shithub: pokecrystal

Download patch

ref: 8190c3e5e70ad59b845f3ee36c513ecf240a22ba
parent: fc6bc8e311d3641fe23866a57f463612ad515577
author: yenatch <[email protected]>
date: Sat Aug 31 20:07:10 EDT 2013

rename DoTileAnimation to AnimateTileset

--- a/engine/vblank.asm
+++ b/engine/vblank.asm
@@ -121,7 +121,7 @@
 ; these have their own timing checks
 	call Serve2bppRequest
 	call Serve1bppRequest
-	call SafeTileAnimation
+	call AnimateTileset
 	
 .doneframeaction
 ; oam update off?
--- a/main.asm
+++ b/main.asm
@@ -585,7 +585,7 @@
 ; 17d3
 
 
-SafeTileAnimation: ; 17d3
+AnimateTileset: ; 17d3
 ; Only call during the first fifth of VBlank
 
 	ld a, [$ffde]
@@ -601,7 +601,7 @@
 
 	ld a, [hROMBank]
 	push af
-	ld a, BANK(DoTileAnimation)
+	ld a, BANK(_AnimateTileset)
 	rst Bankswitch
 
 	ld a, [rSVBK]
@@ -614,7 +614,7 @@
 	ld a, 0
 	ld [rVBK], a
 
-	call DoTileAnimation
+	call _AnimateTileset
 
 	pop af
 	ld [rVBK], a
@@ -65389,7 +65389,7 @@
 
 SECTION "bank3F",ROMX,BANK[$3F]
 
-DoTileAnimation: ; fc000
+_AnimateTileset: ; fc000
 ; Iterate over a given pointer array of animation functions
 ; (one per frame).
 ; Typically in wra1, vra0