ref: 8152ab612c0405d9e0074b7d51c9785e0dd3bc95
parent: 3893feb835ef4959b77148668da90aaed3189b00
author: PikalaxALT <[email protected]>
date: Wed Dec 23 12:10:50 EST 2015
Battle anims
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -2549,7 +2549,7 @@
ld [hl], a
.start
call StartChannel
- ld a, [wc2bc]
+ ld a, [wStereoPanningMask]
and a
jr z, .next
@@ -2750,7 +2750,7 @@
call GetLRTracks
add hl, de
ld a, [hl]
- ld hl, wc2bc
+ ld hl, wStereoPanningMask
and [hl]
ld hl, Channel1Tracks - Channel1
@@ -2766,7 +2766,7 @@
jr c, .skip
; ch3-4
- ld a, [wc2be]
+ ld a, [wSFXDuration]
ld hl, Channel1Field0x2e - Channel1 ; $c12f - Channel1
add hl, bc
--- a/battle/anim_commands.asm
+++ b/battle/anim_commands.asm
@@ -105,9 +105,9 @@
call Functioncc8d3
.playframe
- call Functioncc25f
+ call RunBattleAnimCommand
call _ExecuteBGEffects
- call Functioncc96e
+ call BattleAnim_UpdateOAM_All
call Function3b0c
call BattleAnimRequestPals
@@ -283,7 +283,7 @@
ret
; cc25f
-Functioncc25f: ; cc25f
+RunBattleAnimCommand: ; cc25f
call .CheckTimer
ret nc
call .RunScript
@@ -725,24 +725,25 @@
BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
call GetBattleAnimByte
- ld e, $a
+ ld e, 10
ld bc, ActiveAnimObjects
-.asm_cc4c8
- ld hl, $0
+.loop
+ ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
ld d, [hl]
ld a, [BattleAnimByte]
cp d
- jr z, .asm_cc4dd
- ld hl, $18
+ jr z, .increment
+ ld hl, BATTLEANIMSTRUCT_LENGTH
add hl, bc
ld c, l
ld b, h
dec e
- jr nz, .asm_cc4c8
+ jr nz, .loop
ret
-.asm_cc4dd
- ld hl, $e
+
+.increment
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
inc [hl]
ret
@@ -1208,17 +1209,17 @@
ld e, a
srl a
srl a
- ld [wc2be], a
- call Functioncc7fc
+ ld [wSFXDuration], a
+ call .GetCryTrack
and 3
ld [CryTracks], a ; CryTracks
ld e, a
ld d, 0
- ld hl, Datacc7f8
+ ld hl, .GetPanning
add hl, de
ld a, [hl]
- ld [wc2bc], a
+ ld [wStereoPanningMask], a
call GetBattleAnimByte
ld e, a
@@ -1228,11 +1229,11 @@
ret
; cc7f8 (33:47f8)
-Datacc7f8: ; cc7f8
+.GetPanning: ; cc7f8
db $f0, $0f, $f0, $0f
; cc7fc
-Functioncc7fc: ; cc7fc (33:47fc)
+.GetCryTrack: ; cc7fc (33:47fc)
ld a, [hBattleTurn]
and a
jr nz, .enemy
@@ -1311,7 +1312,7 @@
ld a, h
ld [CryLength + 1], a
ld a, 1
- ld [wc2bc], a
+ ld [wStereoPanningMask], a
callab _PlayCryHeader
@@ -1478,7 +1479,7 @@
ret
; cc96e
-Functioncc96e: ; cc96e
+BattleAnim_UpdateOAM_All: ; cc96e
ld a, $0
ld [w5_d418], a
ld hl, ActiveAnimObjects
@@ -1491,14 +1492,14 @@
ld b, h
push hl
push de
- call Functionccfbe
- call Functioncca09
+ call DoBattleAnimFrame
+ call BattleAnimOAMUpdate
pop de
pop hl
jr c, .done
.next
- ld bc, $0018
+ ld bc, BATTLEANIMSTRUCT_LENGTH
add hl, bc
dec e
jr nz, .loop
--- a/battle/anim_objects.asm
+++ b/battle/anim_objects.asm
@@ -43,43 +43,51 @@
ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
ld a, [wNumActiveBattleAnims]
- ld [hli], a
-rept 5
+ ld [hli], a ; 00
ld a, [de]
inc de
- ld [hli], a
-endr
+ ld [hli], a ; 01
ld a, [de]
- call Functionccb31
- ld [hli], a
+ inc de
+ ld [hli], a ; 02
+ ld a, [de]
+ inc de
+ ld [hli], a ; 03
+ ld a, [de]
+ inc de
+ ld [hli], a ; 04
+ ld a, [de]
+ inc de
+ ld [hli], a ; 05
+ ld a, [de]
+ call GetBattleAnimTileOffset
+ ld [hli], a ; 06
ld a, [BattleAnimTemps + 1]
- ld [hli], a
+ ld [hli], a ; 07
ld a, [BattleAnimTemps + 2]
- ld [hli], a
+ ld [hli], a ; 08
xor a
-rept 2
- ld [hli], a
-endr
+ ld [hli], a ; 09
+ ld [hli], a ; 0a
ld a, [BattleAnimTemps + 3]
- ld [hli], a
+ ld [hli], a ; 0b
xor a
- ld [hli], a
+ ld [hli], a ; 0c
dec a
- ld [hli], a
+ ld [hli], a ; 0d
xor a
-rept 2
- ld [hli], a
-endr
- ld [hl], a
+ ld [hli], a ; 0e
+ ld [hli], a ; 0f
+ ld [hl], a ; 10
ret
-Functioncca09: ; cca09
+BattleAnimOAMUpdate: ; cca09
call Functionccaaa
- call Functionce7d1
+ call GetBattleAnimFrame
cp -3
- jp z, .asm_ccaa5
+ jp z, .exit_no_carry
cp -4
- jp z, .asm_ccaa2
+ jp z, .delete_exit
push af
ld hl, BattleAnimTemps
ld a, [BattleAnimTemps + 7]
@@ -88,7 +96,7 @@
ld [hl], a
pop af
push bc
- call Functionce83c
+ call GetBattleAnimOAMPointer
ld a, [BattleAnimTemps + 2]
add [hl]
ld [BattleAnimTemps + 2], a
@@ -100,8 +108,8 @@
ld l, a
ld a, [w5_d418]
ld e, a
- ld d, $c4
-.asm_cca3c
+ ld d, Sprites / $100
+.loop
ld a, [BattleAnimTemps + 4]
ld b, a
ld a, [BattleAnimTemps + 6]
@@ -111,12 +119,12 @@
ld a, [hl]
ld hl, BattleAnimTemps
bit 6, [hl]
- jr z, .asm_cca53
+ jr z, .no_yflip
add $8
xor $ff
inc a
-.asm_cca53
+.no_yflip
pop hl
add b
ld [de], a
@@ -131,12 +139,12 @@
ld a, [hl]
ld hl, BattleAnimTemps
bit 5, [hl]
- jr z, .asm_cca6f
+ jr z, .no_xflip
add $8
xor $ff
inc a
-.asm_cca6f
+.no_xflip
pop hl
add b
ld [de], a
@@ -167,20 +175,20 @@
ld a, e
ld [w5_d418], a
cp $a0
- jr nc, .asm_ccaa7
+ jr nc, .exit_set_carry
dec c
- jr nz, .asm_cca3c
+ jr nz, .loop
pop bc
- jr .asm_ccaa5
+ jr .exit_no_carry
-.asm_ccaa2
+.delete_exit
call DeinitBattleAnimation
-.asm_ccaa5
+.exit_no_carry
and a
ret
-.asm_ccaa7
+.exit_set_carry
pop bc
scf
ret
@@ -203,7 +211,7 @@
add hl, bc
ld a, [hl]
ld [BattleAnimTemps + 1], a
- ld hl, BATTLEANIMSTRUCT_06
+ ld hl, BATTLEANIMSTRUCT_TILEID
add hl, bc
ld a, [hli]
ld [BattleAnimTemps + 2], a
@@ -235,34 +243,34 @@
ld d, a
ld a, [BattleAnimTemps + 1]
cp $ff
- jr nz, .asm_ccb09
+ jr nz, .check_kinesis_softboiled_milkdrink
ld a, $28
add d
- jr .asm_ccb26
+ jr .done
-.asm_ccb09
+.check_kinesis_softboiled_milkdrink
sub d
push af
ld a, [FXAnimIDHi]
or a
- jr nz, .asm_ccb25
+ jr nz, .no_sub
ld a, [FXAnimIDLo]
- cp $86
- jr z, .asm_ccb20
- cp $87
- jr z, .asm_ccb20
- cp $d0
- jr nz, .asm_ccb25
-
-.asm_ccb20
+ cp KINESIS
+ jr z, .kinesis
+ cp SOFTBOILED
+ jr z, .softboiled
+ cp MILK_DRINK
+ jr nz, .no_sub
+.kinesis
+.softboiled
+.milk_drink
pop af
sub $8
- jr .asm_ccb26
+ jr .done
-.asm_ccb25
+.no_sub
pop af
-
-.asm_ccb26
+.done
ld [BattleAnimTemps + 4], a
ld a, [hli]
xor $ff
@@ -272,7 +280,7 @@
; ccb31
-Functionccb31: ; ccb31 (33:4b31)
+GetBattleAnimTileOffset: ; ccb31 (33:4b31)
push hl
push bc
ld hl, wBattleAnimTileDict
@@ -308,4533 +316,247 @@
; ccb56 (33:4b56)
BattleAnimObjects: ; ccb56
- db $01, $ff, $00, $00, $02, $01 ; 00
- db $01, $ff, $01, $00, $02, $01 ; 01
- db $01, $ff, $02, $00, $02, $01 ; 02
- db $01, $90, $00, $00, $02, $01 ; 03
- db $01, $90, $01, $00, $02, $01 ; 04
- db $01, $90, $02, $00, $02, $01 ; 05
- db $01, $ff, $03, $00, $02, $01 ; 06
- db $01, $ff, $04, $1b, $02, $01 ; 07
- db $01, $ff, $05, $00, $02, $01 ; 08
- db $01, $ff, $06, $00, $02, $01 ; 09
- db $01, $90, $07, $09, $02, $01 ; 0a
- db $01, $aa, $10, $10, $04, $03 ; 0b
- db $01, $90, $0e, $04, $04, $03 ; 0c
- db $01, $90, $0f, $03, $04, $03 ; 0d
- db $01, $90, $10, $08, $04, $03 ; 0e
- db $01, $90, $0f, $0a, $04, $03 ; 0f
- db $01, $90, $11, $03, $04, $03 ; 10
- db $01, $90, $12, $08, $06, $0a ; 11
- db $01, $90, $13, $00, $06, $0a ; 12
- db $01, $90, $14, $01, $06, $0a ; 13
- db $21, $78, $16, $0b, $05, $06 ; 14
- db $00, $00, $09, $12, $04, $0b ; 15
- db $00, $00, $09, $13, $04, $0b ; 16
- db $01, $90, $18, $00, $04, $08 ; 17
- db $01, $ff, $18, $00, $04, $08 ; 18
- db $01, $90, $1d, $06, $02, $0c ; 19
- db $01, $b4, $1f, $38, $02, $0c ; 1a
- db $01, $90, $08, $00, $02, $07 ; 1b
- db $01, $a0, $08, $00, $02, $07 ; 1c
- db $01, $ff, $19, $07, $07, $09 ; 1d
- db $01, $ff, $1a, $07, $07, $09 ; 1e
- db $01, $b0, $1b, $36, $07, $09 ; 1f
- db $01, $b0, $84, $36, $06, $21 ; 20
- db $01, $90, $21, $0c, $06, $0d ; 21
- db $00, $00, $23, $0d, $06, $0d ; 22
- db $01, $90, $24, $0e, $02, $0e ; 23
- db $61, $80, $27, $0f, $06, $04 ; 24
- db $01, $b4, $2a, $00, $06, $04 ; 25
- db $01, $40, $2b, $11, $05, $0f ; 26
- db $61, $98, $2c, $00, $03, $10 ; 27
- db $61, $98, $2d, $09, $03, $10 ; 28
- db $01, $b8, $2e, $00, $06, $0a ; 29
- db $01, $b8, $2f, $00, $06, $0a ; 2a
- db $01, $b8, $30, $14, $07, $11 ; 2b
- db $01, $90, $21, $14, $03, $0d ; 2c
- db $21, $b0, $31, $00, $03, $05 ; 2d
- db $21, $b0, $32, $00, $03, $05 ; 2e
- db $21, $b0, $33, $00, $03, $05 ; 2f
- db $21, $90, $34, $15, $03, $05 ; 30
- db $21, $90, $36, $00, $03, $05 ; 31
- db $21, $90, $37, $03, $02, $08 ; 32
- db $21, $90, $38, $00, $03, $05 ; 33
- db $21, $90, $39, $03, $02, $08 ; 34
- db $21, $90, $3a, $16, $02, $02 ; 35
- db $01, $90, $3c, $17, $02, $02 ; 36
- db $21, $ff, $3e, $00, $02, $02 ; 37
- db $21, $ff, $3f, $00, $02, $02 ; 38
- db $21, $ff, $40, $00, $02, $02 ; 39
- db $21, $ff, $41, $00, $02, $02 ; 3a
- db $21, $ff, $42, $00, $02, $02 ; 3b
- db $01, $88, $43, $18, $05, $12 ; 3c
- db $01, $88, $44, $00, $05, $12 ; 3d
- db $21, $b8, $45, $19, $02, $13 ; 3e
- db $21, $ff, $46, $00, $02, $14 ; 3f
- db $21, $ff, $47, $00, $02, $14 ; 40
- db $21, $ff, $48, $1a, $02, $14 ; 41
- db $21, $ff, $49, $1a, $02, $14 ; 42
- db $21, $98, $4a, $01, $02, $14 ; 43
- db $21, $80, $4b, $00, $03, $11 ; 44
- db $01, $88, $4c, $1c, $05, $12 ; 45
- db $21, $b0, $4d, $1d, $02, $15 ; 46
- db $01, $b0, $51, $1e, $03, $11 ; 47
- db $21, $ff, $52, $1f, $05, $16 ; 48
- db $21, $ff, $54, $1f, $05, $16 ; 49
- db $21, $68, $56, $20, $05, $06 ; 4a
- db $21, $90, $59, $21, $02, $0e ; 4b
- db $21, $90, $5c, $02, $02, $17 ; 4c
- db $01, $90, $5d, $22, $03, $11 ; 4d
- db $61, $88, $5f, $00, $03, $10 ; 4e
- db $61, $88, $2d, $09, $03, $10 ; 4f
- db $21, $88, $60, $00, $03, $18 ; 50
- db $21, $80, $60, $00, $02, $18 ; 51
- db $21, $50, $61, $23, $03, $19 ; 52
- db $01, $80, $63, $24, $02, $19 ; 53
- db $01, $80, $66, $25, $02, $19 ; 54
- db $01, $50, $1c, $00, $02, $0c ; 55
- db $21, $a8, $67, $26, $07, $1a ; 56
- db $21, $a8, $68, $00, $07, $1a ; 57
- db $21, $90, $69, $01, $02, $1a ; 58
- db $21, $90, $6d, $28, $03, $19 ; 59
- db $21, $90, $6a, $27, $02, $1b ; 5a
- db $00, $00, $6f, $29, $02, $1c ; 5b
- db $21, $48, $70, $29, $02, $1c ; 5c
- db $21, $48, $6f, $29, $02, $1c ; 5d
- db $21, $78, $6f, $2a, $02, $1c ; 5e
- db $61, $90, $71, $2b, $02, $1d ; 5f
- db $61, $90, $72, $2c, $02, $1d ; 60
- db $01, $48, $73, $2d, $04, $1e ; 61
- db $01, $90, $74, $06, $02, $15 ; 62
- db $01, $ff, $75, $2e, $07, $19 ; 63
- db $21, $90, $4a, $02, $02, $14 ; 64
- db $01, $80, $30, $2f, $02, $11 ; 65
- db $01, $78, $76, $2a, $04, $23 ; 66
- db $01, $80, $77, $30, $02, $1f ; 67
- db $01, $90, $77, $02, $02, $1f ; 68
- db $01, $ff, $77, $00, $02, $1f ; 69
- db $01, $80, $78, $08, $03, $23 ; 6a
- db $21, $90, $79, $00, $02, $1f ; 6b
- db $01, $ff, $7a, $31, $03, $11 ; 6c
- db $01, $88, $7a, $31, $03, $11 ; 6d
- db $21, $88, $7b, $32, $02, $20 ; 6e
- db $21, $98, $7c, $00, $02, $04 ; 6f
- db $21, $80, $7d, $00, $02, $18 ; 70
- db $01, $80, $21, $2f, $06, $0d ; 71
- db $01, $b0, $7e, $33, $03, $12 ; 72
- db $01, $80, $7f, $2f, $02, $08 ; 73
- db $21, $a0, $6f, $34, $02, $1c ; 74
- db $21, $a0, $74, $35, $02, $15 ; 75
- db $21, $b0, $80, $33, $02, $14 ; 76
- db $01, $88, $81, $37, $02, $11 ; 77
- db $01, $88, $85, $00, $02, $22 ; 78
- db $01, $88, $86, $00, $02, $22 ; 79
- db $01, $90, $87, $39, $02, $1f ; 7a
- db $01, $80, $30, $3a, $03, $11 ; 7b
- db $21, $90, $34, $00, $03, $05 ; 7c
- db $a1, $88, $88, $3b, $06, $13 ; 7d
- db $01, $80, $76, $25, $04, $23 ; 7e
- db $01, $98, $10, $34, $04, $03 ; 7f
- db $01, $a8, $0f, $3c, $04, $03 ; 80
- db $21, $68, $89, $29, $02, $1f ; 81
- db $21, $b0, $8a, $00, $02, $1f ; 82
- db $21, $80, $8c, $00, $02, $1f ; 83
- db $21, $50, $8d, $00, $03, $1f ; 84
- db $01, $40, $24, $40, $02, $0e ; 85
- db $21, $a8, $8e, $41, $04, $1f ; 86
- db $21, $88, $8f, $3e, $02, $1f ; 87
- db $21, $88, $93, $3e, $02, $1f ; 88
- db $21, $90, $97, $3d, $02, $1f ; 89
- db $21, $90, $78, $3d, $03, $23 ; 8a
- db $01, $ff, $99, $2e, $02, $19 ; 8b
- db $21, $a0, $74, $02, $02, $15 ; 8c
- db $21, $a0, $99, $35, $04, $19 ; 8d
- db $21, $70, $8b, $3f, $02, $1f ; 8e
- db $01, $90, $15, $08, $02, $0a ; 8f
- db $01, $90, $11, $02, $04, $03 ; 90
- db $01, $80, $7f, $42, $02, $08 ; 91
- db $01, $90, $9a, $00, $02, $1b ; 92
- db $21, $a0, $9b, $35, $04, $23 ; 93
- db $21, $80, $9c, $23, $02, $25 ; 94
- db $21, $80, $9d, $25, $02, $25 ; 95
- db $21, $80, $9c, $00, $02, $25 ; 96
- db $21, $80, $9e, $00, $06, $25 ; 97
- db $61, $80, $9f, $3a, $05, $23 ; 98
- db $21, $80, $a0, $16, $02, $23 ; 99
- db $21, $70, $78, $43, $03, $23 ; 9a
- db $21, $c0, $a2, $01, $02, $25 ; 9b
- db $21, $40, $a3, $44, $03, $24 ; 9c
- db $01, $80, $a4, $00, $02, $24 ; 9d
- db $01, $80, $a5, $00, $03, $24 ; 9e
- db $01, $88, $43, $45, $04, $12 ; 9f
- db $21, $ff, $a6, $00, $02, $02 ; a0
- db $21, $ff, $a7, $00, $02, $02 ; a1
- db $21, $00, $b4, $4a, $07, $0f ; a2
- db $21, $90, $a8, $02, $03, $05 ; a3
- db $21, $40, $9c, $11, $02, $25 ; a4
- db $61, $90, $a9, $46, $02, $23 ; a5
- db $00, $00, $24, $47, $02, $0e ; a6
- db $01, $80, $aa, $00, $02, $24 ; a7
- db $21, $b8, $ab, $48, $02, $13 ; a8
- db $21, $90, $ac, $44, $02, $13 ; a9
- db $01, $a8, $05, $00, $02, $01 ; aa
- db $01, $90, $24, $43, $02, $0e ; ab
- db $01, $88, $ad, $00, $06, $17 ; ac
- db $01, $a8, $ae, $49, $02, $01 ; ad
- db $21, $90, $af, $01, $03, $11 ; ae
- db $21, $00, $b0, $4a, $02, $04 ; af
- db $00, $00, $70, $4b, $04, $1c ; b0
- db $01, $88, $b1, $4c, $02, $19 ; b1
- db $01, $b8, $19, $4d, $07, $09 ; b2
- db $61, $98, $b3, $00, $03, $27 ; b3
- db $61, $98, $74, $04, $06, $15 ; b4
- db $21, $ff, $19, $4e, $07, $09 ; b5
- db $01, $90, $73, $08, $04, $1e ; b6
- db $01, $ff, $89, $4f, $04, $1f ; b7
- db $00, $00, $b5, $00, $00, $28 ; b8
- db $00, $00, $b6, $00, $01, $29 ; b9
- db $00, $00, $b7, $00, $00, $28 ; ba
- db $00, $00, $b8, $00, $01, $29 ; bb
-; ccfbe
+battleanimobj: MACRO
+ db \1, \2, \3, \4, \5, \6
+endm
-Functionccfbe: ; ccfbe
- ld hl, BATTLEANIMSTRUCT_04
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, .Jumptable
-rept 2
- add hl, de
-endr
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl]
-
-; ccfce
-
-.Jumptable: ; ccfce (33:4fce)
- dw Functioncd06e ; 00
- dw Functioncd12a ; 01
- dw Functioncd146 ; 02
- dw Functioncd0e3 ; 03
- dw Functioncd0a6 ; 04
- dw Functioncd081 ; 05
- dw Functioncd079 ; 06
- dw Functioncd2be ; 07
- dw Functioncd306 ; 08
- dw Functioncd3ae ; 09
- dw Functioncd3f2 ; 0a
- dw Functioncd478 ; 0b
- dw Functioncd5e9 ; 0c
- dw Functioncd66a ; 0d
- dw Functioncd6e3 ; 0e
- dw Functioncd71a ; 0f
- dw Functioncd284 ; 10
- dw Functioncd777 ; 11
- dw Functioncd15c ; 12
- dw Functioncd212 ; 13
- dw Functioncd7a4 ; 14
- dw Functioncd80c ; 15
- dw Functioncd824 ; 16
- dw Functioncd89a ; 17
- dw Functioncd900 ; 18
- dw Functioncd954 ; 19
- dw Functioncdafa ; 1a
- dw Functioncdb06 ; 1b
- dw Functioncda0a ; 1c
- dw Functioncdb80 ; 1d
- dw Functioncdca6 ; 1e
- dw Functioncda31 ; 1f
- dw Functioncda4d ; 20
- dw Functioncdcc3 ; 21
- dw Functioncdd2a ; 22
- dw Functioncdd90 ; 23
- dw Functioncddf9 ; 24
- dw Functioncde28 ; 25
- dw Functioncde54 ; 26
- dw Functioncde6b ; 27
- dw Functioncde89 ; 28
- dw Functioncdedd ; 29
- dw Functioncdf59 ; 2a
- dw Functionce063 ; 2b
- dw Functionce0c5 ; 2c
- dw Functioncdf1b ; 2d
- dw Functionce10e ; 2e
- dw Functionce15c ; 2f
- dw Functionce1e7 ; 30
- dw Functionce226 ; 31
- dw Functionce255 ; 32
- dw Functionce2cc ; 33
- dw Functioncdf8c ; 34
- dw Functionce00b ; 35
- dw Functionce2fd ; 36
- dw Functionce35f ; 37
- dw Functionce389 ; 38
- dw Functionce3b4 ; 39
- dw Functionce3d2 ; 3a
- dw Functionce3ff ; 3b
- dw Functioncdfcb ; 3c
- dw Functionce416 ; 3d
- dw Functionce43a ; 3e
- dw Functioncdad6 ; 3f
- dw Functionce49c ; 40
- dw Functionce4dc ; 41
- dw Functionce1b0 ; 42
- dw Functionce508 ; 43
- dw Functionce532 ; 44
- dw Functionce55b ; 45
- dw Functionce593 ; 46
- dw Functionce5b4 ; 47
- dw Functionce5dc ; 48
- dw Functionce5ee ; 49
- dw Functionce62f ; 4a
- dw Functionce688 ; 4b
- dw Functionce6b3 ; 4c
- dw Functionce6d2 ; 4d
- dw Functioncd58a ; 4e
- dw Functionce6bf ; 4f
-
-Functioncd06e: ; cd06e (33:506e)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd078
- dw Functioncd075
-
-Functioncd075: ; cd075 (33:5075)
- call DeinitBattleAnimation
-
-Functioncd078: ; cd078 (33:5078)
- ret
-
-Functioncd079: ; cd079 (33:5079)
- call Functioncd081
- ret c
- call DeinitBattleAnimation
- ret
-
-Functioncd081: ; cd081 (33:5081)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $88
- ret nc
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- scf
- ret
-
-Functioncd0a6: ; cd0a6 (33:50a6)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $88
- jr c, .asm_cd0b3
- call DeinitBattleAnimation
- ret
-
-.asm_cd0b3
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-rept 4
- inc [hl]
-endr
- ld d, $10
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- sra a
- sra a
- sra a
- sra a
- ld [hl], a
- ret
-
-Functioncd0e3: ; cd0e3 (33:50e3)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd0ea
- dw Functioncd106
-
-Functioncd0ea: ; cd0ea (33:50ea)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- ld a, $0
- jr z, .asm_cd0f9
- ld a, $20
-.asm_cd0f9
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-
-Functioncd106: ; cd106 (33:5106)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ret
-
-Functioncd12a: ; cd12a (33:512a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd135
- dw Functioncd131
-
-Functioncd131: ; cd131 (33:5131)
- call DeinitBattleAnimation
- ret
-
-Functioncd135: ; cd135 (33:5135)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $84
- ret nc
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-Functioncd146: ; cd146 (33:5146)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $84
- jr nc, .asm_cd158
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-.asm_cd158
- call DeinitBattleAnimation
- ret
-
-Functioncd15c: ; cd15c (33:515c)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd177
- dw Functioncd17e
- dw Functioncd1dc
- dw Functioncd196
- dw Functioncd1a7
- dw Functioncd1dc
- dw Functioncd1d2
- dw Functioncd1dd
- dw Functioncd1ee
- dw Functioncd1dc
- dw Functioncd1ee
- dw Functioncd20e
-
-Functioncd177: ; cd177 (33:5177)
- call Functioncd249
- call Functionce72c
- ret
-
-Functioncd17e: ; cd17e (33:517e)
- call Functioncd081
- ret c
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- add [hl]
- ld [hl], a
- ld a, $b
- call Functionce7bf
- call Functionce72c
- ret
-
-Functioncd196: ; cd196 (33:5196)
- call Functionce72c
- ld a, $9
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- inc hl
- ld [hl], $10
-
-Functioncd1a7: ; cd1a7 (33:51a7)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec a
- ld [hl], a
- and $1f
- ret nz
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- sub $4
- ld [hl], a
- ret nz
- ld a, $c
- call Functionce7bf
- call Functionce72c
- ret
-
-Functioncd1d2: ; cd1d2 (33:51d2)
- ld a, $d
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- dec [hl]
-
-Functioncd1dc: ; cd1dc (33:51dc)
- ret
-
-Functioncd1dd: ; cd1dd (33:51dd)
- call Functioncd249
- ld a, $a
- call Functionce7bf
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], $20
-
-Functioncd1ee: ; cd1ee (33:51ee)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec a
- ld [hl], a
- and $1f
- jr z, Functioncd20e
- and $f
- ret nz
- call Functionce72c
- ret
-
-Functioncd20e: ; cd20e (33:520e)
- call DeinitBattleAnimation
- ret
-
-Functioncd212: ; cd212 (33:5212)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd21b
- dw Functioncd222
- dw Functioncd232
-
-Functioncd21b: ; cd21b (33:521b)
- call Functioncd249
- call Functionce72c
- ret
-
-Functioncd222: ; cd222 (33:5222)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $70
- jr nc, .asm_cd22f
- call Functioncd081
- ret
-
-.asm_cd22f
- call Functionce72c
-
-Functioncd232: ; cd232 (33:5232)
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- cp $80
- jr nc, .asm_cd245
- add $4
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
-rept 2
- dec [hl]
-endr
- ret
-
-.asm_cd245
- call DeinitBattleAnimation
- ret
-
-Functioncd249: ; cd249 (33:5249)
- ld hl, Unknown_cd26c
- ld a, [rSVBK]
- push af
- ld a, $1
- ld [rSVBK], a
- ld a, [CurItem] ; CurItem
- ld e, a
- pop af
- ld [rSVBK], a
-.asm_cd25a
- ld a, [hli]
- cp $ff
- jr z, .asm_cd265
- cp e
- jr z, .asm_cd265
- inc hl
- jr .asm_cd25a
-
-.asm_cd265
- ld a, [hl]
- ld hl, SPRITEANIMSTRUCT_YCOORD
- add hl, bc
- ld [hl], a
- ret
-
-; cd26c (33:526c)
-
-Unknown_cd26c: ; cd26c
- db MASTER_BALL, 5
- db ULTRA_BALL, 3
- db GREAT_BALL, 6
- db POKE_BALL, 4
- db HEAVY_BALL, 2
- db LEVEL_BALL, 7
- db LURE_BALL, 6
- db FAST_BALL, 6
- db FRIEND_BALL, 3
- db MOON_BALL, 2
- db LOVE_BALL, 4
- db $ff, 2
-; cd284
-
-Functioncd284: ; cd284 (33:5284)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd291
- dw Functioncd2a0
- dw Functioncd2b1
- dw Functioncd2b5
- dw Functioncd2bd
-
-Functioncd291: ; cd291 (33:5291)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- swap a
- and $f
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], a
- ret
-
-Functioncd2a0: ; cd2a0 (33:52a0)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $88
- ret nc
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-Functioncd2b1: ; cd2b1 (33:52b1)
- call DeinitBattleAnimation
- ret
-
-Functioncd2b5: ; cd2b5 (33:52b5)
- call Functionce72c
- ld a, $f
- call Functionce7bf
-
-Functioncd2bd: ; cd2bd (33:52bd)
- ret
-
-Functioncd2be: ; cd2be (33:52be)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd2c5
- dw Functioncd2d1
-
-Functioncd2c5: ; cd2c5 (33:52c5)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $30
- inc hl
- ld [hl], $48
-
-Functioncd2d1: ; cd2d1 (33:52d1)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $20
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- sub [hl]
- jr z, .asm_cd302
- jr c, .asm_cd302
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
- ret
-
-.asm_cd302
- call DeinitBattleAnimation
- ret
-
-Functioncd306: ; cd306 (33:5306)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd311
- dw Functioncd321
- dw Functioncd32a
- dw Functioncd37d
-
-Functioncd311: ; cd311 (33:5311)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $80
- jr nc, .asm_cd31e
- call Functioncd38e
- ret
-
-.asm_cd31e
- call Functionce72c
-
-Functioncd321: ; cd321 (33:5321)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
-
-Functioncd32a: ; cd32a (33:532a)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $40
- jr nc, .asm_cd363
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- call BattleAnim_Cosine
- sub $18
- sra a
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- ld [hl], a
- ret
-
-.asm_cd363
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- jr z, .asm_cd37a
- sub $10
- ld d, a
- ld a, [hl]
- and $f
- or d
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- dec [hl]
- ret
-
-.asm_cd37a
- call Functionce72c
-
-Functioncd37d: ; cd37d (33:537d)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $b0
- jr c, .asm_cd38a
- call DeinitBattleAnimation
- ret
-
-.asm_cd38a
- call Functioncd38e
- ret
-
-Functioncd38e: ; cd38e (33:538e)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- add [hl]
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld e, a
- srl e
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
-.asm_cd3a9
- dec [hl]
- dec e
- jr nz, .asm_cd3a9
- ret
-
-Functioncd3ae: ; cd3ae (33:53ae)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd3b7
- dw Functioncd3cc
- dw Functioncd3ee
-
-Functioncd3b7: ; cd3b7 (33:53b7)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
-
-Functioncd3cc: ; cd3cc (33:53cc)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cd3d6
- dec [hl]
- ret
-
-.asm_cd3d6
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- swap a
- and $f
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, [hl]
- xor $ff
- inc a
- ld [hl], a
- ret
-
-Functioncd3ee: ; cd3ee (33:53ee)
- call DeinitBattleAnimation
- ret
-
-Functioncd3f2: ; cd3f2 (33:53f2)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd409
- dw Functioncd45c
- dw Functioncd467
- dw Functioncd472
- dw Functioncd462
- dw Functioncd46d
- dw Functioncd477
- dw Functioncd41d
- dw Functioncd437
- dw Functioncd458
-
-Functioncd409: ; cd409 (33:5409)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], a
- cp $7
- jr z, Functioncd41d
- ld a, $11
- call Functionce7bf
- ret
-
-Functioncd41d: ; cd41d (33:541d)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $88
- jr nc, .asm_cd42f
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
- ret
-
-.asm_cd42f
- call Functionce72c
- ld a, $10
- call Functionce7bf
-
-Functioncd437: ; cd437 (33:5437)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ret
-
-Functioncd458: ; cd458 (33:5458)
- call DeinitBattleAnimation
- ret
-
-Functioncd45c: ; cd45c (33:545c)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- dec [hl]
- ret
-
-Functioncd462: ; cd462 (33:5462)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- inc [hl]
-
-Functioncd467: ; cd467 (33:5467)
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- dec [hl]
- ret
-
-Functioncd46d: ; cd46d (33:546d)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- inc [hl]
-
-Functioncd472: ; cd472 (33:5472)
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- inc [hl]
-
-Functioncd477: ; cd477 (33:5477)
- ret
-
-Functioncd478: ; cd478 (33:5478)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd48d
- dw Functioncd496
- dw Functioncd4ee
- dw Functioncd53a
- dw Functioncd545
- dw Functioncd545
- dw Functioncd545
- dw Functioncd545
- dw Functioncd549
-
-Functioncd48d: ; cd48d (33:548d)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $40
-
-Functioncd496: ; cd496 (33:5496)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $30
- jr nc, .asm_cd4bc
- call Functionce72c
- xor a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hli], a
- ld [hl], a
- ld a, $17
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 6, [hl]
- ret z
- ld hl, BATTLEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $5
- ret
-
-.asm_cd4bc
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3f
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- call Functioncd557
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], e
- ret
-
-Functioncd4ee: ; cd4ee (33:54ee)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $20
- jr nz, .asm_cd4fb
- call DeinitBattleAnimation
- ret
-
-.asm_cd4fb
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 6, [hl]
- jr nz, .asm_cd519
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- jr .asm_cd51e
-
-.asm_cd519
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- dec [hl]
-.asm_cd51e
- ld de, $80
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], e
- ret
-
-Functioncd53a: ; cd53a (33:553a)
- ld a, $16
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- res 5, [hl]
-
-Functioncd545: ; cd545 (33:5545)
- call Functionce72c
- ret
-
-Functioncd549: ; cd549 (33:5549)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $c0
- ret nc
- ld a, $8
- call Functionce70a
- ret
-
-Functioncd557: ; cd557 (33:5557)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- bit 7, a
- jr nz, .negative
- cp $20
- jr nc, .plus_256
- cp $18
- jr nc, .plus_384
- ld de, $200
- ret
-
-.plus_384
- ld de, $180
- ret
-
-.plus_256
- ld de, $100
- ret
-
-.negative
- and $3f
- cp $20
- jr nc, .minus_256
- cp $18
- jr nc, .minus_384
- ld de, -$200
- ret
-
-.minus_384
- ld de, -$180
- ret
-
-.minus_256
- ld de, -$100
- ret
-
-Functioncd58a: ; cd58a (33:558a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd591
- dw Functioncd5aa
-
-Functioncd591: ; cd591 (33:5591)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $40
- rlca
- rlca
- add $19
- ld hl, BATTLEANIMSTRUCT_03
- add hl, bc
- ld [hl], a
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $40
-Functioncd5aa: ; cd5aa (33:55aa)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $30
- jr nc, .asm_cd5b7
- call DeinitBattleAnimation
- ret
-
-.asm_cd5b7
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3f
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- call Functioncd557
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], e
- ret
-
-Functioncd5e9: ; cd5e9 (33:55e9)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd5f2
- dw Functioncd5fb
- dw Functioncd61b
-
-Functioncd5f2: ; cd5f2 (33:55f2)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $c
-
-Functioncd5fb: ; cd5fb (33:55fb)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cd60d
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-.asm_cd60d
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- ld a, $22
- call Functionce7bf
-
-Functioncd61b: ; cd61b (33:561b)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $98
- jr nc, .asm_cd63f
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld h, [hl]
- ld l, a
- ld de, $60
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld [hl], d
-.asm_cd63f
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- cp $20
- ret c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- ld e, a
- ld d, $ff
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld [hl], d
- ret
-
-Functioncd66a: ; cd66a (33:566a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd677
- dw Functioncd687
- dw Functioncd6c5
- dw Functioncd6c6
- dw Functioncd6d6
-
-Functioncd677: ; cd677 (33:5677)
- call Functionce72c
- ld a, $42
- ld [hLCDStatCustom], a
- ld a, $58
- ld [hLCDStatCustom + 1], a
- ld a, $5e
- ld [hLCDStatCustom + 2], a
- ret
-
-Functioncd687: ; cd687 (33:5687)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- cp e
- jr nc, .asm_cd69b
- call Functionce72c
- xor a
- ld [hLCDStatCustom + 1], a
- ret
-
-.asm_cd69b
- dec a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- add [hl]
- sub $10
- ret c
- ld [hLCDStatCustom + 1], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, [hl]
- inc a
- and $7
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
-rept 2
- inc [hl]
-endr
-
-Functioncd6c5: ; cd6c5 (33:56c5)
- ret
-
-Functioncd6c6: ; cd6c6 (33:56c6)
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- cp $70
- jr c, asm_cd6da
- xor a
- ld [hLCDStatCustom], a
- ld [hLCDStatCustom + 1], a
- ld [hLCDStatCustom + 2], a
-
-Functioncd6d6: ; cd6d6 (33:56d6)
- call DeinitBattleAnimation
- ret
-
-asm_cd6da: ; cd6da (33:56da)
-rept 2
- inc a
-endr
- ld [hl], a
- sub $10
- ret c
- ld [hLCDStatCustom + 1], a
- ret
-
-Functioncd6e3: ; cd6e3 (33:56e3)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd6ea
- dw Functioncd6f7
-
-Functioncd6ea: ; cd6ea (33:56ea)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, $24
- add [hl]
- call Functionce7bf
-
-Functioncd6f7: ; cd6f7 (33:56f7)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $b8
- jr c, .asm_cd704
- call DeinitBattleAnimation
- ret
-
-.asm_cd704
- ld a, $2
- call Functionce70a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ret
-
-Functioncd71a: ; cd71a (33:571a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd725
- dw Functioncd728
- dw Functioncd763
- dw Functioncd776
-
-Functioncd725: ; cd725 (33:5725)
- call Functionce72c
-
-Functioncd728: ; cd728 (33:5728)
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_cd747
- ld a, $2
- call Functionce70a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ret
-
-.asm_cd747
- call Functionce72c
- ld a, $28
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld [hl], $30
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- ld a, [hl]
- and $1
- ld [hl], a
-
-Functioncd763: ; cd763 (33:5763)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $18
- jr nc, .asm_cd76e
- inc [hl]
- ret
-
-.asm_cd76e
- call Functionce72c
- ld a, $29
- call Functionce7bf
-
-Functioncd776: ; cd776 (33:5776)
- ret
-
-Functioncd777: ; cd777 (33:5777)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $38
- jr c, .asm_cd784
- call DeinitBattleAnimation
- ret
-
-.asm_cd784
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld l, [hl]
- ld h, a
- ld de, $80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, [hl]
- xor $10
- ld [hl], a
- ret
-
-Functioncd7a4: ; cd7a4 (33:57a4)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd7ab
- dw Functioncd7d2
-
-Functioncd7ab: ; cd7ab (33:57ab)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- sla a
- sla a
- sla a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld [hl], $1
-
-Functioncd7d2: ; cd7d2 (33:57d2)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- and a
- jr nz, .asm_cd7de
- call DeinitBattleAnimation
- ret
-
-.asm_cd7de
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- xor $1
- ld [hl], a
- ret z
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- dec [hl]
- ret
-
-Functioncd80c: ; cd80c (33:580c)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd81f
- dw Functioncd817
- dw Functioncd81f
- dw Functioncd820
-
-Functioncd817: ; cd817 (33:5817)
- call Functionce72c
- ld a, $35
- call Functionce7bf
-
-Functioncd81f: ; cd81f (33:581f)
- ret
-
-Functioncd820: ; cd820 (33:5820)
- call DeinitBattleAnimation
- ret
-
-Functioncd824: ; cd824 (33:5824)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd835
- dw Functioncd860
- dw Functioncd88f
- dw Functioncd88f
- dw Functioncd88f
- dw Functioncd88f
- dw Functioncd893
-
-Functioncd835: ; cd835 (33:5835)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_03
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- jr nz, .asm_cd852
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $10
- jr .asm_cd858
-
-.asm_cd852
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $30
-.asm_cd858
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-
-Functioncd860: ; cd860 (33:5860)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- bit 7, a
- jr nz, .asm_cd87e
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- inc a
- jr .asm_cd883
-
-.asm_cd87e
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
-.asm_cd883
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $1f
- ret nz
-
-Functioncd88f: ; cd88f (33:588f)
- call Functionce72c
- ret
-
-Functioncd893: ; cd893 (33:5893)
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], $1
- ret
-
-Functioncd89a: ; cd89a (33:589a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd8ab
- dw Functioncd8cc
- dw Functioncd8f5
- dw Functioncd8f5
- dw Functioncd8f5
- dw Functioncd8f5
- dw Functioncd8f9
-
-Functioncd8ab: ; cd8ab (33:58ab)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- jr nz, .asm_cd8be
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $10
- jr .asm_cd8c4
-
-.asm_cd8be
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $30
-.asm_cd8c4
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-
-Functioncd8cc: ; cd8cc (33:58cc)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- bit 7, a
- jr nz, .asm_cd8e6
- ld a, $3d
- jr .asm_cd8e8
-
-.asm_cd8e6
- ld a, $3c
-.asm_cd8e8
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
-rept 2
- inc [hl]
-endr
- ld a, [hl]
- and $1f
- ret nz
-
-Functioncd8f5: ; cd8f5 (33:58f5)
- call Functionce72c
- ret
-
-Functioncd8f9: ; cd8f9 (33:58f9)
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], $1
- ret
-
-Functioncd900: ; cd900 (33:5900)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd907
- dw Functioncd913
-
-Functioncd907: ; cd907 (33:5907)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- inc hl
- ld [hl], $0
-
-Functioncd913: ; cd913 (33:5913)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cd950
- ld d, a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld e, [hl]
- ld hl, hPushOAM ; $ff80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], d
- ret
-
-.asm_cd950
- call DeinitBattleAnimation
- ret
-
-Functioncd954: ; cd954 (33:5954)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncd961
- dw Functioncd96a
- dw Functioncd96e
- dw Functioncd96a
- dw Functioncd97b
-
-Functioncd961: ; cd961 (33:5961)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld [hl], $0
-
-Functioncd96a: ; cd96a (33:596a)
- call Functioncd99a
- ret
-
-Functioncd96e: ; cd96e (33:596e)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $88
- jr c, asm_cd988
- call Functionce72c
- ret
-
-Functioncd97b: ; cd97b (33:597b)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $b8
- jr c, asm_cd988
- call DeinitBattleAnimation
- ret
-
-asm_cd988: ; cd988 (33:5988)
- call Functioncd99a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
- ret
-
-Functioncd99a: ; cd99a (33:599a)
- call Functioncd9f4
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- sub $8
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cd9d7
- cp $c2
- jr c, .asm_cd9e2
-.asm_cd9d7
- dec a
- ld [hl], a
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- inc [hl]
- ret
-
-.asm_cd9e2
- xor a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hli], a
- ld [hl], a
- ret
-
-Functioncd9f4: ; cd9f4 (33:59f4)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld e, [hl]
- ld d, 0
- ld hl, Unknown_cda01
- add hl, de
- ld d, [hl]
- ret
-
-; cda01 (33:5a01)
-
-Unknown_cda01: ; cda01
- db 8, 6, 5, 4, 5, 6, 8, 12, 16
-; cda0a
-
-Functioncda0a: ; cda0a (33:5a0a)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $30
- jr nc, .asm_cda17
- call DeinitBattleAnimation
- ret
-
-.asm_cda17
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld e, a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- sub e
- ld [hl], a
- srl e
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
-.asm_cda2c
- inc [hl]
- dec e
- jr nz, .asm_cda2c
- ret
-
-Functioncda31: ; cda31 (33:5a31)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncda4c
- dw Functioncda3a
- dw Functioncda4c
-
-Functioncda3a: ; cda3a (33:5a3a)
- ld hl, BATTLEANIMSTRUCT_03
- add hl, bc
- ld a, [hl]
- inc a
- call Functionce7bf
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $8
-
-Functioncda4c: ; cda4c (33:5a4c)
- ret
-
-Functioncda4d: ; cda4d (33:5a4d)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncda58
- dw Functioncda62
- dw Functioncda7a
- dw Functioncda8c
-
-Functioncda58: ; cda58 (33:5a58)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], $40
- ret
-
-Functioncda62: ; cda62 (33:5a62)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $20
- jr c, .asm_cda6f
- call Functioncda8d
- ret
-
-.asm_cda6f
- ld [hl], $40
- ld a, $57
- call Functionce7bf
- call Functionce72c
- ret
-
-Functioncda7a: ; cda7a (33:5a7a)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- and a
- jr z, .asm_cda84
- dec [hl]
- ret
-
-.asm_cda84
- call Functionce72c
- ld a, $58
- call Functionce7bf
-
-Functioncda8c: ; cda8c (33:5a8c)
- ret
-
-Functioncda8d: ; cda8d (33:5a8d)
- dec [hl]
- ld d, $20
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
- add hl, bc
- ld a, [hl]
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld h, [hl]
- ld a, h
- and $f
- swap a
- ld l, a
- ld a, h
- and $f0
- swap a
- ld h, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
- ret
-
-Functioncdad6: ; cdad6 (33:5ad6)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdadf
- dw Functioncdae9
- dw Functioncdaf9
-
-Functioncdadf: ; cdadf (33:5adf)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], $40
- ret
-
-Functioncdae9: ; cdae9 (33:5ae9)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $20
- jr c, .asm_cdaf6
- call Functioncda8d
- ret
-
-.asm_cdaf6
- call Functionce72c
-
-Functioncdaf9: ; cdaf9 (33:5af9)
- ret
-
-Functioncdafa: ; cdafa (33:5afa)
- call Functioncd0e3
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- add $f
- ld [hl], a
- ret
-
-Functioncdb06: ; cdb06 (33:5b06)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdb13
- dw Functioncdb14
- dw Functioncdb28
- dw Functioncdb50
- dw Functioncdb65
+ battleanimobj $01, $ff, $00, $00, $02, $01 ; 00
+ battleanimobj $01, $ff, $01, $00, $02, $01 ; 01
+ battleanimobj $01, $ff, $02, $00, $02, $01 ; 02
+ battleanimobj $01, $90, $00, $00, $02, $01 ; 03
+ battleanimobj $01, $90, $01, $00, $02, $01 ; 04
+ battleanimobj $01, $90, $02, $00, $02, $01 ; 05
+ battleanimobj $01, $ff, $03, $00, $02, $01 ; 06
+ battleanimobj $01, $ff, $04, $1b, $02, $01 ; 07
+ battleanimobj $01, $ff, $05, $00, $02, $01 ; 08
+ battleanimobj $01, $ff, $06, $00, $02, $01 ; 09
+ battleanimobj $01, $90, $07, $09, $02, $01 ; 0a
+ battleanimobj $01, $aa, $10, $10, $04, $03 ; 0b
+ battleanimobj $01, $90, $0e, $04, $04, $03 ; 0c
+ battleanimobj $01, $90, $0f, $03, $04, $03 ; 0d
+ battleanimobj $01, $90, $10, $08, $04, $03 ; 0e
+ battleanimobj $01, $90, $0f, $0a, $04, $03 ; 0f
+ battleanimobj $01, $90, $11, $03, $04, $03 ; 10
+ battleanimobj $01, $90, $12, $08, $06, $0a ; 11
+ battleanimobj $01, $90, $13, $00, $06, $0a ; 12
+ battleanimobj $01, $90, $14, $01, $06, $0a ; 13
+ battleanimobj $21, $78, $16, $0b, $05, $06 ; 14
+ battleanimobj $00, $00, $09, $12, $04, $0b ; 15
+ battleanimobj $00, $00, $09, $13, $04, $0b ; 16
+ battleanimobj $01, $90, $18, $00, $04, $08 ; 17
+ battleanimobj $01, $ff, $18, $00, $04, $08 ; 18
+ battleanimobj $01, $90, $1d, $06, $02, $0c ; 19
+ battleanimobj $01, $b4, $1f, $38, $02, $0c ; 1a
+ battleanimobj $01, $90, $08, $00, $02, $07 ; 1b
+ battleanimobj $01, $a0, $08, $00, $02, $07 ; 1c
+ battleanimobj $01, $ff, $19, $07, $07, $09 ; 1d
+ battleanimobj $01, $ff, $1a, $07, $07, $09 ; 1e
+ battleanimobj $01, $b0, $1b, $36, $07, $09 ; 1f
+ battleanimobj $01, $b0, $84, $36, $06, $21 ; 20
+ battleanimobj $01, $90, $21, $0c, $06, $0d ; 21
+ battleanimobj $00, $00, $23, $0d, $06, $0d ; 22
+ battleanimobj $01, $90, $24, $0e, $02, $0e ; 23
+ battleanimobj $61, $80, $27, $0f, $06, $04 ; 24
+ battleanimobj $01, $b4, $2a, $00, $06, $04 ; 25
+ battleanimobj $01, $40, $2b, $11, $05, $0f ; 26
+ battleanimobj $61, $98, $2c, $00, $03, $10 ; 27
+ battleanimobj $61, $98, $2d, $09, $03, $10 ; 28
+ battleanimobj $01, $b8, $2e, $00, $06, $0a ; 29
+ battleanimobj $01, $b8, $2f, $00, $06, $0a ; 2a
+ battleanimobj $01, $b8, $30, $14, $07, $11 ; 2b
+ battleanimobj $01, $90, $21, $14, $03, $0d ; 2c
+ battleanimobj $21, $b0, $31, $00, $03, $05 ; 2d
+ battleanimobj $21, $b0, $32, $00, $03, $05 ; 2e
+ battleanimobj $21, $b0, $33, $00, $03, $05 ; 2f
+ battleanimobj $21, $90, $34, $15, $03, $05 ; 30
+ battleanimobj $21, $90, $36, $00, $03, $05 ; 31
+ battleanimobj $21, $90, $37, $03, $02, $08 ; 32
+ battleanimobj $21, $90, $38, $00, $03, $05 ; 33
+ battleanimobj $21, $90, $39, $03, $02, $08 ; 34
+ battleanimobj $21, $90, $3a, $16, $02, $02 ; 35
+ battleanimobj $01, $90, $3c, $17, $02, $02 ; 36
+ battleanimobj $21, $ff, $3e, $00, $02, $02 ; 37
+ battleanimobj $21, $ff, $3f, $00, $02, $02 ; 38
+ battleanimobj $21, $ff, $40, $00, $02, $02 ; 39
+ battleanimobj $21, $ff, $41, $00, $02, $02 ; 3a
+ battleanimobj $21, $ff, $42, $00, $02, $02 ; 3b
+ battleanimobj $01, $88, $43, $18, $05, $12 ; 3c
+ battleanimobj $01, $88, $44, $00, $05, $12 ; 3d
+ battleanimobj $21, $b8, $45, $19, $02, $13 ; 3e
+ battleanimobj $21, $ff, $46, $00, $02, $14 ; 3f
+ battleanimobj $21, $ff, $47, $00, $02, $14 ; 40
+ battleanimobj $21, $ff, $48, $1a, $02, $14 ; 41
+ battleanimobj $21, $ff, $49, $1a, $02, $14 ; 42
+ battleanimobj $21, $98, $4a, $01, $02, $14 ; 43
+ battleanimobj $21, $80, $4b, $00, $03, $11 ; 44
+ battleanimobj $01, $88, $4c, $1c, $05, $12 ; 45
+ battleanimobj $21, $b0, $4d, $1d, $02, $15 ; 46
+ battleanimobj $01, $b0, $51, $1e, $03, $11 ; 47
+ battleanimobj $21, $ff, $52, $1f, $05, $16 ; 48
+ battleanimobj $21, $ff, $54, $1f, $05, $16 ; 49
+ battleanimobj $21, $68, $56, $20, $05, $06 ; 4a
+ battleanimobj $21, $90, $59, $21, $02, $0e ; 4b
+ battleanimobj $21, $90, $5c, $02, $02, $17 ; 4c
+ battleanimobj $01, $90, $5d, $22, $03, $11 ; 4d
+ battleanimobj $61, $88, $5f, $00, $03, $10 ; 4e
+ battleanimobj $61, $88, $2d, $09, $03, $10 ; 4f
+ battleanimobj $21, $88, $60, $00, $03, $18 ; 50
+ battleanimobj $21, $80, $60, $00, $02, $18 ; 51
+ battleanimobj $21, $50, $61, $23, $03, $19 ; 52
+ battleanimobj $01, $80, $63, $24, $02, $19 ; 53
+ battleanimobj $01, $80, $66, $25, $02, $19 ; 54
+ battleanimobj $01, $50, $1c, $00, $02, $0c ; 55
+ battleanimobj $21, $a8, $67, $26, $07, $1a ; 56
+ battleanimobj $21, $a8, $68, $00, $07, $1a ; 57
+ battleanimobj $21, $90, $69, $01, $02, $1a ; 58
+ battleanimobj $21, $90, $6d, $28, $03, $19 ; 59
+ battleanimobj $21, $90, $6a, $27, $02, $1b ; 5a
+ battleanimobj $00, $00, $6f, $29, $02, $1c ; 5b
+ battleanimobj $21, $48, $70, $29, $02, $1c ; 5c
+ battleanimobj $21, $48, $6f, $29, $02, $1c ; 5d
+ battleanimobj $21, $78, $6f, $2a, $02, $1c ; 5e
+ battleanimobj $61, $90, $71, $2b, $02, $1d ; 5f
+ battleanimobj $61, $90, $72, $2c, $02, $1d ; 60
+ battleanimobj $01, $48, $73, $2d, $04, $1e ; 61
+ battleanimobj $01, $90, $74, $06, $02, $15 ; 62
+ battleanimobj $01, $ff, $75, $2e, $07, $19 ; 63
+ battleanimobj $21, $90, $4a, $02, $02, $14 ; 64
+ battleanimobj $01, $80, $30, $2f, $02, $11 ; 65
+ battleanimobj $01, $78, $76, $2a, $04, $23 ; 66
+ battleanimobj $01, $80, $77, $30, $02, $1f ; 67
+ battleanimobj $01, $90, $77, $02, $02, $1f ; 68
+ battleanimobj $01, $ff, $77, $00, $02, $1f ; 69
+ battleanimobj $01, $80, $78, $08, $03, $23 ; 6a
+ battleanimobj $21, $90, $79, $00, $02, $1f ; 6b
+ battleanimobj $01, $ff, $7a, $31, $03, $11 ; 6c
+ battleanimobj $01, $88, $7a, $31, $03, $11 ; 6d
+ battleanimobj $21, $88, $7b, $32, $02, $20 ; 6e
+ battleanimobj $21, $98, $7c, $00, $02, $04 ; 6f
+ battleanimobj $21, $80, $7d, $00, $02, $18 ; 70
+ battleanimobj $01, $80, $21, $2f, $06, $0d ; 71
+ battleanimobj $01, $b0, $7e, $33, $03, $12 ; 72
+ battleanimobj $01, $80, $7f, $2f, $02, $08 ; 73
+ battleanimobj $21, $a0, $6f, $34, $02, $1c ; 74
+ battleanimobj $21, $a0, $74, $35, $02, $15 ; 75
+ battleanimobj $21, $b0, $80, $33, $02, $14 ; 76
+ battleanimobj $01, $88, $81, $37, $02, $11 ; 77
+ battleanimobj $01, $88, $85, $00, $02, $22 ; 78
+ battleanimobj $01, $88, $86, $00, $02, $22 ; 79
+ battleanimobj $01, $90, $87, $39, $02, $1f ; 7a
+ battleanimobj $01, $80, $30, $3a, $03, $11 ; 7b
+ battleanimobj $21, $90, $34, $00, $03, $05 ; 7c
+ battleanimobj $a1, $88, $88, $3b, $06, $13 ; 7d
+ battleanimobj $01, $80, $76, $25, $04, $23 ; 7e
+ battleanimobj $01, $98, $10, $34, $04, $03 ; 7f
+ battleanimobj $01, $a8, $0f, $3c, $04, $03 ; 80
+ battleanimobj $21, $68, $89, $29, $02, $1f ; 81
+ battleanimobj $21, $b0, $8a, $00, $02, $1f ; 82
+ battleanimobj $21, $80, $8c, $00, $02, $1f ; 83
+ battleanimobj $21, $50, $8d, $00, $03, $1f ; 84
+ battleanimobj $01, $40, $24, $40, $02, $0e ; 85
+ battleanimobj $21, $a8, $8e, $41, $04, $1f ; 86
+ battleanimobj $21, $88, $8f, $3e, $02, $1f ; 87
+ battleanimobj $21, $88, $93, $3e, $02, $1f ; 88
+ battleanimobj $21, $90, $97, $3d, $02, $1f ; 89
+ battleanimobj $21, $90, $78, $3d, $03, $23 ; 8a
+ battleanimobj $01, $ff, $99, $2e, $02, $19 ; 8b
+ battleanimobj $21, $a0, $74, $02, $02, $15 ; 8c
+ battleanimobj $21, $a0, $99, $35, $04, $19 ; 8d
+ battleanimobj $21, $70, $8b, $3f, $02, $1f ; 8e
+ battleanimobj $01, $90, $15, $08, $02, $0a ; 8f
+ battleanimobj $01, $90, $11, $02, $04, $03 ; 90
+ battleanimobj $01, $80, $7f, $42, $02, $08 ; 91
+ battleanimobj $01, $90, $9a, $00, $02, $1b ; 92
+ battleanimobj $21, $a0, $9b, $35, $04, $23 ; 93
+ battleanimobj $21, $80, $9c, $23, $02, $25 ; 94
+ battleanimobj $21, $80, $9d, $25, $02, $25 ; 95
+ battleanimobj $21, $80, $9c, $00, $02, $25 ; 96
+ battleanimobj $21, $80, $9e, $00, $06, $25 ; 97
+ battleanimobj $61, $80, $9f, $3a, $05, $23 ; 98
+ battleanimobj $21, $80, $a0, $16, $02, $23 ; 99
+ battleanimobj $21, $70, $78, $43, $03, $23 ; 9a
+ battleanimobj $21, $c0, $a2, $01, $02, $25 ; 9b
+ battleanimobj $21, $40, $a3, $44, $03, $24 ; 9c
+ battleanimobj $01, $80, $a4, $00, $02, $24 ; 9d
+ battleanimobj $01, $80, $a5, $00, $03, $24 ; 9e
+ battleanimobj $01, $88, $43, $45, $04, $12 ; 9f
+ battleanimobj $21, $ff, $a6, $00, $02, $02 ; a0
