ref: 84b6a084cb3fcbf99797fbd0d60720c4b306123d
parent: a5c1d9572c75fde821697c74b460522081c06aa3
author: Rangi <[email protected]>
date: Thu Jan 24 16:10:45 EST 2019
Keep "paragraphs" of related code together
--- a/engine/tilesets/tileset_anims.asm
+++ b/engine/tilesets/tileset_anims.asm
@@ -633,13 +633,13 @@
; Alternate tile graphic every other frame
ld a, [wTileAnimationTimer]
and %10
- ld e, a
; CGB has different color mappings for flowers.
+ ld e, a
ldh a, [hCGB]
and 1
-
add e
+
swap a
ld e, a
ld d, 0
--- a/home/map.asm
+++ b/home/map.asm
@@ -102,8 +102,8 @@
ld a, [wTilesetBlocksBank]
rst Bankswitch
-
call LoadMetatiles
+
ld a, "■"
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT