ref: 8bc89189cc8d6059d8eda1b2dd2ed952e7c6fd1d
parent: 9aef93701a6cd301a3343c58efac31528958be22
author: yenatch <[email protected]>
date: Wed Feb 11 09:17:45 EST 2015
Use NUM_MOVES more liberally in wram.
--- a/wram.asm
+++ b/wram.asm
@@ -4,7 +4,7 @@
ds ((\1) + 7) / 8
ENDM
-box_struct_length EQU 32
+box_struct_length EQU 24 + NUM_MOVES * 2
box_struct: MACRO
\1Species:: db
\1Item:: db
@@ -801,7 +801,7 @@
PlayerUsedMoves:: ; c712
; add a move that has been used once by the player
; added in order of use
- ds 4
+ ds NUM_MOVES
wc716:: ds 1
wc717:: ds 1