+ battleanimobj $21, $ff, $a7, $00, $02, $02 ; a1
+ battleanimobj $21, $00, $b4, $4a, $07, $0f ; a2
+ battleanimobj $21, $90, $a8, $02, $03, $05 ; a3
+ battleanimobj $21, $40, $9c, $11, $02, $25 ; a4
+ battleanimobj $61, $90, $a9, $46, $02, $23 ; a5
+ battleanimobj $00, $00, $24, $47, $02, $0e ; a6
+ battleanimobj $01, $80, $aa, $00, $02, $24 ; a7
+ battleanimobj $21, $b8, $ab, $48, $02, $13 ; a8
+ battleanimobj $21, $90, $ac, $44, $02, $13 ; a9
+ battleanimobj $01, $a8, $05, $00, $02, $01 ; aa
+ battleanimobj $01, $90, $24, $43, $02, $0e ; ab
+ battleanimobj $01, $88, $ad, $00, $06, $17 ; ac
+ battleanimobj $01, $a8, $ae, $49, $02, $01 ; ad
+ battleanimobj $21, $90, $af, $01, $03, $11 ; ae
+ battleanimobj $21, $00, $b0, $4a, $02, $04 ; af
+ battleanimobj $00, $00, $70, $4b, $04, $1c ; b0
+ battleanimobj $01, $88, $b1, $4c, $02, $19 ; b1
+ battleanimobj $01, $b8, $19, $4d, $07, $09 ; b2
+ battleanimobj $61, $98, $b3, $00, $03, $27 ; b3
+ battleanimobj $61, $98, $74, $04, $06, $15 ; b4
+ battleanimobj $21, $ff, $19, $4e, $07, $09 ; b5
+ battleanimobj $01, $90, $73, $08, $04, $1e ; b6
+ battleanimobj $01, $ff, $89, $4f, $04, $1f ; b7
+ battleanimobj $00, $00, $b5, $00, $00, $28 ; b8
+ battleanimobj $00, $00, $b6, $00, $01, $29 ; b9
+ battleanimobj $00, $00, $b7, $00, $00, $28 ; ba
+ battleanimobj $00, $00, $b8, $00, $01, $29 ; bb
+; ccfbe
-Functioncdb13: ; cdb13 (33:5b13)
- ret
+INCLUDE "battle/objects/functions.asm"
-Functioncdb14: ; cdb14 (33:5b14)
- ld hl, BATTLEANIMSTRUCT_08
+ReinitBattleAnimFrameset: ; ce7bf (33:67bf)
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_cdb24
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], $0
- ret
-
-.asm_cdb24
- add $4
ld [hl], a
- ret
-
-Functioncdb28: ; cdb28 (33:5b28)
- ld hl, BATTLEANIMSTRUCT_07
+ ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
- ld a, [hl]
- cp $98
- ret nc
-rept 2
- inc [hl]
-endr
- ld hl, BATTLEANIMSTRUCT_01
+ ld [hl], 0
+ ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
- set 0, [hl]
- ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
- add hl, bc
- ld [hl], $90
- ld hl, BATTLEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $2
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
+ ld [hl], -1
ret
-Functioncdb50: ; cdb50 (33:5b50)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
+GetBattleAnimFrame: ; ce7d1
+.loop
+ ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
- ld [hl], $2c
- ld hl, BATTLEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $80
-
-Functioncdb65: ; cdb65 (33:5b65)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
ld a, [hl]
- cp $98
- ret nc
-rept 2
- inc [hl]
-endr
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ret
-
-Functioncdb80: ; cdb80 (33:5b80)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdb9f
- dw Functioncdbb3
- dw Functioncdbcf
- dw Functioncdbeb
- dw Functioncdc74
- dw Functioncdc1a
- dw Functioncdbc1
- dw Functioncdc1e
- dw Functioncdc27
- dw Functioncdc39
- dw Functioncdc74
- dw Functioncdc48
- dw Functioncdc57
- dw Functioncdc74
-
-Functioncdb9f: ; cdb9f (33:5b9f)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- inc hl
- ld [hl], $10
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], a
- ret
-
-Functioncdbb3: ; cdbb3 (33:5bb3)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $40
- jr nc, .asm_cdbbd
- inc [hl]
-.asm_cdbbd
- call Functioncdc75
- ret
-
-Functioncdbc1: ; cdbc1 (33:5bc1)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $4b
- jr nc, .asm_cdbcb
- inc [hl]
-.asm_cdbcb
- call Functioncdc75
- ret
-
-Functioncdbcf: ; cdbcf (33:5bcf)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $88
- jr nc, .asm_cdbe6
- and $f
- jr nz, asm_cdbfa
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], $10
- call Functionce72c
- ret
-
-.asm_cdbe6
- call Functionce72c
- inc [hl]
- ret
-
-Functioncdbeb: ; cdbeb (33:5beb)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
and a
- jr z, .asm_cdbf5
+ jr z, .next_frame
dec [hl]
- ret
-
-.asm_cdbf5
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- dec [hl]
-asm_cdbfa: ; cdbfa (33:5bfa)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, hPushOAM ; $ff80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ret
-
-Functioncdc1a: ; cdc1a (33:5c1a)
- call DeinitBattleAnimation
- ret
-
-Functioncdc1e: ; cdc1e (33:5c1e)
- ld a, $4e
- call Functionce7bf
- call Functionce72c
- ret
-
-Functioncdc27: ; cdc27 (33:5c27)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-rept 2
- inc [hl]
-endr
- ld d, $2
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-Functioncdc39: ; cdc39 (33:5c39)
- ld a, $50
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], $4
- call Functionce72c
- ret
-
-Functioncdc48: ; cdc48 (33:5c48)
- ld a, $4f
- call Functionce7bf
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $40
- ret
-
-Functioncdc57: ; cdc57 (33:5c57)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $20
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_cdc71
- dec [hl]
- ret
-
-.asm_cdc71
- call Functionce72c
-
-Functioncdc74: ; cdc74 (33:5c74)
- ret
-
-Functioncdc75: ; cdc75 (33:5c75)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
+ call .GetPointer
ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $20
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- sub $8
- ld [hl], a
- ret nz
- xor a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hli], a
- ld [hl], a
- call Functionce72c
- ret
-
-Functioncdca6: ; cdca6 (33:5ca6)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdcb6
- cp $d8
- jr nc, .asm_cdcb6
- call DeinitBattleAnimation
- ret
-
-.asm_cdcb6
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- sub d
- ld [hl], a
- ret
-
-Functioncdcc3: ; cdcc3 (33:5cc3)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdcca
- dw Functioncdced
-
-Functioncdcca: ; cdcca (33:5cca)
- ld a, [hBattleTurn]
- and a
- jr z, .asm_cdcd9
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- xor $ff
- add $3
- ld [hl], a
-.asm_cdcd9
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $8
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, $59
- add [hl]
- call Functionce7bf
- ret
-
-Functioncdced: ; cdced (33:5ced)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdcfa
- dec [hl]
- call Functioncdcfe
- ret
-
-.asm_cdcfa
- call DeinitBattleAnimation
- ret
-
-Functioncdcfe: ; cdcfe (33:5cfe)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
-rept 2
- inc [hl]
-endr
- ld d, $10
- call BattleAnim_Sine
- ld d, a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdd20
- dec a
- ret z
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], d
- ret
-
-.asm_cdd20
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, d
- xor $ff
- inc a
- ld [hl], a
- ret
-
-Functioncdd2a: ; cdd2a (33:5d2a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdd31
- dw Functioncdd4f
-
-Functioncdd31: ; cdd31 (33:5d31)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3f
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $80
- rlca
- ld [hl], a
- add $5d
- call Functionce7bf
- ret
-
-Functioncdd4f: ; cdd4f (33:5d4f)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- swap a
- ld d, a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- inc [hl]
push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $80
- ret nc
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- and $3
- jr nz, .asm_cdd87
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
-.asm_cdd87
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- inc [hl]
- ret
+ jr .okay
-Functioncdd90: ; cdd90 (33:5d90)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdd97
- dw Functioncddbc
-
-Functioncdd97: ; cdd97 (33:5d97)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_03
+.next_frame
+ ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $80
- rlca
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-
-Functioncddbc: ; cddbc (33:5dbc)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $10
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
inc [hl]
- and $3f
- jr z, .asm_cddf0
- and $1f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc a
- jr .asm_cddf5
-
-.asm_cddf0
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-.asm_cddf5
- call Functionce7bf
- ret
-
-Functioncddf9: ; cddf9 (33:5df9)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncde02
- dw Functioncde20
- dw Functioncde21
-
-Functioncde02: ; cde02 (33:5e02)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- add $63
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, Unknown_cde25
- add hl, de
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
-
-Functioncde20: ; cde20 (33:5e20)
- ret
-
-Functioncde21: ; cde21 (33:5e21)
- call DeinitBattleAnimation
- ret
-
-; cde25 (33:5e25)
-
-Unknown_cde25: ; cde25
- db $ec, $f8, $00
-; cde28
-
-Functioncde28: ; cde28 (33:5e28)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-rept 2
- inc [hl]
-endr
- ld d, $4
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld e, [hl]
- ld hl, $ffa0
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], e
- ret
-
-Functioncde54: ; cde54 (33:5e54)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-rept 2
- dec [hl]
-endr
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- inc [hl]
- ret
-
-Functioncde6b: ; cde6b (33:5e6b)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncde72
- dw Functioncde88
-
-Functioncde72: ; cde72 (33:5e72)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .asm_cde83
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- set 6, [hl]
-.asm_cde83
- add $6a
- call Functionce7bf
-
-Functioncde88: ; cde88 (33:5e88)
- ret
-
-Functioncde89: ; cde89 (33:5e89)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncde90
- dw Functioncdebf
-
-Functioncde90: ; cde90 (33:5e90)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld a, e
- and $70
- swap a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, e
- and $80
- jr nz, .asm_cdeb2
- ld a, e
- and $f
- ld [hl], a
- ret
-
-.asm_cdeb2
- ld a, e
- and $f
- xor $ff
- inc a
- ld [hl], a
- ld a, $6e
- call Functionce7bf
- ret
-
-Functioncdebf: ; cdebf (33:5ebf)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdec9
- dec [hl]
- ret
-
-.asm_cdec9
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, [hl]
- xor $ff
- inc a
- ld [hl], a
- ret
-
-Functioncdedd: ; cdedd (33:5edd)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- add [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $28
- jr nc, .asm_cdf17
- inc [hl]
- ret
-
-.asm_cdf17
- call DeinitBattleAnimation
- ret
-
-Functioncdf1b: ; cdf1b (33:5f1b)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- add [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $28
- jr nc, .asm_cdf55
- inc [hl]
- ret
-
-.asm_cdf55
- call DeinitBattleAnimation
- ret
-
-Functioncdf59: ; cdf59 (33:5f59)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functioncdf60
- dw Functioncdedd
-
-Functioncdf60: ; cdf60 (33:5f60)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $84
- jr nc, .asm_cdf88
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $18
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- dec [hl]
- ret
-
-.asm_cdf88
- call Functionce72c
- ret
-
-Functioncdf8c: ; cdf8c (33:5f8c)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- add [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
-rept 2
- inc [hl]
-endr
- ld a, [hl]
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $e8
- jr z, .asm_cdfc7
- dec [hl]
- ret
-
-.asm_cdfc7
- call DeinitBattleAnimation
- ret
-
-Functioncdfcb: ; cdfcb (33:5fcb)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- add [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
-rept 2
- inc [hl]
-endr
- ld a, [hl]
- and $3
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $d0
- jr z, .asm_ce007
-rept 2
- dec [hl]
-endr
- ret
-
-.asm_ce007
- call DeinitBattleAnimation
- ret
-
-Functionce00b: ; ce00b (33:600b)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce014
- dw Functionce023
- dw Functionce05f
-
-Functionce014: ; ce014 (33:6014)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $34
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], $10
-
-Functionce023: ; ce023 (33:6023)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $6c
- jr c, .asm_ce02d
- ret
-
-.asm_ce02d
- ld a, $2
- call Functionce70a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld d, [hl]
- call BattleAnim_Sine
- bit 7, a
- jr nz, .asm_ce046
- xor $ff
- inc a
-.asm_ce046
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- sub $4
- ld [hl], a
- and $1f
- cp $20
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- srl [hl]
- ret
-
-Functionce05f: ; ce05f (33:605f)
- call DeinitBattleAnimation
- ret
-
-Functionce063: ; ce063 (33:6063)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce06e
- dw Functionce083
- dw Functionce091
- dw Functionce09e
-
-Functionce06e: ; ce06e (33:606e)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ret
-
-Functionce083: ; ce083 (33:6083)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $58
- ret nc
- ld a, $2
- call Functionce70a
- ret
-
-Functionce091: ; ce091 (33:6091)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- cp $20
- jr c, Functionce09e
- call DeinitBattleAnimation
- ret
-
-Functionce09e: ; ce09e (33:609e)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- sra a
- xor $ff
- inc a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- add $8
- ld [hl], a
- ret
-
-Functionce0c5: ; ce0c5 (33:60c5)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce0ce
- dw Functionce0f8
- dw Functionce0dd
-
-Functionce0ce: ; ce0ce (33:60ce)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- swap a
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], a
- ret
-
-Functionce0dd: ; ce0dd (33:60dd)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- bit 7, a
- jr z, .asm_ce0f0
- ld [hl], a
-.asm_ce0f0
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- sub $4
- ld [hl], a
-
-Functionce0f8: ; ce0f8 (33:60f8)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $84
- jr c, .asm_ce105
- call DeinitBattleAnimation
- ret
-
-.asm_ce105
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-Functionce10e: ; ce10e (33:610e)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce115
- dw Functionce12a
-
-Functionce115: ; ce115 (33:6115)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- sub $28
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
-
-Functionce12a: ; ce12a (33:612a)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
+ call .GetPointer
ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- and [hl]
- jr nz, .asm_ce149
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- dec [hl]
-.asm_ce149
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $20
- inc hl
- srl [hl]
- ret
-
-Functionce15c: ; ce15c (33:615c)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
+ cp -2
+ jr z, .restart
+ cp -1
+ jr z, .repeat_last
push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- inc [hl]
ld a, [hl]
- and $1
- jr nz, .asm_ce189
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- dec [hl]
-.asm_ce189
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3
- jr nz, .asm_ce197
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- inc [hl]
-.asm_ce197
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- cp $5a
- jr nc, .asm_ce1aa
- ld a, [hl]
- and a
- jr z, .asm_ce1ac
- dec [hl]
- ret
-
-.asm_ce1aa
- inc [hl]
- ret
-
-.asm_ce1ac
- call DeinitBattleAnimation
- ret
-
-Functionce1b0: ; ce1b0 (33:61b0)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- cp $40
- jr nc, .asm_ce1df
- inc [hl]
- ret
-
-.asm_ce1df
- ld a, [hl]
- dec [hl]
- and a
- ret nz
- call DeinitBattleAnimation
- ret
-
-Functionce1e7: ; ce1e7 (33:61e7)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce1ee
- dw Functionce1fb
-
-Functionce1ee: ; ce1ee (33:61ee)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], a
-
-Functionce1fb: ; ce1fb (33:61fb)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $30
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- add [hl]
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- add $8
- ld d, $30
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- inc [hl]
- ret
-
-Functionce226: ; ce226 (33:6226)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce22d
- dw Functionce254
-
-Functionce22d: ; ce22d (33:622d)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld [hl], $f
-
-Functionce254: ; ce254 (33:6254)
- ret
-
-Functionce255: ; ce255 (33:6255)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce260
- dw Functionce274
- dw Functionce278
- dw Functionce289
-
-Functionce260: ; ce260 (33:6260)
- call Functionce72c
- ld a, [hBattleTurn]
- and a
- jr nz, .asm_ce26c
- ld a, $f0
- jr .asm_ce26e
-
-.asm_ce26c
- ld a, $cc
-.asm_ce26e
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ret
-
-Functionce274: ; ce274 (33:6274)
- call Functionce29f
- ret
-
-Functionce278: ; ce278 (33:6278)
- call Functionce29f
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $84
- ret nc
- ld a, $4
- call Functionce70a
- ret
-
-Functionce289: ; ce289 (33:6289)
- call Functionce29f
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $d0
- jr nc, .asm_ce29b
- ld a, $4
- call Functionce70a
- ret
-
-.asm_ce29b
- call DeinitBattleAnimation
- ret
-
-Functionce29f: ; ce29f (33:629f)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- and $7
- inc [hl]
- srl a
- ld e, a
- ld d, $0
- ld a, [hSGB]
- and a
- jr nz, .asm_ce2b6
- ld hl, Unknown_ce2c4
- jr .asm_ce2b9
-
-.asm_ce2b6
- ld hl, Unknown_ce2c8
-.asm_ce2b9
- add hl, de
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- and [hl]
- ld [wOBP0], a
- ret
-
-; ce2c4 (33:62c4)
-
-Unknown_ce2c4: ; ce2c4
- db $ff, $aa, $55, $aa
-Unknown_ce2c8: ; ce2c8
- db $ff, $ff, $00, $00
-; ce2cc
-
-Functionce2cc: ; ce2cc (33:62cc)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- add [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $18
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
-rept 2
- dec [hl]
-endr
- ret
-
-Functionce2fd: ; ce2fd (33:62fd)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce306
- dw Functionce330
- dw Functionce34c
-
-Functionce306: ; ce306 (33:6306)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $e0
- jr nz, .asm_ce319
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $2
- ret
-
-.asm_ce319
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, hPushOAM ; $ff80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ret
-
-Functionce330: ; ce330 (33:6330)
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- and a
- jr z, .asm_ce33a
- dec [hl]
- ret
-
-.asm_ce33a
- ld [hl], $4
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- xor $ff
- inc a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- add [hl]
- ld [hl], a
- ret
-
-Functionce34c: ; ce34c (33:634c)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $84
- jr nc, .asm_ce35b
- ld a, $4
- call Functionce70a
- ret
-
-.asm_ce35b
- call DeinitBattleAnimation
- ret
-
-Functionce35f: ; ce35f (33:635f)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce366
- dw Functionce375
-
-Functionce366: ; ce366 (33:6366)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- add $81
- call Functionce7bf
-
-Functionce375: ; ce375 (33:6375)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- jr nz, .asm_ce383
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- inc [hl]
- ret
-
-.asm_ce383
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- dec [hl]
- ret
-
-Functionce389: ; ce389 (33:6389)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce392
- dw Functionce39c
- dw Functionce3ae
-
-Functionce392: ; ce392 (33:6392)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $c
- ret
-
-Functionce39c: ; ce39c (33:639c)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_ce3a6
- dec [hl]
- ret
-
-.asm_ce3a6
- call Functionce72c
- ld a, $20
- call Functionce7bf
-
-Functionce3ae: ; ce3ae (33:63ae)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- dec [hl]
- ret
-
-Functionce3b4: ; ce3b4 (33:63b4)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-rept 2
- inc [hl]
-endr
- push af
- ld d, $2
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop af
- ld d, $8
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-Functionce3d2: ; ce3d2 (33:63d2)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $20
- jr c, .asm_ce3df
- call DeinitBattleAnimation
- ret
-
-.asm_ce3df
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $8
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- add $2
- ld [hl], a
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- inc [hl]
- ret
-
-Functionce3ff: ; ce3ff (33:63ff)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce406
- dw Functionce412
-
-Functionce406: ; ce406 (33:6406)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- add [hl]
- ld [hl], a
- ret
-
-Functionce412: ; ce412 (33:6412)
- call DeinitBattleAnimation
- ret
-
-Functionce416: ; ce416 (33:6416)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- sra a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- ret
-
-Functionce43a: ; ce43a (33:643a)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce443
- dw Functionce465
- dw Functionce490
-
-Functionce443: ; ce443 (33:6443)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_03
- add hl, bc
- add [hl]
- call Functionce7bf
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- or $8
- ld [hl], a
-
-Functionce465: ; ce465 (33:6465)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_ce48b
- dec [hl]
- add $8
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-.asm_ce48b
- ld [hl], $10
- call Functionce72c
-
-Functionce490: ; ce490 (33:6490)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- and a
- ret nz
- call DeinitBattleAnimation
- ret
-
-Functionce49c: ; ce49c (33:649c)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce4a3
- dw Functionce4b0
-
-Functionce4a3: ; ce4a3 (33:64a3)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, $24
- add [hl]
- call Functionce7bf
-
-Functionce4b0: ; ce4b0 (33:64b0)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $38
- jr nc, .asm_ce4d8
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $18
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- dec [hl]
- ret
-
-.asm_ce4d8
- call DeinitBattleAnimation
- ret
-
-Functionce4dc: ; ce4dc (33:64dc)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- ret z
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- call BattleAnim_Sine
- bit 7, a
- jr nz, .asm_ce4f4
- xor $ff
- inc a
-.asm_ce4f4
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and $1f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- srl [hl]
- ret
-
-Functionce508: ; ce508 (33:6508)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $10
- jr nc, .asm_ce52e
-rept 2
- inc [hl]
-endr
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-.asm_ce52e
- call DeinitBattleAnimation
- ret
-
-Functionce532: ; ce532 (33:6532)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- ld a, e
- and $c0
- rlca
- rlca
- add [hl]
- ld [hl], a
- ld a, e
- and $3f
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-Functionce55b: ; ce55b (33:655b)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce564
- dw Functionce56e
- dw Functionce577
-
-Functionce564: ; ce564 (33:6564)
- ld d, $18
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- jr asm_ce58f
-
-Functionce56e: ; ce56e (33:656e)
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $18
-
-Functionce577: ; ce577 (33:6577)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $80
- jr nc, .asm_ce58b
- ld d, a
- add $8
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- jr asm_ce58f
-
-.asm_ce58b
- call DeinitBattleAnimation
- ret
-
-asm_ce58f: ; ce58f (33:658f)
- call Functionce6f1
- ret
-
-Functionce593: ; ce593 (33:6593)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce5b3
- dw Functionce59a
-
-Functionce59a: ; ce59a (33:659a)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_ce5b0
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
-rept 2
- dec [hl]
-endr
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
-rept 2
- inc [hl]
-endr
- ret
-
-.asm_ce5b0
- call DeinitBattleAnimation
-
-Functionce5b3: ; ce5b3 (33:65b3)
- ret
-
-Functionce5b4: ; ce5b4 (33:65b4)
- ld d, $50
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
-rept 2
- inc [hl]
-endr
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-Functionce5dc: ; ce5dc (33:65dc)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $d0
- jr z, .asm_ce5ea
-rept 4
- dec [hl]
-endr
- ret
-
-.asm_ce5ea
- call DeinitBattleAnimation
- ret
-
-Functionce5ee: ; ce5ee (33:65ee)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce5f9
- dw Functionce60a
- dw Functionce622
- dw Functionce618
-
-Functionce5f9: ; ce5f9 (33:65f9)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr nz, asm_ce61c
- call Functionce72c
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], $ec
-
-Functionce60a: ; ce60a (33:660a)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $4
- jr z, Functionce618
-rept 4
- inc [hl]
-endr
- ret
-
-Functionce618: ; ce618 (33:6618)
- call DeinitBattleAnimation
- ret
-
-asm_ce61c: ; ce61c (33:661c)
- call Functionce72c
- call Functionce72c
-
-Functionce622: ; ce622 (33:6622)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- cp $d8
- ret z
-rept 4
- dec [hl]
-endr
- ret
-
-Functionce62f: ; ce62f (33:662f)
- call BattleAnim_AnonJumptable
-.anon_jumptable
- dw Functionce63a
- dw Functionce648
- dw Functionce65c
- dw Functionce672
-
-Functionce63a: ; ce63a (33:663a)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld [hl], a
- call Functionce72c
- ret
-
-Functionce648: ; ce648 (33:6648)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- add $4
- cp $70
- jr c, .asm_ce654
- xor a
-.asm_ce654
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
-rept 2
- inc [hl]
-endr
- ret
-
-Functionce65c: ; ce65c (33:665c)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- add $4
- cp $70
- jr c, .asm_ce668
- xor a
-.asm_ce668
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, [hl]
- add $8
- ld [hl], a
- ret
-
-Functionce672: ; ce672 (33:6672)
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld a, [hl]
- add $4
- cp $70
- jr c, .asm_ce67e
- xor a
-.asm_ce67e
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld a, [hl]
- add $4
- ld [hl], a
- ret
-
-Functionce688: ; ce688 (33:6688)
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld l, a
- and $f0
- ld h, a
- swap a
- or h
- ld h, a
- ld a, l
- and $f
- swap a
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ret
-
-Functionce6b3: ; ce6b3 (33:66b3)
- ld d, $18
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- call Functionce6f1
- ret
-
-Functionce6bf: ; ce6bf (33:66bf)
- ld d, $18
- ld hl, BATTLEANIMSTRUCT_10
- ADD HL, BC
- ld a, [hl]
- inc [hl]
- srl a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- add [hl]
- call Functionce6f1
- ret
-
-Functionce6d2: ; ce6d2 (33:66d2)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $20
- jr nc, .asm_ce6ed
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- xor $ff
- inc a
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- ret
-
-.asm_ce6ed
- call DeinitBattleAnimation
- ret
-
-Functionce6f1: ; ce6f1 (33:66f1)
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_0A
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_09
- add hl, bc
- ld [hl], a
- ret
-
-Functionce70a: ; ce70a (33:670a)
- and $f
- ld e, a
- ld hl, BATTLEANIMSTRUCT_07
- add hl, bc
- add [hl]
- ld [hl], a
- srl e
- ld hl, BATTLEANIMSTRUCT_08
- add hl, bc
-.asm_ce719
- dec [hl]
- dec e
- jr nz, .asm_ce719
- ret
-
-BattleAnim_AnonJumptable: ; ce71e (33:671e)
- pop de
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- ld l, [hl]
- ld h, $0
- add hl, hl
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl]
-
-Functionce72c: ; ce72c (33:672c)
- ld hl, BATTLEANIMSTRUCT_0E
- add hl, bc
- inc [hl]
- ret
-
-BattleAnim_Cosine: ; ce732 (33:6732)
- add $10
-BattleAnim_Sine: ; ce734 (33:6734)
- and $3f
- cp $20
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and $1f
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-
-.ApplySineWave: ; ce749 (33:6749)
- ld e, a
- ld a, d
- ld d, 0
- ld hl, BattleAnimSineWave
-rept 2
- add hl, de
-endr
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, $0
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
-
-BattleAnim_Sine_e: ; ce765 (33:6765)
- ld a, e
- call BattleAnim_Sine
- ld e, a
- ret
-
-BattleAnim_Cosine_e: ; ce76b (33:676b)
- ld a, e
- call BattleAnim_Cosine
- ld e, a
- ret
-
-; ce771 (33:6771)
-
-BattleAnim_AbsSinePrecise: ; ce771
- ld a, e
- call BattleAnim_Sine
- ld e, l
- ld d, h
- ret
-
-; ce778
-
-BattleAnim_AbsCosinePrecise: ; ce778
- ld a, e
- call BattleAnim_Cosine
- ld e, l
- ld d, h
- ret
-
-; ce77f
-
-BattleAnimSineWave: ; ce77f
- sine_wave $100
-; ce7bf
-
-Functionce7bf: ; ce7bf (33:67bf)
- ld hl, BATTLEANIMSTRUCT_03
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $ff
- ret
-
-Functionce7d1: ; ce7d1
-.asm_ce7d1
- ld hl, BATTLEANIMSTRUCT_0C
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_ce7e1
- dec [hl]
- call Functionce823
- ld a, [hli]
- push af
- jr .asm_ce7fd
-
-.asm_ce7e1
- ld hl, BATTLEANIMSTRUCT_0D
- add hl, bc
- inc [hl]
- call Functionce823
- ld a, [hli]
- cp $fe
- jr z, .asm_ce815
- cp $ff
- jr z, .asm_ce807
- push af
- ld a, [hl]
push hl
and $3f
- ld hl, BATTLEANIMSTRUCT_0C
+ ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
pop hl
-.asm_ce7fd
+.okay
ld a, [hl]
and $c0
srl a
@@ -4842,44 +564,42 @@
pop af
ret
-.asm_ce807
+.repeat_last
xor a
- ld hl, BATTLEANIMSTRUCT_0C
+ ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0D
+ ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
-rept 2
dec [hl]
-endr
- jr .asm_ce7d1
+ dec [hl]
+ jr .loop
-.asm_ce815
+.restart
xor a
- ld hl, BATTLEANIMSTRUCT_0C
+ ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
dec a
- ld hl, BATTLEANIMSTRUCT_0D
+ ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld [hl], a
- jr .asm_ce7d1
+ jr .loop
; ce823
-Functionce823: ; ce823
- ld hl, BATTLEANIMSTRUCT_03
+.GetPointer: ; ce823
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld e, [hl]
ld d, 0
- ld hl, Unknown_ce85e
-rept 2
+ ld hl, BattleAnimFrameData
add hl, de
-endr
+ add hl, de
ld e, [hl]
inc hl
ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0D
+ ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld l, [hl]
ld h, $0
@@ -4889,13 +609,12 @@
; ce83c
-Functionce83c: ; ce83c
+GetBattleAnimOAMPointer: ; ce83c
ld l, a
ld h, 0
- ld de, Unknown_ceeae
-rept 2
+ ld de, BattleAnimOAMData
add hl, hl
-endr
+ add hl, hl
add hl, de
ret
@@ -4905,9 +624,8 @@
push hl
ld l, a
ld h, 0
-rept 2
add hl, hl
-endr
+ add hl, hl
ld de, AnimObjGFX
add hl, de
ld c, [hl]
@@ -4925,1700 +643,6 @@
; ce85e (33:685e)
-Unknown_ce85e: ; ce85e
-; ANIM_OBJ constants
- dw Unknown_ce9d0
- dw Unknown_ce9d3
- dw Unknown_ce9d6
- dw Unknown_ce9d9
- dw Unknown_ce9dc
- dw Unknown_ce9df
- dw Unknown_ce9e2
- dw Unknown_ce9e5
- dw Unknown_cea6b
- dw Unknown_cea74
- dw Unknown_cea7d
- dw Unknown_cea80
- dw Unknown_cea83
- dw Unknown_cea86
- dw Unknown_cea91
- dw Unknown_cea94
- dw Unknown_cea99
- dw Unknown_cea9e
- dw Unknown_ceaaf
- dw Unknown_ceabc
- dw Unknown_cead3
- dw Unknown_cead6
- dw Unknown_ceadb
- dw Unknown_ceade
- dw Unknown_ceb06
- dw Unknown_ceb0d
- dw Unknown_ceb10
- dw Unknown_ceb13
- dw Unknown_ceb16
- dw Unknown_ceb19
- dw Unknown_ceb1c
- dw Unknown_ceb1f
- dw Unknown_ceb26
- dw Unknown_ceb2b
- dw Unknown_ceb2e
- dw Unknown_ceb37
- dw Unknown_ceb3a
- dw Unknown_ceb3d
- dw Unknown_ceb40
- dw Unknown_ceb43
- dw Unknown_ceb46
- dw Unknown_ceb4b
- dw Unknown_ceb50
- dw Unknown_ceb63
- dw Unknown_ceb68
- dw Unknown_ceb6d
- dw Unknown_ceb70
- dw Unknown_ceb78
- dw Unknown_ceb89
- dw Unknown_ceb8e
- dw Unknown_ceb97
- dw Unknown_ceba0
- dw Unknown_ceba9
- dw Unknown_cebb0
- dw Unknown_cebc1
- dw Unknown_cebca
- dw Unknown_cebcf
- dw Unknown_cebd4
- dw Unknown_cebd9
- dw Unknown_cebdc
- dw Unknown_cebdf
- dw Unknown_cebe2
- dw Unknown_ce9f6
- dw Unknown_cea0b
- dw Unknown_cea20
- dw Unknown_cea35
- dw Unknown_cea50
- dw Unknown_cebe5
- dw Unknown_cebf3
- dw Unknown_cec0f
- dw Unknown_cec20
- dw Unknown_cec25
- dw Unknown_cec2a
- dw Unknown_cec37
- dw Unknown_cec44
- dw Unknown_cec4d
- dw Unknown_cebec
- dw Unknown_cec56
- dw Unknown_cec67
- dw Unknown_cec72
- dw Unknown_cec77
- dw Unknown_cec7c
- dw Unknown_cec7f
- dw Unknown_cec86
- dw Unknown_cec8b
- dw Unknown_cec92
- dw Unknown_ceaf3
- dw Unknown_ceaf6
- dw Unknown_ceb01
- dw Unknown_cec97
- dw Unknown_cec9a
- dw Unknown_cec9d
- dw Unknown_ceca0
- dw Unknown_cecab
- dw Unknown_cecb0
- dw Unknown_cecc9
- dw Unknown_ceccc
- dw Unknown_cece7
- dw Unknown_cecec
- dw Unknown_cecf1
- dw Unknown_cecf4
- dw Unknown_cecf7
- dw Unknown_cecfa
- dw Unknown_ced09
- dw Unknown_ced0c
- dw Unknown_ced19
- dw Unknown_ced22
- dw Unknown_ced2b
- dw Unknown_ced32
- dw Unknown_ced39
- dw Unknown_ced3c
- dw Unknown_ced3f
- dw Unknown_ced44
- dw Unknown_ced49
- dw Unknown_ced4c
- dw Unknown_ced4f
- dw Unknown_ced54
- dw Unknown_ced57
- dw Unknown_ced5a
- dw Unknown_ced5d
- dw Unknown_ced62
- dw Unknown_ced65
- dw Unknown_cecb3
- dw Unknown_ced72
- dw Unknown_ced75
- dw Unknown_ced88
- dw Unknown_cec08
- dw Unknown_ced8b
- dw Unknown_ced8e
- dw Unknown_ced91
- dw Unknown_ced93
- dw Unknown_ced95
- dw Unknown_ced98
- dw Unknown_ced9b
- dw Unknown_ceda8
- dw Unknown_cedb5
- dw Unknown_cedb8
- dw Unknown_cedbb
- dw Unknown_cedbe
- dw Unknown_cedc1
- dw Unknown_cedc4
- dw Unknown_cedc7
- dw Unknown_cedcc
- dw Unknown_cedcf
- dw Unknown_cedd2
- dw Unknown_cedd5
- dw Unknown_cedd8
- dw Unknown_ceddb
- dw Unknown_cedde
- dw Unknown_cede1
- dw Unknown_cede4
- dw Unknown_cede7
- dw Unknown_cedea
- dw Unknown_ceded
- dw Unknown_cedf0
- dw Unknown_cedf3
- dw Unknown_cedf6
- dw Unknown_cedf9
- dw Unknown_cedfc
- dw Unknown_cedff
- dw Unknown_cee02
- dw Unknown_cee05
- dw Unknown_cee08
- dw Unknown_cee0b
- dw Unknown_cee12
- dw Unknown_cee19
- dw Unknown_cee1e
- dw Unknown_cee3d
- dw Unknown_cee5c
- dw Unknown_cee61
- dw Unknown_cee64
- dw Unknown_cee6b
- dw Unknown_cee70
- dw Unknown_cee75
- dw Unknown_cee7e
- dw Unknown_cecbe
- dw Unknown_cee81
- dw Unknown_cee84
- dw Unknown_cee8d
- dw Unknown_cee96
- dw Unknown_cee9f
- dw Unknown_ceea2
- dw Unknown_ceea5
- dw Unknown_ceea8
- dw Unknown_ceeab
-; ce9d0
-
-Unknown_ce9d0: db $00,$06
- db -4
-Unknown_ce9d3: db $01,$06
- db -4
-Unknown_ce9d6: db $02,$06
- db -4
-Unknown_ce9d9: db $03,$06
- db -4
-Unknown_ce9dc: db $04,$06
- db -4
-Unknown_ce9df: db $05,$06
- db -4
-Unknown_ce9e2: db $06,$06
- db -4
-Unknown_ce9e5: db $03,$04, $01,$01, $03,$04, $01,$01, $03,$04, $01,$01, $03,$04, $01,$01
- db -4
-Unknown_ce9f6: db $4b,$02, $4c,$02, $4d,$04, $4e,$02, $fd,$02, $4e,$02, $fd,$02, $4e,$02, $fd,$02, $4e,$02
- db -4
-Unknown_cea0b: db $4b,$42, $4c,$42, $4d,$44, $4e,$42, $fd,$02, $4e,$42, $fd,$02, $4e,$42, $fd,$02, $4e,$42
- db -4
-Unknown_cea20: db $4b,$c2, $4c,$c2, $4d,$c4, $4e,$c2, $fd,$02, $4e,$c2, $fd,$02, $4e,$c2, $fd,$02, $4e,$c2
- db -4
-Unknown_cea35: db $4b,$01, $4c,$01, $4d,$01, $4f,$01, $50,$01, $51,$01, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02
- db -4
-Unknown_cea50: db $4b,$41, $4c,$41, $4d,$41, $4f,$41, $50,$41, $51,$41, $52,$42, $fd,$02, $52,$42, $fd,$02, $52,$42, $fd,$02, $52,$42
- db -4
-Unknown_cea6b: db $00,$03, $07,$03, $08,$03, $09,$03
- db -4
-Unknown_cea74: db $0a,$07, $0b,$07, $0a,$07, $0b,$47
- db -2
-Unknown_cea7d: db $0c,$08
- db -1
-Unknown_cea80: db $0d,$08
- db -1
-Unknown_cea83: db $0a,$08
- db -1
-Unknown_cea86: db $0a,$07, $0b,$07, $0a,$07, $0b,$47, $0a,$07
- db -1
-Unknown_cea91: db $0a,$08
- db -1
-Unknown_cea94: db $0a,$04, $0e,$04
- db -2
-Unknown_cea99: db $0f,$04, $10,$04
- db -2
-Unknown_cea9e: db $10,$04, $0f,$04, $0e,$04, $0a,$04, $0e,$04, $0a,$04, $0e,$04, $0a,$04
- db -4
-Unknown_ceaaf: db $10,$01, $0f,$01, $12,$01, $11,$01, $12,$01, $0f,$01
- db -2
-Unknown_ceabc: db $10,$03, $0f,$03, $12,$01, $fd,$01, $12,$01, $fd,$01, $12,$01, $fd,$01, $12,$01, $fd,$01, $12,$03
- db -4
-Unknown_cead3: db $13,$14
- db -4
-Unknown_cead6: db $10,$01, $0f,$01
- db -2
-Unknown_ceadb: db $14,$08
- db -1
-Unknown_ceade: db $17,$04, $16,$08, $15,$08, $16,$08, $17,$04, $17,$04, $16,$48, $15,$48, $16,$48, $17,$04
- db -2
-Unknown_ceaf3: db $69,$08
- db -1
-Unknown_ceaf6: db $69,$20, $6a,$04, $6b,$04, $6d,$04, $6c,$04
- db -1
-Unknown_ceb01: db $6c,$08, $6d,$08
- db -2
-Unknown_ceb06: db $18,$04, $19,$04, $1a,$04
- db -4
-Unknown_ceb0d: db $1b,$08
- db -1
-Unknown_ceb10: db $0f,$08
- db -1
-Unknown_ceb13: db $1c,$08
- db -1
-Unknown_ceb16: db $0a,$08
- db -4
-Unknown_ceb19: db $1d,$08
- db -1
-Unknown_ceb1c: db $17,$08
- db -1
-Unknown_ceb1f: db $0f,$03, $10,$03, $1e,$03
- db -1
-Unknown_ceb26: db $1f,$10, $20,$03
- db -4
-Unknown_ceb2b: db $20,$08
- db -1
-Unknown_ceb2e: db $20,$08, $21,$08, $1b,$08, $21,$08
- db -2
-Unknown_ceb37: db $22,$08
- db -1
-Unknown_ceb3a: db $1b,$08
- db -1
-Unknown_ceb3d: db $23,$08
- db -1
-Unknown_ceb40: db $24,$08
- db -1
-Unknown_ceb43: db $25,$08
- db -1
-Unknown_ceb46: db $26,$08, $27,$08
- db -1
-Unknown_ceb4b: db $28,$08, $29,$08
- db -4
-Unknown_ceb50: db $2a,$01, $2b,$01, $2c,$01, $2d,$01, $2e,$01, $2d,$01, $2c,$01, $2b,$01, $2a,$01
- db -4
-Unknown_ceb63: db $14,$01, $15,$01
- db -2
-Unknown_ceb68: db $2f,$04, $30,$28
- db -4
-Unknown_ceb6d: db $31,$08
- db -1
-Unknown_ceb70: db $32,$20, $33,$20, $34,$20, $35,$20 ; fallthrough
-Unknown_ceb78: db $fd,$02, $35,$04, $fd,$02, $35,$04, $fd,$02, $35,$04, $fd,$02, $35,$04
- db -4
-Unknown_ceb89: db $14,$04, $15,$04
- db -2
-Unknown_ceb8e: db $36,$02, $37,$02, $38,$02, $39,$20
- db -4
-Unknown_ceb97: db $3a,$02, $3b,$02, $3c,$02, $3d,$20
- db -4
-Unknown_ceba0: db $3a,$42, $3b,$42, $3c,$42, $3d,$60
- db -4
-Unknown_ceba9: db $3e,$08, $3f,$08, $40,$08
- db -1
-Unknown_cebb0: db $40,$02, $fd,$02, $40,$02, $fd,$02, $41,$02, $fd,$02, $41,$02, $fd,$02
- db -2
-Unknown_cebc1: db $42,$02, $43,$02, $44,$02, $45,$02
- db -2
-Unknown_cebca: db $19,$02, $fd,$02
- db -2
-Unknown_cebcf: db $46,$04, $47,$04
- db -2
-Unknown_cebd4: db $18,$02, $fd,$02
- db -2
-Unknown_cebd9: db $48,$08
- db -1
-Unknown_cebdc: db $48,$48
- db -1
-Unknown_cebdf: db $49,$08
- db -1
-Unknown_cebe2: db $4a,$08
- db -1
-Unknown_cebe5: db $20,$10, $1f,$10, $1e,$10
- db -1
-Unknown_cebec: db $20,$08, $1f,$08, $1e,$08
- db -1
-Unknown_cebf3: db $fd,$14, $55,$28, $54,$28, $53,$14, $fd,$04, $53,$04, $fd,$04, $53,$04, $fd,$04, $53,$04
- db -4
-Unknown_cec08: db $1e,$08, $1f,$08, $20,$08
- db -4
-Unknown_cec0f: db $fd,$00, $14,$00, $15,$00, $14,$40, $fd,$00, $16,$40, $15,$00, $16,$00
- db -2
-Unknown_cec20: db $56,$02, $57,$04
- db -4
-Unknown_cec25: db $56,$c2, $57,$c4
- db -4
-Unknown_cec2a: db $56,$01, $57,$01, $58,$01, $57,$c1, $58,$c1, $57,$02
- db -4
-Unknown_cec37: db $56,$c1, $57,$c1, $58,$c1, $57,$01, $58,$01, $57,$c2
- db -4
-Unknown_cec44: db $57,$c1, $58,$c1, $57,$01, $58,$01
- db -2
-Unknown_cec4d: db $59,$01, $5a,$01, $5b,$01, $5c,$02
- db -4
-Unknown_cec56: db $0a,$0a, $0b,$43, $5d,$43, $0b,$c3, $0a,$82, $0b,$81, $5d,$01, $0b,$01
- db -2
-Unknown_cec67: db $0a,$03, $0b,$47, $0a,$07, $0b,$07, $0a,$03
- db -2
-Unknown_cec72: db $5e,$20, $5e,$20
- db -4
-Unknown_cec77: db $5f,$20, $5f,$20
- db -4
-Unknown_cec7c: db $60,$08
- db -1
-Unknown_cec7f: db $61,$01, $62,$01, $63,$01
- db -1
-Unknown_cec86: db $63,$07, $64,$07
- db -2
-Unknown_cec8b: db $65,$01, $66,$01, $67,$01
- db -1
-Unknown_cec92: db $67,$07, $68,$07
- db -2
-Unknown_cec97: db $6e,$08
- db -1
-Unknown_cec9a: db $6f,$08
- db -1
-Unknown_cec9d: db $6e,$88
- db -1
-Unknown_ceca0: db $18,$04, $70,$04, $71,$04, $72,$04, $73,$04
- db -4
-Unknown_cecab: db $74,$04, $75,$04
- db -2
-Unknown_cecb0: db $14,$08
- db -1
-Unknown_cecb3: db $74,$03, $14,$03, $15,$03, $14,$03, $15,$03
- db -4
-Unknown_cecbe: db $14,$00, $15,$00, $14,$00, $15,$00, $74,$0c
- db -4
-Unknown_cecc9: db $76,$08
- db -1
-Unknown_ceccc: db $77,$01, $78,$01, $79,$01, $7a,$01, $7b,$01, $7c,$01, $7d,$01, $7c,$c1, $7b,$c1, $7a,$c1, $79,$c1, $78,$c1, $77,$c1
- db -4
-Unknown_cece7: db $1b,$04, $7e,$04
- db -2
-Unknown_cecec: db $1b,$44, $7e,$44
- db -2
-Unknown_cecf1: db $7f,$08
- db -1
-Unknown_cecf4: db $25,$08
- db -1
-Unknown_cecf7: db $80,$08
- db -1
-Unknown_cecfa: db $83,$07, $82,$07, $81,$07, $82,$07, $83,$07, $82,$07, $81,$07
- db -4
-Unknown_ced09: db $1b,$10
- db -4
-Unknown_ced0c: db $fd,$0f, $84,$0f, $85,$0f, $29,$0f, $28,$0f, $86,$20
- db -4
-Unknown_ced19: db $1b,$03, $87,$03, $88,$03, $89,$03
- db -4
-Unknown_ced22: db $8a,$02, $8b,$02, $8c,$02, $8d,$02
- db -4
-Unknown_ced2b: db $61,$02, $62,$02, $63,$02
- db -1
-Unknown_ced32: db $65,$02, $66,$02, $67,$02
- db -1
-Unknown_ced39: db $8e,$08
- db -1
-Unknown_ced3c: db $8e,$48
- db -1
-Unknown_ced3f: db $8f,$10, $90,$10
- db -2
-Unknown_ced44: db $91,$10, $92,$10
- db -2
-Unknown_ced49: db $93,$08
- db -1
-Unknown_ced4c: db $1e,$08
- db -1
-Unknown_ced4f: db $1b,$07, $94,$07
- db -2
-Unknown_ced54: db $95,$08
- db -1
-Unknown_ced57: db $96,$08
- db -1
-Unknown_ced5a: db $95,$08
- db -1
-Unknown_ced5d: db $97,$01, $97,$41
- db -2
-Unknown_ced62: db $98,$08
- db -1
-Unknown_ced65: db $99,$20, $99,$20, $99,$20, $99,$20, $99,$20, $9a,$08
- db -1
-Unknown_ced72: db $9b,$08
- db -1
-Unknown_ced75: db $9c,$02, $9d,$02, $9e,$08, $fd,$02, $9e,$02, $fd,$02, $9e,$02, $fd,$02, $9e,$02
- db -4
-Unknown_ced88: db $9f,$08
- db -1
-Unknown_ced8b: db $0f,$08
- db -1
-Unknown_ced8e: db $6b,$18
- db -4
-Unknown_ced91: db $a0,$01 ; fallthrough
-Unknown_ced93: db $a1,$01 ; fallthrough
-Unknown_ced95: db $a2,$01
- db -4
-Unknown_ced98: db $a3,$08
- db -1
-Unknown_ced9b: db $a4,$04, $a5,$04, $a6,$04, $a7,$04, $a6,$44, $a5,$44
- db -2
-Unknown_ceda8: db $a8,$04, $a9,$04, $aa,$04, $ab,$04, $aa,$44, $a9,$44
- db -2
-Unknown_cedb5: db $1b,$08
- db -1
-Unknown_cedb8: db $ac,$08
- db -1
-Unknown_cedbb: db $ad,$08
- db -1
-Unknown_cedbe: db $ae,$08
- db -1
-Unknown_cedc1: db $af,$08
- db -1
-Unknown_cedc4: db $b0,$20
- db -4
-Unknown_cedc7: db $b1,$07, $b1,$47
- db -2
-Unknown_cedcc: db $b2,$08
- db -1
-Unknown_cedcf: db $b3,$08
- db -1
-Unknown_cedd2: db $b3,$48
- db -1
-Unknown_cedd5: db $b3,$88
- db -1
-Unknown_cedd8: db $b3,$c8
- db -1
-Unknown_ceddb: db $b5,$08
- db -1
-Unknown_cedde: db $b5,$48
- db -1
-Unknown_cede1: db $b5,$88
- db -1
-Unknown_cede4: db $b5,$c8
- db -1
-Unknown_cede7: db $b4,$08
- db -1
-Unknown_cedea: db $6b,$08
- db -1
-Unknown_ceded: db $b6,$08
- db -1
-Unknown_cedf0: db $b7,$20
- db -1
-Unknown_cedf3: db $1b,$20
- db -1
-Unknown_cedf6: db $b8,$20
- db -1
-Unknown_cedf9: db $b8,$60
- db -1
-Unknown_cedfc: db $b9,$20
- db -1
-Unknown_cedff: db $ba,$20
- db -1
-Unknown_cee02: db $bb,$60
- db -1
-Unknown_cee05: db $bb,$20
- db -1
-Unknown_cee08: db $bc,$20
- db -1
-Unknown_cee0b: db $bd,$0b, $be,$0b, $1b,$0b
- db -4
-Unknown_cee12: db $bf,$04, $c0,$04, $c1,$04
- db -4
-Unknown_cee19: db $c2,$20, $c2,$20
- db -4
-Unknown_cee1e: db $4b,$02, $4c,$02, $4d,$20, $4d,$20, $4d,$20, $4f,$01, $50,$01, $51,$01, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02
- db -4
-Unknown_cee3d: db $4b,$c2, $4c,$c2, $4d,$e0, $4d,$e0, $4d,$e0, $4f,$c1, $50,$c1, $51,$c1, $52,$c2, $fd,$02, $52,$c2, $fd,$02, $52,$c2, $fd,$02, $52,$c2
- db -4
-Unknown_cee5c: db $c3,$01, $c3,$c1
- db -2
-Unknown_cee61: db $c4,$20
- db -1
-Unknown_cee64: db $c5,$04, $c6,$04, $c7,$04
- db -4
-Unknown_cee6b: db $c8,$01, $c8,$41
- db -2
-Unknown_cee70: db $c9,$03, $05,$03
- db -4
-Unknown_cee75: db $ca,$20, $cb,$03, $ca,$03, $cb,$03
- db -2
-Unknown_cee7e: db $03,$a0
- db -1
-Unknown_cee81: db $cc,$20
- db -1
-Unknown_cee84: db $7f,$02, $25,$02, $80,$02, $25,$02
- db -2
-Unknown_cee8d: db $cd,$04, $ce,$04, $cd,$c4, $ce,$c4
- db -2
-Unknown_cee96: db $cf,$04, $d0,$04, $d1,$04, $d2,$04
- db -4
-Unknown_cee9f: db $d3,$20
- db -1
-Unknown_ceea2: db $d4,$08
- db -1
-Unknown_ceea5: db $d5,$08
- db -1
-Unknown_ceea8: db $d6,$08
- db -1
-Unknown_ceeab: db $d7,$08
- db -1
-; ceeae
-
-Unknown_ceeae: ; ceeae
-; ?, length, address
- dbbw $00, $10, Unknown_cf2f6
- dbbw $04, $09, Unknown_cf262
- dbbw $08, $04, Unknown_cf22e
- dbbw $09, $04, Unknown_cf21e
- dbbw $0d, $04, Unknown_cf386
- dbbw $0f, $04, Unknown_cf21e
- dbbw $13, $04, Unknown_cf386
- dbbw $04, $10, Unknown_cf2f6
- dbbw $08, $10, Unknown_cf2f6
- dbbw $08, $10, Unknown_cf336
- dbbw $00, $04, Unknown_cf386
- dbbw $02, $04, Unknown_cf21e
- dbbw $06, $02, Unknown_cf376
- dbbw $07, $02, Unknown_cf376
- dbbw $02, $04, Unknown_cf386
- dbbw $04, $01, Unknown_cf736
- dbbw $05, $01, Unknown_cf736
- dbbw $00, $02, Unknown_cf20e
- dbbw $02, $02, Unknown_cf20e
- dbbw $00, $04, Unknown_cf3a6
- dbbw $00, $01, Unknown_cf736
- dbbw $01, $01, Unknown_cf736
- dbbw $02, $01, Unknown_cf736
- dbbw $03, $01, Unknown_cf736
- dbbw $00, $04, Unknown_cf22e
- dbbw $01, $10, Unknown_cf2f6
- dbbw $05, $10, Unknown_cf2f6
- dbbw $00, $04, Unknown_cf21e
- dbbw $05, $0c, Unknown_cf2b6
- dbbw $02, $04, Unknown_cf22e
- dbbw $06, $01, Unknown_cf736
- dbbw $07, $01, Unknown_cf736
- dbbw $08, $01, Unknown_cf736
- dbbw $04, $04, Unknown_cf21e
- dbbw $09, $16, Unknown_cf3b6
- dbbw $04, $02, Unknown_cf20e
- dbbw $06, $02, Unknown_cf20e
- dbbw $0c, $01, Unknown_cf736
- dbbw $0a, $01, Unknown_cf736
- dbbw $0b, $04, Unknown_cf22e
- dbbw $08, $04, Unknown_cf386
- dbbw $06, $04, Unknown_cf386
- dbbw $00, $05, Unknown_cf40e
- dbbw $03, $06, Unknown_cf422
- dbbw $00, $07, Unknown_cf43a
- dbbw $03, $08, Unknown_cf456
- dbbw $00, $09, Unknown_cf476
- dbbw $00, $04, Unknown_cf49a
- dbbw $02, $04, Unknown_cf4aa
- dbbw $04, $06, Unknown_cf4ba
- dbbw $00, $02, Unknown_cf4da
- dbbw $00, $07, Unknown_cf512
- dbbw $00, $0e, Unknown_cf4da
- dbbw $00, $15, Unknown_cf512
- dbbw $00, $02, Unknown_cf566
- dbbw $00, $06, Unknown_cf566
- dbbw $00, $0a, Unknown_cf566
- dbbw $00, $0e, Unknown_cf566
- dbbw $00, $02, Unknown_cf59e
- dbbw $00, $06, Unknown_cf59e
- dbbw $00, $0a, Unknown_cf59e
- dbbw $00, $0e, Unknown_cf59e
- dbbw $00, $04, Unknown_cf5d6
- dbbw $00, $10, Unknown_cf5d6
- dbbw $00, $1a, Unknown_cf5d6
- dbbw $00, $1a, Unknown_cf63e
- dbbw $0e, $04, Unknown_cf6a6
- dbbw $0e, $08, Unknown_cf6a6
- dbbw $0e, $04, Unknown_cf6c6
- dbbw $0e, $08, Unknown_cf6c6
- dbbw $0e, $04, Unknown_cf6e6
- dbbw $0e, $04, Unknown_cf6f6
- dbbw $00, $06, Unknown_cf706
- dbbw $03, $04, Unknown_cf71e
- dbbw $03, $02, Unknown_cf72e
- dbbw $01, $05, Unknown_cf736
- dbbw $01, $06, Unknown_cf74a
- dbbw $01, $07, Unknown_cf762
- dbbw $01, $03, Unknown_cf762
- dbbw $01, $08, Unknown_cf77e
- dbbw $01, $09, Unknown_cf79e
- dbbw $01, $0a, Unknown_cf7c2
- dbbw $01, $06, Unknown_cf7c2
- dbbw $00, $09, Unknown_cf262
- dbbw $04, $04, Unknown_cf22e
- dbbw $05, $04, Unknown_cf22e
- dbbw $00, $02, Unknown_cf216
- dbbw $02, $02, Unknown_cf216
- dbbw $04, $02, Unknown_cf216
- dbbw $02, $04, Unknown_cf7ea
- dbbw $02, $04, Unknown_cf7fa
- dbbw $02, $02, Unknown_cf376
- dbbw $04, $02, Unknown_cf376
- dbbw $06, $04, Unknown_cf396
- dbbw $08, $02, Unknown_cf376
- dbbw $09, $02, Unknown_cf376
- dbbw $05, $02, Unknown_cf80a
- dbbw $00, $02, Unknown_cf812
- dbbw $00, $05, Unknown_cf812
- dbbw $00, $09, Unknown_cf812
- dbbw $09, $09, Unknown_cf812
- dbbw $00, $04, Unknown_cf836
