_LETTER EQU $2D
+PREDEF_LOAD_SGB_LAYOUT EQU $31
+PREDEF_CHECK_CONTEST_MON EQU $33
+PREDEF_BATTLE_TRANSITION EQU $34
+PREDEF_PARTYMON_ITEM_NAME EQU $3B
+PREDEF_DECOMPRESS EQU $40
+
+
+; flag manipulation
+RESET_FLAG EQU 0
+SET_FLAG EQU 1
+CHECK_FLAG EQU 2
+
+
+; joypad
+BUTTONS EQU %00010000
+D_PAD EQU %00100000
+
+NO_INPUT EQU %00000000
+A_BUTTON EQU %00000001
+B_BUTTON EQU %00000010
+SELECT EQU %00000100
+START EQU %00001000
+D_RIGHT EQU %00010000
+D_LEFT EQU %00100000
+D_UP EQU %01000000
+D_DOWN EQU %10000000
+
+
+; screen
+HP_BAR_LENGTH EQU 6
+HP_BAR_LENGTH_PX EQU 48
+EXP_BAR_LENGTH EQU 8
+EXP_BAR_LENGTH_PX EQU 64
+
+SCREEN_WIDTH EQU 20
+SCREEN_HEIGHT EQU 18
+SCREEN_WIDTH_PX EQU 160
+SCREEN_HEIGHT_PX EQU 144
+
+BG_MAP_WIDTH EQU 32
+BG_MAP_HEIGHT EQU 32
+
+TILE_WIDTH EQU 8
+
+
+; movement
+STEP_SLOW EQU 0
+STEP_WALK EQU 1
+STEP_BIKE EQU 2
+STEP_LEDGE EQU 3
+STEP_ICE EQU 4
+STEP_TURN EQU 5
+STEP_BACK_LEDGE EQU 6
+STEP_WALK_IN_PLACE EQU 7
+
--- /dev/null
+++ b/constants/pokemon_data_constants.asm
@@ -1,0 +1,83 @@
+
+; egg group constants
+
+MONSTER EQU $01
+AMPHIBIAN EQU $02
+INSECT EQU $03
+AVIAN EQU $04
+FIELD EQU $05
+FAIRY EQU $06
+PLANT EQU $07
+HUMANSHAPE EQU $08
+INVERTEBRATE EQU $09
+INANIMATE EQU $0A
+AMORPHOUS EQU $0B
+FISH EQU $0C
+LADIES_MAN EQU $0D
+REPTILE EQU $0E
+NO_EGGS EQU $0F
+
+
+; menu sprites
+ICON_POLIWAG EQU $01
+ICON_JIGGLYPUFF EQU $02
+ICON_DIGLETT EQU $03
+ICON_PIKACHU EQU $04
+ICON_STARYU EQU $05
+ICON_FISH EQU $06
+ICON_BIRD EQU $07
+ICON_MONSTER EQU $08
+ICON_CLEFAIRY EQU $09
+ICON_ODDISH EQU $0a
+ICON_BUG EQU $0b
+ICON_GHOST EQU $0c
+ICON_LAPRAS EQU $0d
+ICON_HUMANSHAPE EQU $0e
+ICON_FOX EQU $0f
+ICON_EQUINE EQU $10
+ICON_SHELL EQU $11
+ICON_BLOB EQU $12
+ICON_SERPENT EQU $13
+ICON_VOLTORB EQU $14
+ICON_SQUIRTLE EQU $15
+ICON_BULBASAUR EQU $16
+ICON_CHARMANDER EQU $17
+ICON_CATERPILLAR EQU $18
+ICON_UNOWN EQU $19
+ICON_GEODUDE EQU $1a
+ICON_FIGHTER EQU $1b
+ICON_EGG EQU $1c
+ICON_JELLYFISH EQU $1d
+ICON_MOTH EQU $1e
+ICON_BAT EQU $1f
+ICON_SNORLAX EQU $20
+ICON_HO_OH EQU $21
+ICON_LUGIA EQU $22
+ICON_GYARADOS EQU $23
+ICON_SLOWPOKE EQU $24
+ICON_SUDOWOODO EQU $25
+ICON_BIGMON EQU $26
+
+
+; evolution types
+EVOLVE_LEVEL EQU 1
+EVOLVE_ITEM EQU 2
+EVOLVE_TRADE EQU 3
+EVOLVE_HAPPINESS EQU 4
+EVOLVE_STAT EQU 5
+
+
+BASE_HAPPINESS EQU 70
+; happiness evolution triggers
+HAPPINESS_TO_EVOLVE EQU 220
+TR_ANYTIME EQU 1
+TR_MORNDAY EQU 2
+TR_NITE EQU 3
+
+
+; stat evolution triggers
+ATK_GT_DEF EQU 1
+ATK_LT_DEF EQU 2
+ATK_EQ_DEF EQU 3
+
+
--- a/macros.asm
+++ b/macros.asm
@@ -7,6 +7,9 @@
JumpTable EQU $28
+NONE EQU 0
+
+
dwb: MACRO
dw \1
db \2