ref: 82aea0f71eba0b93dc3d19ad31e024fcbbff8c20
dir: /maps/RadioTower3F.asm/
object_const_def ; object_event constants const RADIOTOWER3F_SUPER_NERD const RADIOTOWER3F_GYM_GUY const RADIOTOWER3F_COOLTRAINER_F const RADIOTOWER3F_ROCKET1 const RADIOTOWER3F_ROCKET2 const RADIOTOWER3F_ROCKET3 const RADIOTOWER3F_SCIENTIST RadioTower3F_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_TILES, .CardKeyShutterCallback .CardKeyShutterCallback: checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER iftrue .Change return .Change: changeblock 14, 2, $2a ; open shutter changeblock 14, 4, $01 ; floor return RadioTower3FSuperNerdScript: jumptextfaceplayer RadioTower3FSuperNerdText RadioTower3FGymGuyScript: faceplayer opentext checkevent EVENT_CLEARED_RADIO_TOWER iftrue .NoRockets writetext RadioTower3FGymGuyText_Rockets waitbutton closetext end .NoRockets: writetext RadioTower3FGymGuyText waitbutton closetext end RadioTower3FCooltrainerFScript: faceplayer opentext checkevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER iftrue .GotSunnyDay checkevent EVENT_CLEARED_RADIO_TOWER iftrue .NoRockets checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER iftrue .UsedCardKey writetext RadioTower3FCooltrainerFPleaseSaveDirectorText waitbutton closetext end .UsedCardKey: writetext RadioTower3FCooltrainerFIsDirectorSafeText waitbutton closetext end .NoRockets: writetext RadioTower3FCooltrainerFYoureMyHeroText buttonsound verbosegiveitem TM_SUNNY_DAY iffalse .NoRoom writetext RadioTower3FCooltrainerFItsSunnyDayText waitbutton closetext setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER end .GotSunnyDay: writetext RadioTower3FCooltrainerFYouWereMarvelousText waitbutton .NoRoom: closetext end TrainerGruntM7: trainer GRUNTM, GRUNTM_7, EVENT_BEAT_ROCKET_GRUNTM_7, GruntM7SeenText, GruntM7BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM7AfterBattleText waitbutton closetext end TrainerGruntM8: trainer GRUNTM, GRUNTM_8, EVENT_BEAT_ROCKET_GRUNTM_8, GruntM8SeenText, GruntM8BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM8AfterBattleText waitbutton closetext end TrainerGruntM9: trainer GRUNTM, GRUNTM_9, EVENT_BEAT_ROCKET_GRUNTM_9, GruntM9SeenText, GruntM9BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM9AfterBattleText waitbutton closetext end TrainerScientistMarc: trainer SCIENTIST, MARC, EVENT_BEAT_SCIENTIST_MARC, ScientistMarcSeenText, ScientistMarcBeatenText, 0, .Script .Script: endifjustbattled opentext writetext ScientistMarcAfterBattleText waitbutton closetext end CardKeySlotScript:: opentext writetext RadioTower3FCardKeySlotText waitbutton checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER iftrue .UsedCardKey checkitem CARD_KEY iftrue .HaveCardKey .UsedCardKey: closetext end .HaveCardKey: writetext InsertedTheCardKeyText waitbutton setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER playsound SFX_ENTER_DOOR changeblock 14, 2, $2a ; open shutter changeblock 14, 4, $01 ; floor reloadmappart closetext waitsfx end RadioTower3FPersonnelSign: jumptext RadioTower3FPersonnelSignText RadioTower3FPokemonMusicSign: jumptext RadioTower3FPokemonMusicSignText RadioTower3FSuperNerdText: text "We have recordings" line "of the cries of" para "all #MON that" line "have been found." para "We must have about" line "200 kinds." done RadioTower3FGymGuyText_Rockets: text "To trainers, #-" line "MON are their" cont "beloved partners." para "It's terrible how" line "TEAM ROCKET is" para "trying to control" line "#MON." done RadioTower3FGymGuyText: text "We run 24 hours a" line "day to broadcast" para "entertaining pro-" line "grams." para "I'll do my best to" line "run around the" cont "clock too!" done RadioTower3FCooltrainerFPleaseSaveDirectorText: text "The TEAM ROCKET" line "boss has locked" cont "himself in." para "But the DIRECTOR" line "can open it." para "He's up on the" line "fifth floor." para "Please save him!" done RadioTower3FCooltrainerFIsDirectorSafeText: text "Is the DIRECTOR" line "safe?" done RadioTower3FCooltrainerFYoureMyHeroText: text "Thank you!" line "You're my hero!" para "This is a token of" line "my appreciation." done RadioTower3FCooltrainerFItsSunnyDayText: text "It's SUNNY DAY." line "It powers up fire-" cont "type moves for a" cont "while." done RadioTower3FCooltrainerFYouWereMarvelousText: text "You were simply" line "marvelous!" done GruntM7SeenText: text "I've been given" line "strict orders." para "I'm to crush any-" line "one who challenges" cont "TEAM ROCKET!" done GruntM7BeatenText: text "What?!" done GruntM7AfterBattleText: text "I failed in my" line "duties…" para "I'll be docked pay" line "for this…" done GruntM8SeenText: text "It feels great" line "ordering #MON" cont "to commit crimes." done GruntM8BeatenText: text "You're kidding!" done GruntM8AfterBattleText: text "I feel lousy over" line "losing!" para "Darn it! I hate" line "useless #MON!" done GruntM9SeenText: text "Why did the shut-" line "ter open? Did you" para "have something to" line "do with this?" done GruntM9BeatenText: text "I'm done for!" done GruntM9AfterBattleText: text "What?! You made it" line "past our men in" cont "the UNDERGROUND?" para "How could you?" done ScientistMarcSeenText: text "An unknown child" line "wandering here?" para "Who are you?" done ScientistMarcBeatenText: text "Tch! I took you" line "too lightly!" done ScientistMarcAfterBattleText: text "Bwahahaha…" para "I can transmit as" line "strong a signal as" cont "I need from here." done RadioTower3FCardKeySlotText: text "It's the CARD KEY" line "slot." done InsertedTheCardKeyText: text "<PLAYER> inserted" line "the CARD KEY." done RadioTower3FPersonnelSignText: text "3F PERSONNEL" done RadioTower3FPokemonMusicSignText: text "#MON MUSIC with" line "Host DJ BEN" done RadioTower3F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 0, 0, RADIO_TOWER_2F, 1 warp_event 7, 0, RADIO_TOWER_4F, 2 warp_event 17, 0, RADIO_TOWER_4F, 4 db 0 ; coord events db 3 ; bg events bg_event 3, 0, BGEVENT_READ, RadioTower3FPersonnelSign bg_event 9, 0, BGEVENT_READ, RadioTower3FPokemonMusicSign bg_event 14, 2, BGEVENT_UP, CardKeySlotScript db 7 ; object events object_event 7, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuyScript, -1 object_event 11, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1 object_event 5, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 6, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 16, 6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM9, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 9, 6, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerScientistMarc, EVENT_RADIO_TOWER_ROCKET_TAKEOVER