- dbbw $00, $07, Unknown_cf836
- dbbw $00, $09, Unknown_cf836
- dbbw $09, $09, Unknown_cf836
- dbbw $04, $01, Unknown_cf80e
- dbbw $05, $02, Unknown_cf37e
- dbbw $06, $04, Unknown_cf21e
- dbbw $0a, $04, Unknown_cf21e
- dbbw $0e, $04, Unknown_cf21e
- dbbw $08, $05, Unknown_cf8f6
- dbbw $0d, $03, Unknown_cf90a
- dbbw $01, $08, Unknown_cfa06
- dbbw $03, $08, Unknown_cfa06
- dbbw $05, $08, Unknown_cfa06
- dbbw $07, $08, Unknown_cfa06
- dbbw $06, $04, Unknown_cf22e
- dbbw $07, $04, Unknown_cf22e
- dbbw $0a, $02, Unknown_cf4d2
- dbbw $00, $01, Unknown_cf916
- dbbw $00, $03, Unknown_cf91a
- dbbw $00, $06, Unknown_cf926
- dbbw $00, $09, Unknown_cf93e
- dbbw $00, $0c, Unknown_cf962
- dbbw $00, $0e, Unknown_cf992
- dbbw $00, $0f, Unknown_cf9ca
- dbbw $04, $04, Unknown_cf21e
- dbbw $08, $04, Unknown_cf21e
- dbbw $0d, $01, Unknown_cf736
- dbbw $0e, $04, Unknown_cfa26
- dbbw $10, $01, Unknown_cf736
- dbbw $11, $01, Unknown_cf736
- dbbw $04, $02, Unknown_cf37e
- dbbw $05, $02, Unknown_cf37e
- dbbw $0a, $04, Unknown_cf386
- dbbw $00, $08, Unknown_cfa36
- dbbw $00, $0c, Unknown_cfa76
- dbbw $00, $10, Unknown_cfa36
- dbbw $09, $02, Unknown_cfaa6
- dbbw $09, $04, Unknown_cfaa6
- dbbw $09, $06, Unknown_cfaa6
- dbbw $09, $08, Unknown_cfaa6
- dbbw $12, $05, Unknown_cfac6
- dbbw $00, $04, Unknown_cfada
- dbbw $04, $04, Unknown_cfada
- dbbw $08, $04, Unknown_cfada
- dbbw $0c, $04, Unknown_cfada
- dbbw $00, $06, Unknown_cfaea
- dbbw $04, $04, Unknown_cf21e
- dbbw $0a, $04, Unknown_cf386
- dbbw $15, $04, Unknown_cf4aa
- dbbw $04, $04, Unknown_cf4aa
- dbbw $0c, $04, Unknown_cf386
- dbbw $0a, $04, Unknown_cfb02
- dbbw $0c, $04, Unknown_cf21e
- dbbw $00, $24, Unknown_cfb12
- dbbw $0d, $02, Unknown_cfba2
- dbbw $0d, $04, Unknown_cfba2
- dbbw $0d, $06, Unknown_cfba2
- dbbw $02, $08, Unknown_cfbba
- dbbw $08, $07, Unknown_cfbda
- dbbw $08, $05, Unknown_cfbda
- dbbw $08, $03, Unknown_cfbda
- dbbw $00, $10, Unknown_cf2b6
- dbbw $00, $09, Unknown_cfbf6
- dbbw $06, $09, Unknown_cfbf6
- dbbw $0c, $09, Unknown_cfbf6
- dbbw $12, $09, Unknown_cfbf6
- dbbw $18, $09, Unknown_cfbf6
- dbbw $1e, $09, Unknown_cfbf6
- dbbw $24, $09, Unknown_cfbf6
- dbbw $2a, $09, Unknown_cfbf6
- dbbw $03, $04, Unknown_cfc1a
- dbbw $12, $04, Unknown_cf21e
- dbbw $10, $04, Unknown_cf386
- dbbw $16, $01, Unknown_cf736
- dbbw $17, $04, Unknown_cf22e
- dbbw $18, $04, Unknown_cf21e
- dbbw $1c, $04, Unknown_cf21e
- dbbw $20, $03, Unknown_cf21e
- dbbw $23, $04, Unknown_cf386
- dbbw $25, $03, Unknown_cf21e
- dbbw $17, $04, Unknown_cf21e
- dbbw $0a, $10, Unknown_cf2f6
- dbbw $10, $10, Unknown_cf2b6
- dbbw $00, $10, Unknown_cf2b6
- dbbw $04, $04, Unknown_cf21e
- dbbw $08, $02, Unknown_cf20e
- dbbw $20, $06, Unknown_cfc2a
- dbbw $08, $01, Unknown_cf736
- dbbw $04, $04, Unknown_cf21e
- dbbw $1a, $04, Unknown_cf4aa
- dbbw $16, $09, Unknown_cf262
- dbbw $10, $10, Unknown_cfc42
- dbbw $09, $06, Unknown_cfc82
- dbbw $11, $09, Unknown_cf23e
- dbbw $0e, $04, Unknown_cf21e
- dbbw $0b, $04, Unknown_cf4aa
- dbbw $1c, $06, Unknown_cf22e
- dbbw $20, $10, Unknown_cfc42
- dbbw $05, $06, Unknown_cfc9a
- dbbw $0b, $04, Unknown_cf21e
- dbbw $09, $04, Unknown_cfcb2
- dbbw $0b, $04, Unknown_cf386
- dbbw $11, $0d, Unknown_cfcc2
- dbbw $00, $09, Unknown_cf23e
- dbbw $09, $09, Unknown_cf23e
- dbbw $00, $0c, Unknown_cf286
- dbbw $06, $0c, Unknown_cf286
- dbbw $0c, $0c, Unknown_cf286
- dbbw $12, $0c, Unknown_cf286
- dbbw $00, $0d, Unknown_cfcc2
- dbbw $00, $07, Unknown_cf85a
- dbbw $00, $06, Unknown_cf8ae
- dbbw $00, $0e, Unknown_cf876
- dbbw $00, $0c, Unknown_cf8c6
-; cf20e
-
-Unknown_cf20e:
- db $f8, $fc, $00, $00
- db $00, $fc, $01, $00
-
-Unknown_cf216:
- db $fc, $f8, $00, $00
- db $fc, $00, $01, $00
-
-Unknown_cf21e:
- db $f8, $f8, $00, $00
- db $f8, $00, $01, $00
- db $00, $f8, $02, $00
- db $00, $00, $03, $00
-
-Unknown_cf22e:
- db $f8, $f8, $00, $00
- db $f8, $00, $00, $20
- db $00, $f8, $00, $40
- db $00, $00, $00, $60
-
-Unknown_cf23e:
- db $f4, $f4, $00, $00
- db $f4, $fc, $01, $00
- db $f4, $04, $02, $00
- db $fc, $f4, $03, $00
- db $fc, $fc, $04, $00
- db $fc, $04, $05, $00
- db $04, $f4, $06, $00
- db $04, $fc, $07, $00
- db $04, $04, $08, $00
-
-Unknown_cf262:
- db $f4, $f4, $00, $00
- db $f4, $fc, $01, $00
- db $f4, $04, $00, $20
- db $fc, $f4, $02, $00
- db $fc, $fc, $03, $00
- db $fc, $04, $02, $60
- db $04, $f4, $00, $40
- db $04, $fc, $01, $60
- db $04, $04, $00, $60
-
-Unknown_cf286:
- db $f0, $f4, $00, $00
- db $f0, $fc, $01, $00
- db $f0, $04, $02, $00
- db $f8, $f4, $03, $00
- db $f8, $fc, $04, $00
- db $f8, $04, $05, $00
- db $00, $f4, $05, $60
- db $00, $fc, $04, $60
- db $00, $04, $03, $60
- db $08, $f4, $02, $60
- db $08, $fc, $01, $60
- db $08, $04, $00, $60
-
-Unknown_cf2b6:
- db $f0, $f0, $00, $00
- db $f0, $f8, $01, $00
- db $f0, $00, $02, $00
- db $f0, $08, $03, $00
- db $f8, $f0, $04, $00
- db $f8, $f8, $05, $00
- db $f8, $00, $06, $00
- db $f8, $08, $07, $00
- db $00, $f0, $08, $00
- db $00, $f8, $09, $00
- db $00, $00, $0a, $00
- db $00, $08, $0b, $00
- db $08, $f0, $0c, $00
- db $08, $f8, $0d, $00
- db $08, $00, $0e, $00
- db $08, $08, $0f, $00
-
-Unknown_cf2f6:
- db $f0, $f0, $00, $00
- db $f0, $f8, $01, $00
- db $f8, $f0, $02, $00
- db $f8, $f8, $03, $00
- db $f0, $00, $01, $20
- db $f0, $08, $00, $20
- db $f8, $00, $03, $20
- db $f8, $08, $02, $20
- db $00, $f0, $02, $40
- db $00, $f8, $03, $40
- db $08, $f0, $00, $40
- db $08, $f8, $01, $40
- db $00, $00, $03, $60
- db $00, $08, $02, $60
- db $08, $00, $01, $60
- db $08, $08, $00, $60
-
-Unknown_cf336:
- db $ec, $ec, $00, $00
- db $ec, $f4, $01, $00
- db $f4, $ec, $02, $00
- db $f4, $f4, $03, $00
- db $ec, $04, $01, $20
- db $ec, $0c, $00, $20
- db $f4, $04, $03, $20
- db $f4, $0c, $02, $20
- db $04, $ec, $02, $40
- db $04, $f4, $03, $40
- db $0c, $ec, $00, $40
- db $0c, $f4, $01, $40
- db $04, $04, $03, $60
- db $04, $0c, $02, $60
- db $0c, $04, $01, $60
- db $0c, $0c, $00, $60
-
-Unknown_cf376:
- db $fc, $f8, $00, $00
- db $fc, $00, $00, $20
-
-Unknown_cf37e:
- db $00, $f8, $00, $00
- db $00, $00, $00, $20
-
-Unknown_cf386:
- db $f8, $f8, $00, $00
- db $f8, $00, $00, $20
- db $00, $f8, $01, $00
- db $00, $00, $01, $20
-
-Unknown_cf396:
- db $f8, $f8, $00, $00
- db $f8, $00, $01, $00
- db $00, $f8, $00, $40
- db $00, $00, $01, $40
-
-Unknown_cf3a6:
- db $fa, $f8, $02, $00
- db $02, $f8, $03, $00
- db $f6, $00, $02, $00
- db $fe, $00, $03, $00
-
-Unknown_cf3b6:
- db $08, $a8, $01, $00
- db $00, $b0, $02, $00
- db $00, $b8, $03, $00
- db $00, $c0, $00, $00
- db $00, $c8, $03, $00
- db $00, $d0, $00, $00
- db $00, $d8, $03, $00
- db $00, $e0, $00, $00
- db $00, $e8, $03, $00
- db $00, $f0, $00, $00
- db $00, $f8, $01, $00
- db $f8, $00, $02, $00
- db $f8, $08, $03, $00
- db $f8, $10, $00, $00
- db $f8, $18, $03, $00
- db $f8, $20, $00, $00
- db $f8, $28, $03, $00
- db $f8, $30, $00, $00
- db $f8, $38, $03, $00
- db $f8, $40, $00, $00
- db $f8, $48, $01, $00
- db $f0, $50, $02, $00
-
-Unknown_cf40e:
- db $ec, $f8, $00, $00
- db $ec, $00, $00, $20
- db $f4, $f8, $01, $00
- db $f4, $00, $01, $20
- db $fc, $fc, $02, $00
-
-Unknown_cf422:
- db $e4, $f8, $00, $00
- db $e4, $00, $00, $20
- db $ec, $f8, $01, $00
- db $ec, $00, $01, $20
- db $f4, $fc, $02, $00
- db $fc, $fc, $02, $00
-
-Unknown_cf43a:
- db $dc, $f8, $00, $00
- db $dc, $00, $00, $20
- db $e4, $f8, $01, $00
- db $e4, $00, $01, $20
- db $ec, $fc, $02, $00
- db $f4, $fc, $02, $00
- db $fc, $fc, $02, $00
-
-Unknown_cf456:
- db $d4, $f8, $00, $00
- db $d4, $00, $00, $20
- db $dc, $f8, $01, $00
- db $dc, $00, $01, $20
- db $e4, $fc, $02, $00
- db $ec, $fc, $02, $00
- db $f4, $fc, $02, $00
- db $fc, $fc, $02, $00
-
-Unknown_cf476:
- db $cc, $f8, $00, $00
- db $cc, $00, $00, $20
- db $d4, $f8, $01, $00
- db $d4, $00, $01, $20
- db $dc, $fc, $02, $00
- db $e4, $fc, $02, $00
- db $ec, $fc, $02, $00
- db $f4, $fc, $02, $00
- db $fc, $fc, $02, $00
-
-Unknown_cf49a:
- db $f8, $f8, $00, $00
- db $f8, $00, $00, $20
- db $00, $f8, $01, $00
- db $00, $00, $00, $60
-
-Unknown_cf4aa:
- db $f8, $f8, $00, $00
- db $f8, $00, $01, $00
- db $00, $f8, $01, $60
- db $00, $00, $00, $60
-
-Unknown_cf4ba:
- db $f4, $f8, $00, $00
- db $f4, $00, $01, $00
- db $fc, $f8, $02, $00
- db $fc, $00, $03, $00
- db $04, $f8, $04, $00
- db $04, $00, $05, $00
-
-Unknown_cf4d2:
- db $fd, $f8, $00, $00
- db $f9, $00, $00, $00
-
-Unknown_cf4da:
- db $f8, $f4, $00, $00
- db $f8, $04, $00, $00
- db $e8, $f4, $00, $00
- db $e8, $04, $00, $00
- db $f0, $ec, $00, $00
- db $f0, $f4, $01, $00
- db $f0, $fc, $00, $00
- db $f0, $04, $01, $00
- db $f0, $0c, $00, $00
- db $f8, $e4, $00, $00
- db $f8, $ec, $01, $00
- db $f8, $fc, $01, $00
- db $f8, $0c, $01, $00
- db $f8, $14, $00, $00
-
-Unknown_cf512:
- db $f0, $f4, $00, $00
- db $f0, $04, $00, $00
- db $f8, $ec, $00, $00
- db $f8, $f4, $01, $00
- db $f8, $fc, $00, $00
- db $f8, $04, $01, $00
- db $f8, $0c, $00, $00
- db $e0, $f4, $00, $00
- db $e0, $04, $00, $00
- db $e8, $ec, $00, $00
- db $e8, $f4, $01, $00
- db $e8, $fc, $00, $00
- db $e8, $04, $01, $00
- db $e8, $0c, $00, $00
- db $f0, $e4, $00, $00
- db $f0, $ec, $01, $00
- db $f0, $fc, $01, $00
- db $f0, $0c, $01, $00
- db $f0, $14, $00, $00
- db $f8, $e4, $01, $00
- db $f8, $14, $01, $00
-
-Unknown_cf566:
- db $cc, $f8, $00, $00
- db $cc, $00, $01, $00
- db $d4, $f8, $02, $00
- db $d4, $00, $03, $00
- db $dc, $f8, $04, $00
- db $dc, $00, $05, $00
- db $e4, $f8, $06, $00
- db $e4, $00, $07, $00
- db $ec, $f8, $08, $00
- db $ec, $00, $09, $00
- db $f4, $f8, $0a, $00
- db $f4, $00, $0b, $00
- db $fc, $f8, $0c, $00
- db $fc, $00, $0d, $00
-
-Unknown_cf59e:
- db $cc, $f8, $0c, $00
- db $cc, $00, $0d, $00
- db $d4, $f8, $08, $00
- db $d4, $00, $09, $00
- db $dc, $f8, $04, $00
- db $dc, $00, $05, $00
- db $e4, $f8, $00, $00
- db $e4, $00, $01, $00
- db $ec, $f8, $02, $00
- db $ec, $00, $03, $00
- db $f4, $00, $02, $00
- db $f4, $08, $03, $00
- db $fc, $00, $0a, $00
- db $fc, $08, $0b, $00
-
-Unknown_cf5d6:
- db $0c, $f0, $00, $40
- db $0c, $f8, $02, $40
- db $0c, $00, $02, $60
- db $0c, $08, $00, $60
- db $fc, $e8, $09, $20
- db $fc, $f0, $08, $20
- db $fc, $f8, $06, $00
- db $fc, $00, $07, $00
- db $fc, $08, $08, $00
- db $fc, $10, $09, $00
- db $04, $e8, $01, $20
- db $04, $f0, $00, $20
- db $04, $f8, $0c, $00
- db $04, $00, $0d, $00
- db $04, $08, $00, $00
- db $04, $10, $01, $00
- db $ec, $f0, $00, $00
- db $ec, $f8, $02, $00
- db $ec, $00, $02, $20
- db $ec, $08, $00, $20
- db $f4, $e8, $03, $20
- db $f4, $f0, $02, $20
- db $f4, $f8, $04, $00
- db $f4, $00, $05, $00
- db $f4, $08, $02, $00
- db $f4, $10, $03, $00
-
-Unknown_cf63e:
- db $ec, $f0, $00, $00
- db $ec, $f8, $02, $00
- db $ec, $00, $02, $20
- db $ec, $08, $00, $20
- db $f4, $ec, $00, $00
- db $f4, $f4, $01, $00
- db $f4, $f8, $05, $20
- db $f4, $00, $04, $20
- db $f4, $04, $01, $20
- db $f4, $0c, $00, $20
- db $fc, $ec, $02, $00
- db $fc, $f4, $03, $00
- db $fc, $f8, $07, $20
- db $fc, $00, $06, $20
- db $fc, $04, $03, $20
- db $fc, $0c, $02, $20
- db $04, $ec, $04, $00
- db $04, $f4, $05, $00
- db $04, $f8, $0d, $20
- db $04, $00, $0c, $20
- db $04, $04, $05, $20
- db $04, $0c, $04, $20
- db $0c, $f0, $00, $40
- db $0c, $f8, $02, $40
- db $0c, $00, $02, $60
- db $0c, $08, $00, $60
-
-Unknown_cf6a6:
- db $e8, $fc, $02, $00
- db $10, $fc, $02, $60
- db $fc, $e8, $01, $00
- db $fc, $10, $01, $60
- db $e0, $fc, $02, $00
- db $18, $fc, $02, $60
- db $fc, $e0, $01, $00
- db $fc, $18, $01, $60
-
-Unknown_cf6c6:
- db $ed, $ed, $00, $20
- db $ed, $0b, $00, $00
- db $0b, $ed, $00, $60
- db $0b, $0b, $00, $40
- db $e5, $e5, $00, $20
- db $e5, $13, $00, $00
- db $13, $e5, $00, $60
- db $13, $13, $00, $40
-
-Unknown_cf6e6:
- db $ec, $fc, $02, $00
- db $0c, $fc, $02, $60
- db $fc, $ec, $01, $00
- db $fc, $0c, $01, $60
-
-Unknown_cf6f6:
- db $f0, $f0, $00, $20
- db $f0, $08, $00, $00
- db $08, $f0, $00, $60
- db $08, $08, $00, $40
-
-Unknown_cf706:
- db $e8, $fc, $00, $00
- db $f0, $fa, $00, $00
- db $f8, $f8, $00, $00
- db $00, $f8, $00, $00
- db $08, $fa, $00, $00
- db $10, $fc, $00, $00
-
-Unknown_cf71e:
- db $fc, $f0, $00, $20
- db $fa, $f8, $00, $20
- db $fa, $00, $00, $00
- db $fc, $08, $00, $00
-
-Unknown_cf72e:
- db $fc, $f8, $00, $60
- db $fc, $00, $00, $40
-
-Unknown_cf736:
- db $fc, $fc, $00, $00
- db $fc, $f4, $01, $00
- db $fc, $fc, $01, $20
- db $04, $f4, $01, $40
- db $04, $fc, $01, $60
-
-Unknown_cf74a:
- db $fc, $fc, $00, $00
- db $02, $f6, $00, $00
- db $02, $ee, $01, $00
- db $02, $f6, $01, $20
- db $0a, $ee, $01, $40
- db $0a, $f6, $01, $60
-
-Unknown_cf762:
- db $fc, $fc, $00, $00
- db $02, $f6, $00, $00
- db $08, $f0, $00, $00
- db $08, $e8, $01, $00
- db $08, $f0, $01, $20
- db $10, $e8, $01, $40
- db $10, $f0, $01, $60
-
-Unknown_cf77e:
- db $fc, $fc, $00, $00
- db $02, $f6, $00, $00
- db $08, $f0, $00, $00
- db $0e, $ea, $00, $00
- db $0e, $e2, $01, $00
- db $0e, $ea, $01, $20
- db $16, $e2, $01, $40
- db $16, $ea, $01, $60
-
-Unknown_cf79e:
- db $fc, $fc, $00, $00
- db $02, $f6, $00, $00
- db $08, $f0, $00, $00
- db $0e, $ea, $00, $00
- db $14, $e4, $00, $00
- db $14, $dc, $01, $00
- db $14, $e4, $01, $20
- db $1c, $dc, $01, $40
- db $1c, $e4, $01, $60
-
-Unknown_cf7c2:
- db $fc, $fc, $00, $00
- db $02, $f6, $00, $00
- db $08, $f0, $00, $00
- db $0e, $ea, $00, $00
- db $14, $e4, $00, $00
- db $1a, $de, $00, $00
- db $1a, $d6, $01, $00
- db $1a, $de, $01, $20
- db $22, $d6, $01, $40
- db $22, $de, $01, $60
-
-Unknown_cf7ea:
- db $fc, $f0, $00, $00
- db $fc, $f8, $01, $00
- db $fc, $00, $01, $20
- db $fc, $08, $00, $20
-
-Unknown_cf7fa:
- db $fc, $f0, $02, $00
- db $fc, $f8, $01, $00
- db $fc, $00, $01, $20
- db $fc, $08, $02, $20
-
-Unknown_cf80a:
- db $f8, $fc, $00, $00
-
-Unknown_cf80e:
- db $00, $fc, $00, $00
-
-Unknown_cf812:
- db $fc, $e4, $00, $00
- db $fc, $ec, $01, $00
- db $fc, $f4, $02, $00
- db $fc, $fc, $03, $00
- db $fc, $04, $04, $00
- db $fc, $0c, $05, $00
- db $fc, $14, $06, $00
- db $f4, $0c, $07, $00
- db $f4, $14, $08, $00
-
-Unknown_cf836:
- db $f4, $e4, $08, $20
- db $f4, $ec, $07, $20
- db $fc, $e4, $06, $20
- db $fc, $ec, $05, $20
- db $fc, $f4, $04, $20
- db $fc, $fc, $03, $20
- db $fc, $04, $02, $20
- db $fc, $0c, $01, $20
- db $fc, $14, $00, $20
-
-Unknown_cf85a:
- db $00, $e4, $00, $10
- db $00, $ec, $01, $10
- db $00, $f4, $02, $10
- db $00, $fc, $03, $10
- db $00, $04, $04, $10
- db $00, $0c, $05, $10
- db $00, $14, $06, $10
-
-Unknown_cf876:
- db $f8, $e4, $00, $10
- db $00, $e4, $01, $10
- db $f8, $ec, $02, $10
- db $00, $ec, $03, $10
- db $f8, $f4, $04, $10
- db $00, $f4, $05, $10
- db $f8, $fc, $06, $10
- db $00, $fc, $07, $10
- db $f8, $04, $08, $10
- db $00, $04, $09, $10
- db $f8, $0c, $0a, $10
- db $00, $0c, $0b, $10
- db $f8, $14, $0c, $10
- db $00, $14, $0d, $10
-
-Unknown_cf8ae:
- db $00, $e8, $00, $11
- db $00, $f0, $01, $11
- db $00, $f8, $02, $11
- db $00, $00, $03, $11
- db $00, $08, $04, $11
- db $00, $10, $05, $11
-
-Unknown_cf8c6:
- db $00, $e8, $00, $11
- db $08, $e8, $01, $11
- db $00, $f0, $02, $11
- db $08, $f0, $03, $11
- db $00, $f8, $04, $11
- db $08, $f8, $05, $11
- db $00, $00, $06, $11
- db $08, $00, $07, $11
- db $00, $08, $08, $11
- db $08, $08, $09, $11
- db $00, $10, $0a, $11
- db $08, $10, $0b, $11
-
-Unknown_cf8f6:
- db $f4, $04, $00, $00
- db $fc, $f4, $01, $00
- db $fc, $fc, $02, $00
- db $fc, $04, $03, $00
- db $04, $f4, $04, $00
-
-Unknown_cf90a:
- db $fc, $f4, $00, $00
- db $fc, $fc, $01, $00
- db $fc, $04, $02, $00
-
-Unknown_cf916:
- db $e4, $0c, $01, $60
-
-Unknown_cf91a:
- db $e4, $0c, $00, $00
- db $e4, $04, $01, $60
- db $ec, $0c, $01, $60
-
-Unknown_cf926:
- db $e4, $0c, $01, $00
- db $e4, $04, $00, $00
- db $e4, $fc, $01, $60
- db $ec, $0c, $00, $00
- db $ec, $04, $01, $60
- db $f4, $0c, $01, $60
-
-Unknown_cf93e:
- db $e4, $f4, $01, $60
- db $e4, $fc, $00, $00
- db $e4, $04, $01, $00
- db $ec, $fc, $01, $60
- db $ec, $04, $00, $00
- db $ec, $0c, $01, $00
- db $f4, $04, $01, $60
- db $f4, $0c, $00, $00
- db $fc, $0c, $01, $60
-
-Unknown_cf962:
- db $e4, $ec, $01, $60
- db $e4, $f4, $00, $00
- db $e4, $fc, $01, $00
- db $ec, $f4, $01, $60
- db $ec, $fc, $00, $00
- db $ec, $04, $01, $00
- db $f4, $fc, $01, $60
- db $f4, $04, $00, $00
- db $f4, $0c, $01, $00
- db $fc, $04, $01, $60
- db $fc, $0c, $00, $00
- db $04, $0c, $01, $60
-
-Unknown_cf992:
- db $e4, $ec, $00, $00
- db $e4, $f4, $01, $00
- db $ec, $ec, $01, $60
- db $ec, $f4, $00, $00
- db $ec, $fc, $01, $00
- db $f4, $f4, $01, $60
- db $f4, $fc, $00, $00
- db $f4, $04, $01, $00
- db $fc, $fc, $01, $60
- db $fc, $04, $00, $00
- db $fc, $0c, $01, $00
- db $04, $04, $01, $60
- db $04, $0c, $00, $00
- db $0c, $0c, $01, $60
-
-Unknown_cf9ca:
- db $e4, $ec, $01, $00
- db $ec, $ec, $00, $00
- db $ec, $f4, $01, $00
- db $f4, $ec, $01, $60
- db $f4, $f4, $00, $00
- db $f4, $fc, $01, $00
- db $fc, $f4, $01, $60
- db $fc, $fc, $00, $00
- db $fc, $04, $01, $00
- db $04, $fc, $01, $60
- db $04, $04, $00, $00
- db $04, $0c, $01, $00
- db $0c, $04, $01, $60
- db $0c, $0c, $00, $00
- db $14, $0c, $01, $60
-
-Unknown_cfa06:
- db $f0, $f8, $00, $00
- db $f8, $f8, $01, $00
- db $f0, $00, $00, $20
- db $f8, $00, $01, $20
- db $00, $f8, $01, $40
- db $08, $f8, $00, $40
- db $00, $00, $01, $60
- db $08, $00, $00, $60
-
-Unknown_cfa26:
- db $f8, $f8, $00, $00
- db $f8, $00, $01, $00
- db $00, $f8, $01, $60
- db $00, $00, $00, $60
-
-Unknown_cfa36:
- db $f4, $f8, $00, $00
- db $f4, $00, $01, $00
- db $fc, $f8, $02, $00
- db $fc, $00, $03, $00
- db $fc, $f8, $00, $00
- db $fc, $00, $01, $00
- db $04, $f8, $02, $00
- db $04, $00, $03, $00
- db $ec, $f8, $00, $00
- db $ec, $00, $01, $00
- db $f4, $f8, $02, $00
- db $f4, $00, $03, $00
- db $04, $f8, $00, $00
- db $04, $00, $01, $00
- db $0c, $f8, $02, $00
- db $0c, $00, $03, $00
-
-Unknown_cfa76:
- db $f0, $f8, $00, $00
- db $f0, $00, $01, $00
- db $f8, $f8, $02, $00
- db $f8, $00, $03, $00
- db $f8, $f8, $00, $00
- db $f8, $00, $01, $00
- db $00, $f8, $02, $00
- db $00, $00, $03, $00
- db $00, $f8, $00, $00
- db $00, $00, $01, $00
- db $08, $f8, $02, $00
- db $08, $00, $03, $00
-
-Unknown_cfaa6:
- db $fc, $fc, $00, $00
- db $f8, $04, $00, $00
- db $f4, $0c, $00, $00
- db $f0, $14, $00, $00
- db $ec, $1c, $00, $00
- db $e8, $24, $00, $00
- db $e0, $2c, $00, $00
- db $dc, $34, $00, $00
-
-Unknown_cfac6:
- db $ec, $fc, $00, $00
- db $f4, $fc, $01, $00
- db $fc, $fc, $02, $00
- db $04, $fc, $01, $40
- db $0c, $fc, $00, $40
-
-Unknown_cfada:
- db $fc, $f0, $00, $00
- db $fc, $f8, $01, $00
- db $fc, $00, $02, $00
- db $fc, $08, $03, $00
-
-Unknown_cfaea:
- db $f8, $f4, $00, $00
- db $f8, $fc, $01, $00
- db $f8, $04, $02, $00
- db $00, $f4, $03, $00
- db $00, $fc, $04, $00
- db $00, $04, $05, $00
-
-Unknown_cfb02:
- db $f8, $f8, $00, $00
- db $f8, $00, $05, $00
- db $00, $f8, $01, $00
- db $00, $00, $05, $00
-
-Unknown_cfb12:
- db $e4, $08, $00, $00
- db $e4, $10, $01, $00
- db $ec, $f8, $02, $00
- db $ec, $00, $03, $00
- db $ec, $08, $04, $00
- db $ec, $10, $05, $00
- db $ec, $18, $06, $00
- db $f4, $f0, $07, $00
- db $f4, $f8, $08, $00
- db $f4, $00, $09, $00
- db $f4, $08, $0a, $00
- db $f4, $10, $0b, $00
- db $f4, $18, $0c, $00
- db $f4, $20, $0d, $00
- db $fc, $e8, $0e, $00
- db $fc, $f0, $0f, $00
- db $fc, $f8, $10, $00
- db $fc, $00, $11, $00
- db $fc, $08, $12, $00
- db $fc, $10, $13, $00
- db $04, $d8, $14, $00
- db $04, $e0, $15, $00
- db $04, $e8, $16, $00
- db $04, $f0, $17, $00
- db $04, $f8, $18, $00
- db $04, $00, $19, $00
- db $04, $08, $1a, $00
- db $04, $10, $1b, $00
- db $04, $18, $1c, $00
- db $0c, $d8, $1d, $00
- db $0c, $e0, $1e, $00
- db $0c, $f0, $1f, $00
- db $0c, $f8, $20, $00
- db $0c, $00, $21, $00
- db $0c, $08, $22, $00
- db $14, $00, $23, $00
-
-Unknown_cfba2:
- db $04, $f8, $02, $00
- db $04, $00, $03, $00
- db $fc, $f8, $01, $00
- db $fc, $00, $01, $20
- db $f4, $f8, $00, $00
- db $f4, $00, $00, $20
-
-Unknown_cfbba:
- db $f8, $f0, $00, $00
- db $f8, $f8, $01, $00
- db $f8, $00, $02, $00
- db $f8, $08, $03, $00
- db $00, $f0, $04, $00
- db $00, $f8, $05, $00
- db $00, $00, $06, $00
- db $00, $08, $07, $00
-
-Unknown_cfbda:
- db $f4, $fc, $00, $00
- db $fc, $fc, $00, $00
- db $04, $fc, $00, $00
- db $ec, $fc, $00, $00
- db $0c, $fc, $00, $00
- db $e4, $fc, $00, $00
- db $14, $fc, $00, $00
-
-Unknown_cfbf6:
- db $f4, $f4, $00, $00
- db $f4, $fc, $01, $00
- db $f4, $04, $02, $00
- db $fc, $f4, $03, $00
- db $fc, $fc, $04, $00
- db $fc, $04, $05, $00
- db $04, $f4, $00, $40
- db $04, $fc, $01, $40
- db $04, $04, $02, $40
-
-Unknown_cfc1a:
- db $fc, $f0, $00, $00
- db $fc, $f8, $01, $00
- db $fc, $00, $01, $20
- db $fc, $08, $00, $20
-
-Unknown_cfc2a:
- db $fc, $e8, $00, $00
- db $fc, $f0, $01, $00
- db $fc, $f8, $02, $00
- db $fc, $00, $02, $20
- db $fc, $08, $01, $20
- db $fc, $10, $00, $20
-
-Unknown_cfc42:
- db $f0, $f0, $00, $00
- db $f0, $f8, $01, $00
- db $f0, $00, $02, $00
- db $f0, $08, $00, $20
- db $f8, $f0, $03, $00
- db $f8, $f8, $04, $00
- db $f8, $00, $04, $20
- db $f8, $08, $05, $00
- db $00, $f0, $05, $60
- db $00, $f8, $04, $40
- db $00, $00, $04, $60
- db $00, $08, $03, $60
- db $08, $f0, $00, $40
- db $08, $f8, $02, $60
- db $08, $00, $01, $60
- db $08, $08, $00, $60
-
-Unknown_cfc82:
- db $f8, $f0, $00, $00
- db $f8, $f8, $01, $00
- db $f8, $00, $00, $60
- db $00, $f8, $00, $00
- db $00, $00, $01, $00
- db $00, $08, $00, $60
-
-Unknown_cfc9a:
- db $f8, $0c, $00, $00
- db $f8, $14, $01, $00
- db $00, $fc, $02, $00
- db $00, $04, $03, $00
- db $00, $0c, $04, $00
- db $00, $14, $05, $00
-
-Unknown_cfcb2:
- db $f8, $f8, $00, $00
- db $f8, $00, $01, $60
- db $00, $f8, $01, $00
- db $00, $00, $01, $20
-
-Unknown_cfcc2:
- db $f0, $9c, $00, $00
- db $e0, $ac, $00, $00
- db $f8, $bc, $00, $00
- db $d8, $cc, $00, $00
- db $e8, $dc, $00, $00
- db $d8, $ec, $00, $00
- db $e8, $fc, $00, $00
- db $e8, $04, $00, $00
- db $d8, $14, $00, $00
- db $00, $24, $00, $00
- db $f0, $34, $00, $00
- db $e0, $44, $00, $00
- db $f0, $54, $00, $00
-; cfcf6
-
-AnimObjGFX: ; cfcf6
-
-object_gfx: MACRO
-; label, # tiles
- db \2
- db BANK(\1)
- dw \1
-ENDM
-
- object_gfx AnimObj00GFX, 0
- object_gfx AnimObj01GFX, 21
- object_gfx AnimObj02GFX, 6
- object_gfx AnimObj03GFX, 6
- object_gfx AnimObj04GFX, 20
- object_gfx AnimObj05GFX, 26
- object_gfx AnimObj06GFX, 18
- object_gfx AnimObj07GFX, 12
- object_gfx AnimObj08GFX, 9
- object_gfx AnimObj09GFX, 17
- object_gfx AnimObj10GFX, 6
- object_gfx AnimObj11GFX, 10
- object_gfx AnimObj12GFX, 9
- object_gfx AnimObj13GFX, 13
- object_gfx AnimObj14GFX, 16
- object_gfx AnimObj15GFX, 2
- object_gfx AnimObj16GFX, 11
- object_gfx AnimObj17GFX, 9
- object_gfx AnimObj18GFX, 9
- object_gfx AnimObj19GFX, 19
- object_gfx AnimObj20GFX, 10
- object_gfx AnimObj21GFX, 12
- object_gfx AnimObj22GFX, 18
- object_gfx AnimObj23GFX, 13
- object_gfx AnimObj24GFX, 10
- object_gfx AnimObj25GFX, 27
- object_gfx AnimObj26GFX, 12
- object_gfx AnimObj27GFX, 14
- object_gfx AnimObj28GFX, 16
- object_gfx AnimObj29GFX, 7
- object_gfx AnimObj30GFX, 8
- object_gfx AnimObj31GFX, 40
- object_gfx AnimObj32GFX, 36
- object_gfx AnimObj33GFX, 16
- object_gfx AnimObj34GFX, 48
- object_gfx AnimObj35GFX, 18
- object_gfx AnimObj36GFX, 38
- object_gfx AnimObj37GFX, 35
- object_gfx AnimObj38GFX, 18
- object_gfx AnimObj39GFX, 24
- object_gfx NULL, 1
- object_gfx NULL, 1
-; cfd9e
+INCLUDE "battle/objects/framesets.asm"
+INCLUDE "battle/objects/oam.asm"
+INCLUDE "battle/objects/gfx_headers.asm"
--- a/battle/anims.asm
+++ b/battle/anims.asm
@@ -309,14 +309,14 @@
anim_jumpif GREAT_BALL, .GreatBall
; any other ball
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $15, 68, 92, $40
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_15, 68, 92, $40
anim_wait 36
- anim_obj $15, 136, 65, $0
+ anim_obj ANIM_OBJ_15, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
- anim_sound $1, SFX_BALL_POOF
- anim_obj $1c, 136, 64, $10
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 136, 64, $10
anim_wait 16
anim_jump .Shake
; c92f2
@@ -323,10 +323,10 @@
.TheTrainerBlockedTheBall: ; c92f2
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $16, 64, 92, $20
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_16, 64, 92, $20
anim_wait 20
- anim_obj $1, 112, 40, $0
+ anim_obj ANIM_OBJ_01, 112, 40, $0
anim_wait 32
anim_ret
; c9305
@@ -333,14 +333,14 @@
.UltraBall: ; c9305
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $15, 68, 92, $40
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_15, 68, 92, $40
anim_wait 36
- anim_obj $15, 136, 65, $0
+ anim_obj ANIM_OBJ_15, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
- anim_sound $1, SFX_BALL_POOF
- anim_obj $1c, 136, 64, $10
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 136, 64, $10
anim_wait 16
anim_jump .Shake
; c9326
@@ -347,14 +347,14 @@
.GreatBall: ; c9326
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $15, 68, 92, $40
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_15, 68, 92, $40
anim_wait 36
- anim_obj $15, 136, 65, $0
+ anim_obj ANIM_OBJ_15, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
- anim_sound $1, SFX_BALL_POOF
- anim_obj $1c, 136, 64, $10
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 136, 64, $10
anim_wait 16
anim_jump .Shake
; c9347
@@ -361,34 +361,34 @@
.MasterBall: ; c9347
anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $15, 64, 92, $20
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_15, 64, 92, $20
anim_wait 36
- anim_obj $15, 136, 65, $0
+ anim_obj ANIM_OBJ_15, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
- anim_sound $1, SFX_BALL_POOF
- anim_obj $1c, 136, 64, $10
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 136, 64, $10
anim_wait 24
- anim_sound $1, SFX_MASTER_BALL
- anim_obj $2b, 136, 56, $30
- anim_obj $2b, 136, 56, $31
- anim_obj $2b, 136, 56, $32
- anim_obj $2b, 136, 56, $33
- anim_obj $2b, 136, 56, $34
- anim_obj $2b, 136, 56, $35
- anim_obj $2b, 136, 56, $36
- anim_obj $2b, 136, 56, $37
+ anim_sound 0, 1, SFX_MASTER_BALL
+ anim_obj ANIM_OBJ_2B, 136, 56, $30
+ anim_obj ANIM_OBJ_2B, 136, 56, $31
+ anim_obj ANIM_OBJ_2B, 136, 56, $32
+ anim_obj ANIM_OBJ_2B, 136, 56, $33
+ anim_obj ANIM_OBJ_2B, 136, 56, $34
+ anim_obj ANIM_OBJ_2B, 136, 56, $35
+ anim_obj ANIM_OBJ_2B, 136, 56, $36
+ anim_obj ANIM_OBJ_2B, 136, 56, $37
anim_wait 64
.Shake: ; c9392
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 8
- anim_incobj $2
+ anim_incobj 2
anim_wait 16
- anim_sound $1, SFX_CHANGE_DEX_MODE
- anim_incobj $1
+ anim_sound 0, 1, SFX_CHANGE_DEX_MODE
+ anim_incobj 1
anim_wait 32
- anim_sound $1, SFX_BALL_BOUNCE
+ anim_sound 0, 1, SFX_BALL_BOUNCE
anim_wait 32
anim_wait 32
anim_wait 32
@@ -399,8 +399,8 @@
anim_checkpokeball
anim_jumpvar $1, .Click
anim_jumpvar $2, .BreakFree
- anim_incobj $1
- anim_sound $1, SFX_BALL_WIGGLE
+ anim_incobj 1
+ anim_sound 0, 1, SFX_BALL_WIGGLE
anim_jump .Loop
; c93bc
@@ -411,8 +411,8 @@
.BreakFree: ; c93be
anim_setobj $1, $b
- anim_sound $1, SFX_BALL_POOF
- anim_obj $1c, 136, 64, $10
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 136, 64, $10
anim_wait 2
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 32
@@ -426,8 +426,8 @@
anim_1gfx ANIM_GFX_SMOKE
anim_call BattleAnim_SendOutMon_branch_cbca7
anim_bgeffect $2b, $0, $1, $0
- anim_sound $0, SFX_BALL_POOF
- anim_obj $1b, 48, 96, $0
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1B, 48, 96, $0
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 128
anim_wait 4
@@ -442,8 +442,8 @@
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
- anim_sound $0, SFX_BALL_POOF
- anim_obj $1b, 48, 96, $0
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1B, 48, 96, $0
anim_incbgeffect $2a
anim_wait 96
anim_incbgeffect $2a
@@ -455,29 +455,29 @@
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_bgeffect $6, $0, $2, $0
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $0
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $8
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $8
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $10
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $10
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $18
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $18
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $20
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $20
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $28
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $28
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $30
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $30
anim_wait 4
- anim_sound $0, SFX_SHINE
- anim_obj $6d, 48, 96, $38
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 48, 96, $38
anim_wait 32
anim_ret
; c9471
@@ -484,8 +484,8 @@
BattleAnim_SendOutMon_branch_c9471: ; c9471
anim_1gfx ANIM_GFX_SMOKE
- anim_sound $0, SFX_BALL_POOF
- anim_obj $1c, 44, 96, $0
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 44, 96, $0
anim_wait 4
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
@@ -493,7 +493,7 @@
; c9483
BattleAnim_ReturnMon: ; c9483
- anim_sound $0, SFX_BALL_POOF
+ anim_sound 0, 0, SFX_BALL_POOF
BattleAnim_BatonPass_branch_c9486: ; c9486
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
anim_wait 32
@@ -502,7 +502,7 @@
BattleAnim_Confused: ; c948d
anim_1gfx ANIM_GFX_STATUS
- anim_sound $0, SFX_KINESIS
+ anim_sound 0, 0, SFX_KINESIS
anim_obj ANIM_OBJ_CHICK, 44, 56, $15
anim_obj ANIM_OBJ_CHICK, 44, 56, $aa
anim_obj ANIM_OBJ_CHICK, 44, 56, $bf
@@ -512,11 +512,11 @@
BattleAnim_Slp: ; c94a3
anim_1gfx ANIM_GFX_STATUS
- anim_sound $0, SFX_TAIL_WHIP
+ anim_sound 0, 0, SFX_TAIL_WHIP
BattleAnim_Slp_branch_c94a8: ; c94a8
- anim_obj $54, 64, 80, $0
+ anim_obj ANIM_OBJ_54, 64, 80, $0
anim_wait 40
- anim_loop $3, BattleAnim_Slp_branch_c94a8
+ anim_loop 3, BattleAnim_Slp_branch_c94a8
anim_wait 32
anim_ret
; c94b4
@@ -524,10 +524,10 @@
BattleAnim_Brn: ; c94b4
anim_1gfx ANIM_GFX_FIRE
BattleAnim_Brn_branch_c94b6: ; c94b6
- anim_sound $0, SFX_BURN
- anim_obj $10, 56, 88, $10
+ anim_sound 0, 0, SFX_BURN
+ anim_obj ANIM_OBJ_BURNED, 56, 88, $10
anim_wait 4
- anim_loop $3, BattleAnim_Brn_branch_c94b6
+ anim_loop 3, BattleAnim_Brn_branch_c94b6
anim_wait 6
anim_ret
; c94c5
@@ -534,10 +534,10 @@
BattleAnim_Psn: ; c94c5
anim_1gfx ANIM_GFX_POISON
- anim_sound $0, SFX_POISON
+ anim_sound 0, 0, SFX_POISON
anim_obj ANIM_OBJ_SKULL, 64, 56, $0
anim_wait 8
- anim_sound $0, SFX_POISON
+ anim_sound 0, 0, SFX_POISON
anim_obj ANIM_OBJ_SKULL, 48, 56, $0
anim_wait 8
anim_ret
@@ -545,14 +545,14 @@
BattleAnim_Sap: ; c94da
anim_1gfx ANIM_GFX_CHARGE
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 128, 48, $2
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 128, 48, $2
anim_wait 6
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 136, 64, $3
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 136, 64, $3
anim_wait 6
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 136, 32, $4
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 136, 32, $4
anim_wait 16
anim_ret
; c94f8
@@ -560,9 +560,9 @@
BattleAnim_Frz: ; c94f8
anim_1gfx ANIM_GFX_ICE
anim_obj ANIM_OBJ_FROZEN, 44, 110, $0
- anim_sound $0, SFX_SHINE
+ anim_sound 0, 0, SFX_SHINE
anim_wait 16
- anim_sound $0, SFX_SHINE
+ anim_sound 0, 0, SFX_SHINE
anim_wait 16
anim_ret
; c9508
@@ -570,7 +570,7 @@
BattleAnim_Par: ; c9508
anim_1gfx ANIM_GFX_STATUS
anim_bgeffect $6, $0, $2, $0
- anim_sound $0, SFX_THUNDERSHOCK
+ anim_sound 0, 0, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_PARALYZED, 20, 88, $42
anim_obj ANIM_OBJ_PARALYZED, 76, 88, $c2
anim_wait 128
@@ -579,10 +579,10 @@
BattleAnim_InLove: ; c951e
anim_1gfx ANIM_GFX_OBJECTS
- anim_sound $0, SFX_LICK
+ anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_HEART, 64, 76, $0
anim_wait 32
- anim_sound $0, SFX_LICK
+ anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_HEART, 36, 72, $0
anim_wait 32
anim_ret
@@ -590,15 +590,15 @@
BattleAnim_InSandstorm: ; c9533
anim_1gfx ANIM_GFX_POWDER
- anim_obj $a2, 88, 0, $0
+ anim_obj ANIM_OBJ_A2, 88, 0, $0
anim_wait 8
- anim_obj $a2, 72, 0, $1
+ anim_obj ANIM_OBJ_A2, 72, 0, $1
anim_wait 8
- anim_obj $a2, 56, 0, $2
+ anim_obj ANIM_OBJ_A2, 56, 0, $2
BattleAnim_InSandstorm_branch_c9546: ; c9546
- anim_sound $1, SFX_MENU
+ anim_sound 0, 1, SFX_MENU
anim_wait 8
- anim_loop $6, BattleAnim_InSandstorm_branch_c9546
+ anim_loop 6, BattleAnim_InSandstorm_branch_c9546
anim_wait 8
anim_ret
; c9550
@@ -605,8 +605,8 @@
BattleAnim_InNightmare: ; c9550
anim_1gfx ANIM_GFX_ANGELS
- anim_sound $0, SFX_BUBBLEBEAM
- anim_obj $95, 68, 80, $0
+ anim_sound 0, 0, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_95, 68, 80, $0
anim_wait 40
anim_ret
; c955c
@@ -614,11 +614,11 @@
BattleAnim_InWhirlpool: ; c955c
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
- anim_sound $1, SFX_SURF
+ anim_sound 0, 1, SFX_SURF
BattleAnim_InWhirlpool_branch_c9566: ; c9566
anim_obj ANIM_OBJ_GUST, 132, 72, $0
anim_wait 6
- anim_loop $6, BattleAnim_InWhirlpool_branch_c9566
+ anim_loop 6, BattleAnim_InWhirlpool_branch_c9566
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
anim_ret
@@ -626,8 +626,8 @@
BattleAnim_HitConfusion: ; c9574
anim_1gfx ANIM_GFX_HIT
- anim_sound $0, SFX_POUND
- anim_obj $4, 44, 96, $0
+ anim_sound 0, 0, SFX_POUND
+ anim_obj ANIM_OBJ_04, 44, 96, $0
anim_wait 16
anim_ret
; c9580
@@ -642,7 +642,7 @@
anim_wait 5
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
- anim_loop $3, BattleAnim_EnemyDamage_branch_c9581
+ anim_loop 3, BattleAnim_EnemyDamage_branch_c9581
anim_ret
; c9592
@@ -684,10 +684,10 @@
BattleAnim_Pound: ; c95c3
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_POUND
- anim_obj $8, 136, 56, $0
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_08, 136, 56, $0
anim_wait 6
- anim_obj $1, 136, 56, $0
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; c95d5
@@ -694,20 +694,20 @@
BattleAnim_KarateChop: ; c95d5
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_KARATE_CHOP
- anim_obj $8, 136, 40, $0
+ anim_sound 0, 1, SFX_KARATE_CHOP
+ anim_obj ANIM_OBJ_08, 136, 40, $0
anim_wait 6
- anim_obj $1, 136, 40, $0
+ anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 6
- anim_sound $1, SFX_KARATE_CHOP
- anim_obj $8, 136, 44, $0
+ anim_sound 0, 1, SFX_KARATE_CHOP
+ anim_obj ANIM_OBJ_08, 136, 44, $0
anim_wait 6
- anim_obj $1, 136, 44, $0
+ anim_obj ANIM_OBJ_01, 136, 44, $0
anim_wait 6
- anim_sound $1, SFX_KARATE_CHOP
- anim_obj $8, 136, 48, $0
+ anim_sound 0, 1, SFX_KARATE_CHOP
+ anim_obj ANIM_OBJ_08, 136, 48, $0
anim_wait 6
- anim_obj $1, 136, 48, $0
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
; c9605
@@ -715,19 +715,19 @@
BattleAnim_Doubleslap: ; c9605
anim_1gfx ANIM_GFX_HIT
anim_jumpif $1, BattleAnim_Doubleslap_branch_c961b
- anim_sound $1, SFX_DOUBLESLAP
- anim_obj $8, 144, 48, $0
+ anim_sound 0, 1, SFX_DOUBLESLAP
+ anim_obj ANIM_OBJ_08, 144, 48, $0
anim_wait 6
- anim_obj $1, 144, 48, $0
+ anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; c961b
BattleAnim_Doubleslap_branch_c961b: ; c961b
- anim_sound $1, SFX_DOUBLESLAP
- anim_obj $8, 120, 48, $0
+ anim_sound 0, 1, SFX_DOUBLESLAP
+ anim_obj ANIM_OBJ_08, 120, 48, $0
anim_wait 6
- anim_obj $1, 120, 48, $0
+ anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_ret
; c962b
@@ -735,19 +735,19 @@
BattleAnim_CometPunch: ; c962b
anim_1gfx ANIM_GFX_HIT
anim_jumpif $1, BattleAnim_CometPunch_branch_c9641
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $6, 144, 48, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_06, 144, 48, $0
anim_wait 6
- anim_obj $1, 144, 48, $0
+ anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; c9641
BattleAnim_CometPunch_branch_c9641: ; c9641
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $6, 120, 64, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_06, 120, 64, $0
anim_wait 6
- anim_obj $1, 120, 64, $0
+ anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
; c9651
@@ -760,32 +760,32 @@
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_Bide_branch_c965e: ; c965e
BattleAnim_MegaPunch_branch_c965e: ; c965e
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $6, 136, 56, $0
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_06, 136, 56, $0
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
- anim_obj $6, 136, 56, $0
+ anim_obj ANIM_OBJ_06, 136, 56, $0
anim_wait 6
- anim_loop $3, BattleAnim_Bide_branch_c965e
+ anim_loop 3, BattleAnim_Bide_branch_c965e
anim_ret
; c9677
BattleAnim_Stomp: ; c9677
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_STOMP
- anim_obj $7, 136, 40, $0
+ anim_sound 0, 1, SFX_STOMP
+ anim_obj ANIM_OBJ_07, 136, 40, $0
anim_wait 6
- anim_obj $1, 136, 40, $0
+ anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 6
- anim_sound $1, SFX_STOMP
- anim_obj $7, 136, 44, $0
+ anim_sound 0, 1, SFX_STOMP
+ anim_obj ANIM_OBJ_07, 136, 44, $0
anim_wait 6
- anim_obj $1, 136, 44, $0
+ anim_obj ANIM_OBJ_01, 136, 44, $0
anim_wait 6
- anim_sound $1, SFX_STOMP
- anim_obj $7, 136, 48, $0
+ anim_sound 0, 1, SFX_STOMP
+ anim_obj ANIM_OBJ_07, 136, 48, $0
anim_wait 6
- anim_obj $1, 136, 48, $0
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
; c96a7
@@ -793,19 +793,19 @@
BattleAnim_DoubleKick: ; c96a7
anim_1gfx ANIM_GFX_HIT
anim_jumpif $1, BattleAnim_DoubleKick_branch_c96bd
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 144, 48, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 144, 48, $0
anim_wait 6
- anim_obj $1, 144, 48, $0
+ anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; c96bd
BattleAnim_DoubleKick_branch_c96bd: ; c96bd
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 120, 64, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 120, 64, $0
anim_wait 6
- anim_obj $1, 120, 64, $0
+ anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
; c96cd
@@ -813,14 +813,14 @@
BattleAnim_JumpKick: ; c96cd
anim_1gfx ANIM_GFX_HIT
anim_jumpif $1, BattleAnim_JumpKick_branch_c96f1
- anim_sound $1, SFX_JUMP_KICK
- anim_obj $7, 112, 72, $0
- anim_obj $7, 100, 60, $0
+ anim_sound 0, 1, SFX_JUMP_KICK
+ anim_obj ANIM_OBJ_07, 112, 72, $0
+ anim_obj ANIM_OBJ_07, 100, 60, $0
anim_setobj $1, $2
anim_setobj $2, $2
anim_wait 24
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $4, 136, 48, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 16
anim_ret
; c96f1
@@ -827,8 +827,8 @@
BattleAnim_JumpKick_branch_c96f1: ; c96f1
anim_wait 8
- anim_sound $0, SFX_DOUBLE_KICK
- anim_obj $4, 44, 88, $0
+ anim_sound 0, 0, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, 44, 88, $0
anim_wait 16
anim_ret
; c96fc
@@ -838,12 +838,12 @@
anim_bgeffect $1f, $40, $2, $0
anim_jumpif $1, BattleAnim_HiJumpKick_branch_c971e
anim_wait 32
- anim_sound $1, SFX_JUMP_KICK
- anim_obj $7, 112, 72, $0
+ anim_sound 0, 1, SFX_JUMP_KICK
+ anim_obj ANIM_OBJ_07, 112, 72, $0
anim_setobj $1, $2
anim_wait 16
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $4, 136, 48, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 16
anim_ret
; c971e
@@ -850,8 +850,8 @@
BattleAnim_HiJumpKick_branch_c971e: ; c971e
anim_wait 16
- anim_sound $0, SFX_DOUBLE_KICK
- anim_obj $4, 44, 88, $0
+ anim_sound 0, 0, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, 44, 88, $0
anim_wait 16
anim_ret
; c9729
@@ -858,11 +858,11 @@
BattleAnim_RollingKick: ; c9729
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 112, 56, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 112, 56, $0
anim_setobj $1, $3
anim_wait 12
- anim_obj $1, 136, 48, $0
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
; c973e
@@ -873,13 +873,13 @@
anim_wait 67
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_MegaKick_branch_c974b: ; c974b
- anim_sound $1, SFX_MEGA_KICK
- anim_obj $7, 136, 56, $0
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_07, 136, 56, $0
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
- anim_obj $7, 136, 56, $0
+ anim_obj ANIM_OBJ_07, 136, 56, $0
anim_wait 6
- anim_loop $3, BattleAnim_MegaKick_branch_c974b
+ anim_loop 3, BattleAnim_MegaKick_branch_c974b
anim_ret
; c9764
@@ -886,10 +886,10 @@
BattleAnim_HyperFang: ; c9764
anim_1gfx ANIM_GFX_HIT
anim_bgeffect $1f, $20, $1, $0
- anim_sound $1, SFX_BITE
- anim_obj $9, 136, 56, $0
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_09, 136, 56, $0
anim_wait 6
- anim_obj $1, 136, 56, $0
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; c977b
@@ -900,34 +900,34 @@
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_SuperFang_branch_c9788: ; c9788
- anim_sound $1, SFX_BITE
- anim_obj $9, 136, 56, $0
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_09, 136, 56, $0
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
- anim_obj $9, 136, 56, $0
+ anim_obj ANIM_OBJ_09, 136, 56, $0
anim_wait 6
- anim_loop $3, BattleAnim_SuperFang_branch_c9788
+ anim_loop 3, BattleAnim_SuperFang_branch_c9788
anim_ret
; c97a1
BattleAnim_Ember: ; c97a1
anim_1gfx ANIM_GFX_FIRE
- anim_sound $1a, SFX_EMBER
- anim_obj $b, 64, 96, $12
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 64, 96, $12
anim_wait 4
- anim_sound $1a, SFX_EMBER
- anim_obj $b, 64, 100, $14
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 64, 100, $14
anim_wait 4
- anim_sound $1a, SFX_EMBER
- anim_obj $b, 64, 84, $13
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 64, 84, $13
anim_wait 16
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
- anim_sound $1, SFX_EMBER
- anim_obj $b, 120, 68, $30
- anim_obj $b, 132, 68, $30
- anim_obj $b, 144, 68, $30
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 120, 68, $30
+ anim_obj ANIM_OBJ_0B, 132, 68, $30
+ anim_obj ANIM_OBJ_0B, 144, 68, $30
anim_wait 32
anim_ret
; c97d8
@@ -934,7 +934,7 @@
BattleAnim_FirePunch: ; c97d8
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
- anim_obj $a, 136, 56, $43
+ anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_call BattleAnim_FirePunch_branch_cbbcc
anim_wait 16
anim_ret
@@ -943,19 +943,19 @@
BattleAnim_FireSpin: ; c97e5
anim_1gfx ANIM_GFX_FIRE
BattleAnim_FireSpin_branch_c97e7: ; c97e7
- anim_sound $1a, SFX_EMBER
- anim_obj $e, 64, 88, $4
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 64, 88, $4
anim_wait 2
- anim_sound $1a, SFX_EMBER
- anim_obj $e, 64, 96, $3
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 64, 96, $3
anim_wait 2
- anim_sound $1a, SFX_EMBER
- anim_obj $e, 64, 88, $3
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 64, 88, $3
anim_wait 2
- anim_sound $1a, SFX_EMBER
- anim_obj $e, 64, 96, $4
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 64, 96, $4
anim_wait 2
- anim_loop $2, BattleAnim_FireSpin_branch_c97e7
+ anim_loop 2, BattleAnim_FireSpin_branch_c97e7
anim_wait 96
anim_ret
; c9811
@@ -963,10 +963,10 @@
BattleAnim_DragonRage: ; c9811
anim_1gfx ANIM_GFX_FIRE
BattleAnim_DragonRage_branch_c9813: ; c9813
- anim_sound $1a, SFX_EMBER
- anim_obj $c, 64, 92, $0
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0C, 64, 92, $0
anim_wait 3
- anim_loop $10, BattleAnim_DragonRage_branch_c9813
+ anim_loop 16, BattleAnim_DragonRage_branch_c9813
anim_wait 64
anim_ret
; c9822
@@ -973,27 +973,27 @@
BattleAnim_Flamethrower: ; c9822
anim_1gfx ANIM_GFX_FIRE
- anim_sound $1a, SFX_EMBER
- anim_obj $d, 64, 92, $3
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0D, 64, 92, $3
anim_wait 2
- anim_obj $d, 75, 86, $5
+ anim_obj ANIM_OBJ_0D, 75, 86, $5
anim_wait 2
- anim_obj $d, 85, 81, $7
+ anim_obj ANIM_OBJ_0D, 85, 81, $7
anim_wait 2
- anim_obj $d, 96, 76, $9
+ anim_obj ANIM_OBJ_0D, 96, 76, $9
anim_wait 2
- anim_obj $d, 106, 71, $b
+ anim_obj ANIM_OBJ_0D, 106, 71, $b
anim_wait 2
- anim_obj $d, 116, 66, $c
+ anim_obj ANIM_OBJ_0D, 116, 66, $c
anim_wait 2
- anim_obj $d, 126, 61, $a
+ anim_obj ANIM_OBJ_0D, 126, 61, $a
anim_wait 2
- anim_obj $d, 136, 56, $8
+ anim_obj ANIM_OBJ_0D, 136, 56, $8
anim_wait 16
BattleAnim_Flamethrower_branch_c9857: ; c9857
- anim_sound $1, SFX_EMBER
+ anim_sound 0, 1, SFX_EMBER
anim_wait 16
- anim_loop $6, BattleAnim_Flamethrower_branch_c9857
+ anim_loop 6, BattleAnim_Flamethrower_branch_c9857
anim_wait 16
anim_ret
; c9861
@@ -1001,34 +1001,34 @@
BattleAnim_FireBlast: ; c9861
anim_1gfx ANIM_GFX_FIRE
BattleAnim_FireBlast_branch_c9863: ; c9863
- anim_sound $1a, SFX_EMBER
- anim_obj $f, 64, 92, $7
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, 64, 92, $7
anim_wait 6
- anim_loop $a, BattleAnim_FireBlast_branch_c9863
+ anim_loop 10, BattleAnim_FireBlast_branch_c9863
BattleAnim_FireBlast_branch_c9870: ; c9870
- anim_sound $1, SFX_EMBER
+ anim_sound 0, 1, SFX_EMBER
anim_wait 8
- anim_loop $a, BattleAnim_FireBlast_branch_c9870
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
- anim_incobj $4
- anim_incobj $5
- anim_incobj $6
- anim_incobj $7
- anim_incobj $8
- anim_incobj $9
- anim_incobj $a
+ anim_loop 10, BattleAnim_FireBlast_branch_c9870
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_incobj 10
anim_wait 2
BattleAnim_FireBlast_branch_c988d: ; c988d
- anim_sound $1, SFX_EMBER
- anim_obj $f, 136, 56, $1
- anim_obj $f, 136, 56, $2
- anim_obj $f, 136, 56, $3
- anim_obj $f, 136, 56, $4
- anim_obj $f, 136, 56, $5
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, 136, 56, $1
+ anim_obj ANIM_OBJ_0F, 136, 56, $2
+ anim_obj ANIM_OBJ_0F, 136, 56, $3
+ anim_obj ANIM_OBJ_0F, 136, 56, $4
+ anim_obj ANIM_OBJ_0F, 136, 56, $5
anim_wait 16
- anim_loop $2, BattleAnim_FireBlast_branch_c988d
+ anim_loop 2, BattleAnim_FireBlast_branch_c988d
anim_wait 32
anim_ret
; c98b0
@@ -1035,7 +1035,7 @@
BattleAnim_IcePunch: ; c98b0
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
- anim_obj $a, 136, 56, $43
+ anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_call BattleAnim_IcePunch_branch_cbbdf
anim_wait 32
anim_ret
@@ -1044,20 +1044,20 @@
BattleAnim_IceBeam: ; c98bd
anim_1gfx ANIM_GFX_ICE
BattleAnim_IceBeam_branch_c98bf: ; c98bf
- anim_sound $1a, SFX_SHINE
- anim_obj $13, 64, 92, $4
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_13, 64, 92, $4
anim_wait 4
- anim_loop $5, BattleAnim_IceBeam_branch_c98bf
- anim_obj $29, 136, 74, $10
+ anim_loop 5, BattleAnim_IceBeam_branch_c98bf
+ anim_obj ANIM_OBJ_29, 136, 74, $10
BattleAnim_IceBeam_branch_c98d1: ; c98d1
- anim_sound $1a, SFX_SHINE
- anim_obj $13, 64, 92, $4
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_13, 64, 92, $4
anim_wait 4
- anim_loop $f, BattleAnim_IceBeam_branch_c98d1
+ anim_loop 15, BattleAnim_IceBeam_branch_c98d1
anim_wait 48
- anim_sound $1, SFX_SHINE
+ anim_sound 0, 1, SFX_SHINE
anim_wait 8
- anim_sound $1, SFX_SHINE
+ anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_ret
; c98e8
@@ -1065,23 +1065,23 @@
BattleAnim_Blizzard: ; c98e8
anim_1gfx ANIM_GFX_ICE
BattleAnim_Blizzard_branch_c98ea: ; c98ea
- anim_sound $1a, SFX_SHINE
- anim_obj $11, 64, 88, $63
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_11, 64, 88, $63
anim_wait 2
- anim_sound $1a, SFX_SHINE
- anim_obj $11, 64, 80, $64
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_11, 64, 80, $64
anim_wait 2
- anim_sound $1a, SFX_SHINE
- anim_obj $11, 64, 96, $63
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_11, 64, 96, $63
anim_wait 2
- anim_loop $3, BattleAnim_Blizzard_branch_c98ea
+ anim_loop 3, BattleAnim_Blizzard_branch_c98ea
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 32
- anim_obj $29, 136, 74, $10
+ anim_obj ANIM_OBJ_29, 136, 74, $10
anim_wait 128
- anim_sound $1, SFX_SHINE
+ anim_sound 0, 1, SFX_SHINE
anim_wait 8
- anim_sound $1, SFX_SHINE
