ref: 7d3ad2136aac8483fa89a4ad0ac7608cd45658a9
parent: dcc0ca9b8396505455b5ca6c8ff36440bef8de7e
author: Rangi <[email protected]>
date: Thu Jan 25 13:10:41 EST 2018
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -96,7 +96,7 @@
const BATTLETYPE_CELEBI
const BATTLETYPE_SUICUNE
-; GetBattleVar and GetBattleVarAddr arguments (see home/battle.asm)
+; BattleVarPairs indexes (see home/battle.asm)
const_def
const BATTLE_VARS_SUBSTATUS1
const BATTLE_VARS_SUBSTATUS2
@@ -120,7 +120,7 @@
const BATTLE_VARS_LAST_MOVE
const BATTLE_VARS_LAST_MOVE_OPP
-; GetBattleVar and GetBattleVarAddr internal indexes (see home/battle.asm)
+; BattleVarLocations indexes (see home/battle.asm)
const_def
const PLAYER_SUBSTATUS_1
const ENEMY_SUBSTATUS_1
--- a/home/battle.asm
+++ b/home/battle.asm
@@ -136,100 +136,7 @@
; 39e1
-GetBattleVar:: ; 39e1
-; Preserves hl.
- push hl
- call GetBattleVarAddr
- pop hl
- ret
-; 39e7
-
-GetBattleVarAddr:: ; 39e7
-; Get variable from pair a, depending on whose turn it is.
-; There are 21 variable pairs.
-
- push bc
-
- ld hl, .battlevarpairs
- ld c, a
- ld b, 0
- add hl, bc
- add hl, bc
-
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
-; Enemy turn uses the second byte instead.
-; This lets battle variable calls be side-neutral.
- ld a, [hBattleTurn]
- and a
- jr z, .getvar
- inc hl
-
-.getvar
-; var id
- ld a, [hl]
- ld c, a
- ld b, 0
-
- ld hl, .vars
- add hl, bc
- add hl, bc
-
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- ld a, [hl]
-
- pop bc
- ret
-
-.battlevarpairs
- dw .substatus1, .substatus2, .substatus3, .substatus4, .substatus5
- dw .substatus1opp, .substatus2opp, .substatus3opp, .substatus4opp, .substatus5opp
- dw .status, .statusopp, .animation, .effect, .power, .type
- dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
-
-; player enemy
-.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
-.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
-.substatus2 db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
-.substatus2opp db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
-.substatus3 db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
-.substatus3opp db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
-.substatus4 db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
-.substatus4opp db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
-.substatus5 db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
-.substatus5opp db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
-.status db PLAYER_STATUS, ENEMY_STATUS
-.statusopp db ENEMY_STATUS, PLAYER_STATUS
-.animation db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
-.effect db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
-.power db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
-.type db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
-.curmove db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
-.lastcounter db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
-.lastcounteropp db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
-.lastmove db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
-.lastmoveopp db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
-
-.vars
- dw PlayerSubStatus1, EnemySubStatus1
- dw PlayerSubStatus2, EnemySubStatus2
- dw PlayerSubStatus3, EnemySubStatus3
- dw PlayerSubStatus4, EnemySubStatus4
- dw PlayerSubStatus5, EnemySubStatus5
- dw BattleMonStatus, EnemyMonStatus
- dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
- dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
- dw wPlayerMoveStructPower, wEnemyMoveStructPower
- dw wPlayerMoveStructType, wEnemyMoveStructType
- dw CurPlayerMove, CurEnemyMove
- dw LastPlayerCounterMove, LastEnemyCounterMove
- dw LastPlayerMove, LastEnemyMove
-; 3a90
+INCLUDE "home/battle_vars.asm"
FarCopyRadioText:: ; 3a90
--- /dev/null
+++ b/home/battle_vars.asm
@@ -1,0 +1,113 @@
+GetBattleVar:: ; 39e1
+; Preserves hl.
+ push hl
+ call GetBattleVarAddr
+ pop hl
+ ret
+; 39e7
+
+GetBattleVarAddr:: ; 39e7
+; Get variable from pair a, depending on whose turn it is.
+; There are 21 variable pairs.
+
+ push bc
+
+ ld hl, BattleVarPairs
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+; Enemy turn uses the second byte instead.
+; This lets battle variable calls be side-neutral.
+ ld a, [hBattleTurn]
+ and a
+ jr z, .getvar
+ inc hl
+
+.getvar
+; var id
+ ld a, [hl]
+ ld c, a
+ ld b, 0
+
+ ld hl, BattleVarLocations
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ld a, [hl]
+
+ pop bc
+ ret
+
+BattleVarPairs:
+; entries correspond to BATTLE_VARS_* constants
+ dw .substatus1
+ dw .substatus2
+ dw .substatus3
+ dw .substatus4
+ dw .substatus5
+ dw .substatus1opp
+ dw .substatus2opp
+ dw .substatus3opp
+ dw .substatus4opp
+ dw .substatus5opp
+ dw .status
+ dw .statusopp
+ dw .animation
+ dw .effect
+ dw .power
+ dw .type
+ dw .curmove
+ dw .lastcounter
+ dw .lastcounteropp
+ dw .lastmove
+ dw .lastmoveopp
+
+; player enemy
+.substatus1: db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
+.substatus1opp: db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
+.substatus2: db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
+.substatus2opp: db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
+.substatus3: db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
+.substatus3opp: db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
+.substatus4: db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
+.substatus4opp: db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
+.substatus5: db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
+.substatus5opp: db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
+.status: db PLAYER_STATUS, ENEMY_STATUS
+.statusopp: db ENEMY_STATUS, PLAYER_STATUS
+.animation: db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
+.effect: db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
+.power: db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
+.type: db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
+.curmove: db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
+.lastcounter: db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
+.lastcounteropp: db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
+.lastmove: db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
+.lastmoveopp: db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
+
+BattleVarLocations:
+; entries correspond to PLAYER_* and ENEMY_* constants
+ dw PlayerSubStatus1, EnemySubStatus1
+ dw PlayerSubStatus2, EnemySubStatus2
+ dw PlayerSubStatus3, EnemySubStatus3
+ dw PlayerSubStatus4, EnemySubStatus4
+ dw PlayerSubStatus5, EnemySubStatus5
+ dw BattleMonStatus, EnemyMonStatus
+ dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
+ dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
+ dw wPlayerMoveStructPower, wEnemyMoveStructPower
+ dw wPlayerMoveStructType, wEnemyMoveStructType
+ dw CurPlayerMove, CurEnemyMove
+ dw LastPlayerCounterMove, LastEnemyCounterMove
+ dw LastPlayerMove, LastEnemyMove
+; 3a90
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -276,7 +276,10 @@
ret
.TimeOfDayValues_191e:
- db MORN, DAY, NITE
+; entries correspond to TimeOfDay values
+ db MORN
+ db DAY
+ db NITE
.check_hour
ld hl, MAPOBJECT_HOUR