ref: 85fa79cfda877ac4f589eb879c5c8175d9d2c0b9
parent: 6ad2d79cc93fd04b2515a291951ecb9ce8a445b4
author: yenatch <[email protected]>
date: Tue Feb 25 07:33:41 EST 2014
Move deleter text.
--- a/main.asm
+++ b/main.asm
@@ -39255,11 +39255,11 @@
ret
Function2c547: ; 2c547
- ld hl, $45ef
+ ld hl, UnknownText_0x2c5ef
call PrintText
call YesNoBox
jr c, .asm_2c5c3
- ld hl, $45f4
+ ld hl, UnknownText_0x2c5f4
call PrintText
callba Function50000
jr c, .asm_2c5c3
@@ -39273,7 +39273,7 @@
ld a, [hl]
and a
jr z, .asm_2c5ca
- ld hl, $45ea
+ ld hl, UnknownText_0x2c5ea
call PrintText
call Function1d6e
callba Function12f5b
@@ -39286,7 +39286,7 @@
ld a, [CurSpecies]
ld [$d265], a
call GetMoveName
- ld hl, $45d6
+ ld hl, UnknownText_0x2c5d6
call PrintText
call YesNoBox
pop bc
@@ -39293,30 +39293,76 @@
jr c, .asm_2c5c3
call Function2c5f9
call WaitSFX
- ld de, $0097
+ ld de, SFX_MOVE_DELETED
call PlaySFX
call WaitSFX
- ld hl, $45db
+ ld hl, UnknownText_0x2c5db
call PrintText
ret
.asm_2c5bc
- ld hl, $45e0
+ ld hl, UnknownText_0x2c5e0
call PrintText
ret
.asm_2c5c3
- ld hl, $45e5
+ ld hl, UnknownText_0x2c5e5
call PrintText
ret
.asm_2c5ca
- ld hl, $45d1
+ ld hl, UnknownText_0x2c5d1
call PrintText
ret
; 2c5d1
-INCBIN "baserom.gbc",$2c5d1,$2c5f9 - $2c5d1
+UnknownText_0x2c5d1: ; 0x2c5d1
+ ; That #MON knows only one move.
+ text_jump UnknownText_0x1c5eba
+ db "@"
+; 0x2c5d6
+
+UnknownText_0x2c5d6: ; 0x2c5d6
+ ; Oh, make it forget @ ?
+ text_jump UnknownText_0x1c5eda
+ db "@"
+; 0x2c5db
+
+UnknownText_0x2c5db: ; 0x2c5db
+ ; Done! Your #MON forgot the move.
+ text_jump UnknownText_0x1c5ef5
+ db "@"
+; 0x2c5e0
+
+UnknownText_0x2c5e0: ; 0x2c5e0
+ ; An EGG doesn't know any moves!
+ text_jump UnknownText_0x1c5f17
+ db "@"
+; 0x2c5e5
+
+UnknownText_0x2c5e5: ; 0x2c5e5
+ ; No? Come visit me again.
+ text_jump UnknownText_0x1c5f36
+ db "@"
+; 0x2c5ea
+
+UnknownText_0x2c5ea: ; 0x2c5ea
+ ; Which move should it forget, then?
+ text_jump UnknownText_0x1c5f50
+ db "@"
+; 0x2c5ef
+
+UnknownText_0x2c5ef: ; 0x2c5ef
+ ; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget?
+ text_jump UnknownText_0x1c5f74
+ db "@"
+; 0x2c5f4
+
+UnknownText_0x2c5f4: ; 0x2c5f4
+ ; Which #MON?
+ text_jump UnknownText_0x1c5fd1
+ db "@"
+; 0x2c5f9
Function2c5f9: ; 2c5f9
ld a, b