+ anim_sound 0, 1, SFX_SHINE
anim_wait 24
anim_ret
; c991e
@@ -1088,14 +1088,14 @@
BattleAnim_Bubble: ; c991e
anim_1gfx ANIM_GFX_BUBBLE
- anim_sound $82, SFX_WATER_GUN
- anim_obj $21, 64, 92, $c1
+ anim_sound 32, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_21, 64, 92, $c1
anim_wait 6
- anim_sound $82, SFX_WATER_GUN
- anim_obj $21, 64, 92, $e1
+ anim_sound 32, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_21, 64, 92, $e1
anim_wait 6
- anim_sound $82, SFX_WATER_GUN
- anim_obj $21, 64, 92, $d1
+ anim_sound 32, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_21, 64, 92, $d1
anim_wait 128
anim_wait 32
anim_ret
@@ -1104,16 +1104,16 @@
BattleAnim_Bubblebeam: ; c993d
anim_1gfx ANIM_GFX_BUBBLE
BattleAnim_Bubblebeam_branch_c993f: ; c993f
- anim_sound $42, SFX_BUBBLEBEAM
- anim_obj $21, 64, 92, $92
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_21, 64, 92, $92
anim_wait 6
- anim_sound $42, SFX_BUBBLEBEAM
- anim_obj $21, 64, 92, $b3
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_21, 64, 92, $b3
anim_wait 6
- anim_sound $42, SFX_BUBBLEBEAM
- anim_obj $21, 64, 92, $f4
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_21, 64, 92, $f4
anim_wait 8
- anim_loop $3, BattleAnim_Bubblebeam_branch_c993f
+ anim_loop 3, BattleAnim_Bubblebeam_branch_c993f
anim_wait 64
anim_clearobjs
anim_bgeffect $30, $0, $0, $0
@@ -1131,12 +1131,12 @@
anim_bgeffect $30, $0, $0, $0
anim_1gfx ANIM_GFX_WATER
anim_call BattleAnim_WaterGun_branch_cbcca
- anim_sound $42, SFX_WATER_GUN
- anim_obj $24, 64, 88, $0
+ anim_sound 16, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_24, 64, 88, $0
anim_wait 8
- anim_obj $24, 64, 76, $0
+ anim_obj ANIM_OBJ_24, 64, 76, $0
anim_wait 8
- anim_obj $24, 64, 82, $0
+ anim_obj ANIM_OBJ_24, 64, 82, $0
anim_wait 24
anim_bgeffect $31, $1c, $0, $0
anim_wait 8
@@ -1154,32 +1154,32 @@
anim_bgeffect $30, $0, $0, $0
anim_1gfx ANIM_GFX_WATER
anim_call BattleAnim_HydroPump_branch_cbcca
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 108, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 108, 72, $0
anim_bgeffect $31, $1c, $0, $0
anim_wait 8
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 116, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 116, 72, $0
anim_bgeffect $31, $8, $0, $0
anim_wait 8
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 124, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 124, 72, $0
anim_bgeffect $31, $30, $0, $0
anim_wait 8
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 132, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 132, 72, $0
anim_bgeffect $31, $1c, $0, $0
anim_wait 8
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 140, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 140, 72, $0
anim_bgeffect $31, $8, $0, $0
anim_wait 8
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 148, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 148, 72, $0
anim_bgeffect $31, $30, $0, $0
anim_wait 8
- anim_sound $1, SFX_HYDRO_PUMP
- anim_obj $25, 156, 72, $0
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 156, 72, $0
anim_bgeffect $31, $1c, $0, $0
anim_wait 32
anim_call BattleAnim_HydroPump_branch_cbcd2
@@ -1191,12 +1191,12 @@
BattleAnim_Surf: ; c9a2a
anim_1gfx ANIM_GFX_BUBBLE
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
- anim_obj $22, 88, 104, $8
+ anim_obj ANIM_OBJ_22, 88, 104, $8
BattleAnim_Surf_branch_c9a36: ; c9a36
- anim_sound $1, SFX_SURF
+ anim_sound 0, 1, SFX_SURF
anim_wait 32
- anim_loop $4, BattleAnim_Surf_branch_c9a36
- anim_incobj $1
+ anim_loop 4, BattleAnim_Surf_branch_c9a36
+ anim_incobj 1
anim_wait 56
anim_ret
; c9a42
@@ -1203,13 +1203,13 @@
BattleAnim_VineWhip: ; c9a42
anim_1gfx ANIM_GFX_WHIP
- anim_sound $1, SFX_VINE_WHIP
- anim_obj $40, 116, 52, $80
+ anim_sound 0, 1, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_40, 116, 52, $80
anim_wait 4
- anim_sound $1, SFX_VINE_WHIP
- anim_obj $3f, 128, 60, $0
+ anim_sound 0, 1, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_3F, 128, 60, $0
anim_wait 4
- anim_incobj $1
+ anim_incobj 1
anim_wait 4
anim_ret
; c9a5a
@@ -1216,16 +1216,16 @@
BattleAnim_LeechSeed: ; c9a5a
anim_1gfx ANIM_GFX_PLANT
- anim_sound $42, SFX_VINE_WHIP
- anim_obj $4a, 48, 80, $20
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_4A, 48, 80, $20
anim_wait 8
- anim_sound $42, SFX_VINE_WHIP
- anim_obj $4a, 48, 80, $30
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_4A, 48, 80, $30
anim_wait 8
- anim_sound $42, SFX_VINE_WHIP
- anim_obj $4a, 48, 80, $28
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_4A, 48, 80, $28
anim_wait 32
- anim_sound $1, SFX_CHARGE
+ anim_sound 0, 1, SFX_CHARGE
anim_wait 128
anim_ret
; c9a7c
@@ -1232,48 +1232,48 @@
BattleAnim_RazorLeaf: ; c9a7c
anim_1gfx ANIM_GFX_PLANT
- anim_sound $0, SFX_VINE_WHIP
- anim_obj $14, 48, 80, $28
- anim_obj $14, 48, 80, $5c
- anim_obj $14, 48, 80, $10
- anim_obj $14, 48, 80, $e8
- anim_obj $14, 48, 80, $9c
- anim_obj $14, 48, 80, $d0
+ anim_sound 0, 0, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_14, 48, 80, $28
+ anim_obj ANIM_OBJ_14, 48, 80, $5c
+ anim_obj ANIM_OBJ_14, 48, 80, $10
+ anim_obj ANIM_OBJ_14, 48, 80, $e8
+ anim_obj ANIM_OBJ_14, 48, 80, $9c
+ anim_obj ANIM_OBJ_14, 48, 80, $d0
anim_wait 6
- anim_obj $14, 48, 80, $1c
- anim_obj $14, 48, 80, $50
- anim_obj $14, 48, 80, $dc
- anim_obj $14, 48, 80, $90
+ anim_obj ANIM_OBJ_14, 48, 80, $1c
+ anim_obj ANIM_OBJ_14, 48, 80, $50
+ anim_obj ANIM_OBJ_14, 48, 80, $dc
+ anim_obj ANIM_OBJ_14, 48, 80, $90
anim_wait 80
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $3
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 3
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $5
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 5
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $7
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 7
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $9
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 9
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $1
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 1
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 2
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $4
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 4
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $6
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 6
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $8
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 8
anim_wait 2
- anim_sound $42, SFX_VINE_WHIP
- anim_incobj $a
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 10
anim_wait 64
anim_ret
; c9af2
@@ -1281,16 +1281,16 @@
BattleAnim_Solarbeam: ; c9af2
anim_jumpif $0, BattleAnim_Solarbeam_branch_c9b30
anim_1gfx ANIM_GFX_CHARGE
- anim_sound $0, SFX_CHARGE
- anim_obj $3d, 48, 84, $0
- anim_obj $3c, 48, 84, $0
- anim_obj $3c, 48, 84, $8
- anim_obj $3c, 48, 84, $10
- anim_obj $3c, 48, 84, $18
- anim_obj $3c, 48, 84, $20
- anim_obj $3c, 48, 84, $28
- anim_obj $3c, 48, 84, $30
- anim_obj $3c, 48, 84, $38
+ anim_sound 0, 0, SFX_CHARGE
+ anim_obj ANIM_OBJ_3D, 48, 84, $0
+ anim_obj ANIM_OBJ_3C, 48, 84, $0
+ anim_obj ANIM_OBJ_3C, 48, 84, $8
+ anim_obj ANIM_OBJ_3C, 48, 84, $10
+ anim_obj ANIM_OBJ_3C, 48, 84, $18
+ anim_obj ANIM_OBJ_3C, 48, 84, $20
+ anim_obj ANIM_OBJ_3C, 48, 84, $28
+ anim_obj ANIM_OBJ_3C, 48, 84, $30
+ anim_obj ANIM_OBJ_3C, 48, 84, $38
anim_wait 104
anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2
anim_wait 64
@@ -1307,10 +1307,10 @@
BattleAnim_Thunderpunch: ; c9b3c
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING
- anim_obj $a, 136, 56, $43
+ anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
- anim_sound $1, SFX_THUNDER
- anim_obj $2f, 152, 68, $0
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 64
anim_ret
; c9b53
@@ -1317,10 +1317,10 @@
BattleAnim_Thundershock: ; c9b53
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
- anim_obj $34, 136, 56, $2
+ anim_obj ANIM_OBJ_34, 136, 56, $2
anim_wait 16
- anim_sound $1, SFX_THUNDERSHOCK
- anim_obj $33, 136, 56, $0
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_33, 136, 56, $0
anim_wait 96
anim_ret
; c9b66
@@ -1327,11 +1327,11 @@
BattleAnim_Thunderbolt: ; c9b66
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
- anim_obj $32, 136, 56, $2
+ anim_obj ANIM_OBJ_32, 136, 56, $2
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $1, SFX_THUNDERSHOCK
- anim_obj $31, 136, 56, $0
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_31, 136, 56, $0
anim_wait 64
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_wait 64
@@ -1341,11 +1341,11 @@
BattleAnim_ThunderWave: ; c9b84
anim_1gfx ANIM_GFX_LIGHTNING
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
- anim_sound $1, SFX_THUNDERSHOCK
- anim_obj $30, 136, 56, $0
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_30, 136, 56, $0
anim_wait 20
anim_bgp $1b
- anim_incobj $1
+ anim_incobj 1
anim_wait 96
anim_ret
; c9b9a
@@ -1353,14 +1353,14 @@
BattleAnim_Thunder: ; c9b9a
anim_1gfx ANIM_GFX_LIGHTNING
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
- anim_sound $1, SFX_THUNDER
- anim_obj $2e, 120, 68, $0
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2E, 120, 68, $0
anim_wait 16
- anim_sound $1, SFX_THUNDER
- anim_obj $2f, 152, 68, $0
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 16
- anim_sound $1, SFX_THUNDER
- anim_obj $2d, 136, 68, $0
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2D, 136, 68, $0
anim_wait 48
anim_ret
; c9bbd
@@ -1371,22 +1371,22 @@
anim_bgeffect $6, $0, $1, $0
BattleAnim_RazorWind_branch_c9bc8: ; c9bc8
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $1, SFX_RAZOR_WIND
- anim_obj $42, 152, 40, $3
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_42, 152, 40, $3
anim_wait 4
- anim_sound $1, SFX_RAZOR_WIND
- anim_obj $42, 136, 56, $3
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_42, 136, 56, $3
anim_wait 4
- anim_sound $1, SFX_RAZOR_WIND
- anim_obj $42, 152, 64, $3
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_42, 152, 64, $3
anim_wait 4
- anim_sound $1, SFX_RAZOR_WIND
- anim_obj $41, 120, 40, $83
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_41, 120, 40, $83
anim_wait 4
- anim_sound $1, SFX_RAZOR_WIND
- anim_obj $41, 120, 64, $83
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_41, 120, 64, $83
anim_wait 4
- anim_loop $3, BattleAnim_RazorWind_branch_c9bc8
+ anim_loop 3, BattleAnim_RazorWind_branch_c9bc8
anim_wait 24
anim_ret
; c9c00
@@ -1394,24 +1394,24 @@
BattleAnim_Sonicboom_JP: ; c9c00
anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
BattleAnim_Sonicboom_JP_branch_c9c03: ; c9c03
- anim_sound $c, SFX_RAZOR_WIND
- anim_obj $43, 64, 80, $3
+ anim_sound 3, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_43, 64, 80, $3
anim_wait 8
- anim_sound $c, SFX_RAZOR_WIND
- anim_obj $43, 64, 88, $2
+ anim_sound 3, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_43, 64, 88, $2
anim_wait 8
- anim_sound $c, SFX_RAZOR_WIND
- anim_obj $43, 64, 96, $4
+ anim_sound 3, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_43, 64, 96, $4
anim_wait 8
- anim_loop $2, BattleAnim_Sonicboom_JP_branch_c9c03
+ anim_loop 2, BattleAnim_Sonicboom_JP_branch_c9c03
anim_wait 32
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
- anim_incobj $4
- anim_incobj $5
- anim_incobj $6
- anim_obj $1, 136, 56, $0
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; c9c36
@@ -1421,13 +1421,13 @@
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
BattleAnim_Gust_branch_c9c39: ; c9c39
BattleAnim_Sonicboom_branch_c9c39: ; c9c39
- anim_sound $1, SFX_RAZOR_WIND
+ anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 136, 72, $0
anim_wait 6
- anim_loop $9, BattleAnim_Gust_branch_c9c39
- anim_obj $1, 144, 64, $18
+ anim_loop 9, BattleAnim_Gust_branch_c9c39
+ anim_obj ANIM_OBJ_01, 144, 64, $18
anim_wait 8
- anim_obj $1, 128, 32, $18
+ anim_obj ANIM_OBJ_01, 128, 32, $18
anim_wait 16
anim_ret
; c9c53
@@ -1445,7 +1445,7 @@
anim_call BattleAnim_Selfdestruct_branch_cbb62
anim_wait 5
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
- anim_loop $2, BattleAnim_Selfdestruct_branch_c9c63
+ anim_loop 2, BattleAnim_Selfdestruct_branch_c9c63
anim_wait 16
anim_ret
; c9c72
@@ -1464,7 +1464,7 @@
anim_call BattleAnim_Explosion_branch_cbb62
anim_wait 5
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
- anim_loop $2, BattleAnim_Explosion_branch_c9c87
+ anim_loop 2, BattleAnim_Explosion_branch_c9c87
anim_wait 16
anim_ret
; c9c96
@@ -1479,20 +1479,20 @@
BattleAnim_RockThrow: ; c9c9d
anim_1gfx ANIM_GFX_ROCKS
anim_bgeffect $1f, $60, $1, $0
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 128, 64, $40
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 128, 64, $40
anim_wait 2
- anim_sound $1, SFX_STRENGTH
- anim_obj $1d, 120, 68, $30
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, 120, 68, $30
anim_wait 2
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 152, 68, $30
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 152, 68, $30
anim_wait 2
- anim_sound $1, SFX_STRENGTH
- anim_obj $1d, 144, 64, $40
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, 144, 64, $40
anim_wait 2
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 136, 68, $30
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 136, 68, $30
anim_wait 96
anim_ret
; c9cd2
@@ -1501,22 +1501,22 @@
anim_1gfx ANIM_GFX_ROCKS
anim_bgeffect $1f, $c0, $1, $0
BattleAnim_RockSlide_branch_c9cd9: ; c9cd9
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 128, 64, $40
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 128, 64, $40
anim_wait 4
- anim_sound $1, SFX_STRENGTH
- anim_obj $1d, 120, 68, $30
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, 120, 68, $30
anim_wait 4
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 152, 68, $30
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 152, 68, $30
anim_wait 4
- anim_sound $1, SFX_STRENGTH
- anim_obj $1d, 144, 64, $40
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, 144, 64, $40
anim_wait 4
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 136, 68, $30
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 136, 68, $30
anim_wait 16
- anim_loop $4, BattleAnim_RockSlide_branch_c9cd9
+ anim_loop 4, BattleAnim_RockSlide_branch_c9cd9
anim_wait 96
anim_ret
; c9d0c
@@ -1523,19 +1523,19 @@
BattleAnim_Sing: ; c9d0c
anim_1gfx ANIM_GFX_NOISE
- anim_sound $42, SFX_SING
+ anim_sound 16, 2, SFX_SING
BattleAnim_Sing_branch_c9d11: ; c9d11
- anim_obj $23, 64, 92, $0
+ anim_obj ANIM_OBJ_23, 64, 92, $0
anim_wait 8
- anim_obj $23, 64, 92, $1
+ anim_obj ANIM_OBJ_23, 64, 92, $1
anim_wait 8
- anim_obj $23, 64, 92, $2
+ anim_obj ANIM_OBJ_23, 64, 92, $2
anim_wait 8
- anim_obj $23, 64, 92, $0
+ anim_obj ANIM_OBJ_23, 64, 92, $0
anim_wait 8
- anim_obj $23, 64, 92, $2
+ anim_obj ANIM_OBJ_23, 64, 92, $2
anim_wait 8
- anim_loop $4, BattleAnim_Sing_branch_c9d11
+ anim_loop 4, BattleAnim_Sing_branch_c9d11
anim_wait 64
anim_ret
; c9d35
@@ -1549,22 +1549,22 @@
BattleAnim_SleepPowder_branch_c9d37: ; c9d37
BattleAnim_Spore_branch_c9d37: ; c9d37
BattleAnim_StunSpore_branch_c9d37: ; c9d37
- anim_sound $1, SFX_POWDER
- anim_obj $26, 104, 16, $0
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 104, 16, $0
anim_wait 4
- anim_sound $1, SFX_POWDER
- anim_obj $26, 136, 16, $0
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 136, 16, $0
anim_wait 4
- anim_sound $1, SFX_POWDER
- anim_obj $26, 112, 16, $0
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 112, 16, $0
anim_wait 4
- anim_sound $1, SFX_POWDER
- anim_obj $26, 128, 16, $0
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 128, 16, $0
anim_wait 4
- anim_sound $1, SFX_POWDER
- anim_obj $26, 120, 16, $0
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 120, 16, $0
anim_wait 4
- anim_loop $2, BattleAnim_Poisonpowder_branch_c9d37
+ anim_loop 2, BattleAnim_Poisonpowder_branch_c9d37
anim_wait 96
anim_ret
; c9d6a
@@ -1586,7 +1586,7 @@
anim_wait 64
anim_call BattleAnim_AuroraBeam_branch_cbb39
anim_wait 48
- anim_incobj $5
+ anim_incobj 5
anim_wait 64
anim_ret
; c9d95
@@ -1593,9 +1593,9 @@
BattleAnim_Vicegrip: ; c9d95
anim_1gfx ANIM_GFX_CUT
- anim_sound $1, SFX_VICEGRIP
- anim_obj $37, 152, 40, $0
- anim_obj $39, 120, 72, $0
+ anim_sound 0, 1, SFX_VICEGRIP
+ anim_obj ANIM_OBJ_37, 152, 40, $0
+ anim_obj ANIM_OBJ_39, 120, 72, $0
anim_wait 32
anim_ret
; c9da6
@@ -1602,10 +1602,10 @@
BattleAnim_Scratch: ; c9da6
anim_1gfx ANIM_GFX_CUT
- anim_sound $1, SFX_SCRATCH
- anim_obj $37, 144, 48, $0
- anim_obj $37, 140, 44, $0
- anim_obj $37, 136, 40, $0
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_37, 144, 48, $0
+ anim_obj ANIM_OBJ_37, 140, 44, $0
+ anim_obj ANIM_OBJ_37, 136, 40, $0
anim_wait 32
anim_ret
; c9dbc
@@ -1613,21 +1613,21 @@
BattleAnim_FurySwipes: ; c9dbc
anim_1gfx ANIM_GFX_CUT
anim_jumpif $1, BattleAnim_FurySwipes_branch_c9dd9
- anim_sound $1, SFX_SCRATCH
- anim_obj $37, 144, 48, $0
- anim_obj $37, 140, 44, $0
- anim_obj $37, 136, 40, $0
- anim_sound $1, SFX_SCRATCH
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_37, 144, 48, $0
+ anim_obj ANIM_OBJ_37, 140, 44, $0
+ anim_obj ANIM_OBJ_37, 136, 40, $0
+ anim_sound 0, 1, SFX_SCRATCH
anim_wait 32
anim_ret
; c9dd9
BattleAnim_FurySwipes_branch_c9dd9: ; c9dd9
- anim_sound $1, SFX_SCRATCH
- anim_obj $38, 120, 48, $0
- anim_obj $38, 124, 44, $0
- anim_obj $38, 128, 40, $0
- anim_sound $1, SFX_SCRATCH
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_38, 120, 48, $0
+ anim_obj ANIM_OBJ_38, 124, 44, $0
+ anim_obj ANIM_OBJ_38, 128, 40, $0
+ anim_sound 0, 1, SFX_SCRATCH
anim_wait 32
anim_ret
; c9df0
@@ -1634,8 +1634,8 @@
BattleAnim_Cut: ; c9df0
anim_1gfx ANIM_GFX_CUT
- anim_sound $1, SFX_CUT
- anim_obj $3a, 152, 40, $0
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 32
anim_ret
; c9dfc
@@ -1642,9 +1642,9 @@
BattleAnim_Slash: ; c9dfc
anim_1gfx ANIM_GFX_CUT
- anim_sound $1, SFX_CUT
- anim_obj $3a, 152, 40, $0
- anim_obj $3a, 148, 36, $0
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, 152, 40, $0
+ anim_obj ANIM_OBJ_3A, 148, 36, $0
anim_wait 32
anim_ret
; c9e0d
@@ -1651,14 +1651,14 @@
BattleAnim_Clamp: ; c9e0d
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
- anim_obj $35, 136, 56, $a0
- anim_obj $35, 136, 56, $20
+ anim_obj ANIM_OBJ_35, 136, 56, $a0
+ anim_obj ANIM_OBJ_35, 136, 56, $20
anim_wait 16
- anim_sound $1, SFX_BITE
- anim_obj $1, 144, 48, $18
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, 144, 48, $18
anim_wait 32
- anim_sound $1, SFX_BITE
- anim_obj $1, 128, 64, $18
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, 128, 64, $18
anim_wait 16
anim_ret
; c9e2e
@@ -1665,14 +1665,14 @@
BattleAnim_Bite: ; c9e2e
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
- anim_obj $36, 136, 56, $98
- anim_obj $36, 136, 56, $18
+ anim_obj ANIM_OBJ_36, 136, 56, $98
+ anim_obj ANIM_OBJ_36, 136, 56, $18
anim_wait 8
- anim_sound $1, SFX_BITE
- anim_obj $1, 144, 48, $18
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, 144, 48, $18
anim_wait 16
- anim_sound $1, SFX_BITE
- anim_obj $1, 128, 64, $18
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, 128, 64, $18
anim_wait 8
anim_ret
; c9e4f
@@ -1696,8 +1696,8 @@
anim_jumpif $1, BattleAnim_Fly_branch_c9e89
anim_jumpif $2, BattleAnim_Fly_branch_c9e82
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 32
BattleAnim_Fly_branch_c9e82: ; c9e82
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
@@ -1716,7 +1716,7 @@
BattleAnim_DoubleTeam: ; c9e9a
anim_call BattleAnim_DoubleTeam_branch_cbcaf
- anim_sound $0, SFX_PSYBEAM
+ anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
anim_wait 96
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
@@ -1729,16 +1729,16 @@
BattleAnim_Recover: ; c9eaf
anim_1gfx ANIM_GFX_BUBBLE
anim_call BattleAnim_Recover_branch_cbca7
- anim_sound $0, SFX_FULL_HEAL
+ anim_sound 0, 0, SFX_FULL_HEAL
anim_bgeffect $18, $0, $1, $40
- anim_obj $2c, 44, 88, $30
- anim_obj $2c, 44, 88, $31
- anim_obj $2c, 44, 88, $32
- anim_obj $2c, 44, 88, $33
- anim_obj $2c, 44, 88, $34
- anim_obj $2c, 44, 88, $35
- anim_obj $2c, 44, 88, $36
- anim_obj $2c, 44, 88, $37
+ anim_obj ANIM_OBJ_2C, 44, 88, $30
+ anim_obj ANIM_OBJ_2C, 44, 88, $31
+ anim_obj ANIM_OBJ_2C, 44, 88, $32
+ anim_obj ANIM_OBJ_2C, 44, 88, $33
+ anim_obj ANIM_OBJ_2C, 44, 88, $34
+ anim_obj ANIM_OBJ_2C, 44, 88, $35
+ anim_obj ANIM_OBJ_2C, 44, 88, $36
+ anim_obj ANIM_OBJ_2C, 44, 88, $37
anim_wait 64
anim_incbgeffect $18
anim_call BattleAnim_Recover_branch_cbcb7
@@ -1747,18 +1747,18 @@
BattleAnim_Absorb: ; c9eeb
anim_1gfx ANIM_GFX_CHARGE
- anim_obj $3d, 44, 88, $0
+ anim_obj ANIM_OBJ_3D, 44, 88, $0
BattleAnim_Absorb_branch_c9ef2: ; c9ef2
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 128, 48, $2
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 128, 48, $2
anim_wait 6
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 136, 64, $3
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 136, 64, $3
anim_wait 6
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 136, 32, $4
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 136, 32, $4
anim_wait 6
- anim_loop $5, BattleAnim_Absorb_branch_c9ef2
+ anim_loop 5, BattleAnim_Absorb_branch_c9ef2
anim_wait 32
anim_ret
; c9f13
@@ -1769,14 +1769,14 @@
anim_bgeffect $1c, $0, $0, $10
anim_setvar $0
BattleAnim_MegaDrain_branch_c9f1f: ; c9f1f
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 128, 48, $2
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 128, 48, $2
anim_wait 6
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 136, 64, $3
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 136, 64, $3
anim_wait 6
- anim_sound $1b, SFX_WATER_GUN
- anim_obj $45, 136, 32, $4
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_45, 136, 32, $4
anim_wait 6
anim_incvar
anim_jumpvar $7, BattleAnim_MegaDrain_branch_c9f4e
@@ -1785,7 +1785,7 @@
; c9f46
BattleAnim_MegaDrain_branch_c9f46: ; c9f46
- anim_obj $3d, 44, 88, $0
+ anim_obj ANIM_OBJ_3D, 44, 88, $0
anim_jump BattleAnim_MegaDrain_branch_c9f1f
; c9f4e
@@ -1798,20 +1798,20 @@
BattleAnim_EggBomb: ; c9f55
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
- anim_sound $0, SFX_SWITCH_POKEMON
- anim_obj $46, 44, 104, $1
+ anim_sound 0, 0, SFX_SWITCH_POKEMON
+ anim_obj ANIM_OBJ_46, 44, 104, $1
anim_wait 128
anim_wait 96
- anim_incobj $1
+ anim_incobj 1
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $18, 128, 64, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, 128, 64, $0
anim_wait 8
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $18, 144, 68, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, 144, 68, $0
anim_wait 8
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $18, 136, 72, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, 136, 72, $0
anim_wait 24
anim_ret
; c9f85
@@ -1819,18 +1819,18 @@
BattleAnim_Softboiled: ; c9f85
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
anim_call BattleAnim_Softboiled_branch_cbca7
- anim_sound $0, SFX_SWITCH_POKEMON
- anim_obj $46, 44, 104, $6
+ anim_sound 0, 0, SFX_SWITCH_POKEMON
+ anim_obj ANIM_OBJ_46, 44, 104, $6
anim_wait 128
- anim_incobj $2
- anim_obj $46, 76, 104, $b
+ anim_incobj 2
+ anim_obj ANIM_OBJ_46, 76, 104, $b
anim_wait 16
anim_bgeffect $18, $0, $1, $40
- anim_sound $0, SFX_METRONOME
+ anim_sound 0, 0, SFX_METRONOME
BattleAnim_Softboiled_branch_c9fa4: ; c9fa4
- anim_obj $2c, 44, 88, $20
+ anim_obj ANIM_OBJ_2C, 44, 88, $20
anim_wait 8
- anim_loop $8, BattleAnim_Softboiled_branch_c9fa4
+ anim_loop 8, BattleAnim_Softboiled_branch_c9fa4
anim_wait 128
anim_incbgeffect $18
anim_call BattleAnim_Softboiled_branch_cbcb7
@@ -1849,22 +1849,22 @@
BattleAnim_RazorWind_branch_c9fc4: ; c9fc4
BattleAnim_SkullBash_branch_c9fc4: ; c9fc4
BattleAnim_SkyAttack_branch_c9fc4: ; c9fc4
- anim_sound $0, SFX_SWORDS_DANCE
- anim_obj $47, 44, 108, $6
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
- anim_obj $47, 36, 108, $6
+ anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
- anim_obj $47, 52, 108, $8
+ anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
- anim_obj $47, 28, 108, $8
+ anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
- anim_obj $47, 60, 108, $6
+ anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
- anim_obj $47, 20, 108, $8
+ anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
- anim_obj $47, 68, 108, $8
+ anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
- anim_loop $3, BattleAnim_FocusEnergy_branch_c9fc4
+ anim_loop 3, BattleAnim_FocusEnergy_branch_c9fc4
anim_wait 8
anim_incbgeffect $16
anim_call BattleAnim_FocusEnergy_branch_cbcb7
@@ -1875,7 +1875,7 @@
anim_jumpif $0, BattleAnim_Bide_branch_c9651
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Bide_branch_cbca7
- anim_sound $0, SFX_ESCAPE_ROPE
+ anim_sound 0, 0, SFX_ESCAPE_ROPE
anim_bgeffect $1a, $0, $1, $20
anim_wait 72
anim_incbgeffect $1a
@@ -1885,17 +1885,17 @@
BattleAnim_Bind: ; ca014
anim_1gfx ANIM_GFX_ROPE
- anim_sound $1, SFX_BIND
- anim_obj $48, 132, 64, $0
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_48, 132, 64, $0
anim_wait 8
- anim_obj $49, 132, 56, $0
+ anim_obj ANIM_OBJ_49, 132, 56, $0
anim_wait 8
- anim_obj $48, 132, 48, $0
+ anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64
- anim_sound $1, SFX_BIND
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
+ anim_sound 0, 1, SFX_BIND
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
anim_wait 96
anim_ret
; ca036
@@ -1902,17 +1902,17 @@
BattleAnim_Wrap: ; ca036
anim_1gfx ANIM_GFX_ROPE
- anim_sound $1, SFX_BIND
- anim_obj $48, 132, 64, $0
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_48, 132, 64, $0
anim_wait 8
- anim_obj $48, 132, 56, $0
+ anim_obj ANIM_OBJ_48, 132, 56, $0
anim_wait 8
- anim_obj $48, 132, 48, $0
+ anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64
- anim_sound $1, SFX_BIND
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
+ anim_sound 0, 1, SFX_BIND
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
anim_wait 96
anim_ret
; ca058
@@ -1920,7 +1920,7 @@
BattleAnim_Confusion: ; ca058
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Confusion_branch_cbcca
- anim_sound $1, SFX_PSYCHIC
+ anim_sound 0, 1, SFX_PSYCHIC
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_wait 128
anim_incbgeffect ANIM_BG_NIGHT_SHADE
@@ -1930,14 +1930,14 @@
BattleAnim_Constrict: ; ca06c
anim_1gfx ANIM_GFX_ROPE
- anim_sound $1, SFX_BIND
- anim_obj $49, 132, 64, $0
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_49, 132, 64, $0
anim_wait 8
- anim_obj $48, 132, 48, $0
+ anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 8
- anim_obj $49, 132, 40, $0
+ anim_obj ANIM_OBJ_49, 132, 40, $0
anim_wait 8
- anim_obj $48, 132, 56, $0
+ anim_obj ANIM_OBJ_48, 132, 56, $0
anim_wait 64
anim_ret
; ca08a
@@ -1945,9 +1945,9 @@
BattleAnim_Earthquake: ; ca08a
anim_bgeffect $1f, $60, $4, $10
BattleAnim_Earthquake_branch_ca08f: ; ca08f
- anim_sound $1, SFX_EMBER
+ anim_sound 0, 1, SFX_EMBER
anim_wait 24
- anim_loop $4, BattleAnim_Earthquake_branch_ca08f
+ anim_loop 4, BattleAnim_Earthquake_branch_ca08f
anim_ret
; ca098
@@ -1955,9 +1955,9 @@
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_bgeffect $1f, $60, $4, $0
BattleAnim_Fissure_branch_ca0a2: ; ca0a2
- anim_sound $1, SFX_EMBER
+ anim_sound 0, 1, SFX_EMBER
anim_wait 24
- anim_loop $4, BattleAnim_Fissure_branch_ca0a2
+ anim_loop 4, BattleAnim_Fissure_branch_ca0a2
anim_ret
; ca0ab
@@ -1969,7 +1969,7 @@
BattleAnim_Growl_branch_ca0b5: ; ca0b5
anim_call BattleAnim_Growl_branch_cbbbc
anim_wait 16
- anim_loop $3, BattleAnim_Growl_branch_ca0b5
+ anim_loop 3, BattleAnim_Growl_branch_ca0b5
anim_wait 9
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
anim_wait 8
@@ -1979,7 +1979,7 @@
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 5
- anim_incobj $a
+ anim_incobj 10
anim_wait 8
anim_ret
; ca0d7
@@ -1991,7 +1991,7 @@
BattleAnim_Roar_branch_ca0e0: ; ca0e0
anim_call BattleAnim_Roar_branch_cbbbc
anim_wait 16
- anim_loop $3, BattleAnim_Roar_branch_ca0e0
+ anim_loop 3, BattleAnim_Roar_branch_ca0e0
anim_wait 16
anim_jumpif $0, BattleAnim_Roar_branch_ca0f3
anim_bgeffect $27, $0, $0, $0
@@ -2003,10 +2003,10 @@
BattleAnim_Supersonic: ; ca0f4
anim_1gfx ANIM_GFX_PSYCHIC
BattleAnim_Supersonic_branch_ca0f6: ; ca0f6
- anim_sound $1a, SFX_SUPERSONIC
- anim_obj $4c, 64, 88, $2
+ anim_sound 6, 2, SFX_SUPERSONIC
+ anim_obj ANIM_OBJ_4C, 64, 88, $2
anim_wait 4
- anim_loop $a, BattleAnim_Supersonic_branch_ca0f6
+ anim_loop 10, BattleAnim_Supersonic_branch_ca0f6
anim_wait 64
anim_ret
; ca105
@@ -2014,11 +2014,11 @@
BattleAnim_Screech: ; ca105
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect $1f, $8, $1, $20
- anim_sound $1a, SFX_SCREECH
+ anim_sound 6, 2, SFX_SCREECH
BattleAnim_Screech_branch_ca10f: ; ca10f
- anim_obj $4c, 64, 88, $2
+ anim_obj ANIM_OBJ_4C, 64, 88, $2
anim_wait 2
- anim_loop $2, BattleAnim_Screech_branch_ca10f
+ anim_loop 2, BattleAnim_Screech_branch_ca10f
anim_wait 64
anim_ret
; ca11b
@@ -2027,19 +2027,19 @@
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect $6, $0, $2, $0
anim_bgeffect $8, $0, $4, $0
- anim_obj $4d, 64, 88, $0
- anim_obj $4d, 64, 88, $80
- anim_obj $4d, 64, 88, $88
- anim_obj $4d, 64, 88, $90
- anim_obj $4d, 64, 88, $98
- anim_obj $4d, 64, 88, $a0
- anim_obj $4d, 64, 88, $a8
- anim_obj $4d, 64, 88, $b0
- anim_obj $4d, 64, 88, $b8
+ anim_obj ANIM_OBJ_4D, 64, 88, $0
+ anim_obj ANIM_OBJ_4D, 64, 88, $80
+ anim_obj ANIM_OBJ_4D, 64, 88, $88
+ anim_obj ANIM_OBJ_4D, 64, 88, $90
+ anim_obj ANIM_OBJ_4D, 64, 88, $98
+ anim_obj ANIM_OBJ_4D, 64, 88, $a0
+ anim_obj ANIM_OBJ_4D, 64, 88, $a8
+ anim_obj ANIM_OBJ_4D, 64, 88, $b0
+ anim_obj ANIM_OBJ_4D, 64, 88, $b8
BattleAnim_ConfuseRay_branch_ca154: ; ca154
- anim_sound $1a, SFX_WHIRLWIND
+ anim_sound 6, 2, SFX_WHIRLWIND
anim_wait 16
- anim_loop $8, BattleAnim_ConfuseRay_branch_ca154
+ anim_loop 8, BattleAnim_ConfuseRay_branch_ca154
anim_wait 32
anim_ret
; ca15e
@@ -2056,12 +2056,12 @@
anim_1gfx ANIM_GFX_REFLECT
anim_bgeffect $6, $0, $2, $0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $0, SFX_SHINE
- anim_obj $50, 72, 80, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 72, 80, $0
anim_wait 24
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $0, SFX_SHINE
- anim_obj $50, 72, 80, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 72, 80, $0
anim_wait 64
anim_ret
; ca18e
@@ -2069,25 +2069,25 @@
BattleAnim_LightScreen: ; ca18e
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT
anim_bgeffect $6, $0, $2, $0
- anim_sound $0, SFX_FLASH
- anim_obj $50, 72, 80, $0
+ anim_sound 0, 0, SFX_FLASH
+ anim_obj ANIM_OBJ_50, 72, 80, $0
anim_wait 4
- anim_obj $6d, 72, 80, $0
+ anim_obj ANIM_OBJ_6D, 72, 80, $0
anim_wait 4
- anim_obj $6d, 72, 80, $8
+ anim_obj ANIM_OBJ_6D, 72, 80, $8
anim_wait 4
- anim_obj $6d, 72, 80, $10
+ anim_obj ANIM_OBJ_6D, 72, 80, $10
anim_wait 4
- anim_obj $6d, 72, 80, $18
+ anim_obj ANIM_OBJ_6D, 72, 80, $18
anim_wait 4
- anim_obj $50, 72, 80, $0
- anim_obj $6d, 72, 80, $20
+ anim_obj ANIM_OBJ_50, 72, 80, $0
+ anim_obj ANIM_OBJ_6D, 72, 80, $20
anim_wait 4
- anim_obj $6d, 72, 80, $28
+ anim_obj ANIM_OBJ_6D, 72, 80, $28
anim_wait 4
- anim_obj $6d, 72, 80, $30
+ anim_obj ANIM_OBJ_6D, 72, 80, $30
anim_wait 4
- anim_obj $6d, 72, 80, $38
+ anim_obj ANIM_OBJ_6D, 72, 80, $38
anim_wait 64
anim_ret
; ca1d5
@@ -2094,12 +2094,12 @@
BattleAnim_Amnesia: ; ca1d5
anim_1gfx ANIM_GFX_STATUS
- anim_sound $0, SFX_LICK
- anim_obj $53, 64, 80, $2
+ anim_sound 0, 0, SFX_LICK
+ anim_obj ANIM_OBJ_53, 64, 80, $2
anim_wait 16
- anim_obj $53, 68, 80, $1
+ anim_obj ANIM_OBJ_53, 68, 80, $1
anim_wait 16
- anim_obj $53, 72, 80, $0
+ anim_obj ANIM_OBJ_53, 72, 80, $0
anim_wait 64
anim_ret
; ca1ed
@@ -2106,11 +2106,11 @@
BattleAnim_DizzyPunch: ; ca1ed
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 136, 40, $0
- anim_obj $2, 136, 64, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 136, 40, $0
+ anim_obj ANIM_OBJ_02, 136, 64, $0
anim_wait 16
- anim_sound $1, SFX_KINESIS
+ anim_sound 0, 1, SFX_KINESIS
anim_obj ANIM_OBJ_CHICK, 136, 24, $15
anim_obj ANIM_OBJ_CHICK, 136, 24, $aa
anim_obj ANIM_OBJ_CHICK, 136, 24, $bf
@@ -2120,11 +2120,11 @@
BattleAnim_Rest: ; ca212
anim_1gfx ANIM_GFX_STATUS
- anim_sound $0, SFX_TAIL_WHIP
+ anim_sound 0, 0, SFX_TAIL_WHIP
BattleAnim_Rest_branch_ca217: ; ca217
- anim_obj $54, 64, 80, $0
+ anim_obj ANIM_OBJ_54, 64, 80, $0
anim_wait 40
- anim_loop $3, BattleAnim_Rest_branch_ca217
+ anim_loop 3, BattleAnim_Rest_branch_ca217
anim_wait 32
anim_ret
; ca223
@@ -2133,7 +2133,7 @@
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_AcidArmor_branch_cbcaf
anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
- anim_sound $0, SFX_MEGA_PUNCH
+ anim_sound 0, 0, SFX_MEGA_PUNCH
anim_wait 64
anim_incbgeffect ANIM_BG_ACID_ARMOR
anim_call BattleAnim_AcidArmor_branch_cbcb7
@@ -2142,7 +2142,7 @@
BattleAnim_Splash: ; ca237
anim_1gfx ANIM_GFX_HIT
- anim_sound $0, SFX_VICEGRIP
+ anim_sound 0, 0, SFX_VICEGRIP
anim_call BattleAnim_Splash_branch_cbcaf
anim_bgeffect $22, $0, $1, $0
anim_wait 96
@@ -2157,12 +2157,12 @@
anim_jumpif $2, BattleAnim_Dig_branch_ca286
anim_call BattleAnim_Dig_branch_cbcaf
anim_bgeffect $23, $0, $1, $1
- anim_obj $57, 72, 104, $0
+ anim_obj ANIM_OBJ_57, 72, 104, $0
BattleAnim_Dig_branch_ca263: ; ca263
- anim_sound $0, SFX_RAZOR_WIND
- anim_obj $56, 56, 104, $0
+ anim_sound 0, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_56, 56, 104, $0
anim_wait 16
- anim_loop $6, BattleAnim_Dig_branch_ca263
+ anim_loop 6, BattleAnim_Dig_branch_ca263
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 8
@@ -2172,8 +2172,8 @@
; ca27d
BattleAnim_Dig_branch_ca27d: ; ca27d
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 32
BattleAnim_Dig_branch_ca286: ; ca286
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
@@ -2190,23 +2190,23 @@
BattleAnim_StringShot: ; ca293
anim_1gfx ANIM_GFX_WEB
anim_bgeffect $7, $0, $2, $0
- anim_sound $1a, SFX_MENU
- anim_obj $5a, 64, 80, $0
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 64, 80, $0
anim_wait 4
- anim_sound $1, SFX_MENU
- anim_obj $5a, 132, 48, $1
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 132, 48, $1
anim_wait 4
- anim_sound $1a, SFX_MENU
- anim_obj $5a, 64, 88, $0
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 64, 88, $0
anim_wait 4
- anim_sound $1, SFX_MENU
- anim_obj $5a, 132, 64, $1
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 132, 64, $1
anim_wait 4
- anim_sound $1a, SFX_MENU
- anim_obj $5a, 64, 84, $0
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 64, 84, $0
anim_wait 4
- anim_sound $1, SFX_MENU
- anim_obj $5a, 132, 56, $2
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 132, 56, $2
anim_wait 64
anim_ret
; ca2d1
@@ -2218,8 +2218,8 @@
anim_call BattleAnim_Headbutt_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_HEADBUTT
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_HEADBUTT
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_call BattleAnim_Headbutt_branch_cbcb7
anim_ret
@@ -2230,8 +2230,8 @@
anim_call BattleAnim_Tackle_branch_cbcaf
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_TACKLE
- anim_obj $0, 136, 48, $0
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 8
anim_call BattleAnim_Tackle_branch_cbcb7
anim_ret
@@ -2246,11 +2246,11 @@
anim_wait 4
anim_bgeffect $25, $0, $1, $0
anim_wait 3
- anim_sound $1, SFX_TACKLE
- anim_obj $1, 136, 48, $0
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 6
- anim_sound $1, SFX_TACKLE
- anim_obj $1, 144, 48, $0
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 3
anim_call BattleAnim_BodySlam_branch_cbcb7
anim_ret
@@ -2261,13 +2261,13 @@
anim_call BattleAnim_TakeDown_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 3
- anim_sound $1, SFX_TACKLE
+ anim_sound 0, 1, SFX_TACKLE
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_obj $1, 128, 56, $0
+ anim_obj ANIM_OBJ_01, 128, 56, $0
anim_wait 6
- anim_sound $1, SFX_TACKLE
+ anim_sound 0, 1, SFX_TACKLE
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_obj $1, 144, 48, $0
+ anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 3
anim_call BattleAnim_TakeDown_branch_cbcb7
anim_ret
@@ -2279,11 +2279,11 @@
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 3
- anim_sound $1, SFX_TACKLE
- anim_obj $0, 128, 48, $0
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_00, 128, 48, $0
anim_wait 6
- anim_sound $1, SFX_TACKLE
- anim_obj $0, 144, 48, $0
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_00, 144, 48, $0
anim_wait 3
anim_call BattleAnim_DoubleEdge_branch_cbcb7
anim_ret
@@ -2293,13 +2293,13 @@
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Submission_branch_cbcc2
anim_bgeffect $26, $0, $0, $0
- anim_sound $1, SFX_SUBMISSION
+ anim_sound 0, 1, SFX_SUBMISSION
anim_wait 32
- anim_obj $1, 120, 48, $0
+ anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 32
- anim_obj $1, 152, 56, $0
+ anim_obj ANIM_OBJ_01, 152, 56, $0
anim_wait 32
- anim_obj $1, 136, 52, $0
+ anim_obj ANIM_OBJ_01, 136, 52, $0
anim_wait 32
anim_incbgeffect $26
anim_call BattleAnim_Submission_branch_cbcd2
@@ -2309,20 +2309,20 @@
BattleAnim_Whirlwind: ; ca3a8
anim_1gfx ANIM_GFX_WIND
BattleAnim_Whirlwind_branch_ca3aa: ; ca3aa
- anim_sound $0, SFX_RAZOR_WIND
+ anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6
- anim_loop $9, BattleAnim_Whirlwind_branch_ca3aa
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
- anim_incobj $4
- anim_incobj $5
- anim_incobj $6
- anim_incobj $7
- anim_incobj $8
- anim_incobj $9
- anim_sound $42, SFX_WHIRLWIND
+ anim_loop 9, BattleAnim_Whirlwind_branch_ca3aa
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_sound 16, 2, SFX_WHIRLWIND
anim_wait 128
anim_jumpif $0, BattleAnim_Whirlwind_branch_ca3d7
anim_bgeffect $27, $0, $0, $0
@@ -2334,11 +2334,11 @@
BattleAnim_Hypnosis: ; ca3d8
anim_1gfx ANIM_GFX_PSYCHIC
BattleAnim_Hypnosis_branch_ca3da: ; ca3da
- anim_sound $1a, SFX_SUPERSONIC
- anim_obj $4c, 64, 88, $2
- anim_obj $4c, 56, 80, $2
+ anim_sound 6, 2, SFX_SUPERSONIC
+ anim_obj ANIM_OBJ_4C, 64, 88, $2
+ anim_obj ANIM_OBJ_4C, 56, 80, $2
anim_wait 8
- anim_loop $3, BattleAnim_Hypnosis_branch_ca3da
+ anim_loop 3, BattleAnim_Hypnosis_branch_ca3da
anim_wait 56
anim_ret
; ca3ee
@@ -2345,12 +2345,12 @@
BattleAnim_Haze: ; ca3ee
anim_1gfx ANIM_GFX_HAZE
- anim_sound $1, SFX_SURF
+ anim_sound 0, 1, SFX_SURF
BattleAnim_Haze_branch_ca3f3: ; ca3f3
- anim_obj $5b, 48, 56, $0
- anim_obj $5b, 132, 16, $0
+ anim_obj ANIM_OBJ_5B, 48, 56, $0
+ anim_obj ANIM_OBJ_5B, 132, 16, $0
anim_wait 12
- anim_loop $5, BattleAnim_Haze_branch_ca3f3
+ anim_loop 5, BattleAnim_Haze_branch_ca3f3
anim_wait 96
anim_ret
; ca404
@@ -2358,11 +2358,11 @@
BattleAnim_Mist: ; ca404
anim_obp0 $54
anim_1gfx ANIM_GFX_HAZE
- anim_sound $0, SFX_SURF
+ anim_sound 0, 0, SFX_SURF
BattleAnim_Mist_branch_ca40b: ; ca40b
- anim_obj $5c, 48, 56, $0
+ anim_obj ANIM_OBJ_5C, 48, 56, $0
anim_wait 8
- anim_loop $a, BattleAnim_Mist_branch_ca40b
+ anim_loop 10, BattleAnim_Mist_branch_ca40b
anim_wait 96
anim_ret
; ca417
@@ -2369,11 +2369,11 @@
BattleAnim_Smog: ; ca417
anim_1gfx ANIM_GFX_HAZE
- anim_sound $1, SFX_BUBBLEBEAM
+ anim_sound 0, 1, SFX_BUBBLEBEAM
BattleAnim_Smog_branch_ca41c: ; ca41c
- anim_obj $5d, 132, 16, $0
+ anim_obj ANIM_OBJ_5D, 132, 16, $0
anim_wait 8
- anim_loop $a, BattleAnim_Smog_branch_ca41c
+ anim_loop 10, BattleAnim_Smog_branch_ca41c
anim_wait 96
anim_ret
; ca428
@@ -2380,11 +2380,11 @@
BattleAnim_PoisonGas: ; ca428
anim_1gfx ANIM_GFX_HAZE
- anim_sound $42, SFX_BUBBLEBEAM
+ anim_sound 16, 2, SFX_BUBBLEBEAM
BattleAnim_PoisonGas_branch_ca42d: ; ca42d
- anim_obj $5e, 44, 80, $2
+ anim_obj ANIM_OBJ_5E, 44, 80, $2
anim_wait 8
- anim_loop $a, BattleAnim_PoisonGas_branch_ca42d
+ anim_loop 10, BattleAnim_PoisonGas_branch_ca42d
anim_wait 128
anim_ret
; ca439
@@ -2391,10 +2391,10 @@
BattleAnim_HornAttack: ; ca439
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
- anim_obj $5f, 72, 80, $1
+ anim_obj ANIM_OBJ_5F, 72, 80, $1
anim_wait 16
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; ca44c
@@ -2401,20 +2401,20 @@
BattleAnim_FuryAttack: ; ca44c
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
- anim_obj $5f, 72, 72, $2
+ anim_obj ANIM_OBJ_5F, 72, 72, $2
anim_wait 8
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $4, 128, 40, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_04, 128, 40, $0
anim_wait 8
- anim_obj $5f, 80, 88, $2
+ anim_obj ANIM_OBJ_5F, 80, 88, $2
anim_wait 8
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $4, 136, 56, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_04, 136, 56, $0
anim_wait 8
- anim_obj $5f, 76, 80, $2
+ anim_obj ANIM_OBJ_5F, 76, 80, $2
anim_wait 8
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $4, 132, 48, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_04, 132, 48, $0
anim_wait 8
anim_ret
; ca47d
@@ -2422,31 +2422,31 @@
BattleAnim_HornDrill: ; ca47d
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
- anim_obj $5f, 72, 80, $3
+ anim_obj ANIM_OBJ_5F, 72, 80, $3
anim_wait 8
BattleAnim_HornDrill_branch_ca48b: ; ca48b
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $0, 132, 40, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 8
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $0, 140, 48, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, 140, 48, $0
anim_wait 8
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $0, 132, 56, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, 132, 56, $0
anim_wait 8
- anim_sound $1, SFX_HORN_ATTACK
- anim_obj $0, 124, 48, $0
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, 124, 48, $0
anim_wait 8
- anim_loop $3, BattleAnim_HornDrill_branch_ca48b
+ anim_loop 3, BattleAnim_HornDrill_branch_ca48b
anim_ret
; ca4b4
BattleAnim_PoisonSting: ; ca4b4
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
- anim_obj $60, 64, 92, $14
+ anim_obj ANIM_OBJ_60, 64, 92, $14
anim_wait 16
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 136, 56, $0
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 16
anim_ret
; ca4c7
@@ -2453,13 +2453,13 @@
BattleAnim_Twineedle: ; ca4c7
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
- anim_sound $1, SFX_POISON_STING
- anim_obj $60, 64, 92, $14
- anim_obj $60, 56, 84, $14
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_60, 64, 92, $14
+ anim_obj ANIM_OBJ_60, 56, 84, $14
anim_wait 16
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 136, 56, $0
- anim_obj $5, 128, 48, $0
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 136, 56, $0
+ anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 16
anim_ret
; ca4e7
@@ -2467,19 +2467,19 @@
BattleAnim_PinMissile: ; ca4e7
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
BattleAnim_PinMissile_branch_ca4ea: ; ca4ea
- anim_obj $60, 64, 92, $28
+ anim_obj ANIM_OBJ_60, 64, 92, $28
anim_wait 8
- anim_obj $60, 56, 84, $28
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 136, 56, $0
+ anim_obj ANIM_OBJ_60, 56, 84, $28
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 8
- anim_obj $60, 52, 88, $28
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 128, 48, $0
+ anim_obj ANIM_OBJ_60, 52, 88, $28
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 8
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 132, 52, $0
- anim_loop $3, BattleAnim_PinMissile_branch_ca4ea
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 132, 52, $0
+ anim_loop 3, BattleAnim_PinMissile_branch_ca4ea
anim_wait 16
anim_ret
; ca51a
@@ -2487,19 +2487,19 @@
BattleAnim_SpikeCannon: ; ca51a
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
BattleAnim_SpikeCannon_branch_ca51d: ; ca51d
- anim_obj $60, 64, 92, $18
+ anim_obj ANIM_OBJ_60, 64, 92, $18
anim_wait 8
- anim_obj $60, 56, 84, $18
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 136, 56, $0
+ anim_obj ANIM_OBJ_60, 56, 84, $18
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 8
- anim_obj $60, 52, 88, $18
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 128, 48, $0
+ anim_obj ANIM_OBJ_60, 52, 88, $18
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 8
- anim_sound $1, SFX_POISON_STING
- anim_obj $5, 132, 52, $0
- anim_loop $3, BattleAnim_SpikeCannon_branch_ca51d
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 132, 52, $0
+ anim_loop 3, BattleAnim_SpikeCannon_branch_ca51d
anim_wait 16
anim_ret
; ca54d
@@ -2508,7 +2508,7 @@
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Transform_branch_cbcaf
anim_transform
- anim_sound $0, SFX_PSYBEAM
+ anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect $28, $0, $1, $0
anim_wait 48
anim_updateactorpic
@@ -2519,16 +2519,16 @@
; ca564
BattleAnim_PetalDance: ; ca564
- anim_sound $0, SFX_MENU
+ anim_sound 0, 0, SFX_MENU
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT
BattleAnim_PetalDance_branch_ca56a: ; ca56a
- anim_obj $61, 48, 56, $0
+ anim_obj ANIM_OBJ_61, 48, 56, $0
anim_wait 11
- anim_loop $8, BattleAnim_PetalDance_branch_ca56a
+ anim_loop 8, BattleAnim_PetalDance_branch_ca56a
anim_wait 128
anim_wait 64
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 16
anim_ret
; ca580
@@ -2535,11 +2535,11 @@
BattleAnim_Barrage: ; ca580
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $62, 64, 92, $10
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_62, 64, 92, $10
anim_wait 36
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $18, 136, 56, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, 136, 56, $0
anim_wait 16
anim_ret
; ca596
@@ -2546,11 +2546,11 @@
BattleAnim_PayDay: ; ca596
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
- anim_sound $1, SFX_POUND
- anim_obj $1, 128, 56, $0
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_01, 128, 56, $0
anim_wait 16
- anim_sound $1, SFX_PAY_DAY
- anim_obj $63, 120, 76, $1
+ anim_sound 0, 1, SFX_PAY_DAY
+ anim_obj ANIM_OBJ_63, 120, 76, $1
anim_wait 64
anim_ret
; ca5ac
@@ -2558,15 +2558,15 @@
BattleAnim_Mimic: ; ca5ac
anim_1gfx ANIM_GFX_SPEED
anim_obp0 $fc
- anim_sound $ff, SFX_LICK
- anim_obj $65, 132, 44, $0
- anim_obj $65, 132, 44, $8
- anim_obj $65, 132, 44, $10
- anim_obj $65, 132, 44, $18
- anim_obj $65, 132, 44, $20
- anim_obj $65, 132, 44, $28
- anim_obj $65, 132, 44, $30
- anim_obj $65, 132, 44, $38
+ anim_sound 63, 3, SFX_LICK
+ anim_obj ANIM_OBJ_65, 132, 44, $0
+ anim_obj ANIM_OBJ_65, 132, 44, $8
+ anim_obj ANIM_OBJ_65, 132, 44, $10
+ anim_obj ANIM_OBJ_65, 132, 44, $18
+ anim_obj ANIM_OBJ_65, 132, 44, $20
+ anim_obj ANIM_OBJ_65, 132, 44, $28
+ anim_obj ANIM_OBJ_65, 132, 44, $30
+ anim_obj ANIM_OBJ_65, 132, 44, $38
anim_wait 128
anim_wait 48
anim_ret
@@ -2575,9 +2575,9 @@
BattleAnim_LovelyKiss: ; ca5de
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
anim_bgeffect $7, $0, $2, $0
- anim_obj $96, 152, 40, $0
+ anim_obj ANIM_OBJ_96, 152, 40, $0
anim_wait 32
- anim_sound $1, SFX_LICK
+ anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_HEART, 128, 40, $0
anim_wait 40
anim_ret
@@ -2585,11 +2585,11 @@
BattleAnim_Bonemerang: ; ca5f6
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT
- anim_sound $1a, SFX_HYDRO_PUMP
- anim_obj $67, 88, 56, $1c
+ anim_sound 6, 2, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_67, 88, 56, $1c
anim_wait 24
- anim_sound $1, SFX_MOVE_PUZZLE_PIECE
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 24
anim_ret
; ca60c
@@ -2596,12 +2596,12 @@
BattleAnim_Swift: ; ca60c
anim_1gfx ANIM_GFX_OBJECTS
