ref: 8190c3e5e70ad59b845f3ee36c513ecf240a22ba
parent: fc6bc8e311d3641fe23866a57f463612ad515577
author: yenatch <[email protected]>
date: Sat Aug 31 20:07:10 EDT 2013
rename DoTileAnimation to AnimateTileset
--- a/engine/vblank.asm
+++ b/engine/vblank.asm
@@ -121,7 +121,7 @@
; these have their own timing checks
call Serve2bppRequest
call Serve1bppRequest
- call SafeTileAnimation
+ call AnimateTileset
.doneframeaction
; oam update off?
--- a/main.asm
+++ b/main.asm
@@ -585,7 +585,7 @@
; 17d3
-SafeTileAnimation: ; 17d3
+AnimateTileset: ; 17d3
; Only call during the first fifth of VBlank
ld a, [$ffde]
@@ -601,7 +601,7 @@
ld a, [hROMBank]
push af
- ld a, BANK(DoTileAnimation)
+ ld a, BANK(_AnimateTileset)
rst Bankswitch
ld a, [rSVBK]
@@ -614,7 +614,7 @@
ld a, 0
ld [rVBK], a
- call DoTileAnimation
+ call _AnimateTileset
pop af
ld [rVBK], a
@@ -65389,7 +65389,7 @@
SECTION "bank3F",ROMX,BANK[$3F]
-DoTileAnimation: ; fc000
+_AnimateTileset: ; fc000
; Iterate over a given pointer array of animation functions
; (one per frame).
; Typically in wra1, vra0