- anim_sound $1a, SFX_METRONOME
- anim_obj $6a, 64, 88, $4
+ anim_sound 6, 2, SFX_METRONOME
+ anim_obj ANIM_OBJ_6A, 64, 88, $4
anim_wait 4
- anim_obj $6a, 64, 72, $4
+ anim_obj ANIM_OBJ_6A, 64, 72, $4
anim_wait 4
- anim_obj $6a, 64, 76, $4
+ anim_obj ANIM_OBJ_6A, 64, 76, $4
anim_wait 64
anim_ret
; ca624
@@ -2612,10 +2612,10 @@
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_Crabhammer_branch_ca631: ; ca631
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 12
- anim_loop $3, BattleAnim_Crabhammer_branch_ca631
+ anim_loop 3, BattleAnim_Crabhammer_branch_ca631
anim_ret
; ca63f
@@ -2629,10 +2629,10 @@
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
BattleAnim_SkullBash_branch_ca659: ; ca659
- anim_sound $1, SFX_HEADBUTT
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_HEADBUTT
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
- anim_loop $3, BattleAnim_SkullBash_branch_ca659
+ anim_loop 3, BattleAnim_SkullBash_branch_ca659
anim_call BattleAnim_SkullBash_branch_cbcb7
anim_ret
; ca66a
@@ -2640,15 +2640,15 @@
BattleAnim_Kinesis: ; ca66a
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
anim_bgeffect $6, $0, $2, $0
- anim_obj $6b, 80, 76, $0
+ anim_obj ANIM_OBJ_6B, 80, 76, $0
anim_wait 32
BattleAnim_Kinesis_branch_ca678: ; ca678
- anim_sound $0, SFX_KINESIS
- anim_obj $4b, 64, 88, $0
+ anim_sound 0, 0, SFX_KINESIS
+ anim_obj ANIM_OBJ_4B, 64, 88, $0
anim_wait 32
- anim_loop $3, BattleAnim_Kinesis_branch_ca678
+ anim_loop 3, BattleAnim_Kinesis_branch_ca678
anim_wait 32
- anim_sound $0, SFX_KINESIS_2
+ anim_sound 0, 0, SFX_KINESIS_2
anim_wait 32
anim_ret
; ca68b
@@ -2655,11 +2655,11 @@
BattleAnim_Peck: ; ca68b
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_PECK
- anim_obj $2, 128, 48, $0
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 128, 48, $0
anim_wait 8
- anim_sound $1, SFX_PECK
- anim_obj $2, 136, 56, $0
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 136, 56, $0
anim_wait 16
anim_ret
; ca6a0
@@ -2667,19 +2667,19 @@
BattleAnim_DrillPeck: ; ca6a0
anim_1gfx ANIM_GFX_HIT
BattleAnim_DrillPeck_branch_ca6a2: ; ca6a2
- anim_sound $1, SFX_PECK
- anim_obj $2, 124, 56, $0
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 124, 56, $0
anim_wait 4
- anim_sound $1, SFX_PECK
- anim_obj $2, 132, 48, $0
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 132, 48, $0
anim_wait 4
- anim_sound $1, SFX_PECK
- anim_obj $2, 140, 56, $0
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 140, 56, $0
anim_wait 4
- anim_sound $1, SFX_PECK
- anim_obj $2, 132, 64, $0
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 132, 64, $0
anim_wait 4
- anim_loop $5, BattleAnim_DrillPeck_branch_ca6a2
+ anim_loop 5, BattleAnim_DrillPeck_branch_ca6a2
anim_wait 16
anim_ret
; ca6cc
@@ -2688,14 +2688,14 @@
anim_1gfx ANIM_GFX_CUT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
anim_bgeffect $1f, $40, $2, $0
- anim_sound $1, SFX_VICEGRIP
- anim_obj $37, 156, 44, $0
- anim_obj $37, 152, 40, $0
- anim_obj $37, 148, 36, $0
- anim_obj $39, 124, 76, $0
- anim_obj $39, 120, 72, $0
- anim_obj $39, 116, 68, $0
- anim_obj $39, 120, 72, $0
+ anim_sound 0, 1, SFX_VICEGRIP
+ anim_obj ANIM_OBJ_37, 156, 44, $0
+ anim_obj ANIM_OBJ_37, 152, 40, $0
+ anim_obj ANIM_OBJ_37, 148, 36, $0
+ anim_obj ANIM_OBJ_39, 124, 76, $0
+ anim_obj ANIM_OBJ_39, 120, 72, $0
+ anim_obj ANIM_OBJ_39, 116, 68, $0
+ anim_obj ANIM_OBJ_39, 120, 72, $0
anim_wait 32
anim_ret
; ca700
@@ -2702,30 +2702,30 @@
BattleAnim_Flash: ; ca700
anim_1gfx ANIM_GFX_SPEED
- anim_sound $1, SFX_FLASH
+ anim_sound 0, 1, SFX_FLASH
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
anim_wait 4
- anim_obj $6c, 136, 56, $0
+ anim_obj ANIM_OBJ_6C, 136, 56, $0
anim_wait 4
- anim_obj $6c, 136, 56, $8
+ anim_obj ANIM_OBJ_6C, 136, 56, $8
anim_wait 4
- anim_obj $6c, 136, 56, $10
+ anim_obj ANIM_OBJ_6C, 136, 56, $10
anim_wait 4
- anim_obj $6c, 136, 56, $18
+ anim_obj ANIM_OBJ_6C, 136, 56, $18
anim_wait 4
- anim_obj $6c, 136, 56, $20
+ anim_obj ANIM_OBJ_6C, 136, 56, $20
anim_wait 4
- anim_obj $6c, 136, 56, $28
+ anim_obj ANIM_OBJ_6C, 136, 56, $28
anim_wait 4
- anim_obj $6c, 136, 56, $30
+ anim_obj ANIM_OBJ_6C, 136, 56, $30
anim_wait 4
- anim_obj $6c, 136, 56, $38
+ anim_obj ANIM_OBJ_6C, 136, 56, $38
anim_wait 32
anim_ret
; ca73c
BattleAnim_Substitute: ; ca73c
- anim_sound $0, SFX_SURF
+ anim_sound 0, 0, SFX_SURF
anim_jumpif $3, BattleAnim_Substitute_branch_ca77c
anim_jumpif $2, BattleAnim_Substitute_branch_ca76e
anim_jumpif $1, BattleAnim_Substitute_branch_ca760
@@ -2733,7 +2733,7 @@
anim_bgeffect $27, $0, $1, $0
anim_wait 48
anim_raisesub
- anim_obj $1c, 48, 96, $0
+ anim_obj ANIM_OBJ_1C, 48, 96, $0
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
@@ -2767,7 +2767,7 @@
; ca78a
BattleAnim_Minimize: ; ca78a
- anim_sound $0, SFX_SURF
+ anim_sound 0, 0, SFX_SURF
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Minimize_branch_cbcaf
anim_minimize
@@ -2785,15 +2785,15 @@
anim_1gfx ANIM_GFX_SKY_ATTACK
anim_bgeffect $27, $0, $1, $0
anim_wait 32
- anim_sound $0, SFX_HYPER_BEAM
- anim_obj $6e, 48, 88, $40
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_6E, 48, 88, $40
anim_wait 64
- anim_incobj $1
+ anim_incobj 1
anim_wait 21
- anim_sound $1, SFX_HYPER_BEAM
+ anim_sound 0, 1, SFX_HYPER_BEAM
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_wait 64
- anim_incobj $1
+ anim_incobj 1
anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
@@ -2807,7 +2807,7 @@
anim_wait 32
anim_call BattleAnim_NightShade_branch_cbcca
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
- anim_sound $1, SFX_PSYCHIC
+ anim_sound 0, 1, SFX_PSYCHIC
anim_wait 96
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_call BattleAnim_NightShade_branch_cbcd2
@@ -2816,8 +2816,8 @@
BattleAnim_Lick: ; ca7e5
anim_1gfx ANIM_GFX_WATER
- anim_sound $1, SFX_LICK
- anim_obj $6f, 136, 56, $0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_6F, 136, 56, $0
anim_wait 64
anim_ret
; ca7f1
@@ -2829,8 +2829,8 @@
anim_call BattleAnim_TriAttack_branch_cbbdf
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
- anim_sound $1, SFX_THUNDER
- anim_obj $2f, 152, 68, $0
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 16
anim_ret
; ca80c
@@ -2840,10 +2840,10 @@
anim_call BattleAnim_Withdraw_branch_cbcaf
anim_bgeffect $21, $0, $1, $50
anim_wait 48
- anim_sound $0, SFX_SHINE
- anim_obj $70, 48, 88, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_70, 48, 88, $0
anim_wait 64
- anim_incobj $2
+ anim_incobj 2
anim_wait 1
anim_incbgeffect $21
anim_call BattleAnim_Withdraw_branch_cbcb7
@@ -2855,10 +2855,10 @@
anim_bgeffect $6, $0, $2, $0
anim_bgeffect $8, $0, $4, $0
BattleAnim_Psybeam_branch_ca835: ; ca835
- anim_sound $1a, SFX_PSYBEAM
- anim_obj $4c, 64, 88, $4
+ anim_sound 6, 2, SFX_PSYBEAM
+ anim_obj ANIM_OBJ_4C, 64, 88, $4
anim_wait 4
- anim_loop $a, BattleAnim_Psybeam_branch_ca835
+ anim_loop 10, BattleAnim_Psybeam_branch_ca835
anim_wait 48
anim_ret
; ca844
@@ -2867,7 +2867,7 @@
anim_1gfx ANIM_GFX_BUBBLE
anim_bgp $1b
anim_obp0 $27
- anim_sound $1b, SFX_WATER_GUN
+ anim_sound 6, 3, SFX_WATER_GUN
anim_call BattleAnim_DreamEater_branch_cbab3
anim_wait 128
anim_wait 48
@@ -2876,7 +2876,7 @@
BattleAnim_LeechLife: ; ca853
anim_1gfx ANIM_GFX_BUBBLE
- anim_sound $1b, SFX_WATER_GUN
+ anim_sound 6, 3, SFX_WATER_GUN
anim_call BattleAnim_LeechLife_branch_cbab3
anim_wait 128
anim_wait 48
@@ -2896,16 +2896,16 @@
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
BattleAnim_Psywave_branch_ca873: ; ca873
- anim_sound $1a, SFX_PSYCHIC
- anim_obj $4c, 64, 80, $2
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 64, 80, $2
anim_wait 8
- anim_sound $1a, SFX_PSYCHIC
- anim_obj $4c, 64, 88, $3
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 64, 88, $3
anim_wait 8
- anim_sound $1a, SFX_PSYCHIC
- anim_obj $4c, 64, 96, $4
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 64, 96, $4
anim_wait 8
- anim_loop $3, BattleAnim_Psywave_branch_ca873
+ anim_loop 3, BattleAnim_Psywave_branch_ca873
anim_wait 32
anim_incbgeffect ANIM_BG_PSYCHIC
anim_wait 4
@@ -2923,17 +2923,17 @@
BattleAnim_Thrash: ; ca8a8
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_POUND
- anim_obj $8, 120, 72, $0
- anim_obj $0, 120, 72, $0
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_08, 120, 72, $0
+ anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
- anim_sound $1, SFX_MOVE_PUZZLE_PIECE
- anim_obj $6, 136, 56, $0
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_06, 136, 56, $0
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 152, 40, $0
- anim_obj $0, 152, 40, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 152, 40, $0
+ anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
; ca8d5
@@ -2941,15 +2941,15 @@
BattleAnim_Growth: ; ca8d5
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_1gfx ANIM_GFX_CHARGE
- anim_sound $0, SFX_SWORDS_DANCE
- anim_obj $72, 48, 108, $0
- anim_obj $72, 48, 108, $8
- anim_obj $72, 48, 108, $10
- anim_obj $72, 48, 108, $18
- anim_obj $72, 48, 108, $20
- anim_obj $72, 48, 108, $28
- anim_obj $72, 48, 108, $30
- anim_obj $72, 48, 108, $38
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_72, 48, 108, $0
+ anim_obj ANIM_OBJ_72, 48, 108, $8
+ anim_obj ANIM_OBJ_72, 48, 108, $10
+ anim_obj ANIM_OBJ_72, 48, 108, $18
+ anim_obj ANIM_OBJ_72, 48, 108, $20
+ anim_obj ANIM_OBJ_72, 48, 108, $28
+ anim_obj ANIM_OBJ_72, 48, 108, $30
+ anim_obj ANIM_OBJ_72, 48, 108, $38
anim_wait 64
anim_ret
; ca909
@@ -2956,15 +2956,15 @@
BattleAnim_Conversion2: ; ca909
anim_1gfx ANIM_GFX_EXPLOSION
- anim_sound $ff, SFX_SHARPEN
- anim_obj $73, 132, 44, $0
- anim_obj $73, 132, 44, $8
- anim_obj $73, 132, 44, $10
- anim_obj $73, 132, 44, $18
- anim_obj $73, 132, 44, $20
- anim_obj $73, 132, 44, $28
- anim_obj $73, 132, 44, $30
- anim_obj $73, 132, 44, $38
+ anim_sound 63, 3, SFX_SHARPEN
+ anim_obj ANIM_OBJ_73, 132, 44, $0
+ anim_obj ANIM_OBJ_73, 132, 44, $8
+ anim_obj ANIM_OBJ_73, 132, 44, $10
+ anim_obj ANIM_OBJ_73, 132, 44, $18
+ anim_obj ANIM_OBJ_73, 132, 44, $20
+ anim_obj ANIM_OBJ_73, 132, 44, $28
+ anim_obj ANIM_OBJ_73, 132, 44, $30
+ anim_obj ANIM_OBJ_73, 132, 44, $38
anim_wait 128
anim_wait 48
anim_ret
@@ -2972,18 +2972,18 @@
BattleAnim_Smokescreen: ; ca939
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
- anim_sound $1a, SFX_THROW_BALL
- anim_obj $75, 64, 92, $6c
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_75, 64, 92, $6c
anim_wait 24
- anim_incobj $1
- anim_sound $1, SFX_BALL_POOF
- anim_obj $1c, 108, 70, $10
+ anim_incobj 1
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1C, 108, 70, $10
anim_wait 8
BattleAnim_Smokescreen_branch_ca951: ; ca951
- anim_sound $1, SFX_MENU
- anim_obj $74, 132, 60, $20
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_74, 132, 60, $20
anim_wait 8
- anim_loop $5, BattleAnim_Smokescreen_branch_ca951
+ anim_loop 5, BattleAnim_Smokescreen_branch_ca951
anim_wait 128
anim_ret
; ca960
@@ -2991,13 +2991,13 @@
BattleAnim_Strength: ; ca960
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_bgeffect $20, $10, $1, $20
- anim_sound $0, SFX_STRENGTH
- anim_obj $1f, 64, 104, $1
+ anim_sound 0, 0, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1F, 64, 104, $1
anim_wait 128
- anim_incobj $1
+ anim_incobj 1
anim_wait 20
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 132, 40, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 16
anim_ret
; ca97e
@@ -3004,12 +3004,12 @@
BattleAnim_SwordsDance: ; ca97e
anim_1gfx ANIM_GFX_WHIP
- anim_sound $0, SFX_SWORDS_DANCE
- anim_obj $76, 48, 108, $0
- anim_obj $76, 48, 108, $d
- anim_obj $76, 48, 108, $1a
- anim_obj $76, 48, 108, $27
- anim_obj $76, 48, 108, $34
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_76, 48, 108, $0
+ anim_obj ANIM_OBJ_76, 48, 108, $d
+ anim_obj ANIM_OBJ_76, 48, 108, $1a
+ anim_obj ANIM_OBJ_76, 48, 108, $27
+ anim_obj ANIM_OBJ_76, 48, 108, $34
anim_wait 56
anim_ret
; ca99e
@@ -3016,17 +3016,17 @@
BattleAnim_QuickAttack: ; ca99e
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
- anim_sound $0, SFX_MENU
+ anim_sound 0, 0, SFX_MENU
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
- anim_obj $77, 24, 88, $2
- anim_obj $77, 32, 88, $1
- anim_obj $77, 40, 88, $0
- anim_obj $77, 48, 88, $80
- anim_obj $77, 56, 88, $81
- anim_obj $77, 64, 88, $82
+ anim_obj ANIM_OBJ_77, 24, 88, $2
+ anim_obj ANIM_OBJ_77, 32, 88, $1
+ anim_obj ANIM_OBJ_77, 40, 88, $0
+ anim_obj ANIM_OBJ_77, 48, 88, $80
+ anim_obj ANIM_OBJ_77, 56, 88, $81
+ anim_obj ANIM_OBJ_77, 64, 88, $82
anim_wait 12
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
@@ -3036,7 +3036,7 @@
BattleAnim_Meditate: ; ca9d8
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Meditate_branch_cbca7
- anim_sound $0, SFX_PSYBEAM
+ anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect $28, $0, $1, $0
anim_wait 48
anim_incbgeffect $28
@@ -3049,11 +3049,11 @@
anim_1gfx ANIM_GFX_SHAPES
anim_obp0 $e4
anim_call BattleAnim_Sharpen_branch_cbca7
- anim_sound $0, SFX_SHARPEN
+ anim_sound 0, 0, SFX_SHARPEN
anim_bgeffect $18, $0, $1, $40
- anim_obj $78, 48, 88, $0
+ anim_obj ANIM_OBJ_78, 48, 88, $0
anim_wait 96
- anim_incobj $2
+ anim_incobj 2
anim_incbgeffect $18
anim_call BattleAnim_Sharpen_branch_cbcb7
anim_ret
@@ -3063,11 +3063,11 @@
anim_1gfx ANIM_GFX_SHAPES
anim_obp0 $e4
anim_call BattleAnim_DefenseCurl_branch_cbca7
- anim_sound $0, SFX_SHARPEN
+ anim_sound 0, 0, SFX_SHARPEN
anim_bgeffect $18, $0, $1, $40
- anim_obj $79, 48, 88, $0
+ anim_obj ANIM_OBJ_79, 48, 88, $0
anim_wait 96
- anim_incobj $2
+ anim_incobj 2
anim_incbgeffect $18
anim_call BattleAnim_DefenseCurl_branch_cbcb7
anim_ret
@@ -3076,13 +3076,13 @@
BattleAnim_SeismicToss: ; caa27
anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT
anim_bgeffect $20, $10, $1, $20
- anim_sound $0, SFX_STRENGTH
- anim_obj $20, 64, 104, $1
+ anim_sound 0, 0, SFX_STRENGTH
+ anim_obj ANIM_OBJ_20, 64, 104, $1
anim_wait 128
- anim_incobj $1
+ anim_incobj 1
anim_wait 20
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 132, 40, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 16
anim_ret
; caa45
@@ -3091,18 +3091,18 @@
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Rage_branch_cbca7
anim_bgeffect $1a, $0, $1, $20
- anim_sound $0, SFX_RAGE
+ anim_sound 0, 0, SFX_RAGE
anim_wait 72
anim_incbgeffect $1a
anim_call BattleAnim_Rage_branch_cbcb7
- anim_sound $1, SFX_MOVE_PUZZLE_PIECE
- anim_obj $0, 120, 72, $0
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 152, 40, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
; caa74
@@ -3112,18 +3112,18 @@
anim_obp0 $fc
anim_call BattleAnim_Agility_branch_cbca7
anim_bgeffect $18, $0, $1, $40
- anim_obj $7d, 8, 24, $10
- anim_obj $7d, 8, 48, $2
- anim_obj $7d, 8, 88, $8
+ anim_obj ANIM_OBJ_7D, 8, 24, $10
+ anim_obj ANIM_OBJ_7D, 8, 48, $2
+ anim_obj ANIM_OBJ_7D, 8, 88, $8
anim_wait 4
- anim_obj $7d, 8, 32, $6
- anim_obj $7d, 8, 56, $c
- anim_obj $7d, 8, 80, $4
- anim_obj $7d, 8, 104, $e
+ anim_obj ANIM_OBJ_7D, 8, 32, $6
+ anim_obj ANIM_OBJ_7D, 8, 56, $c
+ anim_obj ANIM_OBJ_7D, 8, 80, $4
+ anim_obj ANIM_OBJ_7D, 8, 104, $e
BattleAnim_Agility_branch_caaa4: ; caaa4
- anim_sound $0, SFX_RAZOR_WIND
+ anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 4
- anim_loop $12, BattleAnim_Agility_branch_caaa4
+ anim_loop 18, BattleAnim_Agility_branch_caaa4
anim_incbgeffect $18
anim_call BattleAnim_Agility_branch_cbcb7
anim_ret
@@ -3131,10 +3131,10 @@
BattleAnim_BoneClub: ; caab2
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
- anim_obj $68, 64, 88, $2
+ anim_obj ANIM_OBJ_68, 64, 88, $2
anim_wait 32
- anim_sound $1, SFX_BONE_CLUB
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_BONE_CLUB
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; caac5
@@ -3144,11 +3144,11 @@
anim_enemyfeetobj
anim_bgeffect $6, $0, $2, $0
anim_wait 8
- anim_sound $0, SFX_SHINE
- anim_obj $50, 72, 80, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 72, 80, $0
anim_wait 32
- anim_sound $0, SFX_SHINE
- anim_obj $50, 72, 80, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 72, 80, $0
anim_wait 32
anim_ret
; caae1
@@ -3159,20 +3159,20 @@
anim_bgeffect $25, $0, $1, $0
anim_wait 16
anim_call BattleAnim_Waterfall_branch_cbcb7
- anim_sound $1, SFX_LICK
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 3
- anim_sound $1, SFX_LICK
- anim_obj $1, 136, 48, $0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 3
- anim_sound $1, SFX_LICK
- anim_obj $1, 136, 40, $0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 3
- anim_sound $1, SFX_LICK
- anim_obj $1, 136, 32, $0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, 136, 32, $0
anim_wait 3
- anim_sound $1, SFX_LICK
- anim_obj $1, 136, 24, $0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, 136, 24, $0
anim_wait 8
anim_ret
; cab1d
@@ -3182,10 +3182,10 @@
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
BattleAnim_PsychicM_branch_cab29: ; cab29
- anim_sound $1a, SFX_PSYCHIC
- anim_obj $4c, 64, 88, $2
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 64, 88, $2
anim_wait 8
- anim_loop $8, BattleAnim_PsychicM_branch_cab29
+ anim_loop 8, BattleAnim_PsychicM_branch_cab29
anim_wait 96
anim_incbgeffect ANIM_BG_PSYCHIC
anim_wait 4
@@ -3211,12 +3211,12 @@
BattleAnim_Metronome: ; cab52
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED
- anim_sound $0, SFX_METRONOME
- anim_obj $7a, 72, 88, $0
+ anim_sound 0, 0, SFX_METRONOME
+ anim_obj ANIM_OBJ_7A, 72, 88, $0
BattleAnim_Metronome_branch_cab5d: ; cab5d
- anim_obj $7b, 72, 80, $0
+ anim_obj ANIM_OBJ_7B, 72, 80, $0
anim_wait 8
- anim_loop $5, BattleAnim_Metronome_branch_cab5d
+ anim_loop 5, BattleAnim_Metronome_branch_cab5d
anim_wait 48
anim_ret
; cab69
@@ -3225,21 +3225,21 @@
anim_1gfx ANIM_GFX_HIT
BattleAnim_Counter_branch_cab6b: ; cab6b
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
- anim_sound $1, SFX_POUND
- anim_obj $8, 120, 72, $0
- anim_obj $0, 120, 72, $0
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_08, 120, 72, $0
+ anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $6, 136, 40, $0
- anim_obj $0, 136, 40, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_06, 136, 40, $0
+ anim_obj ANIM_OBJ_00, 136, 40, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
- anim_sound $1, SFX_MEGA_KICK
- anim_obj $7, 152, 56, $0
- anim_obj $0, 152, 56, $0
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_07, 152, 56, $0
+ anim_obj ANIM_OBJ_00, 152, 56, $0
anim_wait 6
- anim_loop $3, BattleAnim_Counter_branch_cab6b
+ anim_loop 3, BattleAnim_Counter_branch_cab6b
anim_wait 16
anim_ret
; cabaa
@@ -3247,19 +3247,19 @@
BattleAnim_LowKick: ; cabaa
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 124, 64, $0
- anim_obj $0, 124, 64, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 124, 64, $0
+ anim_obj ANIM_OBJ_00, 124, 64, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 132, 64, $0
- anim_obj $0, 132, 64, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 132, 64, $0
+ anim_obj ANIM_OBJ_00, 132, 64, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 140, 64, $0
- anim_obj $0, 140, 64, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 140, 64, $0
+ anim_obj ANIM_OBJ_00, 140, 64, $0
anim_wait 16
anim_ret
; cabe6
@@ -3266,17 +3266,17 @@
BattleAnim_WingAttack: ; cabe6
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 148, 56, $0
- anim_obj $1, 116, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 148, 56, $0
+ anim_obj ANIM_OBJ_01, 116, 56, $0
anim_wait 6
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 144, 56, $0
- anim_obj $1, 120, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 144, 56, $0
+ anim_obj ANIM_OBJ_01, 120, 56, $0
anim_wait 6
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 140, 56, $0
- anim_obj $1, 124, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 140, 56, $0
+ anim_obj ANIM_OBJ_01, 124, 56, $0
anim_wait 16
anim_ret
; cac13
@@ -3283,9 +3283,9 @@
BattleAnim_Slam: ; cac13
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_WING_ATTACK
+ anim_sound 0, 1, SFX_WING_ATTACK
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
- anim_obj $1, 124, 40, $0
+ anim_obj ANIM_OBJ_01, 124, 40, $0
anim_wait 16
anim_ret
; cac24
@@ -3293,9 +3293,9 @@
BattleAnim_Disable: ; cac24
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS
anim_bgeffect $6, $0, $2, $0
- anim_obj $7c, 132, 56, $0
+ anim_obj ANIM_OBJ_7C, 132, 56, $0
anim_wait 16
- anim_sound $1, SFX_BIND
+ anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_PARALYZED, 104, 56, $42
anim_obj ANIM_OBJ_PARALYZED, 160, 56, $c2
anim_wait 96
@@ -3305,7 +3305,7 @@
BattleAnim_TailWhip: ; cac41
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TailWhip_branch_cbcaf
- anim_sound $0, SFX_TAIL_WHIP
+ anim_sound 0, 0, SFX_TAIL_WHIP
anim_bgeffect $26, $0, $1, $0
anim_wait 32
anim_incbgeffect $26
@@ -3315,8 +3315,8 @@
BattleAnim_Struggle: ; cac55
anim_1gfx ANIM_GFX_HIT
- anim_sound $1, SFX_POUND
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; cac61
@@ -3325,8 +3325,8 @@
anim_1gfx ANIM_GFX_OBJECTS
anim_call BattleAnim_Sketch_branch_cbca7
anim_bgeffect $1a, $0, $1, $20
- anim_sound $0, SFX_SKETCH
- anim_obj $98, 72, 80, $0
+ anim_sound 0, 0, SFX_SKETCH
+ anim_obj ANIM_OBJ_98, 72, 80, $0
anim_wait 80
anim_incbgeffect $1a
anim_call BattleAnim_Sketch_branch_cbcb7
@@ -3338,28 +3338,28 @@
anim_1gfx ANIM_GFX_HIT
anim_jumpif $1, BattleAnim_TripleKick_branch_cac95
anim_jumpif $2, BattleAnim_TripleKick_branch_caca5
- anim_sound $1, SFX_MEGA_KICK
- anim_obj $7, 144, 48, $0
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_07, 144, 48, $0
anim_wait 6
- anim_obj $1, 144, 48, $0
+ anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; cac95
BattleAnim_TripleKick_branch_cac95: ; cac95
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 120, 64, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 120, 64, $0
anim_wait 6
- anim_obj $1, 120, 64, $0
+ anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
; caca5
BattleAnim_TripleKick_branch_caca5: ; caca5
- anim_sound $1, SFX_DOUBLE_KICK
- anim_obj $7, 132, 32, $0
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 132, 32, $0
anim_wait 6
- anim_obj $1, 132, 32, $0
+ anim_obj ANIM_OBJ_01, 132, 32, $0
anim_wait 8
anim_ret
; cacb5
@@ -3369,14 +3369,14 @@
anim_call BattleAnim_Thief_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 16
- anim_sound $1, SFX_THIEF
- anim_obj $1, 128, 48, $0
+ anim_sound 0, 1, SFX_THIEF
+ anim_obj ANIM_OBJ_01, 128, 48, $0
anim_wait 16
anim_call BattleAnim_Thief_branch_cbcb7
anim_wait 1
anim_1gfx ANIM_GFX_STATUS
- anim_sound $1, SFX_THIEF_2
- anim_obj $8b, 120, 76, $1
+ anim_sound 0, 1, SFX_THIEF_2
+ anim_obj ANIM_OBJ_8B, 120, 76, $1
anim_wait 64
anim_ret
; cacd9
@@ -3384,13 +3384,13 @@
BattleAnim_SpiderWeb: ; cacd9
anim_1gfx ANIM_GFX_WEB
anim_bgeffect $7, $0, $2, $0
- anim_obj $92, 132, 48, $0
- anim_sound $1a, SFX_SPIDER_WEB
- anim_obj $5a, 64, 80, $0
+ anim_obj ANIM_OBJ_92, 132, 48, $0
+ anim_sound 6, 2, SFX_SPIDER_WEB
+ anim_obj ANIM_OBJ_5A, 64, 80, $0
anim_wait 4
- anim_obj $5a, 64, 88, $0
+ anim_obj ANIM_OBJ_5A, 64, 88, $0
anim_wait 4
- anim_obj $5a, 64, 84, $0
+ anim_obj ANIM_OBJ_5A, 64, 84, $0
anim_wait 64
anim_ret
; cacfb
@@ -3397,14 +3397,14 @@
BattleAnim_MindReader: ; cacfb
anim_1gfx ANIM_GFX_MISC
- anim_sound $1, SFX_MIND_READER
+ anim_sound 0, 1, SFX_MIND_READER
BattleAnim_MindReader_branch_cad00: ; cad00
- anim_obj $88, 132, 48, $3
- anim_obj $88, 132, 48, $12
- anim_obj $88, 132, 48, $20
- anim_obj $88, 132, 48, $31
+ anim_obj ANIM_OBJ_88, 132, 48, $3
+ anim_obj ANIM_OBJ_88, 132, 48, $12
+ anim_obj ANIM_OBJ_88, 132, 48, $20
+ anim_obj ANIM_OBJ_88, 132, 48, $31
anim_wait 16
- anim_loop $2, BattleAnim_MindReader_branch_cad00
+ anim_loop 2, BattleAnim_MindReader_branch_cad00
anim_wait 32
anim_ret
; cad1b
@@ -3413,9 +3413,9 @@
anim_1gfx ANIM_GFX_ANGELS
anim_bgp $1b
anim_obp0 $f
- anim_obj $94, 132, 40, $0
- anim_obj $94, 132, 40, $a0
- anim_sound $1, SFX_NIGHTMARE
+ anim_obj ANIM_OBJ_94, 132, 40, $0
+ anim_obj ANIM_OBJ_94, 132, 40, $a0
+ anim_sound 0, 1, SFX_NIGHTMARE
anim_wait 96
anim_ret
; cad30
@@ -3423,23 +3423,23 @@
BattleAnim_FlameWheel: ; cad30
anim_1gfx ANIM_GFX_FIRE
BattleAnim_FlameWheel_branch_cad32: ; cad32
- anim_sound $0, SFX_EMBER
- anim_obj $7f, 48, 96, $0
+ anim_sound 0, 0, SFX_EMBER
+ anim_obj ANIM_OBJ_7F, 48, 96, $0
anim_wait 6
- anim_loop $8, BattleAnim_FlameWheel_branch_cad32
+ anim_loop 8, BattleAnim_FlameWheel_branch_cad32
anim_wait 96
anim_call BattleAnim_FlameWheel_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
- anim_sound $1, SFX_EMBER
- anim_obj $f, 136, 48, $1
- anim_obj $f, 136, 48, $4
- anim_obj $f, 136, 48, $5
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, 136, 48, $1
+ anim_obj ANIM_OBJ_0F, 136, 48, $4
+ anim_obj ANIM_OBJ_0F, 136, 48, $5
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
- anim_incobj $9
+ anim_incobj 9
anim_wait 8
anim_ret
; cad6b
@@ -3446,14 +3446,14 @@
BattleAnim_Snore: ; cad6b
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE
- anim_obj $54, 64, 80, $0
+ anim_obj ANIM_OBJ_54, 64, 80, $0
anim_wait 32
anim_bgeffect $1f, $60, $2, $0
- anim_sound $0, SFX_SNORE
+ anim_sound 0, 0, SFX_SNORE
BattleAnim_Snore_branch_cad7c: ; cad7c
anim_call BattleAnim_Snore_branch_cbbbc
anim_wait 16
- anim_loop $2, BattleAnim_Snore_branch_cad7c
+ anim_loop 2, BattleAnim_Snore_branch_cad7c
anim_wait 8
anim_ret
; cad86
@@ -3461,13 +3461,13 @@
BattleAnim_Curse: ; cad86
anim_jumpif $1, BattleAnim_Curse_branch_cada3
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
- anim_obj $a5, 68, 72, $0
- anim_sound $0, SFX_CURSE
+ anim_obj ANIM_OBJ_A5, 68, 72, $0
+ anim_sound 0, 0, SFX_CURSE
anim_wait 32
- anim_incobj $1
+ anim_incobj 1
anim_wait 12
- anim_sound $0, SFX_POISON_STING
- anim_obj $4, 44, 96, $0
+ anim_sound 0, 0, SFX_POISON_STING
+ anim_obj ANIM_OBJ_04, 44, 96, $0
anim_wait 16
anim_ret
; cada3
@@ -3476,28 +3476,28 @@
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_Curse_branch_cbca7
anim_bgeffect $19, $0, $1, $40
- anim_sound $0, SFX_SHARPEN
+ anim_sound 0, 0, SFX_SHARPEN
anim_wait 64
anim_incbgeffect $19
anim_wait 1
anim_bgeffect $16, $0, $1, $40
BattleAnim_Curse_branch_cadb9: ; cadb9
- anim_sound $0, SFX_SWORDS_DANCE
- anim_obj $47, 44, 108, $6
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
- anim_obj $47, 36, 108, $6
+ anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
- anim_obj $47, 52, 108, $8
+ anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
- anim_obj $47, 28, 108, $8
+ anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
- anim_obj $47, 60, 108, $6
+ anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
- anim_obj $47, 20, 108, $8
+ anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
- anim_obj $47, 68, 108, $8
+ anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
- anim_loop $3, BattleAnim_Curse_branch_cadb9
+ anim_loop 3, BattleAnim_Curse_branch_cadb9
anim_wait 8
anim_incbgeffect $16
anim_call BattleAnim_Curse_branch_cbcb7
@@ -3507,14 +3507,14 @@
BattleAnim_Flail: ; cadf1
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Flail_branch_cbca7
- anim_sound $0, SFX_SUBMISSION
+ anim_sound 0, 0, SFX_SUBMISSION
anim_bgeffect $2c, $0, $1, $0
anim_wait 8
- anim_obj $1, 120, 48, $0
+ anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
- anim_obj $1, 152, 48, $0
+ anim_obj ANIM_OBJ_01, 152, 48, $0
anim_wait 8
- anim_obj $1, 136, 48, $0
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 8
anim_incbgeffect $2c
anim_call BattleAnim_Flail_branch_cbcb7
@@ -3524,15 +3524,15 @@
BattleAnim_Conversion: ; cae17
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
- anim_sound $ff, SFX_SHARPEN
- anim_obj $91, 48, 88, $0
- anim_obj $91, 48, 88, $8
- anim_obj $91, 48, 88, $10
- anim_obj $91, 48, 88, $18
- anim_obj $91, 48, 88, $20
- anim_obj $91, 48, 88, $28
- anim_obj $91, 48, 88, $30
- anim_obj $91, 48, 88, $38
+ anim_sound 63, 3, SFX_SHARPEN
+ anim_obj ANIM_OBJ_91, 48, 88, $0
+ anim_obj ANIM_OBJ_91, 48, 88, $8
+ anim_obj ANIM_OBJ_91, 48, 88, $10
+ anim_obj ANIM_OBJ_91, 48, 88, $18
+ anim_obj ANIM_OBJ_91, 48, 88, $20
+ anim_obj ANIM_OBJ_91, 48, 88, $28
+ anim_obj ANIM_OBJ_91, 48, 88, $30
+ anim_obj ANIM_OBJ_91, 48, 88, $38
anim_wait 128
anim_ret
; cae4b
@@ -3542,18 +3542,18 @@
anim_bgp $1b
anim_bgeffect $1f, $50, $4, $10
anim_bgeffect $6, $0, $2, $0
- anim_sound $0, SFX_AEROBLAST
- anim_obj $b3, 72, 88, $0
+ anim_sound 0, 0, SFX_AEROBLAST
+ anim_obj ANIM_OBJ_B3, 72, 88, $0
anim_wait 32
- anim_sound $0, SFX_HYPER_BEAM
- anim_obj $27, 80, 84, $0
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 80, 84, $0
anim_wait 2
- anim_sound $1, SFX_HYPER_BEAM
- anim_obj $27, 96, 76, $0
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 96, 76, $0
anim_wait 2
- anim_sound $1, SFX_HYPER_BEAM
- anim_obj $27, 112, 68, $0
- anim_obj $28, 126, 62, $0
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 112, 68, $0
+ anim_obj ANIM_OBJ_28, 126, 62, $0
anim_wait 48
anim_ret
; cae84
@@ -3561,11 +3561,11 @@
BattleAnim_CottonSpore: ; cae84
anim_obp0 $54
anim_1gfx ANIM_GFX_MISC
- anim_sound $1, SFX_POWDER
+ anim_sound 0, 1, SFX_POWDER
BattleAnim_CottonSpore_branch_cae8b: ; cae8b
- anim_obj $81, 132, 32, $0
+ anim_obj ANIM_OBJ_81, 132, 32, $0
anim_wait 8
- anim_loop $5, BattleAnim_CottonSpore_branch_cae8b
+ anim_loop 5, BattleAnim_CottonSpore_branch_cae8b
anim_wait 96
anim_ret
; cae97
@@ -3573,23 +3573,23 @@
BattleAnim_Reversal: ; cae97
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT
anim_bgeffect $7, $0, $0, $0
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $4, 112, 64, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_04, 112, 64, $0
anim_wait 2
- anim_sound $1, SFX_SHINE
- anim_obj $a7, 120, 56, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_A7, 120, 56, $0
anim_wait 2
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $4, 128, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_04, 128, 56, $0
anim_wait 2
- anim_sound $1, SFX_SHINE
- anim_obj $a7, 136, 48, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_A7, 136, 48, $0
anim_wait 2
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $4, 144, 48, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_04, 144, 48, $0
anim_wait 2
- anim_sound $1, SFX_SHINE
- anim_obj $a7, 152, 40, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_A7, 152, 40, $0
anim_wait 24
anim_ret
; caed6
@@ -3596,8 +3596,8 @@
BattleAnim_Spite: ; caed6
anim_1gfx ANIM_GFX_ANGELS
- anim_obj $a4, 132, 16, $0
- anim_sound $1, SFX_SPITE
+ anim_obj ANIM_OBJ_A4, 132, 16, $0
+ anim_sound 0, 1, SFX_SPITE
anim_wait 96
anim_ret
; caee2
@@ -3605,16 +3605,16 @@
BattleAnim_PowderSnow: ; caee2
anim_1gfx ANIM_GFX_ICE
BattleAnim_PowderSnow_branch_caee4: ; caee4
- anim_sound $1a, SFX_SHINE
- anim_obj $8f, 64, 88, $23
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_8F, 64, 88, $23
anim_wait 2
- anim_sound $1a, SFX_SHINE
- anim_obj $8f, 64, 80, $24
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_8F, 64, 80, $24
anim_wait 2
- anim_sound $1a, SFX_SHINE
- anim_obj $8f, 64, 96, $23
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_8F, 64, 96, $23
anim_wait 2
- anim_loop $2, BattleAnim_PowderSnow_branch_caee4
+ anim_loop 2, BattleAnim_PowderSnow_branch_caee4
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 40
anim_call BattleAnim_PowderSnow_branch_cbbdf
@@ -3625,12 +3625,12 @@
BattleAnim_Protect: ; caf0e
anim_1gfx ANIM_GFX_OBJECTS
anim_bgeffect $7, $0, $2, $0
- anim_obj $8a, 80, 80, $0
- anim_obj $8a, 80, 80, $d
- anim_obj $8a, 80, 80, $1a
- anim_obj $8a, 80, 80, $27
- anim_obj $8a, 80, 80, $34
- anim_sound $0, SFX_PROTECT
+ anim_obj ANIM_OBJ_8A, 80, 80, $0
+ anim_obj ANIM_OBJ_8A, 80, 80, $d
+ anim_obj ANIM_OBJ_8A, 80, 80, $1a
+ anim_obj ANIM_OBJ_8A, 80, 80, $27
+ anim_obj ANIM_OBJ_8A, 80, 80, $34
+ anim_sound 0, 0, SFX_PROTECT
anim_wait 96
anim_ret
; caf33
@@ -3638,18 +3638,18 @@
BattleAnim_MachPunch: ; caf33
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
- anim_sound $0, SFX_MENU
- anim_obj $77, 24, 88, $2
- anim_obj $77, 32, 88, $1
- anim_obj $77, 40, 88, $0
- anim_obj $77, 48, 88, $80
- anim_obj $77, 56, 88, $81
- anim_obj $77, 64, 88, $82
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_77, 24, 88, $2
+ anim_obj ANIM_OBJ_77, 32, 88, $1
+ anim_obj ANIM_OBJ_77, 40, 88, $0
+ anim_obj ANIM_OBJ_77, 48, 88, $80
+ anim_obj ANIM_OBJ_77, 56, 88, $81
+ anim_obj ANIM_OBJ_77, 64, 88, $82
anim_wait 12
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $6, 136, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_06, 136, 56, $0
anim_wait 6
- anim_obj $1, 136, 56, $0
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
@@ -3667,18 +3667,18 @@
BattleAnim_FaintAttack: ; caf84
anim_1gfx ANIM_GFX_HIT
- anim_sound $0, SFX_CURSE
+ anim_sound 0, 0, SFX_CURSE
anim_call BattleAnim_FaintAttack_branch_cbca7
anim_bgeffect $1d, $0, $1, $80
anim_wait 96
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $4, 120, 32, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_04, 120, 32, $0
anim_wait 8
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $4, 152, 40, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_04, 152, 40, $0
anim_wait 8
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $4, 136, 48, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 32
anim_incbgeffect $1d
anim_call BattleAnim_FaintAttack_branch_cbcb7
@@ -3689,10 +3689,10 @@
BattleAnim_SweetKiss: ; cafb4
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
anim_bgeffect $7, $0, $2, $0
- anim_obj $97, 96, 40, $0
- anim_sound $1, SFX_SWEET_KISS
+ anim_obj ANIM_OBJ_97, 96, 40, $0
+ anim_sound 0, 1, SFX_SWEET_KISS
anim_wait 32
- anim_sound $1, SFX_SWEET_KISS_2
+ anim_sound 0, 1, SFX_SWEET_KISS_2
anim_obj ANIM_OBJ_HEART, 120, 40, $0
anim_wait 40
anim_ret
@@ -3700,41 +3700,41 @@
BattleAnim_BellyDrum: ; cafcf
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
- anim_sound $0, SFX_BELLY_DRUM
- anim_obj $aa, 64, 104, $0
- anim_obj $ab, 64, 92, $f8
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 64, 104, $0
+ anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_ret
; cb051
@@ -3742,8 +3742,8 @@
BattleAnim_SludgeBomb: ; cb051
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
- anim_sound $1a, SFX_SLUDGE_BOMB
- anim_obj $62, 64, 92, $10
+ anim_sound 6, 2, SFX_SLUDGE_BOMB
+ anim_obj ANIM_OBJ_62, 64, 92, $10
anim_wait 36
anim_call BattleAnim_SludgeBomb_branch_cbc15
anim_wait 64
@@ -3759,16 +3759,16 @@
BattleAnim_Octazooka: ; cb06f
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
- anim_sound $1a, SFX_SLUDGE_BOMB
- anim_obj $8c, 64, 92, $4
+ anim_sound 6, 2, SFX_SLUDGE_BOMB
+ anim_obj ANIM_OBJ_8C, 64, 92, $4
anim_wait 16
- anim_obj $1c, 132, 56, $10
+ anim_obj ANIM_OBJ_1C, 132, 56, $10
anim_wait 8
anim_jumpif $0, BattleAnim_Octazooka_branch_cb091
BattleAnim_Octazooka_branch_cb086: ; cb086
- anim_obj $74, 132, 60, $20
+ anim_obj ANIM_OBJ_74, 132, 60, $20
anim_wait 8
- anim_loop $5, BattleAnim_Octazooka_branch_cb086
+ anim_loop 5, BattleAnim_Octazooka_branch_cb086
anim_wait 128
BattleAnim_Octazooka_branch_cb091: ; cb091
anim_ret
@@ -3776,14 +3776,14 @@
BattleAnim_Spikes: ; cb092
anim_1gfx ANIM_GFX_MISC
- anim_sound $1a, SFX_MENU
- anim_obj $8e, 48, 88, $20
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_8E, 48, 88, $20
anim_wait 8
- anim_sound $1a, SFX_MENU
- anim_obj $8e, 48, 88, $30
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_8E, 48, 88, $30
anim_wait 8
- anim_sound $1a, SFX_MENU
- anim_obj $8e, 48, 88, $28
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_8E, 48, 88, $28
anim_wait 64
anim_ret
; cb0b0
@@ -3792,13 +3792,13 @@
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_bgp $1b
anim_obp0 $30
- anim_sound $1a, SFX_ZAP_CANNON
- anim_obj $a3, 64, 92, $2
+ anim_sound 6, 2, SFX_ZAP_CANNON
+ anim_obj ANIM_OBJ_A3, 64, 92, $2
anim_wait 40
- anim_sound $1, SFX_THUNDERSHOCK
- anim_obj $32, 136, 56, $2
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_32, 136, 56, $2
anim_wait 16
- anim_obj $31, 136, 56, $0
+ anim_obj ANIM_OBJ_31, 136, 56, $0
anim_wait 128
anim_ret
; cb0d0
@@ -3807,8 +3807,8 @@
anim_1gfx ANIM_GFX_SHINE
anim_call BattleAnim_Foresight_branch_cbcc2
anim_bgeffect $7, $0, $0, $0
- anim_sound $1, SFX_FORESIGHT
- anim_obj $a7, 132, 40, $0
+ anim_sound 0, 1, SFX_FORESIGHT
+ anim_obj ANIM_OBJ_A7, 132, 40, $0
anim_wait 24
anim_bgeffect $19, $0, $0, $40
anim_wait 64
@@ -3823,15 +3823,15 @@
anim_bgp $1b
anim_obp0 $0
anim_jumpif $1, BattleAnim_DestinyBond_branch_cb104
- anim_sound $1a, SFX_WHIRLWIND
- anim_obj $9b, 44, 120, $2
+ anim_sound 6, 2, SFX_WHIRLWIND
+ anim_obj ANIM_OBJ_9B, 44, 120, $2
anim_wait 128
anim_ret
; cb104
BattleAnim_DestinyBond_branch_cb104: ; cb104
- anim_obj $9b, 132, 76, $0
- anim_sound $1, SFX_KINESIS
+ anim_obj ANIM_OBJ_9B, 132, 76, $0
+ anim_sound 0, 1, SFX_KINESIS
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 32
anim_ret
@@ -3841,15 +3841,15 @@
anim_1gfx ANIM_GFX_NOISE
anim_bgeffect $6, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
- anim_sound $2, SFX_PERISH_SONG
- anim_obj $a6, 88, 0, $0
- anim_obj $a6, 88, 0, $8
- anim_obj $a6, 88, 0, $10
- anim_obj $a6, 88, 0, $18
- anim_obj $a6, 88, 0, $20
- anim_obj $a6, 88, 0, $28
- anim_obj $a6, 88, 0, $30
- anim_obj $a6, 88, 0, $38
+ anim_sound 0, 2, SFX_PERISH_SONG
+ anim_obj ANIM_OBJ_A6, 88, 0, $0
+ anim_obj ANIM_OBJ_A6, 88, 0, $8
+ anim_obj ANIM_OBJ_A6, 88, 0, $10
+ anim_obj ANIM_OBJ_A6, 88, 0, $18
+ anim_obj ANIM_OBJ_A6, 88, 0, $20
+ anim_obj ANIM_OBJ_A6, 88, 0, $28
+ anim_obj ANIM_OBJ_A6, 88, 0, $30
+ anim_obj ANIM_OBJ_A6, 88, 0, $38
anim_wait 112
anim_ret
; cb14c
@@ -3859,16 +3859,16 @@
anim_bgeffect $6, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_playerheadobj
- anim_sound $0, SFX_PSYCHIC
+ anim_sound 0, 0, SFX_PSYCHIC
BattleAnim_IcyWind_branch_cb15c: ; cb15c
anim_wait 8
- anim_obj $ae, 64, 88, $4
+ anim_obj ANIM_OBJ_AE, 64, 88, $4
anim_wait 8
- anim_obj $ae, 64, 80, $4
+ anim_obj ANIM_OBJ_AE, 64, 80, $4
anim_wait 8
- anim_obj $ae, 64, 96, $4
+ anim_obj ANIM_OBJ_AE, 64, 96, $4
anim_wait 8
- anim_loop $2, BattleAnim_IcyWind_branch_cb15c
+ anim_loop 2, BattleAnim_IcyWind_branch_cb15c
anim_wait 16
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
anim_wait 6
@@ -3877,7 +3877,7 @@
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
- anim_incobj $7
+ anim_incobj 7
anim_wait 1
anim_ret
; cb18c
@@ -3885,8 +3885,8 @@
BattleAnim_Detect: ; cb18c
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect $7, $0, $0, $0
- anim_sound $0, SFX_FORESIGHT
- anim_obj $a7, 64, 88, $0
+ anim_sound 0, 0, SFX_FORESIGHT
+ anim_obj ANIM_OBJ_A7, 64, 88, $0
anim_wait 24
anim_ret
; cb19d
@@ -3893,14 +3893,14 @@
BattleAnim_BoneRush: ; cb19d
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
- anim_sound $1, SFX_BONE_CLUB
- anim_obj $69, 132, 56, $2
+ anim_sound 0, 1, SFX_BONE_CLUB
+ anim_obj ANIM_OBJ_69, 132, 56, $2
anim_wait 16
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 120, 48, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 16
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 144, 64, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 144, 64, $0
anim_wait 16
anim_ret
; cb1bc
@@ -3907,14 +3907,14 @@
BattleAnim_LockOn: ; cb1bc
anim_1gfx ANIM_GFX_MISC
- anim_sound $1, SFX_MIND_READER
+ anim_sound 0, 1, SFX_MIND_READER
BattleAnim_LockOn_branch_cb1c1: ; cb1c1
- anim_obj $87, 132, 48, $3
- anim_obj $87, 132, 48, $12
- anim_obj $87, 132, 48, $20
- anim_obj $87, 132, 48, $31
+ anim_obj ANIM_OBJ_87, 132, 48, $3
+ anim_obj ANIM_OBJ_87, 132, 48, $12
+ anim_obj ANIM_OBJ_87, 132, 48, $20
+ anim_obj ANIM_OBJ_87, 132, 48, $31
anim_wait 16
- anim_loop $2, BattleAnim_LockOn_branch_cb1c1
+ anim_loop 2, BattleAnim_LockOn_branch_cb1c1
anim_wait 32
anim_ret
; cb1dc
@@ -3923,19 +3923,19 @@
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Outrage_branch_cbca7
anim_bgeffect $1a, $0, $1, $20
- anim_sound $0, SFX_OUTRAGE
+ anim_sound 0, 0, SFX_OUTRAGE
anim_wait 72
anim_incbgeffect $1a
anim_call BattleAnim_Outrage_branch_cbcb7
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
- anim_sound $1, SFX_MOVE_PUZZLE_PIECE
- anim_obj $0, 120, 72, $0
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 152, 40, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
; cb210
@@ -3942,15 +3942,15 @@
BattleAnim_Sandstorm: ; cb210
anim_1gfx ANIM_GFX_POWDER
- anim_obj $a2, 88, 0, $0
+ anim_obj ANIM_OBJ_A2, 88, 0, $0
anim_wait 8
- anim_obj $a2, 72, 0, $1
+ anim_obj ANIM_OBJ_A2, 72, 0, $1
anim_wait 8
- anim_obj $a2, 56, 0, $2
+ anim_obj ANIM_OBJ_A2, 56, 0, $2
BattleAnim_Sandstorm_branch_cb223: ; cb223
- anim_sound $1, SFX_MENU
+ anim_sound 0, 1, SFX_MENU
anim_wait 8
- anim_loop $10, BattleAnim_Sandstorm_branch_cb223
+ anim_loop 16, BattleAnim_Sandstorm_branch_cb223
anim_wait 8
anim_ret
; cb22d
@@ -3959,7 +3959,7 @@
anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
anim_call BattleAnim_GigaDrain_branch_cbca7
anim_bgeffect $1c, $0, $0, $10
- anim_sound $1b, SFX_GIGA_DRAIN
+ anim_sound 6, 3, SFX_GIGA_DRAIN
anim_call BattleAnim_GigaDrain_branch_cbab3
anim_wait 48
anim_wait 128
@@ -3969,18 +3969,18 @@
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect $7, $0, $0, $0
BattleAnim_GigaDrain_branch_cb24d: ; cb24d
- anim_sound $0, SFX_METRONOME
- anim_obj $9d, 24, 64, $0
+ anim_sound 0, 0, SFX_METRONOME
+ anim_obj ANIM_OBJ_9D, 24, 64, $0
anim_wait 5
- anim_obj $9d, 56, 104, $0
+ anim_obj ANIM_OBJ_9D, 56, 104, $0
anim_wait 5
- anim_obj $9d, 24, 104, $0
+ anim_obj ANIM_OBJ_9D, 24, 104, $0
anim_wait 5
- anim_obj $9d, 56, 64, $0
+ anim_obj ANIM_OBJ_9D, 56, 64, $0
anim_wait 5
- anim_obj $9d, 40, 84, $0
+ anim_obj ANIM_OBJ_9D, 40, 84, $0
anim_wait 5
- anim_loop $2, BattleAnim_GigaDrain_branch_cb24d
+ anim_loop 2, BattleAnim_GigaDrain_branch_cb24d
anim_wait 32
anim_ret
; cb274
@@ -3991,22 +3991,22 @@
anim_bgeffect $1a, $0, $1, $20
anim_bgeffect $7, $0, $2, $0
BattleAnim_Endure_branch_cb283: ; cb283
- anim_sound $0, SFX_SWORDS_DANCE
- anim_obj $47, 44, 108, $6
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
- anim_obj $47, 36, 108, $6
+ anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
- anim_obj $47, 52, 108, $8
+ anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
- anim_obj $47, 28, 108, $8
+ anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
- anim_obj $47, 60, 108, $6
+ anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
- anim_obj $47, 20, 108, $8
+ anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
- anim_obj $47, 68, 108, $8
+ anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
- anim_loop $5, BattleAnim_Endure_branch_cb283
+ anim_loop 5, BattleAnim_Endure_branch_cb283
anim_wait 8
anim_incbgeffect $1a
anim_call BattleAnim_Endure_branch_cbcb7
@@ -4017,7 +4017,7 @@
anim_1gfx ANIM_GFX_OBJECTS
anim_call BattleAnim_Charm_branch_cbca7
anim_bgeffect $26, $0, $1, $0
- anim_sound $0, SFX_ATTRACT
+ anim_sound 0, 0, SFX_ATTRACT
anim_obj ANIM_OBJ_HEART, 64, 80, $0
anim_wait 32
anim_incbgeffect $26
@@ -4028,13 +4028,13 @@
BattleAnim_Rollout: ; cb2d5
anim_1gfx ANIM_GFX_HIT
- anim_sound $0, SFX_SPARK
+ anim_sound 0, 0, SFX_SPARK
anim_call BattleAnim_Rollout_branch_cbcaf
anim_bgeffect $2e, $60, $1, $1
anim_bgeffect $25, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $3, 136, 40, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_03, 136, 40, $0
anim_wait 8
anim_call BattleAnim_Rollout_branch_cbcb7
anim_ret
@@ -4043,10 +4043,10 @@
BattleAnim_FalseSwipe: ; cb2f5
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT
anim_bgeffect $7, $0, $0, $0
- anim_sound $1, SFX_CUT
- anim_obj $3a, 152, 40, $0
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 4
- anim_obj $9d, 136, 40, $0
+ anim_obj ANIM_OBJ_9D, 136, 40, $0
anim_wait 32
anim_ret
; cb30d
@@ -4054,13 +4054,13 @@
BattleAnim_Swagger: ; cb30d
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND
BattleAnim_Swagger_branch_cb310: ; cb310
- anim_sound $0, SFX_MENU
- anim_obj $a9, 72, 88, $44
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_A9, 72, 88, $44
anim_wait 32
- anim_loop $2, BattleAnim_Swagger_branch_cb310
+ anim_loop 2, BattleAnim_Swagger_branch_cb310
anim_wait 32
- anim_sound $1, SFX_KINESIS_2
- anim_obj $83, 104, 40, $0
+ anim_sound 0, 1, SFX_KINESIS_2
+ anim_obj ANIM_OBJ_83, 104, 40, $0
anim_wait 40
anim_ret
; cb328
@@ -4068,14 +4068,14 @@
BattleAnim_MilkDrink: ; cb328
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
anim_call BattleAnim_MilkDrink_branch_cbca7
- anim_obj $82, 74, 104, $0
+ anim_obj ANIM_OBJ_82, 74, 104, $0
anim_wait 16
anim_bgeffect $18, $0, $1, $40
- anim_sound $0, SFX_MILK_DRINK
+ anim_sound 0, 0, SFX_MILK_DRINK
BattleAnim_MilkDrink_branch_cb33c: ; cb33c
- anim_obj $2c, 44, 88, $20
+ anim_obj ANIM_OBJ_2C, 44, 88, $20
anim_wait 8
- anim_loop $8, BattleAnim_MilkDrink_branch_cb33c
+ anim_loop 8, BattleAnim_MilkDrink_branch_cb33c
anim_wait 128
anim_incbgeffect $18
anim_call BattleAnim_MilkDrink_branch_cbcb7
@@ -4084,23 +4084,23 @@
BattleAnim_Spark: ; cb34d
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
- anim_sound $0, SFX_ZAP_CANNON
+ anim_sound 0, 0, SFX_ZAP_CANNON
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
- anim_obj $30, 48, 92, $0
+ anim_obj ANIM_OBJ_30, 48, 92, $0
anim_wait 24
anim_setobj $1, $3
anim_wait 1
anim_call BattleAnim_Spark_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
- anim_sound $0, SFX_SPARK
+ anim_sound 0, 0, SFX_SPARK
anim_wait 16
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
- anim_incobj $2
+ anim_incobj 2
anim_wait 1
- anim_sound $1, SFX_THUNDERSHOCK
- anim_obj $32, 136, 56, $2
- anim_obj $33, 136, 56, $0
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_32, 136, 56, $2
+ anim_obj ANIM_OBJ_33, 136, 56, $0
anim_wait 32
anim_ret
; cb386
@@ -4108,14 +4108,14 @@
BattleAnim_FuryCutter: ; cb386
anim_1gfx ANIM_GFX_CUT
BattleAnim_FuryCutter_branch_cb388: ; cb388
- anim_sound $1, SFX_CUT
+ anim_sound 0, 1, SFX_CUT
anim_jumpand $1, BattleAnim_FuryCutter_branch_cb397
- anim_obj $3a, 152, 40, $0
+ anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_jump BattleAnim_FuryCutter_branch_cb39c
; cb397
BattleAnim_FuryCutter_branch_cb397: ; cb397
- anim_obj $3b, 112, 40, $0
+ anim_obj ANIM_OBJ_3B, 112, 40, $0
BattleAnim_FuryCutter_branch_cb39c: ; cb39c
anim_wait 16
anim_jumpuntil BattleAnim_FuryCutter_branch_cb388
@@ -4125,23 +4125,23 @@
BattleAnim_SteelWing: ; cb3a1
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
- anim_sound $0, SFX_RAGE
+ anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_SteelWing_branch_cbca7
anim_call BattleAnim_SteelWing_branch_cbc43
anim_call BattleAnim_SteelWing_branch_cbcb7
anim_1gfx ANIM_GFX_HIT
anim_resetobp0
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 148, 56, $0
- anim_obj $1, 116, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 148, 56, $0
+ anim_obj ANIM_OBJ_01, 116, 56, $0
anim_wait 6
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 144, 56, $0
- anim_obj $1, 120, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 144, 56, $0
+ anim_obj ANIM_OBJ_01, 120, 56, $0
anim_wait 6
- anim_sound $1, SFX_WING_ATTACK
- anim_obj $1, 140, 56, $0
- anim_obj $1, 124, 56, $0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, 140, 56, $0
+ anim_obj ANIM_OBJ_01, 124, 56, $0
anim_wait 16
anim_ret
; cb3df
@@ -4149,16 +4149,16 @@
BattleAnim_MeanLook: ; cb3df
anim_1gfx ANIM_GFX_PSYCHIC
anim_obp0 $e0
- anim_sound $1, SFX_MEAN_LOOK
- anim_obj $ac, 148, 32, $0
+ anim_sound 0, 1, SFX_MEAN_LOOK
+ anim_obj ANIM_OBJ_AC, 148, 32, $0
anim_wait 5
- anim_obj $ac, 116, 64, $0
+ anim_obj ANIM_OBJ_AC, 116, 64, $0
anim_wait 5
- anim_obj $ac, 148, 64, $0
+ anim_obj ANIM_OBJ_AC, 148, 64, $0
anim_wait 5
- anim_obj $ac, 116, 32, $0
+ anim_obj ANIM_OBJ_AC, 116, 32, $0
anim_wait 5
- anim_obj $ac, 132, 48, $0
+ anim_obj ANIM_OBJ_AC, 132, 48, $0
anim_wait 128
anim_ret
; cb405
@@ -4166,10 +4166,10 @@
BattleAnim_Attract: ; cb405
anim_1gfx ANIM_GFX_OBJECTS
BattleAnim_Attract_branch_cb407: ; cb407
- anim_sound $0, SFX_ATTRACT
- anim_obj $66, 44, 80, $2
+ anim_sound 0, 0, SFX_ATTRACT
+ anim_obj ANIM_OBJ_66, 44, 80, $2
anim_wait 8
- anim_loop $5, BattleAnim_Attract_branch_cb407
+ anim_loop 5, BattleAnim_Attract_branch_cb407
anim_wait 128
anim_wait 64
anim_ret
@@ -4178,10 +4178,10 @@
BattleAnim_SleepTalk: ; cb417
anim_1gfx ANIM_GFX_STATUS
BattleAnim_SleepTalk_branch_cb419: ; cb419
- anim_sound $0, SFX_STRENGTH
- anim_obj $54, 64, 80, $0
+ anim_sound 0, 0, SFX_STRENGTH
+ anim_obj ANIM_OBJ_54, 64, 80, $0
anim_wait 40
- anim_loop $2, BattleAnim_SleepTalk_branch_cb419
+ anim_loop 2, BattleAnim_SleepTalk_branch_cb419
anim_wait 32
anim_ret
; cb428
@@ -4188,25 +4188,25 @@
BattleAnim_HealBell: ; cb428
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
- anim_obj $84, 72, 56, $0
+ anim_obj ANIM_OBJ_84, 72, 56, $0
anim_wait 32
BattleAnim_HealBell_branch_cb431: ; cb431
- anim_sound $0, SFX_HEAL_BELL
- anim_obj $85, 72, 52, $0
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 72, 52, $0
anim_wait 8
- anim_sound $0, SFX_HEAL_BELL
- anim_obj $85, 72, 52, $1
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 72, 52, $1
anim_wait 8
- anim_sound $0, SFX_HEAL_BELL
- anim_obj $85, 72, 52, $2
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 72, 52, $2
anim_wait 8
- anim_sound $0, SFX_HEAL_BELL
- anim_obj $85, 72, 52, $0
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 72, 52, $0
anim_wait 8
- anim_sound $0, SFX_HEAL_BELL
- anim_obj $85, 72, 52, $2
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 72, 52, $2
anim_wait 8
- anim_loop $4, BattleAnim_HealBell_branch_cb431
+ anim_loop 4, BattleAnim_HealBell_branch_cb431
anim_wait 64
anim_ret
; cb464
@@ -4215,14 +4215,14 @@
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Return_branch_cbcaf
anim_bgeffect $22, $0, $1, $0
- anim_sound $0, SFX_RETURN
+ anim_sound 0, 0, SFX_RETURN
anim_wait 64
anim_incbgeffect $22
anim_wait 32
anim_bgeffect $25, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $3, 136, 40, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_03, 136, 40, $0
anim_wait 8
anim_call BattleAnim_Return_branch_cbcb7
anim_ret
@@ -4230,14 +4230,14 @@
BattleAnim_Present: ; cb488
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE
- anim_sound $1, SFX_PRESENT
- anim_obj $8d, 64, 88, $6c
+ anim_sound 0, 1, SFX_PRESENT
+ anim_obj ANIM_OBJ_8D, 64, 88, $6c
anim_wait 56
- anim_obj $53, 104, 48, $0
+ anim_obj ANIM_OBJ_53, 104, 48, $0
anim_wait 48
- anim_incobj $2
+ anim_incobj 2
anim_jumpif $3, BattleAnim_Present_branch_cb4b2
- anim_incobj $1
+ anim_incobj 1
anim_wait 1
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
@@ -4249,11 +4249,11 @@
; cb4b2
BattleAnim_Present_branch_cb4b2: ; cb4b2
- anim_sound $1, SFX_METRONOME
+ anim_sound 0, 1, SFX_METRONOME
BattleAnim_Present_branch_cb4b5: ; cb4b5
- anim_obj $2c, 132, 48, $24
+ anim_obj ANIM_OBJ_2C, 132, 48, $24
anim_wait 8
- anim_loop $8, BattleAnim_Present_branch_cb4b5
+ anim_loop 8, BattleAnim_Present_branch_cb4b5
anim_wait 128
anim_ret
; cb4c1
@@ -4260,21 +4260,21 @@
BattleAnim_Frustration: ; cb4c1
anim_1gfx ANIM_GFX_MISC
- anim_sound $0, SFX_KINESIS_2
- anim_obj $83, 72, 80, $0
+ anim_sound 0, 0, SFX_KINESIS_2
+ anim_obj ANIM_OBJ_83, 72, 80, $0
anim_wait 40
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_Frustration_branch_cbca7
anim_bgeffect $26, $0, $1, $0
anim_wait 8
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 120, 48, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 152, 48, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 152, 48, $0
anim_wait 8
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 136, 48, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 8
anim_incbgeffect $26
anim_wait 1
@@ -4285,12 +4285,12 @@
BattleAnim_Safeguard: ; cb4f9
anim_1gfx ANIM_GFX_MISC
anim_bgeffect $6, $0, $2, $0
- anim_obj $89, 80, 80, $0
- anim_obj $89, 80, 80, $d
- anim_obj $89, 80, 80, $1a
- anim_obj $89, 80, 80, $27
- anim_obj $89, 80, 80, $34
- anim_sound $0, SFX_PROTECT
+ anim_obj ANIM_OBJ_89, 80, 80, $0
+ anim_obj ANIM_OBJ_89, 80, 80, $d
+ anim_obj ANIM_OBJ_89, 80, 80, $1a
+ anim_obj ANIM_OBJ_89, 80, 80, $27
+ anim_obj ANIM_OBJ_89, 80, 80, $34
+ anim_sound 0, 0, SFX_PROTECT
anim_wait 96
anim_ret
; cb51e
@@ -4300,9 +4300,9 @@
anim_call BattleAnim_PainSplit_branch_cbcaf
anim_bgeffect $25, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_TACKLE
- anim_obj $4, 112, 48, $0
- anim_obj $4, 76, 96, $0
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_04, 112, 48, $0
+ anim_obj ANIM_OBJ_04, 76, 96, $0
anim_wait 8
anim_call BattleAnim_PainSplit_branch_cbcb7
anim_wait 1
@@ -4314,22 +4314,22 @@
anim_bgeffect $6, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
BattleAnim_SacredFire_branch_cb549: ; cb549
- anim_sound $0, SFX_EMBER
- anim_obj $80, 48, 104, $0
+ anim_sound 0, 0, SFX_EMBER
+ anim_obj ANIM_OBJ_80, 48, 104, $0
anim_wait 8
- anim_loop $8, BattleAnim_SacredFire_branch_cb549
+ anim_loop 8, BattleAnim_SacredFire_branch_cb549
anim_wait 96
anim_call BattleAnim_SacredFire_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_EMBER
- anim_obj $f, 136, 48, $1
- anim_obj $f, 136, 48, $4
- anim_obj $f, 136, 48, $5
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, 136, 48, $1
+ anim_obj ANIM_OBJ_0F, 136, 48, $4
+ anim_obj ANIM_OBJ_0F, 136, 48, $5
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
- anim_incobj $9
+ anim_incobj 9
anim_wait 8
anim_ret
; cb57d
@@ -4338,16 +4338,16 @@
anim_1gfx ANIM_GFX_ROCKS
BattleAnim_Magnitude_branch_cb57f: ; cb57f
anim_bgeffect $1f, $e, $4, $0
- anim_sound $1, SFX_STRENGTH
- anim_obj $1e, 128, 64, $40
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 128, 64, $40
anim_wait 2
- anim_obj $1e, 120, 68, $30
+ anim_obj ANIM_OBJ_1E, 120, 68, $30
anim_wait 2
- anim_obj $1e, 152, 68, $30
+ anim_obj ANIM_OBJ_1E, 152, 68, $30
anim_wait 2
- anim_obj $1e, 144, 64, $40
+ anim_obj ANIM_OBJ_1E, 144, 64, $40
anim_wait 2
- anim_obj $1e, 136, 68, $30
+ anim_obj ANIM_OBJ_1E, 136, 68, $30
anim_wait 2
anim_jumpuntil BattleAnim_Magnitude_branch_cb57f
anim_wait 96
@@ -4356,8 +4356,8 @@
BattleAnim_Dynamicpunch: ; cb5aa
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $a, 136, 56, $43
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
anim_call BattleAnim_Dynamicpunch_branch_cbb8f
@@ -4370,10 +4370,10 @@
anim_bgeffect $1f, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
- anim_obj $5f, 72, 80, $1
- anim_sound $1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_5F, 72, 80, $1
+ anim_sound 0, 1, SFX_HORN_ATTACK
anim_wait 16
- anim_obj $0, 136, 56, $0
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 16
anim_ret
; cb5de
@@ -4380,11 +4380,11 @@
BattleAnim_Dragonbreath: ; cb5de
anim_1gfx ANIM_GFX_FIRE
- anim_sound $1a, SFX_EMBER
+ anim_sound 6, 2, SFX_EMBER
BattleAnim_Dragonbreath_branch_cb5e3: ; cb5e3
- anim_obj $90, 64, 92, $4
+ anim_obj ANIM_OBJ_90, 64, 92, $4
anim_wait 4
- anim_loop $a, BattleAnim_Dragonbreath_branch_cb5e3
+ anim_loop 10, BattleAnim_Dragonbreath_branch_cb5e3
anim_wait 64
anim_ret
; cb5ef
@@ -4391,8 +4391,8 @@
BattleAnim_BatonPass: ; cb5ef
anim_1gfx ANIM_GFX_MISC
- anim_obj $86, 44, 104, $20
- anim_sound $0, SFX_BATON_PASS
+ anim_obj ANIM_OBJ_86, 44, 104, $20
+ anim_sound 0, 0, SFX_BATON_PASS
anim_call BattleAnim_BatonPass_branch_c9486
anim_wait 64
anim_ret
@@ -4400,13 +4400,13 @@
BattleAnim_Encore: ; cb5fe
anim_1gfx ANIM_GFX_OBJECTS
- anim_obj $99, 64, 80, $90
- anim_obj $99, 64, 80, $10
- anim_sound $0, SFX_ENCORE
+ anim_obj ANIM_OBJ_99, 64, 80, $90
+ anim_obj ANIM_OBJ_99, 64, 80, $10
+ anim_sound 0, 0, SFX_ENCORE
anim_wait 16
- anim_obj $9a, 64, 72, $2c
+ anim_obj ANIM_OBJ_9A, 64, 72, $2c
anim_wait 32
- anim_obj $9a, 64, 72, $34
+ anim_obj ANIM_OBJ_9A, 64, 72, $34
anim_wait 16
anim_ret
; cb61b
@@ -4414,8 +4414,8 @@
BattleAnim_Pursuit: ; cb61b
anim_1gfx ANIM_GFX_HIT
anim_jumpif $1, BattleAnim_Pursuit_branch_cb62b
- anim_sound $1, SFX_COMET_PUNCH
- anim_obj $1, 136, 56, $0
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; cb62b
@@ -4424,16 +4424,16 @@
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
anim_wait 4
anim_call BattleAnim_Pursuit_branch_cbcc2
- anim_obj $ad, 132, 64, $0
+ anim_obj ANIM_OBJ_AD, 132, 64, $0
anim_wait 64
- anim_obj $ad, 132, 64, $1
- anim_sound $1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_AD, 132, 64, $1
+ anim_sound 0, 1, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 64
- anim_incobj $3
+ anim_incobj 3
anim_wait 16
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $0, 120, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 120, 56, $0
anim_bgeffect $2d, $0, $0, $0
anim_wait 16
anim_call BattleAnim_Pursuit_branch_cbcd2
@@ -4445,21 +4445,21 @@
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
anim_obp0 $e4
BattleAnim_RapidSpin_branch_cb663: ; cb663
- anim_sound $0, SFX_MENU
- anim_obj $a8, 44, 112, $0
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_A8, 44, 112, $0
anim_wait 2
- anim_loop $5, BattleAnim_RapidSpin_branch_cb663
+ anim_loop 5, BattleAnim_RapidSpin_branch_cb663
anim_wait 24
anim_call BattleAnim_RapidSpin_branch_cbcaf
anim_bgeffect $25, $0, $1, $0
anim_wait 4
anim_resetobp0
- anim_sound $1, SFX_MEGA_KICK
- anim_obj $4, 136, 40, $0
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_04, 136, 40, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
- anim_incobj $6
+ anim_incobj 6
anim_wait 1
anim_ret
; cb68e
@@ -4466,13 +4466,13 @@
BattleAnim_SweetScent: ; cb68e
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
- anim_sound $0, SFX_SWEET_SCENT
+ anim_sound 0, 0, SFX_SWEET_SCENT
anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
anim_wait 2
anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
anim_wait 96
anim_obp0 $54
- anim_sound $1, SFX_SWEET_SCENT_2
+ anim_sound 0, 1, SFX_SWEET_SCENT_2
anim_obj ANIM_OBJ_COTTON, 136, 40, $15
anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
@@ -4483,7 +4483,7 @@
BattleAnim_IronTail: ; cb6b6
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
- anim_sound $0, SFX_RAGE
+ anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_IronTail_branch_cbca7
anim_call BattleAnim_IronTail_branch_cbc43
anim_wait 4
@@ -4491,8 +4491,8 @@
anim_resetobp0
anim_bgeffect $26, $0, $1, $0
anim_wait 16
- anim_sound $1, SFX_MEGA_KICK
- anim_obj $0, 136, 48, $0
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 16
anim_incbgeffect $26
anim_call BattleAnim_IronTail_branch_cbcb7
@@ -4502,16 +4502,16 @@
BattleAnim_MetalClaw: ; cb6dc
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
- anim_sound $0, SFX_RAGE
+ anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_MetalClaw_branch_cbca7
anim_call BattleAnim_MetalClaw_branch_cbc43
anim_call BattleAnim_MetalClaw_branch_cbcb7
anim_1gfx ANIM_GFX_CUT
anim_resetobp0
- anim_sound $1, SFX_SCRATCH
- anim_obj $37, 144, 48, $0
- anim_obj $37, 140, 44, $0
- anim_obj $37, 136, 40, $0
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_37, 144, 48, $0
+ anim_obj ANIM_OBJ_37, 140, 44, $0
+ anim_obj ANIM_OBJ_37, 136, 40, $0
anim_wait 32
anim_ret
; cb703
@@ -4521,20 +4521,20 @@
anim_call BattleAnim_VitalThrow_branch_cbca7
anim_bgeffect $2f, $0, $1, $0
anim_wait 16
- anim_sound $0, SFX_MENU
- anim_obj $4, 64, 96, $0
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_04, 64, 96, $0
anim_wait 8
- anim_sound $0, SFX_MENU
- anim_obj $4, 56, 88, $0
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_04, 56, 88, $0
anim_wait 8
- anim_sound $0, SFX_MENU
- anim_obj $4, 68, 104, $0
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_04, 68, 104, $0
anim_wait 8
anim_incbgeffect $2f
anim_wait 16
anim_call BattleAnim_VitalThrow_branch_cbcb7
- anim_sound $1, SFX_MEGA_PUNCH
- anim_obj $3, 132, 56, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_03, 132, 56, $0
anim_wait 16
anim_ret
; cb739
@@ -4542,11 +4542,11 @@
BattleAnim_MorningSun: ; cb739
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect $7, $0, $0, $0
- anim_sound $0, SFX_MORNING_SUN
+ anim_sound 0, 0, SFX_MORNING_SUN
BattleAnim_MorningSun_branch_cb743: ; cb743
- anim_obj $9c, 16, 48, $88
+ anim_obj ANIM_OBJ_9C, 16, 48, $88
anim_wait 6
- anim_loop $5, BattleAnim_MorningSun_branch_cb743
+ anim_loop 5, BattleAnim_MorningSun_branch_cb743
anim_wait 32
anim_jumpif $0, BattleAnim_MorningSun_branch_cb756
anim_call BattleAnim_MorningSun_branch_cbc6a
@@ -4563,7 +4563,7 @@
anim_call BattleAnim_Synthesis_branch_cbca7
anim_bgeffect $18, $0, $1, $40
anim_bgeffect $7, $0, $0, $0
- anim_sound $0, SFX_OUTRAGE
+ anim_sound 0, 0, SFX_OUTRAGE
anim_wait 72
anim_incbgeffect $18
anim_call BattleAnim_Synthesis_branch_cbcb7
@@ -4582,14 +4582,14 @@
anim_bgp $1b
anim_obp0 $c0
anim_bgeffect $1f, $20, $2, $0
- anim_obj $36, 136, 56, $a8
- anim_obj $36, 136, 56, $28
+ anim_obj ANIM_OBJ_36, 136, 56, $a8
+ anim_obj ANIM_OBJ_36, 136, 56, $28
anim_wait 8
- anim_sound $1, SFX_BITE
- anim_obj $0, 144, 48, $18
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_00, 144, 48, $18
anim_wait 16
- anim_sound $1, SFX_BITE
- anim_obj $0, 128, 64, $18
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_00, 128, 64, $18
anim_wait 8
anim_ret
; cb7a8
@@ -4598,13 +4598,13 @@
anim_1gfx ANIM_GFX_SHINE
anim_bgp $1b
anim_bgeffect $7, $0, $0, $0
- anim_obj $9e, 0, 40, $0
- anim_obj $9e, 16, 56, $0
- anim_obj $9e, 32, 72, $0
- anim_obj $9e, 48, 88, $0
- anim_obj $9e, 64, 104, $0
+ anim_obj ANIM_OBJ_9E, 0, 40, $0
+ anim_obj ANIM_OBJ_9E, 16, 56, $0
+ anim_obj ANIM_OBJ_9E, 32, 72, $0
+ anim_obj ANIM_OBJ_9E, 48, 88, $0
+ anim_obj ANIM_OBJ_9E, 64, 104, $0
anim_wait 1
- anim_sound $0, SFX_MOONLIGHT
+ anim_sound 0, 0, SFX_MOONLIGHT
anim_wait 63
anim_jumpif $3, BattleAnim_Moonlight_branch_cb7d7
anim_call BattleAnim_Moonlight_branch_cbc6a
@@ -4621,32 +4621,32 @@
anim_call BattleAnim_HiddenPower_branch_cbca7
anim_bgeffect $1a, $0, $1, $20
anim_bgeffect $7, $0, $2, $0
- anim_obj $9f, 44, 88, $0
- anim_obj $9f, 44, 88, $8
- anim_obj $9f, 44, 88, $10
- anim_obj $9f, 44, 88, $18
- anim_obj $9f, 44, 88, $20
- anim_obj $9f, 44, 88, $28
- anim_obj $9f, 44, 88, $30
- anim_obj $9f, 44, 88, $38
+ anim_obj ANIM_OBJ_9F, 44, 88, $0
+ anim_obj ANIM_OBJ_9F, 44, 88, $8
+ anim_obj ANIM_OBJ_9F, 44, 88, $10
+ anim_obj ANIM_OBJ_9F, 44, 88, $18
+ anim_obj ANIM_OBJ_9F, 44, 88, $20
+ anim_obj ANIM_OBJ_9F, 44, 88, $28
+ anim_obj ANIM_OBJ_9F, 44, 88, $30
+ anim_obj ANIM_OBJ_9F, 44, 88, $38
BattleAnim_HiddenPower_branch_cb812: ; cb812
- anim_sound $0, SFX_SWORDS_DANCE
+ anim_sound 0, 0, SFX_SWORDS_DANCE
anim_wait 8
- anim_loop $c, BattleAnim_HiddenPower_branch_cb812
+ anim_loop 12, BattleAnim_HiddenPower_branch_cb812
anim_incbgeffect $1a
anim_call BattleAnim_HiddenPower_branch_cbcb7
anim_wait 1
- anim_incobj $2
- anim_incobj $3
- anim_incobj $4
- anim_incobj $5
- anim_incobj $6
- anim_incobj $7
- anim_incobj $8
- anim_incobj $9
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
anim_wait 16
anim_1gfx ANIM_GFX_HIT
- anim_obj $0, 136, 56, $0
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 32
anim_ret
; cb83a
@@ -4653,13 +4653,13 @@
BattleAnim_CrossChop: ; cb83a
anim_1gfx ANIM_GFX_CUT
- anim_sound $1, SFX_CUT
- anim_obj $a0, 152, 40, $0
- anim_obj $a1, 120, 72, $0
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_A0, 152, 40, $0
+ anim_obj ANIM_OBJ_A1, 120, 72, $0
anim_wait 8
anim_bgeffect $1f, $58, $2, $0
anim_wait 92
- anim_sound $1, SFX_VICEGRIP
+ anim_sound 0, 1, SFX_VICEGRIP
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
anim_wait 16
anim_ret
@@ -4668,43 +4668,43 @@
BattleAnim_Twister: ; cb85a
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
BattleAnim_Twister_branch_cb85d: ; cb85d
- anim_sound $0, SFX_RAZOR_WIND
+ anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6
- anim_loop $9, BattleAnim_Twister_branch_cb85d
+ anim_loop 9, BattleAnim_Twister_branch_cb85d
BattleAnim_Twister_branch_cb86a: ; cb86a
- anim_sound $0, SFX_RAZOR_WIND
+ anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 8
- anim_loop $8, BattleAnim_Twister_branch_cb86a
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
- anim_incobj $4
- anim_incobj $5
- anim_incobj $6
- anim_incobj $7
- anim_incobj $8
- anim_incobj $9
+ anim_loop 8, BattleAnim_Twister_branch_cb86a
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
anim_wait 64
- anim_obj $1, 144, 64, $18
+ anim_obj ANIM_OBJ_01, 144, 64, $18
BattleAnim_Twister_branch_cb88a: ; cb88a
- anim_sound $1, SFX_RAZOR_WIND
+ anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8
- anim_loop $4, BattleAnim_Twister_branch_cb88a
- anim_obj $1, 128, 32, $18
+ anim_loop 4, BattleAnim_Twister_branch_cb88a
+ anim_obj ANIM_OBJ_01, 128, 32, $18
BattleAnim_Twister_branch_cb897: ; cb897
- anim_sound $1, SFX_RAZOR_WIND
+ anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8
- anim_loop $4, BattleAnim_Twister_branch_cb897
- anim_incobj $1
- anim_incobj $2
- anim_incobj $3
- anim_incobj $4
- anim_incobj $5
- anim_incobj $6
- anim_incobj $7
- anim_incobj $8
- anim_incobj $9
+ anim_loop 4, BattleAnim_Twister_branch_cb897
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
anim_wait 32
anim_ret
; cb8b3
@@ -4713,12 +4713,12 @@
anim_1gfx ANIM_GFX_WATER
anim_bgp $f8
anim_obp0 $7c
- anim_sound $1, SFX_RAIN_DANCE
- anim_obj $af, 88, 0, $0
+ anim_sound 0, 1, SFX_RAIN_DANCE
+ anim_obj ANIM_OBJ_AF, 88, 0, $0
anim_wait 8
- anim_obj $af, 88, 0, $1
+ anim_obj ANIM_OBJ_AF, 88, 0, $1
anim_wait 8
- anim_obj $af, 88, 0, $2
+ anim_obj ANIM_OBJ_AF, 88, 0, $2
anim_wait 128
anim_ret
; cb8cf
@@ -4726,12 +4726,12 @@
BattleAnim_SunnyDay: ; cb8cf
anim_1gfx ANIM_GFX_WATER
anim_bgp $90
- anim_sound $1, SFX_MORNING_SUN
- anim_obj $af, 88, 0, $2
+ anim_sound 0, 1, SFX_MORNING_SUN
+ anim_obj ANIM_OBJ_AF, 88, 0, $2
anim_wait 8
- anim_obj $af, 88, 0, $2
+ anim_obj ANIM_OBJ_AF, 88, 0, $2
anim_wait 8
- anim_obj $af, 88, 0, $2
+ anim_obj ANIM_OBJ_AF, 88, 0, $2
anim_wait 128
anim_ret
; cb8e9
@@ -4740,17 +4740,17 @@
anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED
anim_bgeffect $6, $0, $2, $0
BattleAnim_MirrorCoat_branch_cb8f1: ; cb8f1
- anim_sound $0, SFX_SHINE
- anim_obj $50, 72, 80, $0
- anim_obj $ae, 64, 72, $4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 72, 80, $0
+ anim_obj ANIM_OBJ_AE, 64, 72, $4
anim_wait 8
- anim_obj $ae, 64, 88, $4
+ anim_obj ANIM_OBJ_AE, 64, 88, $4
anim_wait 8
- anim_obj $ae, 64, 80, $4
+ anim_obj ANIM_OBJ_AE, 64, 80, $4
anim_wait 8
- anim_obj $ae, 64, 96, $4
+ anim_obj ANIM_OBJ_AE, 64, 96, $4
anim_wait 8
- anim_loop $3, BattleAnim_MirrorCoat_branch_cb8f1
+ anim_loop 3, BattleAnim_MirrorCoat_branch_cb8f1
anim_wait 32
anim_ret
; cb917
@@ -4759,11 +4759,11 @@
anim_1gfx ANIM_GFX_STATUS
anim_call BattleAnim_PsychUp_branch_cbca7
anim_bgeffect $1a, $0, $1, $20
- anim_sound $0, SFX_PSYBEAM
- anim_obj $b1, 44, 88, $0
- anim_obj $b1, 44, 88, $10
- anim_obj $b1, 44, 88, $20
- anim_obj $b1, 44, 88, $30
+ anim_sound 0, 0, SFX_PSYBEAM
+ anim_obj ANIM_OBJ_B1, 44, 88, $0
+ anim_obj ANIM_OBJ_B1, 44, 88, $10
+ anim_obj ANIM_OBJ_B1, 44, 88, $20
+ anim_obj ANIM_OBJ_B1, 44, 88, $30
anim_wait 64
anim_incbgeffect $1a
anim_call BattleAnim_PsychUp_branch_cbcb7
@@ -4774,16 +4774,16 @@
BattleAnim_Extremespeed: ; cb940
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
- anim_sound $0, SFX_MENU
- anim_obj $77, 24, 88, $2
- anim_obj $77, 32, 88, $1
- anim_obj $77, 40, 88, $0
- anim_obj $77, 48, 88, $80
- anim_obj $77, 56, 88, $81
- anim_obj $77, 64, 88, $82
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_77, 24, 88, $2
+ anim_obj ANIM_OBJ_77, 32, 88, $1
+ anim_obj ANIM_OBJ_77, 40, 88, $0
+ anim_obj ANIM_OBJ_77, 48, 88, $80
+ anim_obj ANIM_OBJ_77, 56, 88, $81
+ anim_obj ANIM_OBJ_77, 64, 88, $82
anim_wait 12
- anim_sound $1, SFX_CUT
- anim_obj $3a, 152, 40, $0
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
@@ -4792,29 +4792,29 @@
BattleAnim_Ancientpower: ; cb97a
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
- anim_sound $0, SFX_SPARK
- anim_obj $b2, 64, 108, $20
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 64, 108, $20
anim_wait 8
- anim_sound $0, SFX_SPARK
- anim_obj $b2, 75, 102, $20
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 75, 102, $20
anim_wait 8
- anim_sound $0, SFX_SPARK
- anim_obj $b2, 85, 97, $20
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 85, 97, $20
anim_wait 8
- anim_sound $0, SFX_SPARK
- anim_obj $b2, 96, 92, $20
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 96, 92, $20
anim_wait 8
- anim_sound $1, SFX_SPARK
- anim_obj $b2, 106, 87, $20
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 106, 87, $20
anim_wait 8
- anim_sound $1, SFX_SPARK
- anim_obj $b2, 116, 82, $20
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 116, 82, $20
anim_wait 8
- anim_sound $1, SFX_SPARK
- anim_obj $b2, 126, 77, $20
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 126, 77, $20
anim_wait 8
- anim_sound $1, SFX_SPARK
- anim_obj $0, 136, 56, $0
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_ret
; cb9c6
@@ -4822,10 +4822,10 @@
BattleAnim_ShadowBall: ; cb9c6
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_bgp $1b
- anim_sound $1a, SFX_SLUDGE_BOMB
- anim_obj $b4, 64, 92, $2
+ anim_sound 6, 2, SFX_SLUDGE_BOMB
+ anim_obj ANIM_OBJ_B4, 64, 92, $2
anim_wait 32
- anim_obj $1c, 132, 56, $10
+ anim_obj ANIM_OBJ_1C, 132, 56, $10
anim_wait 24
anim_ret
; cb9db
@@ -4835,18 +4835,18 @@
anim_bgeffect $6, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
- anim_obj $7d, 8, 24, $10
- anim_obj $7d, 8, 48, $2
- anim_obj $7d, 8, 88, $8
+ anim_obj ANIM_OBJ_7D, 8, 24, $10
+ anim_obj ANIM_OBJ_7D, 8, 48, $2
+ anim_obj ANIM_OBJ_7D, 8, 88, $8
anim_wait 4
- anim_obj $7d, 8, 32, $6
- anim_obj $7d, 8, 56, $c
- anim_obj $7d, 8, 80, $4
- anim_obj $7d, 8, 104, $e
+ anim_obj ANIM_OBJ_7D, 8, 32, $6
+ anim_obj ANIM_OBJ_7D, 8, 56, $c
+ anim_obj ANIM_OBJ_7D, 8, 80, $4
+ anim_obj ANIM_OBJ_7D, 8, 104, $e
BattleAnim_FutureSight_branch_cba10: ; cba10
- anim_sound $0, SFX_THROW_BALL
+ anim_sound 0, 0, SFX_THROW_BALL
anim_wait 16
- anim_loop $4, BattleAnim_FutureSight_branch_cba10
+ anim_loop 4, BattleAnim_FutureSight_branch_cba10
anim_incbgeffect ANIM_BG_PSYCHIC
anim_ret
; cba1b
@@ -4853,24 +4853,24 @@
BattleAnim_RockSmash: ; cba1b
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
- anim_sound $1, SFX_SPARK
- anim_obj $1, 128, 56, $0
- anim_sound $1, SFX_SPARK
- anim_obj $b5, 128, 64, $28
- anim_obj $b5, 128, 64, $5c
- anim_sound $1, SFX_SPARK
- anim_obj $b5, 128, 64, $10
- anim_obj $b5, 128, 64, $e8
- anim_sound $1, SFX_SPARK
- anim_obj $b5, 128, 64, $9c
- anim_obj $b5, 128, 64, $d0
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_01, 128, 56, $0
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 128, 64, $28
+ anim_obj ANIM_OBJ_B5, 128, 64, $5c
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 128, 64, $10
+ anim_obj ANIM_OBJ_B5, 128, 64, $e8
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 128, 64, $9c
+ anim_obj ANIM_OBJ_B5, 128, 64, $d0
anim_wait 6
- anim_sound $1, SFX_SPARK
- anim_obj $b5, 128, 64, $1c
- anim_obj $b5, 128, 64, $50
- anim_sound $1, SFX_SPARK
- anim_obj $b5, 128, 64, $dc
- anim_obj $b5, 128, 64, $90
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 128, 64, $1c
+ anim_obj ANIM_OBJ_B5, 128, 64, $50
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 128, 64, $dc
+ anim_obj ANIM_OBJ_B5, 128, 64, $90
anim_wait 32
anim_ret
; cba6a
@@ -4878,12 +4878,12 @@
BattleAnim_Whirlpool: ; cba6a
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
- anim_sound $1, SFX_SURF
+ anim_sound 0, 1, SFX_SURF
anim_wait 16
BattleAnim_Whirlpool_branch_cba75: ; cba75
anim_obj ANIM_OBJ_GUST, 132, 72, $0
anim_wait 6
- anim_loop $9, BattleAnim_Whirlpool_branch_cba75
+ anim_loop 9, BattleAnim_Whirlpool_branch_cba75
anim_wait 64
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
@@ -4892,11 +4892,11 @@
BattleAnim_BeatUp: ; cba84
anim_jumpif $0, BattleAnim_BeatUp_branch_cba9b
- anim_sound $0, SFX_BALL_POOF
+ anim_sound 0, 0, SFX_BALL_POOF
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
anim_wait 16
anim_beatup
- anim_sound $0, SFX_BALL_POOF
+ anim_sound 0, 0, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 16
BattleAnim_BeatUp_branch_cba9b: ; cba9b
@@ -4904,8 +4904,8 @@
anim_call BattleAnim_BeatUp_branch_cbca7
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
- anim_sound $1, SFX_BEAT_UP
- anim_obj $0, 136, 48, $0
+ anim_sound 0, 1, SFX_BEAT_UP
+ anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 8
anim_call BattleAnim_BeatUp_branch_cbcb7
anim_ret
@@ -4914,14 +4914,14 @@
BattleAnim_DreamEater_branch_cbab3: ; cbab3
BattleAnim_GigaDrain_branch_cbab3: ; cbab3
BattleAnim_LeechLife_branch_cbab3: ; cbab3
- anim_obj $71, 132, 44, $0
- anim_obj $71, 132, 44, $8
- anim_obj $71, 132, 44, $10
- anim_obj $71, 132, 44, $18
- anim_obj $71, 132, 44, $20
- anim_obj $71, 132, 44, $28
- anim_obj $71, 132, 44, $30
- anim_obj $71, 132, 44, $38
+ anim_obj ANIM_OBJ_71, 132, 44, $0
+ anim_obj ANIM_OBJ_71, 132, 44, $8
+ anim_obj ANIM_OBJ_71, 132, 44, $10
+ anim_obj ANIM_OBJ_71, 132, 44, $18
+ anim_obj ANIM_OBJ_71, 132, 44, $20
+ anim_obj ANIM_OBJ_71, 132, 44, $28
+ anim_obj ANIM_OBJ_71, 132, 44, $30
+ anim_obj ANIM_OBJ_71, 132, 44, $38
anim_ret
; cbadc
@@ -4928,30 +4928,30 @@
BattleAnim_Glare_branch_cbadc: ; cbadc
BattleAnim_Leer_branch_cbadc: ; cbadc
BattleAnim_ScaryFace_branch_cbadc: ; cbadc
- anim_sound $1a, SFX_LEER
- anim_obj $4e, 72, 84, $0
- anim_obj $4e, 64, 80, $0
- anim_obj $4e, 88, 76, $0
- anim_obj $4e, 80, 72, $0
- anim_obj $4e, 104, 68, $0
- anim_obj $4e, 96, 64, $0
- anim_obj $4e, 120, 60, $0
- anim_obj $4e, 112, 56, $0
- anim_obj $4f, 130, 54, $0
- anim_obj $4f, 122, 50, $0
+ anim_sound 6, 2, SFX_LEER
+ anim_obj ANIM_OBJ_4E, 72, 84, $0
+ anim_obj ANIM_OBJ_4E, 64, 80, $0
+ anim_obj ANIM_OBJ_4E, 88, 76, $0
+ anim_obj ANIM_OBJ_4E, 80, 72, $0
+ anim_obj ANIM_OBJ_4E, 104, 68, $0
+ anim_obj ANIM_OBJ_4E, 96, 64, $0
+ anim_obj ANIM_OBJ_4E, 120, 60, $0
+ anim_obj ANIM_OBJ_4E, 112, 56, $0
+ anim_obj ANIM_OBJ_4F, 130, 54, $0
+ anim_obj ANIM_OBJ_4F, 122, 50, $0
anim_ret
; cbb12
BattleAnim_Fly_branch_cbb12: ; cbb12
BattleAnim_Teleport_branch_cbb12: ; cbb12
- anim_sound $0, SFX_WARP_TO
- anim_obj $44, 44, 108, $0
- anim_obj $44, 44, 100, $0
- anim_obj $44, 44, 92, $0
- anim_obj $44, 44, 84, $0
- anim_obj $44, 44, 76, $0
- anim_obj $44, 44, 68, $0
- anim_obj $44, 44, 60, $0
+ anim_sound 0, 0, SFX_WARP_TO
+ anim_obj ANIM_OBJ_44, 44, 108, $0
+ anim_obj ANIM_OBJ_44, 44, 100, $0
+ anim_obj ANIM_OBJ_44, 44, 92, $0
+ anim_obj ANIM_OBJ_44, 44, 84, $0
+ anim_obj ANIM_OBJ_44, 44, 76, $0
+ anim_obj ANIM_OBJ_44, 44, 68, $0
+ anim_obj ANIM_OBJ_44, 44, 60, $0
anim_ret
; cbb39
@@ -4958,37 +4958,37 @@
BattleAnim_AuroraBeam_branch_cbb39: ; cbb39
BattleAnim_HyperBeam_branch_cbb39: ; cbb39
BattleAnim_Solarbeam_branch_cbb39: ; cbb39
- anim_sound $0, SFX_HYPER_BEAM
- anim_obj $27, 64, 92, $0
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 64, 92, $0
anim_wait 4
- anim_sound $0, SFX_HYPER_BEAM
- anim_obj $27, 80, 84, $0
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 80, 84, $0
anim_wait 4
- anim_sound $1, SFX_HYPER_BEAM
- anim_obj $27, 96, 76, $0
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 96, 76, $0
anim_wait 4
- anim_sound $1, SFX_HYPER_BEAM
- anim_obj $27, 112, 68, $0
- anim_obj $28, 126, 62, $0
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 112, 68, $0
+ anim_obj ANIM_OBJ_28, 126, 62, $0
anim_ret
; cbb62
BattleAnim_Explosion_branch_cbb62: ; cbb62
BattleAnim_Selfdestruct_branch_cbb62: ; cbb62
- anim_sound $0, SFX_EGG_BOMB
- anim_obj $17, 24, 64, $0
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 24, 64, $0
anim_wait 5
- anim_sound $0, SFX_EGG_BOMB
- anim_obj $17, 56, 104, $0
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 56, 104, $0
anim_wait 5
- anim_sound $0, SFX_EGG_BOMB
- anim_obj $17, 24, 104, $0
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 24, 104, $0
anim_wait 5
- anim_sound $0, SFX_EGG_BOMB
- anim_obj $17, 56, 64, $0
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 56, 64, $0
anim_wait 5
- anim_sound $0, SFX_EGG_BOMB
- anim_obj $17, 40, 84, $0
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 40, 84, $0
anim_ret
; cbb8f
@@ -4996,20 +4996,20 @@
BattleAnim_Explosion_branch_cbb8f: ; cbb8f
BattleAnim_Present_branch_cbb8f: ; cbb8f
BattleAnim_Selfdestruct_branch_cbb8f: ; cbb8f
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $17, 148, 32, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 148, 32, $0
anim_wait 5
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $17, 116, 72, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 116, 72, $0
anim_wait 5
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $17, 148, 72, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 148, 72, $0
anim_wait 5
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $17, 116, 32, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 116, 32, $0
anim_wait 5
- anim_sound $1, SFX_EGG_BOMB
- anim_obj $17, 132, 52, $0
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 132, 52, $0
anim_ret
; cbbbc
@@ -5016,21 +5016,21 @@
BattleAnim_Growl_branch_cbbbc: ; cbbbc
BattleAnim_Roar_branch_cbbbc: ; cbbbc
BattleAnim_Snore_branch_cbbbc: ; cbbbc
- anim_obj $4b, 64, 76, $0
- anim_obj $4b, 64, 88, $1
- anim_obj $4b, 64, 100, $2
+ anim_obj ANIM_OBJ_4B, 64, 76, $0
+ anim_obj ANIM_OBJ_4B, 64, 88, $1
+ anim_obj ANIM_OBJ_4B, 64, 100, $2
anim_ret
; cbbcc
BattleAnim_FirePunch_branch_cbbcc: ; cbbcc
BattleAnim_TriAttack_branch_cbbcc: ; cbbcc
- anim_sound $1, SFX_EMBER
+ anim_sound 0, 1, SFX_EMBER
BattleAnim_FirePunch_branch_cbbcf: ; cbbcf
BattleAnim_TriAttack_branch_cbbcf: ; cbbcf
- anim_obj $10, 136, 56, $10
- anim_obj $10, 136, 56, $90
+ anim_obj ANIM_OBJ_BURNED, 136, 56, $10
+ anim_obj ANIM_OBJ_BURNED, 136, 56, $90
anim_wait 4
- anim_loop $4, BattleAnim_FirePunch_branch_cbbcf
+ anim_loop 4, BattleAnim_FirePunch_branch_cbbcf
anim_ret
; cbbdf
@@ -5037,23 +5037,23 @@
BattleAnim_IcePunch_branch_cbbdf: ; cbbdf
BattleAnim_PowderSnow_branch_cbbdf: ; cbbdf
BattleAnim_TriAttack_branch_cbbdf: ; cbbdf
- anim_sound $1, SFX_SHINE
- anim_obj $12, 128, 42, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 128, 42, $0
anim_wait 6
- anim_sound $1, SFX_SHINE
- anim_obj $12, 144, 70, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 144, 70, $0
anim_wait 6
- anim_sound $1, SFX_SHINE
- anim_obj $12, 120, 56, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 120, 56, $0
anim_wait 6
- anim_sound $1, SFX_SHINE
- anim_obj $12, 152, 56, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 152, 56, $0
anim_wait 6
- anim_sound $1, SFX_SHINE
- anim_obj $12, 144, 42, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 144, 42, $0
anim_wait 6
- anim_sound $1, SFX_SHINE
- anim_obj $12, 128, 70, $0
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 128, 70, $0
anim_ret
; cbc15
@@ -5060,25 +5060,25 @@
BattleAnim_SludgeBomb_branch_cbc15: ; cbc15
BattleAnim_Sludge_branch_cbc15: ; cbc15
BattleAnim_Toxic_branch_cbc15: ; cbc15
- anim_sound $1, SFX_UNKNOWN_7F
- anim_obj $1a, 132, 72, $0
+ anim_sound 0, 1, SFX_UNKNOWN_7F
+ anim_obj ANIM_OBJ_1A, 132, 72, $0
anim_wait 8
- anim_sound $1, SFX_UNKNOWN_7F
- anim_obj $1a, 116, 72, $0
+ anim_sound 0, 1, SFX_UNKNOWN_7F
+ anim_obj ANIM_OBJ_1A, 116, 72, $0
anim_wait 8
- anim_sound $1, SFX_UNKNOWN_7F
- anim_obj $1a, 148, 72, $0
+ anim_sound 0, 1, SFX_UNKNOWN_7F
+ anim_obj ANIM_OBJ_1A, 148, 72, $0
anim_wait 8
- anim_loop $5, BattleAnim_SludgeBomb_branch_cbc15
+ anim_loop 5, BattleAnim_SludgeBomb_branch_cbc15
anim_ret
; cbc35
BattleAnim_Acid_branch_cbc35: ; cbc35
BattleAnim_Toxic_branch_cbc35: ; cbc35
- anim_sound $1a, SFX_BUBBLEBEAM
- anim_obj $19, 64, 92, $10
+ anim_sound 6, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_19, 64, 92, $10
anim_wait 5
- anim_loop $8, BattleAnim_Acid_branch_cbc35
+ anim_loop 8, BattleAnim_Acid_branch_cbc35
anim_ret
; cbc43
@@ -5086,12 +5086,12 @@
BattleAnim_IronTail_branch_cbc43: ; cbc43
BattleAnim_MetalClaw_branch_cbc43: ; cbc43
BattleAnim_SteelWing_branch_cbc43: ; cbc43
- anim_sound $0, SFX_SHINE
+ anim_sound 0, 0, SFX_SHINE
anim_bgeffect $17, $0, $1, $40
anim_wait 8
- anim_obj $51, 48, 84, $0
+ anim_obj ANIM_OBJ_51, 48, 84, $0
anim_wait 32
- anim_obj $51, 48, 84, $0
+ anim_obj ANIM_OBJ_51, 48, 84, $0
anim_wait 64
anim_incbgeffect $17
anim_ret
@@ -5099,10 +5099,10 @@
BattleAnim_MudSlap_branch_cbc5b: ; cbc5b
BattleAnim_SandAttack_branch_cbc5b: ; cbc5b
- anim_sound $1a, SFX_MENU
- anim_obj $58, 64, 92, $4
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_58, 64, 92, $4
anim_wait 4
- anim_loop $8, BattleAnim_MudSlap_branch_cbc5b
+ anim_loop 8, BattleAnim_MudSlap_branch_cbc5b
anim_wait 32
anim_ret
; cbc6a
@@ -5110,12 +5110,12 @@
BattleAnim_Moonlight_branch_cbc6a: ; cbc6a
BattleAnim_MorningSun_branch_cbc6a: ; cbc6a
BattleAnim_Synthesis_branch_cbc6a: ; cbc6a
- anim_sound $0, SFX_METRONOME
- anim_obj $9d, 44, 64, $0
+ anim_sound 0, 0, SFX_METRONOME
+ anim_obj ANIM_OBJ_9D, 44, 64, $0
anim_wait 5
- anim_obj $9d, 24, 96, $0
+ anim_obj ANIM_OBJ_9D, 24, 96, $0
anim_wait 5
- anim_obj $9d, 56, 104, $0
+ anim_obj ANIM_OBJ_9D, 56, 104, $0
anim_wait 21
anim_ret
; cbc80
@@ -5123,21 +5123,21 @@
BattleAnim_Moonlight_branch_cbc80: ; cbc80
BattleAnim_MorningSun_branch_cbc80: ; cbc80
BattleAnim_Synthesis_branch_cbc80: ; cbc80
- anim_sound $0, SFX_METRONOME
+ anim_sound 0, 0, SFX_METRONOME
BattleAnim_Moonlight_branch_cbc83: ; cbc83
BattleAnim_MorningSun_branch_cbc83: ; cbc83
BattleAnim_Synthesis_branch_cbc83: ; cbc83
- anim_obj $9d, 24, 64, $0
+ anim_obj ANIM_OBJ_9D, 24, 64, $0
anim_wait 5
- anim_obj $9d, 56, 104, $0
+ anim_obj ANIM_OBJ_9D, 56, 104, $0
anim_wait 5
- anim_obj $9d, 24, 104, $0
+ anim_obj ANIM_OBJ_9D, 24, 104, $0
anim_wait 5
- anim_obj $9d, 56, 64, $0
+ anim_obj ANIM_OBJ_9D, 56, 64, $0
anim_wait 5
- anim_obj $9d, 40, 84, $0
+ anim_obj ANIM_OBJ_9D, 40, 84, $0
anim_wait 5
- anim_loop $2, BattleAnim_Moonlight_branch_cbc83
+ anim_loop 2, BattleAnim_Moonlight_branch_cbc83
anim_wait 16
anim_ret
; cbca7
@@ -5265,7 +5265,7 @@
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
- anim_incobj $1
+ anim_incobj 1
anim_wait 1
anim_ret
; cbcc2
@@ -5305,7 +5305,7 @@
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
- anim_incobj $1
+ anim_incobj 1
anim_wait 1
anim_ret
; cbcdd
--- /dev/null
+++ b/battle/objects/framesets.asm
@@ -1,0 +1,557 @@
+BattleAnimFrameData: ; ce85e
+ dw Unknown_ce9d0 ; 00
+ dw Unknown_ce9d3 ; 01
+ dw Unknown_ce9d6 ; 02
+ dw Unknown_ce9d9 ; 03
+ dw Unknown_ce9dc ; 04
+ dw Unknown_ce9df ; 05
+ dw Unknown_ce9e2 ; 06
+ dw Unknown_ce9e5 ; 07
+ dw Unknown_cea6b ; 08
+ dw Unknown_cea74 ; 09
+ dw Unknown_cea7d ; 0a
+ dw Unknown_cea80 ; 0b
+ dw Unknown_cea83 ; 0c
+ dw Unknown_cea86 ; 0d
+ dw Unknown_cea91 ; 0e
+ dw Unknown_cea94 ; 0f
+ dw Unknown_cea99 ; 10
+ dw Unknown_cea9e ; 11
+ dw Unknown_ceaaf ; 12
+ dw Unknown_ceabc ; 13
+ dw Unknown_cead3 ; 14
+ dw Unknown_cead6 ; 15
+ dw Unknown_ceadb ; 16
+ dw Unknown_ceade ; 17
+ dw Unknown_ceb06 ; 18
+ dw Unknown_ceb0d ; 19
+ dw Unknown_ceb10 ; 1a
+ dw Unknown_ceb13 ; 1b
+ dw Unknown_ceb16 ; 1c
+ dw Unknown_ceb19 ; 1d
+ dw Unknown_ceb1c ; 1e
+ dw Unknown_ceb1f ; 1f
+ dw Unknown_ceb26 ; 20
+ dw Unknown_ceb2b ; 21
+ dw Unknown_ceb2e ; 22
+ dw Unknown_ceb37 ; 23
+ dw Unknown_ceb3a ; 24
+ dw Unknown_ceb3d ; 25
+ dw Unknown_ceb40 ; 26
+ dw Unknown_ceb43 ; 27
+ dw Unknown_ceb46 ; 28
+ dw Unknown_ceb4b ; 29
+ dw Unknown_ceb50 ; 2a
+ dw Unknown_ceb63 ; 2b
+ dw Unknown_ceb68 ; 2c
+ dw Unknown_ceb6d ; 2d
+ dw Unknown_ceb70 ; 2e
+ dw Unknown_ceb78 ; 2f
+ dw Unknown_ceb89 ; 30
+ dw Unknown_ceb8e ; 31
+ dw Unknown_ceb97 ; 32
+ dw Unknown_ceba0 ; 33
+ dw Unknown_ceba9 ; 34
+ dw Unknown_cebb0 ; 35
+ dw Unknown_cebc1 ; 36
+ dw Unknown_cebca ; 37
+ dw Unknown_cebcf ; 38
+ dw Unknown_cebd4 ; 39
+ dw Unknown_cebd9 ; 3a
+ dw Unknown_cebdc ; 3b
+ dw Unknown_cebdf ; 3c
+ dw Unknown_cebe2 ; 3d
+ dw Unknown_ce9f6 ; 3e
+ dw Unknown_cea0b ; 3f
+ dw Unknown_cea20 ; 40
+ dw Unknown_cea35 ; 41
+ dw Unknown_cea50 ; 42
+ dw Unknown_cebe5 ; 43
+ dw Unknown_cebf3 ; 44
+ dw Unknown_cec0f ; 45
+ dw Unknown_cec20 ; 46
+ dw Unknown_cec25 ; 47
+ dw Unknown_cec2a ; 48
+ dw Unknown_cec37 ; 49
+ dw Unknown_cec44 ; 4a
+ dw Unknown_cec4d ; 4b
+ dw Unknown_cebec ; 4c
+ dw Unknown_cec56 ; 4d
+ dw Unknown_cec67 ; 4e
+ dw Unknown_cec72 ; 4f
+ dw Unknown_cec77 ; 50
+ dw Unknown_cec7c ; 51
+ dw Unknown_cec7f ; 52
+ dw Unknown_cec86 ; 53
+ dw Unknown_cec8b ; 54
+ dw Unknown_cec92 ; 55
+ dw Unknown_ceaf3 ; 56
+ dw Unknown_ceaf6 ; 57
+ dw Unknown_ceb01 ; 58
+ dw Unknown_cec97 ; 59
+ dw Unknown_cec9a ; 5a
+ dw Unknown_cec9d ; 5b
+ dw Unknown_ceca0 ; 5c
+ dw Unknown_cecab ; 5d
+ dw Unknown_cecb0 ; 5e
+ dw Unknown_cecc9 ; 5f
+ dw Unknown_ceccc ; 60
+ dw Unknown_cece7 ; 61
+ dw Unknown_cecec ; 62
+ dw Unknown_cecf1 ; 63
+ dw Unknown_cecf4 ; 64
+ dw Unknown_cecf7 ; 65
+ dw Unknown_cecfa ; 66
+ dw Unknown_ced09 ; 67
+ dw Unknown_ced0c ; 68
+ dw Unknown_ced19 ; 69
+ dw Unknown_ced22 ; 6a
+ dw Unknown_ced2b ; 6b
+ dw Unknown_ced32 ; 6c
+ dw Unknown_ced39 ; 6d
+ dw Unknown_ced3c ; 6e
+ dw Unknown_ced3f ; 6f
+ dw Unknown_ced44 ; 70
+ dw Unknown_ced49 ; 71
+ dw Unknown_ced4c ; 72
+ dw Unknown_ced4f ; 73
+ dw Unknown_ced54 ; 74
+ dw Unknown_ced57 ; 75
+ dw Unknown_ced5a ; 76
+ dw Unknown_ced5d ; 77
+ dw Unknown_ced62 ; 78
+ dw Unknown_ced65 ; 79
+ dw Unknown_cecb3 ; 7a
+ dw Unknown_ced72 ; 7b
+ dw Unknown_ced75 ; 7c
+ dw Unknown_ced88 ; 7d
+ dw Unknown_cec08 ; 7e
+ dw Unknown_ced8b ; 7f
+ dw Unknown_ced8e ; 80
+ dw Unknown_ced91 ; 81
+ dw Unknown_ced93 ; 82
+ dw Unknown_ced95 ; 83
+ dw Unknown_ced98 ; 84
+ dw Unknown_ced9b ; 85
+ dw Unknown_ceda8 ; 86
+ dw Unknown_cedb5 ; 87
+ dw Unknown_cedb8 ; 88
+ dw Unknown_cedbb ; 89
+ dw Unknown_cedbe ; 8a
+ dw Unknown_cedc1 ; 8b
+ dw Unknown_cedc4 ; 8c
+ dw Unknown_cedc7 ; 8d
+ dw Unknown_cedcc ; 8e
+ dw Unknown_cedcf ; 8f
+ dw Unknown_cedd2 ; 90
+ dw Unknown_cedd5 ; 91
+ dw Unknown_cedd8 ; 92
+ dw Unknown_ceddb ; 93
+ dw Unknown_cedde ; 94
+ dw Unknown_cede1 ; 95
+ dw Unknown_cede4 ; 96
+ dw Unknown_cede7 ; 97
+ dw Unknown_cedea ; 98
+ dw Unknown_ceded ; 99
+ dw Unknown_cedf0 ; 9a
+ dw Unknown_cedf3 ; 9b
+ dw Unknown_cedf6 ; 9c
+ dw Unknown_cedf9 ; 9d
+ dw Unknown_cedfc ; 9e
+ dw Unknown_cedff ; 9f
+ dw Unknown_cee02 ; a0
+ dw Unknown_cee05 ; a1
+ dw Unknown_cee08 ; a2
+ dw Unknown_cee0b ; a3
+ dw Unknown_cee12 ; a4
+ dw Unknown_cee19 ; a5
+ dw Unknown_cee1e ; a6
+ dw Unknown_cee3d ; a7
+ dw Unknown_cee5c ; a8
+ dw Unknown_cee61 ; a9
+ dw Unknown_cee64 ; aa
+ dw Unknown_cee6b ; ab
+ dw Unknown_cee70 ; ac
+ dw Unknown_cee75 ; ad
+ dw Unknown_cee7e ; ae
+ dw Unknown_cecbe ; af
+ dw Unknown_cee81 ; b0
+ dw Unknown_cee84 ; b1
+ dw Unknown_cee8d ; b2
+ dw Unknown_cee96 ; b3
+ dw Unknown_cee9f ; b4
+ dw Unknown_ceea2 ; b5
+ dw Unknown_ceea5 ; b6
+ dw Unknown_ceea8 ; b7
+ dw Unknown_ceeab ; b8
+; ce9d0
+
+ ; OAM index (see battle/objects/oam.asm), flip flags / duration
+Unknown_ce9d0: db $00,$06
+ db -4
+Unknown_ce9d3: db $01,$06
+ db -4
+Unknown_ce9d6: db $02,$06
+ db -4
+Unknown_ce9d9: db $03,$06
+ db -4
+Unknown_ce9dc: db $04,$06
+ db -4
+Unknown_ce9df: db $05,$06
+ db -4
+Unknown_ce9e2: db $06,$06
+ db -4
+Unknown_ce9e5: db $03,$04, $01,$01, $03,$04, $01,$01, $03,$04, $01,$01, $03,$04, $01,$01
+ db -4
+Unknown_ce9f6: db $4b,$02, $4c,$02, $4d,$04, $4e,$02, $fd,$02, $4e,$02, $fd,$02, $4e,$02, $fd,$02, $4e,$02
+ db -4
+Unknown_cea0b: db $4b,$42, $4c,$42, $4d,$44, $4e,$42, $fd,$02, $4e,$42, $fd,$02, $4e,$42, $fd,$02, $4e,$42
+ db -4
+Unknown_cea20: db $4b,$c2, $4c,$c2, $4d,$c4, $4e,$c2, $fd,$02, $4e,$c2, $fd,$02, $4e,$c2, $fd,$02, $4e,$c2
+ db -4
+Unknown_cea35: db $4b,$01, $4c,$01, $4d,$01, $4f,$01, $50,$01, $51,$01, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02
+ db -4
+Unknown_cea50: db $4b,$41, $4c,$41, $4d,$41, $4f,$41, $50,$41, $51,$41, $52,$42, $fd,$02, $52,$42, $fd,$02, $52,$42, $fd,$02, $52,$42
+ db -4
+Unknown_cea6b: db $00,$03, $07,$03, $08,$03, $09,$03
+ db -4
+Unknown_cea74: db $0a,$07, $0b,$07, $0a,$07, $0b,$47
+ db -2
+Unknown_cea7d: db $0c,$08
+ db -1
+Unknown_cea80: db $0d,$08
+ db -1
+Unknown_cea83: db $0a,$08
+ db -1
+Unknown_cea86: db $0a,$07, $0b,$07, $0a,$07, $0b,$47, $0a,$07
+ db -1
+Unknown_cea91: db $0a,$08
+ db -1
+Unknown_cea94: db $0a,$04, $0e,$04
+ db -2
+Unknown_cea99: db $0f,$04, $10,$04
+ db -2
+Unknown_cea9e: db $10,$04, $0f,$04, $0e,$04, $0a,$04, $0e,$04, $0a,$04, $0e,$04, $0a,$04
+ db -4
+Unknown_ceaaf: db $10,$01, $0f,$01, $12,$01, $11,$01, $12,$01, $0f,$01
+ db -2
+Unknown_ceabc: db $10,$03, $0f,$03, $12,$01, $fd,$01, $12,$01, $fd,$01, $12,$01, $fd,$01, $12,$01, $fd,$01, $12,$03
+ db -4
+Unknown_cead3: db $13,$14
+ db -4
+Unknown_cead6: db $10,$01, $0f,$01
+ db -2
+Unknown_ceadb: db $14,$08
+ db -1
+Unknown_ceade: db $17,$04, $16,$08, $15,$08, $16,$08, $17,$04, $17,$04, $16,$48, $15,$48, $16,$48, $17,$04
+ db -2
+Unknown_ceaf3: db $69,$08
+ db -1
+Unknown_ceaf6: db $69,$20, $6a,$04, $6b,$04, $6d,$04, $6c,$04
+ db -1
+Unknown_ceb01: db $6c,$08, $6d,$08
+ db -2
+Unknown_ceb06: db $18,$04, $19,$04, $1a,$04
+ db -4
+Unknown_ceb0d: db $1b,$08
+ db -1
+Unknown_ceb10: db $0f,$08
+ db -1
+Unknown_ceb13: db $1c,$08
+ db -1
+Unknown_ceb16: db $0a,$08
+ db -4
+Unknown_ceb19: db $1d,$08
+ db -1
+Unknown_ceb1c: db $17,$08
+ db -1
+Unknown_ceb1f: db $0f,$03, $10,$03, $1e,$03
+ db -1
+Unknown_ceb26: db $1f,$10, $20,$03
+ db -4
+Unknown_ceb2b: db $20,$08
+ db -1
+Unknown_ceb2e: db $20,$08, $21,$08, $1b,$08, $21,$08
+ db -2
+Unknown_ceb37: db $22,$08
+ db -1
+Unknown_ceb3a: db $1b,$08
+ db -1
+Unknown_ceb3d: db $23,$08
+ db -1
+Unknown_ceb40: db $24,$08
+ db -1
+Unknown_ceb43: db $25,$08
+ db -1
+Unknown_ceb46: db $26,$08, $27,$08
+ db -1
+Unknown_ceb4b: db $28,$08, $29,$08
+ db -4
+Unknown_ceb50: db $2a,$01, $2b,$01, $2c,$01, $2d,$01, $2e,$01, $2d,$01, $2c,$01, $2b,$01, $2a,$01
+ db -4
+Unknown_ceb63: db $14,$01, $15,$01
+ db -2
+Unknown_ceb68: db $2f,$04, $30,$28
+ db -4
+Unknown_ceb6d: db $31,$08
+ db -1
+Unknown_ceb70: db $32,$20, $33,$20, $34,$20, $35,$20 ; fallthrough
+Unknown_ceb78: db $fd,$02, $35,$04, $fd,$02, $35,$04, $fd,$02, $35,$04, $fd,$02, $35,$04
+ db -4
+Unknown_ceb89: db $14,$04, $15,$04
+ db -2
+Unknown_ceb8e: db $36,$02, $37,$02, $38,$02, $39,$20
+ db -4
+Unknown_ceb97: db $3a,$02, $3b,$02, $3c,$02, $3d,$20
+ db -4
+Unknown_ceba0: db $3a,$42, $3b,$42, $3c,$42, $3d,$60
+ db -4
+Unknown_ceba9: db $3e,$08, $3f,$08, $40,$08
+ db -1
+Unknown_cebb0: db $40,$02, $fd,$02, $40,$02, $fd,$02, $41,$02, $fd,$02, $41,$02, $fd,$02
+ db -2
+Unknown_cebc1: db $42,$02, $43,$02, $44,$02, $45,$02
+ db -2
+Unknown_cebca: db $19,$02, $fd,$02
+ db -2
+Unknown_cebcf: db $46,$04, $47,$04
+ db -2
+Unknown_cebd4: db $18,$02, $fd,$02
+ db -2
+Unknown_cebd9: db $48,$08
+ db -1
+Unknown_cebdc: db $48,$48
+ db -1
+Unknown_cebdf: db $49,$08
+ db -1
+Unknown_cebe2: db $4a,$08
+ db -1
+Unknown_cebe5: db $20,$10, $1f,$10, $1e,$10
+ db -1
+Unknown_cebec: db $20,$08, $1f,$08, $1e,$08
+ db -1
+Unknown_cebf3: db $fd,$14, $55,$28, $54,$28, $53,$14, $fd,$04, $53,$04, $fd,$04, $53,$04, $fd,$04, $53,$04
+ db -4
+Unknown_cec08: db $1e,$08, $1f,$08, $20,$08
+ db -4
+Unknown_cec0f: db $fd,$00, $14,$00, $15,$00, $14,$40, $fd,$00, $16,$40, $15,$00, $16,$00
+ db -2
+Unknown_cec20: db $56,$02, $57,$04
+ db -4
+Unknown_cec25: db $56,$c2, $57,$c4
+ db -4
+Unknown_cec2a: db $56,$01, $57,$01, $58,$01, $57,$c1, $58,$c1, $57,$02
+ db -4
+Unknown_cec37: db $56,$c1, $57,$c1, $58,$c1, $57,$01, $58,$01, $57,$c2
+ db -4
+Unknown_cec44: db $57,$c1, $58,$c1, $57,$01, $58,$01
+ db -2
+Unknown_cec4d: db $59,$01, $5a,$01, $5b,$01, $5c,$02
+ db -4
+Unknown_cec56: db $0a,$0a, $0b,$43, $5d,$43, $0b,$c3, $0a,$82, $0b,$81, $5d,$01, $0b,$01
+ db -2
+Unknown_cec67: db $0a,$03, $0b,$47, $0a,$07, $0b,$07, $0a,$03
+ db -2
+Unknown_cec72: db $5e,$20, $5e,$20
+ db -4
+Unknown_cec77: db $5f,$20, $5f,$20
+ db -4
+Unknown_cec7c: db $60,$08
+ db -1
+Unknown_cec7f: db $61,$01, $62,$01, $63,$01
+ db -1
+Unknown_cec86: db $63,$07, $64,$07
+ db -2
+Unknown_cec8b: db $65,$01, $66,$01, $67,$01
+ db -1
+Unknown_cec92: db $67,$07, $68,$07
+ db -2
+Unknown_cec97: db $6e,$08
+ db -1
+Unknown_cec9a: db $6f,$08
+ db -1
+Unknown_cec9d: db $6e,$88
+ db -1
+Unknown_ceca0: db $18,$04, $70,$04, $71,$04, $72,$04, $73,$04
+ db -4
+Unknown_cecab: db $74,$04, $75,$04
+ db -2
+Unknown_cecb0: db $14,$08
+ db -1
+Unknown_cecb3: db $74,$03, $14,$03, $15,$03, $14,$03, $15,$03
+ db -4
+Unknown_cecbe: db $14,$00, $15,$00, $14,$00, $15,$00, $74,$0c
+ db -4
+Unknown_cecc9: db $76,$08
+ db -1
+Unknown_ceccc: db $77,$01, $78,$01, $79,$01, $7a,$01, $7b,$01, $7c,$01, $7d,$01, $7c,$c1, $7b,$c1, $7a,$c1, $79,$c1, $78,$c1, $77,$c1
+ db -4
+Unknown_cece7: db $1b,$04, $7e,$04
+ db -2
+Unknown_cecec: db $1b,$44, $7e,$44
+ db -2
+Unknown_cecf1: db $7f,$08
+ db -1
+Unknown_cecf4: db $25,$08
+ db -1
+Unknown_cecf7: db $80,$08
+ db -1
+Unknown_cecfa: db $83,$07, $82,$07, $81,$07, $82,$07, $83,$07, $82,$07, $81,$07
+ db -4
+Unknown_ced09: db $1b,$10
+ db -4
+Unknown_ced0c: db $fd,$0f, $84,$0f, $85,$0f, $29,$0f, $28,$0f, $86,$20
+ db -4
+Unknown_ced19: db $1b,$03, $87,$03, $88,$03, $89,$03
+ db -4
+Unknown_ced22: db $8a,$02, $8b,$02, $8c,$02, $8d,$02
+ db -4
+Unknown_ced2b: db $61,$02, $62,$02, $63,$02
+ db -1
+Unknown_ced32: db $65,$02, $66,$02, $67,$02
+ db -1
+Unknown_ced39: db $8e,$08
+ db -1
+Unknown_ced3c: db $8e,$48
+ db -1
+Unknown_ced3f: db $8f,$10, $90,$10
+ db -2
+Unknown_ced44: db $91,$10, $92,$10
+ db -2
+Unknown_ced49: db $93,$08
+ db -1
+Unknown_ced4c: db $1e,$08
+ db -1
+Unknown_ced4f: db $1b,$07, $94,$07
+ db -2
+Unknown_ced54: db $95,$08
+ db -1
+Unknown_ced57: db $96,$08
+ db -1
+Unknown_ced5a: db $95,$08
+ db -1
+Unknown_ced5d: db $97,$01, $97,$41
+ db -2
+Unknown_ced62: db $98,$08
+ db -1
+Unknown_ced65: db $99,$20, $99,$20, $99,$20, $99,$20, $99,$20, $9a,$08
+ db -1
+Unknown_ced72: db $9b,$08
+ db -1
+Unknown_ced75: db $9c,$02, $9d,$02, $9e,$08, $fd,$02, $9e,$02, $fd,$02, $9e,$02, $fd,$02, $9e,$02
+ db -4
+Unknown_ced88: db $9f,$08
+ db -1
+Unknown_ced8b: db $0f,$08
+ db -1
+Unknown_ced8e: db $6b,$18
+ db -4
+Unknown_ced91: db $a0,$01 ; fallthrough
+Unknown_ced93: db $a1,$01 ; fallthrough
+Unknown_ced95: db $a2,$01
+ db -4
+Unknown_ced98: db $a3,$08
+ db -1
+Unknown_ced9b: db $a4,$04, $a5,$04, $a6,$04, $a7,$04, $a6,$44, $a5,$44
+ db -2
+Unknown_ceda8: db $a8,$04, $a9,$04, $aa,$04, $ab,$04, $aa,$44, $a9,$44
+ db -2
+Unknown_cedb5: db $1b,$08
+ db -1
+Unknown_cedb8: db $ac,$08
+ db -1
+Unknown_cedbb: db $ad,$08
+ db -1
+Unknown_cedbe: db $ae,$08
+ db -1
+Unknown_cedc1: db $af,$08
+ db -1
+Unknown_cedc4: db $b0,$20
+ db -4
+Unknown_cedc7: db $b1,$07, $b1,$47
+ db -2
+Unknown_cedcc: db $b2,$08
+ db -1
+Unknown_cedcf: db $b3,$08
+ db -1
+Unknown_cedd2: db $b3,$48
+ db -1
+Unknown_cedd5: db $b3,$88
+ db -1
+Unknown_cedd8: db $b3,$c8
+ db -1
+Unknown_ceddb: db $b5,$08
+ db -1
+Unknown_cedde: db $b5,$48
+ db -1
+Unknown_cede1: db $b5,$88
+ db -1
+Unknown_cede4: db $b5,$c8
+ db -1
+Unknown_cede7: db $b4,$08
+ db -1
+Unknown_cedea: db $6b,$08
+ db -1
+Unknown_ceded: db $b6,$08
+ db -1
+Unknown_cedf0: db $b7,$20
+ db -1
+Unknown_cedf3: db $1b,$20
+ db -1
+Unknown_cedf6: db $b8,$20
+ db -1
+Unknown_cedf9: db $b8,$60
+ db -1
+Unknown_cedfc: db $b9,$20
+ db -1
+Unknown_cedff: db $ba,$20
+ db -1
+Unknown_cee02: db $bb,$60
+ db -1
+Unknown_cee05: db $bb,$20
+ db -1
+Unknown_cee08: db $bc,$20
+ db -1
+Unknown_cee0b: db $bd,$0b, $be,$0b, $1b,$0b
+ db -4
+Unknown_cee12: db $bf,$04, $c0,$04, $c1,$04
+ db -4
+Unknown_cee19: db $c2,$20, $c2,$20
+ db -4
+Unknown_cee1e: db $4b,$02, $4c,$02, $4d,$20, $4d,$20, $4d,$20, $4f,$01, $50,$01, $51,$01, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02, $fd,$02, $52,$02
+ db -4
+Unknown_cee3d: db $4b,$c2, $4c,$c2, $4d,$e0, $4d,$e0, $4d,$e0, $4f,$c1, $50,$c1, $51,$c1, $52,$c2, $fd,$02, $52,$c2, $fd,$02, $52,$c2, $fd,$02, $52,$c2
+ db -4
+Unknown_cee5c: db $c3,$01, $c3,$c1
+ db -2
+Unknown_cee61: db $c4,$20
+ db -1
+Unknown_cee64: db $c5,$04, $c6,$04, $c7,$04
+ db -4
+Unknown_cee6b: db $c8,$01, $c8,$41
+ db -2
+Unknown_cee70: db $c9,$03, $05,$03
+ db -4
+Unknown_cee75: db $ca,$20, $cb,$03, $ca,$03, $cb,$03
+ db -2
+Unknown_cee7e: db $03,$a0
+ db -1
+Unknown_cee81: db $cc,$20
+ db -1
+Unknown_cee84: db $7f,$02, $25,$02, $80,$02, $25,$02
+ db -2
+Unknown_cee8d: db $cd,$04, $ce,$04, $cd,$c4, $ce,$c4
+ db -2
+Unknown_cee96: db $cf,$04, $d0,$04, $d1,$04, $d2,$04
+ db -4
+Unknown_cee9f: db $d3,$20
+ db -1
+Unknown_ceea2: db $d4,$08
+ db -1
+Unknown_ceea5: db $d5,$08
+ db -1
+Unknown_ceea8: db $d6,$08
+ db -1
+Unknown_ceeab: db $d7,$08
+ db -1
+; ceeae
--- /dev/null
+++ b/battle/objects/functions.asm
@@ -1,0 +1,4260 @@
+DoBattleAnimFrame: ; ccfbe
+ ld hl, BATTLEANIMSTRUCT_FUNCTION
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp [hl]
+; ccfce
+
+.Jumptable: ; ccfce (33:4fce)
+ dw BattleAnimFunction_00 ; 00
+ dw BattleAnimFunction_01 ; 01
+ dw BattleAnimFunction_02 ; 02
+ dw BattleAnimFunction_03 ; 03
+ dw BattleAnimFunction_04 ; 04
+ dw BattleAnimFunction_05 ; 05
+ dw BattleAnimFunction_06 ; 06
+ dw BattleAnimFunction_07 ; 07
+ dw BattleAnimFunction_08 ; 08
+ dw BattleAnimFunction_09 ; 09
+ dw BattleAnimFunction_0A ; 0a
+ dw BattleAnimFunction_0B ; 0b
+ dw BattleAnimFunction_0C ; 0c
+ dw BattleAnimFunction_0D ; 0d
+ dw BattleAnimFunction_0E ; 0e
+ dw BattleAnimFunction_0F ; 0f
+ dw BattleAnimFunction_10 ; 10
+ dw BattleAnimFunction_11 ; 11
+ dw BattleAnimFunction_12 ; 12
+ dw BattleAnimFunction_13 ; 13
+ dw BattleAnimFunction_14 ; 14
+ dw BattleAnimFunction_15 ; 15
+ dw BattleAnimFunction_16 ; 16
+ dw BattleAnimFunction_17 ; 17
+ dw BattleAnimFunction_18 ; 18
+ dw BattleAnimFunction_19 ; 19
+ dw BattleAnimFunction_1A ; 1a
+ dw BattleAnimFunction_1B ; 1b
+ dw BattleAnimFunction_1C ; 1c
+ dw BattleAnimFunction_1D ; 1d
+ dw BattleAnimFunction_1E ; 1e
+ dw BattleAnimFunction_1F ; 1f
+ dw BattleAnimFunction_20 ; 20
+ dw BattleAnimFunction_21 ; 21
+ dw BattleAnimFunction_22 ; 22
+ dw BattleAnimFunction_23 ; 23
+ dw BattleAnimFunction_24 ; 24
+ dw BattleAnimFunction_25 ; 25
+ dw BattleAnimFunction_26 ; 26
+ dw BattleAnimFunction_27 ; 27
+ dw BattleAnimFunction_28 ; 28
+ dw BattleAnimFunction_29 ; 29
+ dw BattleAnimFunction_2A ; 2a
+ dw BattleAnimFunction_2B ; 2b
+ dw BattleAnimFunction_2C ; 2c
+ dw BattleAnimFunction_2D ; 2d
+ dw BattleAnimFunction_2E ; 2e
+ dw BattleAnimFunction_2F ; 2f
+ dw BattleAnimFunction_30 ; 30
+ dw BattleAnimFunction_31 ; 31
+ dw BattleAnimFunction_32 ; 32
+ dw BattleAnimFunction_33 ; 33
+ dw BattleAnimFunction_34 ; 34
+ dw BattleAnimFunction_35 ; 35
+ dw BattleAnimFunction_36 ; 36
+ dw BattleAnimFunction_37 ; 37
+ dw BattleAnimFunction_38 ; 38
+ dw BattleAnimFunction_39 ; 39
+ dw BattleAnimFunction_3A ; 3a
+ dw BattleAnimFunction_3B ; 3b
+ dw BattleAnimFunction_3C ; 3c
+ dw BattleAnimFunction_3D ; 3d
+ dw BattleAnimFunction_3E ; 3e
+ dw BattleAnimFunction_3F ; 3f
+ dw BattleAnimFunction_40 ; 40
+ dw BattleAnimFunction_41 ; 41
+ dw BattleAnimFunction_42 ; 42
+ dw BattleAnimFunction_43 ; 43
+ dw BattleAnimFunction_44 ; 44
+ dw BattleAnimFunction_45 ; 45
+ dw BattleAnimFunction_46 ; 46
+ dw BattleAnimFunction_47 ; 47
+ dw BattleAnimFunction_48 ; 48
+ dw BattleAnimFunction_49 ; 49
+ dw BattleAnimFunction_4A ; 4a
+ dw BattleAnimFunction_4B ; 4b
+ dw BattleAnimFunction_4C ; 4c
+ dw BattleAnimFunction_4D ; 4d
+ dw BattleAnimFunction_4E ; 4e
+ dw BattleAnimFunction_4F ; 4f
+
+BattleAnimFunction_00: ; cd06e (33:506e)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw .zero
+ dw .one
+
+.one: ; cd075 (33:5075)
+ call DeinitBattleAnimation
+
+.zero: ; cd078 (33:5078)
+ ret
+
+BattleAnimFunction_06: ; cd079 (33:5079)
+ call BattleAnimFunction_05
+ ret c
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_05: ; cd081 (33:5081)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ ret nc
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ scf
+ ret
+
+BattleAnimFunction_04: ; cd0a6 (33:50a6)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr c, .asm_cd0b3
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd0b3
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+rept 4
+ inc [hl]
+endr
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ sra a
+ sra a
+ sra a
+ sra a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_03: ; cd0e3 (33:50e3)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw .zero
+ dw .one
+
+.zero: ; cd0ea (33:50ea)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ ld a, $0
+ jr z, .asm_cd0f9
+ ld a, $20
+.asm_cd0f9
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+
+.one: ; cd106 (33:5106)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_01: ; cd12a (33:512a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw .zero
+ dw .one
+
+.one: ; cd131 (33:5131)
+ call DeinitBattleAnimation
+ ret
+
+.zero: ; cd135 (33:5135)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+BattleAnimFunction_02: ; cd146 (33:5146)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_cd158
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+.asm_cd158
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_12: ; cd15c (33:515c)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+ dw .nine
+ dw .ten
+ dw .eleven
+
+.zero: ; cd177 (33:5177)
+ call GetBallAnimFunction
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.one: ; cd17e (33:517e)
+ call BattleAnimFunction_05
+ ret c
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ld a, $b
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.three: ; cd196 (33:5196)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $9
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ inc hl
+ ld [hl], $10
+
+.four: ; cd1a7 (33:51a7)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ and $1f
+ ret nz
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+ ret nz
+ ld a, $c
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.six: ; cd1d2 (33:51d2)
+ ld a, $d
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+.two
+.five
+.nine
+ ret
+
+.seven: ; cd1dd (33:51dd)
+ call GetBallAnimFunction
+ ld a, $a
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], $20
+.eight
+.ten
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ and $1f
+ jr z, .eleven
+ and $f
+ ret nz
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.eleven: ; cd20e (33:520e)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_13: ; cd212 (33:5212)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw .zero
+ dw .one
+ dw .two
+
+.zero: ; cd21b (33:521b)
+ call GetBallAnimFunction
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.one: ; cd222 (33:5222)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $70
+ jr nc, .next
+ call BattleAnimFunction_05
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+.two: ; cd232 (33:5232)
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .done
+ add $4
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ret
+
+.done
+ call DeinitBattleAnimation
+ ret
+
+GetBallAnimFunction: ; cd249 (33:5249)
+ ld hl, .balls
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+ ld a, [CurItem] ; CurItem
+ ld e, a
+ pop af
+ ld [rSVBK], a
+.IsInArray
+ ld a, [hli]
+ cp -1
+ jr z, .load
+ cp e
+ jr z, .load
+ inc hl
+ jr .IsInArray
+
+.load
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_05
+ add hl, bc
+ ld [hl], a
+ ret
+; cd26c (33:526c)
+
+.balls: ; cd26c
+ db MASTER_BALL, 5
+ db ULTRA_BALL, 3
+ db GREAT_BALL, 6
+ db POKE_BALL, 4
+ db HEAVY_BALL, 2
+ db LEVEL_BALL, 7
+ db LURE_BALL, 6
+ db FAST_BALL, 6
+ db FRIEND_BALL, 3
+ db MOON_BALL, 2
+ db LOVE_BALL, 4
+ db -1, 2
+; cd284
+
+BattleAnimFunction_10: ; cd284 (33:5284)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd291
+ dw Functioncd2a0
+ dw Functioncd2b1
+ dw Functioncd2b5
+ dw Functioncd2bd
+
+Functioncd291: ; cd291 (33:5291)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ swap a
+ and $f
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncd2a0: ; cd2a0 (33:52a0)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+Functioncd2b1: ; cd2b1 (33:52b1)
+ call DeinitBattleAnimation
+ ret
+
+Functioncd2b5: ; cd2b5 (33:52b5)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $f
+ call ReinitBattleAnimFrameset
+
+Functioncd2bd: ; cd2bd (33:52bd)
+ ret
+
+BattleAnimFunction_07: ; cd2be (33:52be)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd2c5
+ dw Functioncd2d1
+
+Functioncd2c5: ; cd2c5 (33:52c5)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+ inc hl
+ ld [hl], $48
+
+Functioncd2d1: ; cd2d1 (33:52d1)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ sub [hl]
+ jr z, .asm_cd302
+ jr c, .asm_cd302
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+ ret
+
+.asm_cd302
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_08: ; cd306 (33:5306)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd311
+ dw Functioncd321
+ dw Functioncd32a
+ dw Functioncd37d
+
+Functioncd311: ; cd311 (33:5311)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .asm_cd31e
+ call Functioncd38e
+ ret
+
+.asm_cd31e
+ call BattleAnim_IncAnonJumptableIndex
+
+Functioncd321: ; cd321 (33:5321)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+
+Functioncd32a: ; cd32a (33:532a)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .asm_cd363
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ sub $18
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+.asm_cd363
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ jr z, .asm_cd37a
+ sub $10
+ ld d, a
+ ld a, [hl]
+ and $f
+ or d
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+ ret
+
+.asm_cd37a
+ call BattleAnim_IncAnonJumptableIndex
+
+Functioncd37d: ; cd37d (33:537d)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $b0
+ jr c, .asm_cd38a
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd38a
+ call Functioncd38e
+ ret
+
+Functioncd38e: ; cd38e (33:538e)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld e, a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+.asm_cd3a9
+ dec [hl]
+ dec e
+ jr nz, .asm_cd3a9
+ ret
+
+BattleAnimFunction_09: ; cd3ae (33:53ae)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd3b7
+ dw Functioncd3cc
+ dw Functioncd3ee
+
+Functioncd3b7: ; cd3b7 (33:53b7)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+
+Functioncd3cc: ; cd3cc (33:53cc)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd3d6
+ dec [hl]
+ ret
+
+.asm_cd3d6
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ swap a
+ and $f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+Functioncd3ee: ; cd3ee (33:53ee)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_0A: ; cd3f2 (33:53f2)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd409
+ dw Functioncd45c
+ dw Functioncd467
+ dw Functioncd472
+ dw Functioncd462
+ dw Functioncd46d
+ dw Functioncd477
+ dw Functioncd41d
+ dw Functioncd437
+ dw Functioncd458
+
+Functioncd409: ; cd409 (33:5409)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ cp $7
+ jr z, Functioncd41d
+ ld a, $11
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncd41d: ; cd41d (33:541d)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr nc, .asm_cd42f
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ret
+
+.asm_cd42f
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $10
+ call ReinitBattleAnimFrameset
+
+Functioncd437: ; cd437 (33:5437)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ret
+
+Functioncd458: ; cd458 (33:5458)
+ call DeinitBattleAnimation
+ ret
+
+Functioncd45c: ; cd45c (33:545c)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncd462: ; cd462 (33:5462)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ inc [hl]
+
+Functioncd467: ; cd467 (33:5467)
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncd46d: ; cd46d (33:546d)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ inc [hl]
+
+Functioncd472: ; cd472 (33:5472)
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ inc [hl]
+
+Functioncd477: ; cd477 (33:5477)
+ ret
+
+BattleAnimFunction_0B: ; cd478 (33:5478)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd48d
+ dw Functioncd496
+ dw Functioncd4ee
+ dw Functioncd53a
+ dw Functioncd545
+ dw Functioncd545
+ dw Functioncd545
+ dw Functioncd545
+ dw Functioncd549
+
+Functioncd48d: ; cd48d (33:548d)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+
+Functioncd496: ; cd496 (33:5496)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .asm_cd4bc
+ call BattleAnim_IncAnonJumptableIndex
+ xor a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ld a, $17
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 6, [hl]
+ ret z
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $5
+ ret
+
+.asm_cd4bc
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ call Functioncd557
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], e
+ ret
+
+Functioncd4ee: ; cd4ee (33:54ee)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nz, .asm_cd4fb
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd4fb
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 6, [hl]
+ jr nz, .asm_cd519
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ jr .asm_cd51e
+
+.asm_cd519
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ dec [hl]
+.asm_cd51e
+ ld de, $80
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], e
+ ret
+
+Functioncd53a: ; cd53a (33:553a)
+ ld a, $16
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ res 5, [hl]
+
+Functioncd545: ; cd545 (33:5545)
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd549: ; cd549 (33:5549)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $c0
+ ret nc
+ ld a, $8
+ call Functionce70a
+ ret
+
+Functioncd557: ; cd557 (33:5557)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ bit 7, a
+ jr nz, .negative
+ cp $20
+ jr nc, .plus_256
+ cp $18
+ jr nc, .plus_384
+ ld de, $200
+ ret
+
+.plus_384
+ ld de, $180
+ ret
+
+.plus_256
+ ld de, $100
+ ret
+
+.negative
+ and $3f
+ cp $20
+ jr nc, .minus_256
+ cp $18
+ jr nc, .minus_384
+ ld de, -$200
+ ret
+
+.minus_384
+ ld de, -$180
+ ret
+
+.minus_256
+ ld de, -$100
+ ret
+
+BattleAnimFunction_4E: ; cd58a (33:558a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd591
+ dw Functioncd5aa
+
+Functioncd591: ; cd591 (33:5591)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $40
+ rlca
+ rlca
+ add $19
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+Functioncd5aa: ; cd5aa (33:55aa)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .asm_cd5b7
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd5b7
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ call Functioncd557
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], e
+ ret
+
+BattleAnimFunction_0C: ; cd5e9 (33:55e9)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd5f2
+ dw Functioncd5fb
+ dw Functioncd61b
+
+Functioncd5f2: ; cd5f2 (33:55f2)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $c
+
+Functioncd5fb: ; cd5fb (33:55fb)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd60d
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+.asm_cd60d
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld a, $22
+ call ReinitBattleAnimFrameset
+
+Functioncd61b: ; cd61b (33:561b)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ jr nc, .asm_cd63f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ ld de, $60
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld [hl], d
+.asm_cd63f
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ ret c
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ ld e, a
+ ld d, $ff
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld [hl], d
+ ret
+
+BattleAnimFunction_0D: ; cd66a (33:566a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd677
+ dw Functioncd687
+ dw Functioncd6c5
+ dw Functioncd6c6
+ dw Functioncd6d6
+
+Functioncd677: ; cd677 (33:5677)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $42
+ ld [hLCDStatCustom], a
+ ld a, $58
+ ld [hLCDStatCustom + 1], a
+ ld a, $5e
+ ld [hLCDStatCustom + 2], a
+ ret
+
+Functioncd687: ; cd687 (33:5687)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ cp e
+ jr nc, .asm_cd69b
+ call BattleAnim_IncAnonJumptableIndex
+ xor a
+ ld [hLCDStatCustom + 1], a
+ ret
+
+.asm_cd69b
+ dec a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ add [hl]
+ sub $10
+ ret c
+ ld [hLCDStatCustom + 1], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, [hl]
+ inc a
+ and $7
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ inc [hl]
+Functioncd6c5: ; cd6c5 (33:56c5)
+ ret
+
+Functioncd6c6: ; cd6c6 (33:56c6)
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ cp $70
+ jr c, asm_cd6da
+ xor a
+ ld [hLCDStatCustom], a
+ ld [hLCDStatCustom + 1], a
+ ld [hLCDStatCustom + 2], a
+
+Functioncd6d6: ; cd6d6 (33:56d6)
+ call DeinitBattleAnimation
+ ret
+
+asm_cd6da: ; cd6da (33:56da)
+ inc a
+ inc a
+ ld [hl], a
+ sub $10
+ ret c
+ ld [hLCDStatCustom + 1], a
+ ret
+
+BattleAnimFunction_0E: ; cd6e3 (33:56e3)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd6ea
+ dw Functioncd6f7
+
+Functioncd6ea: ; cd6ea (33:56ea)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, $24
+ add [hl]
+ call ReinitBattleAnimFrameset
+
+Functioncd6f7: ; cd6f7 (33:56f7)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $b8
+ jr c, .asm_cd704
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd704
+ ld a, $2
+ call Functionce70a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_0F: ; cd71a (33:571a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd725
+ dw Functioncd728
+ dw Functioncd763
+ dw Functioncd776
+
+Functioncd725: ; cd725 (33:5725)
+ call BattleAnim_IncAnonJumptableIndex
+
+Functioncd728: ; cd728 (33:5728)
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cd747
+ ld a, $2
+ call Functionce70a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_cd747
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $28
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld [hl], $30
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ld [hl], a
+
+Functioncd763: ; cd763 (33:5763)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $18
+ jr nc, .asm_cd76e
+ inc [hl]
+ ret
+
+.asm_cd76e
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $29
+ call ReinitBattleAnimFrameset
+
+Functioncd776: ; cd776 (33:5776)
+ ret
+
+BattleAnimFunction_11: ; cd777 (33:5777)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ jr c, .asm_cd784
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd784
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld l, [hl]
+ ld h, a
+ ld de, $80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, [hl]
+ xor $10
+ ld [hl], a
+ ret
+
+BattleAnimFunction_14: ; cd7a4 (33:57a4)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd7ab
+ dw Functioncd7d2
+
+Functioncd7ab: ; cd7ab (33:57ab)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ sla a
+ sla a
+ sla a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld [hl], $1
+
+Functioncd7d2: ; cd7d2 (33:57d2)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and a
+ jr nz, .asm_cd7de
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd7de
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ xor $1
+ ld [hl], a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ dec [hl]
+ ret
+
+BattleAnimFunction_15: ; cd80c (33:580c)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd81f
+ dw Functioncd817
+ dw Functioncd81f
+ dw Functioncd820
+
+Functioncd817: ; cd817 (33:5817)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $35
+ call ReinitBattleAnimFrameset
+
+Functioncd81f: ; cd81f (33:581f)
+ ret
+
+Functioncd820: ; cd820 (33:5820)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_16: ; cd824 (33:5824)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd835
+ dw Functioncd860
+ dw Functioncd88f
+ dw Functioncd88f
+ dw Functioncd88f
+ dw Functioncd88f
+ dw Functioncd893
+
+Functioncd835: ; cd835 (33:5835)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_cd852
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $10
+ jr .asm_cd858
+
+.asm_cd852
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+.asm_cd858
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+
+Functioncd860: ; cd860 (33:5860)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ bit 7, a
+ jr nz, .asm_cd87e
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ inc a
+ jr .asm_cd883
+
+.asm_cd87e
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+.asm_cd883
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1f
+ ret nz
+
+Functioncd88f: ; cd88f (33:588f)
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd893: ; cd893 (33:5893)
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+BattleAnimFunction_17: ; cd89a (33:589a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd8ab
+ dw Functioncd8cc
+ dw Functioncd8f5
+ dw Functioncd8f5
+ dw Functioncd8f5
+ dw Functioncd8f5
+ dw Functioncd8f9
+
+Functioncd8ab: ; cd8ab (33:58ab)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_cd8be
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $10
+ jr .asm_cd8c4
+
+.asm_cd8be
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+.asm_cd8c4
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+
+Functioncd8cc: ; cd8cc (33:58cc)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ bit 7, a
+ jr nz, .asm_cd8e6
+ ld a, $3d
+ jr .asm_cd8e8
+
+.asm_cd8e6
+ ld a, $3c
+.asm_cd8e8
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $1f
+ ret nz
+
+Functioncd8f5: ; cd8f5 (33:58f5)
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd8f9: ; cd8f9 (33:58f9)
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+BattleAnimFunction_18: ; cd900 (33:5900)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd907
+ dw Functioncd913
+
+Functioncd907: ; cd907 (33:5907)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ inc hl
+ ld [hl], $0
+
+Functioncd913: ; cd913 (33:5913)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd950
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld e, [hl]
+ ld hl, hPushOAM ; $ff80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], d
+ ret
+
+.asm_cd950
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_19: ; cd954 (33:5954)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncd961
+ dw Functioncd96a
+ dw Functioncd96e
+ dw Functioncd96a
+ dw Functioncd97b
+
+Functioncd961: ; cd961 (33:5961)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld [hl], $0
+
+Functioncd96a: ; cd96a (33:596a)
+ call Functioncd99a
+ ret
+
+Functioncd96e: ; cd96e (33:596e)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr c, asm_cd988
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd97b: ; cd97b (33:597b)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $b8
+ jr c, asm_cd988
+ call DeinitBattleAnimation
+ ret
+
+asm_cd988: ; cd988 (33:5988)
+ call Functioncd99a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncd99a: ; cd99a (33:599a)
+ call Functioncd9f4
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $8
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd9d7
+ cp $c2
+ jr c, .asm_cd9e2
+.asm_cd9d7
+ dec a
+ ld [hl], a
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ inc [hl]
+ ret
+
+.asm_cd9e2
+ xor a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ret
+
+Functioncd9f4: ; cd9f4 (33:59f4)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld e, [hl]
+ ld d, 0
+ ld hl, Unknown_cda01
+ add hl, de
+ ld d, [hl]
+ ret
+; cda01 (33:5a01)
+
+Unknown_cda01: ; cda01
+ db 8, 6, 5, 4, 5, 6, 8, 12, 16
+; cda0a
+
+BattleAnimFunction_1C: ; cda0a (33:5a0a)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .asm_cda17
+ call DeinitBattleAnimation
+ ret
+
+.asm_cda17
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld e, a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ sub e
+ ld [hl], a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+.asm_cda2c
+ inc [hl]
+ dec e
+ jr nz, .asm_cda2c
+ ret
+
+BattleAnimFunction_1F: ; cda31 (33:5a31)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncda4c
+ dw Functioncda3a
+ dw Functioncda4c
+
+Functioncda3a: ; cda3a (33:5a3a)
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ inc a
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $8
+
+Functioncda4c: ; cda4c (33:5a4c)
+ ret
+
+BattleAnimFunction_20: ; cda4d (33:5a4d)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncda58
+ dw Functioncda62
+ dw Functioncda7a
+ dw Functioncda8c
+
+Functioncda58: ; cda58 (33:5a58)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], $40
+ ret
+
+Functioncda62: ; cda62 (33:5a62)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $20
+ jr c, .asm_cda6f
+ call Functioncda8d
+ ret
+
+.asm_cda6f
+ ld [hl], $40
+ ld a, $57
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncda7a: ; cda7a (33:5a7a)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and a
+ jr z, .asm_cda84
+ dec [hl]
+ ret
+
+.asm_cda84
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $58
+ call ReinitBattleAnimFrameset
+
+Functioncda8c: ; cda8c (33:5a8c)
+ ret
+
+Functioncda8d: ; cda8d (33:5a8d)
+ dec [hl]
+ ld d, $20
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld h, [hl]
+ ld a, h
+ and $f
+ swap a
+ ld l, a
+ ld a, h
+ and $f0
+ swap a
+ ld h, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_3F: ; cdad6 (33:5ad6)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdadf
+ dw Functioncdae9
+ dw Functioncdaf9
+
+Functioncdadf: ; cdadf (33:5adf)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], $40
+ ret
+
+Functioncdae9: ; cdae9 (33:5ae9)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $20
+ jr c, .asm_cdaf6
+ call Functioncda8d
+ ret
+
+.asm_cdaf6
+ call BattleAnim_IncAnonJumptableIndex
+
+Functioncdaf9: ; cdaf9 (33:5af9)
+ ret
+
+BattleAnimFunction_1A: ; cdafa (33:5afa)
+ call BattleAnimFunction_03
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ add $f
+ ld [hl], a
+ ret
+
+BattleAnimFunction_1B: ; cdb06 (33:5b06)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdb13
+ dw Functioncdb14
+ dw Functioncdb28
+ dw Functioncdb50
+ dw Functioncdb65
+
+Functioncdb13: ; cdb13 (33:5b13)
+ ret
+
+Functioncdb14: ; cdb14 (33:5b14)
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cdb24
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.asm_cdb24
+ add $4
+ ld [hl], a
+ ret
+
+Functioncdb28: ; cdb28 (33:5b28)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ ret nc
+ inc [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ set 0, [hl]
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld [hl], $90
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], $2
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncdb50: ; cdb50 (33:5b50)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $2c
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], $80
+
+Functioncdb65: ; cdb65 (33:5b65)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ ret nc
+ inc [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_1D: ; cdb80 (33:5b80)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdb9f
+ dw Functioncdbb3
+ dw Functioncdbcf
+ dw Functioncdbeb
+ dw Functioncdc74
+ dw Functioncdc1a
+ dw Functioncdbc1
+ dw Functioncdc1e
+ dw Functioncdc27
+ dw Functioncdc39
+ dw Functioncdc74
+ dw Functioncdc48
+ dw Functioncdc57
+ dw Functioncdc74
+
+Functioncdb9f: ; cdb9f (33:5b9f)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ inc hl
+ ld [hl], $10
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncdbb3: ; cdbb3 (33:5bb3)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .asm_cdbbd
+ inc [hl]
+.asm_cdbbd
+ call Functioncdc75
+ ret
+
+Functioncdbc1: ; cdbc1 (33:5bc1)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $4b
+ jr nc, .asm_cdbcb
+ inc [hl]
+.asm_cdbcb
+ call Functioncdc75
+ ret
+
+Functioncdbcf: ; cdbcf (33:5bcf)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr nc, .asm_cdbe6
+ and $f
+ jr nz, asm_cdbfa
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], $10
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.asm_cdbe6
+ call BattleAnim_IncAnonJumptableIndex
+ inc [hl]
+ ret
+
+Functioncdbeb: ; cdbeb (33:5beb)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and a
+ jr z, .asm_cdbf5
+ dec [hl]
+ ret
+
+.asm_cdbf5
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+asm_cdbfa: ; cdbfa (33:5bfa)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, hPushOAM ; $ff80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+Functioncdc1a: ; cdc1a (33:5c1a)
+ call DeinitBattleAnimation
+ ret
+
+Functioncdc1e: ; cdc1e (33:5c1e)
+ ld a, $4e
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncdc27: ; cdc27 (33:5c27)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $2
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncdc39: ; cdc39 (33:5c39)
+ ld a, $50
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], $4
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncdc48: ; cdc48 (33:5c48)
+ ld a, $4f
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+ ret
+
+Functioncdc57: ; cdc57 (33:5c57)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $20
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cdc71
+ dec [hl]
+ ret
+
+.asm_cdc71
+ call BattleAnim_IncAnonJumptableIndex
+
+Functioncdc74: ; cdc74 (33:5c74)
+ ret
+
+Functioncdc75: ; cdc75 (33:5c75)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ sub $8
+ ld [hl], a
+ ret nz
+ xor a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+BattleAnimFunction_1E: ; cdca6 (33:5ca6)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdcb6
+ cp $d8
+ jr nc, .asm_cdcb6
+ call DeinitBattleAnimation
+ ret
+
+.asm_cdcb6
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ sub d
+ ld [hl], a
+ ret
+
+BattleAnimFunction_21: ; cdcc3 (33:5cc3)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdcca
+ dw Functioncdced
+
+Functioncdcca: ; cdcca (33:5cca)
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_cdcd9
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ add $3
+ ld [hl], a
+.asm_cdcd9
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $8
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, $59
+ add [hl]
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdced: ; cdced (33:5ced)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdcfa
+ dec [hl]
+ call Functioncdcfe
+ ret
+
+.asm_cdcfa
+ call DeinitBattleAnimation
+ ret
+
+Functioncdcfe: ; cdcfe (33:5cfe)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdd20
+ dec a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], d
+ ret
+
+.asm_cdd20
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, d
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_22: ; cdd2a (33:5d2a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdd31
+ dw Functioncdd4f
+
+Functioncdd31: ; cdd31 (33:5d31)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $80
+ rlca
+ ld [hl], a
+ add $5d
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdd4f: ; cdd4f (33:5d4f)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ swap a
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ inc [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and $3
+ jr nz, .asm_cdd87
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+.asm_cdd87
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_23: ; cdd90 (33:5d90)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdd97
+ dw Functioncddbc
+
+Functioncdd97: ; cdd97 (33:5d97)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $80
+ rlca
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+
+Functioncddbc: ; cddbc (33:5dbc)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ and $3f
+ jr z, .asm_cddf0
+ and $1f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc a
+ jr .asm_cddf5
+
+.asm_cddf0
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+.asm_cddf5
+ call ReinitBattleAnimFrameset
+ ret
+
+BattleAnimFunction_24: ; cddf9 (33:5df9)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncde02
+ dw Functioncde20
+ dw Functioncde21
+
+Functioncde02: ; cde02 (33:5e02)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ add $63
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, Unknown_cde25
+ add hl, de
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+
+Functioncde20: ; cde20 (33:5e20)
+ ret
+
+Functioncde21: ; cde21 (33:5e21)
+ call DeinitBattleAnimation
+ ret
+; cde25 (33:5e25)
+
+Unknown_cde25: ; cde25
+ db $ec, $f8, $00
+; cde28
+
+BattleAnimFunction_25: ; cde28 (33:5e28)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $4
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld e, [hl]
+ ld hl, $ffa0
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], e
+ ret
+
+BattleAnimFunction_26: ; cde54 (33:5e54)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ dec [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_27: ; cde6b (33:5e6b)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncde72
+ dw Functioncde88
+
+Functioncde72: ; cde72 (33:5e72)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_cde83
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ set 6, [hl]
+.asm_cde83
+ add $6a
+ call ReinitBattleAnimFrameset
+
+Functioncde88: ; cde88 (33:5e88)
+ ret
+
+BattleAnimFunction_28: ; cde89 (33:5e89)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncde90
+ dw Functioncdebf
+
+Functioncde90: ; cde90 (33:5e90)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld a, e
+ and $70
+ swap a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, e
+ and $80
+ jr nz, .asm_cdeb2
+ ld a, e
+ and $f
+ ld [hl], a
+ ret
+
+.asm_cdeb2
+ ld a, e
+ and $f
+ xor $ff
+ inc a
+ ld [hl], a
+ ld a, $6e
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdebf: ; cdebf (33:5ebf)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdec9
+ dec [hl]
+ ret
+
+.asm_cdec9
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_29: ; cdedd (33:5edd)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $28
+ jr nc, .asm_cdf17
+ inc [hl]
+ ret
+
+.asm_cdf17
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_2D: ; cdf1b (33:5f1b)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $28
+ jr nc, .asm_cdf55
+ inc [hl]
+ ret
+
+.asm_cdf55
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_2A: ; cdf59 (33:5f59)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functioncdf60
+ dw BattleAnimFunction_29
+
+Functioncdf60: ; cdf60 (33:5f60)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_cdf88
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ dec [hl]
+ ret
+
+.asm_cdf88
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+BattleAnimFunction_34: ; cdf8c (33:5f8c)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $e8
+ jr z, .asm_cdfc7
+ dec [hl]
+ ret
+
+.asm_cdfc7
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_3C: ; cdfcb (33:5fcb)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $3
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $d0
+ jr z, .asm_ce007
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_ce007
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_35: ; ce00b (33:600b)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce014
+ dw Functionce023
+ dw Functionce05f
+
+Functionce014: ; ce014 (33:6014)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $34
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], $10
+
+Functionce023: ; ce023 (33:6023)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $6c
+ jr c, .asm_ce02d
+ ret
+
+.asm_ce02d
+ ld a, $2
+ call Functionce70a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld d, [hl]
+ call BattleAnim_Sine
+ bit 7, a
+ jr nz, .asm_ce046
+ xor $ff
+ inc a
+.asm_ce046
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+ and $1f
+ cp $20
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ srl [hl]
+ ret
+
+Functionce05f: ; ce05f (33:605f)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_2B: ; ce063 (33:6063)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce06e
+ dw Functionce083
+ dw Functionce091
+ dw Functionce09e
+
+Functionce06e: ; ce06e (33:606e)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce083: ; ce083 (33:6083)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $58
+ ret nc
+ ld a, $2
+ call Functionce70a
+ ret
+
+Functionce091: ; ce091 (33:6091)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ cp $20
+ jr c, Functionce09e
+ call DeinitBattleAnimation
+ ret
+
+Functionce09e: ; ce09e (33:609e)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ sra a
+ xor $ff
+ inc a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ret
+
+BattleAnimFunction_2C: ; ce0c5 (33:60c5)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce0ce
+ dw Functionce0f8
+ dw Functionce0dd
+
+Functionce0ce: ; ce0ce (33:60ce)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ swap a
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce0dd: ; ce0dd (33:60dd)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ bit 7, a
+ jr z, .asm_ce0f0
+ ld [hl], a
+.asm_ce0f0
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+
+Functionce0f8: ; ce0f8 (33:60f8)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr c, .asm_ce105
+ call DeinitBattleAnimation
+ ret
+
+.asm_ce105
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+BattleAnimFunction_2E: ; ce10e (33:610e)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce115
+ dw Functionce12a
+
+Functionce115: ; ce115 (33:6115)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ sub $28
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+
+Functionce12a: ; ce12a (33:612a)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ and [hl]
+ jr nz, .asm_ce149
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ dec [hl]
+.asm_ce149
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ inc hl
+ srl [hl]
+ ret
+
+BattleAnimFunction_2F: ; ce15c (33:615c)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1
+ jr nz, .asm_ce189
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ dec [hl]
+.asm_ce189
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3
+ jr nz, .asm_ce197
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ inc [hl]
+.asm_ce197
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ cp $5a
+ jr nc, .asm_ce1aa
+ ld a, [hl]
+ and a
+ jr z, .asm_ce1ac
+ dec [hl]
+ ret
+
+.asm_ce1aa
+ inc [hl]
+ ret
+
+.asm_ce1ac
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_42: ; ce1b0 (33:61b0)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ cp $40
+ jr nc, .asm_ce1df
+ inc [hl]
+ ret
+
+.asm_ce1df
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_30: ; ce1e7 (33:61e7)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce1ee
+ dw Functionce1fb
+
+Functionce1ee: ; ce1ee (33:61ee)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], a
+
+Functionce1fb: ; ce1fb (33:61fb)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $30
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld d, $30
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_31: ; ce226 (33:6226)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce22d
+ dw Functionce254
+
+Functionce22d: ; ce22d (33:622d)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld [hl], $f
+
+Functionce254: ; ce254 (33:6254)
+ ret
+
+BattleAnimFunction_32: ; ce255 (33:6255)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce260
+ dw Functionce274
+ dw Functionce278
+ dw Functionce289
+
+Functionce260: ; ce260 (33:6260)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_ce26c
+ ld a, $f0
+ jr .asm_ce26e
+
+.asm_ce26c
+ ld a, $cc
+.asm_ce26e
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce274: ; ce274 (33:6274)
+ call Functionce29f
+ ret
+
+Functionce278: ; ce278 (33:6278)
+ call Functionce29f
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ ret nc
+ ld a, $4
+ call Functionce70a
+ ret
+
+Functionce289: ; ce289 (33:6289)
+ call Functionce29f
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr nc, .asm_ce29b
+ ld a, $4
+ call Functionce70a
+ ret
+
+.asm_ce29b
+ call DeinitBattleAnimation
+ ret
+
+Functionce29f: ; ce29f (33:629f)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and $7
+ inc [hl]
+ srl a
+ ld e, a
+ ld d, $0
+ ld a, [hSGB]
+ and a
+ jr nz, .asm_ce2b6
+ ld hl, Unknown_ce2c4
+ jr .asm_ce2b9
+
+.asm_ce2b6
+ ld hl, Unknown_ce2c8
+.asm_ce2b9
+ add hl, de
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ and [hl]
+ ld [wOBP0], a
+ ret
+; ce2c4 (33:62c4)
+
+Unknown_ce2c4: ; ce2c4
+ db $ff, $aa, $55, $aa
+Unknown_ce2c8: ; ce2c8
+ db $ff, $ff, $00, $00
+; ce2cc
+
+BattleAnimFunction_33: ; ce2cc (33:62cc)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ dec [hl]
+ dec [hl]
+ ret
+
+BattleAnimFunction_36: ; ce2fd (33:62fd)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce306
+ dw Functionce330
+ dw Functionce34c
+
+Functionce306: ; ce306 (33:6306)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $e0
+ jr nz, .asm_ce319
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $2
+ ret
+
+.asm_ce319
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, hPushOAM ; $ff80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+Functionce330: ; ce330 (33:6330)
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ and a
+ jr z, .asm_ce33a
+ dec [hl]
+ ret
+
+.asm_ce33a
+ ld [hl], $4
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionce34c: ; ce34c (33:634c)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_ce35b
+ ld a, $4
+ call Functionce70a
+ ret
+
+.asm_ce35b
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_37: ; ce35f (33:635f)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce366
+ dw Functionce375
+
+Functionce366: ; ce366 (33:6366)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ add $81
+ call ReinitBattleAnimFrameset
+
+Functionce375: ; ce375 (33:6375)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_ce383
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ inc [hl]
+ ret
+
+.asm_ce383
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_38: ; ce389 (33:6389)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce392
+ dw Functionce39c
+ dw Functionce3ae
+
+Functionce392: ; ce392 (33:6392)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $c
+ ret
+
+Functionce39c: ; ce39c (33:639c)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce3a6
+ dec [hl]
+ ret
+
+.asm_ce3a6
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, $20
+ call ReinitBattleAnimFrameset
+
+Functionce3ae: ; ce3ae (33:63ae)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_39: ; ce3b4 (33:63b4)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ push af
+ ld d, $2
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop af
+ ld d, $8
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_3A: ; ce3d2 (33:63d2)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .asm_ce3df
+ call DeinitBattleAnimation
+ ret
+
+.asm_ce3df
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_3B: ; ce3ff (33:63ff)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce406
+ dw Functionce412
+
+Functionce406: ; ce406 (33:6406)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionce412: ; ce412 (33:6412)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_3D: ; ce416 (33:6416)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ sra a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ret
+
+BattleAnimFunction_3E: ; ce43a (33:643a)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce443
+ dw Functionce465
+ dw Functionce490
+
+Functionce443: ; ce443 (33:6443)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ add [hl]
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ or $8
+ ld [hl], a
+
+Functionce465: ; ce465 (33:6465)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce48b
+ dec [hl]
+ add $8
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce48b
+ ld [hl], $10
+ call BattleAnim_IncAnonJumptableIndex
+
+Functionce490: ; ce490 (33:6490)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_40: ; ce49c (33:649c)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce4a3
+ dw Functionce4b0
+
+Functionce4a3: ; ce4a3 (33:64a3)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, $24
+ add [hl]
+ call ReinitBattleAnimFrameset
+
+Functionce4b0: ; ce4b0 (33:64b0)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ jr nc, .asm_ce4d8
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ dec [hl]
+ ret
+
+.asm_ce4d8
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_41: ; ce4dc (33:64dc)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret z
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ call BattleAnim_Sine
+ bit 7, a
+ jr nz, .asm_ce4f4
+ xor $ff
+ inc a
+.asm_ce4f4
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and $1f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ srl [hl]
+ ret
+
+BattleAnimFunction_43: ; ce508 (33:6508)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $10
+ jr nc, .asm_ce52e
+ inc [hl]
+ inc [hl]
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce52e
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_44: ; ce532 (33:6532)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ ld a, e
+ and $c0
+ rlca
+ rlca
+ add [hl]
+ ld [hl], a
+ ld a, e
+ and $3f
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_45: ; ce55b (33:655b)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce564
+ dw Functionce56e
+ dw Functionce577
+
+Functionce564: ; ce564 (33:6564)
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ jr asm_ce58f
+
+Functionce56e: ; ce56e (33:656e)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $18
+
+Functionce577: ; ce577 (33:6577)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .asm_ce58b
+ ld d, a
+ add $8
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ jr asm_ce58f
+
+.asm_ce58b
+ call DeinitBattleAnimation
+ ret
+
+asm_ce58f: ; ce58f (33:658f)
+ call Functionce6f1
+ ret
+
+BattleAnimFunction_46: ; ce593 (33:6593)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce5b3
+ dw Functionce59a
+
+Functionce59a: ; ce59a (33:659a)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_ce5b0
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_ce5b0
+ call DeinitBattleAnimation
+
+Functionce5b3: ; ce5b3 (33:65b3)
+ ret
+
+BattleAnimFunction_47: ; ce5b4 (33:65b4)
+ ld d, $50
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_48: ; ce5dc (33:65dc)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr z, .asm_ce5ea
+rept 4
+ dec [hl]
+endr
+ ret
+
+.asm_ce5ea
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_49: ; ce5ee (33:65ee)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce5f9
+ dw Functionce60a
+ dw Functionce622
+ dw Functionce618
+
+Functionce5f9: ; ce5f9 (33:65f9)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, asm_ce61c
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], $ec
+
+Functionce60a: ; ce60a (33:660a)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $4
+ jr z, Functionce618
+rept 4
+ inc [hl]
+endr
+ ret
+
+Functionce618: ; ce618 (33:6618)
+ call DeinitBattleAnimation
+ ret
+
+asm_ce61c: ; ce61c (33:661c)
+ call BattleAnim_IncAnonJumptableIndex
+ call BattleAnim_IncAnonJumptableIndex
+
+Functionce622: ; ce622 (33:6622)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ cp $d8
+ ret z
+rept 4
+ dec [hl]
+endr
+ ret
+
+BattleAnimFunction_4A: ; ce62f (33:662f)
+ call BattleAnim_AnonJumptable
+.anon_jumptable
+ dw Functionce63a
+ dw Functionce648
+ dw Functionce65c
+ dw Functionce672
+
+Functionce63a: ; ce63a (33:663a)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functionce648: ; ce648 (33:6648)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce654
+ xor a
+.asm_ce654
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+Functionce65c: ; ce65c (33:665c)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce668
+ xor a
+.asm_ce668
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ret
+
+Functionce672: ; ce672 (33:6672)
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce67e
+ xor a
+.asm_ce67e
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+ ret
+
+BattleAnimFunction_4B: ; ce688 (33:6688)
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld l, a
+ and $f0
+ ld h, a
+ swap a
+ or h
+ ld h, a
+ ld a, l
+ and $f
+ swap a
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_4C: ; ce6b3 (33:66b3)
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ call Functionce6f1
+ ret
+
+BattleAnimFunction_4F: ; ce6bf (33:66bf)
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_10
+ ADD HL, BC
+ ld a, [hl]
+ inc [hl]
+ srl a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ add [hl]
+ call Functionce6f1
+ ret
+
+BattleAnimFunction_4D: ; ce6d2 (33:66d2)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nc, .asm_ce6ed
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ xor $ff
+ inc a
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce6ed
+ call DeinitBattleAnimation
+ ret
+
+Functionce6f1: ; ce6f1 (33:66f1)
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0A
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_09
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce70a: ; ce70a (33:670a)
+ and $f
+ ld e, a
+ ld hl, BATTLEANIMSTRUCT_07
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_08
+ add hl, bc
+.asm_ce719
+ dec [hl]
+ dec e
+ jr nz, .asm_ce719
+ ret
+
+BattleAnim_AnonJumptable: ; ce71e (33:671e)
+ pop de
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, $0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp [hl]
+
+BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnim_Cosine: ; ce732 (33:6732)
+ add $10
+BattleAnim_Sine: ; ce734 (33:6734)
+ and $3f
+ cp $20
+ jr nc, .negative
+ call .ApplySineWave
+ ld a, h
+ ret
+
+.negative
+ and $1f
+ call .ApplySineWave
+ ld a, h
+ xor $ff
+ inc a
+ ret
+
+.ApplySineWave: ; ce749 (33:6749)
+ ld e, a
+ ld a, d
+ ld d, 0
+ ld hl, BattleAnimSineWave
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, $0
+.multiply
+ srl a
+ jr nc, .even
+ add hl, de
+.even
+ sla e
+ rl d
+ and a
+ jr nz, .multiply
+ ret
+
+BattleAnim_Sine_e: ; ce765 (33:6765)
+ ld a, e
+ call BattleAnim_Sine
+ ld e, a
+ ret
+
+BattleAnim_Cosine_e: ; ce76b (33:676b)
+ ld a, e
+ call BattleAnim_Cosine
+ ld e, a
+ ret
+; ce771 (33:6771)
+
+BattleAnim_AbsSinePrecise: ; ce771
+ ld a, e
+ call BattleAnim_Sine
+ ld e, l
+ ld d, h
+ ret
+; ce778
+
+BattleAnim_AbsCosinePrecise: ; ce778
+ ld a, e
+ call BattleAnim_Cosine
+ ld e, l
+ ld d, h
+ ret
+; ce77f
+
+BattleAnimSineWave: ; ce77f
+ sine_wave $100
+; ce7bf
--- /dev/null
+++ b/battle/objects/gfx_headers.asm
@@ -1,0 +1,53 @@
+
+AnimObjGFX: ; cfcf6
+
+object_gfx: MACRO
+; label, # tiles
+ db \2
+ db BANK(\1)
+ dw \1
+ENDM
+
+ object_gfx AnimObj00GFX, 0
+ object_gfx AnimObj01GFX, 21
+ object_gfx AnimObj02GFX, 6
+ object_gfx AnimObj03GFX, 6
+ object_gfx AnimObj04GFX, 20
+ object_gfx AnimObj05GFX, 26
+ object_gfx AnimObj06GFX, 18
+ object_gfx AnimObj07GFX, 12
+ object_gfx AnimObj08GFX, 9
+ object_gfx AnimObj09GFX, 17
+ object_gfx AnimObj10GFX, 6
+ object_gfx AnimObj11GFX, 10
+ object_gfx AnimObj12GFX, 9
+ object_gfx AnimObj13GFX, 13
+ object_gfx AnimObj14GFX, 16
+ object_gfx AnimObj15GFX, 2
+ object_gfx AnimObj16GFX, 11
+ object_gfx AnimObj17GFX, 9
+ object_gfx AnimObj18GFX, 9
+ object_gfx AnimObj19GFX, 19
+ object_gfx AnimObj20GFX, 10
+ object_gfx AnimObj21GFX, 12
+ object_gfx AnimObj22GFX, 18
+ object_gfx AnimObj23GFX, 13
+ object_gfx AnimObj24GFX, 10
+ object_gfx AnimObj25GFX, 27
+ object_gfx AnimObj26GFX, 12
+ object_gfx AnimObj27GFX, 14
+ object_gfx AnimObj28GFX, 16
+ object_gfx AnimObj29GFX, 7
+ object_gfx AnimObj30GFX, 8
+ object_gfx AnimObj31GFX, 40
+ object_gfx AnimObj32GFX, 36
+ object_gfx AnimObj33GFX, 16
+ object_gfx AnimObj34GFX, 48
+ object_gfx AnimObj35GFX, 18
+ object_gfx AnimObj36GFX, 38
+ object_gfx AnimObj37GFX, 35
+ object_gfx AnimObj38GFX, 18
+ object_gfx AnimObj39GFX, 24
+ object_gfx NULL, 1
+ object_gfx NULL, 1
+; cfd9e
--- /dev/null
+++ b/battle/objects/oam.asm
@@ -1,0 +1,1087 @@
+
+BattleAnimOAMData: ; ceeae
+; vtile offset (?), length, address
+ dbbw $00, $10, Unknown_cf2f6 ; 00
+ dbbw $04, $09, Unknown_cf262 ; 01
+ dbbw $08, $04, Unknown_cf22e ; 02
+ dbbw $09, $04, Unknown_cf21e ; 03
+ dbbw $0d, $04, Unknown_cf386 ; 04
+ dbbw $0f, $04, Unknown_cf21e ; 05
+ dbbw $13, $04, Unknown_cf386 ; 06
+ dbbw $04, $10, Unknown_cf2f6 ; 07
+ dbbw $08, $10, Unknown_cf2f6 ; 08
+ dbbw $08, $10, Unknown_cf336 ; 09
+ dbbw $00, $04, Unknown_cf386 ; 0a
+ dbbw $02, $04, Unknown_cf21e ; 0b
+ dbbw $06, $02, Unknown_cf376 ; 0c
+ dbbw $07, $02, Unknown_cf376 ; 0d
+ dbbw $02, $04, Unknown_cf386 ; 0e
+ dbbw $04, $01, Unknown_cf736 ; 0f
+ dbbw $05, $01, Unknown_cf736 ; 10
+ dbbw $00, $02, Unknown_cf20e ; 11
+ dbbw $02, $02, Unknown_cf20e ; 12
+ dbbw $00, $04, Unknown_cf3a6 ; 13
+ dbbw $00, $01, Unknown_cf736 ; 14
+ dbbw $01, $01, Unknown_cf736 ; 15
+ dbbw $02, $01, Unknown_cf736 ; 16
+ dbbw $03, $01, Unknown_cf736 ; 17
+ dbbw $00, $04, Unknown_cf22e ; 18
+ dbbw $01, $10, Unknown_cf2f6 ; 19
+ dbbw $05, $10, Unknown_cf2f6 ; 1a
+ dbbw $00, $04, Unknown_cf21e ; 1b
+ dbbw $05, $0c, Unknown_cf2b6 ; 1c
+ dbbw $02, $04, Unknown_cf22e ; 1d
+ dbbw $06, $01, Unknown_cf736 ; 1e
+ dbbw $07, $01, Unknown_cf736 ; 1f
+ dbbw $08, $01, Unknown_cf736 ; 20
+ dbbw $04, $04, Unknown_cf21e ; 21
+ dbbw $09, $16, Unknown_cf3b6 ; 22
+ dbbw $04, $02, Unknown_cf20e ; 23
+ dbbw $06, $02, Unknown_cf20e ; 24
+ dbbw $0c, $01, Unknown_cf736 ; 25
+ dbbw $0a, $01, Unknown_cf736 ; 26
+ dbbw $0b, $04, Unknown_cf22e ; 27
+ dbbw $08, $04, Unknown_cf386 ; 28
+ dbbw $06, $04, Unknown_cf386 ; 29
+ dbbw $00, $05, Unknown_cf40e ; 2a
+ dbbw $03, $06, Unknown_cf422 ; 2b
+ dbbw $00, $07, Unknown_cf43a ; 2c
+ dbbw $03, $08, Unknown_cf456 ; 2d
+ dbbw $00, $09, Unknown_cf476 ; 2e
+ dbbw $00, $04, Unknown_cf49a ; 2f
+ dbbw $02, $04, Unknown_cf4aa ; 30
+ dbbw $04, $06, Unknown_cf4ba ; 31
+ dbbw $00, $02, Unknown_cf4da ; 32
+ dbbw $00, $07, Unknown_cf512 ; 33
+ dbbw $00, $0e, Unknown_cf4da ; 34
+ dbbw $00, $15, Unknown_cf512 ; 35
+ dbbw $00, $02, Unknown_cf566 ; 36
+ dbbw $00, $06, Unknown_cf566 ; 37
+ dbbw $00, $0a, Unknown_cf566 ; 38
+ dbbw $00, $0e, Unknown_cf566 ; 39
+ dbbw $00, $02, Unknown_cf59e ; 3a
+ dbbw $00, $06, Unknown_cf59e ; 3b
+ dbbw $00, $0a, Unknown_cf59e ; 3c
+ dbbw $00, $0e, Unknown_cf59e ; 3d
+ dbbw $00, $04, Unknown_cf5d6 ; 3e
+ dbbw $00, $10, Unknown_cf5d6 ; 3f
+ dbbw $00, $1a, Unknown_cf5d6 ; 40
+ dbbw $00, $1a, Unknown_cf63e ; 41
+ dbbw $0e, $04, Unknown_cf6a6 ; 42
+ dbbw $0e, $08, Unknown_cf6a6 ; 43
+ dbbw $0e, $04, Unknown_cf6c6 ; 44
+ dbbw $0e, $08, Unknown_cf6c6 ; 45
+ dbbw $0e, $04, Unknown_cf6e6 ; 46
+ dbbw $0e, $04, Unknown_cf6f6 ; 47
+ dbbw $00, $06, Unknown_cf706 ; 48
+ dbbw $03, $04, Unknown_cf71e ; 49
+ dbbw $03, $02, Unknown_cf72e ; 4a
+ dbbw $01, $05, Unknown_cf736 ; 4b
+ dbbw $01, $06, Unknown_cf74a ; 4c
+ dbbw $01, $07, Unknown_cf762 ; 4d
+ dbbw $01, $03, Unknown_cf762 ; 4e
+ dbbw $01, $08, Unknown_cf77e ; 4f
+ dbbw $01, $09, Unknown_cf79e ; 50
+ dbbw $01, $0a, Unknown_cf7c2 ; 51
+ dbbw $01, $06, Unknown_cf7c2 ; 52
+ dbbw $00, $09, Unknown_cf262 ; 53
+ dbbw $04, $04, Unknown_cf22e ; 54
+ dbbw $05, $04, Unknown_cf22e ; 55
+ dbbw $00, $02, Unknown_cf216 ; 56
+ dbbw $02, $02, Unknown_cf216 ; 57
+ dbbw $04, $02, Unknown_cf216 ; 58
+ dbbw $02, $04, Unknown_cf7ea ; 59
+ dbbw $02, $04, Unknown_cf7fa ; 5a
+ dbbw $02, $02, Unknown_cf376 ; 5b
+ dbbw $04, $02, Unknown_cf376 ; 5c
+ dbbw $06, $04, Unknown_cf396 ; 5d
+ dbbw $08, $02, Unknown_cf376 ; 5e
+ dbbw $09, $02, Unknown_cf376 ; 5f
+ dbbw $05, $02, Unknown_cf80a ; 60
+ dbbw $00, $02, Unknown_cf812 ; 61
+ dbbw $00, $05, Unknown_cf812 ; 62
+ dbbw $00, $09, Unknown_cf812 ; 63
+ dbbw $09, $09, Unknown_cf812 ; 64
+ dbbw $00, $04, Unknown_cf836 ; 65
+ dbbw $00, $07, Unknown_cf836 ; 66
+ dbbw $00, $09, Unknown_cf836 ; 67
+ dbbw $09, $09, Unknown_cf836 ; 68
+ dbbw $04, $01, Unknown_cf80e ; 69
+ dbbw $05, $02, Unknown_cf37e ; 6a
+ dbbw $06, $04, Unknown_cf21e ; 6b
+ dbbw $0a, $04, Unknown_cf21e ; 6c
+ dbbw $0e, $04, Unknown_cf21e ; 6d
+ dbbw $08, $05, Unknown_cf8f6 ; 6e
+ dbbw $0d, $03, Unknown_cf90a ; 6f
+ dbbw $01, $08, Unknown_cfa06 ; 70
+ dbbw $03, $08, Unknown_cfa06 ; 71
+ dbbw $05, $08, Unknown_cfa06 ; 72
+ dbbw $07, $08, Unknown_cfa06 ; 73
+ dbbw $06, $04, Unknown_cf22e ; 74
+ dbbw $07, $04, Unknown_cf22e ; 75
+ dbbw $0a, $02, Unknown_cf4d2 ; 76
+ dbbw $00, $01, Unknown_cf916 ; 77
+ dbbw $00, $03, Unknown_cf91a ; 78
+ dbbw $00, $06, Unknown_cf926 ; 79
+ dbbw $00, $09, Unknown_cf93e ; 7a
+ dbbw $00, $0c, Unknown_cf962 ; 7b
+ dbbw $00, $0e, Unknown_cf992 ; 7c
+ dbbw $00, $0f, Unknown_cf9ca ; 7d
+ dbbw $04, $04, Unknown_cf21e ; 7e
+ dbbw $08, $04, Unknown_cf21e ; 7f
+ dbbw $0d, $01, Unknown_cf736 ; 80
+ dbbw $0e, $04, Unknown_cfa26 ; 81
+ dbbw $10, $01, Unknown_cf736 ; 82
+ dbbw $11, $01, Unknown_cf736 ; 83
+ dbbw $04, $02, Unknown_cf37e ; 84
+ dbbw $05, $02, Unknown_cf37e ; 85
+ dbbw $0a, $04, Unknown_cf386 ; 86
+ dbbw $00, $08, Unknown_cfa36 ; 87
+ dbbw $00, $0c, Unknown_cfa76 ; 88
+ dbbw $00, $10, Unknown_cfa36 ; 89
+ dbbw $09, $02, Unknown_cfaa6 ; 8a
+ dbbw $09, $04, Unknown_cfaa6 ; 8b
+ dbbw $09, $06, Unknown_cfaa6 ; 8c
+ dbbw $09, $08, Unknown_cfaa6 ; 8d
+ dbbw $12, $05, Unknown_cfac6 ; 8e
+ dbbw $00, $04, Unknown_cfada ; 8f
+ dbbw $04, $04, Unknown_cfada ; 90
+ dbbw $08, $04, Unknown_cfada ; 91
+ dbbw $0c, $04, Unknown_cfada ; 92
+ dbbw $00, $06, Unknown_cfaea ; 93
+ dbbw $04, $04, Unknown_cf21e ; 94
+ dbbw $0a, $04, Unknown_cf386 ; 95
+ dbbw $15, $04, Unknown_cf4aa ; 96
+ dbbw $04, $04, Unknown_cf4aa ; 97
+ dbbw $0c, $04, Unknown_cf386 ; 98
+ dbbw $0a, $04, Unknown_cfb02 ; 99
+ dbbw $0c, $04, Unknown_cf21e ; 9a
+ dbbw $00, $24, Unknown_cfb12 ; 9b
+ dbbw $0d, $02, Unknown_cfba2 ; 9c
+ dbbw $0d, $04, Unknown_cfba2 ; 9d
+ dbbw $0d, $06, Unknown_cfba2 ; 9e
+ dbbw $02, $08, Unknown_cfbba ; 9f
+ dbbw $08, $07, Unknown_cfbda ; a0
+ dbbw $08, $05, Unknown_cfbda ; a1
+ dbbw $08, $03, Unknown_cfbda ; a2
+ dbbw $00, $10, Unknown_cf2b6 ; a3
+ dbbw $00, $09, Unknown_cfbf6 ; a4
+ dbbw $06, $09, Unknown_cfbf6 ; a5
+ dbbw $0c, $09, Unknown_cfbf6 ; a6
+ dbbw $12, $09, Unknown_cfbf6 ; a7
+ dbbw $18, $09, Unknown_cfbf6 ; a8
+ dbbw $1e, $09, Unknown_cfbf6 ; a9
+ dbbw $24, $09, Unknown_cfbf6 ; aa
+ dbbw $2a, $09, Unknown_cfbf6 ; ab
+ dbbw $03, $04, Unknown_cfc1a ; ac
+ dbbw $12, $04, Unknown_cf21e ; ad
+ dbbw $10, $04, Unknown_cf386 ; ae
+ dbbw $16, $01, Unknown_cf736 ; af
+ dbbw $17, $04, Unknown_cf22e ; b0
+ dbbw $18, $04, Unknown_cf21e ; b1
+ dbbw $1c, $04, Unknown_cf21e ; b2
+ dbbw $20, $03, Unknown_cf21e ; b3
+ dbbw $23, $04, Unknown_cf386 ; b4
+ dbbw $25, $03, Unknown_cf21e ; b5
+ dbbw $17, $04, Unknown_cf21e ; b6
+ dbbw $0a, $10, Unknown_cf2f6 ; b7
+ dbbw $10, $10, Unknown_cf2b6 ; b8
+ dbbw $00, $10, Unknown_cf2b6 ; b9
+ dbbw $04, $04, Unknown_cf21e ; ba
+ dbbw $08, $02, Unknown_cf20e ; bb
+ dbbw $20, $06, Unknown_cfc2a ; bc
+ dbbw $08, $01, Unknown_cf736 ; bd
+ dbbw $04, $04, Unknown_cf21e ; be
+ dbbw $1a, $04, Unknown_cf4aa ; bf
+ dbbw $16, $09, Unknown_cf262 ; c0
+ dbbw $10, $10, Unknown_cfc42 ; c1
+ dbbw $09, $06, Unknown_cfc82 ; c2
+ dbbw $11, $09, Unknown_cf23e ; c3
+ dbbw $0e, $04, Unknown_cf21e ; c4
+ dbbw $0b, $04, Unknown_cf4aa ; c5
+ dbbw $1c, $06, Unknown_cf22e ; c6
+ dbbw $20, $10, Unknown_cfc42 ; c7
+ dbbw $05, $06, Unknown_cfc9a ; c8
+ dbbw $0b, $04, Unknown_cf21e ; c9
+ dbbw $09, $04, Unknown_cfcb2 ; ca
+ dbbw $0b, $04, Unknown_cf386 ; cb
+ dbbw $11, $0d, Unknown_cfcc2 ; cc
+ dbbw $00, $09, Unknown_cf23e ; cd
+ dbbw $09, $09, Unknown_cf23e ; ce
+ dbbw $00, $0c, Unknown_cf286 ; cf
+ dbbw $06, $0c, Unknown_cf286 ; d0
+ dbbw $0c, $0c, Unknown_cf286 ; d1
+ dbbw $12, $0c, Unknown_cf286 ; d2
+ dbbw $00, $0d, Unknown_cfcc2 ; d3
+ dbbw $00, $07, Unknown_cf85a ; d4
+ dbbw $00, $06, Unknown_cf8ae ; d5
+ dbbw $00, $0e, Unknown_cf876 ; d6
+ dbbw $00, $0c, Unknown_cf8c6 ; d7
+; cf20e
+
+Unknown_cf20e:
+ dsprite -1, 0, -1, 4, $00, $00
+ dsprite 0, 0, -1, 4, $01, $00
+
+Unknown_cf216:
+ dsprite -1, 4, -1, 0, $00, $00
+ dsprite -1, 4, 0, 0, $01, $00
+
+Unknown_cf21e:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $02, $00
+ dsprite 0, 0, 0, 0, $03, $00
+
+Unknown_cf22e:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $00, $20
+ dsprite 0, 0, -1, 0, $00, $40
+ dsprite 0, 0, 0, 0, $00, $60
+
+Unknown_cf23e:
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $02, $00
+ dsprite -1, 4, -2, 4, $03, $00
+ dsprite -1, 4, -1, 4, $04, $00
+ dsprite -1, 4, 0, 4, $05, $00
+ dsprite 0, 4, -2, 4, $06, $00
+ dsprite 0, 4, -1, 4, $07, $00
+ dsprite 0, 4, 0, 4, $08, $00
+
+Unknown_cf262:
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $00, $20
+ dsprite -1, 4, -2, 4, $02, $00
+ dsprite -1, 4, -1, 4, $03, $00
+ dsprite -1, 4, 0, 4, $02, $60
+ dsprite 0, 4, -2, 4, $00, $40
+ dsprite 0, 4, -1, 4, $01, $60
+ dsprite 0, 4, 0, 4, $00, $60
+
+Unknown_cf286:
+ dsprite -2, 0, -2, 4, $00, $00
+ dsprite -2, 0, -1, 4, $01, $00
+ dsprite -2, 0, 0, 4, $02, $00
+ dsprite -1, 0, -2, 4, $03, $00
+ dsprite -1, 0, -1, 4, $04, $00
+ dsprite -1, 0, 0, 4, $05, $00
+ dsprite 0, 0, -2, 4, $05, $60
+ dsprite 0, 0, -1, 4, $04, $60
+ dsprite 0, 0, 0, 4, $03, $60
+ dsprite 1, 0, -2, 4, $02, $60
+ dsprite 1, 0, -1, 4, $01, $60
+ dsprite 1, 0, 0, 4, $00, $60
+
+Unknown_cf2b6:
+ dsprite -2, 0, -2, 0, $00, $00
+ dsprite -2, 0, -1, 0, $01, $00
+ dsprite -2, 0, 0, 0, $02, $00
+ dsprite -2, 0, 1, 0, $03, $00
+ dsprite -1, 0, -2, 0, $04, $00
+ dsprite -1, 0, -1, 0, $05, $00
+ dsprite -1, 0, 0, 0, $06, $00
+ dsprite -1, 0, 1, 0, $07, $00
+ dsprite 0, 0, -2, 0, $08, $00
+ dsprite 0, 0, -1, 0, $09, $00
+ dsprite 0, 0, 0, 0, $0a, $00
+ dsprite 0, 0, 1, 0, $0b, $00
+ dsprite 1, 0, -2, 0, $0c, $00
+ dsprite 1, 0, -1, 0, $0d, $00
+ dsprite 1, 0, 0, 0, $0e, $00
+ dsprite 1, 0, 1, 0, $0f, $00
+
+Unknown_cf2f6:
+ dsprite -2, 0, -2, 0, $00, $00
+ dsprite -2, 0, -1, 0, $01, $00
+ dsprite -1, 0, -2, 0, $02, $00
+ dsprite -1, 0, -1, 0, $03, $00
+ dsprite -2, 0, 0, 0, $01, $20
+ dsprite -2, 0, 1, 0, $00, $20
+ dsprite -1, 0, 0, 0, $03, $20
+ dsprite -1, 0, 1, 0, $02, $20
+ dsprite 0, 0, -2, 0, $02, $40
+ dsprite 0, 0, -1, 0, $03, $40
+ dsprite 1, 0, -2, 0, $00, $40
+ dsprite 1, 0, -1, 0, $01, $40
+ dsprite 0, 0, 0, 0, $03, $60
+ dsprite 0, 0, 1, 0, $02, $60
+ dsprite 1, 0, 0, 0, $01, $60
+ dsprite 1, 0, 1, 0, $00, $60
+
+Unknown_cf336:
+ dsprite -3, 4, -3, 4, $00, $00
+ dsprite -3, 4, -2, 4, $01, $00
+ dsprite -2, 4, -3, 4, $02, $00
+ dsprite -2, 4, -2, 4, $03, $00
+ dsprite -3, 4, 0, 4, $01, $20
+ dsprite -3, 4, 1, 4, $00, $20
+ dsprite -2, 4, 0, 4, $03, $20
+ dsprite -2, 4, 1, 4, $02, $20
+ dsprite 0, 4, -3, 4, $02, $40
+ dsprite 0, 4, -2, 4, $03, $40
+ dsprite 1, 4, -3, 4, $00, $40
+ dsprite 1, 4, -2, 4, $01, $40
+ dsprite 0, 4, 0, 4, $03, $60
+ dsprite 0, 4, 1, 4, $02, $60
+ dsprite 1, 4, 0, 4, $01, $60
+ dsprite 1, 4, 1, 4, $00, $60
+
+Unknown_cf376:
+ dsprite -1, 4, -1, 0, $00, $00
+ dsprite -1, 4, 0, 0, $00, $20
+
+Unknown_cf37e:
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 0, 0, 0, 0, $00, $20
+
+Unknown_cf386:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $00, $20
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $01, $20
+
+Unknown_cf396:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $00, $40
+ dsprite 0, 0, 0, 0, $01, $40
+
+Unknown_cf3a6:
+ dsprite -1, 2, -1, 0, $02, $00
+ dsprite 0, 2, -1, 0, $03, $00
+ dsprite -2, 6, 0, 0, $02, $00
+ dsprite -1, 6, 0, 0, $03, $00
+
+Unknown_cf3b6:
+ dsprite 1, 0, -11, 0, $01, $00
+ dsprite 0, 0, -10, 0, $02, $00
+ dsprite 0, 0, -9, 0, $03, $00
+ dsprite 0, 0, -8, 0, $00, $00
+ dsprite 0, 0, -7, 0, $03, $00
+ dsprite 0, 0, -6, 0, $00, $00
+ dsprite 0, 0, -5, 0, $03, $00
+ dsprite 0, 0, -4, 0, $00, $00
+ dsprite 0, 0, -3, 0, $03, $00
+ dsprite 0, 0, -2, 0, $00, $00
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite -1, 0, 0, 0, $02, $00
+ dsprite -1, 0, 1, 0, $03, $00
+ dsprite -1, 0, 2, 0, $00, $00
+ dsprite -1, 0, 3, 0, $03, $00
+ dsprite -1, 0, 4, 0, $00, $00
+ dsprite -1, 0, 5, 0, $03, $00
+ dsprite -1, 0, 6, 0, $00, $00
+ dsprite -1, 0, 7, 0, $03, $00
+ dsprite -1, 0, 8, 0, $00, $00
+ dsprite -1, 0, 9, 0, $01, $00
+ dsprite -2, 0, 10, 0, $02, $00
+
+Unknown_cf40e:
+ dsprite -3, 4, -1, 0, $00, $00
+ dsprite -3, 4, 0, 0, $00, $20
+ dsprite -2, 4, -1, 0, $01, $00
+ dsprite -2, 4, 0, 0, $01, $20
+ dsprite -1, 4, -1, 4, $02, $00
+
+Unknown_cf422:
+ dsprite -4, 4, -1, 0, $00, $00
+ dsprite -4, 4, 0, 0, $00, $20
+ dsprite -3, 4, -1, 0, $01, $00
+ dsprite -3, 4, 0, 0, $01, $20
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+Unknown_cf43a:
+ dsprite -5, 4, -1, 0, $00, $00
+ dsprite -5, 4, 0, 0, $00, $20
+ dsprite -4, 4, -1, 0, $01, $00
+ dsprite -4, 4, 0, 0, $01, $20
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+Unknown_cf456:
+ dsprite -6, 4, -1, 0, $00, $00
+ dsprite -6, 4, 0, 0, $00, $20
+ dsprite -5, 4, -1, 0, $01, $00
+ dsprite -5, 4, 0, 0, $01, $20
+ dsprite -4, 4, -1, 4, $02, $00
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+Unknown_cf476:
+ dsprite -7, 4, -1, 0, $00, $00
+ dsprite -7, 4, 0, 0, $00, $20
+ dsprite -6, 4, -1, 0, $01, $00
+ dsprite -6, 4, 0, 0, $01, $20
+ dsprite -5, 4, -1, 4, $02, $00
+ dsprite -4, 4, -1, 4, $02, $00
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+Unknown_cf49a:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $00, $20
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $00, $60
+
+Unknown_cf4aa:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $01, $60
+ dsprite 0, 0, 0, 0, $00, $60
+
+Unknown_cf4ba:
+ dsprite -2, 4, -1, 0, $00, $00
+ dsprite -2, 4, 0, 0, $01, $00
+ dsprite -1, 4, -1, 0, $02, $00
+ dsprite -1, 4, 0, 0, $03, $00
+ dsprite 0, 4, -1, 0, $04, $00
+ dsprite 0, 4, 0, 0, $05, $00
+
+Unknown_cf4d2:
+ dsprite -1, 5, -1, 0, $00, $00
+ dsprite -1, 1, 0, 0, $00, $00
+
+Unknown_cf4da:
+ dsprite -1, 0, -2, 4, $00, $00
+ dsprite -1, 0, 0, 4, $00, $00
+ dsprite -3, 0, -2, 4, $00, $00
+ dsprite -3, 0, 0, 4, $00, $00
+ dsprite -2, 0, -3, 4, $00, $00
+ dsprite -2, 0, -2, 4, $01, $00
+ dsprite -2, 0, -1, 4, $00, $00
+ dsprite -2, 0, 0, 4, $01, $00
+ dsprite -2, 0, 1, 4, $00, $00
+ dsprite -1, 0, -4, 4, $00, $00
+ dsprite -1, 0, -3, 4, $01, $00
+ dsprite -1, 0, -1, 4, $01, $00
+ dsprite -1, 0, 1, 4, $01, $00
+ dsprite -1, 0, 2, 4, $00, $00
+
+Unknown_cf512:
+ dsprite -2, 0, -2, 4, $00, $00
+ dsprite -2, 0, 0, 4, $00, $00
+ dsprite -1, 0, -3, 4, $00, $00
+ dsprite -1, 0, -2, 4, $01, $00
+ dsprite -1, 0, -1, 4, $00, $00
+ dsprite -1, 0, 0, 4, $01, $00
+ dsprite -1, 0, 1, 4, $00, $00
+ dsprite -4, 0, -2, 4, $00, $00
+ dsprite -4, 0, 0, 4, $00, $00
+ dsprite -3, 0, -3, 4, $00, $00
+ dsprite -3, 0, -2, 4, $01, $00
+ dsprite -3, 0, -1, 4, $00, $00
+ dsprite -3, 0, 0, 4, $01, $00
+ dsprite -3, 0, 1, 4, $00, $00
+ dsprite -2, 0, -4, 4, $00, $00
+ dsprite -2, 0, -3, 4, $01, $00
+ dsprite -2, 0, -1, 4, $01, $00
+ dsprite -2, 0, 1, 4, $01, $00
+ dsprite -2, 0, 2, 4, $00, $00
+ dsprite -1, 0, -4, 4, $01, $00
+ dsprite -1, 0, 2, 4, $01, $00
+
+Unknown_cf566:
+ dsprite -7, 4, -1, 0, $00, $00
+ dsprite -7, 4, 0, 0, $01, $00
+ dsprite -6, 4, -1, 0, $02, $00
+ dsprite -6, 4, 0, 0, $03, $00
+ dsprite -5, 4, -1, 0, $04, $00
+ dsprite -5, 4, 0, 0, $05, $00
+ dsprite -4, 4, -1, 0, $06, $00
+ dsprite -4, 4, 0, 0, $07, $00
+ dsprite -3, 4, -1, 0, $08, $00
+ dsprite -3, 4, 0, 0, $09, $00
+ dsprite -2, 4, -1, 0, $0a, $00
+ dsprite -2, 4, 0, 0, $0b, $00
+ dsprite -1, 4, -1, 0, $0c, $00
+ dsprite -1, 4, 0, 0, $0d, $00
+
+Unknown_cf59e:
+ dsprite -7, 4, -1, 0, $0c, $00
+ dsprite -7, 4, 0, 0, $0d, $00
+ dsprite -6, 4, -1, 0, $08, $00
+ dsprite -6, 4, 0, 0, $09, $00
+ dsprite -5, 4, -1, 0, $04, $00
+ dsprite -5, 4, 0, 0, $05, $00
+ dsprite -4, 4, -1, 0, $00, $00
+ dsprite -4, 4, 0, 0, $01, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $03, $00
+ dsprite -2, 4, 0, 0, $02, $00
+ dsprite -2, 4, 1, 0, $03, $00
+ dsprite -1, 4, 0, 0, $0a, $00
+ dsprite -1, 4, 1, 0, $0b, $00
+
+Unknown_cf5d6:
+ dsprite 1, 4, -2, 0, $00, $40
+ dsprite 1, 4, -1, 0, $02, $40
+ dsprite 1, 4, 0, 0, $02, $60
+ dsprite 1, 4, 1, 0, $00, $60
+ dsprite -1, 4, -3, 0, $09, $20
+ dsprite -1, 4, -2, 0, $08, $20
+ dsprite -1, 4, -1, 0, $06, $00
+ dsprite -1, 4, 0, 0, $07, $00
+ dsprite -1, 4, 1, 0, $08, $00
+ dsprite -1, 4, 2, 0, $09, $00
+ dsprite 0, 4, -3, 0, $01, $20
+ dsprite 0, 4, -2, 0, $00, $20
+ dsprite 0, 4, -1, 0, $0c, $00
+ dsprite 0, 4, 0, 0, $0d, $00
+ dsprite 0, 4, 1, 0, $00, $00
+ dsprite 0, 4, 2, 0, $01, $00
+ dsprite -3, 4, -2, 0, $00, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $02, $20
+ dsprite -3, 4, 1, 0, $00, $20
+ dsprite -2, 4, -3, 0, $03, $20
+ dsprite -2, 4, -2, 0, $02, $20
+ dsprite -2, 4, -1, 0, $04, $00
+ dsprite -2, 4, 0, 0, $05, $00
+ dsprite -2, 4, 1, 0, $02, $00
+ dsprite -2, 4, 2, 0, $03, $00
+
+Unknown_cf63e:
+ dsprite -3, 4, -2, 0, $00, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $02, $20
+ dsprite -3, 4, 1, 0, $00, $20
+ dsprite -2, 4, -3, 4, $00, $00
+ dsprite -2, 4, -2, 4, $01, $00
+ dsprite -2, 4, -1, 0, $05, $20
+ dsprite -2, 4, 0, 0, $04, $20
+ dsprite -2, 4, 0, 4, $01, $20
+ dsprite -2, 4, 1, 4, $00, $20
+ dsprite -1, 4, -3, 4, $02, $00
+ dsprite -1, 4, -2, 4, $03, $00
+ dsprite -1, 4, -1, 0, $07, $20
+ dsprite -1, 4, 0, 0, $06, $20
+ dsprite -1, 4, 0, 4, $03, $20
+ dsprite -1, 4, 1, 4, $02, $20
+ dsprite 0, 4, -3, 4, $04, $00
+ dsprite 0, 4, -2, 4, $05, $00
+ dsprite 0, 4, -1, 0, $0d, $20
+ dsprite 0, 4, 0, 0, $0c, $20
+ dsprite 0, 4, 0, 4, $05, $20
+ dsprite 0, 4, 1, 4, $04, $20
+ dsprite 1, 4, -2, 0, $00, $40
+ dsprite 1, 4, -1, 0, $02, $40
+ dsprite 1, 4, 0, 0, $02, $60
+ dsprite 1, 4, 1, 0, $00, $60
+
+Unknown_cf6a6:
+ dsprite -3, 0, -1, 4, $02, $00
+ dsprite 2, 0, -1, 4, $02, $60
+ dsprite -1, 4, -3, 0, $01, $00
+ dsprite -1, 4, 2, 0, $01, $60
+ dsprite -4, 0, -1, 4, $02, $00
+ dsprite 3, 0, -1, 4, $02, $60
+ dsprite -1, 4, -4, 0, $01, $00
+ dsprite -1, 4, 3, 0, $01, $60
+
+Unknown_cf6c6:
+ dsprite -3, 5, -3, 5, $00, $20
+ dsprite -3, 5, 1, 3, $00, $00
+ dsprite 1, 3, -3, 5, $00, $60
+ dsprite 1, 3, 1, 3, $00, $40
+ dsprite -4, 5, -4, 5, $00, $20
+ dsprite -4, 5, 2, 3, $00, $00
+ dsprite 2, 3, -4, 5, $00, $60
+ dsprite 2, 3, 2, 3, $00, $40
+
+Unknown_cf6e6:
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite 1, 4, -1, 4, $02, $60
+ dsprite -1, 4, -3, 4, $01, $00
+ dsprite -1, 4, 1, 4, $01, $60
+
+Unknown_cf6f6:
+ dsprite -2, 0, -2, 0, $00, $20
+ dsprite -2, 0, 1, 0, $00, $00
+ dsprite 1, 0, -2, 0, $00, $60
+ dsprite 1, 0, 1, 0, $00, $40
+
+Unknown_cf706:
+ dsprite -3, 0, -1, 4, $00, $00
+ dsprite -2, 0, -1, 2, $00, $00
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 1, 0, -1, 2, $00, $00
+ dsprite 2, 0, -1, 4, $00, $00
+
+Unknown_cf71e:
+ dsprite -1, 4, -2, 0, $00, $20
+ dsprite -1, 2, -1, 0, $00, $20
+ dsprite -1, 2, 0, 0, $00, $00
+ dsprite -1, 4, 1, 0, $00, $00
+
+Unknown_cf72e:
+ dsprite -1, 4, -1, 0, $00, $60
+ dsprite -1, 4, 0, 0, $00, $40
+
+Unknown_cf736:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite -1, 4, -2, 4, $01, $00
+ dsprite -1, 4, -1, 4, $01, $20
+ dsprite 0, 4, -2, 4, $01, $40
+ dsprite 0, 4, -1, 4, $01, $60
+
+Unknown_cf74a:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 0, 2, -3, 6, $01, $00
+ dsprite 0, 2, -2, 6, $01, $20
+ dsprite 1, 2, -3, 6, $01, $40
+ dsprite 1, 2, -2, 6, $01, $60
+
+Unknown_cf762:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 0, -3, 0, $01, $00
+ dsprite 1, 0, -2, 0, $01, $20
+ dsprite 2, 0, -3, 0, $01, $40
+ dsprite 2, 0, -2, 0, $01, $60
+
+Unknown_cf77e:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 6, -3, 2, $00, $00
+ dsprite 1, 6, -4, 2, $01, $00
+ dsprite 1, 6, -3, 2, $01, $20
+ dsprite 2, 6, -4, 2, $01, $40
+ dsprite 2, 6, -3, 2, $01, $60
+
+Unknown_cf79e:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 6, -3, 2, $00, $00
+ dsprite 2, 4, -4, 4, $00, $00
+ dsprite 2, 4, -5, 4, $01, $00
+ dsprite 2, 4, -4, 4, $01, $20
+ dsprite 3, 4, -5, 4, $01, $40
+ dsprite 3, 4, -4, 4, $01, $60
+
+Unknown_cf7c2:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 6, -3, 2, $00, $00
+ dsprite 2, 4, -4, 4, $00, $00
+ dsprite 3, 2, -5, 6, $00, $00
+ dsprite 3, 2, -6, 6, $01, $00
+ dsprite 3, 2, -5, 6, $01, $20
+ dsprite 4, 2, -6, 6, $01, $40
+ dsprite 4, 2, -5, 6, $01, $60
+
+Unknown_cf7ea:
+ dsprite -1, 4, -2, 0, $00, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -1, 4, 1, 0, $00, $20
+
+Unknown_cf7fa:
+ dsprite -1, 4, -2, 0, $02, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -1, 4, 1, 0, $02, $20
+
+Unknown_cf80a:
+ dsprite -1, 0, -1, 4, $00, $00
+
+Unknown_cf80e:
+ dsprite 0, 0, -1, 4, $00, $00
+
+Unknown_cf812:
+ dsprite -1, 4, -4, 4, $00, $00
+ dsprite -1, 4, -3, 4, $01, $00
+ dsprite -1, 4, -2, 4, $02, $00
+ dsprite -1, 4, -1, 4, $03, $00
+ dsprite -1, 4, 0, 4, $04, $00
+ dsprite -1, 4, 1, 4, $05, $00
+ dsprite -1, 4, 2, 4, $06, $00
+ dsprite -2, 4, 1, 4, $07, $00
+ dsprite -2, 4, 2, 4, $08, $00
+
+Unknown_cf836:
+ dsprite -2, 4, -4, 4, $08, $20
+ dsprite -2, 4, -3, 4, $07, $20
+ dsprite -1, 4, -4, 4, $06, $20
+ dsprite -1, 4, -3, 4, $05, $20
+ dsprite -1, 4, -2, 4, $04, $20
+ dsprite -1, 4, -1, 4, $03, $20
+ dsprite -1, 4, 0, 4, $02, $20
+ dsprite -1, 4, 1, 4, $01, $20
+ dsprite -1, 4, 2, 4, $00, $20
+
+Unknown_cf85a:
+ dsprite 0, 0, -4, 4, $00, $10
+ dsprite 0, 0, -3, 4, $01, $10
+ dsprite 0, 0, -2, 4, $02, $10
+ dsprite 0, 0, -1, 4, $03, $10
+ dsprite 0, 0, 0, 4, $04, $10
+ dsprite 0, 0, 1, 4, $05, $10
+ dsprite 0, 0, 2, 4, $06, $10
+
+Unknown_cf876:
+ dsprite -1, 0, -4, 4, $00, $10
+ dsprite 0, 0, -4, 4, $01, $10
+ dsprite -1, 0, -3, 4, $02, $10
+ dsprite 0, 0, -3, 4, $03, $10
+ dsprite -1, 0, -2, 4, $04, $10
+ dsprite 0, 0, -2, 4, $05, $10
+ dsprite -1, 0, -1, 4, $06, $10
+ dsprite 0, 0, -1, 4, $07, $10
+ dsprite -1, 0, 0, 4, $08, $10
+ dsprite 0, 0, 0, 4, $09, $10
+ dsprite -1, 0, 1, 4, $0a, $10
+ dsprite 0, 0, 1, 4, $0b, $10
+ dsprite -1, 0, 2, 4, $0c, $10
+ dsprite 0, 0, 2, 4, $0d, $10
+
+Unknown_cf8ae:
+ dsprite 0, 0, -3, 0, $00, $11
+ dsprite 0, 0, -2, 0, $01, $11
+ dsprite 0, 0, -1, 0, $02, $11
+ dsprite 0, 0, 0, 0, $03, $11
+ dsprite 0, 0, 1, 0, $04, $11
+ dsprite 0, 0, 2, 0, $05, $11
+
+Unknown_cf8c6:
+ dsprite 0, 0, -3, 0, $00, $11
+ dsprite 1, 0, -3, 0, $01, $11
+ dsprite 0, 0, -2, 0, $02, $11
+ dsprite 1, 0, -2, 0, $03, $11
+ dsprite 0, 0, -1, 0, $04, $11
+ dsprite 1, 0, -1, 0, $05, $11
+ dsprite 0, 0, 0, 0, $06, $11
+ dsprite 1, 0, 0, 0, $07, $11
+ dsprite 0, 0, 1, 0, $08, $11
+ dsprite 1, 0, 1, 0, $09, $11
+ dsprite 0, 0, 2, 0, $0a, $11
+ dsprite 1, 0, 2, 0, $0b, $11
+
+Unknown_cf8f6:
+ dsprite -2, 4, 0, 4, $00, $00
+ dsprite -1, 4, -2, 4, $01, $00
+ dsprite -1, 4, -1, 4, $02, $00
+ dsprite -1, 4, 0, 4, $03, $00
+ dsprite 0, 4, -2, 4, $04, $00
+
+Unknown_cf90a:
+ dsprite -1, 4, -2, 4, $00, $00
+ dsprite -1, 4, -1, 4, $01, $00
+ dsprite -1, 4, 0, 4, $02, $00
+
+Unknown_cf916:
+ dsprite -4, 4, 1, 4, $01, $60
+
+Unknown_cf91a:
+ dsprite -4, 4, 1, 4, $00, $00
+ dsprite -4, 4, 0, 4, $01, $60
+ dsprite -3, 4, 1, 4, $01, $60
+
+Unknown_cf926:
+ dsprite -4, 4, 1, 4, $01, $00
+ dsprite -4, 4, 0, 4, $00, $00
+ dsprite -4, 4, -1, 4, $01, $60
+ dsprite -3, 4, 1, 4, $00, $00
+ dsprite -3, 4, 0, 4, $01, $60
+ dsprite -2, 4, 1, 4, $01, $60
+
+Unknown_cf93e:
+ dsprite -4, 4, -2, 4, $01, $60
+ dsprite -4, 4, -1, 4, $00, $00
+ dsprite -4, 4, 0, 4, $01, $00
+ dsprite -3, 4, -1, 4, $01, $60
+ dsprite -3, 4, 0, 4, $00, $00
+ dsprite -3, 4, 1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $01, $60
+ dsprite -2, 4, 1, 4, $00, $00
+ dsprite -1, 4, 1, 4, $01, $60
+
+Unknown_cf962:
+ dsprite -4, 4, -3, 4, $01, $60
+ dsprite -4, 4, -2, 4, $00, $00
+ dsprite -4, 4, -1, 4, $01, $00
+ dsprite -3, 4, -2, 4, $01, $60
+ dsprite -3, 4, -1, 4, $00, $00
+ dsprite -3, 4, 0, 4, $01, $00
+ dsprite -2, 4, -1, 4, $01, $60
+ dsprite -2, 4, 0, 4, $00, $00
+ dsprite -2, 4, 1, 4, $01, $00
+ dsprite -1, 4, 0, 4, $01, $60
+ dsprite -1, 4, 1, 4, $00, $00
+ dsprite 0, 4, 1, 4, $01, $60
+
+Unknown_cf992:
+ dsprite -4, 4, -3, 4, $00, $00
+ dsprite -4, 4, -2, 4, $01, $00
+ dsprite -3, 4, -3, 4, $01, $60
+ dsprite -3, 4, -2, 4, $00, $00
+ dsprite -3, 4, -1, 4, $01, $00
+ dsprite -2, 4, -2, 4, $01, $60
+ dsprite -2, 4, -1, 4, $00, $00
+ dsprite -2, 4, 0, 4, $01, $00
+ dsprite -1, 4, -1, 4, $01, $60
+ dsprite -1, 4, 0, 4, $00, $00
+ dsprite -1, 4, 1, 4, $01, $00
+ dsprite 0, 4, 0, 4, $01, $60
+ dsprite 0, 4, 1, 4, $00, $00
+ dsprite 1, 4, 1, 4, $01, $60
+
+Unknown_cf9ca:
+ dsprite -4, 4, -3, 4, $01, $00
+ dsprite -3, 4, -3, 4, $00, $00
+ dsprite -3, 4, -2, 4, $01, $00
+ dsprite -2, 4, -3, 4, $01, $60
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -1, 4, -2, 4, $01, $60
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite -1, 4, 0, 4, $01, $00
+ dsprite 0, 4, -1, 4, $01, $60
+ dsprite 0, 4, 0, 4, $00, $00
+ dsprite 0, 4, 1, 4, $01, $00
+ dsprite 1, 4, 0, 4, $01, $60
+ dsprite 1, 4, 1, 4, $00, $00
+ dsprite 2, 4, 1, 4, $01, $60
+
+Unknown_cfa06:
+ dsprite -2, 0, -1, 0, $00, $00
+ dsprite -1, 0, -1, 0, $01, $00
+ dsprite -2, 0, 0, 0, $00, $20
+ dsprite -1, 0, 0, 0, $01, $20
+ dsprite 0, 0, -1, 0, $01, $40
+ dsprite 1, 0, -1, 0, $00, $40
+ dsprite 0, 0, 0, 0, $01, $60
+ dsprite 1, 0, 0, 0, $00, $60
+
+Unknown_cfa26:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $01, $60
+ dsprite 0, 0, 0, 0, $00, $60
+
+Unknown_cfa36:
+ dsprite -2, 4, -1, 0, $00, $00
+ dsprite -2, 4, 0, 0, $01, $00
+ dsprite -1, 4, -1, 0, $02, $00
+ dsprite -1, 4, 0, 0, $03, $00
+ dsprite -1, 4, -1, 0, $00, $00
+ dsprite -1, 4, 0, 0, $01, $00
+ dsprite 0, 4, -1, 0, $02, $00
+ dsprite 0, 4, 0, 0, $03, $00
+ dsprite -3, 4, -1, 0, $00, $00
+ dsprite -3, 4, 0, 0, $01, $00
+ dsprite -2, 4, -1, 0, $02, $00
+ dsprite -2, 4, 0, 0, $03, $00
+ dsprite 0, 4, -1, 0, $00, $00
+ dsprite 0, 4, 0, 0, $01, $00
+ dsprite 1, 4, -1, 0, $02, $00
+ dsprite 1, 4, 0, 0, $03, $00
+
+Unknown_cfa76:
+ dsprite -2, 0, -1, 0, $00, $00
+ dsprite -2, 0, 0, 0, $01, $00
+ dsprite -1, 0, -1, 0, $02, $00
+ dsprite -1, 0, 0, 0, $03, $00
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $02, $00
+ dsprite 0, 0, 0, 0, $03, $00
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 0, 0, 0, 0, $01, $00
+ dsprite 1, 0, -1, 0, $02, $00
+ dsprite 1, 0, 0, 0, $03, $00
+
+Unknown_cfaa6:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite -1, 0, 0, 4, $00, $00
+ dsprite -2, 4, 1, 4, $00, $00
+ dsprite -2, 0, 2, 4, $00, $00
+ dsprite -3, 4, 3, 4, $00, $00
+ dsprite -3, 0, 4, 4, $00, $00
+ dsprite -4, 0, 5, 4, $00, $00
+ dsprite -5, 4, 6, 4, $00, $00
+
+Unknown_cfac6:
+ dsprite -3, 4, -1, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -1, 4, -1, 4, $02, $00
+ dsprite 0, 4, -1, 4, $01, $40
+ dsprite 1, 4, -1, 4, $00, $40
+
+Unknown_cfada:
+ dsprite -1, 4, -2, 0, $00, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $02, $00
+ dsprite -1, 4, 1, 0, $03, $00
+
+Unknown_cfaea:
+ dsprite -1, 0, -2, 4, $00, $00
+ dsprite -1, 0, -1, 4, $01, $00
+ dsprite -1, 0, 0, 4, $02, $00
+ dsprite 0, 0, -2, 4, $03, $00
+ dsprite 0, 0, -1, 4, $04, $00
+ dsprite 0, 0, 0, 4, $05, $00
+
+Unknown_cfb02:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $05, $00
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $05, $00
+
+Unknown_cfb12:
+ dsprite -4, 4, 1, 0, $00, $00
+ dsprite -4, 4, 2, 0, $01, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $03, $00
+ dsprite -3, 4, 1, 0, $04, $00
+ dsprite -3, 4, 2, 0, $05, $00
+ dsprite -3, 4, 3, 0, $06, $00
+ dsprite -2, 4, -2, 0, $07, $00
+ dsprite -2, 4, -1, 0, $08, $00
+ dsprite -2, 4, 0, 0, $09, $00
+ dsprite -2, 4, 1, 0, $0a, $00
+ dsprite -2, 4, 2, 0, $0b, $00
+ dsprite -2, 4, 3, 0, $0c, $00
+ dsprite -2, 4, 4, 0, $0d, $00
+ dsprite -1, 4, -3, 0, $0e, $00
+ dsprite -1, 4, -2, 0, $0f, $00
+ dsprite -1, 4, -1, 0, $10, $00
+ dsprite -1, 4, 0, 0, $11, $00
+ dsprite -1, 4, 1, 0, $12, $00
+ dsprite -1, 4, 2, 0, $13, $00
+ dsprite 0, 4, -5, 0, $14, $00
+ dsprite 0, 4, -4, 0, $15, $00
+ dsprite 0, 4, -3, 0, $16, $00
+ dsprite 0, 4, -2, 0, $17, $00
+ dsprite 0, 4, -1, 0, $18, $00
+ dsprite 0, 4, 0, 0, $19, $00
+ dsprite 0, 4, 1, 0, $1a, $00
+ dsprite 0, 4, 2, 0, $1b, $00
+ dsprite 0, 4, 3, 0, $1c, $00
+ dsprite 1, 4, -5, 0, $1d, $00
+ dsprite 1, 4, -4, 0, $1e, $00
+ dsprite 1, 4, -2, 0, $1f, $00
+ dsprite 1, 4, -1, 0, $20, $00
+ dsprite 1, 4, 0, 0, $21, $00
+ dsprite 1, 4, 1, 0, $22, $00
+ dsprite 2, 4, 0, 0, $23, $00
+
+Unknown_cfba2:
+ dsprite 0, 4, -1, 0, $02, $00
+ dsprite 0, 4, 0, 0, $03, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -2, 4, -1, 0, $00, $00
+ dsprite -2, 4, 0, 0, $00, $20
+
+Unknown_cfbba:
+ dsprite -1, 0, -2, 0, $00, $00
+ dsprite -1, 0, -1, 0, $01, $00
+ dsprite -1, 0, 0, 0, $02, $00
+ dsprite -1, 0, 1, 0, $03, $00
+ dsprite 0, 0, -2, 0, $04, $00
+ dsprite 0, 0, -1, 0, $05, $00
+ dsprite 0, 0, 0, 0, $06, $00
+ dsprite 0, 0, 1, 0, $07, $00
+
+Unknown_cfbda:
+ dsprite -2, 4, -1, 4, $00, $00
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 4, -1, 4, $00, $00
+ dsprite -3, 4, -1, 4, $00, $00
+ dsprite 1, 4, -1, 4, $00, $00
+ dsprite -4, 4, -1, 4, $00, $00
+ dsprite 2, 4, -1, 4, $00, $00
+
+Unknown_cfbf6:
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $02, $00
+ dsprite -1, 4, -2, 4, $03, $00
+ dsprite -1, 4, -1, 4, $04, $00
+ dsprite -1, 4, 0, 4, $05, $00
+ dsprite 0, 4, -2, 4, $00, $40
+ dsprite 0, 4, -1, 4, $01, $40
+ dsprite 0, 4, 0, 4, $02, $40
+
+Unknown_cfc1a:
+ dsprite -1, 4, -2, 0, $00, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -1, 4, 1, 0, $00, $20
+
+Unknown_cfc2a:
+ dsprite -1, 4, -3, 0, $00, $00
+ dsprite -1, 4, -2, 0, $01, $00
+ dsprite -1, 4, -1, 0, $02, $00
+ dsprite -1, 4, 0, 0, $02, $20
+ dsprite -1, 4, 1, 0, $01, $20
+ dsprite -1, 4, 2, 0, $00, $20
+
+Unknown_cfc42:
+ dsprite -2, 0, -2, 0, $00, $00
+ dsprite -2, 0, -1, 0, $01, $00
+ dsprite -2, 0, 0, 0, $02, $00
+ dsprite -2, 0, 1, 0, $00, $20
+ dsprite -1, 0, -2, 0, $03, $00
+ dsprite -1, 0, -1, 0, $04, $00
+ dsprite -1, 0, 0, 0, $04, $20
+ dsprite -1, 0, 1, 0, $05, $00
+ dsprite 0, 0, -2, 0, $05, $60
+ dsprite 0, 0, -1, 0, $04, $40
+ dsprite 0, 0, 0, 0, $04, $60
+ dsprite 0, 0, 1, 0, $03, $60
+ dsprite 1, 0, -2, 0, $00, $40
+ dsprite 1, 0, -1, 0, $02, $60
+ dsprite 1, 0, 0, 0, $01, $60
+ dsprite 1, 0, 1, 0, $00, $60
+
+Unknown_cfc82:
+ dsprite -1, 0, -2, 0, $00, $00
+ dsprite -1, 0, -1, 0, $01, $00
+ dsprite -1, 0, 0, 0, $00, $60
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 0, 0, 0, 0, $01, $00
+ dsprite 0, 0, 1, 0, $00, $60
+
+Unknown_cfc9a:
+ dsprite -1, 0, 1, 4, $00, $00
+ dsprite -1, 0, 2, 4, $01, $00
+ dsprite 0, 0, -1, 4, $02, $00
+ dsprite 0, 0, 0, 4, $03, $00
+ dsprite 0, 0, 1, 4, $04, $00
+ dsprite 0, 0, 2, 4, $05, $00
+
+Unknown_cfcb2:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $60
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $01, $20
+
+Unknown_cfcc2:
+ dsprite -2, 0, -13, 4, $00, $00
+ dsprite -4, 0, -11, 4, $00, $00
+ dsprite -1, 0, -9, 4, $00, $00
+ dsprite -5, 0, -7, 4, $00, $00
+ dsprite -3, 0, -5, 4, $00, $00
+ dsprite -5, 0, -3, 4, $00, $00
+ dsprite -3, 0, -1, 4, $00, $00
+ dsprite -3, 0, 0, 4, $00, $00
+ dsprite -5, 0, 2, 4, $00, $00
+ dsprite 0, 0, 4, 4, $00, $00
+ dsprite -2, 0, 6, 4, $00, $00
+ dsprite -4, 0, 8, 4, $00, $00
+ dsprite -2, 0, 10, 4, $00, $00
+; cfcf6
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -1,13 +1,303 @@
+ const_def
+ const BATTLEANIMSTRUCT_INDEX
+ const BATTLEANIMSTRUCT_01
+ const BATTLEANIMSTRUCT_02
+ const BATTLEANIMSTRUCT_FRAMESET_ID
+ const BATTLEANIMSTRUCT_FUNCTION
+ const BATTLEANIMSTRUCT_05
+ const BATTLEANIMSTRUCT_TILEID
+ const BATTLEANIMSTRUCT_07
+ const BATTLEANIMSTRUCT_08
+ const BATTLEANIMSTRUCT_09
+ const BATTLEANIMSTRUCT_0A
+ const BATTLEANIMSTRUCT_0B
+ const BATTLEANIMSTRUCT_DURATION
+ const BATTLEANIMSTRUCT_FRAME
+ const BATTLEANIMSTRUCT_ANON_JT_INDEX
+ const BATTLEANIMSTRUCT_0F
+ const BATTLEANIMSTRUCT_10
+ const BATTLEANIMSTRUCT_11
+ const BATTLEANIMSTRUCT_12
+ const BATTLEANIMSTRUCT_13
+ const BATTLEANIMSTRUCT_14
+ const BATTLEANIMSTRUCT_15
+ const BATTLEANIMSTRUCT_16
+ const BATTLEANIMSTRUCT_17
+BATTLEANIMSTRUCT_LENGTH EQU const_value
-ANIM_OBJ_BURNED EQU $10
-ANIM_OBJ_FROZEN EQU $2a
-ANIM_OBJ_GUST EQU $3e
-ANIM_OBJ_CHICK EQU $52
-ANIM_OBJ_SKULL EQU $55
-ANIM_OBJ_PARALYZED EQU $59
-ANIM_OBJ_HEART EQU $7e
-ANIM_OBJ_FLOWER EQU $b6
-ANIM_OBJ_COTTON EQU $b7
+ const_def
+ const ANIM_OBJ_00
+ const ANIM_OBJ_01
+ const ANIM_OBJ_02
+ const ANIM_OBJ_03
+ const ANIM_OBJ_04
+ const ANIM_OBJ_05
+ const ANIM_OBJ_06
+ const ANIM_OBJ_07
+ const ANIM_OBJ_08
+ const ANIM_OBJ_09
+ const ANIM_OBJ_0A
+ const ANIM_OBJ_0B
+ const ANIM_OBJ_0C
+ const ANIM_OBJ_0D
+ const ANIM_OBJ_0E
+ const ANIM_OBJ_0F
+ const ANIM_OBJ_BURNED
+ const ANIM_OBJ_11
+ const ANIM_OBJ_12
+ const ANIM_OBJ_13
+ const ANIM_OBJ_14
+ const ANIM_OBJ_15
+ const ANIM_OBJ_16
+ const ANIM_OBJ_17
+ const ANIM_OBJ_18
+ const ANIM_OBJ_19
+ const ANIM_OBJ_1A
+ const ANIM_OBJ_1B
+ const ANIM_OBJ_1C
+ const ANIM_OBJ_1D
+ const ANIM_OBJ_1E
+ const ANIM_OBJ_1F
+ const ANIM_OBJ_20
+ const ANIM_OBJ_21
+ const ANIM_OBJ_22
+ const ANIM_OBJ_23
+ const ANIM_OBJ_24
+ const ANIM_OBJ_25
+ const ANIM_OBJ_26
+ const ANIM_OBJ_27
+ const ANIM_OBJ_28
+ const ANIM_OBJ_29
+ const ANIM_OBJ_FROZEN
+ const ANIM_OBJ_2B
+ const ANIM_OBJ_2C
+ const ANIM_OBJ_2D
+ const ANIM_OBJ_2E
+ const ANIM_OBJ_2F
+ const ANIM_OBJ_30
+ const ANIM_OBJ_31
+ const ANIM_OBJ_32
+ const ANIM_OBJ_33
+ const ANIM_OBJ_34
+ const ANIM_OBJ_35
+ const ANIM_OBJ_36
+ const ANIM_OBJ_37
+ const ANIM_OBJ_38
+ const ANIM_OBJ_39
+ const ANIM_OBJ_3A
+ const ANIM_OBJ_3B
+ const ANIM_OBJ_3C
+ const ANIM_OBJ_3D
+ const ANIM_OBJ_GUST
+ const ANIM_OBJ_3F
+ const ANIM_OBJ_40
+ const ANIM_OBJ_41
+ const ANIM_OBJ_42
+ const ANIM_OBJ_43
+ const ANIM_OBJ_44
+ const ANIM_OBJ_45
+ const ANIM_OBJ_46
+ const ANIM_OBJ_47
+ const ANIM_OBJ_48
+ const ANIM_OBJ_49
+ const ANIM_OBJ_4A
+ const ANIM_OBJ_4B
+ const ANIM_OBJ_4C
+ const ANIM_OBJ_4D
+ const ANIM_OBJ_4E
+ const ANIM_OBJ_4F
+ const ANIM_OBJ_50
+ const ANIM_OBJ_51
+ const ANIM_OBJ_CHICK
+ const ANIM_OBJ_53
+ const ANIM_OBJ_54
+ const ANIM_OBJ_SKULL
+ const ANIM_OBJ_56
+ const ANIM_OBJ_57
+ const ANIM_OBJ_58
+ const ANIM_OBJ_PARALYZED
+ const ANIM_OBJ_5A
+ const ANIM_OBJ_5B
+ const ANIM_OBJ_5C
+ const ANIM_OBJ_5D
+ const ANIM_OBJ_5E
+ const ANIM_OBJ_5F
+ const ANIM_OBJ_60
+ const ANIM_OBJ_61
+ const ANIM_OBJ_62
+ const ANIM_OBJ_63
+ const ANIM_OBJ_64
+ const ANIM_OBJ_65
+ const ANIM_OBJ_66
+ const ANIM_OBJ_67
+ const ANIM_OBJ_68
+ const ANIM_OBJ_69
+ const ANIM_OBJ_6A
+ const ANIM_OBJ_6B
+ const ANIM_OBJ_6C
+ const ANIM_OBJ_6D
+ const ANIM_OBJ_6E
+ const ANIM_OBJ_6F
+ const ANIM_OBJ_70
+ const ANIM_OBJ_71
+ const ANIM_OBJ_72
+ const ANIM_OBJ_73
+ const ANIM_OBJ_74
+ const ANIM_OBJ_75
+ const ANIM_OBJ_76
+ const ANIM_OBJ_77
+ const ANIM_OBJ_78
+ const ANIM_OBJ_79
+ const ANIM_OBJ_7A
+ const ANIM_OBJ_7B
+ const ANIM_OBJ_7C
+ const ANIM_OBJ_7D
+ const ANIM_OBJ_HEART
+ const ANIM_OBJ_7F
+ const ANIM_OBJ_80
+ const ANIM_OBJ_81
+ const ANIM_OBJ_82
+ const ANIM_OBJ_83
+ const ANIM_OBJ_84
+ const ANIM_OBJ_85
+ const ANIM_OBJ_86
+ const ANIM_OBJ_87
+ const ANIM_OBJ_88
+ const ANIM_OBJ_89
+ const ANIM_OBJ_8A
+ const ANIM_OBJ_8B
+ const ANIM_OBJ_8C
+ const ANIM_OBJ_8D
+ const ANIM_OBJ_8E
+ const ANIM_OBJ_8F
+ const ANIM_OBJ_90
+ const ANIM_OBJ_91
+ const ANIM_OBJ_92
+ const ANIM_OBJ_93
+ const ANIM_OBJ_94
+ const ANIM_OBJ_95
+ const ANIM_OBJ_96
+ const ANIM_OBJ_97
+ const ANIM_OBJ_98
+ const ANIM_OBJ_99
+ const ANIM_OBJ_9A
+ const ANIM_OBJ_9B
+ const ANIM_OBJ_9C
+ const ANIM_OBJ_9D
+ const ANIM_OBJ_9E
+ const ANIM_OBJ_9F
+ const ANIM_OBJ_A0
+ const ANIM_OBJ_A1
+ const ANIM_OBJ_A2
+ const ANIM_OBJ_A3
+ const ANIM_OBJ_A4
+ const ANIM_OBJ_A5
+ const ANIM_OBJ_A6
+ const ANIM_OBJ_A7
+ const ANIM_OBJ_A8
+ const ANIM_OBJ_A9
+ const ANIM_OBJ_AA
+ const ANIM_OBJ_AB
+ const ANIM_OBJ_AC
+ const ANIM_OBJ_AD
+ const ANIM_OBJ_AE
+ const ANIM_OBJ_AF
+ const ANIM_OBJ_B0
+ const ANIM_OBJ_B1
+ const ANIM_OBJ_B2
+ const ANIM_OBJ_B3
+ const ANIM_OBJ_B4
+ const ANIM_OBJ_B5
+ const ANIM_OBJ_FLOWER
+ const ANIM_OBJ_COTTON
+ const ANIM_OBJ_B8
+ const ANIM_OBJ_B9
+ const ANIM_OBJ_BA
+ const ANIM_OBJ_BB
+
+ const_def
+ const BATTLEANIMFUNC_00
+ const BATTLEANIMFUNC_01
+ const BATTLEANIMFUNC_02
+ const BATTLEANIMFUNC_03
+ const BATTLEANIMFUNC_04
+ const BATTLEANIMFUNC_05
+ const BATTLEANIMFUNC_06
+ const BATTLEANIMFUNC_07
+ const BATTLEANIMFUNC_08
+ const BATTLEANIMFUNC_09
+ const BATTLEANIMFUNC_0A
+ const BATTLEANIMFUNC_0B
+ const BATTLEANIMFUNC_0C
+ const BATTLEANIMFUNC_0D
+ const BATTLEANIMFUNC_0E
+ const BATTLEANIMFUNC_0F
+ const BATTLEANIMFUNC_10
+ const BATTLEANIMFUNC_11
+ const BATTLEANIMFUNC_12
+ const BATTLEANIMFUNC_13
+ const BATTLEANIMFUNC_14
+ const BATTLEANIMFUNC_15
+ const BATTLEANIMFUNC_16
+ const BATTLEANIMFUNC_17
+ const BATTLEANIMFUNC_18
+ const BATTLEANIMFUNC_19
+ const BATTLEANIMFUNC_1A
+ const BATTLEANIMFUNC_1B
+ const BATTLEANIMFUNC_1C
+ const BATTLEANIMFUNC_1D
+ const BATTLEANIMFUNC_1E
+ const BATTLEANIMFUNC_1F
+ const BATTLEANIMFUNC_20
+ const BATTLEANIMFUNC_21
+ const BATTLEANIMFUNC_22
+ const BATTLEANIMFUNC_23
+ const BATTLEANIMFUNC_24
+ const BATTLEANIMFUNC_25
+ const BATTLEANIMFUNC_26
+ const BATTLEANIMFUNC_27
+ const BATTLEANIMFUNC_28
+ const BATTLEANIMFUNC_29
+ const BATTLEANIMFUNC_2A
+ const BATTLEANIMFUNC_2B
+ const BATTLEANIMFUNC_2C
+ const BATTLEANIMFUNC_2D
+ const BATTLEANIMFUNC_2E
+ const BATTLEANIMFUNC_2F
+ const BATTLEANIMFUNC_30
+ const BATTLEANIMFUNC_31
+ const BATTLEANIMFUNC_32
+ const BATTLEANIMFUNC_33
+ const BATTLEANIMFUNC_34
+ const BATTLEANIMFUNC_35
+ const BATTLEANIMFUNC_36
+ const BATTLEANIMFUNC_37
+ const BATTLEANIMFUNC_38
+ const BATTLEANIMFUNC_39
+ const BATTLEANIMFUNC_3A
+ const BATTLEANIMFUNC_3B
+ const BATTLEANIMFUNC_3C
+ const BATTLEANIMFUNC_3D
+ const BATTLEANIMFUNC_3E
+ const BATTLEANIMFUNC_3F
+ const BATTLEANIMFUNC_40
+ const BATTLEANIMFUNC_41
+ const BATTLEANIMFUNC_42
+ const BATTLEANIMFUNC_43
+ const BATTLEANIMFUNC_44
+ const BATTLEANIMFUNC_45
+ const BATTLEANIMFUNC_46
+ const BATTLEANIMFUNC_47
+ const BATTLEANIMFUNC_48
+ const BATTLEANIMFUNC_49
+ const BATTLEANIMFUNC_4A
+ const BATTLEANIMFUNC_4B
+ const BATTLEANIMFUNC_4C
+ const BATTLEANIMFUNC_4D
+ const BATTLEANIMFUNC_4E
+ const BATTLEANIMFUNC_4F
+
+
ANIM_BG_FLASH_INVERTED EQU $01
ANIM_BG_FLASH_WHITE EQU $02
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -374,30 +374,3 @@
const WIN
const LOSE
const DRAW
-
- const_def
- const BATTLEANIMSTRUCT_INDEX
- const BATTLEANIMSTRUCT_01
- const BATTLEANIMSTRUCT_02
- const BATTLEANIMSTRUCT_03
- const BATTLEANIMSTRUCT_04
- const BATTLEANIMSTRUCT_05
- const BATTLEANIMSTRUCT_06
- const BATTLEANIMSTRUCT_07
- const BATTLEANIMSTRUCT_08
- const BATTLEANIMSTRUCT_09
- const BATTLEANIMSTRUCT_0A
- const BATTLEANIMSTRUCT_0B
- const BATTLEANIMSTRUCT_0C
- const BATTLEANIMSTRUCT_0D
- const BATTLEANIMSTRUCT_0E
- const BATTLEANIMSTRUCT_0F
- const BATTLEANIMSTRUCT_10
- const BATTLEANIMSTRUCT_11
- const BATTLEANIMSTRUCT_12
- const BATTLEANIMSTRUCT_13
- const BATTLEANIMSTRUCT_14
- const BATTLEANIMSTRUCT_15
- const BATTLEANIMSTRUCT_16
- const BATTLEANIMSTRUCT_17
-BATTLEANIMSTRUCT_LENGTH EQU const_value
--- a/data/sprite_engine.asm
+++ b/data/sprite_engine.asm
@@ -238,7 +238,7 @@
db $58, $09
db $5a, $0a
db -2
-Unknown_8d890: db $50, $02 ; center
+Unknown_8d890: db $50, $02
db $5b, $02
db $50, $02
db $5b, $42
--- a/engine/sprites.asm
+++ b/engine/sprites.asm
@@ -436,7 +436,7 @@
and a
jr z, .next_frame ; finished the current sequence
dec [hl]
- call GetSpriteFrameDataPointer ; load pointer from SpriteAnimFrameData
+ call .GetPointer ; load pointer from SpriteAnimFrameData
ld a, [hli]
push af
jr .okay
@@ -445,7 +445,7 @@
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
inc [hl]
- call GetSpriteFrameDataPointer ; load pointer from SpriteAnimFrameData
+ call .GetPointer ; load pointer from SpriteAnimFrameData
ld a, [hli]
cp -2
jr z, .restart
@@ -497,7 +497,7 @@
jr .loop
; 8d189
-GetSpriteFrameDataPointer: ; 8d189
+.GetPointer: ; 8d189
; Get the data for the current frame for the current animation sequence
; SpriteAnimFrameData[SpriteAnim[SPRITEANIMSTRUCT_FRAMESET_ID]][SpriteAnim[SPRITEANIMSTRUCT_FRAME]]
--- a/home/cry.asm
+++ b/home/cry.asm
@@ -1,7 +1,7 @@
PlayStereoCry:: ; 37b6
push af
ld a, 1
- ld [wc2bc], a
+ ld [wStereoPanningMask], a
pop af
call _PlayCry
call WaitSFX
@@ -13,7 +13,7 @@
; Used during pic animations.
push af
ld a, 1
- ld [wc2bc], a
+ ld [wStereoPanningMask], a
pop af
jp _PlayCry
; 37ce
@@ -28,7 +28,7 @@
; Don't wait for the cry to end.
push af
xor a
- ld [wc2bc], a
+ ld [wStereoPanningMask], a
ld [CryTracks], a
pop af
call _PlayCry
--- a/macros/move_anim.asm
+++ b/macros/move_anim.asm
@@ -113,8 +113,8 @@
enum anim_sound_command ; e0
anim_sound: macro
db anim_sound_command
- db \1 ; tracks
- db \2 ; id
+ db (\1 << 2) | \2 ; duration, tracks
+ db \3 ; id
endm
enum anim_cry_command ; e1
--- a/wram.asm
+++ b/wram.asm
@@ -330,12 +330,12 @@
Channel2JumpCondition:: ds 1
Channel3JumpCondition:: ds 1
Channel4JumpCondition:: ds 1
-wc2bc:: ds 1
+wStereoPanningMask:: ds 1
CryTracks:: ; c2bd
; plays only in left or right track depending on what side the monster is on
; both tracks active outside of battle
ds 1
-wc2be:: ds 1
+wSFXDuration:: ds 1
CurSFX:: ; c2bf
; id of sfx currently playing
ds 1
@@ -3282,9 +3282,9 @@
\1Anim01:: ds 1
\1Anim02:: ds 1
\1Anim03:: ds 1
-\1Anim04:: ds 1
+\1AnimFunctionIndex:: ds 1
\1Anim05:: ds 1
-\1Anim06:: ds 1
+\1AnimTileID:: ds 1
\1Anim07:: ds 1
\1Anim08:: ds 1
\1Anim09:: ds 1
@@ -3292,7 +3292,7 @@
\1Anim0b:: ds 1
\1Anim0c:: ds 1
\1Anim0d:: ds 1
-\1Anim0e:: ds 1
+\1AnimAnonJumptableIndex:: ds 1
\1Anim0f:: ds 1
\1Anim10:: ds 1
\1Anim11:: ds 1